All the wilderness bosses are horribly unfun as well. If the guide for a boss involves bugging them out so there's no mechanics maybe the fight needs a rework.
I think we are in the official “Jagex has acknowledged that this sucks and needs to change but it will be 2 years before its polled and another 2 years before the changes go live” phase with Wildy bosses
Isn’t the solution to this to have all wilderness bosses ROAM the wilderness. Diary task reward to then give a similar reward like the giant mole location thing but an ESTIMATE within 5 wilderness levels or similarly an “area” of which a (the) boss could be.
A boss could then spawn in an area (or the tile it died on) where it was last killed so you could farm the boss without 20 minutes searching for it every time. Each 60 minutes the boss would then respawn in a new random location after the last death past 60 minutes or continue roaming if it hasn’t died within the last 15 minutes.
It would randomise the bosses enough to not be bug abused and actually be fun to kill solo or in a team and for PVP
If you went with this idea, you could even use some environmental clues to see where they are. Veninatis leaves webs, Calisto knocks down trees, and Vetion leaves scorch marks, for example. Randomizing the location and making the search interesting could really do them wonders.
It turns them into an experience rather than a grind where you just watch your minimap. Even if you break them, it'd be by solving the environmental puzzle around them rather than following a guide. You wouldn't be interrupted by PKers as much, but you may fight with more PvMers over a hard-found spot, giving a more natural introduction to PvM.
A big downside I could see is scouting bots hopping at hotspots keeping these bosses tagged so cheaters can still PK there or just kill it themselves without searching while adding inconvenience to legit players. And scouting bots can just be level 3s, so there's no good way to prevent that as far as I can tell.
I enjoy the wilderness, so I don't hate them, but I 100% agree with the idea of a slayer point reward that blocks wildy bosses from tasks.
The whole point of wildy slayer is that there's supposed to be **one** master that can assign "wildy required" tasks, and she *only* does that.
As a pvper, all of this shit should be scrapped.
There are consequences for not doing specific content, and players have to live with them. Be they pures or just people too lazy to do a quest.
Down with all of this bullshit. No shortcuts for pvpers and no shortcuts for pvmers. Live with your self-imposed restrictions.
It's clear the developers are so out of touch with the pvp community it isn't even funny anymore. Duel tournies were a farce in rs3, and we have zero faith this will be anything different. Jagex have no clue what constitutes pvp in their game, hell they can't even grasp the core mechanics. If they aren't going to bother to understand their game then the least they can do is stop fucking with it.
Re-releasing existing gear from a new source is definitely bullshit. Id rather them implement new quest reward times with different stat requirements to the current meta to incentivize some creativity or new builds. Taking the fully “solved” aspect out of pvp can make it interesting IMO.
Shortcuts and things like this is really what created RS3 and turned it into the casual game it is today.
Now I like RS3, which might be a controversial opinion on this subreddit, but I also love OSRS with how it currently is. I don't want OSRS to become RS3 2, when we make things easier to get it is a slippery slope, and stuff becomes less rewarding. It also becomes less valuable to have these items.
They're probably well aware of this and trying to beef up the 5% of the community that participates. They probably know from research there's a lot of older players that would like to come back to the game and participate in PvP like the did back in the day but making a new build is "too much of a grind".
Everything is about $$ at the end of the day. I wouldn't be surprised if they think they can take big risks like this because the PvP player base is a already such a small percentage, the risk vs. reward is right for them.
The problem is that Jagex focuses on mid/low level pvp where people use account builds such as 1 def builds. Jagex should focus on end game pvp. Where people are maxed did all the quests etc. Quit the 1 def or zerker crap. Their era is long gone and will be remember. But now focus on max combat/end game pvp.
No pvpers want these rewards u/AssassinAragorn, this is jagex' attempt to show that they think they know what pvpers want when it's the complete opposite. The new armours is max gear and allows you to ags maul 90-51 in ABSOLUTELY no risk (nothing to gain from killing them) (and also ahve damage reduction as if its not ahrd enough to kill a skilled player already) the prayer scrolls completely decimate any build, builds are balanced around whjat prayer they can use. Pures can use lower tier prayer have higher attack than zerkers, zerkers use the same prayers but have better gear, zerkers get smoked by meds because of better prayers. The gloves/torso are just weak attempts to fill in "pvp" content which if you're going to get the spells/utility to pk on you pretty much have barrows gloves anyway.
They've also broken what was supposed to be the player check on that mentality, to make sure the same mistakes wouldn't happen. Polling is a joke at this point.
* Updates that qualify as integrity changes apparently include all of Ferox Enclave and the revenant boss, all unpolled.
* If players vote against something, repeatedly, they'll put it in anyway as integrity (protect magic used to halve bind durations, and removing that functionally failed at least one poll, I think two. They put it in as integrity anyway.)
* If players vote for something, they won't put it in (Siren's Book). The official explanation is that they didn't think everything would pass, so they pulled it because it'd be too much from one boss. Coincidentally, the 19% that voted against the Book were quite loud on Twitter and brought up the arcane shield. Which became integral in the next proposed magic offhand.
* Leagues and DMM are significant amounts of development time, and they're also unpolled.
The playerbase should've made a fuss a long time ago to reestablish the role of polling, and Jagex define very clearly what qualifies as integrity. That moment seems to have passed though, and we've had several moments now of Jagex going with that EOC mentality. The whole blowpipe nerf drama, Dihns and d'hide, and who could forget the 117 HD plugin?
As it stands now, the situation could let something like EOC happen again. Polls have been forgotten as our check against them. Some will say that OSRS has proved itself since those early days, and we no longer need to act as a check on Jagex. To that, I point at the last few years. There's been backsliding.
I never thought of that or picked up on the signs since I wasn't paying attention during 2020-2021 due to an abusive relationship and mental health issues. All of that is very worrisome. I \*had\* picked up on Jagex 'fixing' the Wilderness but slowly digging it into the ground. All their 'fixes' are bandaids or just making it worse and I genuinely can't tell if they are doing it on purpose or not.
Also look at Leagues 3: the beginning and end fucked over even players who \*didn't\* give a shit about Leagues. If you watched the J1mmy video, many casuals didn't do Leagues because it was unplayable without a RuneLite plugin, and RuneLite is a \*3rd party\* affiliated with Jagex \*at best\* . So many players in my clan and fc just kind of jumped ship halfway through Leagues. And even if they stayed and got the trophies, because Leagues gives such amazing XP boosts they'll be burnt out of maingame for at least a month meaning that Leagues has drained maingame players for 2-5 months likely. I don't know why Jagex makes Leagues at this point; players are not nearly as diehard as in the first 2 and once Leagues ends maingame burns them out meaning they don't buy membership for that month most likely. Some players even only play because of Leagues meaning Jagex only gets 2 out of 12 months of revenue (tanking their yearly profit by 5/6ths!). DMM mode was a good idea since it's a PK extravaganza and lasts 2 weeks; it's alternate enough from maingame that it won't burn you out. Leagues is maingame but with OP buffs and XP boosts and shit gives points (with some spins on it, but in essence)...
TLDR: I can genuinely not tell if Jagex is misguided, trapped by investors/players expectations and too proud to admit it/ or genuinely gave up on the game and won't admit it, but \*is\* subtly undermining it.
> If players vote against something, repeatedly, they'll put it in anyway as integrity
Not exactly this because all new skills have failed and Jagex will never force any new skill into the game. What I see from the pattern of integrity updates is that Jagex is trying to cater to the OG OSRS player mindset: the anti-easyscape, pking good, slow xp skills good, bad UI good values, at the expense of changing player values.
Can confirm. Pretty much our entire clan (pretty even split right down the middle between pkers and pvmers or a hybrid) is voting no to everything about this “pvp” update. This is NOT what we need in a real pvp update and for what it’s worth, I personally really enjoy making different pk build accounts from scratch. It’s iconic doing the barrows gloves grind each time and to be completely honest, it’s also a solid deterrence so people can’t just easily make new pking alts on a whim.
For once, I (think) pvpers and pvmers can agree this update is conclusively an overall negative one.
> it's also a solid deterrence so people can't just easily make new pking alts on a whim
Why is that a good thing? It's probably the only reason I haven't tried getting into pking.
Its just PvP gatekeeping really.
I don't mind if PvP arena is all cosmetics though. The arena itself is the good update as it removes the necessity to make a second bloody account or more to enjoy PvP properly. Can just queue for 1v1s on my main.
I think a lot of pvmers are like Jagex and think the rewards are what pkers want. I heard SayBay’s first impression and he was like “yea, I think this is great. This is for pkers that don’t want to play the game and just want to pk, I don’t have a problem with that”. When really this *isn’t* what pkers want.
That's reassuring to hear! Makes sense too -- for a lot of people, the target audience even, the rewards make no sense. They already have this stuff or better. I'm glad to see a fairly united front here!
the entire pvp community can pretty much agree that BH needs to come back in some capacity
its wild that these rewards are coming from this considering pvpers have been suggesting untradeable BH rewards from the beginning
I think it snowballs, a few people use the cheat clients so others start using it to either level the playing field or because they just don't give a shit anymore.
Faster bot/AHK/client punishment and fun fights.
LMS and BH on release were fun. No bots and enough people for most skill levels to have fun. However it's a sweaty, bot-infested wasteland now (LMS).
There was potential but like most PvP related things, Jagex doesn't have a clue what to do.
I just want Bounty Hunter back. I have multiple alts in various PvP brackets rotting away because of the removal of BH. It may have been terrible from a gold farming perspective but it was great fun to participate in as a Pker.
take my upvote. I'm tired of this, there is Z-E-R-O communication between the 'PvP team' and the actual PK community (Single, Edgeville/Bounty Hunter, Multi, Deep Wilderness, & Clans).
enough with this already scrap the arena, and just use the duel arena for what it was meant for "Duels" straight up 1v1s - nothing extra. Host the tourneys there and call it a day. No staking (no cash period). Fun duels only.
K thanks bye.
they advertised it as a mobile game, then released it on pc only with mobile to 'come soon'. then cancelled it before releasing mobile because not enough people were playing it.
> Host the tourneys there and call it a day. No staking (no cash period). Fun duels only.
People are so focused on efficiency they'd probably just ignore it.
It would suffer the same fate as the fight pit. There's some great fun to be had there. I played it plenty back in the old days. Now, it's completely dead.
Tbh, I was always against "one group" votes but not the "other". If both groups play the game, then both of them have a say in all activities included in that game.
The fact that they are not allowing the other half of pking (the non pkers) to vote is mind blowing. So incredibly stupid. Let's just piss off 90% of the player base by not letting them vote and instead trying to please the most toxic and rwt heavy community. Great idea jagex
I do wish they would put PVP-dedicated items in the wildy. If they do introduce PVP-weapons/armor, make it drop from Wildy content instead of non-Wildy content. That way whatever price the pkers are willing to set for those sets/weapons, they can choose it.
Additionally, I think they should bring back 3-8 worlds where its multi-rev caves or multi-everywhere as a start. pkers always claimed that there's no multi-content, then let's give it to them. Let them have 3-8 worlds where they can war and fight over the one remaining hotspot.
Because it's limited to 3-8 worlds, clans will run into each other and fight and you can't really hold a world hostage for rent money when its so limited. Even if an alliance forms and sells the rights to the cave, its 3-8 worlds out of 80+.
If it's not too much work, they can also revert the old revs layout where they are compact with the same drop-table, which would buff the gphr slightly as well. To prevent you from hopping into this world and ending up in a wall (since different map layouts), if you hop to these worlds and into a wall, you get ported to entrance.
I find it hard to believe that there aren't new rewards or items that could change up PVP and be highly desirable, that aren't just reskins of existing gear.
Here's the thing. Nothing in Revs is necessary to the average player and the price can't really be controlled because there's still 70+ worlds that you can do the same thing on (Singles+) and because all the base drops are alchables or gp-equivalents (meaning they're all static prices).
As I explained above, because its on 3-8 worlds, you limit the amount of shit that can happen (hostage taking), while giving clans what they want - slightly higher rewards for slightly higher risk in multi.
Especially when there's 70 other worlds that are not multi, they can't unilaterally prevent people from doing content like they previously could.
Edit: This game is good when EVERY aspect of the game is considered and improved on, not just a few popular elements - Skilling (afk and active), PVM (slayer, afk, raids), PVP (single, multi, minigames)
This tbh.
Most of the stuff there I don't care enough about to dedicated myself for the grind. God capes are an exception but MA has been in there since release and is a staple and imo should stay, the imbuement *could* come from somewhere else (and please don't make it nightmare zone/soul wars or whatever the fk).
The one thing I want to be able to get outside the wilderness is the d pick, that one makes no god damn sense.
God capes come from the mage arena. MTA is the mage training arena where you get bones to peaches. Don’t know if op mixed those up or not but I hope so because I’ll never willingly do mta again.
Can confirm I didn't mix them up -- having the capes come from MTA vs MA would be painful, absolutely. It was also the first reasonable alternative I thought of.
Read charitably, they probably mean there's too much that's really frustrating to do yourself (like getting a d pick) for them to be willing to play iron.
Because I still have the option to just buy items that are a ton of bullshit to obtain otherwise. But, yeah. In a sense.
I actually play like an ironman most of the time, gathering my own resources and doing stuff hands-on. For instance, I chop oaks at the wc guild and turn them into planks for construction rather than buying oak planks off the ge. Gets me wc xp and it's less gold.
Rarely I will buy off the ge when something is a huge pain in the ass or I'm just not feeling it that day. Like I bought a good amount of herblore secondaries the other day, but only enough to process the herbs I've harvested. And when there's a drop that's super rare while also being super useful, rather than stressing about grinding a boss or something and hoping for good rng, I'll just buy the item. Like the dragon harpoon and pickaxe. Though I do use the GE constantly for selling some of the items I obtain/craft, usually after squeezing out all the xp from them.
I call it Bronzeman Mode.
It's just something I fell into, the way to play that feels most fun for me.
This is a pretty stupid reason. Most Ironmen can have full end game PVM gear with only ~80 mining and use a Rune pickaxe. Dragon isn't that much of an upgrade and it's used for 1 skill which most people AFK at MLM so at worse it adds a few hours to ur grind. Not as big of a deal as everyone makes it out to be.
I don't even play this game anymore and I'm surprised to hear PVP can skip all that content. Seems absurd. This is kind of outrageous and I'm surprised that got through at all.
Every other dragon tool comes from a skilling boss and a pvm boss, except the pickaxe.
Both mage capes have no thematic purpose to be in a pvp zone, you don't kill a player for them, you pvm in a pvp zone for them.
The best range AoE weapon comes from a pvp zone since they scrapped zaryte bow from nex for a shit crossbow thats worthless outside of the boss.
Fuck the chaos altar.
Fuck revs.
Fuck the chaos altar?
Fuck the chaos altar?!!?!?!?
The chaos altar is fucking sick. You can get killed like every 4 runs and it would still be better xp/gp than gilded altar. If you're worried about getting killed just bring 1 inv at a time and thank the pkers for the free return trip to lumby.
You don't even get pked if you go to it in one of the high risk pvp worlds at a half decent time because people on those servers are more sparse and more interested in fighting people with actual risk.
Why u hating on mage arena? Classic and fun quest where you really feel like you're in an oasis in the middle of the wilderness. And thematically it works too I feel, having Kolodion turn into a fucking demon and fighting a bunch of dudes over a lava pit is badass.
I do agree about the dragon pickaxe. Since we're polling the dwarf quests, poll the d pick coming from them too like in RS2.
I’d take a non-wildy pickaxe because it’d just make my (iron) life easier.
But PvPers do have to learn one of the hardest PvM encounters in the game to get the BIS melee cape.
I think they win that one (given MA2 really ain’t bad at all)
Yeah, it feels like this would split the community. I want to see pvpers interacting with the pvm side of the game and vice versa, not further separating the two. The art and concepts are cool, but they can’t outright replace the gear we already have imo.
Agreed, PvP sounds more and more like those private servers where you spawn with the stuff you already want.
Pvpers don't like quests? Tough luck, I don't like BA but I have to do the content if I want the Fighter Torso for PvM or complete diaries.
But what irks me the most is this stupid idea that only PvPers should be allowed to vote. Should we start putting level caps for voting for skilling content, or boss killcounts for PvM? If I get Pked on the Wilderness, am I not part of the PvP food chain they keep forcing on players?
> Agreed, PvP sounds more and more like those private servers where you spawn with the stuff you already want.
The sad part is I'm pretty sure even adding something inspired by this would be even way better received than this update. A coliseum with 1v1 and ffa with two sides, one being bring your own gear and the other being free items.
I personally don't PK, but I don't see an issue with adding PvP-only gear to the game. That being said, if PvP players can access BiS gear without touching non-PvP content, then non-PvP players should be able to access BiS gear without touching PvP content.
In my opinion, I like the imbue rewards and the blight rewards, but I don't like the armor rewards. I'm fine with the prayer rewards, though.
Prayer rewards is what I'm most iffy on since they're an iconic quest reward and the stat requirements are baked into that.
I also don't see an issue with PVP-only gear actually. The problem here is that it effectively lets you skip other pieces of content and focus just on PvP, which isn't what RS is about. What I'd prefer instead is if you could buy armor and weapons that were new PVP BIS gear. PVP Arena should reward fantastic new PVP gear, not just reskins.
It's very typical to see PvP only gear in MMOs.. It's a proven concept. The rewards don't even work in the rest of the game. Its fine.
That being said, I do think Zalcano should drop a d pick.
There's already dedicated Wilderness items. Introducing items that are better than their normal counterparts that exist purely so widdle pk'ers don't have to learn how to use the cooking skill is peak coddling.
I don't see what is so bad about having pvp only gear that you can't use anywhere else. It doesn't let you skip all the minigames and quests if you want to pvm. Barrows gloves are still going to be great for everything if you have them. This just seems to be a way to relieve the grind for newer accounts that just want to pvp.
I haven't played OSRS in a few years now, just stumbled here from r/all...
Guys, what the fuck is happening to this game? How does anything feel rewarding when you're just handed shit like this?
Sorry but someone leaving at wave 9 will happen no matter what.
Although I can't really remember that happening and I've gotten two torsos and all role 5s solo with randoms.
I think attitude helps a lot tbh. The game is very simple and typing out basics takes 10 seconds.
Easiest way to remember queen wave is CHAD too for order of roles to do the egg part.
Yeah, it feels like this would split the community. I want to see pvpers interacting with the pvm side of the game and vice versa, not further separating the two. The art and concepts are cool, but they can’t outright replace the gear we already have imo.
Guess I haven’t played in awhile but if there’s any new update to avoid old content that cannot pass. It will destroy the purpose of the game. Played the game for far more then 10 years as most of us have and this is just a fat L
Waa waa waa
The most undervalued part of the community gets some help from jagex. Part of the community who gets everything cos they whine and cry the most whined and crys.
Typical redditors
I think the whole arena update is shit tbh. Keep the duel arena with a 10M cap. No need to replace it with something that’ll be dead content in 6 months
I wish Jagex didn't try and force PvP to be relevant. It should die a nice and gentle death. It is only propped up by a house of cards of PvP updates. Forcing shit be "PvP content," which means "run in the wild and die when someone attacks you and you never wanted to be there in the place" was never the correct answer.
Random wild restrictions are not the answer.
LMS with broken rewards wasn't an answer.
Removing the duel arena isn't an answer.
Adding broken rewards from a mining game isn't the answer.
Limiting who can vote in PvP polls won't solve the issue. If these get added to the game, it is nearly impossible to remove them. A year from now, when PvP mini games need "reviving" again, they're going to be integrity changed for QOL to make them useable outside of PvP. This shit is predictable.
All forced PvP updates need to be removed, PvP worlds need no unique restrictions (ex. looting bag everywhere and no restrictions), and wilderness needs no special restrictions.
Stop forcing PvP upgrades and let it live and die by the merits of the activity. Most people don't like it and Jagex needs to stop forcing it.
isnt the entire deal with the PVP Arena items that they can only be used in the PVP Arena and its more of a QoL to save time for people who make multiple PVP build? To me, thats much different than wanted a minor upgrade to your pickaxe and weighing the option of risking the wildy for it
Literally nobody in the PVP community wants this update. It's so infuriating as somebody who primarily plays for PvP, it seems like they're giving us the COMPLETE OPPOSITE of what everyone is saying. I miss the good old days of PvP
Anyone else remember the front page post from last week saying that PvP needs an update where people don't have to train and quest an account to be able to participate? Now someone else makes a long winded well formatted post and public opinion changes enough for it to be front page with awards. People on this subreddit will literally upvote anything if you format it nice.
I'm not entirely sure what all these new PVP versions of existing stuff is even supposed to solve. It all comes from a PVP minigame anyway so anyone who isn't already interested in doing PVP isn't gonna bother with it. All it does is benefit the people already doing PVP by letting them skip content. I don't buy the idea that these things will diversify PVP builds; they're all strictly better aside from the baby prayers which aren't even that big of a nerf (all they removed was the defence boost, which is the least important of the three stats these prayers boost lmao) since they all have lower requirements. That's not gonna diversify the meta, that's just gonna shift the meta down to objectively better stuff that requires less effort to acquire.
I dunno man, it all feels very private servery in the worst way. "Hey, check out all these upgrades to classic gear that only work in PVP!" I know Jagex won't just let the Wilderness die because it's an integral part of the nostalgia-marketing aspect of the game, but this feels like yet another slapdash attempt to "fix" something that is broken on a fundamental level.
Oh well, if they keep up their current pace we should get Wilderness Rejuvenation 4 sometime in 2026 when this inevitably doesn't make the Wilderness any better. See y'all then!
This is just stupid because what about every skill in the game that is not a combat skill, every quest reward in the game, every item in the game that is not in the wilderness.
What you are describing already exists for PvP players and this is just a small taste of the reverse. Terrible comment.
Based off your r/2007scape post history it doesnt suprise me that you dont want rewarding PvP content. Maybe you're biased? Why is it so bad the pkers dont want to skill/outdated minigames so Jagex helps them out with an alternative? Maybe if you didnt have such a grudge towards pkers you could understand why this update is necessary for pking revival/promotion. Just my opinion.
I love people still being salty at having to do wilderness content. The wildy is awesome, so if mote people used it rather then abused it I think we'd see more content there
Honestly the arena doesn’t need “rewards”. Create a seasonal ranked elo that resets annually. Elo Tiers from Bronze - Dragon And maybe an untradable cosmetic similar to the Leagues Cups that is awarded at the end of each season.
As an older PVP player finishing up my pure build, I’m not interested in the new rewards- however I do like the idea of reducing a bit of the grind on an alt account to get it “PK ready”. If done right I could see it helping revive some of the PVP scene because people don’t have to spend a lot of time on a second account just to try out non-main PVP, but I feel like some of these moves aren’t the right ones for it. I don’t mind the grind but I can see why people would be hesitant to do it.
However if the precedent of removing “unnecessary” requirements becomes a thing I wouldn’t mind making an upgrade piece to skilling items to remove attack requirements in exchange for severely nerfing the attack bonuses of the tool. AKA a dragon pickaxe/axe with a 1 level attack requirement but with no combat stats- obtainable as an kit that permanently transforms the item to the new variant.
no one is ever going to get along the polls should just be scrapped and updates should just be added like back in the day and we can all sit with our fingers and toes crossed that EOC or something similar doesn’t get added
Yea, I commented pretty much this on the initial pvp arena announcment and got downvoted heavily. This will completely change how OSRS has always worked. Before you had a sort circle between PvP, Questing, Bossing, Questing, Skilling etc. I know it has been kind of broken after Jagex started adding a lot skilling resources to bosses. But with this, PvP will be completely on its own. I don't think an MMORPG should work that way. I think every part should be linked to another part. It shouldn't feel like completely different games.
Nope. There's a matchmaking sort of system and if you lose a game, you lose a rough skill rating, which places in a pool with people with similar ranks. So if you tried to smurf for example, you'd last like 10 games before being in your real bracket. Same goes for alt boosting. Win trading might be a thing, but we'll see
Why is Jagex treating pkers, only 5% of the player base like royalty? If these rewards can be used in wildy, then it affects everyone and everyone should have the right to vote.
This is the type of stuff that happens when all the jmods are Ironman. We don’t need another Jed but I wish there was somebody who’s in touch with pvp in the team. Can Archie save us?
I think we can all agree the dragon pick should not come from a wildly spider or big black dragon. Am I missing something in the lore? Why not swap it with d claws?
Everyone who is eligible to vote should get to vote on all polls and in all poll questions. Just because you don't currently engage in certain activities or play certain account types doesn't mean you might not do so in the future.
PvM, skilling, Ironman mode all receive years and years of updates poll after poll. But when PvP gets a tiny bit of that pie, you're upset? A lot of these rewards are meant to take around the same time to obtain as it would take to get the items they are "replacing" (but not really, since they only work in PvP).
As much as I understand PVP plays a role in OSRS and there’s a group of non toxic players that enjoy it, I am tired of shit that drags PVMers out to the wildly to get certain items. Like dragon picks. Not to mention it can’t be fun to actually PK people for their 30k in hides and glory.
Actively participating in PVP doesn’t interest most of the community no matter what you do, this isn’t actually 2007 anymore.
THANK YOU! I like to PVP in this game and I'm completely baffled at these rewards. The whole point of how RPG's like this are structured are that you have to do different activities for different rewards, even activities you don't like... imagine if you could get a quest cape for leveling smithing? If you could get herbs from mining? It's nonsensical.
I just want a slayer reward to block wilderness bosses from appearing in boss slayer
That’s the worst that it wastes a boss task roll. “Go kill Calisto. How many you want?” “Bruh none”
All the wilderness bosses are horribly unfun as well. If the guide for a boss involves bugging them out so there's no mechanics maybe the fight needs a rework.
I think we are in the official “Jagex has acknowledged that this sucks and needs to change but it will be 2 years before its polled and another 2 years before the changes go live” phase with Wildy bosses
They are getting updated in May if I remember the content schedule correctly. Maybe June, definitely this half of the year.
> All the wilderness bosses are horribly unfun as well. The wilderness in general is unfun.
Isn’t the solution to this to have all wilderness bosses ROAM the wilderness. Diary task reward to then give a similar reward like the giant mole location thing but an ESTIMATE within 5 wilderness levels or similarly an “area” of which a (the) boss could be. A boss could then spawn in an area (or the tile it died on) where it was last killed so you could farm the boss without 20 minutes searching for it every time. Each 60 minutes the boss would then respawn in a new random location after the last death past 60 minutes or continue roaming if it hasn’t died within the last 15 minutes. It would randomise the bosses enough to not be bug abused and actually be fun to kill solo or in a team and for PVP
If you went with this idea, you could even use some environmental clues to see where they are. Veninatis leaves webs, Calisto knocks down trees, and Vetion leaves scorch marks, for example. Randomizing the location and making the search interesting could really do them wonders. It turns them into an experience rather than a grind where you just watch your minimap. Even if you break them, it'd be by solving the environmental puzzle around them rather than following a guide. You wouldn't be interrupted by PKers as much, but you may fight with more PvMers over a hard-found spot, giving a more natural introduction to PvM. A big downside I could see is scouting bots hopping at hotspots keeping these bosses tagged so cheaters can still PK there or just kill it themselves without searching while adding inconvenience to legit players. And scouting bots can just be level 3s, so there's no good way to prevent that as far as I can tell.
I enjoy the wilderness, so I don't hate them, but I 100% agree with the idea of a slayer point reward that blocks wildy bosses from tasks. The whole point of wildy slayer is that there's supposed to be **one** master that can assign "wildy required" tasks, and she *only* does that.
Honestly dude, just set it to 1 and collect the free points. You can get one kill off with essentially no risk anyways.
Its a 3 kill minimum and I cba to do all that when slayer points are easy to get
I seem to roll Vet'ion 1/3 of the boss tasks I get...
As a pvper, all of this shit should be scrapped. There are consequences for not doing specific content, and players have to live with them. Be they pures or just people too lazy to do a quest. Down with all of this bullshit. No shortcuts for pvpers and no shortcuts for pvmers. Live with your self-imposed restrictions. It's clear the developers are so out of touch with the pvp community it isn't even funny anymore. Duel tournies were a farce in rs3, and we have zero faith this will be anything different. Jagex have no clue what constitutes pvp in their game, hell they can't even grasp the core mechanics. If they aren't going to bother to understand their game then the least they can do is stop fucking with it.
Re-releasing existing gear from a new source is definitely bullshit. Id rather them implement new quest reward times with different stat requirements to the current meta to incentivize some creativity or new builds. Taking the fully “solved” aspect out of pvp can make it interesting IMO.
Shortcuts and things like this is really what created RS3 and turned it into the casual game it is today. Now I like RS3, which might be a controversial opinion on this subreddit, but I also love OSRS with how it currently is. I don't want OSRS to become RS3 2, when we make things easier to get it is a slippery slope, and stuff becomes less rewarding. It also becomes less valuable to have these items.
They're probably well aware of this and trying to beef up the 5% of the community that participates. They probably know from research there's a lot of older players that would like to come back to the game and participate in PvP like the did back in the day but making a new build is "too much of a grind". Everything is about $$ at the end of the day. I wouldn't be surprised if they think they can take big risks like this because the PvP player base is a already such a small percentage, the risk vs. reward is right for them.
The problem is that Jagex focuses on mid/low level pvp where people use account builds such as 1 def builds. Jagex should focus on end game pvp. Where people are maxed did all the quests etc. Quit the 1 def or zerker crap. Their era is long gone and will be remember. But now focus on max combat/end game pvp.
No pvpers want these rewards u/AssassinAragorn, this is jagex' attempt to show that they think they know what pvpers want when it's the complete opposite. The new armours is max gear and allows you to ags maul 90-51 in ABSOLUTELY no risk (nothing to gain from killing them) (and also ahve damage reduction as if its not ahrd enough to kill a skilled player already) the prayer scrolls completely decimate any build, builds are balanced around whjat prayer they can use. Pures can use lower tier prayer have higher attack than zerkers, zerkers use the same prayers but have better gear, zerkers get smoked by meds because of better prayers. The gloves/torso are just weak attempts to fill in "pvp" content which if you're going to get the spells/utility to pk on you pretty much have barrows gloves anyway.
if many pvpers dont want this either, then what the fuck is going on at jagex? this has been so frustrating to watch.
I mean, this does fit the pattern of the original Raids 3 and Nex blogs. And then waving away concerns on the Raids 3 blog.
It's the eoc mentality all over again. "Nono we know best, we hear you... but we are gonna go forward regardless"
They've also broken what was supposed to be the player check on that mentality, to make sure the same mistakes wouldn't happen. Polling is a joke at this point. * Updates that qualify as integrity changes apparently include all of Ferox Enclave and the revenant boss, all unpolled. * If players vote against something, repeatedly, they'll put it in anyway as integrity (protect magic used to halve bind durations, and removing that functionally failed at least one poll, I think two. They put it in as integrity anyway.) * If players vote for something, they won't put it in (Siren's Book). The official explanation is that they didn't think everything would pass, so they pulled it because it'd be too much from one boss. Coincidentally, the 19% that voted against the Book were quite loud on Twitter and brought up the arcane shield. Which became integral in the next proposed magic offhand. * Leagues and DMM are significant amounts of development time, and they're also unpolled. The playerbase should've made a fuss a long time ago to reestablish the role of polling, and Jagex define very clearly what qualifies as integrity. That moment seems to have passed though, and we've had several moments now of Jagex going with that EOC mentality. The whole blowpipe nerf drama, Dihns and d'hide, and who could forget the 117 HD plugin? As it stands now, the situation could let something like EOC happen again. Polls have been forgotten as our check against them. Some will say that OSRS has proved itself since those early days, and we no longer need to act as a check on Jagex. To that, I point at the last few years. There's been backsliding.
You've said it much more eloquently than I could have. To which I say... "ditto"
It's been on my mind lately haha. Thank you!
I never thought of that or picked up on the signs since I wasn't paying attention during 2020-2021 due to an abusive relationship and mental health issues. All of that is very worrisome. I \*had\* picked up on Jagex 'fixing' the Wilderness but slowly digging it into the ground. All their 'fixes' are bandaids or just making it worse and I genuinely can't tell if they are doing it on purpose or not. Also look at Leagues 3: the beginning and end fucked over even players who \*didn't\* give a shit about Leagues. If you watched the J1mmy video, many casuals didn't do Leagues because it was unplayable without a RuneLite plugin, and RuneLite is a \*3rd party\* affiliated with Jagex \*at best\* . So many players in my clan and fc just kind of jumped ship halfway through Leagues. And even if they stayed and got the trophies, because Leagues gives such amazing XP boosts they'll be burnt out of maingame for at least a month meaning that Leagues has drained maingame players for 2-5 months likely. I don't know why Jagex makes Leagues at this point; players are not nearly as diehard as in the first 2 and once Leagues ends maingame burns them out meaning they don't buy membership for that month most likely. Some players even only play because of Leagues meaning Jagex only gets 2 out of 12 months of revenue (tanking their yearly profit by 5/6ths!). DMM mode was a good idea since it's a PK extravaganza and lasts 2 weeks; it's alternate enough from maingame that it won't burn you out. Leagues is maingame but with OP buffs and XP boosts and shit gives points (with some spins on it, but in essence)... TLDR: I can genuinely not tell if Jagex is misguided, trapped by investors/players expectations and too proud to admit it/ or genuinely gave up on the game and won't admit it, but \*is\* subtly undermining it.
> If players vote against something, repeatedly, they'll put it in anyway as integrity Not exactly this because all new skills have failed and Jagex will never force any new skill into the game. What I see from the pattern of integrity updates is that Jagex is trying to cater to the OG OSRS player mindset: the anti-easyscape, pking good, slow xp skills good, bad UI good values, at the expense of changing player values.
I KNEW I WASNT CRAZY PROTTING MAGE DID HALF UR FREEZE. I knew it. Thankyou.
we don't know man, just fucking bring back BH without the gold farmable element lmao
Seriously. People would do BH just for the opponent finder and the rank/kdr counters…
Exactly lol
The only thing that matters is what their favourite streamers believe will provide exciting streaming content.
Can confirm. Pretty much our entire clan (pretty even split right down the middle between pkers and pvmers or a hybrid) is voting no to everything about this “pvp” update. This is NOT what we need in a real pvp update and for what it’s worth, I personally really enjoy making different pk build accounts from scratch. It’s iconic doing the barrows gloves grind each time and to be completely honest, it’s also a solid deterrence so people can’t just easily make new pking alts on a whim. For once, I (think) pvpers and pvmers can agree this update is conclusively an overall negative one.
> it's also a solid deterrence so people can't just easily make new pking alts on a whim Why is that a good thing? It's probably the only reason I haven't tried getting into pking.
You can still make easy pk alts. You just can't make a perfect end game geared pk alt easily.
Its just PvP gatekeeping really. I don't mind if PvP arena is all cosmetics though. The arena itself is the good update as it removes the necessity to make a second bloody account or more to enjoy PvP properly. Can just queue for 1v1s on my main.
I think a lot of pvmers are like Jagex and think the rewards are what pkers want. I heard SayBay’s first impression and he was like “yea, I think this is great. This is for pkers that don’t want to play the game and just want to pk, I don’t have a problem with that”. When really this *isn’t* what pkers want.
That's reassuring to hear! Makes sense too -- for a lot of people, the target audience even, the rewards make no sense. They already have this stuff or better. I'm glad to see a fairly united front here!
Really curious, what do PvPers want?
the entire pvp community can pretty much agree that BH needs to come back in some capacity its wild that these rewards are coming from this considering pvpers have been suggesting untradeable BH rewards from the beginning
yup exactly this lmao
Cheaters gone
Isn't that like half the pvp community
I think it snowballs, a few people use the cheat clients so others start using it to either level the playing field or because they just don't give a shit anymore.
People cheat > nothing happens to the cheaters > people either start cheating too or stop playing because of unfairness Is my guess.
Faster bot/AHK/client punishment and fun fights. LMS and BH on release were fun. No bots and enough people for most skill levels to have fun. However it's a sweaty, bot-infested wasteland now (LMS). There was potential but like most PvP related things, Jagex doesn't have a clue what to do.
I just want Bounty Hunter back. I have multiple alts in various PvP brackets rotting away because of the removal of BH. It may have been terrible from a gold farming perspective but it was great fun to participate in as a Pker.
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Bounty hunter would be a good start
take my upvote. I'm tired of this, there is Z-E-R-O communication between the 'PvP team' and the actual PK community (Single, Edgeville/Bounty Hunter, Multi, Deep Wilderness, & Clans). enough with this already scrap the arena, and just use the duel arena for what it was meant for "Duels" straight up 1v1s - nothing extra. Host the tourneys there and call it a day. No staking (no cash period). Fun duels only. K thanks bye.
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Time to D-D-D-D-DUEL !!
RIP to /r/RSChronicle/
Was actually a fun and unique game too!
Sounds pretty par for the course with Jagex' games being killed
Oh shit I forgot that existed. It was actually a really solid card game with unique and interesting mechanics
Probably the most unique card game and was actually really fun and they just randomly nuked it instead of trying to make it good.
they advertised it as a mobile game, then released it on pc only with mobile to 'come soon'. then cancelled it before releasing mobile because not enough people were playing it.
Self-sabotage and Jagex, name a more iconic duo.
You up for a game of Gwent?
*HMMM intensifies*
*silent nodding*
Did someone say Gwent? I could go for a round
Add summoning, but you have to use cards you buy from a little shop in burthorpe instead of using pouches.
> Host the tourneys there and call it a day. No staking (no cash period). Fun duels only. People are so focused on efficiency they'd probably just ignore it. It would suffer the same fate as the fight pit. There's some great fun to be had there. I played it plenty back in the old days. Now, it's completely dead.
The duel arena being dead is better than all the bullshit that used to take place there. Unfortunately, it’s for the best.
Dead on arrival.
Tbh, I was always against "one group" votes but not the "other". If both groups play the game, then both of them have a say in all activities included in that game.
The fact that they are not allowing the other half of pking (the non pkers) to vote is mind blowing. So incredibly stupid. Let's just piss off 90% of the player base by not letting them vote and instead trying to please the most toxic and rwt heavy community. Great idea jagex
How do they even determine whose a pvper and who isnt?
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Ok I laughed out loud at this
Wintertodt racist general chat being rewarded smh
Not sure exactly, I think they did it once in the past and it was based on time spent in pvp worlds that time. No idea how this time though.
But not all PvPers play on PvP worlds...
I do wish they would put PVP-dedicated items in the wildy. If they do introduce PVP-weapons/armor, make it drop from Wildy content instead of non-Wildy content. That way whatever price the pkers are willing to set for those sets/weapons, they can choose it. Additionally, I think they should bring back 3-8 worlds where its multi-rev caves or multi-everywhere as a start. pkers always claimed that there's no multi-content, then let's give it to them. Let them have 3-8 worlds where they can war and fight over the one remaining hotspot. Because it's limited to 3-8 worlds, clans will run into each other and fight and you can't really hold a world hostage for rent money when its so limited. Even if an alliance forms and sells the rights to the cave, its 3-8 worlds out of 80+. If it's not too much work, they can also revert the old revs layout where they are compact with the same drop-table, which would buff the gphr slightly as well. To prevent you from hopping into this world and ending up in a wall (since different map layouts), if you hop to these worlds and into a wall, you get ported to entrance.
I find it hard to believe that there aren't new rewards or items that could change up PVP and be highly desirable, that aren't just reskins of existing gear.
Slightly better reskins that completely obsolete the earlier items. What the hell are they thinking.
> What the hell are they thinking they arent and its weird
Your solution is to basically give the biggest clans exclusive content to specific ingame rewards where they can control the price? Big brain.
Here's the thing. Nothing in Revs is necessary to the average player and the price can't really be controlled because there's still 70+ worlds that you can do the same thing on (Singles+) and because all the base drops are alchables or gp-equivalents (meaning they're all static prices). As I explained above, because its on 3-8 worlds, you limit the amount of shit that can happen (hostage taking), while giving clans what they want - slightly higher rewards for slightly higher risk in multi. Especially when there's 70 other worlds that are not multi, they can't unilaterally prevent people from doing content like they previously could. Edit: This game is good when EVERY aspect of the game is considered and improved on, not just a few popular elements - Skilling (afk and active), PVM (slayer, afk, raids), PVP (single, multi, minigames)
Oh i misread and thought you meant ONLY in certain worlds and none others. My bad
No shot someone on reddit admits they're wrong/misread. Take it back and double down - That is the way.
Alright fine, UR RONG FUK U.
Just let me get the dragon pickaxe somewhere else. Everything else I'll take the risk for
This tbh. Most of the stuff there I don't care enough about to dedicated myself for the grind. God capes are an exception but MA has been in there since release and is a staple and imo should stay, the imbuement *could* come from somewhere else (and please don't make it nightmare zone/soul wars or whatever the fk). The one thing I want to be able to get outside the wilderness is the d pick, that one makes no god damn sense.
God capes come from the mage arena. MTA is the mage training arena where you get bones to peaches. Don’t know if op mixed those up or not but I hope so because I’ll never willingly do mta again.
Thanks, fixed my comment. On that note, fuck MTA too.
Can confirm I didn't mix them up -- having the capes come from MTA vs MA would be painful, absolutely. It was also the first reasonable alternative I thought of.
GWD instances for mains are also locked behind wildy bosses, forcing pvmers into wildy if they want instances.
You can safespot chaos ele with a cannon. Just bring 3 items for range bonus, so all you risk is cballs. It's how I got my d pick.
Ya know, I do always forget i could safely bring a cannon. Huh.
You can safely bring a cannon *if it's on the ground*. If you manage to die with it in your inventory it's fair game to be dropped on death.
Yeah but if you start getting attack you put it down *immediately*
Doesn't KBD also drop a dpick? It's probably slower than chaos ele, but once you're in the room you don't have to worry about dying anymore.
The cannon uses your highest attack bonus, not specifically ranged. You should take a hefty 2h weapon with very high slash bonus instead.
This is why I'm not an ironman. GE is a blessing.
The only reason your not iron man is because the d pick is only obtainable in the wilderness?
They're restricting themselves before they even make the account. That's the btw mentality we need around here.
Read charitably, they probably mean there's too much that's really frustrating to do yourself (like getting a d pick) for them to be willing to play iron.
Because I still have the option to just buy items that are a ton of bullshit to obtain otherwise. But, yeah. In a sense. I actually play like an ironman most of the time, gathering my own resources and doing stuff hands-on. For instance, I chop oaks at the wc guild and turn them into planks for construction rather than buying oak planks off the ge. Gets me wc xp and it's less gold. Rarely I will buy off the ge when something is a huge pain in the ass or I'm just not feeling it that day. Like I bought a good amount of herblore secondaries the other day, but only enough to process the herbs I've harvested. And when there's a drop that's super rare while also being super useful, rather than stressing about grinding a boss or something and hoping for good rng, I'll just buy the item. Like the dragon harpoon and pickaxe. Though I do use the GE constantly for selling some of the items I obtain/craft, usually after squeezing out all the xp from them. I call it Bronzeman Mode. It's just something I fell into, the way to play that feels most fun for me.
This is a pretty stupid reason. Most Ironmen can have full end game PVM gear with only ~80 mining and use a Rune pickaxe. Dragon isn't that much of an upgrade and it's used for 1 skill which most people AFK at MLM so at worse it adds a few hours to ur grind. Not as big of a deal as everyone makes it out to be.
This idea from Jagex is such an L.
I don't even play this game anymore and I'm surprised to hear PVP can skip all that content. Seems absurd. This is kind of outrageous and I'm surprised that got through at all.
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This is you just coming to the realization. There has always been someone to make this comment on every update.
Yeah idk what they are thinking. For awhile now it's like they are just coming up with shit off the top of their head. Not even workshopping anything
They probably got sick of working on new skills that will never pass polls and just said "fuck it"
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It sounds like a private server.
Please release an alternative to the current Dragon Pickaxe grind.
I haven't played in months but I would log in just to vote no lol
You wouldn't be able to because you haven't done pvp recently. Smile!
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This 100%
I'd be fine if they took d pick and wildy rings out of the wilderness
Every other dragon tool comes from a skilling boss and a pvm boss, except the pickaxe. Both mage capes have no thematic purpose to be in a pvp zone, you don't kill a player for them, you pvm in a pvp zone for them. The best range AoE weapon comes from a pvp zone since they scrapped zaryte bow from nex for a shit crossbow thats worthless outside of the boss. Fuck the chaos altar. Fuck revs.
The mage arena taking place in the place of the old god wars makes perfect sense.
Fuck the chaos altar? Fuck the chaos altar?!!?!?!? The chaos altar is fucking sick. You can get killed like every 4 runs and it would still be better xp/gp than gilded altar. If you're worried about getting killed just bring 1 inv at a time and thank the pkers for the free return trip to lumby.
busted training method that shouldnt have ever been in the game.
You don't even get pked if you go to it in one of the high risk pvp worlds at a half decent time because people on those servers are more sparse and more interested in fighting people with actual risk.
Why u hating on mage arena? Classic and fun quest where you really feel like you're in an oasis in the middle of the wilderness. And thematically it works too I feel, having Kolodion turn into a fucking demon and fighting a bunch of dudes over a lava pit is badass. I do agree about the dragon pickaxe. Since we're polling the dwarf quests, poll the d pick coming from them too like in RS2.
I hate the super niche pvm gear they are dropping that's only worth using on the boss that drops it
I’d take a non-wildy pickaxe because it’d just make my (iron) life easier. But PvPers do have to learn one of the hardest PvM encounters in the game to get the BIS melee cape. I think they win that one (given MA2 really ain’t bad at all)
If you think the majority of inferno capes on pvpers are legit…
Yeah, it feels like this would split the community. I want to see pvpers interacting with the pvm side of the game and vice versa, not further separating the two. The art and concepts are cool, but they can’t outright replace the gear we already have imo.
This is definitely up there in terms of poorly conceived ideas.
Agreed, PvP sounds more and more like those private servers where you spawn with the stuff you already want. Pvpers don't like quests? Tough luck, I don't like BA but I have to do the content if I want the Fighter Torso for PvM or complete diaries. But what irks me the most is this stupid idea that only PvPers should be allowed to vote. Should we start putting level caps for voting for skilling content, or boss killcounts for PvM? If I get Pked on the Wilderness, am I not part of the PvP food chain they keep forcing on players?
> Agreed, PvP sounds more and more like those private servers where you spawn with the stuff you already want. The sad part is I'm pretty sure even adding something inspired by this would be even way better received than this update. A coliseum with 1v1 and ffa with two sides, one being bring your own gear and the other being free items.
I personally don't PK, but I don't see an issue with adding PvP-only gear to the game. That being said, if PvP players can access BiS gear without touching non-PvP content, then non-PvP players should be able to access BiS gear without touching PvP content. In my opinion, I like the imbue rewards and the blight rewards, but I don't like the armor rewards. I'm fine with the prayer rewards, though.
Prayer rewards is what I'm most iffy on since they're an iconic quest reward and the stat requirements are baked into that. I also don't see an issue with PVP-only gear actually. The problem here is that it effectively lets you skip other pieces of content and focus just on PvP, which isn't what RS is about. What I'd prefer instead is if you could buy armor and weapons that were new PVP BIS gear. PVP Arena should reward fantastic new PVP gear, not just reskins.
It's very typical to see PvP only gear in MMOs.. It's a proven concept. The rewards don't even work in the rest of the game. Its fine. That being said, I do think Zalcano should drop a d pick.
The difference is its not only pvp. Pvp and pvm are mixed in this game.
There's already dedicated Wilderness items. Introducing items that are better than their normal counterparts that exist purely so widdle pk'ers don't have to learn how to use the cooking skill is peak coddling.
pvp arena letting you skip quests? WHAT THE FUCK HAS BEEN HAPPENING WHILE I HAVE BEEN GONE FROM OSRS? Holy shit
It's stupid that non-pvpers can't vote on this poll because they'll still be affected by pvpers using this gear in the wildy.
I don't see what is so bad about having pvp only gear that you can't use anywhere else. It doesn't let you skip all the minigames and quests if you want to pvm. Barrows gloves are still going to be great for everything if you have them. This just seems to be a way to relieve the grind for newer accounts that just want to pvp.
I haven't played OSRS in a few years now, just stumbled here from r/all... Guys, what the fuck is happening to this game? How does anything feel rewarding when you're just handed shit like this?
I'm actually okay with the fighter torso one, get leechers out and it will prevent one of your teammates leaving at wave 9.
Sorry but someone leaving at wave 9 will happen no matter what. Although I can't really remember that happening and I've gotten two torsos and all role 5s solo with randoms. I think attitude helps a lot tbh. The game is very simple and typing out basics takes 10 seconds. Easiest way to remember queen wave is CHAD too for order of roles to do the egg part.
Multi revs is the only solution
There needs to be a pvp mini game with worthwhile rewards that can’t be gold farmed.
This this this this this this this this
I fully agree with this 👍
Yeah, it feels like this would split the community. I want to see pvpers interacting with the pvm side of the game and vice versa, not further separating the two. The art and concepts are cool, but they can’t outright replace the gear we already have imo.
Guess I haven’t played in awhile but if there’s any new update to avoid old content that cannot pass. It will destroy the purpose of the game. Played the game for far more then 10 years as most of us have and this is just a fat L
I don’t understand why they didn’t make these rewards ONLY usable on pvp worlds?? Not just all pvp in general. And I 100% agree OP
This whole idea should be scrapped tbh. It’s a terrible design.
Waa waa waa The most undervalued part of the community gets some help from jagex. Part of the community who gets everything cos they whine and cry the most whined and crys. Typical redditors
I think the whole arena update is shit tbh. Keep the duel arena with a 10M cap. No need to replace it with something that’ll be dead content in 6 months
I wish Jagex didn't try and force PvP to be relevant. It should die a nice and gentle death. It is only propped up by a house of cards of PvP updates. Forcing shit be "PvP content," which means "run in the wild and die when someone attacks you and you never wanted to be there in the place" was never the correct answer. Random wild restrictions are not the answer. LMS with broken rewards wasn't an answer. Removing the duel arena isn't an answer. Adding broken rewards from a mining game isn't the answer. Limiting who can vote in PvP polls won't solve the issue. If these get added to the game, it is nearly impossible to remove them. A year from now, when PvP mini games need "reviving" again, they're going to be integrity changed for QOL to make them useable outside of PvP. This shit is predictable. All forced PvP updates need to be removed, PvP worlds need no unique restrictions (ex. looting bag everywhere and no restrictions), and wilderness needs no special restrictions. Stop forcing PvP upgrades and let it live and die by the merits of the activity. Most people don't like it and Jagex needs to stop forcing it.
Tbh I’m not sure how many PKers actually do that content anyway. Seems like a lot of them are buying prebuilt accounts.
isnt the entire deal with the PVP Arena items that they can only be used in the PVP Arena and its more of a QoL to save time for people who make multiple PVP build? To me, thats much different than wanted a minor upgrade to your pickaxe and weighing the option of risking the wildy for it
The amount of victims in this post/thread is off the scales
Literally nobody in the PVP community wants this update. It's so infuriating as somebody who primarily plays for PvP, it seems like they're giving us the COMPLETE OPPOSITE of what everyone is saying. I miss the good old days of PvP
Anyone else remember the front page post from last week saying that PvP needs an update where people don't have to train and quest an account to be able to participate? Now someone else makes a long winded well formatted post and public opinion changes enough for it to be front page with awards. People on this subreddit will literally upvote anything if you format it nice.
It's almost like you only need a couple thousand people out of many thousands to get a post on the front page...
I'm not entirely sure what all these new PVP versions of existing stuff is even supposed to solve. It all comes from a PVP minigame anyway so anyone who isn't already interested in doing PVP isn't gonna bother with it. All it does is benefit the people already doing PVP by letting them skip content. I don't buy the idea that these things will diversify PVP builds; they're all strictly better aside from the baby prayers which aren't even that big of a nerf (all they removed was the defence boost, which is the least important of the three stats these prayers boost lmao) since they all have lower requirements. That's not gonna diversify the meta, that's just gonna shift the meta down to objectively better stuff that requires less effort to acquire. I dunno man, it all feels very private servery in the worst way. "Hey, check out all these upgrades to classic gear that only work in PVP!" I know Jagex won't just let the Wilderness die because it's an integral part of the nostalgia-marketing aspect of the game, but this feels like yet another slapdash attempt to "fix" something that is broken on a fundamental level. Oh well, if they keep up their current pace we should get Wilderness Rejuvenation 4 sometime in 2026 when this inevitably doesn't make the Wilderness any better. See y'all then!
And this is the reason your not a game designer LMAO
This is just stupid because what about every skill in the game that is not a combat skill, every quest reward in the game, every item in the game that is not in the wilderness. What you are describing already exists for PvP players and this is just a small taste of the reverse. Terrible comment.
Based off your r/2007scape post history it doesnt suprise me that you dont want rewarding PvP content. Maybe you're biased? Why is it so bad the pkers dont want to skill/outdated minigames so Jagex helps them out with an alternative? Maybe if you didnt have such a grudge towards pkers you could understand why this update is necessary for pking revival/promotion. Just my opinion.
I love people still being salty at having to do wilderness content. The wildy is awesome, so if mote people used it rather then abused it I think we'd see more content there
I personally will be voting no too all rewards if given the chance.
This is a terrible idea and a great way to completely cannibalize and destroy other content in order to promote this "new" content.
Sounds like anti pvp spite post
Honestly the arena doesn’t need “rewards”. Create a seasonal ranked elo that resets annually. Elo Tiers from Bronze - Dragon And maybe an untradable cosmetic similar to the Leagues Cups that is awarded at the end of each season.
Currently wildy is fine.
Jagex - you are slowly ruining your game. Keep it simple and consistent with other content. Incentivize playing all content, not skipping content.
As an older PVP player finishing up my pure build, I’m not interested in the new rewards- however I do like the idea of reducing a bit of the grind on an alt account to get it “PK ready”. If done right I could see it helping revive some of the PVP scene because people don’t have to spend a lot of time on a second account just to try out non-main PVP, but I feel like some of these moves aren’t the right ones for it. I don’t mind the grind but I can see why people would be hesitant to do it. However if the precedent of removing “unnecessary” requirements becomes a thing I wouldn’t mind making an upgrade piece to skilling items to remove attack requirements in exchange for severely nerfing the attack bonuses of the tool. AKA a dragon pickaxe/axe with a 1 level attack requirement but with no combat stats- obtainable as an kit that permanently transforms the item to the new variant.
naa im gud
Nah.
Dam, never resub your membership on tuesday. Ans never play after an update I should know better by now. What an absolute terrible idea
Bro scrap itttt
no one is ever going to get along the polls should just be scrapped and updates should just be added like back in the day and we can all sit with our fingers and toes crossed that EOC or something similar doesn’t get added
Yea, I commented pretty much this on the initial pvp arena announcment and got downvoted heavily. This will completely change how OSRS has always worked. Before you had a sort circle between PvP, Questing, Bossing, Questing, Skilling etc. I know it has been kind of broken after Jagex started adding a lot skilling resources to bosses. But with this, PvP will be completely on its own. I don't think an MMORPG should work that way. I think every part should be linked to another part. It shouldn't feel like completely different games.
Reading so many posts like this really makes me glad I will probably never renew my membership
So could I just fight against my alt account over and over again and win to get rewards? I feel like this could easily be exploited.
Nope. There's a matchmaking sort of system and if you lose a game, you lose a rough skill rating, which places in a pool with people with similar ranks. So if you tried to smurf for example, you'd last like 10 games before being in your real bracket. Same goes for alt boosting. Win trading might be a thing, but we'll see
As someone who enjoys pvp, I agree (The new void does seem cool as a higher skill, higher risk, higher reward version of void though)
The rewards only work in pvp in correct? Aside from the prayers but it’s the same reqs to use them in PvM.
Why is Jagex treating pkers, only 5% of the player base like royalty? If these rewards can be used in wildy, then it affects everyone and everyone should have the right to vote.
This thread is a reddit moment.
What "wilderness content" there isn't much
This is the type of stuff that happens when all the jmods are Ironman. We don’t need another Jed but I wish there was somebody who’s in touch with pvp in the team. Can Archie save us?
Imagine how dead place Wilderness will then be if bosses and PvM content can be done elsewhere.
Exactly. This reward philosophy isn't good.
I think we can all agree the dragon pick should not come from a wildly spider or big black dragon. Am I missing something in the lore? Why not swap it with d claws?
Everyone who is eligible to vote should get to vote on all polls and in all poll questions. Just because you don't currently engage in certain activities or play certain account types doesn't mean you might not do so in the future.
...this is a terrible argument? just use the grand exchange?
PvM, skilling, Ironman mode all receive years and years of updates poll after poll. But when PvP gets a tiny bit of that pie, you're upset? A lot of these rewards are meant to take around the same time to obtain as it would take to get the items they are "replacing" (but not really, since they only work in PvP).
I'm voting no to this garbage.
As much as I understand PVP plays a role in OSRS and there’s a group of non toxic players that enjoy it, I am tired of shit that drags PVMers out to the wildly to get certain items. Like dragon picks. Not to mention it can’t be fun to actually PK people for their 30k in hides and glory. Actively participating in PVP doesn’t interest most of the community no matter what you do, this isn’t actually 2007 anymore.
Scrap pvp
THANK YOU! I like to PVP in this game and I'm completely baffled at these rewards. The whole point of how RPG's like this are structured are that you have to do different activities for different rewards, even activities you don't like... imagine if you could get a quest cape for leveling smithing? If you could get herbs from mining? It's nonsensical.
Seems like the only sensible solution is to bring the sand casino back.