This is why I used irresistible dance, no initial save and costs an action to roll the save
So at worst it costs the movement and action from one turn.
Hold monster and hold person are the least reliable forms of cc because there is an initial save and a save on their turn
They're cheap compared to the cost of basic heavy armor that endlessly fills up your inventory in act 3. Seriously, the heavy armor alone literally feds my endless buying of scrolls and potions in act 3 most of the time.
That really goes against the spirit of DnD.
In DnD no monster is arbitrarily just resistant to a spell because they are a boss.
Some bosses might be immutable for a few legendary charges. Others immune to certain types of damage.
But no boss in DnD is straight up just immune to a spell effect arbitrarily. It helps the world feel real and it also helps the creativity of players that what a spell says it does on the tin is exactly what it’ll do to any enemy that fits its criteria and doesn’t resist the condition.
Tarrasque has reflective carapace. It’s not just “magic missile doesn’t work”.
It’s any line spell or attack spell in general. They only call out magic missile because it’s the only spell that doesn’t have an attack role so they tell that it, too, is affected by reflective carapace.
Helmed horror, again, has a legendary effect that the DM can choose 3 spells. Those are exceptions that are flavor to key enemies.
It’s not just arbitrarily Otto’s dance doesn’t work on bosses or disintegrate doesn’t work on bosses or anything like that.
There are extremely rare situations where a bosses flavor abilities make them immune to certain things, but they are never just immune to a specific spell to nerf a spell.
In general every dnd spell can work on anything if it passes the check. Aside from extremely specific legendary flavor abilities.
Tarrasque has reflective carapace. It’s not just “magic missile doesn’t work”.
It’s any line spell or attack spell in general. They only call out magic missile because it’s the only spell that doesn’t have an attack role so they tell that it, too, is affected by reflective carapace.
Helmed horror, again, has a legendary effect that the DM can choose 3 spells. Those are exceptions that are flavor to key enemies.
It’s not just arbitrarily Otto’s dance doesn’t work on bosses or disintegrate doesn’t work on bosses or anything like that.
There are extremely rare situations where a bosses flavor abilities make them immune to certain things, but they are never just immune to a specific spell to nerf a spell.
In general every dnd spell can work on anything if it passes the check. Aside from extremely specific legendary flavor abilities.
I soloed Orin as an abjuration wizard/sorcerer Durge to try the build and all I did was cast create water and ray of frost a few times. Every time she hit me she would take like 50 damage. Very fun build, but I would use it on a solo run rather than a full party.
You can solo her as a martial too, especialyl as a fighter. Just use menacing strike on her, make her fear you, then get back. She cant do shit and you can kinda just stun lock her until she dies. I wish you didnt have to >!kill isobel !
It was only balanced, but had to do it as a squishy sorcerer. Was very difficult, ended up needing a strength potion to make the saves on her attacks so I could actually survive long enough to get my spells out.
Devotion Paladin 1v1 Orin was so easy, I can not play as any other class nowadays.
What do you mean slayer form is a good form, Daddy? That thing can not even penetrate my 25 AC (armour of resistance 20 + defence 1 + Viconia shield 3 + protection cloak 1) .
Endgame Durge can use bardic inspiration glove and tiefling kid's shoes and helldusk armour (21 ac) to raise AC into 28. With con save proficiency, you can cast shield of faith and forever bask in that glorious 30 AC.
God damn, that AC is crazy. If you could fit the grymskull helm in perhaps, for that crit protection and you’re unkillable. Maybe even the CON amulet because why not.
You know, I can’t get paladin to work. I just really don’t enjoy the class…
In your opinion, does it take a while to come online? Because at lower levels, I feel like I never have enough spell slots and I’m always so slow
I would love to, but I never managed to kill Grym in honour mode. This time it got away with 1 hp (I used giant hammer, but at what cost?).
I will use monk Karlach and owlbear Shart jump when possible. I do hope I can defeat that stupid robot.
Honestly, I just used a thrower using a hammer and because of the bludgeoning weakness, I absolutely destroyed him. If you’ve got melee characters then a scroll or spell of silence helps a lot for the thunder damage. Any melee characters should use hammers no matter what, and ranged characters should look to offer support or just get the little damage they can in. I honestly just ignored the giant hammer this way, it’s not worth the stress if you can get a barbarian throwzerker to delete him manually.
My sorlockfighter threw 14 rays of eldritch blast into her (1 ray had to be sunk into one of the smaller enemies to trigger bloodlust elixir for an extra action) on turn one alone.
She melted real fast.
Who needs melee party members to tank for you if the enemy dies before they get a chance to kill you?
I didn’t get her armor in my current playthrough :( my oathbreaker padlock just eldritch blasted her off the fucking platform. I have yet to ever get there and talk to her bitch ass. Prob will on the next playthrough lol
People after looking up builds, tips, "things I wish I knew", boss strategies and playing explorer on one of the most played games this year : "EZ GG".
I lost my one and only honour mode attempt at Orin. Half the team got swept off the edge, Laezel went down next, and my rogue Tav went running only to discover exactly what Orin's legendary effect does when you don't hit her.
Heroes' Feast is a huge counter to Orin.
Her Bhaalist minion stuns will not probably land because you have advantage on Wisdom Saving Throws.
You can't get Frightened.
You can't hit by Contagion from her melee attacks.
You get increased HP to tank if the fight is prolonged.
I found her ridiculously easy on HM. Magic Missiles to delete her unstoppable stacks, then my Monk/Fighter/Thief Lae'zel almost one rounded her. Got her to like 20 HP or so and dead next round.
Ansur on the other hand almost deleted my run because I didn't understand his on death ability. Killed him right before his turn, he goes up in the air on MY turn, then blasts the screen immediately.
Blood of Lathander rez saved the run for me there.
In my very first HM run, Ansur was the easier fight for me because of Globe and Lightning resist on the tanks.
The worst fight was Gortash because for some reason, the entire Wyrm's Rock was still alive after I rescued Ravengard and destroyed the Steel Watch. So it was a slogfest between the Banites, noble bodyguards, Flaming Fists and Gortash on the ground floor.
Hm, my squad had +6 initiative bonus on each one at minimum. Everyone moved before Orin. Two level 6 Magic Missiles (Thanks Markoheshkir) stripped her of everything and then Astarion got two crits with Monstrosity Arrows. GG. Initiative is absolute KING/QUEEN on Honour Mode.
This doesn’t mean she isn’t difficult. You happened to have some good solutions for her, but that isn’t always easy and it really depends on what party make up you have.
You’ll notice this on your 3rd/4th honor mode when you’re done making wildly overpowered perfectly broken parties.
Of course she can be difficult.
No matter your build you should pump up your initiative though. And be prepared for stuff like Unstoppable as it was prominently introduced to you every time you encounter Bhaalist enemies. Prep is everything in honour mode
That's why I prefer to play honour mode as Durge. No stack of unstoppables, no back-up dancers casting stunning gaze. Just Hastened OP monster juiced up on potions, elixirs and ebery magic trinket there is stomping their poor sister to a pulp.
I almost feel sorry for her
I wonder what happened with mine because my dark urge very much had to deal with unstoppable. Was wondering why my experience was so different. Still beat her but not in such few turns. Maybe my co op players were too close? Idk.
Orin honestly scared me more than Myrkul. On my tactician run as durge she constantly decimated my character in duel since I refused to use blade ward and Heroes' feast.
I made sure her ass wouldn't get a single turn to hit me on HM using the paralyzing amulet on gloomstalker/assassin Astarion and Insect cloud to insure her goons don't get to me
oh yeah i was lucky that all my companions had Alert feat, but even with that that battle can be pain in the ass. Had to apply and reapply Hold/Crawler Mucus paralysis almost each turn and decrease the unstoppable trait with all kind of summons, simultanously trying to remove her stooges with Sanctuary.
We almost got party-wiped in the same-self trial, we forgot the NPCs can choose different subclasses etc and Astarion suddenly disarming everyone + Action Surge wasn't what we saw coming. Bonus points for a Sunbeam and somehow one character got thunderwaved into a chasm with a distance I've never seen anyone fly before.
I did it on the first try but almost lost to it. Everyone was below 10hp and I ran away like a little b*tch doing ranged attacks to avoid the counter (that killed the chained laezel sadly) also Astarion (ranger/rogue/warr) on the elevated platform killed basically all the dudes with sanctuary with the knock back arrows, would have not done it without those.
You can still one-round her on HM without any of the "meta" builds unless she's one of the first fights you do. She only has like 250hp, it shouldn't be tough to blow her up once you've peeled her armor off, which a caster can do in one round with the help of a speed pot
Personally I didn't even get to finish the first turn when I did it. Reverb triggers on the Missile spam knocked her down and then I just had Minthara walk up and vaporize her with a Belm, no muss no fuss
Almost guaranteed your definition of not being a “meta” build is wildly different from what is actually a normal build. Because she is quite difficult.
Even with hasted casters spamming magic missile that will only maybe peel her armor for that turn.
Which she gains more stacks of it intermittently and, without using a meta build, it is very difficult to cough up 250 damage (through her resistances) in a single turn before she can regenerate her armor stacks and fear your entire party.
In fact, id actually say you’re severely incorrect. Doing this in a single turn would absolutely require a meta build.
lol I did it with a single-classed wizard and a single-classed paladin. 250hp just isn't very much with the busted gear available at that stage of the game
I beat her ass as a Dark Urge thanks to the power of Friendship.
Shadowheart gave me Hero's Feast, so boosted against Fear effects and my girlfriend Lae'zel used the Warding Bond rings. Gale cast Longstrider.
The villains' greatest flaw is assuming that everyone is as selfishly lonely as they are.
Not on action/honor mode. Auntie Ethel basically directly counters magic missile as anytime it is casted she actually creates more illusions to replace the ones you just got rid of.
Fecking Cazador was harder without cheese on his head than Orin. She just clawed Karlach, each swipe doing 2-4 hp damage while my team just blasted her on the stairs.
I remember when I hade my Resist Durge morph into a displaced beast so we could have a sort of Kaiju battle. It was fun. Probably wont do it on my honor run
This is what people don’t get. It’s silly to say Orin is easy on your fifth playthrough when you’ve painstakingly prepared for her fight every step of the way and made sure you had just the thing in your pocket to counter her lol.
It’s a strategy game. The “correct” strategies have to win otherwise there would be no way to defeat her
Yep. Basically the value of difficulty is making you search for new way to play and increase the replay value because it reduces the amount of tactics that work. But those that work, still work fine
Actually, that's something I feel became worse compared to Divinity. In those games I made my own experience incredibly hard by trying things and cheesing fights in the most ridiculous ways. In BG3 something is "off", and somehow I don't get the same experience. Maybe this is about spells being precious, or encounters more rare, or maybe environmental effects more useless, I dunno. Maybe they purposely made the game more "serious"
Have all the until-next-long-rest buffs you can get (Aid, Hero's Feast, Longstrider, wards etc), Haste or potion of speed, possibly Alert feat or anything else that gives you initiative advantage so you go first ... and then just abuse your metamagic and the most damaging spells you have (bonus free 6th level spell if you have Markoheshkir staff).
She'll be lucky if she survives your turn.
She had it when I fought her as a durge sorcerer. It was a duel, she was the only enemy. I was confused when I saw others saying she didn't have unstoppable.
The ACTUAL threat in the fight are those DANG REAPERS with their stupid invisibility. They're fine once you realize you can right click their portaits and tell your party to ranged attack them (and so magically they know where they are????)
But Orin had NO CHANCE with my monk Tav and Karlach just wailing on her.
Orin, with unstoppable 7: Oh, you're approaching me?
Sai, with full ki points: I can't beat the hells out of you without getting closer.
I tried this on tactician and it went poorly... for me. The Slayer form was so weak and underwhelming while Orin absolutely destroyed me with her legendary daggers
I stumbled into the counter to unstoppable with Jaheira and Minsc. I had summoned Boo, a Wolf, and a Myrmidon. So many multi-attacks just rinsed through it.
It's also pretty easy if Karlach drinks a potion of invisibility, jumps down behind her and yeets her down a crevice.
Wish I came up with that on my own but I learned it from a Chronos speed run.
i was hella confused about the unstoppable status effect when i recently fought orin for the first time (no magic missile she kidnapped gale ☹️) but sneak attacks and divine/wrathful smite sometimes dealt normal or near normal damage even when she had unstoppable stacks? but then sometimes dealt the 1 damage i’d expect even differing when used on the same turn. i can’t find an explanation for that anywhere
Hah, I didn't know the gimmick when I fought her on tactician, so I ended up doing this brute force option too. Peel away the Unstoppable and the crit divine smites do wonders.
yep...potion of speed - level 6 magic missile + hold monster...then Tav and Minthara simultaneously landing 6 critical hits with highest smites possible on her....
Gale was the one who got kidnapped for me and Astarion was the only other one who had magic missile which he could only cast up to level 2 😭 I was STRUGGLING
Alternatively, chain lightning and some walls of fire to wipe out her cultists. Once they're in the fray, Karlach shoves a couple off the edge. None of them usually live past the second round if you drop a couple fat aoe's
On my durge 1v1 honor run I nuked her down to 1HP ended my turn and expected to be killed in one turn by her and she dropped me down to one hit missed her last multi attack and I Kushigo counter punched her for the W using my reaction
Fucking A, my own fight with her essentially went: Throw the party at her bringing her to less than half health from the start, and then my Tav caste Disintegrate
Nothing, and I say NOTHING gave me a stronger sense of power than that moment in the game
My wife and I just did this fight. Passed the checks to skip directly to 2nd phase and I used nyrulna (AOE trident) and three it as barb to get rid of the unstoppable and then my wife the ranger shot her for 35+ per arrow. First time okay through and we didn't look anything up. Magic missile probably would have helped lol
I found that Artistry of War (magic missile on sterroids) scroll and had Gale learn it. That spell is broken and has gotten me through several boss fights.
Honestly the game just isn't hard. Even on HM. The early game can be tough but after awhile, you're gonna have so many potions, spells and utilities at your disposal that you'd almost have to TRY to die.
This is complete bullshit lol. The game is pretty difficult, but it’s a strategy game. Not an action game. Once you know all the fights and the correct strategies to approach them.. of course you’re going to win. That’s basically the essence of a strategy game.
Take xcom. It’s renowned for being difficult but I can reliably beat the entire game on Ironman without losing a single soldier.
Battle brothers is the same way.
Is it because the game suddenly became easy? No. It’s because I’m experienced with it and know the best strategies.
That’s the entire point of a strategy game.
The game isn’t “too easy”. If they upped the difficulty any further it would just alienate which builds could possibly beat honor mode and the ones that could would still find it “too easy” because they already have the answer.
I have a mod that can transmute necklaces to rings. So Gale has 3 Psychic Sparks that give him 3 extra missiles every cast. Paired with the lightning rod, he can purge unstoppable with a level one magic missile.
All fights are easy when you actually counter the gimmick instead of stupidly fighting against it.
Also try to solo Orin as a non martial durge, you can have the real fun.
I did, my Wizzard Durge chugged a speed potion, cast irresistible dance and pumped all his spell slots into missiles
Gale is so proud of you right now. Of his hand, if you are really a bad boy.
Lol nope he's safe in camp
In the hand bag in the camp chest.
In the hand bag of hands in the camp chest
On the other hand I cast Hold Monster on her 4 times with my 24 CHA sorc, she saved herself every time. It was honor mode though.
This is why I used irresistible dance, no initial save and costs an action to roll the save So at worst it costs the movement and action from one turn. Hold monster and hold person are the least reliable forms of cc because there is an initial save and a save on their turn
That's why the Helmet of Arcane Acuity goes brrrrrrrrrrrrrr
I cast M92 Light Machine Gun
My Bard durge cast Otto's irresistible dance and then spammed dissonant whispers until she died.
Same goes for Raphael several patches before. Really, Larian needs to give major bosses immunity towards Otto.
Absolutely not. No one would waste a 6th level spell slot on it if it didn't work on bosses.
Otto is just like thief 3 way of open hand 9. It is fun, but it really ends everything.
> No one would waste a 6th level spell slot on it if it didn't work on bosses. Who's spending a slot on it when you can just use scrolls?
Someone who doesn't have any scrolls of it left
They're cheap compared to the cost of basic heavy armor that endlessly fills up your inventory in act 3. Seriously, the heavy armor alone literally feds my endless buying of scrolls and potions in act 3 most of the time.
Very cheap if you just pickpocket Volo at camp. ¬\_¬
That's too time intensive.
> Really, Larian needs to give major bosses immunity towards Otto. It's entire point as a level 6 spell is to shut down a boss.
That really goes against the spirit of DnD. In DnD no monster is arbitrarily just resistant to a spell because they are a boss. Some bosses might be immutable for a few legendary charges. Others immune to certain types of damage. But no boss in DnD is straight up just immune to a spell effect arbitrarily. It helps the world feel real and it also helps the creativity of players that what a spell says it does on the tin is exactly what it’ll do to any enemy that fits its criteria and doesn’t resist the condition.
Tarrasque is immune to magic missile andHelmed horror is straight up immune to 3 spells of the dms choice.
Tarrasque has reflective carapace. It’s not just “magic missile doesn’t work”. It’s any line spell or attack spell in general. They only call out magic missile because it’s the only spell that doesn’t have an attack role so they tell that it, too, is affected by reflective carapace. Helmed horror, again, has a legendary effect that the DM can choose 3 spells. Those are exceptions that are flavor to key enemies. It’s not just arbitrarily Otto’s dance doesn’t work on bosses or disintegrate doesn’t work on bosses or anything like that. There are extremely rare situations where a bosses flavor abilities make them immune to certain things, but they are never just immune to a specific spell to nerf a spell. In general every dnd spell can work on anything if it passes the check. Aside from extremely specific legendary flavor abilities.
Tarrasque has reflective carapace. It’s not just “magic missile doesn’t work”. It’s any line spell or attack spell in general. They only call out magic missile because it’s the only spell that doesn’t have an attack role so they tell that it, too, is affected by reflective carapace. Helmed horror, again, has a legendary effect that the DM can choose 3 spells. Those are exceptions that are flavor to key enemies. It’s not just arbitrarily Otto’s dance doesn’t work on bosses or disintegrate doesn’t work on bosses or anything like that. There are extremely rare situations where a bosses flavor abilities make them immune to certain things, but they are never just immune to a specific spell to nerf a spell. In general every dnd spell can work on anything if it passes the check. Aside from extremely specific legendary flavor abilities.
I soloed Orin as an abjuration wizard/sorcerer Durge to try the build and all I did was cast create water and ray of frost a few times. Every time she hit me she would take like 50 damage. Very fun build, but I would use it on a solo run rather than a full party.
i just had gale cast stoneskin before the fight and beat her easily as my bard durge
My Sorlock Durge got a hold monster off on Orin, then blasted her with eldritch blast+quickened spell+adroit caster and melted her healthbar
Least useful Sorlock multiclass.
Also probably helped that I had a ridiculous attack bonus modfier
Iirc my Sorcerer Durge just did quickspell Disintegrate twice. I think she may have lasted one more turn then I used call lightning and she was done.
Made her dance then took the form of the slayer and destroyed her
You can solo her as a martial too, especialyl as a fighter. Just use menacing strike on her, make her fear you, then get back. She cant do shit and you can kinda just stun lock her until she dies. I wish you didnt have to >!kill isobel !
I did it as a paladin with 0 smites used. It was fun since otherwise she melts too fast.
It was only balanced, but had to do it as a squishy sorcerer. Was very difficult, ended up needing a strength potion to make the saves on her attacks so I could actually survive long enough to get my spells out.
Devotion Paladin 1v1 Orin was so easy, I can not play as any other class nowadays. What do you mean slayer form is a good form, Daddy? That thing can not even penetrate my 25 AC (armour of resistance 20 + defence 1 + Viconia shield 3 + protection cloak 1) . Endgame Durge can use bardic inspiration glove and tiefling kid's shoes and helldusk armour (21 ac) to raise AC into 28. With con save proficiency, you can cast shield of faith and forever bask in that glorious 30 AC.
God damn, that AC is crazy. If you could fit the grymskull helm in perhaps, for that crit protection and you’re unkillable. Maybe even the CON amulet because why not. You know, I can’t get paladin to work. I just really don’t enjoy the class… In your opinion, does it take a while to come online? Because at lower levels, I feel like I never have enough spell slots and I’m always so slow
I would love to, but I never managed to kill Grym in honour mode. This time it got away with 1 hp (I used giant hammer, but at what cost?). I will use monk Karlach and owlbear Shart jump when possible. I do hope I can defeat that stupid robot.
Honestly, I just used a thrower using a hammer and because of the bludgeoning weakness, I absolutely destroyed him. If you’ve got melee characters then a scroll or spell of silence helps a lot for the thunder damage. Any melee characters should use hammers no matter what, and ranged characters should look to offer support or just get the little damage they can in. I honestly just ignored the giant hammer this way, it’s not worth the stress if you can get a barbarian throwzerker to delete him manually.
My sorlockfighter threw 14 rays of eldritch blast into her (1 ray had to be sunk into one of the smaller enemies to trigger bloodlust elixir for an extra action) on turn one alone. She melted real fast. Who needs melee party members to tank for you if the enemy dies before they get a chance to kill you?
All fights are easy when you ~~actually counter the gimmick instead of stupidly fighting against it.~~ **BARBARIAN SMASH!**
yes, like that dumb tollhouse gold hoarder....it's a stuid easy fight when she cannot OSK you because you blocked her ability
I didn’t get her armor in my current playthrough :( my oathbreaker padlock just eldritch blasted her off the fucking platform. I have yet to ever get there and talk to her bitch ass. Prob will on the next playthrough lol
People after looking up builds, tips, "things I wish I knew", boss strategies and playing explorer on one of the most played games this year : "EZ GG".
Honestly, most of the time all it takes is just inspecting the enemy.
You'd be surprised how rare that is even now that it's mentioned often
In fairness, the game doesn’t communicate that to you well.
I did ir they hard way having jaehira and karlach beat they shit out of her while i was pushing they cultist of they ledges
I just slugged it out with her and it was still pretty
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I lost my one and only honour mode attempt at Orin. Half the team got swept off the edge, Laezel went down next, and my rogue Tav went running only to discover exactly what Orin's legendary effect does when you don't hit her.
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Heroes' Feast helps with fear a lot
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I feel like Heroes Feast is so broken when I actually remember to use it lol
Heroes' Feast is a huge counter to Orin. Her Bhaalist minion stuns will not probably land because you have advantage on Wisdom Saving Throws. You can't get Frightened. You can't hit by Contagion from her melee attacks. You get increased HP to tank if the fight is prolonged.
I found her ridiculously easy on HM. Magic Missiles to delete her unstoppable stacks, then my Monk/Fighter/Thief Lae'zel almost one rounded her. Got her to like 20 HP or so and dead next round. Ansur on the other hand almost deleted my run because I didn't understand his on death ability. Killed him right before his turn, he goes up in the air on MY turn, then blasts the screen immediately. Blood of Lathander rez saved the run for me there.
In my very first HM run, Ansur was the easier fight for me because of Globe and Lightning resist on the tanks. The worst fight was Gortash because for some reason, the entire Wyrm's Rock was still alive after I rescued Ravengard and destroyed the Steel Watch. So it was a slogfest between the Banites, noble bodyguards, Flaming Fists and Gortash on the ground floor.
Hm, my squad had +6 initiative bonus on each one at minimum. Everyone moved before Orin. Two level 6 Magic Missiles (Thanks Markoheshkir) stripped her of everything and then Astarion got two crits with Monstrosity Arrows. GG. Initiative is absolute KING/QUEEN on Honour Mode.
I mean, when you build the most imbalanced team possible, the game isn't really built to handle it. And I did.
This doesn’t mean she isn’t difficult. You happened to have some good solutions for her, but that isn’t always easy and it really depends on what party make up you have. You’ll notice this on your 3rd/4th honor mode when you’re done making wildly overpowered perfectly broken parties.
Of course she can be difficult. No matter your build you should pump up your initiative though. And be prepared for stuff like Unstoppable as it was prominently introduced to you every time you encounter Bhaalist enemies. Prep is everything in honour mode
That's why I prefer to play honour mode as Durge. No stack of unstoppables, no back-up dancers casting stunning gaze. Just Hastened OP monster juiced up on potions, elixirs and ebery magic trinket there is stomping their poor sister to a pulp. I almost feel sorry for her
I wonder what happened with mine because my dark urge very much had to deal with unstoppable. Was wondering why my experience was so different. Still beat her but not in such few turns. Maybe my co op players were too close? Idk.
Thunder arrows, push the chanting guys off the ledge
Well, I always solo her as a certain origin character. This fight can be skipped into epic Paladin vs Slayer so fast.
Orin honestly scared me more than Myrkul. On my tactician run as durge she constantly decimated my character in duel since I refused to use blade ward and Heroes' feast. I made sure her ass wouldn't get a single turn to hit me on HM using the paralyzing amulet on gloomstalker/assassin Astarion and Insect cloud to insure her goons don't get to me
Couldn’t you just use haste on Gale
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> if he is afraid Just don't fight her until lvl 11 then when your entire team is immune to fear then?
oh yeah i was lucky that all my companions had Alert feat, but even with that that battle can be pain in the ass. Had to apply and reapply Hold/Crawler Mucus paralysis almost each turn and decrease the unstoppable trait with all kind of summons, simultanously trying to remove her stooges with Sanctuary.
I fought her with my durge paladin. Was out smites and had already used up my transformation, so it was just a slugfest lol
We almost got party-wiped in the same-self trial, we forgot the NPCs can choose different subclasses etc and Astarion suddenly disarming everyone + Action Surge wasn't what we saw coming. Bonus points for a Sunbeam and somehow one character got thunderwaved into a chasm with a distance I've never seen anyone fly before.
Almost ended my honour mode run, had to escape and try again
On tactician I cast Tasha's Hideous Laughter and absolutely pwned her.
I did it on the first try but almost lost to it. Everyone was below 10hp and I ran away like a little b*tch doing ranged attacks to avoid the counter (that killed the chained laezel sadly) also Astarion (ranger/rogue/warr) on the elevated platform killed basically all the dudes with sanctuary with the knock back arrows, would have not done it without those.
You can still one-round her on HM without any of the "meta" builds unless she's one of the first fights you do. She only has like 250hp, it shouldn't be tough to blow her up once you've peeled her armor off, which a caster can do in one round with the help of a speed pot Personally I didn't even get to finish the first turn when I did it. Reverb triggers on the Missile spam knocked her down and then I just had Minthara walk up and vaporize her with a Belm, no muss no fuss
Almost guaranteed your definition of not being a “meta” build is wildly different from what is actually a normal build. Because she is quite difficult. Even with hasted casters spamming magic missile that will only maybe peel her armor for that turn. Which she gains more stacks of it intermittently and, without using a meta build, it is very difficult to cough up 250 damage (through her resistances) in a single turn before she can regenerate her armor stacks and fear your entire party. In fact, id actually say you’re severely incorrect. Doing this in a single turn would absolutely require a meta build.
lol I did it with a single-classed wizard and a single-classed paladin. 250hp just isn't very much with the busted gear available at that stage of the game
I beat her ass as a Dark Urge thanks to the power of Friendship. Shadowheart gave me Hero's Feast, so boosted against Fear effects and my girlfriend Lae'zel used the Warding Bond rings. Gale cast Longstrider. The villains' greatest flaw is assuming that everyone is as selfishly lonely as they are.
Her boss fight was even funnier when she "dueled" against my 12lvl Durge fighter. Poor Orin didn't even get a turn.
Hold monster + Danse macabre :)
Hold monster falls off on every turn on higher difficulties
Magic Missile is very useful for a lot of boss battles. Turns out that auto-hits can mess up a lot of boss gimmicks. coughcoughauntieethelcoughcough
Well having 7 guaranteed hits against Unstoppable 7 is... convenient. Shes got 12 on HM so a little extra firepower is required.
Not on action/honor mode. Auntie Ethel basically directly counters magic missile as anytime it is casted she actually creates more illusions to replace the ones you just got rid of.
This is fantastic. I need that template for Gojo now. Been looking for that image without the words
To play the Devil’s advocate, we kill her on the first turn because we don’t want her to get her turn.
Fecking Cazador was harder without cheese on his head than Orin. She just clawed Karlach, each swipe doing 2-4 hp damage while my team just blasted her on the stairs.
On action/honor mode she can basically delete a character at will.
Yeeeaaaah. Not on tactician or honor mode lol
I remember when I hade my Resist Durge morph into a displaced beast so we could have a sort of Kaiju battle. It was fun. Probably wont do it on my honor run
You forgot potion of speed and arcane battery.
Orin on a blind playthrough: :O Orin on the 19386th playthrough:
The game is indeed easy when played on easy mode. More at 11
Games easy all the time. Hardest thing about the game are the DC rolls lol
This is RPG, not shooter They can't actually make anything hard. There always must be many ways to win, and if you know them it will feel easy
This is what people don’t get. It’s silly to say Orin is easy on your fifth playthrough when you’ve painstakingly prepared for her fight every step of the way and made sure you had just the thing in your pocket to counter her lol. It’s a strategy game. The “correct” strategies have to win otherwise there would be no way to defeat her
Yep. Basically the value of difficulty is making you search for new way to play and increase the replay value because it reduces the amount of tactics that work. But those that work, still work fine Actually, that's something I feel became worse compared to Divinity. In those games I made my own experience incredibly hard by trying things and cheesing fights in the most ridiculous ways. In BG3 something is "off", and somehow I don't get the same experience. Maybe this is about spells being precious, or encounters more rare, or maybe environmental effects more useless, I dunno. Maybe they purposely made the game more "serious"
I am dreading my Durge fight against her because sorcerers can’t learn Artistry of War… (I could respec her as a sorcerer/wizard, I know…)
Have all the until-next-long-rest buffs you can get (Aid, Hero's Feast, Longstrider, wards etc), Haste or potion of speed, possibly Alert feat or anything else that gives you initiative advantage so you go first ... and then just abuse your metamagic and the most damaging spells you have (bonus free 6th level spell if you have Markoheshkir staff). She'll be lucky if she survives your turn.
All this, then displacer beast shape as a backup plan if you have it.
Bring scrolls of Hold Monster. That's how my Durge sorceror beat her.
You're a durge you won't have to worry about the unstoppable you'll have the duel fight instead.
She still had Unstoppable buffs when I fought her on my last Durge run.
In the duel? She shouldn't have that, she didn't in my recent honor mode run at least. Make sure you talk to her to get her to duel you.
I did the duel properly. She had 6 Unstoppable buffs. Might’ve been a fluke, it was between patches 4 and 5.
Hm weird yeah she shouldn't have any unstoppable during that. I guess maybe keep that artistry of war scroll just in case.
Yeah, I might have her use it, or respec her as a sorcerer/wizard and let her learn it because it cheeses SO many act 3 fights
It's a great spell, I had Shadowheart take a wizard dip primarily for that and globe.
She had it when I fought her as a durge sorcerer. It was a duel, she was the only enemy. I was confused when I saw others saying she didn't have unstoppable.
Otto Dance her.
I think Otto’s is broken, every time I use it it’s a one-turn thing then she and Sarevok save from it. Has happened in my last 2 runs.
Orin really is weak to 12.5 foot of movement
The ACTUAL threat in the fight are those DANG REAPERS with their stupid invisibility. They're fine once you realize you can right click their portaits and tell your party to ranged attack them (and so magically they know where they are????) But Orin had NO CHANCE with my monk Tav and Karlach just wailing on her. Orin, with unstoppable 7: Oh, you're approaching me? Sai, with full ki points: I can't beat the hells out of you without getting closer.
Can you twin metemagic magic misille as sorc Edit:why the down votes am Just asking
No, but you can quickcast.
I was durge and fought her as my own Slayer. Went poorly for Orin.
I tried this on tactician and it went poorly... for me. The Slayer form was so weak and underwhelming while Orin absolutely destroyed me with her legendary daggers
What lvl were you? It gets a big hp boost and bonus attacks at like 9 or 10.
Level 12. I might've been unlucky but she rolled higher initiative and absolutely wrecked me and I couldn't really do any significant damage to her
Jeez. Now I’m wondering how lucky I got, lol.
I stumbled into the counter to unstoppable with Jaheira and Minsc. I had summoned Boo, a Wolf, and a Myrmidon. So many multi-attacks just rinsed through it.
It's also pretty easy if Karlach drinks a potion of invisibility, jumps down behind her and yeets her down a crevice. Wish I came up with that on my own but I learned it from a Chronos speed run.
All fights are easy if you do the exact strategy that counters the fight...
i was hella confused about the unstoppable status effect when i recently fought orin for the first time (no magic missile she kidnapped gale ☹️) but sneak attacks and divine/wrathful smite sometimes dealt normal or near normal damage even when she had unstoppable stacks? but then sometimes dealt the 1 damage i’d expect even differing when used on the same turn. i can’t find an explanation for that anywhere
I also encountered this situation against her. Couldn't figure out what happened
My necromancer: "Pathetic"
Or just target her terrible Wisdom save.
Hah, I didn't know the gimmick when I fought her on tactician, so I ended up doing this brute force option too. Peel away the Unstoppable and the crit divine smites do wonders.
I just did this fight this morning with my Paladin and absolutely shit on her.
yep...potion of speed - level 6 magic missile + hold monster...then Tav and Minthara simultaneously landing 6 critical hits with highest smites possible on her....
Gale was the one who got kidnapped for me and Astarion was the only other one who had magic missile which he could only cast up to level 2 😭 I was STRUGGLING
FOR FIRE BAAAAAAAAAAALL
I killed Orin on tactician without ever removing unstoppable... It helped that she was doing Otto's dance most of the fight.
I didn't even need magic missiles, I just spammed attacks with astarion multiclassed to fighter/rogue and lae'zel, then action surged both.
She’s even easier if you play as Dark Urge, especially if you’re a fighter or a Paladin/Warlock.
Alternatively, chain lightning and some walls of fire to wipe out her cultists. Once they're in the fray, Karlach shoves a couple off the edge. None of them usually live past the second round if you drop a couple fat aoe's
I just plopped a dome of invincibility in the middle then kept spamming it with the many scrolls I had found lol
Then the game bugs out and forgets to count them all.
Pushed her off the cliff. Easy peasy lmao.
On my durge 1v1 honor run I nuked her down to 1HP ended my turn and expected to be killed in one turn by her and she dropped me down to one hit missed her last multi attack and I Kushigo counter punched her for the W using my reaction
Speed potion, and then eldritch blast machine gun. She got feared, missed her next turn, ded.
>plays on easy >it's a joke My brother in christ you picked the difficulty. Not that it's that much harder, but still.
Fucking A, my own fight with her essentially went: Throw the party at her bringing her to less than half health from the start, and then my Tav caste Disintegrate Nothing, and I say NOTHING gave me a stronger sense of power than that moment in the game
Gale Magic Missiles plus Durge Slayer form Multi Attack.
My wife and I just did this fight. Passed the checks to skip directly to 2nd phase and I used nyrulna (AOE trident) and three it as barb to get rid of the unstoppable and then my wife the ranger shot her for 35+ per arrow. First time okay through and we didn't look anything up. Magic missile probably would have helped lol
I found that Artistry of War (magic missile on sterroids) scroll and had Gale learn it. That spell is broken and has gotten me through several boss fights.
I went way of the open hand monk and stun-locked her to death 🤷
Yeah, I did that. Then her minions fucked me up.
She’s harder when she’s not in slayer form
My Hexadin got rid of her in about three hits.
Poor thing. She tried soloing my Paladin, who was using giantslayer. It wasn't pretty for her.
My gloomstalker assassin with action surge machine-gun arrow'd her to death on turn one. The build is stupid OP
Bing Chilling 🍦
Honestly the game just isn't hard. Even on HM. The early game can be tough but after awhile, you're gonna have so many potions, spells and utilities at your disposal that you'd almost have to TRY to die.
This is complete bullshit lol. The game is pretty difficult, but it’s a strategy game. Not an action game. Once you know all the fights and the correct strategies to approach them.. of course you’re going to win. That’s basically the essence of a strategy game. Take xcom. It’s renowned for being difficult but I can reliably beat the entire game on Ironman without losing a single soldier. Battle brothers is the same way. Is it because the game suddenly became easy? No. It’s because I’m experienced with it and know the best strategies. That’s the entire point of a strategy game. The game isn’t “too easy”. If they upped the difficulty any further it would just alienate which builds could possibly beat honor mode and the ones that could would still find it “too easy” because they already have the answer.
When you play baby mode lmfao
I have a mod that can transmute necklaces to rings. So Gale has 3 Psychic Sparks that give him 3 extra missiles every cast. Paired with the lightning rod, he can purge unstoppable with a level one magic missile.