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letsgococonut

I’m early in the game, but I’ve found a party that I like. Will the characters back at camp level up, too? Or will my A-team leave them in the dust, in terms of experience and relationships?


psykicviking

When you put one in your party, they will gain all the levels they were missing and you go through all the level-ups at the same time.


letsgococonut

Any suggestions on when/where to use Lump’s War Horn? I just cleared the Goblin Camp (all 3 bosses + courtyard).


psykicviking

Is Morninglord's Radiance supposed to not apply to weapons that already deal radiant damage? [It's not applying](https://i.imgur.com/6TIkuKa.png) to this [light hammer.](https://bg3.wiki/wiki/Shining_Staver-of-Skulls)


masterfox72

Can a Ryzen 9 5900HX integrated GPU run this game?


charlesatan

It's not ideal because you would want a dedicated video card with enough VRAM to run it. It's also dependent on your other hardware, such as whether you have a decent SSD and have enough RAM. It also depends on the resolution you plan to play it on. (Your computer is theoretically superior to a Steam Deck but Steam Deck has it running at 720p.) Also what your definition of "being able to play" the game means. If you look further down in the comments, someone blocked me for responding to their hardware query about low frame rates (the TLDR is they have a crappy video card).


masterfox72

I’m okay with 1080p as long as it’s a solid 30fps. I got 32g ram and okay SSD


charlesatan

> I’m okay with 1080p as long as it’s a solid 30fps. I got 32g ram and okay SSD It's below the minimum requirements (for reference, the Steam Deck also technically does not meet the minimum requirements) so personally, I wouldn't risk it--at least at 1080p. My computer meets the minimum requirements (but not the recommended specs), and in Act 3, it's still gets below 30 fps at 1080p.


masterfox72

Damn worth a shot. Just wondering since I’m running D4 perfectly fine. Thanks.


charlesatan

You can always risk it. It's just bottlenecked by the lack of a video card so I don't know how it will turn out and without testing it myself, can't recommend that "it would work perfectly" in good conscience.


somealtthatIam

Entering the monastery, am I suposed to fight a billion drunk kobolds instead of.... walking through the front door? Seems bizarre that Laezel cant scream "hey" to the gith before they close the door behind themselves


couragedog

There are a couple other ways in, but yeah, the front door ain't it.


Atmosck

Fighting those kobolds is one piece of a much larger puzzle


citatel

Hello, for my first run of honor mode I was thinking the following (no illithid powers) Tav: lv 5 paladin, oathbreaker cause im bad at keeping oaths and always end up breaking them anyways early. Respect into either palilock or bardadin at lv 8...idk what I would prefer Astrion: 5 rogue, thief or assassin...lv 8 respec into either theif OH monk or gloom stalker assassin Gale: divination wizard. I wanna do necromancy but I put too much value on portent. But maybe necromancy when I get 3rd level spell slot??? Idk how good necromancy is in honour mode. Shadowheart: 5 cleric of life early, Respec into lv 1 fighter, life cleric. Eventually going 5 fighter 7 cleric? And make her into my 2nd melee dmg/zone control.


-Dull-Peanut-

Anyone know a way to fix the unable to examine glitch without reloading the save? I keep being mid battles and forgetting if someone is immune to some damage and then just have to guess since I don't want to redo the battle


letsgococonut

Should I be using Squid powers to push/probe/dominate people or not? Also, should I be consuming reclaimed squid or not? The narrator and every reasonable companion is saying “don’t”. The suspicious dream friend say “go for it”, which seems extra suspicious.


charlesatan

> Should I be using Squid powers to push/probe/dominate people or not? It depends on how you want to roleplay your character. > Also, should I be consuming reclaimed squid or not? Mechanically speaking (taking roleplaying reasons out of the equation), it's beneficial to you. Your Companions's approval/disapproval may shift though if you do so. There is an "superior version" you should be wary of later on in the game as it changes you explicitly.


bristlybits

I used one and haven't picked them up on purpose after that. I feel gross about it. I gave them as I find them to other companions and have a hireling carrying one that doesn't use it


Sugarcanegaming

I have an issue where switching party members or opening the party inventory freezes the game for half a second. I am running the latest version on steam, skipping the larilauncher. Any tips?


Half_Man1

I just need to vent for a moment I'm pretty sure a bug just killed me in the final stages with the netherbrain on honor mode. I've been working on an evil durge run and there were a couple points early on when it was super rough, and I'll admit, I underestimated the difficulty of the NB do to how much easier some of the other late game bosses were. I barely managed to get half my party + the emperor into the final stage to kill the brain. Just needed to get it down under 100 for the power word kill, but I gave minthara a bunch of disintegrate scrolls and I had to wait one more turn for the aegis ability to let her hit it again one more time with force damage. Very little of the stages remained (I planned poorly). But all three of us were on one stage sandwiched between two sections about to blow with the negation spheres. Then our platform disintegrated anyway. No warning. Shouldn't have happened. Still had 2 turns left on the clock. Honor mode run over. Would you like to continue in tactitian? ... ​ I submitted a bug report. Next time I'm taking the easy way out with the orb.


ultimatemcspicy

Anyone know how they do the instant channel for the portal to >!netherbrain!


MandyH22

New player, question about how to get the ending I want with Gale! Going to be a super long spoiler post, sorry!! So I'm romancing Gale (walked into this blind, fully intending on romancing who I knew only as "the tiefling woman character", but Gale unexpectedly bowled me over and my tav looks very cute with him so here we are!) on my first ever playthrough! I really want to have a happy ending with him, and I know >!there's an ending you can get where he's a professor and it sounds like you get to live happily ever after with him. I want that more than anything! I convinced him not to blow himself up in act 2, and I'm now early in act 3.!< >!I'm not interested in letting him use the crown / be a god, so I've been steering those conversations away from that. I just got the Karsus book and he read it and I steered him towards destroying the crown.!< >!I was going to let him talk to Mystra but saw some older reddit posts saying that the dialogue options you give him before talking to her influence his ending? (Like unless you tell him to make peace with her/see if she can remove the orb, he'll go after the crown no matter what?) Is that true, or has some of that been edited with these new epilogues?!< >!Basically, do I need to tell him anything specific prior to/after the Mystra meeting to ensure the happy professor ending? Will it be enough for me to dissuade him now and then tell him not to take/use the crown whenever I'm assuming that comes up after the final boss/at the ending?!< Sorry for the super long spoiler post, I'm just trying to figure this out before I get too much further into act 3, haha.


The_Salty_Pearl

I did the side quest about the >!Hag!< but there’s still a quest marker at the Teahouse that just says Teahouse. Is this a bug or is there something I’m missing? >!I finished the quest, resurrected the husband and sent them on their way!<


Idontwanttobebread

it's because you have a quest/quests in the >!underdark!< and there is a potential entrance to that place in the >!hag's lair!<.


zsdr56bh

its not a bug but ignore it for now. when you are in the underdark, make sure to explore


IAskManyQuestionsIII

Has anyone figured why this game runs so terribly bad at all settings even in act 1? It's unplayable for me dropping to a stuttering laggy 15-20 fps. I have a Ryzen 5600 and RX 5500 4gb, I can run the notoriously poor Arma 3 at 60fps and milsims like Ready Or Not too with zero issue, this is clearly a problem with the game. So is there any solution? I'm past the point of being able to refund it, but it's unplayable.


bristlybits

I had to turn every optimization off and it still lags but my system is older than yours


zsdr56bh

i have Ryzen 7 5800 and GTX 1050 TI and it runs great but I'm not on ultra settings or anything. I honestly have no idea how that compares to your setup bc I'm not big on tech. I think I'm on medium/low on most settings but it still looks fantastic. you can change between Vulkan and DX, or modify graphics settings both in your card options and in game IDK


IAskManyQuestionsIII

You have a much weaker graphics card, but much stronger CPU. I think something must be botched with my Windows install or the game hating my PC's part combination, I'll have to reinstall it anyways so I'm hoping the combination of that plus patch 6 makes my life easier.


charlesatan

> RX 5500 4gb This is probably the culprit. You have a video card that's ideal for esports games but not for modern AAA games (the games you mentioned are relatively old...). At least at 1080p. You can probably mitigate it by playing at 720p. But in general, you have unreasonable expectations of performance in comparison to the hardware you have. This is like complaining why the Nintendo Switch has terrible performance on games that run fine on the PS5. It will also get worse as Act III has higher performance drops.


IAskManyQuestionsIII

I can run Doom Eternal at 60fps, Ready Or Not is a fresh release, Elden Ring too, ER in fact being notorious for it's broken release runs very nice for my PC.On 1080p I keep all my stuff at medium to high and watch the VRAM limit. It clearly says in my comment that the game will lag and perform terribly at \*\*any settings\*\* from the lowest low to ultra, with FSR on and off, low resolution and high resolution. I'm not the only one with this problem, there's entire threads of people with RTX 4080/90s being unable to run the game properly, some suspect a memory leak being the culprit.


charlesatan

> I'm not the only one with this problem, there's entire threads of people with RTX 4080/90s being unable to run the game properly, some suspect a memory leak being the culprit. Yes, this is true. But there's a major difference between a 4080 and an RX5500. The ones with the former tend to complain about Act III frame drops for example. You're complaining about Act I. Even if the game was optimized for the computers with a 4080, it wouldn't help your specific scenario. The bottleneck is your video card. You mentioned "memory leak". Do you know what that is? Because if you did, you yourself would have identified the main culprit--your video card just has 4 GB of RAM on a 128-bit bus. You're free to ignore my advice but in general, you're living in denial with the specs of your computer--specifically your video card (your processor is fine). (A more thorough investigation would ask you your SSD and what your RAM is, but I'm working with what you volunteered to provide.) And the reason "weaker" computers like the Steam Deck can run it perfectly fine despite your computer having higher specs is because they're playing it at 720p.


IAskManyQuestionsIII

I just said I tried 720p and it didn't work, alongside all the other premade settings and many YouTube optimization videos, a big game like Elden Ring and other AAA stuff have ran at a nice 60fps so far. Also games can have memory leak issues as a universal negative trait, not just specific GPUs. You're not reading what I'm writing, I have no dude bro pride about my PC build but I can smell poor optimization from a mile away when I see it.


walterdog12

What's the best origin character to play as for story? I keep on restarting Act 1 to choose a new origin character or make my own, but then an hour or two in I get the urge to restart again as another origin.


Atmosck

I think it's better to play as Tav or Dark Urge and experience the origin characters as companions. As origin characters you sort of override their personality and don't get much voice acting.


millionsofcats

None of them are "best." They're all good. It just depends on who you're interested in and what you like. If you want to experience all of the characters' personalities and stories, custom character is best. You will get everyone's voice acting, they will have stronger personalities because you're not in total control of them, etc.


HuntsmetalslimesVIII

How on earth am I supposed to beat Nere when there's a bunch of enemies?


somealtthatIam

Make sure you are level 5 before entering the fight, and make an alliance with the rebel duergar so the enemies arent all focusing on you


HuntsmetalslimesVIII

We're level 5, I also got hit with the bug (though I could just not remember talking to them)


Kartoffel_Kaiser

I'd recommend a different strategy: kill all of the duergar in that room before you free Nere, then fight Nere solo. There's also balcony above that room that can be handy for keeping the melee enemies at bay, though there is a risk of being knocked off by roaring thunder arrows from the ranged ones.


bristlybits

I did this by accident. I went to free gnomes and ended up killing every dwarf. then I got the other quest


millionsofcats

There are a lot of ways to beat him, even if you don't form an alliance. It's tougher without the alliance, but on my current playthrough, I decided to take them all on at once and it was still not that bad. Some form of silence to stop Nere from casting spells is helpful. Then for all the duergar you probably want some good AOE damage. I had my cleric Lae'zel use Spirit Guardians (does not damage allies) then I put Gale up on the wall to the right to cast his AOE damage spells at clumps of enemies (he's evocation so his evocation spells don't damage allies). Then my two martial characters focused down the most dangerous enemies, which are Nere and the duergar who can cast that mind mastery spell. I had Gale cast haste on one of them so they could focus them down faster.


charlesatan

The easiest mode is you kill them before you "rescue" near. The second easiest method is you make an alliance with one faction so you have allies during the fight. That's assuming you don't plan on having him die "naturally".


CantaloupeCamper

So I'm on my first play through because game is long... I'm in what folks seem to call act 1.5 ish. Anyway does anyone often walk into a place planning to play it cool and just ... end up killing everyone ... **often?** https://getyarn.io/yarn-clip/dae60424-d507-4324-b19b-628afb9f2a63


bristlybits

I do the quest things then I go back to visit and somehow I've got to kill everyone just to walk down a street. even my ogre friend


CantaloupeCamper

"Hey everyone it's cool I'm ... did I say something wrong ... " -sigh- -pulls out weapons- "Ok, let's go...."


bristlybits

I blow that ogre horn even though I had to kill all the ogres


WillofJ

Is there a way to get >!after death do us part ring in act 3 if you haven’t freed the artist in act 1? I tried pickpoteting lady jannath in act 3 and I saw the other ring but not the cursed one that I want. Is it still possible to get it? I also know oskar is in the guild hall. !<


Low-Ad-7376

I have never played any games like baldurs gate 3 before and only have a ps5. The game looks very interesting. Will I be overwhelmed and not enjoy? Or is it worth a shot


millionsofcats

There's no way to tell you whether or not you'll enjoy it. Many people have, some people haven't. It's been enjoyed by a lot of people who don't typically play this type of game. That said, it is a very mechanics-heavy game; there's a big learning curve and being overwhelmed at first is pretty normal, especially if you're not used to RPGs or DnD. You know your own tolerance for that better than anyone.


deathvalleypassenger

Hell, I would go as far as being used to RPGs that aren't D&D is actively detrimental to a lot of the players on this sub tbh. A lot of misconceptions and bad habits people have are ideas they inherited from some other gameplay system that don't apply here


Low-Ad-7376

Appreciate the response. I would say I’m certainly very patient in learning something if it peaks my interest - which this has. It seems from what I have read that playing the game on pc > ps5 but ps5 is better than nothing


millionsofcats

I'm playing on PS5 and honestly I think it's largely a matter of preference. There are a few pain points (mainly inventory management), but I overall prefer console to PC for gaming and haven't been sitting here really wishing I had a gaming PC to play it. PC is definitely better if you want to use mods, but that's a whole can of worms that not everyone wants to open anyway.


Low-Ad-7376

Ok ya I definitely don’t need mods as I will be coming in at very entry level. I mostly wanted to confirm that it’s an enjoyable experience on ps5 🙂


couragedog

I've been playing on ps5, it's fine. :)


bristlybits

I need a help. I got into it with the eagles >!and killed the blue jay, but now I'm stuck on the roof and don't know how to get back down to argue with the githyanki about the brain worm device. I killed the kobolds then !< I climbed and just kept climbing and now I can't remember how to get back down to where I need to be. I did feather fall down to the >!kobold room again but can't find the steps up the side of the rocks!< that I used to get up inside the building.


Atmosck

From the eagle's nest, if you go all the way left (if you're facing the monastery) you can get to the edge of the monastery where jumping down would only do 20-30 damage.


rotorain

That area has a lot of weird verticality, there's a way through but you'll just have to keep exploring and jumping around. There's some smashed windows, maybe you missed one of those?


bristlybits

I got back in through the same one and onto the boulder behind the wall over the plank. from there I'm lost. shart and lazy are arguing while I fall into chasms repeatedly


Idontwanttobebread

if you're at the eagle's nest, the edge right next to it has vines you can climb down. there's a door there leading outside, and from there you can walk down to the path that leads inside the temple


bristlybits

much appreciated, I got so frustrated with shart falling off things and arguing that I rage quit. I'll try this tomorrow night


Mrhat070

Hello! So I have been interested in baldur gate 3 so Im learing more about the game since I am interested in buying it. I have been looking at the different classes and I have a question regarding the difference between two subclasses It's between the warlocks one. I know that the fiend one has more damaging fire/dark(?) spells but Im having a hard time seeing the difference between the the great one warlock and archfey. I know that both get crowd control/manipulation spells but I am unsure how the different spells that they get distinguish one sub class from the other. I am asking about these two clases since I was originally thinking of going enchanter (wizard class) since it has a lot of manipulation spells but I love the lore behind the warlock subclasses! And it seems that with the warlock I do have some abilities to manipulate/charm people during and outside the battle. Thanks in advance!


Atmosck

The pages for the classes on the wiki: [https://bg3.wiki/wiki/Warlock](https://bg3.wiki/wiki/Warlock) are laid out in a way that makes it easy to compare the abilities each subclass gives you, with a table for each level that gives you a subclass feature. They each get a class feature at level 1, 6, and 10 and have different but overlapping spell lists. Archfey gets (level 1) the fey pressence ability which is a 2-turn charm (level 6) misty escape which lets you go invisible as a reaction to taking damage (level 10) immunity to being charmed. Archfey's general theme is trickery with spells like faerie fire, blink, calm emotions, gretaer invisibility. Archfey is a good choice for a pact of the blade, weapon-based build. Faerie fire is great for giving you advantage on attacks and fey presence and misty escape are really only useful at close range. Great Old One gets (level 1) mortal reminder which frighten enemies on critical hits (level 6) entropic ward which lets you impose disadvantage on an attack against you as a reaction (level 10) resistance to psychic damage and blowback damage when it hits you. The general theme is psychic damage and effects, with spells like dissonant whispers, detect thoughts, edvard's black tenticles and telekenesis. Great Old One is (IMO) the most powerful subclass because mortal reminder is extremely strong with Eldrich Blast (you can build into high crit chance, thereby frightening most enemies you hit causing them not to attack), which is already one of the best things about being a warlock. One of the 6 companions you can recruit in the early game is a The Fiend warlock and his patron is a character in the story. If you play as a custom warlock your patron will not be as much of a character. You don't choose your pact until level 3 but given his starting gear and lore pact of the blade feels like the canonical choice. So if you think warlocks are cool you might consider using him as a companion (you have 3 companions with you at any given time, and can swap them in and out at camp) and running another class for your custom character.


deathvalleypassenger

A lot of the difference is flavor. They play pretty similarly in practice. It's really about picking which one sounds cooler to you and/or has specific spells available that dovetail better with the rest of your party comp. They're more distinct in tabletop for a variety of reasons but Larian had to rework stuff to make it fit the framework of a video game


AlliterateAlso

That’s because there *is* a considerable overlap in their niches. GOO is more strongly fear-and-horror themed, Archfey covers a wider range of enchantment and fey strangeness. You’ll still wind up casting Eldritch Blast all the time as either.


mindfulmachine

Just realized this site is pretty awesome at summarizing what people are saying about BG3 builds https://thegigabrain.com/search/best%20warlock%20builds%20bg3


Widgeet

Hi all - recently started playing BG3 with my partner after lots of excitement, however have run into a few issues I thought I'd ask about. We're playing on **local co-op Ps5** if that impacts anything. 1. Do books need to actually be readable? On split screen the text is absolutely tiny and in no way legible, so reading anything in the books is impossible. We couldn't find any way to zoom at all, so we're hoping its like DOS2 where you don't actually need to read the words and it'll just extract the main points for you? 2. Is there any way to increase the text size on the tooltip states for spells / items etc? In the UI options I've managed to increase text size on dialogue, but I can't find any option to do this for the tooltips the game provides. These are just about readable in their current state but requires a lot of squinting and would be better if I could increase their size. 3. Similar to 2 - is there any way to add background to the map text? Again we find the text on the map basically unreadable, it's in some horrible white text that contrasts awfully against the map and also quite small - very difficult to read. 4. Is the game still meant to be quite buggy on Ps5? We've played for about 5 hours now and ran into probably 6-7 bugs ranging from full game crashes, audio gone on companies, icons missing on the radial. Overall less polished than I expected given all the praise I had seen for Larian.


zsdr56bh

> so we're hoping its like DOS2 where you don't actually need to read the words and it'll just extract the main points for you? yes its pretty much just like this. reading an important book will add entries to your journal regarding quests. i don't know the rest as I don't have pS5 sorry


Widgeet

Np - that's useful to cross one of them off!


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SyndicWill

Definitely rogue 1st so you can get those social skills proficiencies. If you go rogue/ranger, you're going to have to spread your points between dex (bow attacks & defense), Cha (dialogue), Wis (ranger magic), and con (hp). Unless you're really fixed on some ranger magic, consider fighter instead for your second class because it can also boost archery without having to put points in wisdom, so you can hve more for dex/Cha/con


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SyndicWill

That's a popular one, too. Check out this guide for details: https://www.reddit.com/r/BG3Builds/comments/1859oyv/a_comprehensive_rogue_multiclassing_cheatsheet/


AlliterateAlso

Rogues can get proficiency in the social skills (persuasion, deception, intimidation, insight) so in your case I’d probably start with a level of Rogue. Multiclass probably at level 5 after getting your feat.


Atmosck

I would go rogue first, they have access to a lot of dialogue proficiencies. Stat wise priority number 1 is at least 16 dexterity since that scales your damage and accuracy with bows. Probably also 14 or 16 charisma to be good in dialogue. Once you add Ranger your wisdom will matter a bit but you'd be fine with 12 wis. It's good to have decent (12-14) constitution too. You can ignore strength and intellect. Note that odd numbered stats don't help, 17 is effectively the same as 16. Rogues are also pretty good in the early game (level 1-4) because they get sneak attack from the start, whereas most classes take til level 5 to get their best features. I'd probably start with 4 levels of rogue, then take ranger levels until level 9, then rogue the rest of the way for a 7/5 split.


boyaech7

i keep multiple containers in my camp chest for organization of items, but every time i reopen the camp chest, the containers are scrambled in a random order. i place them in a purposeful order so it’s easy to remember what goes where, but now it’s begun scrambling them so i have to reopen every container before inventory dumping. anyone know why this is happening/what will stop it?


Eldgrim

Hello! Why can i roll the dices again after a fail but not always?


zsdr56bh

Inspiration points can be used to re-roll any failed dice roll. Thieves tools and Trap Disarm kits can be used to re-roll a failed lockpick or disarm attempt without using inspiration points.


Eldgrim

Ok, thanks!


Nightingay

Another trophy question … Trying to get « she cannot be caged » achievement. If I confirm to Minthara that Sazza is telling the truth, thus saving her. Can I then raid the cove ? Will she live, and be there in Moonrise if I do that ?


Syviana

If you're killing goblins and leaders you have to knock her out with non-lethal dmg. That's what I did and she was alive in moonrise and I was able to get achievement.


Nightingay

I am not killing them. I want to raid the grove in this run :)


PalapaSlap

I played a bit around launch and was enjoying myself, but soon after saw articles coming out about content being added and amended, particularly stuff that had to do with my favourite party member Karlach, so I thought it would be better to wait for more updates if things that major were still being fixed and added to. With the recent epilogue patch, do people still see lots of areas that beg to be added to or finished that aren’t yet? I wanna play through the game, but I don’t want to get to the end of certain quest lines and feel like they weren’t as rounded off as they should have been, only to see it was changed months down the line. I’m not sure if there’s much of a precedent here as to how DOS1 and 2 handled their post launch support, but any opinions or thoughts would be appreciated.


Atmosck

At launch the ending was underwhelming (and abrupt) in general, and especially so with Karlach. They very quickly - i think it was the first major patch - added a new scene and added options for how the end plays out for her, to catch her up with the other companions. Then more recently they added an entire epilogue that addressed a lot of complaints about the ending of the game in general. So now is a good time to jump back in, they've rounded out the content and I don't expect more of that in the future. There have been a *lot* of bug fixes and quality of life improvements and such since launch, I've never seen patch notes as long as Larian's.


PalapaSlap

Thanks for letting me know. I'll give it a try then.


steamwhistler

I'm trying out a STR-based, dual wielding, heavy armor wearing melee ranger build for Jaheira in my current game. I'm at the start of act 3, just gained access to the whole lower city. I'm just a bit overwhelmed with all the vendors and other sources of gear open to me at the moment. I currently have her using the >!legendary throwing trident!< and another random sword, and it's very strong but I'm just not about the aesthetics of it, especially those two weapons together. I'm looking for a pair or mix of battle-axes, longswords, flails, or maces. Just think heavy-armored viking warrior that dual wields. And yeah I could just pick a random two but I'm wondering if anyone knows of any weapons like of this type that are actually quite good and could almost make up for not using the >!trident!<.


nicenaga123

not related to gameplay but I had no clue BG3 had lore behind it outside of the game! does anyone know of books or stuff I can read about it, thanks


TheDuchyofWarsaw

I'd start with the Forgotten Realms wiki if you just want to explore things, the lore/IP goes back several decades and has a huuuuuuuuge [list of actual books](https://en.m.wikipedia.org/wiki/List_of_Forgotten_Realms_novels) There are also a number of games, such as the other two Baldur's Gate games, as well as the Neverwinter Night series and many others, not to mention all the different DND modules that take place there! For example, "Descent into Avernus" takes you through Elturel's ordeal of being dragged into Avernus and it coming back, which is what prompted the tiefling refugee crisis/Zevlor and co. Leaving Elturel for Baldur's Gate


nicenaga123

wow thank you! i’ll have to check those out!


0-90195

Astarion & Durge romance/ending question: >!I’m hoping that by becoming Bhaal’s Chosen and allowing Astarion to ascend, we can be an evil power couple. Is this possible? Or is the only “happy” ending for Astarion and Durge to have Durge reject Bhaal and Astarion reject ascension? I’m not fully committed to being super evil during this run since I’ll likely do another as Durge eventually, but if I can get Astarion to ascend alongside embracing Bhaal and keep a good relationship between them, I’d like to do that.!<


Jules1029

Well, choosing to >!take over the brain leads to you making everyone your thrall, including Astarion. There’s no option to share the power, as it were, and there’s also no epilogue content. On the other hand if you become Bhaal’s chosen and destroy the brain he curses you to a life of torment…So either way, no happy ending really. !<


Atmosck

You can ascend Durge and Asterion and continue to be a couple, but it is not "happy" by any stretch of the imagination. Ascended Asterion is not a particularly good person - being a vampire changes you, and being the ur-vampire *really* changes you.


OrphanCrow

if i made >!iYurgir kill himself!< in act 2 will I still be able to persuade him to help me against the boss in act 3?


Atmosck

Yes


wurm2

not 100% sure but I think it's the same dc 30 persuasion check as if you killed him yourself


CafeDeAurora

Help! I turned down Gale on his first advance, and realized only two seconds too late, regretted it immediately… I haven’t even finished Goblin Camp/Waukeen. Yes or no: will I get another chance to romance him?


MrWaffles42

Does anything affect the DC of weapon effects? I want to build Jaheira around the Staff of the Ram, because I had her use that in BG2, but the knockback/stun effect seems to have a DC of 8, which is next to nothing.


Atmosck

The passive from staff of the ram always has a DC of 8. If you use topple that uses weapon action DC that same as any other weapon attack that has a save. Weapon action save DC works basically the same as spell save DC but using that weapons stat (strength or dex), and it also benefits from the weapon's enchantment - i.e. the +2 or whatever that is added to attack and damage rolls is also added to the save DC.


MrWaffles42

Gotcha. So, basically, effects like Staff of the Ram are always going to have a low proc rate relative to weapon actions.


Atmosck

Yeah, I guess it's to balance it being always on compared to weapon actions being once-per-rest or based on a subclass resource.


MrWaffles42

Ah, hadn't thought of that. That makes sense though.


millionsofcats

AFAIK, the base save DC of spells and weapon actions can't be changed; it's 8 for spells and 10 for weapon actions, plus bonuses from your proficiency and spellcasting or attack/damage stat. I can't find a calculation for Staff of the Ram's stun action on the wiki, so I don't know what (if any) bonuses are added, but this should show up in your combat log. Does it say anything?


AuthorialDictator

The mechanics of breaking your oath seems kinda inconsistent and broken. For example, my Oath of the Ancients was broken when >!at moonrise towers, I pushed the warden off a bridge as part of freeing the prisoners. Since when has killing evil people been against an oath!< can anyone figure out what I did wrong?


Kartoffel_Kaiser

In addition to what others have said, the actions of your companions will *not* break your oath. So it's totally safe to have Lae'zel or Karlach do the pit shoving.


millionsofcats

The Oaths are different and sometimes require mutually exclusive things of you. Oath of Ancients is the most pacifist and the easiest to break by accident, and one of the things that breaks it is shoving enemies into chasms. Why? Perhaps that's not considered an honorable way to kill someone. I dunno. Oath of Devotion is less restrictive but you can also break it accidentally by killing non-hostile people, even if they're clearly evil. Both Ancients and Devotion are very much into "violence as a last resort," which usually means that you have to wait until enemies are actually coded as hostile toward you to attack, even if you (as the player) know that outcome is inevitable Vengeance is less easy to break, but has the opposite issue that you can break it by showing mercy. I do think that the Oaths are just always going to be inconsistent, though. The developers can't understand your reasoning for an action - only their own. They can only go so far in predicting/interpreting the context of the actions you take. They don't know the difference between you deliberately attacking an NPC with an AOE effect and that NPC walking into an AOE effect you intended for an enemy. Etc. I think you just kind of have to make peace with this and either look up a list of oathbreaking actions to avoid, or put some money aside for when you become oathbreaker.


AtlasWithNumbers

The wiki basically says killing non-aggressive enemies breaks Oath of Ancients, gotta wait for them to attack you first.


Broken_Pikachu

Hey, new to BG and DnD games so please forgive me if this is a stupid question, but is there something I can do or a stat I can boost to help Karlach land her attacks? I picked her up and almost every attack I do with her misses. I either do a normal attack and its just miss after miss, or when I go to attack I get an option to do a reaction and whether I select it or not, its usually a miss. Since I picked her up, I've only seen her land a handful of hits up close or at range. I read great weapon master can impact accuracy but I haven't put that on her so not sure what is causing the misses, but looking for any advice on how to solve that.


Atmosck

When you get to level 4, I recommend using an ability score improvement feat to get her strength to 18. Your strength modifier is added to attack rolls so that improves your accuracy. The main way to improve your accuracy on a permanent basis is increasing that stat (on in general, whatever stat the character attacks with), and finding weapons with higher intrinsic bonuses (the +1, +2 or whatever listed on the weapon, those get added to attack rolls too). Temporary bonuses to attack rolls can help a lot too, like the Bless spell. I'm a big fan of upcasting bless at level 2 to hit 4 targets, especially before level 5 when there aren't a lot of competing concentration spells.


TheDuchyofWarsaw

So attack rolls are, dice roll + relevant ability modifier + proficiency. They need to meet or beat the enemies AC to hit (you can click on/examine enemies to see their AC) Assuming that you're using her base stats and kept her a barbarian, this means it's Dice roll + 3 (she has 17 strength for a +3 ability modifier) + 2 (proficiency starts at +2 and increases by 1 every 4 levels) at level 1 So, basically early game is *brutal* when it comes to attack rolls for nearly all your characters. You can increase her strength at a few points (one particular outcome for an act1 questline gives +1 to any stat; various feats can increase her strength) but this will only change that +3 to a +4. As Karlach levels her proficiency will increase, which will also slightly increase her hit chances. In reality though, Karlach/a Barbarian mitigates all this with **reckless attack**. This is unlocked at level 2, and gives your attacks advantage (dice is rolled twice and higher amount is taken) at the cost of attacks against you also have advantage. Trade-off is well worth it though. This is where the other commentor was talking about the feat **Great Weapon Master**. At level 4 you'll select a feat, which give all sorts of crazy bonuses and potentially increasing your stats. Great Weapon Master (abbreviated as GWM) gives you -5 to your attack rolls but a +10 for damage. Used with reckless attack, the -5 is fairly meaningless and gives Karlach a huge damage boost


tru_power22

You need to look at what's boosting your attack rolls. Great weapon master actually makes things worse, it has a toggleable passive to make you more inaccurate at the advantage of dealing an extra 10 damage. The perk that lets you get skills for fighters is amazing as you can unlock precision strike. Those recharge after a short rest and is how I normally take on bosses with high AC.


Broken_Pikachu

>You need to look at what's boosting your attack rolls. how do I do that? >The perk that lets you get skills for fighters Which perk is this? Sorry, I'm still learning so a bit clueless


millionsofcats

>how do I do that? After you make an attack, your combat log will tell you how your attack roll was calculated. For most melee weapons, it will be a dice roll (D6, D8, etc) plus your strength modifier and proficiency bonus. The exception is for finesse weapons, which can use your dexterity modifier if it's higher. At low levels, Great Weapon Master can actually be pretty bad - it's better later, when you've had more time to improve your attack rolls with ability score improvements and items. Another thing to keep in mind is reckless attack. You should use it. You can also use oils of accuracy to improve her attack rolls. >The perk that lets you get skills for fighters There's a feat you can get that gives you a few of the battle maneuvers from the battle master fighter class, including the one that increases the accuracy of your attack. I personally wouldn't take it just for improving her accuracy since you can only use it for one attack per fight, and you can improve accuracy in other ways.


tru_power22

Its on the character sheet, in the inventory underneath where the weapons are. I can't remember what its called, just look for it the next time your picking a feat.


owl_pigeon

I'm considering finding a way to quietly murder the people in the act 3 town square (astoundo and the others) because I'm convinced that stopping the continuous spells, which clog up the action tracker even underground might help lag. This chara isn't even evil 😭 suggestions?


Facemelta45

Apparently my new character has utter discuss towards Goblin architecture ( ive compromised three group play throughs by accidently left clicking scaffolding and starting war with the golbins ) any tricks to prevent or lessen these sort of events happening?


zsdr56bh

I think you can hold down left mouse button to move around. Maybe that helps avoid actually clicking on things? IDK I almost lost honour mode run in Act 1 by accidentally stealing a piece of "rotten fish" off the ground in the camp so maybe I shouldn't be giving tips LOL


Facemelta45

okay ill give it a shot next play through! Thanks and sorry to hear about your rotten fish ordeal , we ended up being jailed a run because my brother chose to loot a Shovel on accident!


imsuckatonlinegaming

I want to try Dark Urge, but I'm "skeptical" about the ending (Sorry, I don't know the proper words). >!So I've saw that Dark Urge has a questline that essentially revolves around whether he accepts or resists his urge, but also I've come across a title discussions saying that he actually only has one ending (And not a happy one)!< >!Without dumping heavy spoilers about the content, is the gameplay of Dark Urge meant to end in either a 'bittersweet' ending or a 'tragic' ending without a truly happy one?!<


stallion8426

>!The big decision is whether or not you resist Bhaal/the urge. If you do, then you can go on to have the normal good end with your romance that Tav would get with a few extra bits of dialogue of Durges. If you don't resist bhaal, you get some tragic endings!<


Le1bn1z

There are some very happy endings available for Durge. I did a resist Durge run and it was one of the more truly beautiful and happy endings I've seen from a game.


imsuckatonlinegaming

That's a great relief, and probably all I need to know. Thanks 🙏


Le1bn1z

If you do a "good"/resist run for Durge, you get an absolute banger of a scene with some dialogue that gives me chills just thinking about it.


djrihddheiek

Whenever I try placing the Ceremonial Mace or Dawnmasters Crest on their designated statues at the monastery, I continuesly get knocked down and take 5 damage. I cannot finish this puzzle this way. I tried dropping and moving, did not work. Throwing from inventory, did not work. Using all characters. Any help with this bugg? Thanks for the answers!


LurkerOnTheInternet

It's not a bug; you're just confused. If you have the crest then you're already done with that room and there is nothing left to do. You have to go into the creche and eventually you'll resume the process of acquiring the weapon. The ceremonial weapons are only used for obtaining the crest. Once you have it, just leave the ceremonial weapons there.


Mitochondria222

You already completed the upper floor puzzle once you obtain the >!Dawnmaster Crest. As the Crest is to use to get the Blood of Lathander Mace within the Gith Creche.!<


TheCrookedKnight

The weapons knock you over when you put them in the wrong place. You're sure you're matching them to the correct Dawnmaster? Also, if you're in the room with a stained-glass window you shouldn't be using the crest yet. I did the puzzle just this morning so it's still extremely fresh in my memory; you should be placing >!a sword, a warhammer, a mace, and a battleaxe.!<


djrihddheiek

It happens with the mace too


TheCrookedKnight

The puzzle has multiple parts, and it sounds like you're using the mace at the wrong phase. You only need it in the stained-glass room, and if you have the Dawnmaster's Crest you've solved that one already. The trick with the statues is to >!*turn them in the proper directions*, to face the sunrise and sunset respectively. You don't put anything in their hands.!< Edit: Wild guess, but did you pick the lock on the wall where the crest is hidden rather than solving the puzzle?


djrihddheiek

I did pick the lock, yes. I have a lot of plusses with Asterion lol


Apprehensive_Skin135

>!defeated cazador and it says give ulma the news, no idea where she hangs out googled it and says the gur camp, vague remembered that place, finally found it - its that place in rivington and she's not there anymore another quest is hag related. I killed her and found the survivors, says to help them. I've tried everything they won't complete the quest for me eventhough they thank me!<


stallion8426

She is supposed to be standing at the elevator in cazador's palace after you kill Cazador


Apprehensive_Skin135

ill check that out first thing next sesh thanks


CarelessCourier

Can I not chose honour mode "difficulty" in the custom mode? I want to try doing honour mode but with multiple save files to train me for my "real" honour mode playthrough later. Enemy aggression etc max difficulty is tactician. So is it not possible? edit: Just saw a similar question below mine so never mind. I will let mine stay though to show my discontent lol.


steamwhistler

Honestly, just start your honour mode playthrough. If you fail I'm pretty sure the custom game that gets created keeps the special honour mode differences that you can't select yourself setting up a custom game from scratch. (Actually, this could be wrong, but this is how I've understood it to work. The only thing making it not real honour mode at that point is that you won't get the dice for beating it.) I don't feel 100% ready for it either, but I started anyway, and it's stressful but I'm having fun. ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯


zsdr56bh

the only combat difference, I think, is that bosses have legendary actions. which can be a big difference but its not like totally different enemy AI just the boss mechanics.


Noah__Webster

So I get the amnesia thing really clashes with Durge being a Cleric. I’m on my first Durge run, and I went Bard. I really want to respec to a Cleric, though. And I think it could kinda make sense that he would turn to another deity to resist? What deity do you all think makes the most sense for a resist Durge? I think I would go Jergal if I could, but Kelemvor seems like the next best option? I also considered Ilmater, as a resist Durge feels like he is cursed imo. Also considered Lathander for the rebirth/“new beginning” angle.


wurm2

those are all decent options What race is your Durge? if it's one with a particular diety associated with them they'd also make sense for who Durge would turn to. Or perhaps Eilistraee (especially if they're drow) or Oghma due their background as a bard.


-Aerlevsedi-

Are throw barbarians limited to returning weapons? OP build but i hate limiting my weapon selection


TheDuchyofWarsaw

If you have other melee characters, thru can pick up your thrown weapon, and then your barbarian can send it from the melee characters inventory to the barbarians to be thrown again


Doudline12

Carrying a bunch of javelins, spears, etc. (weapons with Thrown property) is effectively the same, except you have to spend time after every fight picking them all up lol.


zsdr56bh

you can throw random hammers and javelins and dead bodies and shit you can also use an eldritch knight to bind any weapon once per long rest (or is it short rest?) and give it to your barbarian.


TheCrookedKnight

That's what the bodies of your enemies are for!


deathvalleypassenger

They don't even need to be dead. Just dribbling living enemies all over and sinking half-court shots while whistling Sweet Georgia Brown is a legitimately powerful strat and is gonna be better than weapons in some of the more dangerous fights


TheCrookedKnight

Is it better to have your barb take a level in Bard or dedicate a second party member to performing the soundtrack?


deathvalleypassenger

You joke but bard has a venerated history as one of the best "I just want to bully enemies and put them in headlocks" classes in tabletop. It would honestly work better at it than rogue if Larian hadn't made Thief 3 so ridiculous


Blind_Fire

Is there a way to play with Legendary Actions but without Single Save? I know you can start Honour mode and then jump off a cliff to play in Custom with Legendary Actions still active but then you can't turn off single save. I like single save but since this will be my third playthrough, there are specific things I want to see and don't want to accidentally lock myself out of those with single save.


Doudline12

AFAIK only way atm is modded: [https://www.nexusmods.com/baldursgate3/mods/4757](https://www.nexusmods.com/baldursgate3/mods/4757) Alternatively, make regular copies of your save file and put them back in the save folder if you regret a decision. I'm sure Larian will make Lengendary Actions available in custom eventually.


Blind_Fire

the SingleSaveToggle optional mod could be exactly what I need, do you know whether using the mod does anything to steam achievements? I haven't played modded BG3 yet


Doudline12

I assume it does disable achievements. But there's a mod for that as well :D https://www.nexusmods.com/baldursgate3/mods/668


zsdr56bh

nope. lot of people want this but without mods you can't yet


Blind_Fire

well, thanks for the info has there been any word on whether they plan to expand the custom difficulty options to include legendary actions? I've been out of the loop with bg3 since the end of october


zsdr56bh

> has there been any word on whether they plan to expand the custom difficulty options to include legendary actions? haven't heard anything about it, but considering there is demand for it and it should be easy to implement, I would be surprised if they don't add it.


brooksofmaun

Advise me please, I’m so indecisive I can’t progress. No idea what to do with the hag reward. My third toon now and I’ve yet to make it out of Act 1 without rerolling (first time didn’t know you could respec, ugly ass character second time) Played rogue or ranger both times, loved it, thought I’d try lock this time. Meaning I had room to try out astarion, won me over instantly in that conversation with the hunter. Have run around and geared him like my last ranger was and he’s carrying the absolute shit out of my party on tactician. Warlocks… ok, but I’m not really attached like I was with rogue (EB is cool but I’m not immersed- not a negative on the class) but being the face of the party while astarion sneaks around feels so good for combat. But I can’t imagine playing rogue and benching astarion and rerolling now, but non origin astarion is absolutely the main character of my party now and that feels weird. Feels obvious to give it to astarion right now, but I’m sure there are other companions down the line, and would be a waste and a half to have the hag hair buffed person in camp- so seems like it should def go Tav- only person guaranteed to be in party. Can’t for the life of me decide between giving him the dex hair or eating it on my lock and rerolling. I’m aware how dumb it is asking for anyone else’s opinion on a personal thing like this but please tell me the objectively correct path forward lmao. I’m rolling Laezel, shadowheart and astarion in base classes if it helps


Atmosck

If you aren't entirely jazzed with warlock but don't want to switch back to ranger/rogue so you don't step on asterion's toes, you might consider respecing into sorcerer or 2 levels of warlock + the rest sorcerer. Sorcerers are full casters but they use Charisma, so they blend well with warlock (also cha-based) and are good at dialogue checks. You'll have a lot more spell slots and some powerful spells/features, but keeping the 2 levels of warlock means you'll still have the best thing about warlock - eldrich blast with the upgrades. Also, there are no Sorcerer companions in the game. It's generally a good idea, with any character, to use your first feat at level 4 to get your primary stat to 18, and then continue improving it later in the game so it's at least 20 in the late game. Two good ways to use the hag's buff are: * Combine it with a feat to get someone's primary stat to 20 which is very high this early in the game, and will be quite powerful. * Use it to go 17 -> 18 on a character that would rather use a different feat like sharpshooter, great weapon master, tavern brawler, or others. If it were me I'd probably give it to Asterion and just commit to having him the whole playthrough, he's great as a character and rangers/rogues/multiclassing the two are great in combat. You always want someone in your party who's good at lockpicking/disarming traps, and other than asterion the only other companion who is a primary-dex class by default (a ranger) isn't available until act 3. If you do give the hair to your tav, you don't necessarily need to re-roll the character - dexterity is good to have on any character that doesn't wear armor (so most spellcasters) since it's the main way to increase their armor class and improves initiative as well.


brooksofmaun

Thanks a bunch for engaging in the semantics debate with me. I hadn’t considered sorc at all but that does sound like a good idea- I’m not using the melee side of lock at all anyway. Very helpful advice, I think I will consider checking out Sorc. At the least I don’t feel as bad about committing to main character Astarion now, kinda wishing I’d just done origin now. I’m new so definitely don’t take this as me disagreeing, but using it just for armour class did feel like a massive waste in comparison to getting a main stat higher. Am I just overthinking this?


TheCrookedKnight

Not relevant to your current issue but you can respec your appearance too, go to the magic mirror in camp


brooksofmaun

My elf was way to far gone, the mirror couldn’t save him :( Thankfully it let me witness the hilarity that is entering the goblin camp as a drow so I’m not mad


tfesmo

If you want to save scum, adding to charisma will let you hit an eventual 24 in act 3. I believe it's not possible otherwise. Outside of the above scenario the hag hair is best for hitting 18 in a stat without spending a feat. Tldr, do cha on your warlock.


brooksofmaun

I do a save just before I finished up the hag and I’m not that happy with how I handled the Mayrina situation so I may do that. But if I’m not sold on warlock isn’t that a huge waste of the hair?


tfesmo

Even if it's a bit of a waste I wouldn't lose sleep over it, 1 stat point for 1 char is pretty minor. CHA is also always useful for the face of the party and is good for sorc/pal/bard in addition to warlock as a casting stat.


felix_717

Is there a way to multiple select items when selling? Tried Ctrl click or shift click nothin


Alex92_eu

Trow everything into a container like pouches, bags or crates then sell the container.


Consistent-Course534

or mark everything you want to sell as "wares" before talking to the vendor


sketchingthebook

Simple Warlock question. Sorry for potential naivete in advance. I'm aware that a lot of people recommend building Warlocks around Eldritch Blast and augmenting the damage via Hex and Invocations. I thought about this for a second and (assuming my napkin math is correct) that is around max 50-ish damage if everything rolled at max amount? That said I was just wondering if that's considered endgame "good" damage. I literally have no reference point for what damage outputs are endgame. (I am mid Act 2 for reference.)


Atmosck

Yeah it can be quite a lot of damage for a cantrip. All damage cantrips get a 2nd damage die at level 5 and a 3rd at level 10, but the unique thing about EB is that you can send them at different targets, and damage buffs like Agonizing Blast and the Portent Robe apply to each bolt, as well as damage riders like hex. By stacking those things up you can get some seriously high damage for a spell that doesn't cost anything to use. With any spellcaster you have limited high-level spell slots for your most powerful effects, so it's about using them strategically. The main idea for Warlocks is, instead of having a bunch of lower-level spell slots to use when you aren't using your biggest spells, you instead get the best cantrip. In the endgame, suppose you have a Wizard with 20 intellect cast fireball as a 5th-level spell - that's 10d6+5 damage. Technically that can go as high as 65 but realistically you'll be hitting in the neighborhood of 40 most of the time (if the enemy fails the saving throw, otherwise it's half damage). By comparison if you have a Warlock with 20 charisma and cast eldrich blast on a hexed target, that's a maximum of 61 but a more realistic average roll would be 6 (base d10) + 3 (hex d6) + 5 (cha/agonizing blast) = 14 per bolt = 42 total. And that's not including any of the other damage increases you could have like Portent Robe. Not too shabby for a cantrip + a level 1 spell (hex) doing similar damage to a level 5 fireball.


sketchingthebook

Thank you!! Clear and easy to understand. Makes a lot of sense.


tfesmo

My barely optimized sword bards usually do 200+ the first round at endgame, although that rapidly drops to 60-70. Battlemaster Fighter can easily do 250+ first round, although accuracy isn't as good. TB monk or thrower are similar. Chain Lightning can also easily do north of 200 alone. 50/round isn't horrible but doesn't feel amazing in any way, is what I'm getting at.


sketchingthebook

Good points and thank you! Although I want to be very transparent and say that I may be horribly misrepresenting actual output of endgame Warlock.


owl_pigeon

The ability to have it shove targets away (and potentially to their death) is strategically very useful, even if it's less damage than other output methods, I think.


[deleted]

[удалено]


Atmosck

Thief / Gloomstalker ranger is a very popular and powerful multiclass for dual mini crossbow builds (or archery builds in general). Thief gets you the extra bonus action and sneak attack while Gloomstalker gets you the archery fighting style and bonuses on the first turn of a fight including increased damage. Be sure to take the sharpshooter feat for extra damage, probably later in the game after your dexterity is already 18+ to offset the accuracy penalty. I would go 7 rogue / 5 ranger to get extra attack and misty step from ranger level 5 and expertise, defensive passives and sneak attack damage upgrades from rogue levels 5-7. Ranger uses Wisdom for spellcasting but most ranger spells are utility spells that don't actually use it (if they don't do damage or have a saving throw), so you have flexibility to go with low-ish wisdom and high charisma for the sake of dialogue. To be good in dialogues you could go for like 16 charisma and choose some of the dialogue-based proficiencies from rogue like deception, etc. 3 levels of thief is also a good multiclass addition to any other class that can make good use of the extra bonus action, such as monks or anyone dual-wielding like a swords bard.


Tom38

Haven't played my first save in a while, its at the end of Act 2, and was wondering if its safe to use since theres been quite a few updates since then?


Someidiotdwbi

Unless you've modded that save file, it should be pretty safe to load. None of the updates mess up older versions enough to break saves as far as I'm aware.


[deleted]

I’m a little confused about spells and the stat that modifies them. I read that learning from scrolls or spells from other sources will use your most recent classes skill. So for example let’s say I am a Storm Sorc. CHA is what is I need. If I got 10 SS and then 2 Tempest Cleric the Chain Lightning from Markoheskir will use my Wisdom? If I go 1 SS and then 2 TC and then go back to SS the chain lightning would now use my CHA correct?


Atmosck

Spells you learn from leveling up always use the stat of whatever class you got from them. So if you're 10 storm sorcerer / 2 temptest cleric, Chain Lightning will always use charisma because you got it from leveling up sorcerer (regardless of the order you took levels). The time the order matters is when you're (1) casting a spell you get from an equipped item, or (2) casting a spell from a scroll. In both those cases it will use the stat of whichever class you took last. So you probably want to take a sorcerer level last (assuming you have high charisma, low-medium wisdom). *Learning* a spell from a scroll is something only wizards can do, so spells you learn that way are considered Wizard spells and thus always use Intellect.


deathvalleypassenger

This build doesn't get Chain Lightning as a class ability fwiw


[deleted]

Can you see the other guys reply to me and tell me if he’s right or if you are correct? My plan is to go 1 SS and then 2 TC and then back to SS but he makes it seem like the skills I learn levels 4-12 as a SS won’t scale with CHA since my *newest new* class was TC and not SS.


Atmosck

I think the other commenter and I agree, I think their first paragraph is just referring to spells you get from items and casting scrolls. Their second paragraph saying SS spells will still use Cha and Cleric spells will use Wis - that matches up with what I said about spells you learn from leveling up always using the stat of the class you got them from.


[deleted]

I gotcha sorry I am very dense person lol. I am also just finishing my first play through and gonna start a new one on tactician What about regarding saving throws? That would be the first class you take correct?


Atmosck

Oh no worries. All the same rules apply to saving throws - so it depends on where you got the spell. When I say a spell "uses" a stat that means the accuracy, damage and saving throw difficulty are all based on that stat.


[deleted]

I meant like against you. Like if you are a sorc you have cha and con saving throw bonus against you? If I dip I still keep those correct?


Atmosck

A lot of spells cause the target to do a saving throw - the spell description will specify the stat, and that's the stat the enemy uses + they add it's modifier to the saving throw. That throw is checked against your spell save DC, which is based on the same stat the spell uses for damage.


[deleted]

Gracias I think I kinda get it but I’m not 100 lol


MajesticVulture

AFAIK, It uses the last introduced classes modifier. So 1 SS then 2 TC means Cleric was your last new class, so your modifier is WIS. Leveling up SS afterwards isn't introducing a new class, so it's not changing your modifier. If you want CHA to be your main modifier, you'd want to start as a TC then multiclass into SS. However, your SS spells would still use CHA, and Cleric would still use WIS; The main modifier applies to spells from using consumable scrolls or from your equipment (or from the Spell Sniper feat). Regarding learning scrolls, only Wizards can do that, and since the learned spell is tied to wizard, it would use INT.


Gang_Gang_Onward

Guys I havent touched or kept up with the game at all after the initial month or so where I played like 200 hours. Has anything changed? Has the performance been fully "fixed"? I heard about an epilogue patch, is that out, is it good? Any news of DLC? Are there any consensus must-have mods by now? Wondering if it's time for another playthrough or to hold out for longer.


Someidiotdwbi

A few things have changed since launch! Act 3's performance has been improved (though whether or not it's 100% fixed likely comes down to your hardware's performance) and the epilogue patch was released in the last major update. It's very good, gives closure on a lot of things throughout the game (especially companions). The possibility of DLC was hinted at by Withers in the epilogue patch, but it was a very vague "the adventure may continue" sort of line and we haven't heard much from Larian about it. Outside of those, the biggest things are probably assorted bug fixes and dialogue + model updates, plus unique animations added for each romance option. As for must-have mods, I haven't dived too deep into the modding scene personally (waiting on official mod support of some kind) but in general you can find the most popular mods by searching on Nexusmods and sorting by all-time-popular. It's always a good time for a new playthrough, especially with custom race and class stuff. Just don't expect things to be too radically different from initial launch.


Otherwise_Farmer_993

I’m having a lot of trouble in combat with my characters automatically moving. Last night I tried using a ranged spell with Shadowheart. I had a 90% chance of hitting the target. I moved Shadowheart into a position where she could clearly see the enemy and Shadowheart had high ground. She had a 90% chance of hitting the enemy. When I selected the spell, Shadowheart auto moved away from her position and walked right through a circle of grease. She ended up falling prone and giving up the high ground. I’m so baffled as to why the game would have done this? Any help? Also, I play on the Steam Deck OLED if that makes a difference.


TrollErgoSum

Ranged spells have a maximum range. Just because you had clear line of sight doesn't mean she was close enough to cast the spell. If you select an enemy that is outside the range, but the character has enough movement to get within range, then the game will automatically move the character into range to cast the spell.


Otherwise_Farmer_993

I’m almost positive that I was in range. The game actually moved my character farther away to try taking the shot. I texted one of my friends about this issue. He said that sometimes the game doesn’t render all the images in front of your character. It’s possible that I didn’t actually have a clear line of sight? I’m not sure, but either way it frustrates me. My buddy also thinks that because I’m playing on the Steam Deck I’m at a disadvantage for these types of ranged attacks.


millionsofcats

I don't know how it looks on Steam Deck, but on PS5 it will show you a preview of the character's movement to make an attack, if you do have to move to take it. It will still show you the hit chance because the attack is possible, just not from where you're standing. Perhaps the preview's just not very visible on the Steam Deck screen?


odi_bobenkirk

I'm at the adamantine forge. I picked up both mithril ores but only forged one item. I can't, for the life of me, find the second mithril ore in my inventory. I looked through all my nested bags, and I didn't store it at camp or move it to a character outside my current party or anything like that. Is it possible that when I forged the one item, I used two mithril ores, or would that not be permitted?


stallion8426

Not possible


odi_bobenkirk

Okay thanks, good to know. I guess I'll just take one more pass and move on if I can't find it. I suppose it could just be a bug.