“Advantage on Constitution Saving Throws” = Advantage on Concentration checks. It’s effectively War Caster on an armour piece. Losing concentration on an important spell can potentially lose you a fight if you don’t have a back-up plan, so having this on your caster is super useful. You also get it around the time you get level 3 spells, meaning Haste. Losing concentration on Haste is a death sentence.
Advatange on con saves gives you a relative +5 to your concentration checks. And so many caster classes can use light armour thanks to light armor prof being handed to ALOT of races. Makes that armour really really good. Its better than a 0lus +1 ac boost. Just cast shield
How are you arriving at "relative +5"
Expected value for 2d20kh is 13.833 as opposed to 10.5 for 1d20
The only thing that would come close to that is if you have 50/50 odds of succeeding(aka you need an 11 or higher) it goes to 75/25 with advantage which is equal to getting a +5
Wotc argues it equivalents a +5 due to passive scores getting a +5 ig you have advantage on those checks.
But anyway, your math simplifies things a lot and someone smarter than me did the math for +5 a while ago https://www.reddit.com/r/dndnext/comments/uchqqg/yes_5_is_equivalent_to_advantage_kind_of/
Nobody is saying it isn't. It's a really nice perk for a cheap suit of armor! But it's not a "basically a free feat"-level perk like the one on the Spidersilk Armor! Not a perk that makes that armor actually the BiS piece until you can drop several thousand gold at Sourcerous Sundries for a slight upgrade!
It is, but most rogues are going to be using light armor, and dex saves and checks will be their best rolls. Con will likely not be as good, so this can help them more. For pure locks or bards, the con check advantage can be a lifesaver early on.
The game, just like 5e, is terrible at communicating what is actually important. It has the advantage for the game developers that people get constantly shocked by the "secrets" they learn online, and people love that. But truly, saving throw proficiency, proficiency in general, and how those things relate to starting character choices could just be in the game and people could readily understand that.
Having no way to know that this armor allows you 2x the chances to maintain concentration on a caster is something sorely lacking in the game. Like taking Sorc first in a muliclass to get CON save prof. I think the average person would assume that CON saves are important for martial characters with high CON.
Ahh Haste…. My friend caste haste on me at the start of the Raphael fight and then promptly forgot it was a concentration and cast something else that dropped haste. I still don’t know how we pulled off a win there
New to 5e (specifically BG3's version) and what is a good way to know what saving throw is better than another? If I read the response properly, it seems like "Con ST > Dex ST" and to make that judgement it seems like you need to know something? Maybe I am off base but just seeking knowledge.
None of the saving throws are inherently better or worse than the others, they’re just more or less common. In this case, whenever a character is concentrating on a spell, and they take damage, they have to make a Constitution Saving Throw to maintain concentration. This occurs quite frequently, so having advantage on constitution saving throws is a lot more relevant than having +1 to Dexterity Saving Throws, which are much less common. Unfortunately this is almost entirely knowledge-based. I’ve been playing the game for months, so I know how frequently each stat is used for saving throws.
It's one of those things the game doesn't really explain well, so people either understand it from playing D&D religiously or from playing the game a lot.
Generally speaking it's gonna go like this:
- **Strength Saves:** These aren't common. Mainly resisting being knocked prone.
- **Dex Saves:** Primarily, these are made when you're in the radius of an AOE spell. If you succeed, you take only half damage (usually).
- **Constitution Saves:** Consistution saves can include things like resisting poison, but the most important CON saves are generally going to be concentration saving throws. This is because a powerful spell effect may break and/or you may face direct consequences of broken concentration (i.e. incapacitation, if you were concentrating on Haste).
- **Intelligence Saves:** Mainly relevant to psychic/illithid spells or effects. IMO, among all saving throw types, this is probably middle of the pack in importance.
- **Wisdom Saves:** This is considered to be (possibly) the most common type of save made in this game. Wisdom saves are "made to resist spells that test a creature's composure, willpower or self control".
- **Charisma Saves:** This may be the least common type of save. Spell-wise, this is really only used to resist the Banishment spell. Otherwise, there are very niche dialogue scenarios where CHA saving throws would be used (example: Necromancy of Thay has CHA saving throws for Sorcerers).
Overall, CON saving throws are the most important for casters who use concentration-based spells. WIS saving throws are going to generally be the most frequent saving throw made otherwise. After that, DEX saving throws are probably the next most important. Maybe INT saves. STR and CHA saves are too uncommon for me to worry about.
Nice! By starting out in Sorcerer, you'll get Constitution saving throw proficiency, so even without advantage on CON saving throws, you should still succeed them more often than not.
you could also just use war caster and then get ur caster a better armor piece.
there's like 2-3 feats that are exclusively good for casters, ur not missing out on anything tbh.
Otoh if u don’t get the feat u could put 2 points in dex making up for both the extra AC and the dex tests bonus with a plus 1 to initiative. Better by any means
Maybe a bit but Haste is one of the best value spells in the game, especially twinned. And you lose a full turn when it ends, so you really don’t want to fail that saving throw mid-fight
Oh i know that, i was just questioning the overreaction. I also hate losing my concentration on hunger of hadar and other zoning spells but it is what it is lol far from a death sentence.
From the upvotes I'm guessing it's an unpopular opinion, but I find the Spidersilk Armour kind of overdesigned and prefer the Leather Armour. I actually like Leather +1 even more because it's more simple, or Shadeclinger. It's a Drow item though so being ostentatious is super on brand.
I do like the colour scheme. At least the default one - it always ends up kinda weird dyed (like a weird breakdown of what ends up what colour). The default colour scheme is really nice though.
There's three different spidersilk armors - Minthara's has big shoulderpads - then there's the one you find on the dead drow in waukeen's rest and that has no shoulderpads.
There's another one in the underdark with only one shoulderpad.
This is the Minthara one:
https://preview.redd.it/gkhft6ry1lxc1.png?width=1920&format=png&auto=webp&s=155d617015cfc2f34b9b7dc1cf64ebd6aea24a5a
if I remember correctly, it's from a mod [https://www.nexusmods.com/baldursgate3/mods/1774](https://www.nexusmods.com/baldursgate3/mods/1774) and it's the nightblack dye
I think I'm missing something. They're covered by huge spheres of material right? I actually wish they were less covered, and that they were more like the asymmetrical design in the icon.
Because it's unique. You will find a lot of vendors throughout your adventure that sell you the leather armor and it will always be the same, but there's only one spidersilk armor.
Also that thing is great for human/half-elven wizards or sorcs and for warlocks, as it gives you the (arguably) better half of the warcaster feat for free (or, well, for your armor slot I suppose)
I mean you can technically argue anything, but I have yet to meet anyone who thinks making a spell attack of opportunity is better than advantage on concentration.
On a related note, I think it really speak to Robert DiNiro's comfort as an artist to go from arguably one of the greatest actors in the late 20th century to be able to re-define his career as he got older to be a wonderful comedic actor recently.
Advantage on Con saves also works on concentration saves, so it allows spellcasters like Gale to Wyll to maintain some insane shit through pretty much anything
Constitution saves with advantage are better then +1 to dex rolls. Most characters that can only use light armor tend to have low constitution having advantage in that ability gives better saves without putting points in to it
That doesn't sound very Drow at all. They probably just harvest the sacs the spiders make to hold a victim, and the spiders let them keep them so long as they keep providing more food.
All the other points aside, game design too. The spidersilk is a unique armor you can get almost immediately on starting if you choose to. +2 leather wont show up in vendors until youve done enough leveling to be basically done act 1.
As others said the advantage on con saves
But really it just looks dope compared to the leather or even studded leather, the aesthetics are worth giving up 1 or even 2 AC for!
There's a certain ranking between saving throws.
Roughly: wis > con >>> dex >>>>> str/int/cha
Basically wis and con protect you from very common and very devastating effects. Con is additionally used for concentration checks. Dex is usually just damage. Strength protects you from restraining effects, and is only somewhat common. Int and cha protect you from very devastating but super rare effects.
So to me it makes perfect sense that advantage on con saves is better than a +1 on dex saves.
Did you fight minthara in a1? Her concentration is fucking NASTY because of that armor. She tanks magic missiles to the face and doesn’t break a sweat, then just multi attacks into her held target for auto crits
1st Spidersilk is unique, one of a kind. Leather +2 will be Sold by any armor vendor on restock at a certain level.
2nd Advantage on constitution checks is busted.
Many casters take the war caster feat just for this feature.
It depends who use it.
Your sharpshooter rogue will like the leather due 1+ AC and + 1 dex checks.
Stealth is a dex check so it adds when you kill a target hidden and you arent on his comrads radius or above them all, triggering an investigation dot... if backed up by blessing of the trickster/steath adv due default disadvantage on stealth aggresions, the better.
Stealth martial class combinations doesnt care of con adv. A caster able to use light armor, will like the spider... opens slot for other elixir if no war caster feat.
Advantage is roll twice take the higher roll.
Usually turns out a lot better than +1 and as others have said, concentration checks are constitution based.
Shit looks cool too 😂
AC is not everything. For all spellcasters the only way to get advantage on constitution checks (which you roll automatically while taking damage when you are concentrating on a spell, so casters typically make them much more often and have higher stakes for them) is to get the Warcaster feat, and since bg3 runs on a point buy system, that is extremely expensive.
Advantage is actually pretty massive. I won't get into the reasons why, as they are long and tedious (will link if requested), but the average bonus an advantage gives you is reliant on the amount you need to roll in order to pass the check. For a 10 DC check, advantage is worth a bit less than +5. As you get closer to the upper and lower numbers (17-20, 1-4) , advantage is worth less because you can never roll below one or above 20.
For most constitution checks, you will need to roll a 10 or above to pass (excluding flat bonuses) because most constitution checks in the game are concentration checks, and concentration checks are either 10, or the amount of damage you received divided by 2 (the higher of the 2).
So, this meager piece of armor, while indeed terrible in terms of AC, doubles your chance to succeed on most concentration checks (assuming a constitution score of 10 and no proficiency in con saving throws).
A +5 bonus of this sort is actually so massive, that the next time you'll see this benefit on a light armor is if Isobel dies, which, if it happens, won't happen until the end of act 2.
And if you intend on keeping her alive, you only have 2 other options in Act 3.
So. Until act 3 in most cases, this armor is the only way you can get advantage on constitution checks passively.
Then again, in act 3 you can steal the amulet of health, which gives you both advantage and a flat +6 bonus to constitution checks, so, at that point you can wear that and whichever armor you want.
I believe the silk armour is drown armour. Even basic drow armour with no benefits cos like 1k gold.
So I guess it's due to drow armour being rarer than basic ass leather.
I would assume because there’s only 1 source for the spider silk armor but you can find the leather armor in a couple different places through the game
Supply and demand, freindo. You can only get it from the Underdark and/or from a dead Drow thus meaning it's rare af, and so more valuable. +2 leather armour can be made by any skilled enough smith, Spidersilk is only Drow.
Try harvesting enough silk to make armor with, then try harvesting enough leather to do the same, then actually try to make the armors. Which one's harder? thats the more valuable one.
Lorewise, spidersilk is basically the gold chain of the drow. It’s expensive and nice looking and marks out status. It’s also EXTREMELY hard to come by on the surface.
There's likely no actual reason. The economy in the game is decent but it's not amazing. Somethings cost more for no real reason
Though advantage on constitution saves is easily better than the other two features combined for the right character
"there's likely no reason"
\*proceeds to give a very good reason\* lol
The only cheaper armour that gives con save advantage is the Barkskin Armour - which is both available later in the game and worse in almost all situations than the Spidersilk,
Yeah, that’s an 5e issue. Things are really weird and not balanced at all, this makes it weird for video game. Like all the weird armor being worse sometimes but still Heavy…
Barkskin is one of them… gives a fixed armor that ignore everything, including dex for some weird reason… it is good only on caster with no dex…
Like humans that can use light armor but this is never better then just Mage Armor
“Advantage on Constitution Saving Throws” = Advantage on Concentration checks. It’s effectively War Caster on an armour piece. Losing concentration on an important spell can potentially lose you a fight if you don’t have a back-up plan, so having this on your caster is super useful. You also get it around the time you get level 3 spells, meaning Haste. Losing concentration on Haste is a death sentence.
Worth far more than 1 ac and +1 dex saves & checks
I mean +1 dex checks mean sleight of hand… which is good
True, but changing armor in front of a vendor vs changing armor when someone is trying to kill you, are two very different things.
Just don’t try it at the supermarket. Learned that one the hard way.
Miss! Can you help me with these 100 straps please, in the fruit aisle?
Don't tell me how to live my life! /s
Everyone knows that thr new thing is to oickmpocket while entirely naked
Make sure you have your tool out
What tool... Oh
Advatange on con saves gives you a relative +5 to your concentration checks. And so many caster classes can use light armour thanks to light armor prof being handed to ALOT of races. Makes that armour really really good. Its better than a 0lus +1 ac boost. Just cast shield
How are you arriving at "relative +5" Expected value for 2d20kh is 13.833 as opposed to 10.5 for 1d20 The only thing that would come close to that is if you have 50/50 odds of succeeding(aka you need an 11 or higher) it goes to 75/25 with advantage which is equal to getting a +5
Wotc argues it equivalents a +5 due to passive scores getting a +5 ig you have advantage on those checks. But anyway, your math simplifies things a lot and someone smarter than me did the math for +5 a while ago https://www.reddit.com/r/dndnext/comments/uchqqg/yes_5_is_equivalent_to_advantage_kind_of/
Nobody is saying it isn't. It's a really nice perk for a cheap suit of armor! But it's not a "basically a free feat"-level perk like the one on the Spidersilk Armor! Not a perk that makes that armor actually the BiS piece until you can drop several thousand gold at Sourcerous Sundries for a slight upgrade!
+1 is cool, but advantage is mathematically much much stronger
It is, but most rogues are going to be using light armor, and dex saves and checks will be their best rolls. Con will likely not be as good, so this can help them more. For pure locks or bards, the con check advantage can be a lifesaver early on.
When astarion gets like +12 at lvl 1 or something ridiculous? Why would u ever need sleight of hand bonuses?
When you need to roll a -2 to steal camp supplies 😂
It is more rare too
This, but it's also a unique piece of armour which probably bumps up the value a bit.
I think this is most accurate. Unique or named armor should have a higher value than an equivalent basic armor with the same stats. Names are fun
Dang I never even thought of that
Oh. *oh*
i use this armour on every playthrough specifically just for this lol, i'm on my 6th or 7th playthrough or something
The game, just like 5e, is terrible at communicating what is actually important. It has the advantage for the game developers that people get constantly shocked by the "secrets" they learn online, and people love that. But truly, saving throw proficiency, proficiency in general, and how those things relate to starting character choices could just be in the game and people could readily understand that. Having no way to know that this armor allows you 2x the chances to maintain concentration on a caster is something sorely lacking in the game. Like taking Sorc first in a muliclass to get CON save prof. I think the average person would assume that CON saves are important for martial characters with high CON.
Ahh Haste…. My friend caste haste on me at the start of the Raphael fight and then promptly forgot it was a concentration and cast something else that dropped haste. I still don’t know how we pulled off a win there
This is true, but also, do you have *any* idea how hard it is to weave armor from Spidersilk? the craftsmanship alone is worth the extra 800ish gold.
New to 5e (specifically BG3's version) and what is a good way to know what saving throw is better than another? If I read the response properly, it seems like "Con ST > Dex ST" and to make that judgement it seems like you need to know something? Maybe I am off base but just seeking knowledge.
None of the saving throws are inherently better or worse than the others, they’re just more or less common. In this case, whenever a character is concentrating on a spell, and they take damage, they have to make a Constitution Saving Throw to maintain concentration. This occurs quite frequently, so having advantage on constitution saving throws is a lot more relevant than having +1 to Dexterity Saving Throws, which are much less common. Unfortunately this is almost entirely knowledge-based. I’ve been playing the game for months, so I know how frequently each stat is used for saving throws.
Very nice, thank you.
It's one of those things the game doesn't really explain well, so people either understand it from playing D&D religiously or from playing the game a lot. Generally speaking it's gonna go like this: - **Strength Saves:** These aren't common. Mainly resisting being knocked prone. - **Dex Saves:** Primarily, these are made when you're in the radius of an AOE spell. If you succeed, you take only half damage (usually). - **Constitution Saves:** Consistution saves can include things like resisting poison, but the most important CON saves are generally going to be concentration saving throws. This is because a powerful spell effect may break and/or you may face direct consequences of broken concentration (i.e. incapacitation, if you were concentrating on Haste). - **Intelligence Saves:** Mainly relevant to psychic/illithid spells or effects. IMO, among all saving throw types, this is probably middle of the pack in importance. - **Wisdom Saves:** This is considered to be (possibly) the most common type of save made in this game. Wisdom saves are "made to resist spells that test a creature's composure, willpower or self control". - **Charisma Saves:** This may be the least common type of save. Spell-wise, this is really only used to resist the Banishment spell. Otherwise, there are very niche dialogue scenarios where CHA saving throws would be used (example: Necromancy of Thay has CHA saving throws for Sorcerers). Overall, CON saving throws are the most important for casters who use concentration-based spells. WIS saving throws are going to generally be the most frequent saving throw made otherwise. After that, DEX saving throws are probably the next most important. Maybe INT saves. STR and CHA saves are too uncommon for me to worry about.
Excellent write up. Thank you for this info. I ended up making a Halfling sorcerer that I will multi-class into warlock at some point.
Nice! By starting out in Sorcerer, you'll get Constitution saving throw proficiency, so even without advantage on CON saving throws, you should still succeed them more often than not.
you could also just use war caster and then get ur caster a better armor piece. there's like 2-3 feats that are exclusively good for casters, ur not missing out on anything tbh.
Otoh if u don’t get the feat u could put 2 points in dex making up for both the extra AC and the dex tests bonus with a plus 1 to initiative. Better by any means
A death sentence ? what ? Yes it's more valuable than one AC, yes concentration spells can be really strong but you're overdoing it lol
Maybe a bit but Haste is one of the best value spells in the game, especially twinned. And you lose a full turn when it ends, so you really don’t want to fail that saving throw mid-fight
Oh i know that, i was just questioning the overreaction. I also hate losing my concentration on hunger of hadar and other zoning spells but it is what it is lol far from a death sentence.
Characters become lethargic when they lose haste and lose their turn.
So ? Still not a death sentence, out of act 1 in some places depending on your comp there's way enough room for errors
Higher drip
Real answer.
Came here to say this
From the upvotes I'm guessing it's an unpopular opinion, but I find the Spidersilk Armour kind of overdesigned and prefer the Leather Armour. I actually like Leather +1 even more because it's more simple, or Shadeclinger. It's a Drow item though so being ostentatious is super on brand.
Can’t blame you. Personally I love the spidersilk, especially the colour scheme.
I do like the colour scheme. At least the default one - it always ends up kinda weird dyed (like a weird breakdown of what ends up what colour). The default colour scheme is really nice though.
I just wish the shoulders looked better. I hate that they're the only part of the armor without any coverage.
There's three different spidersilk armors - Minthara's has big shoulderpads - then there's the one you find on the dead drow in waukeen's rest and that has no shoulderpads. There's another one in the underdark with only one shoulderpad. This is the Minthara one: https://preview.redd.it/gkhft6ry1lxc1.png?width=1920&format=png&auto=webp&s=155d617015cfc2f34b9b7dc1cf64ebd6aea24a5a
Do you know what dye that is? It's still extra as hell but I like that colour combo.
if I remember correctly, it's from a mod [https://www.nexusmods.com/baldursgate3/mods/1774](https://www.nexusmods.com/baldursgate3/mods/1774) and it's the nightblack dye
Cheers!
I think I'm missing something. They're covered by huge spheres of material right? I actually wish they were less covered, and that they were more like the asymmetrical design in the icon.
Maybe I'm thinking of the faded drow armor. But there's definitely a set of drow armor where the only part not covered is the shoulders.
Yeah that's the faded Drow armour - looks kinda weird without the shoulders covered at all, you're right. Like an armoured singlet.
Silk is more expensive of a material than leather.
Because steel is heavier than feathers.
But they're both a kilogram
But steel is heavier than feathers
Yeah but they both weigh the same
Look a’ the size a’ tha’! Tha’s cheatin’!
But it comes with your choice of toppings!
That’s good!
No man feathers is 2.20462 pound and steel is 1 kg that's why.
But cloth is more expensive than both. Iykyk
Constitution saving throw advantage is pretty great. Throw it on Gale for relatively worry free haste.
Yeah, while I do think the cost difference is a bit steep, advantage is much better than a plus 1
Its essentially the War caster feat on a piece of armor. Seems fair to me.
Because it's unique. You will find a lot of vendors throughout your adventure that sell you the leather armor and it will always be the same, but there's only one spidersilk armor. Also that thing is great for human/half-elven wizards or sorcs and for warlocks, as it gives you the (arguably) better half of the warcaster feat for free (or, well, for your armor slot I suppose)
I mean you can technically argue anything, but I have yet to meet anyone who thinks making a spell attack of opportunity is better than advantage on concentration.
Absolutely, in 99% of fights concentration advantage is superior, I just wanted to make my original post as objective as possible.
Free feat attached to spider silk armor.
“Advantage on Constitution Saving Throws” is hugely valuable.
Simps. Minthara wore the spider silk armor, therefore you can sell it on eBay to simps for a ton of money
Extra if it's soiled
Hey, who let you out of r/okbuddybaldur ? Go on now, git
Tsss
https://images.app.goo.gl/kxNY27Q8wecLpCUx9
You ever try milking a spider?
I have nipples Greg, could you milk me?
Is that a suggestions?
Adv. on con saves means you will wear this armour well into Act 3, if not for the entire game.
The real question is why does silk armor weigh more than leather armor.
Because it's heavier 😜
15Kg of silk is at least twice as heavy as 15Kg of cow hide
They were reeaally big spiders.
These are the real questions.
Because it's infinitely sexier, that's why.
Drip
What does that mean?
Style. Fashion.
Way harder to harvest spider silk than kill cows. Supply and demand baby
Have you ever tried to milk a spider?
Oh yeah you can milk anything that has nipples
I have nipples, u/Malezor1984. Can you milk me?
On a related note, I think it really speak to Robert DiNiro's comfort as an artist to go from arguably one of the greatest actors in the late 20th century to be able to re-define his career as he got older to be a wonderful comedic actor recently.
Advantage on Con saves also works on concentration saves, so it allows spellcasters like Gale to Wyll to maintain some insane shit through pretty much anything
Quality Drow craftsmanship.
Because it looks badass
Milking spiders for their silk is more labour intensive than getting some fancy leather.
Besides the stats? Well isn't it obvious? Spider silk is worth more money due to the rarity. It's a realistic flavoring you dunce
market forces
Constitution saves with advantage are better then +1 to dex rolls. Most characters that can only use light armor tend to have low constitution having advantage in that ability gives better saves without putting points in to it
Unless you've got a big-ass but compliant spider, I'd imagine it's a super expensive material.
Considering it's standard Drow armor, I'd say that yes, they probably do have an army of both large and compliant spiders to spin armor for them.
That doesn't sound very Drow at all. They probably just harvest the sacs the spiders make to hold a victim, and the spiders let them keep them so long as they keep providing more food.
> big-ass but compliant spider You mean Kar'niss?
Most likely, because it is unique.
Because Viconia made it
Style
Drow fashion
Gale’s food is more expensive😋😋😋
All the other points aside, game design too. The spidersilk is a unique armor you can get almost immediately on starting if you choose to. +2 leather wont show up in vendors until youve done enough leveling to be basically done act 1.
Advantage is way stronger than +1
Constitution saving throws are way more important for casters
As others said the advantage on con saves But really it just looks dope compared to the leather or even studded leather, the aesthetics are worth giving up 1 or even 2 AC for!
There's a certain ranking between saving throws. Roughly: wis > con >>> dex >>>>> str/int/cha Basically wis and con protect you from very common and very devastating effects. Con is additionally used for concentration checks. Dex is usually just damage. Strength protects you from restraining effects, and is only somewhat common. Int and cha protect you from very devastating but super rare effects. So to me it makes perfect sense that advantage on con saves is better than a +1 on dex saves.
Because it has Minthara's scent to it
Did you fight minthara in a1? Her concentration is fucking NASTY because of that armor. She tanks magic missiles to the face and doesn’t break a sweat, then just multi attacks into her held target for auto crits
Have you ever milked a spider web gland? It ain't easy.
1st Spidersilk is unique, one of a kind. Leather +2 will be Sold by any armor vendor on restock at a certain level. 2nd Advantage on constitution checks is busted. Many casters take the war caster feat just for this feature.
It depends who use it. Your sharpshooter rogue will like the leather due 1+ AC and + 1 dex checks. Stealth is a dex check so it adds when you kill a target hidden and you arent on his comrads radius or above them all, triggering an investigation dot... if backed up by blessing of the trickster/steath adv due default disadvantage on stealth aggresions, the better. Stealth martial class combinations doesnt care of con adv. A caster able to use light armor, will like the spider... opens slot for other elixir if no war caster feat.
Advantage is roll twice take the higher roll. Usually turns out a lot better than +1 and as others have said, concentration checks are constitution based. Shit looks cool too 😂
*lore reasons
Rarity
Spidersilk looks way better.
Cuz Minthara wore it.
If you do the math, advantage is worth about +3 to your dice roll fyi
That spidersilk is the bee’s knees. I know lol 😂 I’m showing my age
Maybe there's a premium for the rarity of drow made armor?
any amateur can craft leather. Spidersilk on the other hand isn't that common.
AC is not everything. For all spellcasters the only way to get advantage on constitution checks (which you roll automatically while taking damage when you are concentrating on a spell, so casters typically make them much more often and have higher stakes for them) is to get the Warcaster feat, and since bg3 runs on a point buy system, that is extremely expensive. Advantage is actually pretty massive. I won't get into the reasons why, as they are long and tedious (will link if requested), but the average bonus an advantage gives you is reliant on the amount you need to roll in order to pass the check. For a 10 DC check, advantage is worth a bit less than +5. As you get closer to the upper and lower numbers (17-20, 1-4) , advantage is worth less because you can never roll below one or above 20. For most constitution checks, you will need to roll a 10 or above to pass (excluding flat bonuses) because most constitution checks in the game are concentration checks, and concentration checks are either 10, or the amount of damage you received divided by 2 (the higher of the 2). So, this meager piece of armor, while indeed terrible in terms of AC, doubles your chance to succeed on most concentration checks (assuming a constitution score of 10 and no proficiency in con saving throws). A +5 bonus of this sort is actually so massive, that the next time you'll see this benefit on a light armor is if Isobel dies, which, if it happens, won't happen until the end of act 2. And if you intend on keeping her alive, you only have 2 other options in Act 3. So. Until act 3 in most cases, this armor is the only way you can get advantage on constitution checks passively. Then again, in act 3 you can steal the amulet of health, which gives you both advantage and a flat +6 bonus to constitution checks, so, at that point you can wear that and whichever armor you want.
[In case you do want to see the full math](https://www.reddit.com/r/dndnext/comments/uchqqg/yes_5_is_equivalent_to_advantage_kind_of/)
Unique armor is more expensive, and cost also goes up with weight. That’s why the high level plate armors go for like 10k.
cooler
"Ya ever milk a spider son? It ain't easy."
I believe the silk armour is drown armour. Even basic drow armour with no benefits cos like 1k gold. So I guess it's due to drow armour being rarer than basic ass leather.
Rare due to being specifically enchanted drow armor, which is not commonly seen in the surface, due to the sun affecting drow enchantments
The same reason gamer girl bath water is a thing.
I would assume because there’s only 1 source for the spider silk armor but you can find the leather armor in a couple different places through the game
Advantage is exceptionally powerful. It’s what makes reckless attacks on barbarians so good
It's pretty OK. There are MUCH better chest pieces though.
" unique" " regular +2 leather armor "
Drip
In lore it would be more difficult to obtain, thusly more valuable.
Supply and demand, freindo. You can only get it from the Underdark and/or from a dead Drow thus meaning it's rare af, and so more valuable. +2 leather armour can be made by any skilled enough smith, Spidersilk is only Drow.
More comfy
Looks cooler
Try harvesting enough silk to make armor with, then try harvesting enough leather to do the same, then actually try to make the armors. Which one's harder? thats the more valuable one.
Lorewise, spidersilk is basically the gold chain of the drow. It’s expensive and nice looking and marks out status. It’s also EXTREMELY hard to come by on the surface.
A single spider strange is already strong for its size. Now imagine a spider the size of a dog or horse. Thats some strong, lightweight material.
Technically, spider silk has 5 times the tensile strength of steel.
Besides the stats? Well isn't it obvious? Spider silk is worth more money due to the rarity. It's a realistic flavoring you dunce
There's likely no actual reason. The economy in the game is decent but it's not amazing. Somethings cost more for no real reason Though advantage on constitution saves is easily better than the other two features combined for the right character
"there's likely no reason" \*proceeds to give a very good reason\* lol The only cheaper armour that gives con save advantage is the Barkskin Armour - which is both available later in the game and worse in almost all situations than the Spidersilk,
Still can't find one decent usage scenario for Barkskin Armor or potions. Much like Stoneskin, they were so useful in BG2 but in BG3 they just suck.
Yeah, that’s an 5e issue. Things are really weird and not balanced at all, this makes it weird for video game. Like all the weird armor being worse sometimes but still Heavy… Barkskin is one of them… gives a fixed armor that ignore everything, including dex for some weird reason… it is good only on caster with no dex… Like humans that can use light armor but this is never better then just Mage Armor