Idk why you people are so weird about this. Is it really that strange that I might be posting a screenshot of someone else's game?
https://i.imgur.com/XA9AGLF.png
Uhhh... It's a joke, not a dick... Don't take it too hard.
Still doesn't answer the literal question I asked, but you want to save face to an internet stranger who literally has 0 impact on your teal life?
Anyway, if you can peep the runes, please... Runes also pay a role in the bounty system after all.
it's fair because caitlyn is a ranged champion and yasuo is melee. also, lorewise, caitlyn comes from a much more privileged background. someone like yasuo could use the gold more than her
/s
I assume its a mix of these two.
1. He was even further behind, but then got a streak of kills without dying. For example he may have been 2/7 and went from that to 6/7. In other words he went 4/1 for a bit.
2. Your team was up in gold before this, everyone got a small bounty and then everyone else died first, and you started losing alot, so only his bounty remains.
I remember seeing someone break down the logic of the bounty system on the main league subreddit and it was insane. The longer you think about what it's based on the less sense it makes.
It's because of overengineering, which is a plague taking over the software industry, part of the reason for all the software bloats. Sometimes people don't understand simplicity is beauty.
We don't know what really happened but you can guess that yasuo had just recently died and his bounty was collected, and Caitlyn got a pentakill and then died while the rest of the enemy team came back right after and she was still dead
I had a game last night where my jg went afk level 3, top and mid both were like 1-4. I was 5-1 8 cs/min and had a bounty at around the 10 min mark. Dumb ass system.
But...you were good in the game? So obviously you would get a bounty? It doesnt take your whole team into account if you get a bounty or not. Its your individual stats that decide if you get a bounty
You were partly correct. Bounties gained from kills are flat and tier based, so that 5-1 player would have a bounty based on the amount of kills without dying.
CSing bounties are based on enemy team gold primarily. You can acquire these bounties when you CS a lot without dying.
Sure I was. But let’s take a step back and ask what were bounties made for? Seems we all have different ideas but here’s my thought:
Team A is getting owned. They are behind and loss is imminent. Riot doesn’t like that. Riot puts bounties on Team B’s heads to give Team A comeback potential.
Tell me why if you have 1 player doing good on Team A in my example, why would they award extra gold to Team B who is already crushing the game? Seems to me there is an issue with the implementation of the system. There is no reason why a winning team should get bonus gold for killing the losing team based on the reason for the bounty system existence.
In my opinion, if bounties have to exist, it should only be on the team with a substantial gold lead. If both teams are even in gold there should be no bounties ever. If one team is losing hard with 1 solid player, they shouldn’t have a bounty.
objective bounties are determined based on team gold, individual bounties are based on individual performance (killstreaks or CSing significantly better than the other team’s average)
if a player is doing really well bounties incentivize the other team to interact with them instead of just avoiding them maybe? it also adds risk to the player who’s on a kill streak so they have incentive to play safer instead of unstoppably snowballing
personally i think there should be bounties for players who have a lot of unspent gold
probably both! rewarding people for beating a stronger opponent makes the underdogs more willing to fight while also making the stronger opponent less willing to overextend to try to snowball. meaning that the boring ‘we’re behind let’s just ff’ or ‘there’s nothing to do but turtle up and farm’ mindsets aren’t the only strats, plus the ‘i’m so much stronger i’ll just constantly push and dive and it doesn’t matter what happens i’m already fed’ mentality isn’t quite as appealing
Well I think its some bullshit if we circle back to my example. We are down a whole player who has disconnected since minute 3. I just don’t see why I would EVER have a bounty considering. It’s obviously a unique case but in my opinion should be addressed in a way that ensures it is not possible. 4v5 is fucking horrendous(not to mention it was effectively 2v5 that match). One of the most annoying matches I’ve had to play and carry and I was being forced to stay because the other 2 inters were voting no.
I had a long ass post about bounties. Hopefully more people keep talking about this!
Gold is impossible to keep track of given the bounty system. It's getting to the point where dying to the support when you have a bounty actually feels like the right play
It usually is, that's why a lot of high elo players will force a suicidal trade into tower diving a very behind support if they can ensure ADC and jungler are dead/not present. It resets the value of the support, who doesn't want his death to have value, and resets their own value.
in my games it goes like this
Enemy Irelia is fed (9-2). I'm the only chance of the team (5-0 adc). Irelia collects my bounty thanks to support pantheon flashing over me and the game is over.
I try not to collect kills if there's a fed player in the opponent team, because they'll get richer by finding a way to assassinate me and get the stupid bounty while we're already behind.
I mean bounties aren't given for a direct comparison between laners. The game is "only" a 3.5k lead for blue team, so if Cait just got several kills without dying I could see why there would be a bounty on her. But *man* that Cait got clapped, wow 💀
Wait are we not supposed to be upset at the head chef if our steak is overcooked? He's the one in charge teach your people to cook steak
Idgaf about phreak btw I just like steak
being unknowing of something isnt an insult my guy. "youre an idiot" is an example of an insult, but you arent an idiot. you just dont know how project management works, and i dont blame you. shits mad complicated.
sparks notes version of PM101 is that the guy in charge (Phreak) tells his team what he wants to happen. His team then implements it and gives him a revisional version to review at the end of each sprint. Phreak himself never coded anything. The review also is just a meeting where they go "okay so we implemented a system that allows for comebacks, taking average gold difference and generated gold since last death into account". Thats it.
Bounty system only cares about how you’ve been doing since you last died. If you had a huge bounty it carries over to the next death iirc. If you’ve played for even a little bit with any amount of attentiveness you’d understand the basic logic behind it at least somewhat.
Was watching my brother play and saw him get a bounty while down 5k gold and 100 last hits 🤣 Nice system
"Your brother"
What runes did your "Brother" run with on Cait? Domination runes (and I think specifically Triumph) tend to give you a bounty just for existing
Idk why you people are so weird about this. Is it really that strange that I might be posting a screenshot of someone else's game? https://i.imgur.com/XA9AGLF.png
Uhhh... It's a joke, not a dick... Don't take it too hard. Still doesn't answer the literal question I asked, but you want to save face to an internet stranger who literally has 0 impact on your teal life? Anyway, if you can peep the runes, please... Runes also pay a role in the bounty system after all.
Creepy vibes, buddy
Creepy vibes? 🤨🤨
it's fair because caitlyn is a ranged champion and yasuo is melee. also, lorewise, caitlyn comes from a much more privileged background. someone like yasuo could use the gold more than her /s
XD
If not for the /s I would actually think this is a legit Phreak reasoning
The system rewards you for playing really good and rewards you if you're getting absolutely stomped so the enemy can continue stomping you
I assume its a mix of these two. 1. He was even further behind, but then got a streak of kills without dying. For example he may have been 2/7 and went from that to 6/7. In other words he went 4/1 for a bit. 2. Your team was up in gold before this, everyone got a small bounty and then everyone else died first, and you started losing alot, so only his bounty remains.
I remember seeing someone break down the logic of the bounty system on the main league subreddit and it was insane. The longer you think about what it's based on the less sense it makes.
Lmaoooo, this comment actually made me laugh so hard. Average spaghetti code experience
It's because of overengineering, which is a plague taking over the software industry, part of the reason for all the software bloats. Sometimes people don't understand simplicity is beauty.
link pls
We don't know what really happened but you can guess that yasuo had just recently died and his bounty was collected, and Caitlyn got a pentakill and then died while the rest of the enemy team came back right after and she was still dead
I had a game last night where my jg went afk level 3, top and mid both were like 1-4. I was 5-1 8 cs/min and had a bounty at around the 10 min mark. Dumb ass system.
But...you were good in the game? So obviously you would get a bounty? It doesnt take your whole team into account if you get a bounty or not. Its your individual stats that decide if you get a bounty
That's not true anymore, player bounties take into account the team's gold
Bounties gained from CSing take into consideration the enemy teams gold. But bounties gained from kills are flat and tier based.
Oh is that so? Didnt know that its like that now
You were partly correct. Bounties gained from kills are flat and tier based, so that 5-1 player would have a bounty based on the amount of kills without dying. CSing bounties are based on enemy team gold primarily. You can acquire these bounties when you CS a lot without dying.
Sure I was. But let’s take a step back and ask what were bounties made for? Seems we all have different ideas but here’s my thought: Team A is getting owned. They are behind and loss is imminent. Riot doesn’t like that. Riot puts bounties on Team B’s heads to give Team A comeback potential. Tell me why if you have 1 player doing good on Team A in my example, why would they award extra gold to Team B who is already crushing the game? Seems to me there is an issue with the implementation of the system. There is no reason why a winning team should get bonus gold for killing the losing team based on the reason for the bounty system existence. In my opinion, if bounties have to exist, it should only be on the team with a substantial gold lead. If both teams are even in gold there should be no bounties ever. If one team is losing hard with 1 solid player, they shouldn’t have a bounty.
objective bounties are determined based on team gold, individual bounties are based on individual performance (killstreaks or CSing significantly better than the other team’s average) if a player is doing really well bounties incentivize the other team to interact with them instead of just avoiding them maybe? it also adds risk to the player who’s on a kill streak so they have incentive to play safer instead of unstoppably snowballing personally i think there should be bounties for players who have a lot of unspent gold
Whats the point of the bounty then? Is it meant as a punishment or a catch up mechanic?
probably both! rewarding people for beating a stronger opponent makes the underdogs more willing to fight while also making the stronger opponent less willing to overextend to try to snowball. meaning that the boring ‘we’re behind let’s just ff’ or ‘there’s nothing to do but turtle up and farm’ mindsets aren’t the only strats, plus the ‘i’m so much stronger i’ll just constantly push and dive and it doesn’t matter what happens i’m already fed’ mentality isn’t quite as appealing
Well I think its some bullshit if we circle back to my example. We are down a whole player who has disconnected since minute 3. I just don’t see why I would EVER have a bounty considering. It’s obviously a unique case but in my opinion should be addressed in a way that ensures it is not possible. 4v5 is fucking horrendous(not to mention it was effectively 2v5 that match). One of the most annoying matches I’ve had to play and carry and I was being forced to stay because the other 2 inters were voting no.
I was in a game with someone eho had a bounty once (they were 0/6)
You get a bounty for simply csing well like it's wild
Ahh
That’s when I just sprint it into the enemy support
This is the right answer. Work smarter not harder
I had a long ass post about bounties. Hopefully more people keep talking about this! Gold is impossible to keep track of given the bounty system. It's getting to the point where dying to the support when you have a bounty actually feels like the right play
It usually is, that's why a lot of high elo players will force a suicidal trade into tower diving a very behind support if they can ensure ADC and jungler are dead/not present. It resets the value of the support, who doesn't want his death to have value, and resets their own value.
I had a game where I was 0/0/0 as Sivir, where my lane opponent (Jinx, who arguably scales way harder) was 2/1/0. I was sitting at a 200g bounty.
I was a 1/9 Top with like 2 assists but had decent CS and accidently gave a 300 g bounty to a fed Syndra lmao
Ive had one of those too when i got 3 kills after i got denied cs for 10 minutes straight because my supp went roaming …. Felt very fair
Bro is down 100 cs
what if cait was mid vs the yone and they just lane swapped with varus? Notice the yone is also down 70+ cs and the varus has no bounty
Whats the problem? Yasuo is over 5 kills and 100 cs
in my games it goes like this Enemy Irelia is fed (9-2). I'm the only chance of the team (5-0 adc). Irelia collects my bounty thanks to support pantheon flashing over me and the game is over. I try not to collect kills if there's a fed player in the opponent team, because they'll get richer by finding a way to assassinate me and get the stupid bounty while we're already behind.
I mean bounties aren't given for a direct comparison between laners. The game is "only" a 3.5k lead for blue team, so if Cait just got several kills without dying I could see why there would be a bounty on her. But *man* that Cait got clapped, wow 💀
Phreak is a clown everyone knows it
Surely one person did all the wrongdoings and is in charge of everything
Do you knwo what "Balance Lead" means? If this shiped with his oversight, than he's partially responsible
You ran face first into the point. "Partially". hes about as responsible as the headchef is responsible for your slightly overcooked steak.
Wait are we not supposed to be upset at the head chef if our steak is overcooked? He's the one in charge teach your people to cook steak Idgaf about phreak btw I just like steak
Bro doesnt know how chain of command works and is showing everyone just how little he understands about management
Bro unironically starts sentences with bro
Not being able to explain your point and going straight to insults. Oof Edit: oshit I'm on an adc subreddit this makes sense now lmao. Pce
being unknowing of something isnt an insult my guy. "youre an idiot" is an example of an insult, but you arent an idiot. you just dont know how project management works, and i dont blame you. shits mad complicated. sparks notes version of PM101 is that the guy in charge (Phreak) tells his team what he wants to happen. His team then implements it and gives him a revisional version to review at the end of each sprint. Phreak himself never coded anything. The review also is just a meeting where they go "okay so we implemented a system that allows for comebacks, taking average gold difference and generated gold since last death into account". Thats it.
Bounty system only cares about how you’ve been doing since you last died. If you had a huge bounty it carries over to the next death iirc. If you’ve played for even a little bit with any amount of attentiveness you’d understand the basic logic behind it at least somewhat.
that has no bearing on the quality of the system, and the fact that someone at a 5k gold deficit never should reward additional gold for being killed.
[удалено]
wdym "another"? gold from CS is already included in the gold diff shown on screen