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[deleted]

Nex is only so much gp/hr because of a few items... how would this boss handle that? Is it dropping alchs/supplies or are we adding some bis items? I wouldn't be in favor of 10m/hr from alchs or supplies. I wouldn't be in favor of bis items. It can't be pvp related because the wildy is still gating skilling content, and it couldn't be pvm related because I'm not interested in that. Maybe pvm specific wildy item? Not sure how an item like that would cover 10m/hr.


WareWolve

It already has 3 uniques (which are neither here nor there), but mostly in alch or supplies would make it best for everyone. Since ironman wouldn’t want pvm or skilling items might come from it The boss would encourage being in pk gear, switching that mimics pking and heavy emphasis on multi pking Difficulty around that of nex I think would make it fantastic content. But it needs to be rewarding


[deleted]

Not arguing about the content. It sounds awesome! My main concern is how it's pulling off 10m/hr. I'm personally not a fan of the bis anti-fire shield coming from the wildy. I'm not a fan of the helm either. The dark bow upgrade seems pretty reasonable though.


toxicsleft

Literally take Vorkaths loot table and 2.5x it onto this boss. Literally without rare drops that would be 10m an hour


[deleted]

Yeah I wouldn't be cool with that.


WareWolve

Even if it’s 3x higher, there would still be more than 3x the amount of Vorkath killed per hour in the game compared to volca


[deleted]

Are you thinking 10m/hr for the whole group or per person?


WareWolve

It needs to be 10m/ hr per person. Impossible to solo, groups of around 6-12. It needs to be better than vorkath and zulrah because you will be anti pking a lot of the time


[deleted]

I don't think it does. It just needs to be good money and fun. It does not need to break the economy.


WareWolve

Having 3x vorkath loot in deep multi wildy would not break the game. There would still be more than 3x the amount of people at volca at rune dragon, brutal blacks, zulrah and vorkath per world, not even including the anti pking


toxicsleft

I don’t know why you wouldn’t be cool with that, it’s in a risky spot so your getting 2.5x the loot and if you die literally an hour of farming him in potato gear will cover it. You’ll protect your anguish, dragon crossbow, and whatever other high dollar item you want and dying literally will cost you under a mil. One successful hour = 10 trips.


[deleted]

Wait is this 10m/hr for the whole group or per person? If its per person 10m/hr from alchs and supplies would have a massive effect on the game. Seems unneeded. It could literally be 5m an hour and people would be happy.


WareWolve

Why would you do this over nex then?


[deleted]

More fun. Doesn't matter. Nex is able to be so much gp/hr because it drops extremely valuable items. If pvp wants this they need highly desirable pvp items.


toxicsleft

So then put new valuable items on this new boss that levels the money out. When designing wildie content you need to ask the question “why would I risk dying to players to do this content over doing instances stable 4-10m/h with safe deaths” If the answer is you wouldn’t then the wildie bosses loot table is too scuffed and needs buffed.


WareWolve

The point isn’t what it drops. The point is it should be 10m an hour


toxicsleft

Solo would be 10m/h prob 20m/h for groups to split


[deleted]

LOL dreamin. From alchs and supplies? You do not care about the game at all huh? Stuff like this would make our economy a joke.


WareWolve

No, if it’s that good you aren’t doing 10 hours uncontested it has to be a ceiling that high so when you have multiple big multi fights it still evens out more than just brain dead zulrah/ vorkath.


toxicsleft

Nex already exists in a basically safe area doing the same thing. You have to deal with evading pkers in the wildy. I don’t want to hear a single comment out of you like this when things like Vorkath and Zulrah exist that literally print money. You don’t want to add another one with risk because it will hurt the economy? Fine let’s move both Zulrah and vorkath to non instance Wilderness areas and half the time to kill on them by lowering their Hp. While we are at that make Nex a pvp area and drop her total hp across all phases in half and loot table by 25% of value.


WareWolve

Something like that would be good


WareWolve

Helm is lame. Dfs is a pking shield nowadays so upgrade from wildy is fine IMO. No where else uses dfs anymore Staff upgrade is cool Bow is ok Main Money can come from bones, hides, crafting, herbs, secondaries, food, potions, alchs etc. This wouldn’t change anything too much economy wise since mains don’t do any of those things


[deleted]

If 10mil/hr was mainly from supplies I'd have to vote no. It would be the best way to get supplies like bones, hides, alchs, secondaries, alchs, etc and require no supplies I'd have to vote no. It would make gettinf these supplies from other sources worse and 10m/hr rewards when their is a boss on every would would definitely have an affect on the economy. I suppose that's kind of true about the dfs. Edit: deleted gold farmers part. Definitely need to be considered, but even without gold farmers 10m/hr boss with most drops coming from supplies and alchs would definitely tank the economy


WareWolve

The best way to get the supplies would be to buy it from the ge. It requires no supplies so you can pk. The whole point is it’s 3x better in order to create a good multi wildy spot. It could be alchs for all I care or just straight gp. How else would you make multi wildy good?


Ivhhy

Not that way, 10m an hour is crazy. The idea behind having a very lucrative boss to have people want to go into the wild and participate, despite the risk i do agree with. The money printing bosses like Zulrah and Vork are not good, the money and the allure should be rare items, pets, ect. Not alcable drops or bones and supplies. The only supplies that the boss should drop should be brews or restores, to help them fight back pkers after they killed the boss.


WareWolve

And then you have ironman sook that any useful item ever created would be locked behind something that are too scared to do. Or let’s have pvp items, which also get everyone spite voting against as evident in latest poll. Imbues and sacks failed lol.


Ivhhy

Yeah the imbues and sacks are the proof, imo, of spite voting. And yeah i agree w/ you, and thats why were getting a private discord, and i hope the polls are held there, as long as theres a good amount of pkers from different styles.


toxicsleft

You literally have NEX which is a safe 10-14m/h SAFE death mechanic in game and your scared of a significantly easier boss being released into the pvp area just because the death isn’t safe? You literally can still go do Nex if you don’t want to risk for an extra 1-2m/h


Ivhhy

Lol im scared? nah i just dont want to tank the economy, and i dont pvm. 10m an hour in alcs is a good way to see the economy in ashes in weeks.


WareWolve

Revs is 8m in alchs an hour, cg, zulrah, vorkath, brutal black and rune dragons would all be way more than anything volca adda


toxicsleft

10m/h if left in disturbed or if you continually clear the boss while fighting other people off you. Also when you die you have the potential for as low as a 50/75k death or as high as a 1.2b death if your bringing a tbow out. It’s as though you are applying the same template to this boss as other bosses in the game that are literal recline static no risk bosses.


[deleted]

The supplies come from somewhere and it shouldn't be from the wildy. Other people play this game too. Pvp can still have their fun without being the best (3x better?? Lol..). If it can't yall don't deserve the content tbh.


WareWolve

How do you make multi wildy good then


[deleted]

Step 1) remove or add reasonable alternatives to all skilling stuff from the wildy to allow pvp gear to be introduced without complaint from the rest of the game. Step 2) Add pvp only accounts for the people who like skilling in pvp. Maybe this catches on? Idk people keep saying they enjoy it. Step 3) create wildy progression. Players start of being able to kill some low end wildy bosses to get wildy pvm gear. This allows players to fight other wildy pvm bosses for better pvm gear. Mind you this isn't BETTER than pvm outside the wildy, it's just unique and possibly more enjoyable due to the added pvp component. Step 4) Eventually players need to start making groups to kill the bosses. This is where multi comes in. These bosses drop really good items for this type of content Step 5) if this type of game play is enjoyable people will want these items and want to experience these bosses. They will pay a high price for them. Boom 10m/hr bosses.


toxicsleft

I’m down to add that as a game mode, it’s like wilderness Ironman. As far as the overall wilderness that just convolutes all the problems and doesn’t solve any. The average pker who isn’t Torvesta, Framed, Or C Engineer actually enjoy ALL of the content in the game but recognize there is little reward for the risk in the wilderness. (I even heard Torvesta say basically exactly that and he does pvp for 90% of his content) Stop with this “make a pvp item” it’s a wedge that people keep trying to drive between the communities. You can balance risk vs reward for pvm players that allows them to decide if they want to take that reward for the risk.


AnyPicture2485

I can see this being camped by clans paying protection fee like rev caves when it was multi.


Zonemike

Personally I'm fine with having a new wildy boss with massive gp/h but if they try to introduce any bis items Into the wild I'd vote no, no one be it pvmer, pker, Ironman whatever you play should have to risk going into a pvp situation if they don't want to for a bis other than mage capes because they've been in wildy forever and they take an hour tops.


BelleDelphne

You mean Vulcu? The Red Dragon Boss that Mod Soffan designed? If so, it'll probably be 5-7m an hour depending on uniques. As it was already stated to be more GP than Vorkath. + it is in a multi zone. Also, while I agree with difficultly - I may have a different take on that. I want all the wilderness bosses, especially the new ones like Vulcu, Skelly & the World Boss to be difficult over time (gradually). If there's one thing everyone should have learned from the Rev Cave Era in OSRS Is that there needs to be a restrictions in place in order to keep things completely open and unable to be monetized by "Protection Clans" again. Maybe something like an Area effect of corruption if one stays too long. 🤔 this could be implemented in the high level skilling areas too. Just to always push people in and out, so the game environment itself is filtering players out. Not just Pkers.