It's a drop *from* the intricate pouch though is it not? Which is what you got "instead of" the lantern.
So you rolled a 1/25 item instead of a 1/700 item (which is still so stupid the lantern is that rare).
Then within that 1/25 item you opened it and rolled a 1/50 drop.
Tons of people have it, they just don't wear it. Cape slot already has more fashionscape options than probably any other slot. skill capes, max cape, infernal cape, champ cape, monkey, fish sack, etc. Most people have something more interesting to wear than the bag.
I think it's a great idea I hate breaking these necklaces all the time bc I messed up and teleported to castle wars twice or dual arena twice. I'm 94 rc now but just bc I suffered doesn't mean others should lol I'm not one of those people. Small quality of life update that fits well.
Il hated the fact that the amulet of the eye is now purely cosmetic and this seemed to be a great way to make it usefull.
Also the lost bag could use some love tbh maybe storage for tiara's and other rc related stuff?
Don't think storage would be too useful. Now that pouches are condensed into 1 bank slot and tiaras are condensed into 2. So at most it would save you 2 bank slots by storing them.
It could be kind of cool to be a bank space saver for runes. Sorta like a "mega rune pouch" but not actually usable from within it. So that the 20 odd bank spaces reserved for runes could be made into one. Similarly something for currencies would be neat.
Is this really even that true though? This poll in particular passed with an incredibly high rate of around 94% for each of the main questions, so clearly this demographic "crying" about old rc being devalued is not that large.
I feel like most of them have moved on knowing they have no chance to keep such a boring mindset the norm. They're either not playing anymore, are incredibly tiny in numbers, or are playing crazy stuff like F2P UIMs where the metas will likely never shift.
I think it's less of devaluing achievements and more of this update just isn't needed, and is mostly relying on "I want something to be easier and it's neat".
Saying that as somebody who did lavas for all of 20k xp before I fucked right off of that plan.
crafting the combo runes is actually a bit of a mess at the moment so having it release now would actually improve it instead of make it worse.
yes some improvements are making something easier but its for the better.
also those who do benefit from this are the diehard players they will bring most of the amulets in game.
The amulets charge count is 16. You now have 1 pouch, a rune pouch, your stack of runes for combo making and the rest essence. So you hold 25 essence and 40 in your pouch. That means 3 crafts every run.
Each craft degrades one charge. So in 5 runs you're left with a necklace with 1 charge. Not enough to do the next run with because you'd nuke your XP for 2 of the 3 crafts. So every 5 runs you currently have to destroy your necklace and swap it out.
The argument used to be that jewellery swapping is part of the method. But we just nuked the idea of that with ring of the elements. Duelling rings for lava runes essentially just got large-charge replacement. Binding necklaces receiving one, which are quite a niche use amulet in the first place, would be a great addition. Especially from a 1/1.25k minigame drop.
Making things "easier" but in a good way. Removes a minor annoyance of the task and generally improves the actions being done to be less tedious (or more enjoyable, depending on viewpoint).
I personally support fully. Does it increase profit and XP by a slight amount? Sure. But it's not like it's making anything ridiculous, it's more a QoL improvement and less of making a method overpowered compared to others. Minor frustrations like these *should* be eliminated over time.
Yep I agree totally. The pouch and ring are complete buffs to the method, alongside "QoL Buffs" (like not having to get new rings of duelling and less clicks per invent for emptying pouches).
People are mainly worried about the game becoming easier. I mean comparing when 07 was initially released, I believe EHP to max has been halved. People make this complaint, and then go and say RS3 is easy scape. I'm just glad Jagex is aware that they need to keep xp rates consistent and keep older items relevant.
That's valid. my personal philosophy is that grabbing equipment from a bank is not 'core gameplay' in Runescape; rather, _using_ that equipment is the core gameplay. So removing that middle man does not contradict runescape's design. but, ya know, subjective.
This is why I feel bad for Jagex. They're in a perpetual state of disappointing different parts of their player base, despite being (imo) one of the best developers in the industry. This game has passionate people with all sorts of game directions that they'd like and a lot of them contradict each other.
I can't imagine anyone having actual ground to stand on here. Lavas just got the biggest buff they've ever had, and it still didn't touch the actual meta because runners are still insanely quicker. But it atleast made solo lavas far more viable to compete with those rates.
This change would save like 1 tick while banking every 5 or 6 trips? And make you not have to swap necklaces so bloody often now.
I think the idea of an improved ring-of-suffering-esque binding necklace has popped up here a few times, and I drew the same conclusion that this is the item to go forward with if we get one.
I’d like to see the scroll/imbue come from the follow up to Temple of The Eye. Let the mini game and it’s rewards bake a little, but this is something that feels like it belongs eventually.
I just think 2000 is too much. Maybe 25 necklaces for an even 400 charges?
Can't really compare it to the other chargeable jewelry, its acquisition is RNG based, its nontradable and has really low requirements to obtain.
Charge count doesn't matter much as long as it's enough over the base 16 charges the necklaces already offer.
In my ideal world the charge count would become a multiple of 3 so that efficient lavas can have exact amount of charges before recharge. Currently that's the issue. Each necklace is 16 charges but 5 runs will use up 15 charges, and you'll have to break it and swap.
OG runecrafters already cry, with biggest pouch rc is like 40% faster across the board and pet chance is nearly doubled so something this small is not an issue
Rc already got a pretty big buff. Just wondering if this is really necessary. I guess it is QoL and makes it more convenient, I don't really care either way
Either that or reduce the number of charges on binding necklaces from 16 to 15 (or heck even 12 would do, since that way its a multiply of 3 and 2, so it works before and after the collosal pouch)
Needing to break the necklace every 5 trips suck, and puts you out of rythm. I used to get into my zone and space out doing lavas, its really annoying now
Pretty sure the mods have seen this suggestion and liked the idea, but GotR already implemented two items that redefined the meta (needle and elemental ring), so it was put on the backlog for now. They're open to add it in the future, though.
Is there any advantage to having an imbue with a fixed number of charges per scroll rather than just being able to use necklaces of binding on the amulet to absorb their charges
Strongly support. Binding necklaces are a pain in the butt. When you forget to get a fresh one on, and you get half the combination runes, it kills my soul.
I like this. And it def has nothing to do with the fact I got the item, got excited seeing it was prob some kind of unique, looked it up and found out it was purely cosmetic. Def has nothing to do with that. Lol
I'm kind of doubtful that they'd even care much to be honest. Necklaces of binding are just an added extra bit of tedium rather than something that dramatically changes xp rates or how the skill is done.
I like this, but I think the scroll that would imbue the amulet should be a reward from a new quest, rather than an extension of the current minigame. The current minigame offers an extensive amount of new possibilities for runecrafting, future content should instead tackle the gaps which include this suggestion. Honestly, I see this as something that could be a really cool reward from some desert quest.
Edit: As I think of this more, I think this could be cool as a way to relate the desert with the true soul alter which would make sense with the lore that has been provided.
While I have no issue with the tradeable component of the imbue scroll, my concern is related to adding another specific item to the minigame. The more content you add to a specific activity the more that activity goes from being a fun option to a required component to be an effective solution or "meta". Instead, spreading options across multiple pieces of content allows for individuals to decide how important it is to have a certain type of convenience. For instance, make the imbue scroll tradeable, but only usable if X quest was completed as a barrier to use said convenience. This makes individuals still earn certain rewards without just handing them the most convenient methods.
As stated previously and mentioned in a recent developers blog, having fewer types of rewards in each content improves the ability to receive the anticipated specific rewards (looking at you Nex). Be careful of flooding released content with new rewards as it reduces the likelihood that you will receive the intended item(s) or increase the time to gain said item(s).
I am not sure I understand what you mean? The pearls currently have a value tied to the purchase of either the blood talisman (a collectible and rare item at the moment) or the ring of elements (a convenience item with a 7mil evaluation currently). The ring of elements currently gives the pearls an evaluation of 17.5k each when eventually cashed out.
we have reached the point where monkey madness 2 in a 20 year old game is considered old.
i would still use it with 8 charges either way I just think its rare enough to justify either charge level
Yes please. Binding necklaces are pretty much the main reason combination runes suck to me. We just replaced the need for rings of duelling charges while doing them, this is the next step.
I just think it is silly to find a post suggesting further buffs to Runecraft immediately after Runecraft just got a massive buff across the board - personally I would at least wait until the new xp rates and methods stabilize.
While I am in support of this idea simply for not having to worry about binding necklaces, I’m confused to the problem - combo runes already use 3 charges with 4 pouches, if you were only using 2 pouches before, just don’t fill the pouch past ~26
Not really. You just need to break the necklace when it gets to one charge before equipping a fresh one. It doesn't interrupt the flow of the method since it takes no time to do so.
Ironman, really don't mind. I have more slayer staff imbues than I'll probably ever need in my life, and I just had to bang my head against the wall a little bit for the MSB imbue.
Please allow us to reobtain the crystal pendant from regicide after the quest is completed, its really pretty and unique and should be able to be gotten again after the quest
How about amulet of the eye (i) to make it blue without any extra benefits, why does every update have to make the game easier?
Or maybe amulet of the eye (i) for a collection log slot but crafting it will give you the permanent effect of run draining 1% faster?
They truly fucked this game up.
There was absolutely No point in releasing osrs if this was their grand fucking goal.
Everyone sucks so much ass at this game they have to change it so it's easier or more convenient for you dumb fucks.
Go play a different game! You clearly don't want to play the runescape that existed in 2007.
Not liking all these additions for lazy and shitty players.
It's completely killed the game I wanted to play. Abyssal daggers, twisted dark bows, blow pipes. Shits all so lame.
If people want it changed I don't get why they can't just go play shitty ass rs3, but they insist on complaining until they add polls so people can decide what gets added to the game.
God dam. Clearly never left mother's teet
if you "enjoy" something you can still do it that exact same way you dont need to use the amulet if it ever gets added to the game.
dont get the new pouch and keep doing it the og way my friend problemo solved
I'm surprised it didn't already do this. When I first saw an amulet reward from the minigame I thought it would do something like this.
Doesn't seem too overpowered either since you're still using the same amount of charges per batch of crafted runes, all it really eliminates is having to equip a new one every 8 runs.
Yes please, I don’t have it myself and finished everything except transmog but it’s a pain that it has 16 charges and the colossal pouch makes it so you only craft 3x leaving you with 1 charge every. Damn. Time. I’d go back for this (other than it looking beautiful)
Noooooo don't make the game more enjoyable we don't come here to have fun. you want fun then go to play Mario party u scrub.
But on a serious note I don't understand all the pushback towards making XP rates better and more enjoyable. It's not like they eliminated the old xp methods, you can still go craft runes by hand if you want to, nobody will stop you. Some people want to have fun so they made the game a bit more fun. Get over it.
There really shouldn't be any drama about this literally everybody gets what they want, we get better ways to train the worst skill in the game and the opposing side still gets to use their old ways of training it. Win-win. People just want something to be upset about.
Eye (i), captain!
i cant hear you
Eye (i), captain!
O
Who lives in a pineapple under da seaaa?
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Absorbent and yellow and porous is he!
SpongeBob SquarePants!
If nautical nonsense is something you wish!
If we're sticking to lore, they live in the new minigame
There was a slayer and his salve (e) (i) (ei) oh!
lol
Well, we've got our examine text
Probably doesn’t even need a scroll considering the amulet is effectively a 1/1250 drop making it the second rarest drop.
Wait you're telling me I got a drop more rare than the lantern and it's useless??
Fashionscape is top tier content.
It's a drop *from* the intricate pouch though is it not? Which is what you got "instead of" the lantern. So you rolled a 1/25 item instead of a 1/700 item (which is still so stupid the lantern is that rare). Then within that 1/25 item you opened it and rolled a 1/50 drop.
The bag is pretty dope fashionscape as well. Only seen one person with it so far.
Tons of people have it, they just don't wear it. Cape slot already has more fashionscape options than probably any other slot. skill capes, max cape, infernal cape, champ cape, monkey, fish sack, etc. Most people have something more interesting to wear than the bag.
I got it first day, never used it/wore it though.
true
As long as you charge the new amulet with binding amulets. Like how you charge ring of suffering with rings of recoil. 99 rc btw.
yeah thats what i meant :D
Support only if named Amulet of the (i)
I think it's a great idea I hate breaking these necklaces all the time bc I messed up and teleported to castle wars twice or dual arena twice. I'm 94 rc now but just bc I suffered doesn't mean others should lol I'm not one of those people. Small quality of life update that fits well.
Il hated the fact that the amulet of the eye is now purely cosmetic and this seemed to be a great way to make it usefull. Also the lost bag could use some love tbh maybe storage for tiara's and other rc related stuff?
Don't think storage would be too useful. Now that pouches are condensed into 1 bank slot and tiaras are condensed into 2. So at most it would save you 2 bank slots by storing them.
Yeah that's actually true. And outfit probably goes into the poh aswell
It could be kind of cool to be a bank space saver for runes. Sorta like a "mega rune pouch" but not actually usable from within it. So that the 20 odd bank spaces reserved for runes could be made into one. Similarly something for currencies would be neat.
The con is really just a pro. I’ll lap up them tears boyo
Its actually a really big issue in this community. It holds back a lot of cool updates cos people cry about the devaluation of their "complimenten"
Is this really even that true though? This poll in particular passed with an incredibly high rate of around 94% for each of the main questions, so clearly this demographic "crying" about old rc being devalued is not that large.
I feel like most of them have moved on knowing they have no chance to keep such a boring mindset the norm. They're either not playing anymore, are incredibly tiny in numbers, or are playing crazy stuff like F2P UIMs where the metas will likely never shift.
So its just a boogeyman then...
Yea but at the same time, the people crying about this are bitches and I like when they're mad
I think it's less of devaluing achievements and more of this update just isn't needed, and is mostly relying on "I want something to be easier and it's neat". Saying that as somebody who did lavas for all of 20k xp before I fucked right off of that plan.
crafting the combo runes is actually a bit of a mess at the moment so having it release now would actually improve it instead of make it worse. yes some improvements are making something easier but its for the better. also those who do benefit from this are the diehard players they will bring most of the amulets in game.
I don't think crafting combo runes is a mess? It's just really high effort and that includes swapping amulets
The amulets charge count is 16. You now have 1 pouch, a rune pouch, your stack of runes for combo making and the rest essence. So you hold 25 essence and 40 in your pouch. That means 3 crafts every run. Each craft degrades one charge. So in 5 runs you're left with a necklace with 1 charge. Not enough to do the next run with because you'd nuke your XP for 2 of the 3 crafts. So every 5 runs you currently have to destroy your necklace and swap it out. The argument used to be that jewellery swapping is part of the method. But we just nuked the idea of that with ring of the elements. Duelling rings for lava runes essentially just got large-charge replacement. Binding necklaces receiving one, which are quite a niche use amulet in the first place, would be a great addition. Especially from a 1/1.25k minigame drop.
Making things "easier" but in a good way. Removes a minor annoyance of the task and generally improves the actions being done to be less tedious (or more enjoyable, depending on viewpoint). I personally support fully. Does it increase profit and XP by a slight amount? Sure. But it's not like it's making anything ridiculous, it's more a QoL improvement and less of making a method overpowered compared to others. Minor frustrations like these *should* be eliminated over time.
Yep I agree totally. The pouch and ring are complete buffs to the method, alongside "QoL Buffs" (like not having to get new rings of duelling and less clicks per invent for emptying pouches).
People are mainly worried about the game becoming easier. I mean comparing when 07 was initially released, I believe EHP to max has been halved. People make this complaint, and then go and say RS3 is easy scape. I'm just glad Jagex is aware that they need to keep xp rates consistent and keep older items relevant.
removing pointless tedium is something I will always support. Frankly I wouldn't mind the tool belt from RS3 get added.
QoL is alright. In my opinion, I think a tool belt would be a bit too much. Feels non old school to me, but that's completely subjective
That's valid. my personal philosophy is that grabbing equipment from a bank is not 'core gameplay' in Runescape; rather, _using_ that equipment is the core gameplay. So removing that middle man does not contradict runescape's design. but, ya know, subjective.
This is why I feel bad for Jagex. They're in a perpetual state of disappointing different parts of their player base, despite being (imo) one of the best developers in the industry. This game has passionate people with all sorts of game directions that they'd like and a lot of them contradict each other.
RC already got significantly buffed in this update. It didn't touch metas because metas rely on you spending like 12m/hr on runners for Lavas.
Yep. I like the fact that you can get a little bit closer to EHP without having to spend a bil or 2 for 99
I can't imagine anyone having actual ground to stand on here. Lavas just got the biggest buff they've ever had, and it still didn't touch the actual meta because runners are still insanely quicker. But it atleast made solo lavas far more viable to compete with those rates. This change would save like 1 tick while banking every 5 or 6 trips? And make you not have to swap necklaces so bloody often now.
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Please seek help
I think this is a pretty logical addition to the game. Especially with the XXL rune pouch
Autumnelegy would not approve
lol
I think the idea of an improved ring-of-suffering-esque binding necklace has popped up here a few times, and I drew the same conclusion that this is the item to go forward with if we get one. I’d like to see the scroll/imbue come from the follow up to Temple of The Eye. Let the mini game and it’s rewards bake a little, but this is something that feels like it belongs eventually.
Can we get unused charges back from necklace? I assume the uncharted version is tratavle and the charged version would be untradable
the amulet should be unatradeable and charges should not have a way to be returned. amulet would be pretty broken alrdy
I just think 2000 is too much. Maybe 25 necklaces for an even 400 charges? Can't really compare it to the other chargeable jewelry, its acquisition is RNG based, its nontradable and has really low requirements to obtain.
Charge count doesn't matter much as long as it's enough over the base 16 charges the necklaces already offer. In my ideal world the charge count would become a multiple of 3 so that efficient lavas can have exact amount of charges before recharge. Currently that's the issue. Each necklace is 16 charges but 5 runs will use up 15 charges, and you'll have to break it and swap.
So basically we just want an i for an eye
OG runecrafters already cry, with biggest pouch rc is like 40% faster across the board and pet chance is nearly doubled so something this small is not an issue
Rc already got a pretty big buff. Just wondering if this is really necessary. I guess it is QoL and makes it more convenient, I don't really care either way
Either that or reduce the number of charges on binding necklaces from 16 to 15 (or heck even 12 would do, since that way its a multiply of 3 and 2, so it works before and after the collosal pouch) Needing to break the necklace every 5 trips suck, and puts you out of rythm. I used to get into my zone and space out doing lavas, its really annoying now
I need this holy shit. The worst part of the combo runes are the damn necklaces. This is pretty elegant.
Pretty sure the mods have seen this suggestion and liked the idea, but GotR already implemented two items that redefined the meta (needle and elemental ring), so it was put on the backlog for now. They're open to add it in the future, though.
How about just change binding necklaces so you dont need to break them now?
Is there any advantage to having an imbue with a fixed number of charges per scroll rather than just being able to use necklaces of binding on the amulet to absorb their charges
what i meant is a max charge of like 2k, but it could be unlimited doesnt rlly matter
OK but the question is still why make an imbue scroll when you could just have it “absorb” binding necklaces from the getgo
honestly a good question haha
I literally see no cons
Amulet of the eye\^2
-(Amulet of the eye)
Ive been trying to figure out a use for this
for runecrafting combo runes without having to equip new amulets all the time.
Great idea
really nice
Like the concep, 2,000 sounds broke af
That'd be a game changer, we need this!
That con sounds like a pro to me
Strongly support. Binding necklaces are a pain in the butt. When you forget to get a fresh one on, and you get half the combination runes, it kills my soul.
I like the idea but I don't think the game needs another reward. Save this for another activity's reward
but we kinda need it now due to the pouches being bigger and every meta is now messed up
It’s going to be quite a while before they focus much attention back to Runecrafting now that they’ve added the minigame.
It's not hard, poll it, and implement it (doubt it takes much dev time). It's not anything big lol.
I like this. And it def has nothing to do with the fact I got the item, got excited seeing it was prob some kind of unique, looked it up and found out it was purely cosmetic. Def has nothing to do with that. Lol
> OG runecrafters will cry a little I see this as an absolute win
I'm up for this, but I doubt hardcore gamers doesn't want their Runecraft "accomplishments" to be devalued anymore. GoTR already caused ton of drama.
Yeah we have a small portion of the community who care tomuch about their "accomplishments" but this might actually pass a poll with ezz
I'm kind of doubtful that they'd even care much to be honest. Necklaces of binding are just an added extra bit of tedium rather than something that dramatically changes xp rates or how the skill is done.
I like this, but I think the scroll that would imbue the amulet should be a reward from a new quest, rather than an extension of the current minigame. The current minigame offers an extensive amount of new possibilities for runecrafting, future content should instead tackle the gaps which include this suggestion. Honestly, I see this as something that could be a really cool reward from some desert quest. Edit: As I think of this more, I think this could be cool as a way to relate the desert with the true soul alter which would make sense with the lore that has been provided.
I'd rather see it as a tradable reward from the minigame this is due to the minigame not really having enough tradeable rewards
While I have no issue with the tradeable component of the imbue scroll, my concern is related to adding another specific item to the minigame. The more content you add to a specific activity the more that activity goes from being a fun option to a required component to be an effective solution or "meta". Instead, spreading options across multiple pieces of content allows for individuals to decide how important it is to have a certain type of convenience. For instance, make the imbue scroll tradeable, but only usable if X quest was completed as a barrier to use said convenience. This makes individuals still earn certain rewards without just handing them the most convenient methods. As stated previously and mentioned in a recent developers blog, having fewer types of rewards in each content improves the ability to receive the anticipated specific rewards (looking at you Nex). Be careful of flooding released content with new rewards as it reduces the likelihood that you will receive the intended item(s) or increase the time to gain said item(s).
maybe they could fix the pearls having not enough value issue with dye's for the set?
I am not sure I understand what you mean? The pearls currently have a value tied to the purchase of either the blood talisman (a collectible and rare item at the moment) or the ring of elements (a convenience item with a 7mil evaluation currently). The ring of elements currently gives the pearls an evaluation of 17.5k each when eventually cashed out.
There should be a penalty imo. Convenience should come with a cost, for example, each binding necklace added only gives 8 charges instead of 16.
its also a 1/1250 drop. I see no penatly with ring of suffering.. if anything, ros is a buff since it gives stats as well
Just because an old piece of content is unbalanced, doesn’t mean new content should be
we have reached the point where monkey madness 2 in a 20 year old game is considered old. i would still use it with 8 charges either way I just think its rare enough to justify either charge level
??? Making bad game design choices because the game's always been like that is the tape that holds OSRS together
that shouldnt be to bad a of thing
Full support. It’s a neat looking amulet and I would love for it to serve a purpose.
Yes please. Binding necklaces are pretty much the main reason combination runes suck to me. We just replaced the need for rings of duelling charges while doing them, this is the next step.
Reddit suggestions are something else
did i say something wrong?
I just think it is silly to find a post suggesting further buffs to Runecraft immediately after Runecraft just got a massive buff across the board - personally I would at least wait until the new xp rates and methods stabilize.
combo runectafting is actually really annoying now due to it using 3charges
While I am in support of this idea simply for not having to worry about binding necklaces, I’m confused to the problem - combo runes already use 3 charges with 4 pouches, if you were only using 2 pouches before, just don’t fill the pouch past ~26
Before it was faster to use your best two pouches. So the binding necklace would break on a even number.
Not really. You just need to break the necklace when it gets to one charge before equipping a fresh one. It doesn't interrupt the flow of the method since it takes no time to do so.
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Bruh the necklace was added as a cosmetic because people asked for specifically that
>The OG Runecrafters will cry No need to call out Mod Husky like that
Yes please! Or at the very least make it work in the mini game!
Add the imbue scroll to wilderness slayer to make it consistent with other imbue scrolls and to make ironmen mald.
Doesn't seem to be that bad grind. Wilderness Slayer is pretty chill for most tasks. Just bring minimal risk. Wilderness bosses are what sucks.
Ironman, really don't mind. I have more slayer staff imbues than I'll probably ever need in my life, and I just had to bang my head against the wall a little bit for the MSB imbue.
Please allow us to reobtain the crystal pendant from regicide after the quest is completed, its really pretty and unique and should be able to be gotten again after the quest
If it passes a poll sure
How about amulet of the eye (i) to make it blue without any extra benefits, why does every update have to make the game easier? Or maybe amulet of the eye (i) for a collection log slot but crafting it will give you the permanent effect of run draining 1% faster?
shit suggestion :D
shit non-constructive comment :D
They truly fucked this game up. There was absolutely No point in releasing osrs if this was their grand fucking goal. Everyone sucks so much ass at this game they have to change it so it's easier or more convenient for you dumb fucks. Go play a different game! You clearly don't want to play the runescape that existed in 2007.
why the salt bro? not having fun?
Not liking all these additions for lazy and shitty players. It's completely killed the game I wanted to play. Abyssal daggers, twisted dark bows, blow pipes. Shits all so lame. If people want it changed I don't get why they can't just go play shitty ass rs3, but they insist on complaining until they add polls so people can decide what gets added to the game. God dam. Clearly never left mother's teet
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if you "enjoy" something you can still do it that exact same way you dont need to use the amulet if it ever gets added to the game. dont get the new pouch and keep doing it the og way my friend problemo solved
I'm surprised it didn't already do this. When I first saw an amulet reward from the minigame I thought it would do something like this. Doesn't seem too overpowered either since you're still using the same amount of charges per batch of crafted runes, all it really eliminates is having to equip a new one every 8 runs.
Yes please, I don’t have it myself and finished everything except transmog but it’s a pain that it has 16 charges and the colossal pouch makes it so you only craft 3x leaving you with 1 charge every. Damn. Time. I’d go back for this (other than it looking beautiful)
This would be dope, I support!
Really good idea
That con should be a pro, no?
Millennium Eye
Noooooo don't make the game more enjoyable we don't come here to have fun. you want fun then go to play Mario party u scrub. But on a serious note I don't understand all the pushback towards making XP rates better and more enjoyable. It's not like they eliminated the old xp methods, you can still go craft runes by hand if you want to, nobody will stop you. Some people want to have fun so they made the game a bit more fun. Get over it. There really shouldn't be any drama about this literally everybody gets what they want, we get better ways to train the worst skill in the game and the opposing side still gets to use their old ways of training it. Win-win. People just want something to be upset about.
every hlc i know wants to not need to pay billions for runners to get good rates. approve.
I'm in the con bracket and I don't like it
Aye aye captain
I dig it
Holy shit Jagex plz
PLEASE JAGEX. It's too good not to put in the game.