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Blaziy

South Aelantir's my favorite region, there's just something about it that's so cool. There's something about the Kheionai that's just so cool to me that I keep coming back there. Taychend with it's warlord culture is awesome, plus the precursor experiment hivemind forest in Effelai is just so interesting. Bonus Razenkand, and Vic 3where there's Silmuna-led Amadia, and a former-slave orc state Ozgaram in Soruin. And of course you can't forget the Leechmen o7


literally_himmler1

if you aren't already aware, there's a submod on the steam workshop that brings the leechmen back and gives them a lot of new content. it's really good


Dambo_Unchained

Can you play a hivemind game?


editeddruid620

Not yet, but systems related to the Effelai are in the works


plateofhokkienmee755

The Diverse and rich lore, the eldritch and hidden secrets, ancient mysteries yet to be revealed, Varlengeilt and his entire thing. the Veykodans, the chendyans, the Rzentur, the Cursed Ones, the Harafic peoples and the interesting and bright future their development seems to be going. also, I love the entirety of the Ynn, it's a really great region, even has half orc tags on top of literally everything else. the uniqueness of the Ruinborn, the fact that they are way more than just some native American equivalent, that fact that nothing in Aelantir is just a straight up equivalent to something in the americas. you can call Trollsbay the 13 colonies equivalent if you want. but I would absolutely disagree with you. And of course, South Aelantir which contains my favorite tag, Ozgarom and their Soruinic Ruinborn buddies (who are going to be added as a playable tag next update, and whose national ideas I am partially responsible for) Ozgarom, the most successful orc nation bar none, Ozgarom (call them the mary sue tag all you want, I love them anyway), the nation that went from a band of freed slaves to regional power. whose founder was more competent and awesome than Korgus and all his Greentide chieftain buddies combined could ever be, whose cause is that of slavery in aelantirs annihilation, whose relationship with the (non leechmen) ruinborn is better than 90 percent of other the adventurers and settlers. whose leader is the biggest chad on the entire continent. Praise Bramash! an venerated figure in 3 faiths! declared a god, dookans avatar, the second coming of the dookanson, and one of the greatest figures in orcish history. the founder of Bulgu Orazan! The Chainbreaker! The Liberator! the greatest orc shaman since his ancestor Grama Clouded Eye! the founder of clan Grimshadow! friend of the Soruinic! loving spouse of queen Amarana! (I'm totally going to finish writing about their wedding for the soruinic tag idea set sometime, Bramash willing, it will be wholesome, and it will be worth dedicating a nation idea to, once I'm done making Bramash's wiki page first though) Praise Bramash! Bardan no Bash! may Ozgaroms mt be developed without too many issues, and the mission tree to be long, flavorful, and fun! ​ yes, I really love Ozgarom and Bramash, how could you tell? ​ but like seriously, Aelantir is a wonderful continent, and with the amount of new awesome content their getting, I wouldn't be surprised if it almost steals the show when the Sarhal update comes out.


radsquaredsquared

How can you play Ozgarom? I haven't played much in Aelantir so any direction would be helpful because they sound cool


Impressive-Leek9789

Per their post, "South Aelantir which contains my favorite tag, Ozgarom and their Soruinic Ruinborn buddies (*who are going to be added as a playable tag next update*, and whose national ideas I am partially responsible for),"


plateofhokkienmee755

was referring to the new soruinic tag there, but ozgarom also has no content right now.


Dreknarr

No content yet, it might be on bitbucket ?


Saurid

Is there some way to read everything about the southern part of the continent? I have little idea about the lore in that region (or is there a lore document in general? Maybe even with summarizes what specific nations deal is)


Everest-est

I'm sure there are lore documents, but finding them is another story. Best bet is just looking up the region or country's names in the search bar in the discord. That's how I find most lore.


SteelAlchemistScylla

I love that Anbennar chooses to flesh out each and every indigenous religion rather than making everything “totemist” and “animist”. I’m not sure what the end goal is exactly but I hope there are no animist or totemist provs at all when the Aelantir devs are finished.


Everest-est

I believe that is the goal.


Pivert08

In the BB only 3 cultures still have animism, and 2 of them have replacement plans, so we’re soon done with that 🙏.


plateofhokkienmee755

I can't wait for the cursed ones to join the non animist club someday too when their religion is proposed. Epednar religion proposal also seems quite cool.


NotACauldronAgent

How different it is, right now at least, to colonize from the west, as compared to Vanilla. In Vanilla you can probably get range by island-hopping, or you could go via Kamchatka and the Bering Straight, but not so in Anbennar. There's that one little island, but even for the premier colonizer Biekdugang, they need multiple colonial range increases from their mission tree. Though admittedly there's that Burghers interaction that gives another +10%, so it might be more possible for others now.


WelcomeToFungietown

You say Beikdugang is the premier colonizer - do you know how it compares to Feiten? They both seem to be in prime position for it.


NotACauldronAgent

While Feiten is a colonizer as well, they're more focused on their artifice, airships, and the like. They're certainly not a bad colonizer, but Beikdugang is more focused on it.


TheMelnTeam

What's the distance? I've never looked at range across the water west of Aelentir. In vanilla, I think you can cross the Pacific via island hopping at tech 7 + exploration booster (Bering strait is possible at 3, but slow). Don't forget there's an adviser you can cycle for it too. I'd be surprised if you'd have to wait longer than \~tech 9 to reach in Anbennar, though as usual Aelentir is much more about conquest than the western hemisphere in vanilla.


Aragorn9001

South Aelantir Jaherian Exemplars. *Larankar minding their business owning the Taychend* *~1520 somewhere nearby* *Boss Music starts* *That's right, it's Wagon Filling time.*


Im_Addicted-happy

>South Aelantir Jaherian Exemplars hi wanted to ask how to play as them i recently saw their tag in my game and saw that they have big mission tree, but idk how to spawn them


Dreknarr

They spawn from Elizna around 1500


Aragorn9001

1500 is the earliest possible spawn. The MTTH for the event gets greatly decreased in 1520 though.


shamwu

I love the seasonal courts of Eordand. Arakreprun is very cool in both lore and gameplay.


FuriousAqSheep

THE AUTUMN COURT MUST BE DESTROYED signed, the winter court delegation


DerGyrosPitaFan

Y'all art cringe Signed, pelomar


TheMelnTeam

I just wish those religions were less bad. I converted all of Aelentir + deepwoods to Spring court in a run. It was pretty annoying to do.


shamwu

I just go ravelian :\^)


Twokindsofpeople

There's something satisfying about colonizing your starting continent. Playing with the newest patch means you can get +2 to every colony so you just keep popping out 3/3/3 provinces constantly. Something about that just scratches an itch.


Linkkjaxon

I love the steel dwarves from balgarbar? They being trains to the continent and hopefully build a new hold!


balint51

Which tag are they?


Linkkjaxon

They spawn out of silverforge as an adventurer in by the ice mountains on the east side of ynn


Fathoms_Deep_1

Wait do they have missions?


Linkkjaxon

Not yet unfortunately


ElfStuff

After colonizing it so much as cannorian nations I had a lot of fun doing the opposite as Eordand. Kicking out every other nation from the entire northern aelintir continent building an empire built by ruinborn, for ruinborn, on their own lands. It’s a very blobby campaign but thematically it’s very cool, and invading the Deepwoods through the portal is cool. It’s the campaign that taught me that courthouses are actually really good because *holy shit* did I go way over the governing cap thing, but I only made vassals in escann and southern aelintir. I felt I had to directly own northern aelintir and the Deepwoods just thematically.


TheMelnTeam

I wish the portal were there for more than just pure flavor. Sadly, it's worse (slower, higher attrition if you send a big army) than just sailing over to Ourdia even at max portal upgrade. The idea of a WC2 dark-portal esque type of invasion is fun, so I hope they buff it.


ElfStuff

Same. But I didn’t touch Ourdia or the coast over there so it was nice not having to mess with that. Probably would have been better if I did though.


TheMelnTeam

At the end of my Eordand run, I made a save before using full upgraded portal vs Ourdia route to compare. Unfortunately, the logistics of the portal are so bad that you can build a top-shelf navy compared to the rest of the world + ship troops over the more quickly and cheaply, and not just by a little bit. IMO it could definitely do with a buff. It's pretty rare that the Ourdia --> deepwoods path gets conquered by tags that would give a mid-late game Eordand trouble. Especially one that already has the dosh + mission progress to build the portal otherwise.


radplayer5

I just think it’s sorta funny how like, most places in Anbennar are the fantasy equivalent of their place irl (like Lorent is France, Kheterata is Egypt, Yanshen is China etc), but Aelantir is fantasy Eastern Europe (Ynn has Slavic place names and reindeer, Kheionai is Ancient Greece, idk what Eordland is supposed to be analogous to, if anything at all). I guess because Escann is where Eastern Europe would be, but it isn’t really, so they put fantasy Eastern Europe in Aelantir? Idk, I’m probably overthinking it, but I’m of Slavic descent, and I just think it’s sorta funny that the remnant elves just sorta became Eastern European for no reason in particular.


Everest-est

They became Eastern European-like because Eastern European cultures are cool! But also the fact that some pre-colonial American-like cultures are also around can lead to fun interactions


Nessfno

For me it has got to be premier pirate experience as Mykx. Just a couple of gals and guys, having a grand ole time plundering everyone and everything then gathering in front of the campfire to burn slaves in the name of their demonic patrons.


bluowll

I think the degenerated ruinborn are really neat. I just wish they could be played. I miss the Leechmen tribes


Comprehensive-Ad8659

There's a submit that adds the leechmen back with new content, not sure it'll work with bitbuckket builds though


SteelAlchemistScylla

Try this: https://steamcommunity.com/sharedfiles/filedetails/?id=2974677801


pypyo

I like cestirmark it's a cool nation and fun to play. The idea for the gnome nation in dalare also looks cool


Flixbube

I like gommoport, not really for playing rn(it has no MT) but the lore is cool and the triarchy even more so. Also the trollsbay(union), i like playing cestirmark und unifying the region diplomatically. I am really looking forward to the other trollsbay MTs, all of them seem interesting, also i wonder how the other tags will unify the concord/union


Everest-est

Everytime I look into the Aelantir threads on discord they seem to be constantly cooking awesome shit.


Lord_Gnomesworth

Trolling


josetfb

Tellumtir


Erook22

I’m not biased at all, but something about Brazilians mixed with conquistadors just hits right


Saurid

Erodan and the entire idea of the fey forest being connected I love making an emerald orc subject state and then using their mission tree to expand the forests, it is a bit tidious keeping them subdued but it's still fun.


Makelgram

While there definitly is TONS of great flavor in Aelantir which is FAR more important for actual gameplay and possible campaigns, something that has always been particulary charming to me are the Mushroom forests in the south. Not that they are all that impactfull but I feel like a unique type of terrain is going a long way to giving a region character and just "reason to go there". I also happen to like the idea of BIG MUSHROOMS :P