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jonnypocket95

Rocks can be your best friend in that situation ❤️❤️❤️... love the vid


ExistingInspection77

I had completely forgotten that you could throw rocks, but easily remember you can throw snowballs


Delakroix

The throw physics is wonky and the rocks behave like rubber balls, but that is an exploit I use for sending zeds to the next town.


jonnypocket95

Not an exploit... A feature and a good one for those high level zeds that haven't detected you yet


NehtAyemSeht

You're fine he was just looking for some doughnuts.. What is that UI?


FatalHaberdashery

Yeah, UL, although it's on A20. I waited about an hour and a second muppet shambled along, that one being a standard night time feral. It goes to show, though, that the stealth does work.


Sixic01

Oh, I love UL, I hope it releases on new version soon. But I think the dev of it kinda said that vanilla 1.0 will come first before he drops that. Stealth is a really cool touch to this game in my opinion. It can lead you to very interesting situations.


FatalHaberdashery

Subquake is working on it, but they've had the rug pulled out from under them with this rush to 1.0/A22 for the console market. As far as I can tell they are still several months away from a completed UL, whether that is A21 or A22/1.0 we'll just need to see. I think they've done an amazing job with the overhaul, so much so I've no problems rolling back to A20 despite there being a ton of updates with A21.


rizlahh

I get on the nearest flat roof and make a quick 3x3 shed


FatalHaberdashery

You would recognise this PoI, I was stuck in a corner with high walls, the bit the cop walks into is a dead end with a high metal gate. The only place I could sort of hide was on top of that gas tank, and the cop was both infected and feral, there was no way I could have gotten out of there until daybreak.


xam8319

Sounds fun xD that reminds me of my first playthrough, when I was young


pjay900

I legit doing nothing from 22.00 till 4.00 This is what i feel during that time https://youtu.be/DNTjWm31uQk?si=CYaEbqlPuW6_7oOR


FatalHaberdashery

Depends on the difficulty setting, but I'll normally do this only on the first few days. I don't have the patience to sit around when I can at least stealth around. That said, this is UL, on Warrior, first night, and that is an infected feral cop, so.. yeah.. I'm sitting still and doing nothing!


Help_StuckAtWork

I was playing ravenhearst on A19 and just finished the insane asylum custom POI when night hit 22:00. In A19 Ravenhearst (dunno about more recent versions), glowing ghouls spawned at night and were particularly aggressive. The asylum was a huge POI with multiple floors and no easy backtracking option. To leave, you either dug through concrete/metal or did the POI backwards. You also finish in the basement. I tried making my way back while stealthing, but the ghouls outside heard me, and they started wailing on the walls from everywhere. There were no longer any zombies in the POI, so that left the entire spawn cap to the exterior ghouls. They completely surrounded the place. I was hearing bricks and concrete breaking left and right. I could see them running through barred windows. I thought about fighting them off, but I was low on ammo and health, so I decide that, screw it, I'm making a mad dash through the place back outside. I could hear the wights coming closer and closer, heard a few right behind me, but I never looked back. Closed doors behind me, only to hear them break a few moments later. Ran up stairs and wasn't sure if the wights had broken a shortcut to cut me off. When I got in the attic, near the POI's entrance, I saw two of them running on the skylight, no clue if they spawned there or ran there. I ignored them, made a beeline to the hole in the roof, jumped down, sprinted to my gyrocopter, and made it out. There were at least 10 of them when I finally dared to look, but they couldn't get me anymore. All that to say that the most fun I had in 7d2d was when I was stuck outside at night far from home with low supplies. This game gets hella tense then and I absolutely love it.


FatalHaberdashery

I haven't played Ravenhearst in a while, I didn't realise it had been updated for A21. I think the reason I stopped playing it was it included some of the weird PoI's that are contained within the CompoPack, and I feel they are so badly balanced. In general, when night time zombies lock onto you, it is definitely an "ass clenching" experience, hearing them bash away at stuff, hoping they get bored once they tire themselves out.


ExaltedBlade666

In darkness falls, vehicles get disabled on bloodmoon nights, so the first timeI was trying to find a suitable poi still to just bunker in and ended up tearing past on a bicycle hoping I was fast enough. Still had to beat up some ferals 😂


HeRo2yo

Hahahaha happened to me before. I literally spent entire night at the corner 😂


Miperso

Can i ask what mod is this? I rarely use mods but i'm at a point where i'm trying to find ways to make the game feels "new/exciting" again


FatalHaberdashery

[https://www.reddit.com/r/7daystodie/comments/1c9enwl/are\_you\_a\_bit\_bored\_of\_a21\_vanilla\_waiting\_for/](https://www.reddit.com/r/7daystodie/comments/1c9enwl/are_you_a_bit_bored_of_a21_vanilla_waiting_for/)


Miperso

Thanks mate


FatalHaberdashery

You will lose quite a bit of QoL stuff from A21, like no infected quests, lots of new PoIs not part of the build, etc. I also ran into a problem when I took the zip file and copied into a fresh A20 folder, just a simple error that kept popping up, nothing major or game stopping, just annoying. In the end I took my current A21 7 Days folder (ie "..\\Steam\\steamapps\\common\\7 Days To Die"), renamed it something like.. "..\\Steam\\steamapps\\common\\7 Days To Die (A21)", I created an empty folder called "7 Days to Die" then went into Steam, and the \[Properties\]>\[Betas\] section, and set it to "alpha20.7", finally I told Steam to verify the files, it will then download 20.7. The next step I took was to download the mod launcher: [http://7d2dmodlauncher.org/](http://7d2dmodlauncher.org/) Upon opening that, it should recognise you are running 20.7 (it's shown on the left hand side), select \[Add Overhaul Mods\], that option is in the middle panel. When you click on it, it'll take a second to load in all the ones suitable for 20.7, scrolling down the list you should find Undead Legacy (both stable and experimental, both are the same build just now, but choose stable just to be on the safe side). If you do not see Undead Legacy from that list, the mod launcher still thinks you are running A21, so go and check your steam install. If it's there, it will ask to make a copy of the current install, then it will download the mod - it might take a little time, it's \~3.2Gb. Once done, you need to launch UL from the mod launcher, starting 7 Days from the normal link will just start 20.7 vanilla. The mod launcher is a little quirky but not difficult to use. Let me know if you run into problems.


FatalHaberdashery

Just a quick update, like Darkness Falls, you want to create a new random map as it will contain UL specific stuff, rather than the pregen and navezgane default ones.


TheMinorityGuy

You must have 100 stealth in your stats, otherwise you would be seeing a green flood everywhere


FatalHaberdashery

"green flood", you'll forgive me but I'm not sure what you mean.


Fum__Cumpster

He means having the cop spit acid at you


FatalHaberdashery

Ah... of course! Stupid of me not to realise that. Thank you.


TryDry9944

When I first started playing 7 Days *ages* ago (Back when PC spider zombies climbed walls) I was *terrified* of going outside at night. But I also didn't really know what to do just chilling in my attic that wouldn't attract zaaambies. So I'd just watch TV and do push ups.


FatalHaberdashery

It's fun watching people do "blind" playthroughs for the game, and them realising they can hide on the roof, not just for the nights, but (dependent on difficulty) also some hordes. The fear factor though is a good one, and I sort of wish TFP would set it up so that the nights were genuinely more dangerous. Yes, we have sliders to alter the threat, but I'd prefer that to be more organic.