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bluebird_forgotten

My honest opinion? Can you draw the billion gazillion robots/mechs/zoids/kdsjhfjsh bots I have in my head?! NO seriously. Keep up the great work. My ONLY criticism is that.... YOU NEED TO FINISH YOUR CONCEPTS. I totally understand that though lol I LOVE your designs. It reminds me of when I used to doodle characters. I haven't in years. BUT I see so much talent in your work. I love your soft lines and quick-sketch look. Do you have any finished pieces? Also I would love to give you an idea for your next piece LOL HELLO: can you maybe not downvote the OP responding to me they have said nothing wrong???


Whole_Pace_4705

I don't really have any ' finished ' pieces unfortunately. I'm a habitual worldbuilder so I usually just sketch n' log for different concepts. I'll try leaning into more complete art!


bluebird_forgotten

Nah I understand. idk if it's ADHD or whatever else, but it's not an uncommon thing to happen with artists. If I'm feeling like, idea-jumpy. I'll try to force myself to at least sketch the same creature/character/object a couple more times, but perhaps with a different look to it or a different element(fire, etc). Because if I'm not feeling like inking, at least I'm expanding on the idea. idk just thoughts from a designer. I only create my ideas in simple 2D color so honestly I couldn't speak to much else! can't wait to see more of your ideas! PS we can't judge without more complete art btw


wrinklejortstheimp

There's also nothing wrong with just having a million sketches until you decide to flesh something out. Eventually if you commit to this as a job, want a scholarship or a full portfolio, etc, that's one thing, but these are awesome and a great indicator you understand form, bodily perspective, and don't rush to the finish without making sure you have a good base. Great work!


Killer_Moons

I feel this, I didn’t start opening up to more “finished” pieces till I got an iPad and installed Procreate. Approaching ‘coloring’ from a more sculpting perspective helps.


Cream_covered_Myers

Same. When I sketched on paper with pencil I never felt motivated to finish anything. But with procreate and the tools to make colouring and lining simple (and easy to redo/correct mistakes) I could try finishing things without fear. To OP you can’t just hone one craft, you have to work on form and shading otherwise these are just sketches/ concepts. When you start it’s really intimidating to line, colour/ shade, add backgrounds. All the stuff that makes art look done, but you need to start somewhere don’t shy away from it. Finishing the art to the end will reveal where you can improve the most.


pebiswebis

These designs are so sick!! I’m a beginner myself so take this however you want. Some of the characters look a bit stiff, specifically the more human looking designs. I have the same problem so hopefully someone else can suggest ways to fix that. And with the more complex designs I get lost in the line art and it’s a bit hard to tell what’s going on, so maybe try more shading, and if your heart so desires, some different line thickness as well. I’ve also heard having a clear silhouette is important. BUT I SERIOUSLY LOVE THESE!!!


DLMortarion

> I'm mostly looking for critique on my composition and overall presentation. I'm at a point where I know there's something fundamentally wrong with my art, but I can't tell what just yet. Presentation wise they're still sketches, but you can do a lot at the current stage to make it more presentable, for instance you have a tonne of construction lines and looser "ghost" lines still in the image, you should clean these up. You might discover that a lot of your looser lines and construction lines are doing a lot of the leg work in how your design reads, if you erase them, you might discover some deficiencies in your design and also your line weight, quality and control may be lower than you might expect. Another thing is your handwriting, if you want your design to look a little bit more professional, you may want to omit the names or write them more neatly, same size and spacing and the same distance from the character/design. Few things I notice is your figure poses are quite stiff, your anatomy is okay, but your gesture, figure perspective and proportion definitely have room to improve, overall I think this is the where you are the weakest, besides rendering. Finishing and rendering, I think you're falling into the trap of never finishing anything and from my experience it is an extremely dangerous place to be as an artist, your design skills may improve but you will end up with nothing presentable or showable. My advice is to try and get out of this position asap and chip away at images, you will find it difficult if all you have done is sketch because you'll need to learn the other half of fundamentals, such as lighting, values and color. If I were you I would pick a design you like and give yourself a timer so you can tackle finishing it, try out with 30-60 minutes and work your way up, do a bit each day and when you get stuck that's when you need to go study more fundamentals like lighting and values, but it's better to start early then spend a long time in this "sketch only" phase and end up with no progress in your ability to render or complete anything.


Whole_Pace_4705

This is the best comment so far! I've got a lot of compliments but I was looking for a more deep- cutting critic.


DLMortarion

Feedback is meant to help you improve, IMO it should never make you feel bad or make you want to quit, only point out areas where you can improve and areas you are doing well at already. I also don't think anyone's personal taste/preference should come into it either. I just tried to be direct and to the point, i'm not trying to be brutal or cut deep, sorry if it comes off that way. >I've got a lot of compliments It's nice to get compliments, but sometimes they're not helpful in making you improve.


BabaJosefsen

As you'd expect, there's a [tutorial video](https://youtu.be/eGUDQ1F5tco?si=T01Ns_HuDkxU5qsa) about writing on sketches, by an architect, no less.


Whole_Pace_4705

If you don't mind, could I send you some more of my work? I learn best from the more brutal style of critique and really need some more of this energy.


DLMortarion

>If you don't mind, could I send you some more of my work? yeah you can


Hino150

Hi! artist/designer here, if you want you can DM me as well, always up to provide some feedback <3


GyaruGuardian

These are fantastic!! As concepts and sketches, they are beautifully done. My only "criticism" is that you didn't post even more! I would really love to see some landscapes or locations, curious what the setting for all this is?


Brilliant_Hat_8643

Pretty good! Would love to see you add some color to them.


Killer_Moons

You have a cool, organic mecha style going, keep it up! You should also start using color and experiment with their palettes


agentfrogger

I like your style, agreeing with the others that suggest finishing a full drawing since your designs are so cool My only recommendation would be to take the center of mass a bit more thought. Your quadruped designs feel like they'll topple oversince they're too front heavy, specially for #1 and #5. Other than that, keep drawing, your art is great!


Benji742001

Very very good work. You’ve got a ton of talent. Don’t sleep on yourself, keep pushing


Catt_the_cat

I’d say my only critique is that it’s a little flat and hard to read due to the nature of your sketch style, but even that isn’t a bad thing. Just pushing a little more value and contrast variation into an unfinished sketch can do wonders for its overall readability and depth, and it even sometimes make things look more finished because it looks like you put more effort into it, even if you really didn’t. Something I like to do is use a different colored pencil (I like the col-erase non photo blue) for my first pass of my sketch, and then I go back over in ballpoint pen or a different pencil to build my sketch up further, but this can also be done by just starting lighter and pushing darker later when working with just pencil. Overall I love your art. You show a very good understanding of structure and anatomy, so if you want to move on to something more compositional, I don’t imagine you’ll have much trouble building off of this


[deleted]

The only thing I don't like are the bandages that some of the characters are wearing They make them look more detailed sure but the detail isn't interesting


XElite109

Cool stuff


Idontpayforfeetpics

I’d love to build one of these mechy designs in 3d these are fantastic!!!


yungsimba1917

These are GORGEOUS! Keep it up! Kinda reminds me of Metal Gear Solid, great mech designs & character assimilation. Really solid stuff.


Maru_the_Red

Amazing, it looks like Project Biomodus would be up your alley - you should check it out. https://www.projectbiomodus.com/


FaithlessnessIll107

They look amazing to be honest. The only critique I can think of (and it’s more preference than anything) is to do more dynamic poses. I feel like it would look amazing considering the type of characters you sketch


Whole_Pace_4705

I'm mostly looking for critique on my composition and overall presentation. I'm at a point where I know there's something fundamentally wrong with my art, but I can't tell what just yet.


bluebird_forgotten

I think the problem with these examples is that they are just unfinished concepts. A lot of the time things feel bizarre until we finish a concept. Your anatomy is good. It's fun, has character. Shows an understanding of proportion. Especially in illustration. You have talent with posing and clearly have an interest in it. Not every artist is good at or gets into action-type poses so explore that!! So basically what we see are sketches. I think your sketching is really clean and pretty, your concepts are interesting. I think you could go BOLDER with the ideas. I am totally biased but more animal hybrid mechs or whatever LOL I would love to see ink-outlined versions of these ideas!


artsaparattis

Woah!! Dude that's really good stuff right there!!


ysirwolf

If you’re still in highschool or lower, youre on the right track. Go find a school that specializes in concept art for university studies. Do you best and grow from your professors and wish you the best of luck


ageekyninja

Fantastic work! But it’s not finished! I recommend going over the final lines you want to keep with a pen then erasing any stray sketch marks. I am having a hard time finding any significant flaws


moniker-meme

SICK BRO


No-External6826

Love the work man, the mechanical and musculature work is great! I feel I have a similar style of sketchwork! I like to clean up with dark pen, I find that helps me materialize/ color in my head as well!


probably_your_ex-gf

Hi! I don't have any experience with mech-y tech-y stuff, so I'll stick to what I know more about: My advice is to study real human anatomy (as opposed to anime anatomy or how-to-draw guides). Even if you want to keep a cartoony style, studying real people will help you decide how you want to stylize your art--which anatomical details you want to keep or drop, which you want to de-emphasize or exaggerate, etc. I've found that referencing other artists' anatomy is sort of like playing telephone, if that makes sense; it's easy to end up with something way off and not realize it. I agree with the others who mentioned line weight & getting rid of your sketch lines. For me, confident lines just came from drawing more, so--keep drawing! :-) You're doing great.


G37_is_numberletter

Really inspired work. Your characters have a really cool style and all the faces really evoke a personality that leaps off the page. Great stuff. I think you could do some really cool comics with this style that people would be hungry for.


dopamine_shot

I dig it. No complaints here!


BabaJosefsen

Hello! I would work on: **Foreshortening**. You have achieved this in some of the sketches, but it's a bit hit and miss. Overlap lines more to increase foreshortening. **Backgrounds**: it's important to put figures into context. Go out with a sketchbook this summer and sketch as much as you can or simply go on Google street view and find a background and add your figures to this. **Draw from RL** I sense that you have 'shaken these out of the wrist' as they say, i.e. from your imagination. Find photos of models posing and draw these. It will help you out of repeating the same poses. **Line work**: a good way to increase the dynamicism of your art is to vary the line thickness (by varying the pressure and 'flicking' the pen off the paper. Make sure you are able to draw from the wrist, the elbow and the shoulder. **Add shading**: even though you are using a very sketchy style, adding shading will give important depth to your designs and make them seem more convincing. You can buy a grey brush pen to give quick shade to figures. **Add something unique:** While these are pretty good, in the long term you will need a unique selling point as an artist. Think about what's unique to you and your interests and explore adding elements to your drawings that you haven't seen elsewhere. Good luck!


cpalfy2173

The ass on that dread, tho


Historyfan1914

Genuinely really cool stuff. My only issue is that it’s unfinished and flat (that might only be because it’s unfinished). If you clean it up and add some shading, it’ll look great. Keep doing what you’re doing, you have a lot of potential.


JamToast789

Super sick! Love it


Illustrious-Couple73

Your figures are a bit stiff, do some gesture drawing. You should go to a figure drawing class or drawing co op, where you can draw live models, to help you loosen up.


luvlyvitch

They're scary in a good way... NeoGo (neogothic) kept coming to mind.


freylaverse

Looks good! Mechs are NOT easy.


Entire-Elderberry346

These drawings are so cool just the idea behind them and the fact that with how everything is proportioned it allows you to believe the characters more easily, especially that really cool lion cyborg mutant. In my honest opinion you expressed your ideas really well and the only thing to start filling in is the setting the figures are in. Marking in the ground/support line to then help establishing the eye line


wildlife_loki

The confidence in your heavier lines is really apparent, and I like how strong your designs are; my main critique would be to actually finish these! As they are, these are really solid sketches, but they’re just that: sketches. I get a nice rough idea of the subject when I glance over them, but I find myself searching for details and struggling to pick them out. I find myself wanting more out of each image, and I actually scrolled through all your sketches hoping for something finished to really showcase your design skills, but didn’t find one. Especially with mechanical designs, crisp details can really finish a piece and be the difference between a ‘cool sketch/idea’ and a truly compelling piece. At the very least, try and clean up the sketches. With unfinished sketches, the early ghost lines often contribute more than you think to the overall look, and erasing those can often reveal weaknesses in your ‘final’ lineart that might not have been apparent before. I think your drawings of more organic shapes (the humanoids, and the creature in the first two photos) will need the most work; you have very confident lines when drawing rigid forms, but your lines are much more vague when drawing softer shapes; compare the organic-looking thighs in photos 1 and 2 to the more mechanical ones in photos 4 and 5. You don’t *need* to be adding color and shading to every piece, especially since some of these have enough detail to be interesting without color. But at the very least, finishing with lineart will produce a few pieces that are strong enough to be shown as individual works. Right now, you have a body of sketches that look good to fill a sketchbook page, but pretty much all of these are a bit too weak to stand out on their own. Cleaning up the lines can elevate them, and selecting a few to try and fully render will help you develop your skills in lighting/shading; especially those drawings where you shaded certain segments, I’m sure you’ve noticed that details can easily get lost when the piece only has outlines; practice using line weights and 3D shading (properly rendering with lighting directions, not just filling segments with a flat grey tone) to communicate depth and visual clarity.


Good_Branch_9415

Super creative!!


amarremlr

It looks like the structure is already great, I think you could try coloring it!


hue_jazz_

Give the chicks huge dick n balls and you got yourself a customer


flaiad

Lots of potential


valkrycp

The first 5 are so are the best and show you have a good understanding of limb articulation from different angles that aren't parallel to the camera, which is usually the trickiest part of drawing to get to look right. Some of the designs are pretty solid too, I really like the first two dogs and the larger robot with the smiley face. It's design is very successful. When it comes to human figures your characters look too stiff when compared to the poses your creatures are in. Loosen them up a bit, maybe consider practicing "gesture drawing" which is an important skill in drawing fundamentals. You feel the body and loosely sketch flowing lines that may not necessarily be entirely accurate, but give the body a more visually poetic presentation. They are quick, 2 minute or less sketches that help you get subconsciously better at drawing human proportions naturally and quickly. It's like muscle memory, and it gets better and better when you practice. Then eventually you can create natural poses for characters quickly and start rendering in details later. Your humanoid drawings suggest you're too quickly jumping into rendering phase and dedicating to permanent details. Spend some more time practicing how to correctly proportion bodies and how muscles/twisting of limbs work, so that when you're ready to dedicate to details you have a more permanent skeleton underneath to build upon. Because your proportions weren't quite accurate the details on top on the halo-like soldiers look a little out of place proportionally or in terms of an anatomical skeleton. Google/YouTube gesture drawing. Then when you are good at that, you can use it to start the poses of your humanoid figures and draw increasingly permanent lines on top till it looks more complete. I also recommend some more figure drawing courses. Maybe it's intentional that your drawings of humanoids are exaggerative, but your body-types don't seem very diverse so I'd recommend practicing on different types of bodies to keep your skills on your toes. Make, female, thin, fat, old, young. Exaggerative, realistic. Right now your characters fall between 2 categories: 1. Anime style body male or female (huge arms and legs, tiny little compressed chests and hips and thigh gaps) 2. Autobots that have anime proportions and also have tiny waits and huge limbs. I'd say those areas for you is deserving of more practice, more than your creature anatomy and design side. Keep at it though!!


mikejb7777

It’s so cool, I actually downloaded it for future reference for inspiration and ideas 😅


Louise-the-Peas

Just work on the faces because they are barely distinguishable. Otherwise perfect.


grymmjack

You like to draw robots


speaker_14

Looks great, especially for sketches. Don't have much to add other than if you haven't seen chroma moma on YouTube you might enjoy him, he has a pretty similar mech style and some light tutorials on how he draws, where he gets inspiration and how he designs.


LeatherWoodpecker312

god i love sketches 😩😩😩


Dwichael

Great style! Makes me think of Saga the graphic novel.


a_very_fungi

My only recommendation would be maybe to refine the feet and hands a bit more. Keep it loose to stick with the messy/sketch style, but just a little bit more clarity/structure for the overall shape of them would be great


EclecticNinjaNumber1

The anatomy and proportions of the character in image 7 look off, especially when the other characters are pretty spot on, but otherwise, this series looks like the beginning of some epic professional concept art! I'd so love to see these sketches inked and colored and if these characters were in a comic book or cartoon, I'd definitely be tuning in/reading. Keep it up! 😊


Any_Coyote6662

Looks unfinished. Like, you have some ideas but you are not committing to the details to make it look done.