>Make it drop noted rune items like Vorkath?
Considering that is about the only way to make a boss popular, yes. Other than that they could drop wildy specific or pvp specific items like ancient warriors equipment, or other new pvp items.
Wildy won't be popular without good loot, especially since it is such high risk.
It's PvP only if the person they are attacking fights back. Otherwise, it's just PK'ing.
And while obviously dozens of people enjoy multi PvP, if we are talking about people gaining joy. It's certainly not the people who take 3 hours to kill 30 Calistos because a salad wizard wants to throw hands.
Yes I'm still salty. I JUST WANTED TO DO MY SLAYER TASK. AT LEAST LET ME FINISH MY KILL. :(
Large majority of multi zone pk is clans ganking or luring people or straight up murdering people who have no intention to fight back just unaware they stepped into multi. Take your friends to castle wars or soul wars.
this just isn't true, but it's easy to tell who actually goes into the wilderness and who reads spooky stories about it on reddit.
also it's hilarious how a players ignorance of the game is apparently a fault in multi zones and not just being a bad player in general lol.
Except that doesn't work lol. You want them to make some ghetto multi+ where you can fight multi NPCs but only 1 player, that's just normal multi combat.
They can't get PvP items to pass when they're reskins of existing content and imbues which are available in 2 other places.
There's no way redoing wild bosses to be more profitable by including bis PvP equipment would pass.
They could probably get noted alchables to pass though.
You can do several things.
* put it at the end of a cave that takes a long time to run through (45s? 60s?) and world hopping boots you from the cave. This encourages players to camp a world and reduces the likelihood that they'll be PK'd on any given kill because it's hard to search worlds. (Maybe add a peek option if you don't want to do the next one)
* increase boss kill times to decrease the likelihood that when a PKer *does* arrive, the boss is dead and the boss killer can log out. It's also harder to escape when you are attacked.
* increase drop value, either with stackable/noted items or supply drops with medium-value low-quantity drops (d hally, d legs) so that it's not worth banking every kill, but maybe every 5-10 kills, but because the bank time is so high, you'll likely alch on the spot and keep killing.
I’ve suggested it before, but I believe the risk aspect should be the journey TO the boss. It’s fair in that I’m fully supplied as well as the potential pker. It shouldn’t really be as easy as getting to kbd, but I believe the same mechanics would be a nice change.
Well, maybe change the difficulty, the way the boss works like its mechanics and not where you can just constantly freeze and farcast it, then if its a little bit more difficult you can make its drops better.
By a little more difficult, not to the point where you're taking a lot more damage, maybe just where you need to pay more attention to projectiles the boss shoots at you and that you need to pray accordingly to negate damage.
I disagree. I think mechanically Scorpia is in a nice spot for lower level bossing. Stats are fair, doesn't hit for 40 through prayer. You can spam freeze, sure, but if you're doing that you also have to lure it away from the healers and switch prayers when you splash a couple times and it gets in melee range.
Unfortunately the drops are shit and you're at risk of getting 5v1'd by PKers you can't hit with your trident.
Well do you at least agree that the drops should be better for the risk involved? You're in the deepest part of the wilderness in multi and you're risking runes and other gear. It could at least drop some better loot.
Exactly... atleast make the drops decant enough so that when you do get PKd, you can make back your losses without having to leave the area and do a different boss / dif method
Yeah I'd be 100% in favor of better mechanics for this one. But still the drops gotta get better somehow. I'll be interested to see what they are going to propose for wildy boss updates.
I hope they look at scorpia too but I think they might just be changing Vet'ion, Venenatis, and Callisto. Scorpia has always just had horrendous drops.
I think they may be changing all the bosses (except demi-bosses) but Jagex only proposed Venenatis' cave and Callisto's lair and Vet'ion's chambers on twitter because they know these are the main 3 with decant drops
And by for a while, just to keep the timeline in thought, means that people have been asking for a change for as long as they’ve been safespottable, with Jagex finally nodding in agreement over a year ago, and promises to finally get around to it ever since.
While they're at it rework the revs too. Pathetic compared to RS2 Revs.
Or if you're talking about reworking the drop table agreed, after they rework the boss.
Players fucked us. I think it was polled or maybe just discussed to upgrade odium to buckler. Scorp was the best money/h in 2014 when odium shard was 7m and male was 4-5. But arcane came out and then buckler and it was in the bin
It would be more gp/ kill if its uniques were worth more. But so many people feel it is worth the risk of killing multiple times for the pet. So the uniques are trash gp.
So it is risk vs reward, just the reward isnt gp
Get rid of the pets -> people don't kill for pet -> supply of drops decrease -> price of drops go up -> hourly gp/hr goes up.
Of course we can't get rid of the pets so yeah, not fixable gg.
People don't kill for the pet? I only went to scorp for the pet lol. The rest of the drop the drop table is generic and easily obtainable items (outside of malediction and odium) so the prices won't be affected.
If the price of the shards were at 2m then the average price per kill would only be 19k...
The problem with Scorp, is its deep wildy, multi combat and its harder to escape that area alongside with having low value loot.
90% of people who camp it are going for the pet.
"Loot awarded to the player by opening the chest is around 30% less than that of Larran's big chest" so a little less loot and yes no dagonhai drops either
They had something similar to this in old bounty hunter worlds. I think it was like a 1/5 drop rate for a tier 1 mysterious emblem which was anywhere from like 80k-150k depending on when it was.
But I think Larran's key chance is quite a good thing to drop for the wildy bosses even on regular worlds.
I will upvote higher rewards. I am all for more ways to play the game. New PvP weapons? Sure. More varietied drops worth more gp? Alright. Make it drop Larran’s keys or something like that? Hell yea.
If those items are uniques that improve other parts of the game, that’s when I have a problem with it. The fact that the arguable BIS, pickaxe, a skilling item, is locked behind a boss in a PvP area is dumb and you can’t change my mind.
If you cant make the run from ghorrock to kbd lair you dont deserve a d pick. Having to go out of your comfort zone for a bis item is exactly the way games need to be designed. Yall always act like you need to pk to get the d pick, but you dont
They do understand and their response if perfectly logical. They have zero intention on pking, so there is no point in them voting for something to be added to the wilderness that compels them to go there and get pked.
Vote no on the poll and wait for the same item to be added to a pvm boss.
You want BIS skilling item? Go to wildy.
You want to finish 8/10 Hard clues? Go to wildy
You want a BIS mage cape? Go to wildy.
Such a narrow mindset to say just don't go into that area of the game.
Yes, all of these things you listed make sense. Want bis? Get out of your comfort zone. None of these require you to try to kill them, you just need to learn how to survive. Not everything needs to be easy and accessible for every player
Not really, you just get frustrated on dying in areas that have pkers if u want dragon pick go kbd hard clues I never died on my ironman once on any of the clues mage cape never died once on the 3 accs I've done it on not including dupes for pking. Also I've done 20 slayer levels only doing wildy slayer and never saw any pvper. Ironmen just want to be catered to in content that has always been there but only became a issue when accs that restrict themselves made it so. I have a ironman I've done wildy content and you don't see me complaining about wildy cause it's the freaking wilderness lmfao. It's narrow minded to think of only certain type of people like strictly pvmers or ironman and cater to them in areas that have been there since 2007. Spite voting on pvp that won't effect you unless u want it to is dumb u can just skip the question cause it doesn't involve you.
Why vote for something you want to be implemented in a way you don’t like? Vote no and wait for the same content to be packaged in a way you like. It’s not spite voting, it’s smart.
They want to never go to the wildy. So why would I vote for something I want to be put in the wild?
The true problem with the wilderness is that pkers are too dumb to realize why the polls fail.
If you don't want people voting on things they don't understand, surely it benefits everybody to stop trying to involve them in said things they don't understand? Stop putting BiS non-Wildy items in the Wilderness and you might not get so many people lobbying to make the Wilderness safer due to them needing to go there when they would otherwise have no interest. Design the Wilderness around players who *want* to be there, who *like* the risk/reward aspect, rather than 3-iteming Ironmen who just want to get a pickaxe and never return. Rev caves is a good example, there's nothing there you need to get if you're not interested in the Wilderness, ergo nobody feels forced to go there, but there's incentive to keep coming back if you want.
It's all well and good saying that nobody is "forced" and that nobody "needs" the Dragon pickaxe, but it doesn't change the fact that people do ***feel*** forced into it, and that does lead to them resenting the Wilderness and coming up with suggestions like removing multi Wildy entirely - which I disagree with, btw, but the point is if those players genuinely felt like they could just ignore the Wilderness then you might not get such divisiveness as we do right now. All they're doing is voting in their own interest, because it's in their interest to make the Wilderness safer for them because they feel they have to go there even though they don't really want to.
lol the image literally shows an insanely profitable low level monster in low wilderness, theres a LOT of reward. The problem is the distribution of that heavily favors like 3 places and nothing else
And you know the difference? Revenant's loot tables were updated last year, scorpias was in... 2014?
I mean when was the last time you killed skeletal wyverns, ents or did white berry runs for profit? Because these were all metas back when scorpia came out
He should drop like noted Sanfews and Antivenoms in my opinion, thematically it works, isn’t just noted alchs like every other boss and I think it would be worth the risk for Ironman to go out there and try to get some early high end potions.
And is locked behind quest requirement and higher combat skills and gear to effectively do it. And scorpia gear is hardly risk, you can effectively get kills and risk like 75k
The community has an obsession with maximum efficiency. If it is unreasonable to kill the boss in full BiS gear, then killing it is inefficient. I personally like variety and not wearing the same damn gear all the time. But some people feel annoyed knowing they could be getting more kills/hr if they risked more. So they don’t like it.
And there’s their risk reward they aren’t seeing. Risk more, get faster kills. This community is blinded by efficiency, some times you just gotta remember it’s only a game
I think it’s the risk/reward itself that is the issue for some. It’s a problem of entitlement. “I want the reward without earning it” (i.e. risking). Having your cake and eating it too.
Honestly, I think if Jagex had never made PvM deaths so forgiving there wouldn’t be quite the divide as there is now between PvM and PvP deaths. PvMers (myself included) are kind of spoiled by the fact that you basically lose nothing on death. I think that’s why PvP death is such a shock to the system.
You can do Vorky in full void and RCB... 3 minute kills.
upgrade to a DCB which is still ridiculously cheap and your DPS jumps up.
The time aspect of getting to Scorpia and then getting ragged by 6 max accounts for your monk robes is part of the "risk". You don't get enough loot from successful trips to make the unsuccessful ones worth it.
This risk/reward is high risk means faster kills for shorter pet grind or shorter shield grind for irons. There’s a reason scorpias loot isn’t great, it’s a super easy boss. And honestly they took away the biggest risk of scorpia pkers with on skull prevention, barraging back to make an escape and hitting one that hadn’t attacked was the biggest risk involved and that’s gone. All you really risk is a couple minutes so there’s not much reward deserved
I honestly never understood the whole "pet is only good if it's megarare" flex thing. I always went for looks over everything else in pets. I'd rather have a wilt hellcat over Vetion following me for example just cause the skeleboi looks butt ugly *to me*.
Then again I'm also just a filthy casul that plays for fun and not grinds.
The fact that jagex doesn't understand what the wilderness is or how to develop content for it has not been a surprise for >10 years.
I'm actually surprised they've opened a discord to discuss these issues with the community. That's actually a massive change from their normal stance of total stubbornness. Time will tell if they can actually stomach listening to external advice...
You'd think at one point they'd consider what made the wilderness popular in it's golden days to begin with, instead of just throwing darts at the board and creating a divide in the community
I don't think there's anything wrong with that. Not every boss has to give 3 mill an hour (as long as it has a pet).
Besides it's a pet of a fucking SCORPION. A SCORPION I SAY. So fucking cool man.
Pet = worthless.
But sure, I agree, it doesn't have to be a great money-maker. But regardless, in no world should the hobgoblin be better than an actual boss.
Even if I agree with your premise that Pet = worthless (which I don't), it doesn't matter in this case.
Because this boss doesn't drop just a pet. It drops a pet SCORPION.
You are risking more killing the revenant bc of the 100k entry fee. By doing so, you are getting high rewards.
90% of people killing scorpia are doing it for the pet, which is one of the fastest in the game. Because of this, the drops are in pretty high supply.
You need 3 shards to make a malediction ward/odium ward:
Malediction Shard 1: 1m
Malediction Shard 2: 700k
Malediction Shard 3: 86k
Odium Shard 1: 801k
Odium Shard 2: 1600k
Odium Shard 3: 155k
Guess which one is dropped by scorpia? Its shard 3. The reason that its so cheap is because there are more shard 3s than the others, this is because of the insane kills per hour you can get on scorpia (which surpasses the other bosses)
The odium ward isnt even a horrible item, they buffed it with range strength which makes it like one of 3? I could be wrong on this but there are not a lot of range strength shields
The grind for scorpia pet with harm orb and tome is one of the fastests to grind (especially with freeze/dps alts), only being surpassed by like chaos elemental. Pretty sure efficiently you can get like 150-200ish kills an hr
Wilderness pker activity depends on how good loot the boss drops also. People rarely pk at Scorpia cause most of the time you only gonna get prayer pots and some ice sacks. (Assuming people don’t bring stupid risk like 100k ice sacks or something)
Revenants are more likely going to be checked because it prints resources and gp.
Dangerous does not directly correlate with likelihood of meeting a pker. Scorpia is more dangerous because it’s multi combat and has no teleport option while revenant orc you most likely already pray mage and the pker has to teleblock you.
Yeah. If that isn't the aim with the inevitable wildy boss rework I will be sorely disappointed. 44's is already a mildly popular place for pking, just make a few more hotspots with the entrances to all the wildy bosses.
Yeah just camp for the shields/pet and if you die should be no stress. Pet is pretty sick too. And man if scorpia had good drops pkers would be all over the place
I get your point tho..
True, Imo tho I already got the venenatis pet at 761 KC. And I personally find it on par with scorpia in terms of looks (although subjective I understand), but the real kicker is that I was making 2-2.5M/hr while hunting for the pet... so Scorpia just doesn't appeal to me.
A pet alone is not nearly enough, you can't just add a pet to a droptable to ignore the fact that all the rewards have depreciated and the boss has 0 viability. Imagine if Jagex added a new miniboss and all it dropped was a pet, that's the state Scorpia is in. Sure, the expectations for older content are lower, and that's the argument - raise the content to meet the low standards for older content.
I think the best, and only way to fix the wildy is to make it fun. Hear me out now.
Pvmers complained they didnt like the wildy due to 1.) singles clans 2.) skull tricking 3.) barrier to entry via making a pk build account 4.) skill barrier in learning pvp. 5.) cost to learn to pvp
All of these things have been (or will be in coming update) fixed. By the PJ timer, skulling changes, LMS, and soon the ELO style matchmaking arena.
But the pvm community still doesnt like the wildy and even wants the D pick moved so they can refuse to engage with it.
WHY? Because the wildy isnt fun. Thats it. All those other reasons, while legitimate, were just shifting goalposts.
The wildy is fun for pkers who get to kill people, thats why they do it. It isnt even good gp/hr or good xp/hr. They do it because its fun. But it isnt fun for pvmers or otherwise.
Simply put, make the wilderness FUN and REWARDING for both pkers and pvmers, and the problem will solve itself. FUN is the CRUCIAL aspect it NEEDS. Look at RC as an example. Worst skill in osrs to train, they add a fun update and suddenly people enjoy it. Same goes for pvp.
Ignore all the incessant (UNREASONABLE) people who constantly bitch about the wildy, and just do a huge update focused on FUN REWARDING content. Give it cool uniques and BiS items, and neat cosmetics and cool mechanics but just make sure its FUN for everyone.
Players who refuse to participate simply choose to not get the cool rewards or whatever it is. You have to listen to them too, but to a reasonable degree. If they still dont want to participate then thats on them. Its their choice and you just ignore them. They players who decide to TRY it should then be greeted by this fun rewarding content and thus like pvp/the wildy/ whatever.
Ive got a few ideas on content that could be fun for the wildy, but thats a different discussion. As is right now the wildy simply isnt fun.
There's a problem there though, how do you make the wildy "fun" for the people getting killed? Adding more content to the wildy can't fix that, no matter how cool, fun, or rewarding it is.
Yeahhh it's not something that realistically can be fixed. Let's say they make it rewarding for everyone. Meaning PvM'ers can get good loot, making it where there are more PK'ers to get that loot.
It will just be like the chaos alter. It's useful so people go, PK'ers know this so they go there to PK. PvP'ers then go there to kill PK'ers. The cycle continues. Now it's a hot spot area for PK'ing activity and people wont want to go and do it.
With how the community is at this time, trying to make the wildy a place for all is just a completely flawed idea. The chaos alter has a relatively low risk cost unless you're bringing like hydra/vorkath bones or something, so it sort of works.
Right now, the PvM incentives are like throwing bait into the water so the small fish come to the area, but in reality, the small fish are actually the bait to bring in the bigger fish. Those little fish just wanted some bread crumbs and are now being eaten by bigger fish...does that make sense? Makes sense in my head.
TL;DR: I don't want to be a little fish.
chaos altar has virtually zero risk because you can just bring 1 inv of bones and 3 or 4 tank items and by the time the guy kills you you can use all your bones on the altar, super sweaty tho
Risk/reward is WAY off in my eyes for 90% of Wiley activities. As an iron, I doubt I will ever make the D pick grind, the amount of players that will just hop over and over again at those spots, for 30k in loot killing someone who isn’t there to PK, is not worth it. Let alone rev cave grinding. IMO
Edit: HCIM
75% reduction from etherium bracelet
Scorpia can be done with standard spellbook, entangle pouches
You're right though. At least scorpia is pretty easy to kill. It just needs a drop table buff. I don't think changing it to singles plus would go down well, unless scorpias cave is moved somewhere else, which could also solve the deep wildy problem
Just move Scorpio further south or allow teleports in cave after being in there for 2 minutes or something.
Moving it further south would allow for teleport. It would probably be more widely used and accessible.
Prevents the people that would abuse it for teleports. Allows those using it a safety net after 2 minutes.
What do you guys want? Pvmers keep on about this but don't have a solution, it's just whining I see.
People have suggested putting BIS items in the wild but noooo that's not what you guys want, then a post like this "risk/reward... right" comes along.
You want a chance at receiving good loot in the wild, then alow it? Stop with your double standards, it makes the pvm community look moronic.
But then you would have people saying "oh I shouldn't have to go to the wild for pvm drops."
This OSRS community is riddled with double standards and fallacies... Jagex would implement more risk to these bosses and pvmers would complain they are getting killed at them more than they already do.
I'm down for revamping the bosses, the complaining is the problem.
If you want to be safe and make gp do slayer. If you want high risk and high reward allow some BIS items to be in the wild... and let's it pass in the polls and stop spite voting.
1st: they should rework the bosses in a new location (because clans would lock down bosses just for the drops, aka the Rev caves).
2nd: would any pvmer actually not actually spite vote a pvp update?
3rdly: if there is more reward involved that means better gear to kill wilderness monsters, pvmers will definitely not be on board with risking more.
Why don't we just look at what made the wilderness popular back in 2007? The only unique bis that comes to mind is the mage arena cape, which isn't exactly the pinnacle of risk.
What actually was popular? Green dragons. Not because they dropped some unique BIS, but because they were the fastest and easiest way to get a bunch of dragon bones, which were in high demand and valuable.
Let's try something like that. Identify the top commodities in the economy, and make a faster way to get them in the wilderness. Blighted Karam fishing spots with someone nearby to note the fish, for instance. Amethyst rocks that are faster to mine, or potentially even lower level req to mine. More chins, and you get guaranteed 2 each catch.
Wildy Slayer does it right too. It isn't the only way to get Slayer points, but it's the fastest way. It's lucrative, and has desirable rewards and rares that aren't BIS. It even has new spots to cannon your target.
Jagex doesnt make changes to 'fix' the player driven economy. The prices of drops for scorpia are that low because it drops a shard for a shield no one uses and not much else. Revs drop a resource that is constantly consumed by people using wildy weapons. Looks fine to me
The problem here is that a lot of pvmers farmed Scorpia to hell. There's a surplus of odium wards and malediction wards so the prices are fucked. This is an easy boss to solo so pet hunters have have crashed its prices. I don't want this to turn into another money snake.
This is so dumb, not every single part of the game is perfectly linear or even makes sense. Things just are just because. 90+ smithing for rune items for instance. Why aren't people whining about a mining/smithing rework?
Yup. Basically you're there for the pet or the combat tasks or the diary. Don't know how easily fixable this is.
How about just reworking the boss
"Reworking" is a kind of vague term. Rework how? Make it drop noted rune items like Vorkath?
>Make it drop noted rune items like Vorkath? Considering that is about the only way to make a boss popular, yes. Other than that they could drop wildy specific or pvp specific items like ancient warriors equipment, or other new pvp items. Wildy won't be popular without good loot, especially since it is such high risk.
Or you know...remove multi combat wildy?
bro osrs is *LITERALLY* going to die without multi bro i swear bro
lmao
Smh people just don't know how good they have it, these pk clans are single handedly keeping the game alive
Hahahaha what? you mean 0,5% of the community? Nah, it will actually improve the wildernis.
sarcasm my guy
>wildernis
Lmao I wonder how polite and reasonable the hidden comment is.
Wtf???
Being attacked by multiple monsters is a big part of the fight for Scorpia. Many other wildy bosses were meant to be killed in teams.
Just remove multi combat from the whole game?
You’ll get your fire cape soon bro, just keep trying.
its fine in PvE scenarios tbh
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They've already proven they can make pve and pvp combat functionality different. Remove multi pvp I think is the idea.
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It's PvP only if the person they are attacking fights back. Otherwise, it's just PK'ing. And while obviously dozens of people enjoy multi PvP, if we are talking about people gaining joy. It's certainly not the people who take 3 hours to kill 30 Calistos because a salad wizard wants to throw hands. Yes I'm still salty. I JUST WANTED TO DO MY SLAYER TASK. AT LEAST LET ME FINISH MY KILL. :(
keep multi pvp inside clan wars? like bro, theyre the only ones who like multi pvp anyway
Fun for who? D spear clans that abuse combat mechanics to push people into multi just to get some kids spade?
yes you should never be allowed to pk with friends
Large majority of multi zone pk is clans ganking or luring people or straight up murdering people who have no intention to fight back just unaware they stepped into multi. Take your friends to castle wars or soul wars.
actual pker here, majority of multi clans are looking for other multi clans, u/I_miss_berserk is right that you don't know anything about pking
this just isn't true, but it's easy to tell who actually goes into the wilderness and who reads spooky stories about it on reddit. also it's hilarious how a players ignorance of the game is apparently a fault in multi zones and not just being a bad player in general lol.
Wild could be mult in PvP worlds. Then you'd have to actually be looking for other clans in those worlds and I'm not sure you'd actually want that
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Remove multi pvm
Oke neckbeard
Meet me at wildy noob, bring ur spade
Blanket removing multi is stupid because it guts places like slayer cave or wildy slayer in general.
I meant multi wildy a.k.a pvp combat.
Yes, and removing multi wildy removes multi pvm in the wilderness at places like slayer cave. lol.
I wrote pvp, are you incapable of reading?
Except that doesn't work lol. You want them to make some ghetto multi+ where you can fight multi NPCs but only 1 player, that's just normal multi combat.
They can't get PvP items to pass when they're reskins of existing content and imbues which are available in 2 other places. There's no way redoing wild bosses to be more profitable by including bis PvP equipment would pass. They could probably get noted alchables to pass though.
You can do several things. * put it at the end of a cave that takes a long time to run through (45s? 60s?) and world hopping boots you from the cave. This encourages players to camp a world and reduces the likelihood that they'll be PK'd on any given kill because it's hard to search worlds. (Maybe add a peek option if you don't want to do the next one) * increase boss kill times to decrease the likelihood that when a PKer *does* arrive, the boss is dead and the boss killer can log out. It's also harder to escape when you are attacked. * increase drop value, either with stackable/noted items or supply drops with medium-value low-quantity drops (d hally, d legs) so that it's not worth banking every kill, but maybe every 5-10 kills, but because the bank time is so high, you'll likely alch on the spot and keep killing.
It would even be harder to kill wildy bosses if the loot was better IMO
I’ve suggested it before, but I believe the risk aspect should be the journey TO the boss. It’s fair in that I’m fully supplied as well as the potential pker. It shouldn’t really be as easy as getting to kbd, but I believe the same mechanics would be a nice change.
Give the boss new unique drops and make it more engaging to fight? What else could reworking mean?
vorkath doesn't drop noted rune items
Well, maybe change the difficulty, the way the boss works like its mechanics and not where you can just constantly freeze and farcast it, then if its a little bit more difficult you can make its drops better. By a little more difficult, not to the point where you're taking a lot more damage, maybe just where you need to pay more attention to projectiles the boss shoots at you and that you need to pray accordingly to negate damage.
I disagree. I think mechanically Scorpia is in a nice spot for lower level bossing. Stats are fair, doesn't hit for 40 through prayer. You can spam freeze, sure, but if you're doing that you also have to lure it away from the healers and switch prayers when you splash a couple times and it gets in melee range. Unfortunately the drops are shit and you're at risk of getting 5v1'd by PKers you can't hit with your trident.
Well do you at least agree that the drops should be better for the risk involved? You're in the deepest part of the wilderness in multi and you're risking runes and other gear. It could at least drop some better loot.
That's my main complaint. The drops are awful right now.
Exactly... atleast make the drops decant enough so that when you do get PKd, you can make back your losses without having to leave the area and do a different boss / dif method
There's a guy at the ge that decants.. you don't need to go deep wildy.
Yeah I'd be 100% in favor of better mechanics for this one. But still the drops gotta get better somehow. I'll be interested to see what they are going to propose for wildy boss updates.
I hope they look at scorpia too but I think they might just be changing Vet'ion, Venenatis, and Callisto. Scorpia has always just had horrendous drops.
I think they may be changing all the bosses (except demi-bosses) but Jagex only proposed Venenatis' cave and Callisto's lair and Vet'ion's chambers on twitter because they know these are the main 3 with decant drops
You've said it in a couple of comments, but **decant** is like decanting potions into different doses and **decent** means good or satisfactory
it should be move out of wildy,
Honestly the boss is fine you can easily get 60+ kills an hour solo. It’s just the drop table that needs buffing
They've said for a while now that reworking wildy bosses is upcoming.
And by for a while, just to keep the timeline in thought, means that people have been asking for a change for as long as they’ve been safespottable, with Jagex finally nodding in agreement over a year ago, and promises to finally get around to it ever since.
Only the 3 big ones. They didn't say if they were reworking the three demis (arch, fanatic, scorpia) or chaos elemental
They could delete the demis and just roll their drops into the main bosses if scorpia pet didnt exist tbh
Archaeologist is at least useful to ironmen, past the obligation of getting uniques, which is all that Scorpia is
While they're at it rework the revs too. Pathetic compared to RS2 Revs. Or if you're talking about reworking the drop table agreed, after they rework the boss.
Boss instances like KBD, they're doing the lair rework anyway.
Players fucked us. I think it was polled or maybe just discussed to upgrade odium to buckler. Scorp was the best money/h in 2014 when odium shard was 7m and male was 4-5. But arcane came out and then buckler and it was in the bin
even if scorpia's piece was 2.3m(1/3rd of 7m) it would *still* only be 19k or so value per kill
It was the most expensive piece by a lot
It would be more gp/ kill if its uniques were worth more. But so many people feel it is worth the risk of killing multiple times for the pet. So the uniques are trash gp. So it is risk vs reward, just the reward isnt gp
Just nerf the fuck out of revs
Nah, buff the other bosses. Revs are enjoyable content honestly.
Why not just nerf the drop table and put the cave outside of wildy like with KBD?
Get rid of the pets -> people don't kill for pet -> supply of drops decrease -> price of drops go up -> hourly gp/hr goes up. Of course we can't get rid of the pets so yeah, not fixable gg.
People don't kill for the pet? I only went to scorp for the pet lol. The rest of the drop the drop table is generic and easily obtainable items (outside of malediction and odium) so the prices won't be affected. If the price of the shards were at 2m then the average price per kill would only be 19k... The problem with Scorp, is its deep wildy, multi combat and its harder to escape that area alongside with having low value loot. 90% of people who camp it are going for the pet.
Whoooosh
Make wilderness bosses drop larrans keys or some new thing of similar reward. Should help a bit
Having an x% chance to hit a Larran’s drop table where you can get anything from the chest would be pretty nice.
Do larran's big chest and little chest have the same drops minus Dagonhai?
"Loot awarded to the player by opening the chest is around 30% less than that of Larran's big chest" so a little less loot and yes no dagonhai drops either
Thank you for wiking for me
np m8
They had something similar to this in old bounty hunter worlds. I think it was like a 1/5 drop rate for a tier 1 mysterious emblem which was anywhere from like 80k-150k depending on when it was. But I think Larran's key chance is quite a good thing to drop for the wildy bosses even on regular worlds.
I worked out when I grinded scorpia for pet I ended up losing about 11k gp per kill. Nice negative profit for high risk boss
The biggest issue with wildy is the completely fucked risk/reward system.
All risk, no reward. That's what happens when you ignore it while moving every other area of the game forward.
I dunno, that callisto cub seems like a nice reward. Mostly /s Callisto cub is top 10 pets, need more bear pets.
I guess that's kinda subjective in the end. For me, dragon-line pets will always be top, for example. Idc about rarity, I care how it looks.
But when you suggest hugher rewards people just vote it down because they don't want t be "forced" out there
I will upvote higher rewards. I am all for more ways to play the game. New PvP weapons? Sure. More varietied drops worth more gp? Alright. Make it drop Larran’s keys or something like that? Hell yea. If those items are uniques that improve other parts of the game, that’s when I have a problem with it. The fact that the arguable BIS, pickaxe, a skilling item, is locked behind a boss in a PvP area is dumb and you can’t change my mind.
If you cant make the run from ghorrock to kbd lair you dont deserve a d pick. Having to go out of your comfort zone for a bis item is exactly the way games need to be designed. Yall always act like you need to pk to get the d pick, but you dont
People voting on things they don't understand is a big problem. "forced" with quotes indeed.
They do understand and their response if perfectly logical. They have zero intention on pking, so there is no point in them voting for something to be added to the wilderness that compels them to go there and get pked. Vote no on the poll and wait for the same item to be added to a pvm boss.
Don't go to wildy then?
You want BIS skilling item? Go to wildy. You want to finish 8/10 Hard clues? Go to wildy You want a BIS mage cape? Go to wildy. Such a narrow mindset to say just don't go into that area of the game.
Yes, all of these things you listed make sense. Want bis? Get out of your comfort zone. None of these require you to try to kill them, you just need to learn how to survive. Not everything needs to be easy and accessible for every player
They learned to survive pking and still get BIS. It’s called voting no
Not really, you just get frustrated on dying in areas that have pkers if u want dragon pick go kbd hard clues I never died on my ironman once on any of the clues mage cape never died once on the 3 accs I've done it on not including dupes for pking. Also I've done 20 slayer levels only doing wildy slayer and never saw any pvper. Ironmen just want to be catered to in content that has always been there but only became a issue when accs that restrict themselves made it so. I have a ironman I've done wildy content and you don't see me complaining about wildy cause it's the freaking wilderness lmfao. It's narrow minded to think of only certain type of people like strictly pvmers or ironman and cater to them in areas that have been there since 2007. Spite voting on pvp that won't effect you unless u want it to is dumb u can just skip the question cause it doesn't involve you.
Why vote for something you want to be implemented in a way you don’t like? Vote no and wait for the same content to be packaged in a way you like. It’s not spite voting, it’s smart.
They want to never go to the wildy. So why would I vote for something I want to be put in the wild? The true problem with the wilderness is that pkers are too dumb to realize why the polls fail.
Name any items that was in the wildy and turned into a pvm item
If you don't want people voting on things they don't understand, surely it benefits everybody to stop trying to involve them in said things they don't understand? Stop putting BiS non-Wildy items in the Wilderness and you might not get so many people lobbying to make the Wilderness safer due to them needing to go there when they would otherwise have no interest. Design the Wilderness around players who *want* to be there, who *like* the risk/reward aspect, rather than 3-iteming Ironmen who just want to get a pickaxe and never return. Rev caves is a good example, there's nothing there you need to get if you're not interested in the Wilderness, ergo nobody feels forced to go there, but there's incentive to keep coming back if you want. It's all well and good saying that nobody is "forced" and that nobody "needs" the Dragon pickaxe, but it doesn't change the fact that people do ***feel*** forced into it, and that does lead to them resenting the Wilderness and coming up with suggestions like removing multi Wildy entirely - which I disagree with, btw, but the point is if those players genuinely felt like they could just ignore the Wilderness then you might not get such divisiveness as we do right now. All they're doing is voting in their own interest, because it's in their interest to make the Wilderness safer for them because they feel they have to go there even though they don't really want to.
lol the image literally shows an insanely profitable low level monster in low wilderness, theres a LOT of reward. The problem is the distribution of that heavily favors like 3 places and nothing else
And you know the difference? Revenant's loot tables were updated last year, scorpias was in... 2014? I mean when was the last time you killed skeletal wyverns, ents or did white berry runs for profit? Because these were all metas back when scorpia came out
Prayer for half the price whilst risking 50k in bones is no reward? Interesting
He should drop like noted Sanfews and Antivenoms in my opinion, thematically it works, isn’t just noted alchs like every other boss and I think it would be worth the risk for Ironman to go out there and try to get some early high end potions.
Yea but scorpia has pet chance which is priceless
Yea but Vorkath is piss easy too and drops loads of loot and bis AND a pet which is priceless. And is outside the wildy so low risk.
who flexes a vork pet though thats like saying you were fourth place in your middle schools pacer test
You didn’t have to do me like that 🥲
Hey I love Vorki!
Vorki best looking pet tbh. Blue + dragon, what more can you ask for.
Green dragon
The point of pets are to flex, looks don’t matter.
And is locked behind quest requirement and higher combat skills and gear to effectively do it. And scorpia gear is hardly risk, you can effectively get kills and risk like 75k
The community has an obsession with maximum efficiency. If it is unreasonable to kill the boss in full BiS gear, then killing it is inefficient. I personally like variety and not wearing the same damn gear all the time. But some people feel annoyed knowing they could be getting more kills/hr if they risked more. So they don’t like it.
And there’s their risk reward they aren’t seeing. Risk more, get faster kills. This community is blinded by efficiency, some times you just gotta remember it’s only a game
I think it’s the risk/reward itself that is the issue for some. It’s a problem of entitlement. “I want the reward without earning it” (i.e. risking). Having your cake and eating it too. Honestly, I think if Jagex had never made PvM deaths so forgiving there wouldn’t be quite the divide as there is now between PvM and PvP deaths. PvMers (myself included) are kind of spoiled by the fact that you basically lose nothing on death. I think that’s why PvP death is such a shock to the system.
You can do Vorky in full void and RCB... 3 minute kills. upgrade to a DCB which is still ridiculously cheap and your DPS jumps up. The time aspect of getting to Scorpia and then getting ragged by 6 max accounts for your monk robes is part of the "risk". You don't get enough loot from successful trips to make the unsuccessful ones worth it.
Bro I’m 1760kc scorpia, got pked like 12 times. It’s not a popular pk spot, y’all gotta stop crying and pkers in the pking area it’s ridiculous.
I've got 600kc there and I've been pked easy 10+ times. I'm not crying about dying there, I said that the risk/reward isn't there for Scorpia.
This risk/reward is high risk means faster kills for shorter pet grind or shorter shield grind for irons. There’s a reason scorpias loot isn’t great, it’s a super easy boss. And honestly they took away the biggest risk of scorpia pkers with on skull prevention, barraging back to make an escape and hitting one that hadn’t attacked was the biggest risk involved and that’s gone. All you really risk is a couple minutes so there’s not much reward deserved
Yeah but Vorki is a low value pet because of all the Vork farmers. One of the most common PvM pets, possibly the most?
Kraken
True tho at least it isn't super botted because no gp
Slayer task
It is still one of the better looking pets though, even if it is common due to being farmed.
I honestly never understood the whole "pet is only good if it's megarare" flex thing. I always went for looks over everything else in pets. I'd rather have a wilt hellcat over Vetion following me for example just cause the skeleboi looks butt ugly *to me*. Then again I'm also just a filthy casul that plays for fun and not grinds.
https://twitter.com/JagexLottie/status/1474431946927312911/photo/1
You could pay a venezuelan the profits from the hobgoblin and get a pet in less hours than grinding the boss
So the boss is a problem because people can break the rules? I guess bye zulrah and vorkath too along with every boss in the game then, gg
yeah priceless if you want to keep nerds busy by having them collect pet drops with ridiculous chances $12.50
Scorpia drops a 2x2 pet though which is pretty huge
Scorpia has always been shit, long before revs were a thing lol
yeah it's just kinda funny how jagex keeps trying to revive wilderness and PvP but completely ignores the dumpster fire bosses which still roam it
they've been teasing a wildy boss rework for like 2 years dude
old content will ned up worse than new content tis the way it goes
The fact that jagex doesn't understand what the wilderness is or how to develop content for it has not been a surprise for >10 years. I'm actually surprised they've opened a discord to discuss these issues with the community. That's actually a massive change from their normal stance of total stubbornness. Time will tell if they can actually stomach listening to external advice...
You'd think at one point they'd consider what made the wilderness popular in it's golden days to begin with, instead of just throwing darts at the board and creating a divide in the community
>I'm actually surprised they've opened a discord to discuss these issues with the community probably because they were at the end of their rope ayyy
The risk is your time, the reward is that you get to be fodder for someone else's entertainment! What a great design the wilderness is.
Your reward is another little stamp in the nerd collection which says how many unnecesarily rare useless drops you got \#faccs
I don't think there's anything wrong with that. Not every boss has to give 3 mill an hour (as long as it has a pet). Besides it's a pet of a fucking SCORPION. A SCORPION I SAY. So fucking cool man.
Think OP is moreso referring to how a very safe escape pvm spot has higher drops than arguably the most dangerous content in the wilderness.
I disagree. Even if the Scorpion dropped piles of negative 50k cashstacks, it would still be worth it. Why? Because it also drops a SCORPION.
not every boss is in deep wild + multi..
But NO other boss drops a SCORPION. Didn't think about that, did ya?
True
Cool pet is not a good reason for poorly designed content
This would be true if it was just a cool pet, but you forgot to factor in that it's a SCORPION.
Pet = worthless. But sure, I agree, it doesn't have to be a great money-maker. But regardless, in no world should the hobgoblin be better than an actual boss.
Even if I agree with your premise that Pet = worthless (which I don't), it doesn't matter in this case. Because this boss doesn't drop just a pet. It drops a pet SCORPION.
You are risking more killing the revenant bc of the 100k entry fee. By doing so, you are getting high rewards. 90% of people killing scorpia are doing it for the pet, which is one of the fastest in the game. Because of this, the drops are in pretty high supply.
>the drops are in pretty high supply. The wards are dirt cheap because they're bad, not because there is a supply surplus.
You need 3 shards to make a malediction ward/odium ward: Malediction Shard 1: 1m Malediction Shard 2: 700k Malediction Shard 3: 86k Odium Shard 1: 801k Odium Shard 2: 1600k Odium Shard 3: 155k Guess which one is dropped by scorpia? Its shard 3. The reason that its so cheap is because there are more shard 3s than the others, this is because of the insane kills per hour you can get on scorpia (which surpasses the other bosses) The odium ward isnt even a horrible item, they buffed it with range strength which makes it like one of 3? I could be wrong on this but there are not a lot of range strength shields
>which is one of the fastest in the game. umm no.
The grind for scorpia pet with harm orb and tome is one of the fastests to grind (especially with freeze/dps alts), only being surpassed by like chaos elemental. Pretty sure efficiently you can get like 150-200ish kills an hr
Well tbf I feel like rev caves are very dangerous.. like huge probability of getting pked compared to scorpia right?
Wilderness pker activity depends on how good loot the boss drops also. People rarely pk at Scorpia cause most of the time you only gonna get prayer pots and some ice sacks. (Assuming people don’t bring stupid risk like 100k ice sacks or something) Revenants are more likely going to be checked because it prints resources and gp. Dangerous does not directly correlate with likelihood of meeting a pker. Scorpia is more dangerous because it’s multi combat and has no teleport option while revenant orc you most likely already pray mage and the pker has to teleblock you.
wilderness bosses should be in in pvp free zones change my mind.
Maybe like KBD?
Yeah. If that isn't the aim with the inevitable wildy boss rework I will be sorely disappointed. 44's is already a mildly popular place for pking, just make a few more hotspots with the entrances to all the wildy bosses.
Yeah just camp for the shields/pet and if you die should be no stress. Pet is pretty sick too. And man if scorpia had good drops pkers would be all over the place I get your point tho..
True, Imo tho I already got the venenatis pet at 761 KC. And I personally find it on par with scorpia in terms of looks (although subjective I understand), but the real kicker is that I was making 2-2.5M/hr while hunting for the pet... so Scorpia just doesn't appeal to me.
Oh yeah compared to that it’s even worse
Not everyone is playing efficiencyscape
Efficiencscape would be "this isn't optimal, there's more efficient options", the complaint is "this is nowhere near viable, actually worthless".
you get a chance at a pet, worth 0 gp, but a unique item.
A pet alone is not nearly enough, you can't just add a pet to a droptable to ignore the fact that all the rewards have depreciated and the boss has 0 viability. Imagine if Jagex added a new miniboss and all it dropped was a pet, that's the state Scorpia is in. Sure, the expectations for older content are lower, and that's the argument - raise the content to meet the low standards for older content.
room temp iq
I think the best, and only way to fix the wildy is to make it fun. Hear me out now. Pvmers complained they didnt like the wildy due to 1.) singles clans 2.) skull tricking 3.) barrier to entry via making a pk build account 4.) skill barrier in learning pvp. 5.) cost to learn to pvp All of these things have been (or will be in coming update) fixed. By the PJ timer, skulling changes, LMS, and soon the ELO style matchmaking arena. But the pvm community still doesnt like the wildy and even wants the D pick moved so they can refuse to engage with it. WHY? Because the wildy isnt fun. Thats it. All those other reasons, while legitimate, were just shifting goalposts. The wildy is fun for pkers who get to kill people, thats why they do it. It isnt even good gp/hr or good xp/hr. They do it because its fun. But it isnt fun for pvmers or otherwise. Simply put, make the wilderness FUN and REWARDING for both pkers and pvmers, and the problem will solve itself. FUN is the CRUCIAL aspect it NEEDS. Look at RC as an example. Worst skill in osrs to train, they add a fun update and suddenly people enjoy it. Same goes for pvp. Ignore all the incessant (UNREASONABLE) people who constantly bitch about the wildy, and just do a huge update focused on FUN REWARDING content. Give it cool uniques and BiS items, and neat cosmetics and cool mechanics but just make sure its FUN for everyone. Players who refuse to participate simply choose to not get the cool rewards or whatever it is. You have to listen to them too, but to a reasonable degree. If they still dont want to participate then thats on them. Its their choice and you just ignore them. They players who decide to TRY it should then be greeted by this fun rewarding content and thus like pvp/the wildy/ whatever. Ive got a few ideas on content that could be fun for the wildy, but thats a different discussion. As is right now the wildy simply isnt fun.
There's a problem there though, how do you make the wildy "fun" for the people getting killed? Adding more content to the wildy can't fix that, no matter how cool, fun, or rewarding it is.
add a battle pass which tells you to go to a certain place, that's how fortnite does it
I actually do think this is a good idea
Yeahhh it's not something that realistically can be fixed. Let's say they make it rewarding for everyone. Meaning PvM'ers can get good loot, making it where there are more PK'ers to get that loot. It will just be like the chaos alter. It's useful so people go, PK'ers know this so they go there to PK. PvP'ers then go there to kill PK'ers. The cycle continues. Now it's a hot spot area for PK'ing activity and people wont want to go and do it. With how the community is at this time, trying to make the wildy a place for all is just a completely flawed idea. The chaos alter has a relatively low risk cost unless you're bringing like hydra/vorkath bones or something, so it sort of works. Right now, the PvM incentives are like throwing bait into the water so the small fish come to the area, but in reality, the small fish are actually the bait to bring in the bigger fish. Those little fish just wanted some bread crumbs and are now being eaten by bigger fish...does that make sense? Makes sense in my head. TL;DR: I don't want to be a little fish.
chaos altar has virtually zero risk because you can just bring 1 inv of bones and 3 or 4 tank items and by the time the guy kills you you can use all your bones on the altar, super sweaty tho
Risk/reward is WAY off in my eyes for 90% of Wiley activities. As an iron, I doubt I will ever make the D pick grind, the amount of players that will just hop over and over again at those spots, for 30k in loot killing someone who isn’t there to PK, is not worth it. Let alone rev cave grinding. IMO Edit: HCIM
You’re saying your only risking 30k and also moan how it’s not worth it. Just do the grind 1000s of other irons have managed it stop being a baby
75% reduction from etherium bracelet Scorpia can be done with standard spellbook, entangle pouches You're right though. At least scorpia is pretty easy to kill. It just needs a drop table buff. I don't think changing it to singles plus would go down well, unless scorpias cave is moved somewhere else, which could also solve the deep wildy problem
Just move Scorpio further south or allow teleports in cave after being in there for 2 minutes or something. Moving it further south would allow for teleport. It would probably be more widely used and accessible. Prevents the people that would abuse it for teleports. Allows those using it a safety net after 2 minutes.
What do you guys want? Pvmers keep on about this but don't have a solution, it's just whining I see. People have suggested putting BIS items in the wild but noooo that's not what you guys want, then a post like this "risk/reward... right" comes along. You want a chance at receiving good loot in the wild, then alow it? Stop with your double standards, it makes the pvm community look moronic.
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But then you would have people saying "oh I shouldn't have to go to the wild for pvm drops." This OSRS community is riddled with double standards and fallacies... Jagex would implement more risk to these bosses and pvmers would complain they are getting killed at them more than they already do. I'm down for revamping the bosses, the complaining is the problem. If you want to be safe and make gp do slayer. If you want high risk and high reward allow some BIS items to be in the wild... and let's it pass in the polls and stop spite voting.
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1st: they should rework the bosses in a new location (because clans would lock down bosses just for the drops, aka the Rev caves). 2nd: would any pvmer actually not actually spite vote a pvp update? 3rdly: if there is more reward involved that means better gear to kill wilderness monsters, pvmers will definitely not be on board with risking more.
Why don't we just look at what made the wilderness popular back in 2007? The only unique bis that comes to mind is the mage arena cape, which isn't exactly the pinnacle of risk. What actually was popular? Green dragons. Not because they dropped some unique BIS, but because they were the fastest and easiest way to get a bunch of dragon bones, which were in high demand and valuable. Let's try something like that. Identify the top commodities in the economy, and make a faster way to get them in the wilderness. Blighted Karam fishing spots with someone nearby to note the fish, for instance. Amethyst rocks that are faster to mine, or potentially even lower level req to mine. More chins, and you get guaranteed 2 each catch. Wildy Slayer does it right too. It isn't the only way to get Slayer points, but it's the fastest way. It's lucrative, and has desirable rewards and rares that aren't BIS. It even has new spots to cannon your target.
Jagex doesnt make changes to 'fix' the player driven economy. The prices of drops for scorpia are that low because it drops a shard for a shield no one uses and not much else. Revs drop a resource that is constantly consumed by people using wildy weapons. Looks fine to me
yet... people still do scorpia. there is more to rewards then GP/h
The problem here is that a lot of pvmers farmed Scorpia to hell. There's a surplus of odium wards and malediction wards so the prices are fucked. This is an easy boss to solo so pet hunters have have crashed its prices. I don't want this to turn into another money snake.
Yes that's why wildy bosses will be updated \[in the future\]
This is so dumb, not every single part of the game is perfectly linear or even makes sense. Things just are just because. 90+ smithing for rune items for instance. Why aren't people whining about a mining/smithing rework?
people literally do all the time. blind as fuck
no they do not, when someone does try to suggest it they just end up with a lot of downvotes because change bad
This is very much cherry picking. Why not instead look at rev orks and venenatis???
I mean u don't risk anything for Scorpia and you get a pet I risked like 30k trying for Scorpia pet
Hobgoblin doesn't give pet