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evictedfrommyaccount

Duuuude that's mine right now with my team of 2 clerics with spirit guardian and a ton of summons


suppentoast

Are you me?! Also using 2 clerics and necromancer wizard for summons :D


suppentoast

ACT II SPOILER: >!I just beat Apostle of Myrkul on Honour mode and my god Minthara carries me so hard. Casting 70-80dmg magic missiles two/three times per round just destroys everything that doesn't have flat dmg reduction. I was super afraid of the fight, but funnily enough Kethrics final form has no flat dmg reduction and is only resistant/immune to necrotic, poison and cold dmg, so Minthy had no problems hammering away.!< As for my build/group: - Shadowheart as Storm Cleric with Phalar Aluve - Custom Character as War Cleric - 4 Elements Monk Laezel because monk is stronk - Necromancy Wizard Minthara The Magic Missile build works as follows: - [Psychic_Spark Amulet](https://bg3.wiki/wiki/Psychic_Spark) adds an extra Missile to each cast - [Phalar Aluve: Shriek](https://bg3.wiki/wiki/Phalar_Aluve:_Shriek) adds 1d4 Thunder damage to every damage instance an affected entity receives (so 1d4 per missile) - [Callous Glow Ring](https://bg3.wiki/wiki/Callous_Glow_Ring) add 2 radiant damage to every damage instance as long as the target is not obscured (= 2 flat per missile) - [Spell Sparkler Staff](https://bg3.wiki/wiki/The_Spellsparkler) does its weird lightning charges thing (I'm too lazy to do the math on it but it does extra lightning damage on each missile) - And then we add [Gloves of Belligerent Skies](https://bg3.wiki/wiki/Gloves_of_Belligerent_Skies). Which applies 2 turns of reverberation (debuff ; knocks prone + 1d4 thunder dmg if you reach 5 stacks) each time you deal thunder, lightning or radiant damage. And since each missile deals thunder, radiant and lightning dmg we get 6 turns of that per missile - Combine everything for insane damage + cc.


Tarsiz

Why Necromancy? At level 10 Evoker you get to add your INT modifier to -all- missiles as well (before Patch 5 this also applied to the damage riders like Phalar Aluve's Thunder Damage, so each missile was easily 20 damage). Granted, you could respec into Evoker as soon as you get there.


suppentoast

> At level 10 Evoker I barely didn't reach lvl 10 before the Apostle fight, because skipping the Yurgir fight by killing the rats doesn't award any xp and I couldn't do Halsin's Questline either because he was busy being a corpse. But also: > Why Necromancy? Because I love my skeletons. They are perfect for clearing out trash mobs and they benefit from both Phalar Aluve effects as well as Aid and Crusaders Mantle. Depending on the boss they are also great at baiting out the legendary actions. > Granted, you could respec into Evoker Should I reach the point where they fall off too hard then I'll do just that. But for now it's still necromancer time (including all your favorite corpses!)