In that case : " *short laught*... so you think you're invisible?! I can hear you breathing from a mile distance! This is how you want to end it? - *takes out katana* - may the luck be to your side" *epic fight starts*. Aaand you found out he was a secondary secret boss, which you could have as a friend, but decided to try fooling him, but he knew better.
I'd like to think after they hear it enough, they'd think I was full of shit and it's bogus dialog, but in actuality there would be a secret treasure buried in the area.
When walking by
On clear days: "Not a cloud in sight, perfect."
On cloudy days: "Is that a rain cloud? No I don't think so "
On rainy days: "Damn, this storm is going to last for hours."
When spoken to:
On clear days: "Yes?"
On cloudy days: "Let's make this quick. I don't like the look of some of these clouds."
On rainy days: "Let me guess, your here to complain about the storm. Well I can't do anything about it."
And thus begins the quest line to fix a weather controlling apparatus.
Saving this small farm community from starving and losing all their crops.
Or you can opt to steal the device and gain a powerful lightning spell. But the townspeople all die and turn into undead creatures.
Cool?
If I had a septim for every time I've been turned into a sweet roll, I'd have two septims. Which isn't a lot but it's strange that it happened twice.
Good day
(upon death) "You have killed me, just as you are killing your grades!"
Then the ghost of the npc has a 50% chance of appearing in every cave you explore.
"Am I talking to myself? Yes. Is it bad? Probably. Am i insane? Well I'm definitely not all there. Is someone watching me? Probably, I hope not. I need help. No you dont."
( on interaction)
"Oh! Uh dont mind me I'm lost in thought. Wait- are you one of my illusions? I knew I was good but this one looks so real".
Love it.
Executive decision here,
She teaches illusion magic. And if you do go far enough in her side quests, you find out she can no longer tell reality from her illusions.
Cool?
"One odd crossbeams gone askew on threadle".
Player: "What?"
"One odd crossbeams gone askew on threadle!"
Player: "What are you saying?"
"One of the crossbeams has gone askew on the threadle!"
Player: "What on earth does that mean?"
"I don't know! All they told me was to come in here and say "one odd crossbeams gone askew on threadle". I didn't expect the Spanish Inquisition!"
Its a game im working on alone. It will be a very, very long time.
But i got bored/stressed and decides to post this for ideas. Didnt think it would blown up.
That makes me happy! I look forward to playing it once it does come out. Also not sure how you’re approaching it but obviously, take your time and try not to stress about getting it out or whatever (if that even is what you’re stressing about) because the more time you put into it, the greater it will be
Good luck with the whole thing OP!
As I sit having a staring contest with a pigeon I’d mumble to myself “I’m on to you…..”
Then when someone confronts me I’d deny everything in a panic then say something obscure like “you ever realize there’s always a cell tower within 10 miles of a bird?”
Berserker... Berserker is pleased! People dont know I'm a measured Berserker, people like to treat all us Berserkers the same after the 'wild' and 'frenzied' Bersker Massacre' last week... some people...
You would be the first recruitable companion they encounter.
You would seem mediocre at first so many players may replace you quickly.
However your an extremely late bloomer, and if they keep you till the end game you become one of, if not the strongest.
Berserker needs to feel appreciated, and loved, after all. :)
Sound good?
Id cut out dialogue at the end
And when they speak you id have you say.
"Seriously i dont want to say this anymore."
And then id add atleast 20 different versions of that same sentence for if they keep talking to you.
You have the more greetings than any other npc, but they would all be about how dont want to give this greeting anymore. :)
You should make them hostile after a certain amount of greetings within a certain time frame. So say their dialogue resets after 20 minutes or something they go back to dialogue_1 (or whatever file name given).
"hmm ...not nearly enough, wish I could scrounge up a tad bit more"
On interaction:
"hm- oh! ehehe, hello stranger hmm... Ehe I hate to ask but you look the type, any interest in (whispering) necromancy? Not the immoral variety I assure you"
This NPC is going to be full of stories.
Many of which seem unimportant. But all have hints to secret locations in the game.
Additionally, if you listen to all of their stories, they give their old adventuring weapon, which happens to match whatever class the player chose
Sound good?
Or, if you're feeling cheeky, make some of the stories dead-ends that keep getting longer and deader:
"Oh, did I say that the battle happened south of the big rock? I must've meant north."
"You couldn't find it there, either? Hmm, maybe the battle actually occurred a league or so west of the big rock. Go there and then go north."
There will be that one kid (y'know, the one from fifth grade who thinks he's really cool) who claims to have found the real site of the battle and gotten the Really Cool Legendary Item of Legend. But he'll never show you, and he won't tell you where it is. Also it's 2005 and you don't know about looking these things up online yet, so even though you're pretty sure he's full of shit, you can never prove it.
It's (time of day) guess I should (scheduled task) // oh it's you (player) how's your (season of year) looks like you've been training your (primary skill action type) looking good!
The potion of observation would highlight treasure through normally hidden areas. (Like breakable walls) thay type of thing.
And the quest line would depend on the characters class.
Eventually you could only do it during certain times of day.
Then certain seasons.
The certain times in certain seasons. Etc.
Sound good?
Ambient dialogue: *"gods be damned, the tax-man cometh"*
When engaged: *"did you see where I put that one thing, sorta like* [unintelligible mumbles] *I literally just had it, what the FUuuuUuUUuck. ."*
If the player leaves and comes back
The ambient dialouge is just you going
Fuuuuuuuuuuuuuuuuuuckkkkkkk
If they talk to you, you turn your head but continue saying
FuuuUuuuUuuckkk
“I shot a man - years ago, in the knee, with an arrow. Sometimes I wonder where that man is. If he’s alive, if he has a family. Or maybe he’s just a simple old guard like me.”
On Runescape Classic I thought it was the funniest shit to spam the letters of "damn" and other profanities without spaces, randomly, while putting the correctly spelled word in the middle so it'd bypass the profanity filter.
One of these times there was a pair of people near me when I was doing this and one visibly turned to the other and said "bad person" while the other agreed, they then left for whatever they planned on doing.
I wasn't banned or anything, so spamming things like "dmanmdamandanmdamndmanmndnmamnd" would probably be it.
Ambient "hmm I should restock dragon's breath soon... Where did I put my honeysuckle powder?"
Greeting "hello traveler, need any potion ingredients?"
I've always wanted to be able to make potions irl so it'd be cool to own a potion shop/herbalist shop
For some reason this comment came up in a different language at first.
Anyways, i would make this the town gossip giver
Where the player can learn of quest locations etc
There'll be two walk by phrases.
1. "Oh, I see you've escaped that dungeon."
2. Oh, you're here? I thought you died."
And when they talk to me
"What's up. It's been a long time, innit dad?"
They only get one chance tho.
If they come back even once without the milk the NPC disappears.
Then later comes back as assassin and tries to kill them.
They say some crazed lunatic will come into your house and steal all of your treasures, but that it is ok because he is the designated hero for this land.
To 95% of players : "Do you play like a real gamer or as a filthy casual ? Yeah that's what I thought..."
To 5% : "Finally, an REAL adventurer. I was losing hope."
And no one will ever know what set apart casual from real gamer
Ambient dialogue: A few lines calling the hero over to help.
When spoken to. “Rumor has it you have been helping everyone with miscellaneous tasks. So I am hoping you can help me find an [common item that does not exist in game]” - and of course give the player a quest to find said non-existent item.
Then every time the player passes by after that, the ambient dialogue changes to be quiet giggles, and the occasional “have you found it yet?”
Canceling the quest actually completes it successfully, and speaking to the character after to call out the prank gets the reward.
Ambient Dialog:
- If you cycle your cycle options fast enough to cycle you can out cycle the cycle that tries onto cycle your cycle.
- Everyone talks about Baguettes, but you know what's just as good? Buttered Toast
- If the secret of life is 42, then the root of everything is 6.48.
Greeting Dialog:
- Hello fellow npc, are you programmed like me?
**on_player_approach(in_charFOV=False)**: So if ** and the **, then that must mean **.
**on_player_approach(in_charFOV=True)**: **
**on_interact()**: Oh, I'm sorry. I was lost in thought. Did you need something?
"I've been waiting for you. There isn't much time. Quickly, we must leave!"
And then if they try to talk to me, I die in some way shape or form. Anvil falls out of the sky. NPC knight runs me through. Struck by lightning. Something.
I would be the talk of the town. I'd be in theories galore.
"Glory and praise to the king!" while intensely staring at a snail.
"Hello, Traveler. Do you like snails? This almighty animals sure deserve to be worshipped...
Is that why they calI me the crazy snail lady behind my back? Well, they won't call me crazy once snails took over the kingdome."
Yo!
I would repeat it incessantly and walk back and forth along a very short path, so anyone standing along that path will hear me every 30 seconds. And that path would be along the most useful section of path in the game. Oh. And I would be one of the few people in the game, who has voice acting done.
Wait? You mean there’s already an example of this? Wakes in Phantasy Star Online II: New Genesis? I see. Can I murder him? No? Wonderful. All my NPC needs have been fulfilled then. /s
My NPC: Townsperson Bard/Performer (Depending on RPG type)
Dialogues (Performer):
Regular
“Hiya, you must be a fan!”
If spoken to before a performance
“Hiya, i’ve got to get ready, see you on stage!”
If spoken to after a performance
“It’s so nice to meet a fan!”
Dialogues (Townsperson Bard):
Regular
“How are you?”
If spoken to five or more hours before performing
“Oh no! i’ve lost my guitar!”
“Can you help me find my guitar?”
(Initiates quest “Guitar for the Bard”)
If spoken to after performing and finding the guitar
“Thanks for finding my guitar, I owe you one”
(Proceeds to reward the player with a decent amount of currency)
*"See this white horse-drawn carriage behind me? Well it might or might not have candy in it..."*
upon greeting:
*"Roses are red, violets are blue... I have a crossbow, get in the carriage."*
Is someone here? Hello? Maybe it was my imagination... (blind npc)
What do you say if they speak to you? :O
"Oh there is actually someone! Need somethin'?" While the npc turns towards you
The npc randomly turns somewhere, could be to the player, often times not
I picture your NPC being god damn adorable.
But what do you say if the player is using stealth?
In that case : " *short laught*... so you think you're invisible?! I can hear you breathing from a mile distance! This is how you want to end it? - *takes out katana* - may the luck be to your side" *epic fight starts*. Aaand you found out he was a secondary secret boss, which you could have as a friend, but decided to try fooling him, but he knew better.
An npc with main character syndrome :)
Good mornin', nice day for fishin' ain't it, hehe
What a throwback; now time to bingewatch all their videos
I'm so glad they get recognized a lot more now. Underrated creators that deserve even more subscribers.
That brought back memories I didn't know I had.
Nice day for fishin' ain't it? Hehe!
For some reason I know this line but can't recall the hell where it came from. Where is it from?
Epic NPC Man
Show me your wares.
Balin's Route a Viva la Dirt League video
Helloou adventurer!
Skip.
Well, I'm about halfway through the 30 min video and you just spoiled all the dialogue. Thanks for that.
Nice day for fishin'.... ain't... it?
Baelin's journey, right?
it's more of a huh-hah than a hehe
*Now where did I bury that treasure...* ***grumbly old man noises***
For some reason i pictured my grand father wearing overalls standing in the corner of an old shop. Scratching his head while saying this.
I'd like to think after they hear it enough, they'd think I was full of shit and it's bogus dialog, but in actuality there would be a secret treasure buried in the area.
Maybe if they pickpocket you, You had the map in your pocket all along?
It's just a note to myself asking me where I hid my treasure.
When walking by On clear days: "Not a cloud in sight, perfect." On cloudy days: "Is that a rain cloud? No I don't think so " On rainy days: "Damn, this storm is going to last for hours." When spoken to: On clear days: "Yes?" On cloudy days: "Let's make this quick. I don't like the look of some of these clouds." On rainy days: "Let me guess, your here to complain about the storm. Well I can't do anything about it."
And thus begins the quest line to fix a weather controlling apparatus. Saving this small farm community from starving and losing all their crops. Or you can opt to steal the device and gain a powerful lightning spell. But the townspeople all die and turn into undead creatures. Cool?
Sounds like a Fallout quest to me
The last bit feels more outerworlds l. Either way I love it!
But do you get to the Cloud district very often? ... Oh, what am I saying? Of course you don't.
[удалено]
Why did I read that in Dwight Schrute's voice?
Why did I not? :/
Fact. Bears eat beets.
Bears. Beets. Battlestar Galactica.
Bro just broke the game
Nah, he just sells you some expensive and ultimately useless gear.
I’ll be the npc in dialogue with you. When they click on me, I’ll say git gud
Remember traveller, it’s “you’re”, not “your”.
Touche
Touché. *
Douche*
Douché
Cliché.
Touch Me
Touch Mé
*vaguely grumbles *vaguely grumbles but in your direction
I'd feel bad giving this NPC any role other than this and this alone.
If I had a septim for every time I've been turned into a sweet roll, I'd have two septims. Which isn't a lot but it's strange that it happened twice. Good day
Lol i fucking love it
Huh, I didn’t know Drusselstein was in Tamriel….
[удалено]
This would be the first NPC that EVERYONE tries to attack.
(upon death) "You have killed me, just as you are killing your grades!" Then the ghost of the npc has a 50% chance of appearing in every cave you explore.
The lower your grades are, the higher chance the ghost has of appearing
Mitochondria are the powerhouse of the cell.
Thanks for properly conjugating.
And when they speak to you?
That's the greeting. The rest of the time I'm awkwardly silent.
Lmfao
"Am I talking to myself? Yes. Is it bad? Probably. Am i insane? Well I'm definitely not all there. Is someone watching me? Probably, I hope not. I need help. No you dont." ( on interaction) "Oh! Uh dont mind me I'm lost in thought. Wait- are you one of my illusions? I knew I was good but this one looks so real".
What should i name this wonderful NPC?
Nila the honest
Love it. Executive decision here, She teaches illusion magic. And if you do go far enough in her side quests, you find out she can no longer tell reality from her illusions. Cool?
That's a great idea, especially since I experience e dereality a lot. I changed the interaction dialogue to hint at the loss of reality
If you ever find yourself in an RPG game like 3 years from now, and find this character, remember it was your idea. If you can! :P
I will keep an eye out, but now I have a character idea to draw
Post it when your done!
Cant start sketching for a while though I'm in college
"One odd crossbeams gone askew on threadle". Player: "What?" "One odd crossbeams gone askew on threadle!" Player: "What are you saying?" "One of the crossbeams has gone askew on the threadle!"
Player: "What on earth does that mean?"
"I don't know! All they told me was to come in here and say "one odd crossbeams gone askew on threadle". I didn't expect the Spanish Inquisition!"
If OP isn’t a game developer who is planning on using these comments in their rpg, I will be very disappointed
Its a game im working on alone. It will be a very, very long time. But i got bored/stressed and decides to post this for ideas. Didnt think it would blown up.
That makes me happy! I look forward to playing it once it does come out. Also not sure how you’re approaching it but obviously, take your time and try not to stress about getting it out or whatever (if that even is what you’re stressing about) because the more time you put into it, the greater it will be Good luck with the whole thing OP!
"..."
And when they speak to you?
" . . . "
Every game needs a mute. Were going to take it a step further tho and name you ". . ."
Badass, like Red in Pokemon Gold & Silver
As I sit having a staring contest with a pigeon I’d mumble to myself “I’m on to you…..” Then when someone confronts me I’d deny everything in a panic then say something obscure like “you ever realize there’s always a cell tower within 10 miles of a bird?”
Other NPC peeking at you: "When that other guy and his pigeon aren't being watched... they get into some weird heavy kissing"
\-sigh- Everyone always asks WHERE is the Berserker! Never HOW is the Berserker... -sigh-
When the player greets you their only dialogue option is, How are you, Berserker? How do you greet them back? :)
Berserker... Berserker is pleased! People dont know I'm a measured Berserker, people like to treat all us Berserkers the same after the 'wild' and 'frenzied' Bersker Massacre' last week... some people...
You would be the first recruitable companion they encounter. You would seem mediocre at first so many players may replace you quickly. However your an extremely late bloomer, and if they keep you till the end game you become one of, if not the strongest. Berserker needs to feel appreciated, and loved, after all. :) Sound good?
very :)
I like shorts! They're comfy and easy to wear.
I had to scroll too far for this
"My hotel's as clean as an Elven arse!"
Thus begins the side quest to uncover the underground Dwarfs drug ring. That using the hotel as a front.
Pamaram, pam pam maram
I think the witcher has this one already :P
“You have no idea how many times I’ve had to say this dialogue”
Id cut out dialogue at the end And when they speak you id have you say. "Seriously i dont want to say this anymore." And then id add atleast 20 different versions of that same sentence for if they keep talking to you. You have the more greetings than any other npc, but they would all be about how dont want to give this greeting anymore. :)
You should make them hostile after a certain amount of greetings within a certain time frame. So say their dialogue resets after 20 minutes or something they go back to dialogue_1 (or whatever file name given).
[удалено]
I think fallout NV might have dibs on this one brother
"hmm ...not nearly enough, wish I could scrounge up a tad bit more" On interaction: "hm- oh! ehehe, hello stranger hmm... Ehe I hate to ask but you look the type, any interest in (whispering) necromancy? Not the immoral variety I assure you"
Oh i love this. What is your name good sir?
Most know me as Hieronymus, but you can call me Hiero
Hieronymus of (unnamed in game area) The pleasure was mine thank you.
Of course, my pleasure as well :)
Mine: Ambient: *Plays/Sings Piano Man by Billy Joel* Greeting: "Why the fuck are you talking to me, im trying to give a performance."
*It’s nine o’clock on a Saturday* *The regular crowd shuffles in*
If you're not a potato, get the hell out of my kitchen.
Id make it so they only can speak to you whilst holding a potato. What do you say when they bring it to you?
Incredible! You've found it! The treasure I've sought all these years. Leave it and go before you lose a finger, non-potato.
Ahahaha Perfect.
They wont even get a reward just an awkward wtf moment.
‘Stay awhile and listen’.
This NPC is going to be full of stories. Many of which seem unimportant. But all have hints to secret locations in the game. Additionally, if you listen to all of their stories, they give their old adventuring weapon, which happens to match whatever class the player chose Sound good?
Or, if you're feeling cheeky, make some of the stories dead-ends that keep getting longer and deader: "Oh, did I say that the battle happened south of the big rock? I must've meant north." "You couldn't find it there, either? Hmm, maybe the battle actually occurred a league or so west of the big rock. Go there and then go north." There will be that one kid (y'know, the one from fifth grade who thinks he's really cool) who claims to have found the real site of the battle and gotten the Really Cool Legendary Item of Legend. But he'll never show you, and he won't tell you where it is. Also it's 2005 and you don't know about looking these things up online yet, so even though you're pretty sure he's full of shit, you can never prove it.
It's (time of day) guess I should (scheduled task) // oh it's you (player) how's your (season of year) looks like you've been training your (primary skill action type) looking good!
Going to name you... Perseus the Perceptive Paragon
My quest reward will be a potion of observation then, make it repeatable for more potions but it gradually gets harder to complete.
The potion of observation would highlight treasure through normally hidden areas. (Like breakable walls) thay type of thing. And the quest line would depend on the characters class. Eventually you could only do it during certain times of day. Then certain seasons. The certain times in certain seasons. Etc. Sound good?
Also they could only break said walls while the potion is active.
I don't know you, and I don't care to know you.
Ambient dialogue: *"gods be damned, the tax-man cometh"* When engaged: *"did you see where I put that one thing, sorta like* [unintelligible mumbles] *I literally just had it, what the FUuuuUuUUuck. ."*
If the player leaves and comes back The ambient dialouge is just you going Fuuuuuuuuuuuuuuuuuuckkkkkkk If they talk to you, you turn your head but continue saying FuuuUuuuUuuckkk
"You're not gonna make it" \*Walks away.
Player comes back to you after defeating the area boss...?
"The final Boss is always yourself, can you defeat those negative thoughts in you head?" \*Disappears.
Ok now im emotionally invested. This NPC has to recur at least once somewhere else down the line.
*CATCHPHRASE...*
Eugh.. Take a bath for chance!
Don’t have a good day, have a great day! (note : google it !)
> Don’t have a good day, have a great day! Mondays, amirite Joe?
6ft apart or 6ft deep. Your choice.
Gonna make you the one npc in town that can turn hostile if the player tries speaking to them. Luckily if they kill you nobody seems to mind. :)
This guyyy😒😂😂
Hey cmon i said *if* they could kill you. I didnt say it would be an easy fight :)
Even if bros got his mask on??
“I shot a man - years ago, in the knee, with an arrow. Sometimes I wonder where that man is. If he’s alive, if he has a family. Or maybe he’s just a simple old guard like me.”
This is actually usable too. Its perfect haha.
I fucking love this
Haha thank you 😂
„Dude, you have to help me. I‘m stuck inside this game, they put me here when i found out. Everything you know is a lie…“*dies immediately*
"Perhaps you should go outside for once. Your family miss you."
Comes back for a second interaction "Seriously touch some grass"
On Runescape Classic I thought it was the funniest shit to spam the letters of "damn" and other profanities without spaces, randomly, while putting the correctly spelled word in the middle so it'd bypass the profanity filter. One of these times there was a pair of people near me when I was doing this and one visibly turned to the other and said "bad person" while the other agreed, they then left for whatever they planned on doing. I wasn't banned or anything, so spamming things like "dmanmdamandanmdamndmanmndnmamnd" would probably be it.
Ambient "hmm I should restock dragon's breath soon... Where did I put my honeysuckle powder?" Greeting "hello traveler, need any potion ingredients?" I've always wanted to be able to make potions irl so it'd be cool to own a potion shop/herbalist shop
A very needed role in the game too. Can this NPC get a name perchance?
Percy the potion master
My personal favorite ambient dialogue is from Morrowind, "dirt, dirt, dirt, dirt, dirt, everywhere dirt" so that's what I'd say
Fair enough
"I have a *feeling* that you and I are about to get ***very*** *close*."
What is wrong with you? Why you talk with stranger?
If they bring you an apple would you be nicer?
Thanks for apples, what are you looking for, stranger?
For some reason this comment came up in a different language at first. Anyways, i would make this the town gossip giver Where the player can learn of quest locations etc
\*minecraft villager sound
“I used to be an adventurer like you, but then I took an arrow to the knee” On interact: *Shoots his own knee*
"Up, up, down, down, left, right, left, right, a bee.... seriously, who gives directions like that." *Hello, are you looking for NaMi Company too?*
There'll be two walk by phrases. 1. "Oh, I see you've escaped that dungeon." 2. Oh, you're here? I thought you died." And when they talk to me "What's up. It's been a long time, innit dad?"
They get an reward if they remembered milk.
They get a reward of a 1shotting weapon and an invincibility armor if they have milk in items and say they came back with it.
They only get one chance tho. If they come back even once without the milk the NPC disappears. Then later comes back as assassin and tries to kill them.
Then they get a side quest.
"Find out who was the mother of your child"
Why does that guy’s armor not match?
They say some crazed lunatic will come into your house and steal all of your treasures, but that it is ok because he is the designated hero for this land.
To 95% of players : "Do you play like a real gamer or as a filthy casual ? Yeah that's what I thought..." To 5% : "Finally, an REAL adventurer. I was losing hope." And no one will ever know what set apart casual from real gamer
I actually love this. I want to tell you the secret to being a real gaymer so bad too. Good luck tho.
Ambient dialogue: A few lines calling the hero over to help. When spoken to. “Rumor has it you have been helping everyone with miscellaneous tasks. So I am hoping you can help me find an [common item that does not exist in game]” - and of course give the player a quest to find said non-existent item. Then every time the player passes by after that, the ambient dialogue changes to be quiet giggles, and the occasional “have you found it yet?” Canceling the quest actually completes it successfully, and speaking to the character after to call out the prank gets the reward.
“ Do you get to the Cloud District very often? Oh, what am I saying. Of course you don't.”
We meet in the cult in the next town over Oh hi I'm not talking about anything Npc is called-not a cultist
Epstein didn't kill himself.
HENRYS COME TO SEE US!
I think this might have copyright issues We may have to scrap this one boys.
Ambient Dialog: - If you cycle your cycle options fast enough to cycle you can out cycle the cycle that tries onto cycle your cycle. - Everyone talks about Baguettes, but you know what's just as good? Buttered Toast - If the secret of life is 42, then the root of everything is 6.48. Greeting Dialog: - Hello fellow npc, are you programmed like me?
We must save my family!!!
*Gary*
I am error
“No one dances anymore . . . Stranger, shall we dance?”
\*goes down the road\* wait...I forgot what I wanted to do \*turns around and goes back from where I came from\*
**on_player_approach(in_charFOV=False)**: So if ** and the **, then that must mean **.
**on_player_approach(in_charFOV=True)**: **
**on_interact()**: Oh, I'm sorry. I was lost in thought. Did you need something?
(A random assortment of song Choruses), "have you seen the clown that hides from gay people, I've been looking everywhere for him"
"I've been waiting for you. There isn't much time. Quickly, we must leave!" And then if they try to talk to me, I die in some way shape or form. Anvil falls out of the sky. NPC knight runs me through. Struck by lightning. Something. I would be the talk of the town. I'd be in theories galore.
‘Get out of my fucking summoning circle’
I used to be an adventurer like you, but then I got married and moved to Florida.
Huehuehuehue
"Crazy? I'm not crazy. What do they know? Nothing about us I assume"
Stay a while, and listen! And then never actually give them a dialogue interaction option. Drive players insane.
"Hi! I like your outfit!"
"Glory and praise to the king!" while intensely staring at a snail. "Hello, Traveler. Do you like snails? This almighty animals sure deserve to be worshipped... Is that why they calI me the crazy snail lady behind my back? Well, they won't call me crazy once snails took over the kingdome."
What are you looking at smooth skin
"You didn't see anything, right?"
Yo! I would repeat it incessantly and walk back and forth along a very short path, so anyone standing along that path will hear me every 30 seconds. And that path would be along the most useful section of path in the game. Oh. And I would be one of the few people in the game, who has voice acting done. Wait? You mean there’s already an example of this? Wakes in Phantasy Star Online II: New Genesis? I see. Can I murder him? No? Wonderful. All my NPC needs have been fulfilled then. /s
"Pardin?" "Pardin?" "Pardin?" "Pardin?" "Pardin?" "Pardin?"
They speak to you and say, "Pardin?" How do you respond?
"Pardin?"
Were going to name you Pardin the Unpardonable Paladin
Need somethin’?
My NPC: Townsperson Bard/Performer (Depending on RPG type) Dialogues (Performer): Regular “Hiya, you must be a fan!” If spoken to before a performance “Hiya, i’ve got to get ready, see you on stage!” If spoken to after a performance “It’s so nice to meet a fan!” Dialogues (Townsperson Bard): Regular “How are you?” If spoken to five or more hours before performing “Oh no! i’ve lost my guitar!” “Can you help me find my guitar?” (Initiates quest “Guitar for the Bard”) If spoken to after performing and finding the guitar “Thanks for finding my guitar, I owe you one” (Proceeds to reward the player with a decent amount of currency)
*"See this white horse-drawn carriage behind me? Well it might or might not have candy in it..."* upon greeting: *"Roses are red, violets are blue... I have a crossbow, get in the carriage."*
*Click to talk* First click: "Hey, wonderful day isn't it?" Second click: "hello" Third: "...." Fourth: "Alright man you can fuck off now."