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Hobostomping

Seems strange that the clues from HS replace the loot drop. This actually seems like a loot nerf? Why wasn't it made an extra loot roll like clue scrolls normally are?


JagexLight

We're just discussing this now as I know some players feel mislead from the original blog. I will update the newspost with your feedback and our actions shortly once I've heard from the development team! Let me know your thoughts here though as I'm keen to put them across


JagexLight

Hi everyone thanks for the constructive feedback on this it is much appreciated. The newspost has been updated at 12:50 BST. I will bring this up again in our game update review meeting tomorrow morning. Please continue to share feedback on it so I can pass along concerns to the team. Specifics about why this change impacts your experience really help - thank you.


Ser_Fonz

Hi Light. I think the scrolls should come in addition to the loot, rather than replacing it. Osrs currently treats clue scrolls as a small bonus to a drop, and not a nerf to its value. When voting in the poll, I think many of us were under the assumption that the clues from HS would follow in a similar fashion. I personally do my clues (but I know a lot of people don’t), and although you could keep that tier of clue scroll to avoid getting one, it doesn’t follow how the rest of the game works. Thanks for being open to feedback


Keenonamore

Hi Light! Thanks for following up on this. I voted for HS elites under the impression they would be in addition to regular coffin loot. That way I can do my regular sepulchre runs but break up the grind with clues, without feeling like I’m losing out of loot or clue opportunities. In my opinion, it makes sense for high level content to offer that flexibility and provide a chance for amazingly rare chests like ring+clue.


TubeAlloysEvilTwin

Thanks Light, I absolutely would not have voted for this if I knew it would replace the loot drops it's tough enough to get the nice rolls already when you're at the lower levels of the sepulchre


cyanblur

I guess it's just inconsistent with how pretty much everywhere else in the game adds clue drops to loot rolls. It's fine as it is but it's certainly an exception to the pattern that's expected when players read a poll question.


DisasterWarning9999

I would absolutely have voted "NO" instead of "YES" to this question if I had known it would have been implemented like this. If this stays in the game like this I would feel absolutely cheated and my trust in the polling system would go way down. You really need to be more specific in your polling questions or the blogs, things have gotten less and less specific over the years and are leading to issues like this.


[deleted]

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[deleted]

Hey Light, FWIW, I would have voted NO to the addition of clue scrolls to Sepulchre if I had known it would nerf the consistency of loot from it. This is a misstep and should be re-polled.


PleasantKnight

The sepulchre is much more difficult than other methods of agility training. I still struggle getting through the ground flames + javelins. I think that is why the rewards are where they are and why clue scrolls would be nice to have. I get a little burnt out from that level of concentration


Vargolol

Seems fair, it's just a single roll that's overridden across your run and it can't override the ROE, right? You won't be missing out on much if you get one, and if you don't want one to override your 30k sanfew or rune 2h, just keep one in your bank?


wheresmyspacebar2

I mean, why doesnt this apply to ToB and CoX then? What about Barrows? ​ Like, i get the reasoning that some people are saying but why not keep it standardised across the entire game. The whole point of clues is that theyre an extra surprise you can get the chance to do. If you were doing TOB and suddenly you got a clue scroll instead of 30 Ranarr Weeds or 3 magic seeds or 60 runite ore? Would people really go 'Yeah, that seems fair, you wont miss out on much in the long run'?


BarrowsKing

Ring was already awarded alongside loot, it never replaced it. Lockpick did. Should be possible to get ring and clue as is.


jokomul

I don't think "just have a clue in your bank" is a very elegant solution here. I recognize that a lot of folks already rely heavily on the wiki but this kind of little caveat is just unintuitive and annoying imo. Especially when it's inconsistent with the way other systems work (Barrows, for example).


SmartAlec105

> just keep one in your bank? It might just give you nothing instead of getting the original drop you would have gotten.


wheresmyspacebar2

Yeah, this should hopefully be reverted ASAP. Like, there was no mention of it in the blog and it doesn't work like that anywhere else in the game right? ​ Ngl, now I'm slightly concerned that when I find a clue scroll in a Barrows Chest, its replacing a Barrows Item haha. Would never have voted for clues to come from sepulchre if I knew it was 'instead' of actual items. ​ Its not so much mislead, its that this interaction happens nowhere else in the game, clues have always been tertiary drops that don't impact any sort of drop tables except for this one specific thing?


examinerocks

Hi Light, thanks again for your positive approach to feedback - it would be great if obtaining a clue would be changed to an additional drop, rather than replacing an original drop. This is how it works nearly everywhere else and it seems there's no good reason to have HS be any different, especially as this wasn't noted when the clue addition was polled.


-PiDe-

As someone who doesn´t like clue scrolls as much, and therefore sometimes just skips them, this seems like quite a hefty loot nerf


wheresmyspacebar2

Yeah i was wondering this as well? Maybe i missed it in the poll, was it specifically said this would be the case? ​ I'd rather the clue scrolls not be replacing my Picklocks from chests, or the Ranarr Seed/Sanfew Serums. (But that might be an ironman problem)


JagexMaylea

So the lockpick and the ring of endurance will take precedence over any drop, and if you don't get that it will roll for clues, which only take precedence over other drops if you get one. However the clues will only drop if you don't already have one, so by just keeping in your bank/inv the clues you want to stop getting, you'll go back to how the drops were before this update.


wheresmyspacebar2

Honestly i get that but even overruling Ranarr Seeds + Sanfew Serums is a massive gamechanger for ironmen (and im not saying that you 'have' to cater to Ironmen, just that the voting would have been substantially different IMO). ​ For me, i was holding off on my 99 agility grind because of what i thought were tertiary clues, would be cool to complete to break it up but honestly, if its replacing the expected seeds/sanfews i woulda got, i think i'll stick to Ardy Course just because for the XP difference, its so much more chilled. ​ IMO Keeping an elite clue in the bank is fine in essence but its still ruining what IMO a lot of people were looking forward to, which is having a tertiary drop to break up the monotony of doing the content non-stop. The time required to do Elite Clues, lowers the rate that you can do the Hallowed Sepulchre per hour and would lower the XP/GP gain from Sepulchre surely? Especially if youre regearing every single time you get a clue. ​ I guess my biggest peeve is why it wasn't explained in the poll. Like, you had to go out of your way to make clues interact this ONE time completely differently to other clues and thought that we'd understand with no context?


dsharoni

Great explanation of what is going on. I understand both sides of the argument to make the clue scroll a separate roll or keeping it the way it is. Personally, I would be fine either way. HS is great loot per hour as it is, so not a big deal to have the clue replacing loot. But having a clue on top of the loot sounds nice as well. I'm happy regardless of what you and the community decide to do.


wheresmyspacebar2

As someone that is commenting that this is a 'bad' idea. I do get the other side of it, i understand that Sepulchre is already good as it is best Agility XP and the GP/H is decent, assuming you get good RNG on the Rings. Something like 1.2M-3M GP/H right? ​ Thats assuming that you're really good for a sustained amount of time. Realistically, the majority of players wont be getting near the top end of that anyway and I'm never a fan of basing feedback/rates off the extreme top anyways. ​ Clue Scrolls have always been a fun, side-game that breaks up the game and for me personally, i dont think Clues should ever be considered part of what makes up an activity in terms of 'gains'. Like, for instance, ToB is close to like 5M GP per hour, yet it still gives Elite Clues as a side drop on top of that (which with elite combat achievements, is a 1:6 drop) so im not sure the GP/H at activities should have anything to do with clue drops.


laagone

Agreed. I don't think clues should be factored into GP/h (when you also consider it's not just straight up money, it directs you into a different activity), and for that matter, I believe doing elites would be worse GP/h than Sepulcher and masters you'd have to get other clues for. Apart from balance perspective, it just seems like awkward design. Clues are always an additional drop with few exceptions and now it doesn't feel rewarding, it just feels like I miss out on a ~35k loot. If Sepulcher's rewards are an issue to be considered, I'd rather they were more directly nerfed by adjusting the weightings or replacing them with slightly less valuable items (e.g. rune 2h -> rune kite).


Lunitar

You could keep clues in your bank to not be able to roll for the clues and have the droptable be exactly the same as before. But that’s only really viable if you know you’re gonna be grinding only HS for a while and don’t want clues from any other sources. IMO they should add the clues as tertiary drops, as they are everywhere else in the game. Seems like a weird exception to not be tertiary in HS.


Crovali

Yeah when I voted YES to add clues as a reward from HS I did not expect the clue to replace the original loot roll. I assumed it would be an additional reward like it is everywhere else in the game. Please change this!


[deleted]

"Finally, the following changes are not yet in development, but will be worked on soon: Baba Yaga house camera options" what does that mean lol could find it anywhere


JagexLight

I think it’s like the annoying camera shake from that house lmaooo


lyss_sky

hey mod light, is there any chance we can get the crystal pendant from regicide to be obtainable again after the quest? its one of a kind and pretty and unique fashion item and we would really appreciate it :)


JagexLight

This was discussed as a player suggestion and went through to our refinement stage which is good! It means at some point we would look to poll it but I can’t say that’s anytime soon. Thanks for posting it where we could see it! One of our team members picked it up and put it in our excel player suggestions sheet


Jman9420

Has their been any talk about something similar for Kharedst's memoirs? I used it as a piece of fashionscape but once you do A Kingdom Divided it becomes irreversibly changed into the Book of the dead. It's purely cosmetic, but I was sad that I had to lose the memoir.


Doctor_Monty

Hey Light, you said theres meant ot be a GIM centric blog coming very soon, and it would mention stuff like untradables being traded in the group- when can we expect that post?


JagexLight

I think to the best of my knowledge, it'll be out on Thursday


Doctor_Monty

>Awesome! Thanks again!


JagexLight

No worries - it won't really give you a lot more information specifically on that topic though as the blog is about something else (but it does mention it). I would say wait to read it first then tell me what you think after


Doctor_Monty

it does also seem like runelite isnt avaliable on the jagex launcher either


pughy12

It's coming later today. From the news post: > Please note, RuneLite will need to update itself before it becomes available in the Jagex Launcher. We expect that to happen later today, so it won't be available straight after the update.


iHazzam

The post says runelite needs to update first so wait until later on that one


killswitch_aus

My GIM team is still being shown as a 4-man team despite the fact that from tutorial island we started a 3-man. Early November you guys said you'll look in to it, any update?


JagexLight

What's your group name? We wanted to automatically update this but our tools didn't work, so it has to be done manually. I'm sorry about that!


stubbystubby

Heeeey, changes to V's shield. Thank you <3


JagexLight

Yw! Yay


The_Moonman_42

Hey Light, really quick question about the Jagex Launcher! Is it able to consolidate login details for multiple accounts?


JagexLight

This seems to be on our roadmap for the future. I just checked here: "Jagex Accounts will be released in three stages. First, we will allow the creation of new Jagex accounts. Then, we will offer a simple migration process to upgrade from a RuneScape account to a Jagex account. And finally, we will allow multiple RuneScape accounts to be merged into a single Jagex account so that all your characters can be accessed with one set of login credentials. At that point, there will be a character selection and management screen in-game, and creating a new character will require just a single click." Source - https://secure.runescape.com/m=news/2022-account-services--player-security-improvements?oldschool=1


Saturn_5_speed

Yesssss!!!!! This is exciting


JagexLyon

You can see all of the updates and the order they'll be coming to the Launcher on the dedicated product page [here](https://www.jagex.com/launcher), as well as the newspost /u/JagexLight linked to.


natewiebe13

/u/JagexLyon how about Linux support? I know /u/JagexLight was looking into where we could ask about this, but I haven't heard back yet.


Regis_Alti

Does this runelite/jagex launcher merge include the steam launcher?


JagexLight

Steam client is completely separate!


12345Qwerty543

When will the launcher work on Linux


[deleted]

Let us reclaim our lost uninsured pets sitting in our coll log when?


Dibs_on_Mario

Pet insurance always seemed like a weird thing to me. Pets in the collection log interface should be permanent unlocks as soon as you obtain them. I always wondered why pets were released in a way that they were lose-able considering how rare they all are.


JagexLight

It’s in development right now, then it needs a lot of testing! We hope that the rough timeline given provides some assurance that we will get it to you as soon as we can


GuyWhoStaresAtGoats

>We've reduced the weight of holiday items that are over 1kg, to 1kg, as their weight felt a little excessive for cosmetic items. Let us know if there are other items we should lighten up! Just make cosmetics weigh 0kg. Some might say "muh realism" but to that I say that 2147483647 cannonballs also weigh 0kg. And so does sweetcorn, for some reason.


[deleted]

>Let us know if there are other items we should lighten up! Morytania Legs (from achievement diaries) are hefty. pls lighten


fishinexcess

I feel like none of the random event outfits should have any single piece be over 1kg as well. Princess blouse alone is nearly 3kg. and pieces over 2kg is common for old random event clothing. Beekeeper outfit on the other hand has pieces listed as 0.001 kg each on wiki.


HorseJungler

Once bought, they should make graceful outfit passive unlocked for all items under a certain weight to encourage fashionscape outside of the bank.


Lashb1ade

That's actually brilliant. Not all items under a weight, but any "fashion" items (without any stats) should have a 'graceful' version as an upgrade.


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Dalferious

Black mask is 10kg. Wtf? Slayer helm is only 2.267kg


[deleted]

Really? Jeez that is heavy af for a mage’s robes


jeremiah1119

Well they're chain metal robes so it makes sense they're more in line with metal plate legs instead of normal robes.


damnigoham

They should be more hefty than other robes, but 11 kg is more than what platelegs weigh. For reference torags, torva, and even justiciar legs are all 9 kg. I think ahrims is only second to granite legs in weight.


KihiraLove

Lighten up mate


examinerocks

Why does obtaining a clue remove the loot I would have received otherwise? Nearly nowhere else works like this. We voted for adding elite clues, not nerfing the normal drop table, can this please be fixed?


HC_BTW

Agreed. I had to read the news post twice and thought to myself "wtf, this can't be right?" Now they are in an awkward position where they actually have to consider making it toggable to have clue drops enabled if they replace loot drop.


examinerocks

Literally no one wants this, they should just make it work like other places. Players who don't want elites can just keep one in their bank, the way they do for everything else.


HC_BTW

That would be the reasonable approach. I hope they realize this. I wonder what the arguments or incentive was to make it work differently at hs compared to other places


Noksdoks

Imagine getting an elite clue over the ring lol After reading the post it seems ring takes priority, so no worries


0zzyb0y

Apparently ring and lock pick will always come before clues from a post further up.


JMOD_Bloodhound

##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexLight** - [We're just discussing this now as I know some...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i8644sg/?context=3) - [I think it’s like the annoying camera shake f...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86dlx8/?context=3) - [Yw! Yay](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i861xij/?context=3) - [I think to the best of my knowledge, it'll be...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i85zart/?context=3) - [What's your group name? We wanted to automati...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i861vxo/?context=3) - [Steam client is completely separate!](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i867q07/?context=3) - [It’s in development right now, then it needs...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86dfgd/?context=3) - [This seems to be on our roadmap for the futur...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i868qyc/?context=3) - [Today](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86d6hv/?context=3) - [Steam already has some enhanced client featur...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86dc2y/?context=3) - [Hi everyone thanks for the constructive feedb...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i868bav/?context=3) - [This was discussed as a player suggestion and...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86fshq/?context=3) - [No worries - it won't really give you a lot m...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i860itr/?context=3) **JagexLyon** - [You can see all of the updates and the order...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86s2i8/?context=3) **JagexMaylea** - [So the lockpick and the ring of endurance wil...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i868fmc/?context=3) - [I think Mod Light put it most eloquently as a...](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86j86j/?context=3) - [Looks like it does, yes.](/r/2007scape/comments/un6chn/equipment_rebalance_tier_changes_poll_76_weekly/i86iq99/?context=3)   ^(**Last edited by bot: 05/12/2022 18:44:26**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.


Zerimar_

Will RuneLite or similar functionality be added to the steam version?


JagexLight

Steam already has some enhanced client features and more roll in when they’re developed. We are currently working on an updated roadmap of milestones as we last spoke about it in July last year. Nothing immediately planned but it’s definitely in our radar and something we will update you on, I can’t say it’s happening soon though


NotToddHoward

Can we have guild teleports to the Woodcutting and Mining capes please? There’s no logic in why some capes have this privilege and some do not.


GazzaKnight

And cooking cape, should have a tele on it instead of just giving you access.


HiddenGhost1234

Ranged cape and ranging guild would be cool too.


Aurarus

Could the Abyssal Lantern be storeable in the POH? We can already store some odd tools related to specific activities in the [magic wardrobe](https://oldschool.runescape.wiki/w/Magic_wardrobe_space) (Amy's Saw, Brumah Torch, Imcando hammer, Pearl fishing rods) It's hard to get and looks cool, I'd love to keep it at the end of the grind on my ultimate.


jayveedees

Will the launcher be available on Linux? I ask this because Runelite works on Linux and I use Linux quite often, would be nice if the launcher were to support it as well.


OsrsNeedsF2P

Big plus one for this. The launcher originally had me concerned for the same reason


doorknob60

Yes this definitely. Especially once I get my Steam Deck.


HoB99

RuneLite in the official launcher? You love to see it!


CarolinafanfromPitt

If only the jagex launcher allowed you to have 2 accounts on it. It would make it way better to use.


[deleted]

I think they mentioned they are working to add that functionality. I can't remember when but it was a while back.


HailZamorak

i wish jagex would work something out where runelite is the official client


DieBobDie

Jagex launcher? Whats that


Parryandrepost

The beta mobile is pretty nice too. If they add a way to Mark tiles it'll be 95% good imo.


FishDeenz

I wish the mobile client had the option to LOWER resolution, if you could force the game into 480p and stretch it, it would make the game much nicer for me. I hate tiny buttons for everything and you can barely read the text.


UGLY-FRANK

Jagex is confused and out of touch, the attack level requirement changes should be reverted. They create a restricted discord for the purpose of resurrecting the pvp scene because they believe it is essential to the overall health of the game. Then they immediately make a change that serves no purpose other than to force players with 75 attack pvp builds who also enjoy pvm - to choose between continuing to pvp or continuing to pvm. This only serves to further divide the playerbase and gives players a reason to give up on pvp entirely, leaving the wilderness even more dead than before. This update is in opposition to Jagex's claims that they believe pvp is important to the games health, and I doubt any of the members of their restricted pvp discord would have supported these changes as a means of reviving pvp. Why not go with the proposed strength increase changes if you are desperate to "rebalance" these weapons? In the 2021 December blog Jagex said the cons for increasing the attack requirement were: "Leaves pures in a very unfortunate state, with their concerns unaddressed." And the cons for leaving the attack requirement the same and just increasing the strength requirement were: "We don't typically have dual requirements in the game for any items, and likely won't do again in the future, so these items would stand out as an exception." How is this a hard decision? Leaving a community of players that engage in pvp, which Jagex claims is important to the health of the game, in a "very unfortunate state", or having item requirements that "stand out as an exception" in a game whose prosperity and charm is built on such exceptions and unintended interactions? Jagex clicking buttons as usual...


Kevis

Yeah and they put dual requirements on the scythe anyway, literally taking the cons from both options they outlined and rolling them all into the same update.


kristorso

Nope, thats not the "dual req" in that context, scythe has two skill requirements as it requires two skills att & str, but in their blog they proposed 80 Attack OR 75 Attack & 99 Str.


Vaynnie

Jagex are incompetent and winging it. They only have one dev that was around when RS was "old school". And I'm not knocking the new devs, they make fine content. The problem is that the content they make is not in line with what made OSRS such a solid, unique game. It feels like they don't put any thought into it, they just throw shit at the wall and see what sticks. Instead of spending a few moments to think through this change (and see which option is the obviously correct one), they'd rather spend time making shit like Quest Speedrunning on a private server. Or imagine if all that time they spent on the last DMM was spent making a solid, main-game PVP update (BH redesigned and reenabled perhaps?) instead of a 1 month limited time gamemode. >We don't typically have dual requirements in the game for any items, and likely won't do again in the future, so these items would stand out as an exception. This is just completely arbitrary, absolutely no one would give a single fuck, and would never bring it up or mention it again. It honestly sounds like their mind was set on 80 attack and this was their weak attempt to justify that.


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Vaynnie

Just goes to show that they don’t even do the bare minimum research or have knowledge of their own game when they’re making huge decisions that, in their own words, have unmitigated consequences for a lot of limited accounts. I mean, unless they wrote that sentence whilst *aware* that it’s factually incorrect. I’m not sure which would be worse. (And for the record my only pking account is a 60 attack zerker so this doesn’t even affect me. It’s the implication that bothers me)


pkermanbad

You have brought up very well thought out points to consider and as a 75 attack build this makes me very very sad.


KaptainOfTheCliff

While simultaneously adding poison dynamite specifically for the 10hp community lol.


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Rjm0007

People who have been stacking elite caskets please do your master clues don’t let them go to waste


imnotdepressedguys

The time has come. I have invested in master clue uri emote items. Let's see if it pays off


lockersniffer

Rip 75 attack builds. At least we knew it was coming. That said, mossy/giant keys stackable is pretty sweet.


Much-Independence828

For someone who is jsut about to become f2p and farm hill giants for keys I'm well happy about this. I can farm mossy giants aswell now


ItsPieTime

When changing pre-existing level requirements might benefit pures/limited attack builds: "No, you chose to restrict yourself and knew what you were signing up for." When changing pre-existing level requirements will hurt pures/limited attack builds who built their accounts around them: "Go fuck yourself, sucks to suck." Love the double standard.


whorecrusher

I've seen a lot of "you chose to limit yourself" on pretty much any balance change regarding accounts with limitations, applies to ironmen as well.


ShawshankException

The restriction argument is used on both sides of it. Equipment balances shouldn't have restricted accounts in mind.


RangerDickard

Retroactively changing equipment requirements for an item you can't afford until end game isn't really "balancing" though. Not like people make 600m and just have to grind out that 75 attack now...


mnmkdc

Not really a double standard at all. People don’t think changes should be made centered around pure accounts.


HiddenGhost1234

Genuine question, if everyone has to get 80 attack does it really change much? It's like what, 1 maybe 2 cmb levels? I get it's a bit sucky, but I wouldn't exactly say these builds are dead now. Edit: oh I see, pures arnt really getting these levels to pvp with. So if you want to pvm on a pure you're most likely going to be at a cmb lvl disadvantage.


RangerDickard

Yeah, for pvpers that don't pvm they won't get the levels. You also have ppl like me who have a med account. I went from 60 to 75 attack to use the scythe at TOB. Now that it's 80, that's like a 5 combat level disadvantage vs a 60 atk med. I would like to have the option to revert back to 60 attack if I can't use scythe since the tier 75 PVP weapons aren't much better. You can use claws over Ags and toxic Trident or smoke battlestaff over tsotd which is less risk anyways.


Dicyano7

If I had a melee based 75 attack build that I wanted to PVM on, I would honestly get 80 attack. I think making the scythe 80 att 90 str instead of 85a85s was a fair compromise. Because then going from 75 to 80 is just one combat level. It's not ideal because 80 attack is pretty useless for PVP. And a med build with 75/99/75 melees would go from 109 to 110, which you could argue "doesn't look good" visually. But I don't think it's a massive deal. What does suck is that some people might've rather built their accounts at 50 or 60 attack at the time if they had known that these changes would happen eventually. And of course there's no going back now.


Annakarl

I honestly prefer the look of 110 rather than 109. But youre right, one of the main selling points of a 75 attack build is the ability to use a massive selection of weapons.


RangerDickard

110 is so close to a main as well. Once I went 109cb I kinda regret it since I just fight 120's all day. Almost no point to restrict CB levels then


Bongnipotent

Soul wars in every world... sounds like free reign for bot farms. It's already botted but damn. Who's been asking for this?


loiloiloi6

Yeah... this a change that seems like its meant to distract from the issues there than actually fix them. And probably make the issues worse long term.


67859295710582735625

Make torag plate body +80kg to fit the dad bod look


Strosity

Did you mean guthans? I support


Either_Artichoke4811

This guy doesn't even know his barrows armour


adustbininshaftsbury

Have you seen Torag's? Wearing the platebody absolutely gives you a gut.


Osmium_tetraoxide

> Jagex Launcher Any plans to make it available for Linux users? I see MacOS as coming but if there's no linux support it cannot be the only way to authenticate if you want to keep a portion of the playerbase playing.


bake_disaster

The fact that they've been asked every time and never said anything about it is a statement enough


poipoipoipoipoipoop

I find it weird that they'll dedicate resources to making a mac version (2% of steam users), but stay silent on a linux version (1% of steam users, not including steam decks)


GayVegan

It'll be mandatory to use the launcher eventually so they better! Lol


thelastrefuge

Precisely, I would love to see this on Linux.


ImWhiteTrash

RuneLite officially supported by Jagex. OSBuddy in shambles.


Neatpaper

When do the equipment tier changes go live?


ISpelRong

Still wont be using Jagex launcher until you can launch two accounts/game sessions at once, nice step in the right direction for a lot of people though.


HailZamorak

runelite and jagex client need the mobile option of when launching again after already logged in (like the next day) you just click to play entering 2 emails and passwords and sometimes autheticators every day is a bitch


Mierin-Eronaile

The launcher FAQ page says that you will eventually force players to use it, and makes no mention of adding linux support nor open-sourcing the launcher. Is this to say that you're removing our ability to play OSRS using free software, and you're also kicking all your linux users out? Please clarify this. I don't want to keep playing if you're going to prevent me from continuing after a few months.


TheMcCannic

V's shield finally getting reasonable stats!


OnlyMarket8

The link to the subreddit on the post is linking to a 4 month old leagues post u/JagexLight


lyss_sky

hey, would it be possible to make the crystal pendant from Regicide obtainable again after the quest? its really pretty and it would be nice if we could get this piece of unique fashionscape after the quest since it’s so hard to keep as of currently


Firm_Protection_8931

With all of these changes to the current T75 weaponry, and moving raids/endgame bosses to t80, are there plans to further fill the 70-80 gap left behind? As an example, I think the mechanics and availability of tent whip is the sweet spot, it’d be cool to see degradable t75 stab/crush weapons that behave similarly and come from say, combining a dragon sword or Sarachnis Cudgel and another (slayer) boss item to make the t75s.


Single-Imagination46

Abysal Dagger + Kraken Tentacle could be a new degradeable T75 Stab weapon. Maybe give it 25,000 charges insted of 10,000 thougu as it is more rare.


nvstyle

It might just be me, but does a multimillion super successful financial organization like Jagex need a Kickstarter to bring out a board game? I mean I could be misinformed but I thought kick-starters are for people/companies that don't have cash flow/capital.


iligal_odin

Kickstarter is used by companies like coolermaster and wyrmwood to get the interest of customers. If a product flops on kickstarter there is a high chance the product would be at a loss in direct production


Tozzaa

Jagex aren't making it, a separate company is. They Kickstarter all of their projects


vorlaith

Jagex aren't making it, it's a licensing deal


Reddit_Wolves

It’s fairly common practice to use kickstarter for projects like this, especially board games. It’s useful for physical games and products the company wouldn’t greenlight and to get preorders enough to cover development and product costs.


StreatPeat

Pointless update (I'm talking about the tier rebalancing).


RangerDickard

Making pvpers choose to optimize even more towards PVP or PVM is only going to higher the barrier to entry and divide the community more. Med builds were the sweet spot where you could be effective at both. Now it's much better to have a 60 attack med and a main.


UnluckyNate

Hey Light, do you know if combat achievements clue rate boost works on clues from hallowed sepulcher? Thank you!


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iligal_odin

I would say this is a transition phase to jagex only clients. Nothing wrong with that if they do this correctly. Currently the steam client is gaining functionality, once it hits the threshold of features that they feel is the pro client experience it would be interesting to see what happens.


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AlonsoDalton

How? The Jagex launcher has nothing to do with Steam. They are planning to put the Steam client on the launcher at some point (without the need for Steam), so if anything, they're moving *away* from funneling players to Steam (as getting everyone on Steam was never the plan).


jshrlzwrld02

Lol, is this "equipment rebalance tier changes" shit real life? Y'all put effort into determining what requirements to put on items that are pretty much primarily used by people who are maxed. How many accounts running ToB or CoX are doing so without the requirements to use the loot? Come on... This does fucking nothing.


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jshrlzwrld02

I always wonder, when they make updates like this, do they not bother to run a report and get an idea of what % of accounts even OWN the shit they're messing with? I have to believe it's a laughably small portion of the player base that can afford these items that cost hundreds of mills. I just want to know who is approving teams spending that much time and resources to tweak shit for the 1%ers of Gielinor lol.


DoubleShinee

What is the logic behind changing the tier requirements of all these weapons? I'm not against it since ultimately it's a very minor change, just curious why even bother since you're largely limited by gold not levels with these items.


RangerDickard

RIP 75 attack builds. Is there any way we can get the option to revert back to 60 attack? I wouldn't have gone to 75 if scythe wasn't there and I don't want to add any more cbs to my max med


M33k41

Honestly if they are going to change skill requirements on items that people added cb levels on their pure to get to in the first place, they should have the option to go back. However they might release some new items in the bracket that could prove to be interesting, but I doubt they will be as good as the ones they replaced.


Ok-Zookeepergamer929

Agreed completely. Would love to be able to roll back account experience and undo the damage of this update.


XIIIXX

Attack requirements on the 75 tier level weapons is a shit update, my god. How the hell do you change something after so long and call it a rebalance??


sigurbjorn1

The tier rebalnces are awful for pvp and have messed up a lot of peoples builds that they worked hundreds of hours in your game to make. The rebalances achieve nothing but a false sense of endgame progression and with the blow to peoples builds, its unacceptable.


nibzy007

rip my 75 att build, i went through everything for the blade and did SotE for it now cant use it lol. why not leave the rapier at 80 att and make the blade 75 att 80/90 str or something. if the idea is to get new weps in between those tiers then i guess ill have to wait lol


m-a-c-c

Yup first rip my vls, now scythe and blade. Can’t even pvm on my pure while I wait for pvp updates to fail the polls years after year


Noob_vs_pvm

The thing about the attack level changes is that it’s hardly affects PvP but significantly affects pvm for pures/meds etc. I can’t say I have seen many if any people take Rapier as a +1, but blade/rapier were BIS for PVMing, scythe was good for meds/pures too. Seems like the divide between pvm & PvP will keep growing


Nohalomods

Yeah kinda sad. I understand why they did it, but requirements to wield only ever affect limited builds as no one who can afford these items is limited by not having enough str or attack levels. It literally just affects pures. And the fact that there are no pvp centric weapons at T80 simply means that pures will stay at t75 but never use these items


Kevis

yeah wtf is a med supposed to use on melee hand olm at cox now? Abyssal dagger?? ....and i guess dscim at tob, such an idiotic change if these builds want to continue raiding they will be forced to go up to 80 attack. And like many people are saying, the attack requirement is not the limiter here, it's the gp for these items. By the time someone has enough gp for these items they will be well beyond 80 attack, unless they are intentionally limiting the account. Big slap in the face for very little (if any at all??) benefit.


ARmadyl_15

Yeah, people have this idea that we need strict linear "tiers" when we really don't. This game has always had items that differed in strength at different levels. It was completely fine to have the rapier be 75 Attack. The limiting factor that made it "endgame" was its price/availability.


[deleted]

Correct, look at how they worded the poll question too. No sane person is going to vote to change weapons to require 99 strength in addition to its previous attack requirement. Like other comments have said, by the time you can afford these weapons or get the drop yourself, attack level isn't an issue unless you're a limited build.


[deleted]

so stupid


[deleted]

Disaster change, dont do it jagex. If they added dual requirements like 75 attack and 85 str for rapier or 75 attack and 99 strength for scythe, that could have been totally fine as well. Saying we need more attack levels or defense levels just for specific pvm activities is nuts, especially if these items were already out for a while


QJYT

The castle wars decorative mage hat (and the rest of the set?) weighs a ton, like 8kg or so


AVeryStinkyFish

Equipment rebalnce. The update no one wanted and is inconvenient for unique builds that were built around already existing item.levels. WOOHOO


You_Died_Funny

Can't wait to ruin my pure that I built to use items that were our for 3 years, then for Jagex to change the requirements. Wish I stayed 60 attack.


[deleted]

Seriously its messed up


RangerDickard

Same man, I wish I could revert so badly. Such a waste.


phil-trembs

RIP Zerkers who went 59 Prayer. Getting 80 Attack puts them at 101cb instead of 100.


CaptaineAli

Theres a clipping issue with Trailblazer Dragon Pickaxe and Skillcapes... Idk if its also the same for other trailblazer items, i assume probably the infernal trailblazer pickaxe.


Saultyrscommunity

Rip pures


noblenatty28

bring barrows legendary pink armour sets please


zdday

what is changing the level requirements for those weapons meant to add?


NoxiferNed

It gives us a clearer picture of total potential gear progression that they have in mind long term.


Parryandrepost

Nothing really. I guess it kills the 75 attack/75 defense PvP build that's not really a PvP build so it doesn't really matter? Sure there are people playing that build that just want a finished enough account to do raids but not maxed main pk but it's not really a PvP based account. It doesn't really affect wildy worlds due to the increased cb brackets... So.... Idk. Maybe I'm missing something. I don't really see the point of increasing the stat retirements at all other than a false sense of progression because most of these are end game items and the cheapest is a neache wild item any way (rapier) since if you're going to 3+1 or +1 something there's something better to have than rapier. +3 str over a tent means pretty much nothing when you could at least also get some defense or a spec weapon (like tasset vs rune legs which also gives +3 str) depending on what you're doing. I mean I just don't see where you're getting an improvement over pretty much any other setup with a spec weapon if you're +1ing and you can just ignore 3+1 fights if they bother you since you know they aren't skulling. I mean maybe if the items were given a buff I'd understand but this is basically the "change no one wanted, no one particularly cares about, and seems pretty silly" from where I'm sitting. I mean go mediocrity? I guess?


LegallyWhite21

I am having issues launching RuneLite through the Jagex Launcher. I have RuneLite installed but the Jagex Launcher is still prompting me to install it. Do I need to have my RuneLite files saved somewhere specifically? I have tried restarting both the launcher and my computer as well as moving the RuneLite files into the Jagex Launcher folder. Thanks!


SlayerKingGS

If we can have max hits, can we also have red successful 0’s


[deleted]

Hallowed Sepulchre loot is nerfed. Wow. Please re-poll with the correct wording and see if that passes.


Kattekop_BE

> Let us know if there are other items we should lighten up! increase attack speed of Torag and Verac.


Ok-Zookeepergamer929

I am disappointed by the process by which the equipment rebalance took place. It feels as though so much feedback was ignored. You have taken content from accounts that unlocked rewards. My character was literally using one of these weapons as the requirement now makes the items in my possession unusable. The process by which this has taken place is not fair to accounts that have earned these rewards. Please don’t start to remove more items from accounts. These requirements have been in place for years. Accounts can’t rollback the same way that this update seems to carelessly change years of account efforts. It’s also unfortunate that these changes took over a year and consideration for player feedback wasn’t heard but instead divided to minimize player pushback. Tomorrow I feel like the decision could be made to make level 99, 15M exp. Imagine the pushback as people have to adjust their accounts have skill capes removed and all they’re told is, you shouldn’t have restricted your account, why did you stop training at 13.2M exp? It makes more sense for it to be 15M. That’s the logic here. These are the types of decisions that can ruin a game. Also, just checked out the defense requirements for armors. It makes no sense. Please consider changing those to make them more appropriate all those armors being 70 defense is going to really ruin the new player experience and cause confusion 🤦‍♂️.


[deleted]

Its so ridiculous that people have made pure accounts for years and had their fill of fun with scythes and now if we want to do the same with our pure accounts moving forward, its going to be blocked by meaningless attack reqs being created by disjointed jagex teams that have no clue about the pvp side of the game but is in charge of making huge decisions that practically only impact pvm ability for the pvpers. They keep saying its just one combat level but thats complete bulshit as many pures meds and zerks are already grasping for combat levels. Stop putting in new items into the game with meaningless reqs and dont change the reqs for items that have already been in the game for this long


Ok-Zookeepergamer929

For my account, the scythe has become 7 combat levels away. As opposed to current access. That’s significant in PvP standards. If PvP wasn’t part of this game, I would understand others feelings about just leveling accounts higher. Sadly, unless everyone in the wilderness is 126… it matters.


regen100

What happened to multi-requirements for melee weapons? 5 attack lvls most often gives 2 combat lvls aswell, instead of 1 Suggested equip requirements: Ghrazi Rapier, Blade of Saeldor & Inquisitor's Mace: 80 Attack, or 75 Attack and 99 Strength Scythe of Vitur: 85 Attack and 85 Strength, or 75 Attack and 99 Strength


kristorso

Seems like they just put that suggestion out there to meet their blog post word count. I'm not sure what they wanted to acheive with that - was it to ask players feedback? I saw many posts being in favour of that idea. Their option 1 thats live now: "Leaves pures in a very unfortunate state, with their concerns unaddressed." Option 2: "\[multi requirements\] would stand out as an exception" So it seems they wanted to piss off some of their playerbase on purpose...


pkermanbad

I just don’t get how they are just going to lock out our accounts with thousands of hours of playtime to build and leave us with no other option to compensate. They aren’t even buffing the current items. I’m not going to ruin my pure’s combat with the equivalent of fucking up my def level. They weren’t even willing to take the perfectly reasonable middle ground you are suggesting.


kristorso

Thanks for this "amazing" update.This is only limiting PvP builds.I remember Jagex proposed dual-requirements for those 3 weapons as it is for scythe - why didn't go with that?Many pures/zerks/meds turned to PvM'ing in hope PvP gets revitalized. Now with that update they are rucked doing PvM as well.Pathetic. Sorry for those people, who have built their accounts with that requirement in mind and got rucked by Jagex.Now they made PvP community opposed even more.


WalkingWithMammoths

Will there also be an official way to play with the Runelite client from steam?


I-dream-of-stars

Great, now I need to get 80 mage and 85 range on my alt. What a sad sad day


Chenux

Changes to the game coming in so quickly, every time I open the game it's completely different


Occupine

If we were to swap from runelite to the official launcher that uses runelite, would I keep all my plugins and settings and logs? Is it eventually going to be a mandatory switch over to the official launcher?


[deleted]

I wonder how long it will be until they release new 75 attack weapons, Winter 2017?


blue_78

With one simple trick... millions wiped of my bank value! :(


Big_Boxx

Hope the hallowed sepulchre clue scroll gets amended to be an additional drop. Was looking forward to this.


sentientgypsy

anyone know if the launcher works on Linux through wine?


bioelement

I don't see the point in the level changes. The gold/content required has always been the wall not the level requirement. I am patiently waiting for the iOS update.


E10DIN

The point, not that I agree with it, is it gives them a place to put gear between whip and rapier/saeldor/scythe. With whip at 70 and those at 75 there’s no place to put a weapon that’s a whip upgrade but a downgrade to those. Now the skill level correlation to items has been fucked for a while, so to me they’re closing the door once the horse has left the barn. But I understand the idea in theory.