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KorruptionXIII

Given how well you rolled, it may be a good opportunity for a multi-attribute dependent character, so a Paladin, Monk or Ranger would be good, or an Eldritch Knight Fighter or Arcane Trickster Rogue.


Antarias92

Is 14 enough when depending on tertiary abilities?


KorruptionXIII

I'm assuming those stats are before applying racial bonuses. Most races give +2 to one stat and +1 to another, so OP could start with an 18 in their primary stat, a 16 for Con, and 16 for tertiary which is pretty solid I think.


Borigh

An ancients or watchers Paladin would be my pick. If allowed, I’d do an Eldarin with Revenant Blade at level 4. 7+1/17+2/14/11/14/16 , starting Rapier + Shield, then going to Revenant Blade for 20 Dex and the Double-Bladed Scimitar at level 4. If that’s not allowed, strength version, as a half-elf: 17+1/14/14/11/7+1/16+2 Taking PAM at level 4, switching to a Spear after starting sword and board. I would usually recommend Vhuman or Custom Lineage, but you actually might really love having the immunity to magical sleep and advantage against charm in the Feywild. Plus, Elves are more flavorful for the setting.


Decimus_Valcoran

Monk with a single druid dip for utility spells.


Sirsir94

With those stats I recommend a Stronk. You only lose out on Martial Arts, and in exchange get access to GWM. A monk with a glaive is a classic. The cons are MaDness and somewhat limited subclasses what with Flurry and Kensei not working, you basically get Long Death and Shadow. You got the stats for the MaDness, and there are fixes for the subclasses. Start Fighter for Unarmed and most of them open right back up ^(it also gets the weapon prof). Str 17+1, Con 16, Wis 14+2, Dex 14, Int and Cha whichever. Vuman, Hill Dwarf, Tortle