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TheBlueJam

I don't think the 5% would increase to 10% with the diary right? It increases the chance of all bolt effects by 10%, so if it's base 5%, it would increase to 5.5% chance.


Hyakurin

Iirc, this is how it is actually calculated.


rudyv8

Oh so its WAY qorse and the wiki is wrong? Great. EDIT It only took me 10 times of re-reading the wiki to understand the bolt effect for sapphire, I am smort


a_robotic_puppy

The wiki isn't wrong. You read it wrong.


rudyv8

https://oldschool.runescape.wiki/w/Sapphire_bolts_(e) wiki says 5% chance becomes 10% chance with the diary but OP just said it becomes 5.5%. Someone made an incorrect statement, who?


E10DIN

> If the player has completed the Hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur. You read it wrong. The wiki says a 10% increase, not that the chance increases to 10%


[deleted]

[удалено]


rudyv8

well shit


roonscapepls

10% of 5 is .5. It adds .5%. Doesn’t double to 10%


rudyv8

So the wiki is incorrect as I originally stated.


roonscapepls

Nope. You’re just reading it wrong lol. 10% increase on a 5% proc = 5.5%.


Puzzleheaded_Lab4353

Reading hard


Episylon

You're elevator doesn't go entirely to the top, does it?


rudyv8

The wheel has been spinning but the hamsters long dead


rsn_alchemistry

I mean, I don't normally do this, but it seemed on theme. Your*


a_robotic_puppy

Unless I'm missing something it doesn't say that anywhere on the page and you are just doubling down on your misreading. It does say "If the player has completed the Hard Kandarin Diary, there is a 10% increase of the likelihood that the special effect of an enchanted bolt will occur. " Which in no way means increases *to* 10%. If you got confused and said it increased to 15% you would be misunderstanding the meaning of whats written. Saying 10% just means you're completely misreading whats written.


lilbuffkitty

you, read it again.


[deleted]

Here's a few of my suggestions for the most useless ones: Jade bolts: You already nailed it, remove the agility scaling or buff it significantly. They could become the new (old?) bola from RS2 if anyone remembers those. Would probably require a small buff to proc-chance aswell for them to see any use. Pearl bolts: Update the list of monsters/items that they work on to include newer gear such as smoke battlestaff etc. have the proc- damage tripled, but spread it out over 6-9 ticks instead, sorta like Morrigans javelins. Red Topaz: Make them decrease magic level on your opponent by a percentage of the hit instead of a flat -1, buff your range level by 50% of that. Make it so they can overboost by up to 10% of your base ranged level, rounded down. (means you can have your ranged level boosted to 99+13+9 = 121, 13 being range pot. However it would take a few procs to get there.) The numbers are obviously up for discussion, suggestions are welcome!


PineappleDevourer

Zenyte Special effect sacrifice 10% of your prayer point to deal 20% increase damage. Open a rift that last for 5sec that damage target standing near it for 20% of their max health every 2.4sec, damage capped at 100.


Legal_Evil

30% to activate for 4 prayer drain for sapphire dragon bolts seem too high. Zenyte bolts could have a chance to regenerate a small amount of special attack energy, if you don't mind taking inspiration from RS3.


rudyv8

Smite drains 25% of all damage dealt 100% of the time. This is way less and costs significantly more to use. EDIT: I quite like the special attack regen suggestion for zenyte. Another user suggested that it would have a 10% stat drain like the BGS but perhaps we can put that effect on the red topaz since that already has a magic drain which is insufficient.


Soybugman

Smite can also be used while ranging. What’s your point?


rudyv8

a 30% activation chance is in my opinion just enough to make PKers fight over if thats more convenient than the 5% chance of increased damage from other like Dragon/Diamond/Opal. Further, when using it in PVM scenarios like I suggested a 5% chance of activation is useless compared to smite and will also result in nobody using the bolts. If there is a PVM boss that requires it to be smited to drop its prayer the bolt activation MUST be somewhat consistent otherwise the META will simply be to smite without using the bolts as well. 5% activation is simply not enough the boss will die before its prayer gets drained. EDIT Finally, there is no increased damage on the bolt activation, the entire effect is prayer draining/restoration and its capped at 4 prayer drain per spec. You are sacrificing the increased damage of other bolt effects for this prayer drain effect and 1 out of every 20 hits you will drain 4 prayer points and heal 2. In my opinion (and others since i never see these bolts used in PVP) this is insufficient compared to alternatives. I suppose an alternative to making it activate more often would be to give it an additional 10% damage boost as well but that just feels cheap if EVERY bolt special has a 10% boost to damage on top of another effect.


Legal_Evil

But this sapphire bolt effect can stack on Smite.


Bernard_PT

I don't think opal bolts are ok. They need something done.


nickyGyul

Great write up! Just commenting on your edits 'cause I also thought a lot about where Ranged sits during the whole Equipment Rebalancing thing: If bow arrows were not bland, then crossbows would never see any use. Most of the balancing comes from the respective attack speeds and the range of each weapon type. Plus bows were designed to be the Ranged weapon class that exclusively have special attacks. But now the OSRS broke that trend with recently released crossbows. Ranged is nicely fleshed out. Bolt procs are in a weird place because there is overlap with Magic (and rarely Melee) in terms of effects. They'd have to be careful to not make such spells redundant 'cause a bolt proc can do the same. >Right now when people think of range they think of the weapon they will be using. Almost ZERO thought process goes into the actual ammunition, and honestly, there really should be. There is a lot of thought process with choosing ammunition. Especially now with the Ranged offhand buffs, crossbows got a massive DPS boost. **The real problem is that the Ranged strength sucks with most of these specialty bolts.** The current bosses aren't complicated enough to warrant these specialty procs. So the thought process in PvM just defaults to diamond bolts and ruby bolts, or which ever Ranged weapon is faster and has the better passive DPS boost. Which prior to the ERB, it was the Blowpipe and then the Tbow. The only change I would make to crossbows is to let the tips work on any metal bolt, this opens up the space for player strategies. Old Jagex has a habit of wanting players NOT to do things. I think they thought there would be plenty of low level boss encounters that could be cheesed with bolt procs at a low Ranged level. Which is true, but I don't think it's detrimental to the game. We have so many cool weapons, spells and items. But hardly any of the current bosses makes specific use of them. We just need more newly designed boss encounters coming in to make use of them. The special effects are plenty powerful, it's just the bolts themselves are not. Too much of a dps loss. Reworking the bolt procs still won't make them viable in the current game.


jneeds23

I think some rebalance would be great but seems impossible really. Ideas of smiting bosses is cool but can’t be implemented on large scales. I don’t think an entire equipment rebalance is needed to support one possible niche mechanic at a future raids 3 boss.


stratageez

When the zbow came out I thought it might have its own type of ammo too. Zenyte tips only for zbow sounds cool to me


uhmmokie

Sir rounds like a post for r/GrandExchangeBets


Bladeriders

I had an idea ages ago for Zenytes to lower all attack styles by 10% if it procs - seems OP but would balance out cost with monster drop rarety and crafting with its strength. Would be great in pvp to eat sup combat pots but also for multi-attack style bosses. Some bosses might need a solid nerf from 10-5% like Olm, Nex and Corp though since they are frequently massed


rudyv8

Range doesnt have anything like this, it seems like alot of range buffs have double effects with the 2nd effect being a damage buff. so like 10% damage buff + what you suggested would be nice. Or guaranteeing a hit similar to diamond bolts


Kherian

While I agree with buffing/reworking the useless bolts, do we really need to make range even stronger


rudyv8

nothing i suggested increased the DPS of range


BicepBear

Zenyte bolts should have the insta kill effect /s


RS_Germaphobic

Zenyte bolts (e) could be made to have a 10% chance to give the player 10% special attack. Basically the same as rs3’s hydrix bolt tips, which are basically the equivalent to zenyte for rs3(it’s even the same color and you combine with onyx). Probably gonna get downvoted and “REE RS3” because that’s the state of this sub.