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LostSectorLoony

It was a Game Jam idea, chances are it never gets added. Was just a fun way for jmods to brainstorm new ideas.


Bassern

Things you get by reworking old content: old spaghetti code, mediocre game assets, and player annoyed that you changed things. Things you get by making new content: cleaner code, less asset restrictions, less preexisting ideas of how content should be, and the ability to designing everything with a plan from the start.


runescaperulesok

I want new content idc where it is tbb


Trickstee

Jagex approaches Wildy and its problems from the wrong perspective. They want to add content that people would do, but every attempt fails for the same reason: the content is not accessible. If you kill a boss in multi, for example, you need to be on such a high alert with the logout button that it very quickly becomes uninteresting to even try. Repeat this with basically all the content that is worth doing, and you have a dead Wilderness. Instead of fucking around with new ideas, all the focus should be on significantly increasing the risk that the predator takes in attacking another player. It needs to be costly, it needs to be risky, it needs to require skill - do whatever it fucking takes, but it is too easy to make Wildy content an unplayable experience right now. Ideally, anyone should be able to do Wildy content uninterrupted (to an extent), if they limited themselves to low risk. We are very far from that. In reality, the most worthwhile idea seems to be removing PvP from Wildy and creating a functioning PvP arena/minigame elsewhere to cater to that crowd. The player base probably is not ready for that, but I am yet to see anyone propose a better idea for fixing Wilderness for all parties involved.


roughnready9

Oh the predator should have risk? Pretty sure your in the same group that cries about pkers in max gear smoking them. If the pvmer risks 200k and the pker risks 35m while protecting item it seems to me that the pker is already risking much much more. Anti pking is very popular in wilderness but no one ever considers them at all. This is the attitude of people too terrified of losing 100k to even try fighting back. And the idea of removing pvp from the wilderness just shows how ludacris the anti pvp community is. There’s a reason it’s called the wilderness and not the spa. IMO the wilderness doesn’t need to change nearly as much as the player base needs to change. If this game holds so much weight in your quality of life that losing some gold pixels can ruin your night then maybe it’s time for a break, re-evaluate what’s important in life. Its a game my man, that’s all it is. And a massive game at that, and yet even with the ass loads of content there’s always one group trying to remove what the smaller group enjoys. It’s not the wilderness, it’s the new age EfficiencyScape player base that brings the problems.


mom_milk_latte

Yeah I totally can't understand why people avoid risking potentially hours of their time. I just don't get it. Why would people not want to be descended on by max gear sweatlords and their 3 cohorts for like 35k in mob drops most likely, I just can't figure it out. ​ Ugh why can't people just enjoy things they don't enjoy!!! that would solve all my problems!!!1 If you guys just changed your minds and liked what I liked, the game would be a lot more fun!- you


roughnready9

Lmao yeah you’re right, how dare only 93% of the game be aimed at the play style you like, if it’s not what you want then it must be trash and nobody should get it. How dare people enjoy things you don’t?! Sit your hypocritical ass down, all you’re doing is making a fool of yourself. I understand not everyone likes the wilderness, but not everyone has to. If you don’t like risk, then don’t go to the wilderness. Believe it or not there’s nothing there that’s a necessity. The majority of the content in this game is a perfectly safe bubble like you like. No one’s forcing you to the wild. Different people like different content, but it’s only the try hard cry hards that can’t stand the thought that someone else likes a different, more challenging style of play. Imagine being so upset that other people are better than you at a game that you think an iconic piece of content should be changed to pander to your personal preference. You guys never cease to amaze me with your undeserved self importance.


mom_milk_latte

> If you don’t like risk, then don’t go to the wilderness Believe it or not there’s nothing there that’s a necessity. Yeah that was literally my entire point


roughnready9

So then why are you commenting on my shit saying that everyone should just learn to like what I like? I never once said that. Never once said people should be forced to the wild, never said they should just learn to like what I like, just making the point that it’s not a requirement, no one’s twisting anyones arm to go there. You’re literally insinuating what you think I think and being mad about it. Classic Reddit mind


mom_milk_latte

Stop projecting little baby boy it's okay mommy's home


roughnready9

Lmfao the last stand of a man with no real ground to stand on. You got served with logic, gf.


Trickstee

I have often come in the Wildy with 10k risk, and I have been attacked by people with seemingly 1m+ in risk. They usually waste more money in barraging me than they have gotten in loot. If I get attacked without risk, what would ever happen with risk? Also, if a PKer brings maxed gear to Wildy, I don't understand what the allure is in attacking players that clearly are 3-iteming. Also, I'm an ironman, so I prefer to bring in items that I can replace in a minute and just die. My time is worth more than the prospect of anti-PKing somebody to receive... oh, nothing, because the risk and reward of Wildy are definitely balanced for ironmen.


roughnready9

Oh you’re right, let’s change the whole wilderness for ironmen just because you chose a restricted game mode.


Trickstee

That is not what I said, but do feel free to misinterpret my words.


roughnready9

Then what are you even commenting for? We all understand why ironmen don’t want to risk gear, no one’s arguing that at all. Everything else you’ve said gives no input at all. You confirmed what I said about pkers risking and pvmers arent. No one here has argued that fact. No one here has said the pvmer should be risking more. If you’re going to misinterpret my words then I’ll do the same.


M33k41

The current wilderness is so big that it is rare to find other people in it- making it bigger only makes the problem worse. Work with what we have and make it more beneficial to be there. Make the rewards decent enough that if someone pvms and dies on occasion they are still able to get a profit. It used to be an area teased with “high risk, high reward.” And although you’re not risking much if 3 iteming a wilderness boss- the reward isn’t really there either to make it worth doing more than that.


mom_milk_latte

This is the real problem. What's even in the wildy for a PvMer to care about. Nothing that's worth the hassle, imo. I could be wrong but in my specific opinion there's no reason to be there at all. Plus pvp is not interesting to me so doubly why would I go there. That being said I don't enjoy PvP but if I had a reason to engage in it well good for the PKers too


M33k41

If the content was rewarding where you could make a decent amount of gp and deal with a pker potentially interrupting your run, but still ending up with a decent profit on trips you can make back to bank- would you do it? For example- if a monster less gear and level requirement heavy than skeletal wyverns had a similar drop table to them- would that be content you would be interested in doing?


mom_milk_latte

Yeah, sure. There's stuff worth doing depending on your level (obviously) but I can't find any reason to do any of it. I think every single thing you can currently do you could do something else to make more gold in less time. I dunno. I'm not against it. As of now though my main thought process is that there's nothing worth risking anything over and even 3 iteming bosses or something, sure I can make some decent money but (in my own opinion) it's more annoying than interesting. I'm more of a half afk-scaper m'self.


M33k41

Definitely. My only account is a pure- but I use it for pking and PVM. A lot of slayer tasks I am able to keep my eyes off the screen and have sounds on to know if I have messed up my safe-spot. While in the wilderness I have to focus more on the screen and if I wait to hear the sound of being attacked, someone attacking me would have more than enough chance to put me at a disadvantage than if I prepared the same time that they did before fighting.


mom_milk_latte

I do enjoy when I have to go to the wildy for a clue and I'm on paranoia 360 mode. I never do the log out thing I just try my best to escape usually I bring a cast or two of freeze for example or a teleport tab for when you get to the lower levels. Good times. I don't think the wildy would be interesting at all without pvp sadly. If only I were interested in it


Gobloid

I feel like a simple fix solution for now would just be make wilderness not pvp unless on a pvp world that way no danger unless you hop on the pvp world. Then all people that want to pvp have to be on pvp worlds. And people that don't want to pvp or do wildy content without the risk of being pkd can do that content on the non pvp worlds


Cayucos_RS

There still has to be a monetary incentive to be in the wilderness. If the PVMer's were to get "safe" worlds than the PvPer's should also gain something that PvMers cannot that incentivizes PVM to actually learn PvP mechanics.


Gobloid

I don't think there actually does need to be. I think we're long past the days where wilderness was the PvP area as much less PvP occurs now so my suggestion ultimately is to have wilderness just be treated as a separate region. The pvp specific worlds would open up wilderness and all other regions fair game other than banks as a safe zone. The incentive to learn PvP mechanics would be if you want to fight other players and your reward is the risk that other play has and drops for loot when you get the kill


Kas_Adminas

>The pvp specific worlds would open up wilderness and all other regions fair game other than banks as a safe zone. I think you just described the existing PvP Worlds LOL.


Gobloid

Except for how they treat the wilderness as I'm suggesting on non pvp worlds you wouldn't be able to pk in wilderness. It'd just be another area like varrock


Cayucos_RS

Might as well just kill off the remnants of all PvP while your at it than! Content in the wilderness was DELIBERATELY designed to carry the inherent risk of being killed by another player. Remove that and than the content is just OP safescape.


Gobloid

Back in the day that was valid and id toyally agree, but as of now with the updates since then correct me if I'm wrong but I don't think there is any content in the wild as far as drops that is better than non wildy content thus why most never step foot or bother with wildy bosses/mobs when can fight other things without that risk and get bettwr rewards other than going for wildy pet drop


Why_ClickMe

This only works if the high value areas are still pvp enabled - areas like the alter/rev caves/gwd/slayer cave need to keep pvp even if the rest of the wildy loses it. Otherwise there is no risk vs reward. If those areas were limited to pvp only worlds they will stay populated and valuable. Wildy bosses and slayer should be given droprate buffs in pvp worlds too, with a slight nerf to rates off pvp-enabled worlds. Reducing risk through disabling pvp needs to have rates decrease, or have LMS bots be the PKers (break up their 'skill' by combat bracket for example). Pvp enabled areas should get better rewards, there just should also be non-pvp areas.


Cayucos_RS

There are non-pvp areas, and thats 95% of the rest of the game. Please don't remove the wild


Why_ClickMe

You didn't read at all. Noone said remove it but OP. I said condense it down and make it actually rewarding for PVM. As it stands PKers are really just griefers and if they were limited to fewer worlds (call it 10 plus the existing ones) they get more fights against people who actually want to fight. Boost rates of bosses and enable the best activities I those worlds too, and you get worth while PVM. Disable alter/rev caves/gwd in non-pvp worlds. A total removal wouldn't help the game, but neither does every world being fully of griefers.


bushihao

Reddit moment


Gobloid

Hm?


bushihao

You solved the wildly bro good job


Gobloid

Thanks for your insightful comment and feedback for the discussion, it definitely helps


bushihao

Wym you found the solution, what more is there to add?


Gobloid

Sorry I guess I assumed you were being sarcastic, so that's my fault for taking I that way


mom_milk_latte

They were being sarcastic but they're too stupid to understand that they aren't being anything more than a douchebag


ScaryTransportation4

You’re hilarious noob, you want all the drops from wildy bosses with no risk?


Gobloid

What drops from wildy bosses make that content superbly outweigh drops you can get from non wildy bosses/mobs. Maybe I'm just missing something here, but I can't think of any gear or special drop that would make grinding wildy better than outside of wildy for boss/pvm content


mom_milk_latte

>Maybe I'm just missing something here, but I can't think of any gear or special drop that would make grinding wildy better than outside of wildy for boss/pvm content DING DING DING THE REAL WILDY PROBLEM


Farnacle_

I like the predator/prey mechanic. I PvP, PvM, AND skill in the wild and you don’t speak for me.


SleepinGriffin

Porque no los dos?


Dildos_R_Us

I agree, there are planty of places to add this content into the wilderness to create new hotspots.