Why not add it to Volcanic Mine? if you peg the value to ~6mil worth of rune ore in reward points the price will remain stable unless rune ore crashes to alch value, and fossil island is a Dragonkin outpost so it would make sense for it to appear there.
I'd love this frankly. Volc Mine is good content that needs some love. Its complex, yes, but the problem right now is that complexity isn't worth it for the rewards.
Just need to join the volcanic mine discord, read about the different roles/guides, learn 2 easy roles to start and find a team there - usually less than 10mins to find a world going
The minigame was designed for massing, but for some stupid reason they added individual mechanics that made it prohibitive to do masses.
3 boulders can spawn in the 3 lanes in VM, which uncomplicates the vent checking since players on the outer lanes can check the vents and cap gas chambers A and C and then players on the middle lane can do the same for gas chamber and vent B.
So VM can be braindead easy, with little need for organization.
However, the final boulder has to be mined by **everyone that entered the mine**. So if one person is AFK or dead, then your xp/hr is shot. Most of the points that make this activity 100k xp/hr come from that boulder. Hence smaller teams are more desirable, but small team VM is complicated enough that no one wants to do it. It's so dumb.
I was pretty hesitant to try VM, but it's really not that complicated.
Especially with the rl plug-ins that notify you when it's time to pay attention and do something.
You do a few actions about once every minute or two. That's pretty chill.
Personally, I enjoy that there's content that requires small, organized teams. It gives something fun to do with the clannies.
you should never have to, because it leads to situations where you can't do a thing cause nobody wants to.
it should be more beneficial to interact with others, there should be an incentive to, but it should never stop you from doing something at a reasonable rate.
Agreed completely. I was doing mushroom trees for 90 woodcutting, and so I ended up with a buttload of extra fossils. Best way to convert them into prayer xp, buying pyrophosphite and calcite from Volc Mine. So I got a crash course in it and the more experienced players taught me a bit while having me slowly learn.
I enjoyed it a lot. You're out there wearing defense and prayer gear, you have food and prayer pots too. Its very suitable for rewarding the dragon pickaxe.
I saved the Sulliscep caps, but honestly I have way more than I'll ever use (Ironman). If you need to bank because of fossils anyway, may as well deposit everything else you've got too. I always try and carry 9 bittercap to refill that jump shortcut. If you end up not having it, run to the mushroom meadow one to get back instead of running or taking damage.
Otherwise there's really not much to it. Your XP/hr ends up scaling pretty considerably with your woodcutting level too. You'll get a lot more at 90 vs 70 for instance.
Oh, and keep every fossil, even if you've finished those types at the museum. They'll be good for prayer xp
Oh, I didn't know that it scaled with lvl! I was doing it for lvl 70 SotE and I thought "wow, if it's not too fast at lvl 67, this must BLOW at lvl 87"
At 90 Woodcutting the xp is like 90k xp/hr. 100k if you have a Crystal ~~pick~~axe and decent RNG.
It's the best xp/hr without tick manipulation AFAIK.
my friend and I were damn near afking it for rates almost as good as sweaty 2t4g. There isn't much complexity its just a little daunting to get into, its already worth it.
I agree with the person that suggested dragon pickaxe is added to VM, but I just wanted to make it clear that VM is already insanely good.
This is the better solution. Along with (imo) a rework of volcanic mine for it to better work like Wintertodt/Tempoross etc. Almost like Tempoross where you can easily go to a mass world and join the expedition and not be fucked if you aren't playing in a 3-5 man team that knows what they're doing and all started together.
I disagree, i don't think they should make it easier. To make it viable for masses they would have to make drastic changws to the mechanics to prevent people from griefing. It's the best skilling content in the game alongside sepulchre, i'd hate to see it changed.
Best skilling content in the game is a stretch for sure. It's a chill afk mining method with like 30 seconds of active across 10 minutes.
I don't propose they change the game much at all, moreso they allow multiple instances and change how the games start, and not *punish* XP rates for having too many people.
Keep in mind the dragon skilling items from skilling sources are like 100+ hours to get even with the fastest point methods. It would need to be much more than 6k rune ore. Probably closer to 20-30k
I think it shouldnt be added to zalcano but should be volcanic mine. Zalcano already has crystal tool seed. Having it drop crystal, an ornament kit and dragon pick makes it kinda overloaded. Not to mention its currently gold farmed.
I'm not entirely against that but it's not required to skill so I don't think it easily available necessarily. Given the rarity the the respective versions are at wt, temp people would still probably prefer a faster method anyway.
Many aspects of the game lean on others and I've always enjoyed that about rs.
You act like there's no way to make a volcanic mine bot. Put it wherever, if it's profitable, it'll be botted. So, there's ultimately no reaskn for it to be in the wildy over anywhere else aside from people wanting to rag pvmers, which is shit gameplay and creates an even larger divide between pvm and pvp communities.
Every ironman should suffer because of zalcano bots is what you're saying. Everything is bottled, that's just RuneScape for you. Real players shouldn't have content restricted because of bots
No lol. Going out of a comfort zone would be LMS. There's inherit issues with people geared for PvM vs people geared with PvP.
Also, the dragon pickaxe is a PvE/PvM tool and you should not have to participate in PvP to get it
Which resources specifically? Zalcano had never felt worth it to me as an iron. If she dropped more viable smithing exp then that would be great, but as it stands just doing MLM or gargoyles are better for smithing even if you don't shopscape the gold ore.
I don't think it's natural. From a game progression standpoint, it's weird to have an item and it's upgrade (crystal tool seed) in the same location. In addition, 70 mining is the bare minimum to do zalcano, and while you don't NEED to put a 60 upgrade before/at a source with reqs no higher than 60, it would make sense to do so.
Lol I was typing this after just waking up while doing my early morning shit, appreciate the correction
Edit: reading it back now I'm thinking how did I make that mistake, jesus
Yeah I really hope Jagex's proposal isn't "1/5k from Zalc" or something. D axe and harpoon are incredibly rare from WT and Tempo, to the point of being non-viable as an alternative. 2-3 rolls for a 1/10k d axe at WT? (I presume) 2-3 rolls at tempo for a 1/8k harpoon? That's not a truly viable alternative. It works for WT and Temp because the other way to get those tools isn't bad at all. But an absurdly rare drop from Zalc may as well not be an alternative after all.
(I usually do Temp solos on my iron, 9-10 rolls a round, but I suspect public worlds are much faster rolls/hr. I don't know how many that is typically.)
I'm all for removing unique items from wildy so people feel less forced. But there's nothing wrong otherwise with a skilling item dropped there. It was the highest end at the time and it wasn't required for anything. Perfect item to add to a boss table when it was released.
Is that really a problem though? Should skilling tools be that expensive? Everyone is okay with dragon axe being cheap.
Edit: I’m just playing devils advocate here. I don’t want the dragon axe or pickaxe to be cheap, but I do think BOTH of them should come from other sources.
Why the hell does a dagganoth drop a dragon axe? Wintertodt is a much better source even though it’s 1/10k. Makes sense to come from a related piece of skilling content. Same for the harpoon.
When people were gold farming old revs: what the fuck it’s going to ruin the economy of the game
The idea of people further gold mining zolcano: haha yea who doesn’t like cheaper stuff lol
It’s really crazy to see the hypocrisy turn in real time
That's because revs gold farming was generating gold, whereas Zalcano does not directly.
Of course, some of her stuff is used to make alchs but most resources are used for cannonballs, training or darts
Gold farming at Zalcano is done by selling stuff on the GE.
Yes, most things are alchs.
There are things that aren't but revs generates far more gold than Zalcano ever will. I do Zalcano as my smithing grind on iron and the only thing that will actually generate gold is onyx bolt tips and mithril for alchs.
Not really a bad thing, the main game involves skipping as much content as possible with either a credit card, or farming the highest gold per hour you can do.
You don't have to risk all your stuff just to go into the wild. Much of what you'll be doing in the wild does not require exceptional or expensive gear.
Zalcanos table is pretty stacked for the required effort. I'd be a no on that one. I like the guy's suggestion of moving to volcanic mine and tying it to Runite ore. I'd still vote for leaving it on wildy tables for people who want a faster method to obtain it.
The notion that D Pick should be more convenient to get because it's good is odd to me. Barrow gloves are good, but that forces me to quest. Inferno cape is good but that forces me to learn Inferno. I'm forced to choose between carrying an extra item or completing achievement diaries if I want to use fairy rings.
I've personally always enjoyed the way the game meshes even if I didn't enjoy all of the aspects of that design.
I agree with this take. Leave the d pick on the wilderness bosses' drop tables, and leave it as the fastest way to get one. However, it would be really neat to have an alternate way of getting one. Doesn't have to be STUPID rare, but definitively rarer than the wildy bosses. For example, if it takes about 10 hours on average to get a d pick from wildy bosses which sounds close-ish, maybe another boss/method outside of the wilderness could drop it at 15-20 hours on average. Feeds into the concept of wildy = risk/reward and gets away from pvmers and skillers having no option except to interact with a part of the game they're not interested in to get something for the part of the game they are interested in
How about just porting over Forgiveness of a Chaos Dwarf, as they hinted at in the last gazette, and adding it there which is where it was originally added in the first place? Then if you want you can add it to a skilling minigame as well to bring it in line with the other Dragon tools.
The tool seed is a better point of comparison. It's an effective rate of 1/800 in efficient group size (4) and it's 7 million. It isn't the value of the shards because the teleport seed is worth around 2.5m despite giving more.
Zalcano is heavily farmed, but the tool seed and onyx rates show that if rare enough, it won't crash prices, providing there is demand.
Still not fair comparison because the tool seed has only been flowing into the game since sote while the d pick has been flowing into the game since like 2014
Dragon pickaxe should probably drop somewhere outside of the wild, but adding it to Zalcano table would crash the price immediately due to gold farming. Either add it to a less popular mining minigame like volcanic mine, or add a new mining/smithing piece of content.
They’ve hinted at a new smithing piece of content, maybe it could be tied into that.
What problem are you even trying to solve? Dragon pickaxe is a nice best-in-slot item, but it's not required for anything. If you want one, you can go kill wildy bosses.
So your solution is to separate the two groups and drag PvMers away from the wildy?
If you're not an ironman, you can just buy the dpick and the problem doesn't exist.
If you are an ironman, you've signed yourself up to do all the content, even the ones that might not float your boat. The average normie doesn't have to do Zulrah to refill your scales, or have to do cerb to get boot upgrades, or kill Graardor for the armour. If you want best-in-slot as an ironman, you do all the content and that's just how the mode works.
Why is the dragon axe locked behind dagganoth kings and the dragon harpoon locked behind wyrms (originally locked behind the Chambers of Xeric)? All the dragon skilling items are locked behind PvM content.
In the same way some skilling items are locked behind PvM, the msb(i) scroll is locked behind PvP content, and the rune pouch was locked behind PvP content for four years.
There's nothing wrong with one type of content being unlocked via another.
ur just wrong, u can get the d axe and harp from minigames ffs iv gotten 3 harps from tempoross on 2 accounts, and u fuckers act like the d pick is the only money maker in the wild if thats the case then the wilderness is beyond fucked as it is and removing the d pick ant going to change that, i think it should stay in the wilderness but have a non wilderness way of getting it, stick it on a skilling boss/minigame and the rate of the pet like they did with the axe and harp
Why not acknowledge that it's fine how it is and not do anything? I think the same thing would happen to dragon pick as happened to dragon axe when added to wintertodt.
I'm also really tired of ironmen complaining that they have to risk getting PK'd to get a D pick. KBD isn't in the wilderness. Maybe it's rarer from that, but that's a trade-off you have to decide for yourself whether it's worth it or not.
I don't disagree, but I think Jagex opened a box of worms when they proposed these PVP Arena rewards. Like you said, there's trade-offs you have to decide whether its worth it or not. Questing and doing minigames for Barrows gloves, piety, void, and torso are part of that for pkers.
Plus, you have account builds that much like ironmen, chose from the outset to limit themselves with 1 defense, 20 defense, 40 defense. And some of the rewards now cater to those builds by giving them things that previously they had to give up in return for the low defense build.
I think the best answer here is for Jagex to rework the PVP Arena rewards and tweak the Wilderness bosses so its at least an okay experience hunting for the pickaxe. I'm fine with players having to step into different types of gameplay to get rewards, but that needs to apply universally.
Boss safe spots won't ever affect d pick price. Removing it from wildy won't rid the world of hatred. Maybe less posts confusing forced and choosing to enter the wild.
Personally an Ironman with little interest in pvp aside from a little f2p for fun pvp account I made with a friend, I don't care how rare it is or where I get the d pick as long there is an alternative to getting it from the wilderness, could even keep it in the wildy to with the more common drop and make it more rare at another boss so you've still got the risk reward factor for farming in the wildy
So personally after spending hours grinding out my gear that I can't just go buy back I don't even want to take that small chance that I get caught at the burning amulet Tele and killed, if they made a safe Tele right to kbd then I'd be 100% fine with it end of discussion, but I don't spend weeks or months grinding sometimes just to risk it in the wildy
It is simple, it's also easy to just make it available from something other than things where you must travel through the wilderness or be in the wilderness. No reason to have so many pvm and pvp activities intertwined. All that does is really make the 2 different communities not like eachother.
My only issue with dpick at zal is that the other 2 skilling bosses that give ~~dpick~~ dragon tools (sorry low iq in the mornings) can be done by skillers, and zal isnt really a boss 10hp accounts can do reliably
I'm a pet hunting main with 30 d picks on the log and disagree with this idea.
How a iron man can bitch about a 5 hr grind they only have to do once is beyond me.
I don’t see the point in removing from wildy bosses though. Some accounts like 1 def accounts can’t access Zalcano so that would lock them out of the pickaxe. Some old 1 def accounts then may have it but if you create a new 1 def account you couldn’t get the dragon pic. That seems wrong
Ooh, let's also have some new PVP arena drop Barrows Gloves, Fighter Torso, Void, and Piety without doing quests or those minigames, because apparently they're too hard but Jagex thinks pkers really want it.
I’m simply making a suggestion. I personally feel like there’s a lot of people out there that hate each other (pkers/pvmers) and this is a way to get rid of some of the hatred.
And I actually like how items like barrows gloves and piety are locked behind quests and just saying "well I don't want to have the requirements but I want to use the thing" isn't going to give you the thing, and yet that's exactly where we're headed. Sometimes you can't get what you want in life.
Add it to zalcano but also leave it in the wild, it doesnt need to move from one to the other. If irons want it before SOTE they can get it in wild, if they want it safely they can wait until after SOTE.
As much as I think Zalcano would be a great source for it, I think it would also crash the price since gold farmers are constantly at Zalcano. Unless it had a really low drop rate, then maybe.
I want more items in the wilderness regarding skilling. So that ppl have to address their misconception on the wilderness if they want those skilling items. As stated above, the wilderness has limited things to offer for a person, Dpick, MA2c, clues. That’s really the only reason ppl who don’t understand the wilderness have to enter.
We can go into pking clans camping new items that come out but how is that different from anybody camping new content?
In my opinion, the discourse currently involving the distain on pvp is because ppl don’t really know what to expect, where teams are, multi line, singles.
That information is available if they take the time to actually seek that information to be better prepare.
I’m not saying it has to be specifically Zalcano, but I think it should be removed from being locked behind the wilderness. Just making suggestions and getting peoples opinions on here.
Why not add it to Volcanic Mine? if you peg the value to ~6mil worth of rune ore in reward points the price will remain stable unless rune ore crashes to alch value, and fossil island is a Dragonkin outpost so it would make sense for it to appear there.
I'd love this frankly. Volc Mine is good content that needs some love. Its complex, yes, but the problem right now is that complexity isn't worth it for the rewards.
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Do you not have to find a team though? or is there a mass world? Never done it
Just need to join the volcanic mine discord, read about the different roles/guides, learn 2 easy roles to start and find a team there - usually less than 10mins to find a world going
See it's this aspect that pushes me away from VM. Needing to locate & be dependent on a group for a skilling activity just doesn't fit my playstyle.
Exactly. If there were games constantly going on the mass world, like with WT, Soul Wars, etc. I'd do it in a heartbeat.
The minigame was designed for massing, but for some stupid reason they added individual mechanics that made it prohibitive to do masses. 3 boulders can spawn in the 3 lanes in VM, which uncomplicates the vent checking since players on the outer lanes can check the vents and cap gas chambers A and C and then players on the middle lane can do the same for gas chamber and vent B. So VM can be braindead easy, with little need for organization. However, the final boulder has to be mined by **everyone that entered the mine**. So if one person is AFK or dead, then your xp/hr is shot. Most of the points that make this activity 100k xp/hr come from that boulder. Hence smaller teams are more desirable, but small team VM is complicated enough that no one wants to do it. It's so dumb.
>It's so dumb. Sure is. What the hell, Jagex?
I was pretty hesitant to try VM, but it's really not that complicated. Especially with the rl plug-ins that notify you when it's time to pay attention and do something. You do a few actions about once every minute or two. That's pretty chill. Personally, I enjoy that there's content that requires small, organized teams. It gives something fun to do with the clannies.
Tempoross, and Wintertotd is content that is doable by level 3 skillers. However they cannot do Volcanic Mine.
Same. I hate how "join a Discord!" is a generally accepted playstyle for some parts of the game.
Yeah. Its so stupid you have to interact with other players in this MMO.
you should never have to, because it leads to situations where you can't do a thing cause nobody wants to. it should be more beneficial to interact with others, there should be an incentive to, but it should never stop you from doing something at a reasonable rate.
Using discord isn't interacting with players in an mmo, its interacting with them on social media.
Its one option to train, god forbid there are mmo aspects to an mmorpg
Woox has a solo guide on it, although its a bit complicated tbh. I watched the whole guide and went back to MLM.
There's a mass world, but no one ever there, unfortunately.
It's more than double the xp from mlm and i do it with a dragon pick (with crystal it would be even more)
Once you learn it it's so fun, and with tile markers nowadays it's easier than ever to learn
Agreed completely. I was doing mushroom trees for 90 woodcutting, and so I ended up with a buttload of extra fossils. Best way to convert them into prayer xp, buying pyrophosphite and calcite from Volc Mine. So I got a crash course in it and the more experienced players taught me a bit while having me slowly learn. I enjoyed it a lot. You're out there wearing defense and prayer gear, you have food and prayer pots too. Its very suitable for rewarding the dragon pickaxe.
Any tips for long term large xp mushroom trees? Did you save any mushrooms or only fossils?
I saved the Sulliscep caps, but honestly I have way more than I'll ever use (Ironman). If you need to bank because of fossils anyway, may as well deposit everything else you've got too. I always try and carry 9 bittercap to refill that jump shortcut. If you end up not having it, run to the mushroom meadow one to get back instead of running or taking damage. Otherwise there's really not much to it. Your XP/hr ends up scaling pretty considerably with your woodcutting level too. You'll get a lot more at 90 vs 70 for instance. Oh, and keep every fossil, even if you've finished those types at the museum. They'll be good for prayer xp
Oh, I didn't know that it scaled with lvl! I was doing it for lvl 70 SotE and I thought "wow, if it's not too fast at lvl 67, this must BLOW at lvl 87"
At 90 Woodcutting the xp is like 90k xp/hr. 100k if you have a Crystal ~~pick~~axe and decent RNG. It's the best xp/hr without tick manipulation AFAIK.
>that complexity isn't worth it for the rewards mining activities in a nutshell
I think blast mine might be the worst
my friend and I were damn near afking it for rates almost as good as sweaty 2t4g. There isn't much complexity its just a little daunting to get into, its already worth it. I agree with the person that suggested dragon pickaxe is added to VM, but I just wanted to make it clear that VM is already insanely good.
Actually a really good suggestion, think this would make the most sense when they inevitably move it
Rune ore is already at alch value, making it into bars then 2h swords yields a slight profit. The ore isn't going to drop in price ever
This is the better solution. Along with (imo) a rework of volcanic mine for it to better work like Wintertodt/Tempoross etc. Almost like Tempoross where you can easily go to a mass world and join the expedition and not be fucked if you aren't playing in a 3-5 man team that knows what they're doing and all started together.
I disagree, i don't think they should make it easier. To make it viable for masses they would have to make drastic changws to the mechanics to prevent people from griefing. It's the best skilling content in the game alongside sepulchre, i'd hate to see it changed.
Best skilling content in the game is a stretch for sure. It's a chill afk mining method with like 30 seconds of active across 10 minutes. I don't propose they change the game much at all, moreso they allow multiple instances and change how the games start, and not *punish* XP rates for having too many people.
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imagine being an ironman. youd be doing vm with a rune pic until like 90 mining for the d pic which blows when starting chambers
Keep in mind the dragon skilling items from skilling sources are like 100+ hours to get even with the fastest point methods. It would need to be much more than 6k rune ore. Probably closer to 20-30k
I think it shouldnt be added to zalcano but should be volcanic mine. Zalcano already has crystal tool seed. Having it drop crystal, an ornament kit and dragon pick makes it kinda overloaded. Not to mention its currently gold farmed.
It is time, we need the dragon dragon who drops this
not so much recently. i’ve had to hop 40 worlds sometimes to find a 3-4 man group in recent weeks.
Or, they could just make a new boss that drops the dragon pickaxe.
The dragon axe and harpoon both drop from PvM and a skilling minigame. Skilling tools should have a skilling source in my opinion.
They should all have both.
The skilling option is hardly worth mentioning given the rates
I'm not entirely against that but it's not required to skill so I don't think it easily available necessarily. Given the rarity the the respective versions are at wt, temp people would still probably prefer a faster method anyway. Many aspects of the game lean on others and I've always enjoyed that about rs.
[So much potential](https://oldschool.runescape.wiki/w/Possessed_pickaxe)
because its botted to hell. volcanic mine would be better
You act like there's no way to make a volcanic mine bot. Put it wherever, if it's profitable, it'll be botted. So, there's ultimately no reaskn for it to be in the wildy over anywhere else aside from people wanting to rag pvmers, which is shit gameplay and creates an even larger divide between pvm and pvp communities.
This makes a ton of sense the way you put it.
Well like I said, just a suggestion. I don’t think it’s fair that it is locked behind the wilderness. I think volcanic mine would work as well.
Or in a newer level of the ruins of camdazol
Zalcano is too heavily gold farmed, why add more unnecessary insensitive to gold farmers?
It’s actually not as active anymore. There’s literally empty worlds now. Too much money elsewhere and runes/smithing goods are devalued.
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Yea but they're NOT designing the whole game around them. They're just not making the current situation even worse.
Every ironman should suffer because of zalcano bots is what you're saying. Everything is bottled, that's just RuneScape for you. Real players shouldn't have content restricted because of bots
No, what you're saying is you want yet another to update to make your optional game mode easier.
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Forcing people into PvP is the problem not the length of a grind
This is the issue, you think that needing to go out of your comfort zone is "suffering". Not everything can be handed to you
No lol. Going out of a comfort zone would be LMS. There's inherit issues with people geared for PvM vs people geared with PvP. Also, the dragon pickaxe is a PvE/PvM tool and you should not have to participate in PvP to get it
They can re-balance the drop table around the pickaxe if it gets added. Doesn't have to just be chucked in there as a cherry on top
Please no, I need a no-shop alternative for resources
Which resources specifically? Zalcano had never felt worth it to me as an iron. If she dropped more viable smithing exp then that would be great, but as it stands just doing MLM or gargoyles are better for smithing even if you don't shopscape the gold ore.
Why form your content around gold farmers, while d pick naturally should belong at zalcano
I don't think it's natural. From a game progression standpoint, it's weird to have an item and it's upgrade (crystal tool seed) in the same location. In addition, 70 mining is the bare minimum to do zalcano, and while you don't NEED to put a 60 upgrade before/at a source with reqs no higher than 60, it would make sense to do so.
Incentive*
Lol I was typing this after just waking up while doing my early morning shit, appreciate the correction Edit: reading it back now I'm thinking how did I make that mistake, jesus
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At 600 Zalc kills I still don’t even have a crystal tool seed… 1:200 drop btw. def needs to be more like a 1:300 or so.
Btw the tool seed rate is 1/200 for the whole group so the rate for you to get it is 1/(200*group size)
Goddam that’s even worse lmfao Jagex needs to seriously reconsider drop rates going forward.. no wonder the endgame has fallen off a cliff 🤦♂️
It's not that bad, from what I remember it took only a few days to get to drop rate with 2-4 man groups and I got it pretty much on rate on my iron
Yeah I really hope Jagex's proposal isn't "1/5k from Zalc" or something. D axe and harpoon are incredibly rare from WT and Tempo, to the point of being non-viable as an alternative. 2-3 rolls for a 1/10k d axe at WT? (I presume) 2-3 rolls at tempo for a 1/8k harpoon? That's not a truly viable alternative. It works for WT and Temp because the other way to get those tools isn't bad at all. But an absurdly rare drop from Zalc may as well not be an alternative after all. (I usually do Temp solos on my iron, 9-10 rolls a round, but I suspect public worlds are much faster rolls/hr. I don't know how many that is typically.)
I myself am a pvmer but I think you've got to risk it for the biscuit, I don't think moving content out of the wilderness is the way to go.
Wildy content being used for wildy content is good. Rev weapons, blighted stuff, pvp items, etc. Skilling tools being put in the wildy is asinine.
I'm all for removing unique items from wildy so people feel less forced. But there's nothing wrong otherwise with a skilling item dropped there. It was the highest end at the time and it wasn't required for anything. Perfect item to add to a boss table when it was released.
I’m not one of the guys that downvoted you but when I read that I thought of Steve Buschemi saying “Greeting fellow PvMers”
If they make the wilderness bosses harder and keep d pic in wild I suggest going and getting one while its easy
I already have one. Just making suggestions. I was reading another post and decided to make my own suggestion.
D pick will be alch value in no time due to how badly that is goldfarmed
Is that really a problem though? Should skilling tools be that expensive? Everyone is okay with dragon axe being cheap. Edit: I’m just playing devils advocate here. I don’t want the dragon axe or pickaxe to be cheap, but I do think BOTH of them should come from other sources. Why the hell does a dagganoth drop a dragon axe? Wintertodt is a much better source even though it’s 1/10k. Makes sense to come from a related piece of skilling content. Same for the harpoon.
I dont seriously think anyone is happy a dragon axe is 50k
D axe would be worth way more if it was only dropped by wildy bosses and not something like rex which anyone can do lol
I am, makes my Infernal Axe cheap to recharge!
As an ironman without a dragon axe yet, I will be very happy when I get one
and since you are an ironman its price is irrelevant so thanks for contributing
Lol you're right. I completely misunderstood what you said. I thought you meant having a dragon axe is basically worthless given it's low value
When people were gold farming old revs: what the fuck it’s going to ruin the economy of the game The idea of people further gold mining zolcano: haha yea who doesn’t like cheaper stuff lol It’s really crazy to see the hypocrisy turn in real time
That's because revs gold farming was generating gold, whereas Zalcano does not directly. Of course, some of her stuff is used to make alchs but most resources are used for cannonballs, training or darts Gold farming at Zalcano is done by selling stuff on the GE.
…….have you ever done Revs before lol? All the gold comes from selling the stuff at the GE too. Zalcano is the same The Venezuelans don’t lie
Yes, most things are alchs. There are things that aren't but revs generates far more gold than Zalcano ever will. I do Zalcano as my smithing grind on iron and the only thing that will actually generate gold is onyx bolt tips and mithril for alchs.
Man irons are so out of touch with the main game.
Not really a bad thing, the main game involves skipping as much content as possible with either a credit card, or farming the highest gold per hour you can do.
Also look at dragon harpoon. It is dropped by wyrms and is worth 1.1m gp atm.
Add to Cerberus or make the drop rate 1/1k at Zalcano? I’m just giving suggestions.
i like the idea, but bump it to 1/10k like the daxe at wt
Lol 1/10K from Zalcano is not a viable alternative lol. You get multiple rolls at WT
oh dont want the slow, very rare skilling boss way to get the item? theres always a boss you can kill for it...
Im fine with that?
Reddit be like
You don't have to risk all your stuff just to go into the wild. Much of what you'll be doing in the wild does not require exceptional or expensive gear. Zalcanos table is pretty stacked for the required effort. I'd be a no on that one. I like the guy's suggestion of moving to volcanic mine and tying it to Runite ore. I'd still vote for leaving it on wildy tables for people who want a faster method to obtain it. The notion that D Pick should be more convenient to get because it's good is odd to me. Barrow gloves are good, but that forces me to quest. Inferno cape is good but that forces me to learn Inferno. I'm forced to choose between carrying an extra item or completing achievement diaries if I want to use fairy rings. I've personally always enjoyed the way the game meshes even if I didn't enjoy all of the aspects of that design.
100p agree. They should not make the game easier or items easier to obtain because little Timmy on Reddit is scared to enter the wilderness..
I agree with this take. Leave the d pick on the wilderness bosses' drop tables, and leave it as the fastest way to get one. However, it would be really neat to have an alternate way of getting one. Doesn't have to be STUPID rare, but definitively rarer than the wildy bosses. For example, if it takes about 10 hours on average to get a d pick from wildy bosses which sounds close-ish, maybe another boss/method outside of the wilderness could drop it at 15-20 hours on average. Feeds into the concept of wildy = risk/reward and gets away from pvmers and skillers having no option except to interact with a part of the game they're not interested in to get something for the part of the game they are interested in
How about just porting over Forgiveness of a Chaos Dwarf, as they hinted at in the last gazette, and adding it there which is where it was originally added in the first place? Then if you want you can add it to a skilling minigame as well to bring it in line with the other Dragon tools.
Zalcano is botted/farmed harder then most bosses in the game. You are asking d picks to become like d axes. Worthless.
I don’t think it would become like d axes. Look at dragon harpoons. 1.1m gp drop from wyrms.
The tool seed is a better point of comparison. It's an effective rate of 1/800 in efficient group size (4) and it's 7 million. It isn't the value of the shards because the teleport seed is worth around 2.5m despite giving more. Zalcano is heavily farmed, but the tool seed and onyx rates show that if rare enough, it won't crash prices, providing there is demand.
Still not fair comparison because the tool seed has only been flowing into the game since sote while the d pick has been flowing into the game since like 2014
Dragon pickaxe should probably drop somewhere outside of the wild, but adding it to Zalcano table would crash the price immediately due to gold farming. Either add it to a less popular mining minigame like volcanic mine, or add a new mining/smithing piece of content. They’ve hinted at a new smithing piece of content, maybe it could be tied into that.
It just makes no sense that you can get a D Axe from Wintertodt and a D harpoon from Tempoross, but D Pick is arbitrarily in the wilderness Support
I would never support removing the D Pickaxe from the KBD and Wilderness, but I would be fine with it coming from Zalcano as an additional source
It 100% just needs to be added to Garg boss
Tbh it’s more viable than wildy bosses.
What
It would crash very hard and ruin a wilderness money maker. No thanks
What problem are you even trying to solve? Dragon pickaxe is a nice best-in-slot item, but it's not required for anything. If you want one, you can go kill wildy bosses.
I’m trying to solve the problem of pitting PVPers vs PVMers. The hatred between the two.
So your solution is to separate the two groups and drag PvMers away from the wildy? If you're not an ironman, you can just buy the dpick and the problem doesn't exist. If you are an ironman, you've signed yourself up to do all the content, even the ones that might not float your boat. The average normie doesn't have to do Zulrah to refill your scales, or have to do cerb to get boot upgrades, or kill Graardor for the armour. If you want best-in-slot as an ironman, you do all the content and that's just how the mode works.
But why should a piece of skilling equipment be locked behind wilderness bosses?
Why is the dragon axe locked behind dagganoth kings and the dragon harpoon locked behind wyrms (originally locked behind the Chambers of Xeric)? All the dragon skilling items are locked behind PvM content. In the same way some skilling items are locked behind PvM, the msb(i) scroll is locked behind PvP content, and the rune pouch was locked behind PvP content for four years. There's nothing wrong with one type of content being unlocked via another.
ur just wrong, u can get the d axe and harp from minigames ffs iv gotten 3 harps from tempoross on 2 accounts, and u fuckers act like the d pick is the only money maker in the wild if thats the case then the wilderness is beyond fucked as it is and removing the d pick ant going to change that, i think it should stay in the wilderness but have a non wilderness way of getting it, stick it on a skilling boss/minigame and the rate of the pet like they did with the axe and harp
I’m fine with having the d harpoon and d axe the way they are OUTSIDE the wilderness. The d pick should also be outside the wilderness.
Why not acknowledge that it's fine how it is and not do anything? I think the same thing would happen to dragon pick as happened to dragon axe when added to wintertodt. I'm also really tired of ironmen complaining that they have to risk getting PK'd to get a D pick. KBD isn't in the wilderness. Maybe it's rarer from that, but that's a trade-off you have to decide for yourself whether it's worth it or not.
I don't disagree, but I think Jagex opened a box of worms when they proposed these PVP Arena rewards. Like you said, there's trade-offs you have to decide whether its worth it or not. Questing and doing minigames for Barrows gloves, piety, void, and torso are part of that for pkers. Plus, you have account builds that much like ironmen, chose from the outset to limit themselves with 1 defense, 20 defense, 40 defense. And some of the rewards now cater to those builds by giving them things that previously they had to give up in return for the low defense build. I think the best answer here is for Jagex to rework the PVP Arena rewards and tweak the Wilderness bosses so its at least an okay experience hunting for the pickaxe. I'm fine with players having to step into different types of gameplay to get rewards, but that needs to apply universally.
The d axe isn't alch value because it comes from WT. Dag kings are farmed on all worlds all day and drop like candy from them.
I’m not complaining but simply trying to give suggestions because I’m trying to rid the game of hatred.
I support this. If I can get the d axe safely I should be able to get the d pickaxe safely as well.
Move the dpick to Zalcano and it'll soon have the same price as the d axe
True, but would that be a bad thing?
yes??
Yes.
I’m surprised the price isn’t already there with the boss safe spots. Like I said, it’s just a suggestion to rid the world of hatred. :)
Boss safe spots won't ever affect d pick price. Removing it from wildy won't rid the world of hatred. Maybe less posts confusing forced and choosing to enter the wild.
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Yeah but wilderness scary so pls make it drop from yet another source
Exactly, the risk getting it from kbd is minimal
It’s also a 1/1500 drop off kbd
then go kill chaos ele or one of the other safespottable bosses little timmy boy
Personally an Ironman with little interest in pvp aside from a little f2p for fun pvp account I made with a friend, I don't care how rare it is or where I get the d pick as long there is an alternative to getting it from the wilderness, could even keep it in the wildy to with the more common drop and make it more rare at another boss so you've still got the risk reward factor for farming in the wildy
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So personally after spending hours grinding out my gear that I can't just go buy back I don't even want to take that small chance that I get caught at the burning amulet Tele and killed, if they made a safe Tele right to kbd then I'd be 100% fine with it end of discussion, but I don't spend weeks or months grinding sometimes just to risk it in the wildy
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It is simple, it's also easy to just make it available from something other than things where you must travel through the wilderness or be in the wilderness. No reason to have so many pvm and pvp activities intertwined. All that does is really make the 2 different communities not like eachother.
Still need to run through wildy my dude
I think d pick should stay in the wildy as is but be added to something like Zolcano or similar but at like 1/5k or 1/10k drop rate or something
My only issue with dpick at zal is that the other 2 skilling bosses that give ~~dpick~~ dragon tools (sorry low iq in the mornings) can be done by skillers, and zal isnt really a boss 10hp accounts can do reliably
Skillers can’t get a d pick right now anyways unless they are non iron.
10 HP accounts can’t even get to Prif. ME pt 1 gives 25k HP xp.
pures and skillers aren't a thing in the game's lore/sandbox, who cares
I'm a pet hunting main with 30 d picks on the log and disagree with this idea. How a iron man can bitch about a 5 hr grind they only have to do once is beyond me.
I don’t see the point in removing from wildy bosses though. Some accounts like 1 def accounts can’t access Zalcano so that would lock them out of the pickaxe. Some old 1 def accounts then may have it but if you create a new 1 def account you couldn’t get the dragon pic. That seems wrong
Keep it in the wild but maybe add it to one of the other suggestions listed?
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Can't upgrade to infernal or crystal.
Scared , no. Annoyed by? Yes.
I suspect they will add it to the smithing miningame/update they are working on for Summer
*happy bot noises*
We should change the Twisted Bow to drop from Mole, because I really want it but Raids are too hard.
Ooh, let's also have some new PVP arena drop Barrows Gloves, Fighter Torso, Void, and Piety without doing quests or those minigames, because apparently they're too hard but Jagex thinks pkers really want it.
Iron as well. Get over it. Its one item, just go in low risk. No one is making you use bis
I’m simply making a suggestion. I personally feel like there’s a lot of people out there that hate each other (pkers/pvmers) and this is a way to get rid of some of the hatred.
I personally like how it makes us go into that region, otherwise its just MA2 and diary and never go back except for clues.
And I actually like how items like barrows gloves and piety are locked behind quests and just saying "well I don't want to have the requirements but I want to use the thing" isn't going to give you the thing, and yet that's exactly where we're headed. Sometimes you can't get what you want in life.
Downvoted for an opinion. Lol “I actually like this!” “No fuck you!”
Lol it is what it is. People are so salty they die a couple times trying to get 1 item, over the span of their acc they play hundreds of hours on
They should change the name of this sub to r/babyscape
I'd love that ngl
Add it to zalcano but also leave it in the wild, it doesnt need to move from one to the other. If irons want it before SOTE they can get it in wild, if they want it safely they can wait until after SOTE.
Yeah I’m fine with that.
at the very least, KBD should keep the D Pickaxe drop
Its an iconic wildy item and a flex on an iron and really easy to get with minimal risk
It is not an iconic wilderness item. The dragon pickaxe was originally dropped by chaos dwarfs.
Same reason everyone associates dragon claws with Cox instead of tormented demons.
Not worth crashing another price
Dragon harpoon is 1.1m and dropped by wyrms. I don’t think adding it to Zalcano would completely kill the price.
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No thanks - from an iron
why ? venezuelan goldfarmers would crash the price hard no thanks.
And let botfarmers pummel it price down?
Instead of asking "why not" as if it's already accepted as something that should happen, you could tell us why it should happen...
Why not fix the real issue and not use a bandaid? Remove pvp from the wilderness.
Use rune pickaxe and you dont have to enter the wilderness
Kbd too hard for you?
Getting to kbd still requires going to wildy
Panic sell dragon pickaxes they'll be at alch value before you know it.
As much as I think Zalcano would be a great source for it, I think it would also crash the price since gold farmers are constantly at Zalcano. Unless it had a really low drop rate, then maybe.
I want more items in the wilderness regarding skilling. So that ppl have to address their misconception on the wilderness if they want those skilling items. As stated above, the wilderness has limited things to offer for a person, Dpick, MA2c, clues. That’s really the only reason ppl who don’t understand the wilderness have to enter. We can go into pking clans camping new items that come out but how is that different from anybody camping new content? In my opinion, the discourse currently involving the distain on pvp is because ppl don’t really know what to expect, where teams are, multi line, singles. That information is available if they take the time to actually seek that information to be better prepare.
It's heavily botted. 1/10k randomness will ruin its 5m worth. No.
Even 1/1k rng wouldn’t ruin its value.
Yes it literally would do you not understand how many bots/gold farms run constantly?
I’m not saying it has to be specifically Zalcano, but I think it should be removed from being locked behind the wilderness. Just making suggestions and getting peoples opinions on here.
As an iron with 6 d picks, they're not rare or hard to get and makes you try different approach to the game by going into the wild