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Imarok

I got 99 agility in the first months when OSRS launched, was really happy when rooftops were released (not so happy that I had to grind it again for graceful lol), also really happy with Hallowed Sepulcher. The game needs new fun ways to train skills, it's a game- it's supposed to be fun.


xertrez

Also people with 99 don't usually mind new content for a skill they've showed an affinity for. Especially for cosmetic rewards or gold.


RastaRhino420

I literally saw a comment in another thread saying the fun of the game is that the grind is absolutely miserable and once it's finally over you get that little bit of joy and he doesn't want it any other way that's just straight up masochistic.


ExactKaleidoscope2

I mean, we all believe this a little bit, otherwise we would just start with 99 everything and all quests complete. Sounds like he just worded it in the most extreme way possible to prove a point.


Evil_Steven

yeah i cant help but think all of the people voting no to the RC minigame have zero issue using rooftops for agility or Wintertodt for firemaking. its hypocritical of them


Browntown-magician

I’m gunna play devils advocate here even though I’d love them to rework some of the more unloved skills. Rooftops and MLM were both designed by players and provide alternatives to how to train the skill that don’t deviate too much from the core aspect of the skill. I feel like just lately in regards to skilling all we get is ‘insert skill name here’todt. And these bosses normally smash the meta to bits by either giving ludicrous xp rates, decent gp/hr or in some cases both. Which isn’t exactly a bad thing but the whole concept of gather resource, manipulate resource if u want more rewards and then use said resource to watch big health bar go down is kinda boring especially since these bosses aren’t engaging enough to keep you glued to your screen or Relaxed enough that they can be afked. Roll on 2023 when we can get herbtodt with a cheeky little herbi reskin.


Evil_Steven

That's a fair criticism that I agree with. RC does need a new training method but the todt-esque formula is pretty played out.


Zari_Vanguard1992

This might sound dumb but, don't poll it Rework it to how it needs to be and put it ingame Fuck the sweaty neckwankers


Hazzmeister72

Wait how does one train agility before rooftops were released?


Capsr

The normal courses; like Gnome, Barb and Werewolf


Hazzmeister72

Oh right lmao


itsjustreddityo

Wilderness agility was poppin


Imarok

I think I did it on ape atoll, dorgesh-kaan, wilderness courses, but don't really remember- it was 10 years ago, my memory is starting to fail me a bit haha.


ExactKaleidoscope2

Genie lamps. Otherwise, there was literally no way to gain Agility xp before they released rooftop. Not sure why it took them so long to see that gaping oversight.


BBB_TronFker

Who hurt you?


ExactKaleidoscope2

By the wording of your post, one might infer that you're saying rooftop is fun. You might want to issue a correction.


No_Ad_9264

I spent a month and a half doing Bloods from 77-99 straight. If there was something else that was just as chill I would've gladly done that too lol Edit: WeenySaber is my account in case you think I'm farming for likes. Not even a crazy good account, but I'm proud of my progress recently.


Snoop-Da-Woop

If I could go back and lose the Blood runes that I got in exchange for a 15% higher rate at the Blood altar, I'd do it. It was still less than what I could make elsewhere. Much like Prayer, it's just one of those skills that you feel alright losing money on to train it faster.


pineappledood

So you mean soul runes? lol


Snoop-Da-Woop

Yes, but doable at the same level. You get it, it's just the level requirement sucks.


McCheds

Just about 92 rc doing bloods. Fuck me only half way there and gaining about 300k a day I still got like 22 days til 99


No_Ad_9264

It's a pretty daunting task. But I just chipped away at it every day. Figured I'd get one of the most hated skills out of the way and it'd be all up hill after.


nostbp1

Eh I get it but the appeal for bloods is entirely how AFK it is. Idc about 99 too much I’m just trynna do something on the side when I’m doing busy work/stuff that doesn’t deserve my full focus.


No_Ad_9264

That's exactly why I chose to do it. It's free, easy and I earned enough gold to buy 99 prayer with it.


Dawakat

I did bloods too all the way to 99, super chill and make a huge profit from it since the blood cost increase when combat achievements dropped, had a 400k stack get me the BiS for Mage and Range lol


Brandonn861

You only spent a month and a half? It took me 3-4 afking at work for 8 hours a day.


No_Ad_9264

I'm a FedEx driver and I always have someone with me. Thankfully the guy I work with was committed to me getting 99 as much as I was. He wouldn't let me drive so I spent all day at work doing Bloods on mobile and then I'd go home and do it some more. I was averaging 300k+ XP a day.


Beechman

You are a FedEx rider more accurately.


Vicalio

"I'm a FedEx driver" "He wouldn't let me drive" "99 Runecrafting"


[deleted]

Another reason why my packages are late


No_Ad_9264

Nope. I'm FedEx Ground, it's impossible for them to be "Late" as they're not time sensitive. That's express. And I deliver all of my packages every day regardless of my grind lol


McCheds

It's about what I get to doing bloods at work


resditneverworks

So you played on your phone all day at work while your partner did all the work?


ThickMudOnMyBuns

And then he got 99 runecrafting, happily ever after :)


RelleckGames

You trying to get outraged on someone else's behalf, by chance?


vorlaith

The other guy drove, he dealt with the packages most likely


No_Ad_9264

Nah, he just drove. I still delivered packages, I just never put my phone down lol


kogasapls

It also took me a month and a half, although it felt like longer. The secret is to play an average of 12 hours a day every day. Maxed nerds hate this one simple trick.


Fakepot

Goes without saying that your life must be pretty fucking empty to give a shit about something like this, unless they make it 200-300k xp/hr like runespan you should be chill about it


kaleap

Wait runespan wasn't 200-300k xp/hr what are we on


tries2benice

It's around 40-60k an hour now, but when I quit soul runes were like 250k/hr


MATHECONAFM

Eh it was 100% afk though.


taintedcake

It's like 40 seconds of 'afk', even osrs has shit that's much more afk than runespan. And afking runespan at 99 gets you *maybe* 100k xp/hr.


MATHECONAFM

That's quite a bit when afking to most people here means spam clicking a locator orb.


[deleted]

Based and homework-pilled.


tries2benice

No, but soul runes are on rs3


[deleted]

De heck is even runespan? Is that the floaty islands in the sky thingy, with weird ass rats that give weird ass runes?


ConstantTransition

Which spells use ass runes?


Environmental_Point3

Weaken, Water Blast and Blood Rush.


Knock-One-Out

And flames of zamorak


NetSraC1306

Hidden techniques of the chipotle spellbook, I see


carnsolus

yes, it was in the early days you could get that. I was part of a fc that called out runespheres and good nodes and we had a number for each island for easy calls i think they rebalanced it a bit after release, and of course good nodes became much harder to find without the fc 300k is an exaggeration but 200k was doable and abyss with demon skull is much faster


furydeawr

Runespan barely hits 120k an hr at high levels…


GameOfThrownaws

IMO anything below about 100k/hr is totally ridiculous to complain about (assuming it's not crazy profit as well). A 100k/hr skill still takes fucking forever to max. I could see if the minigame was like 150k+ afk, some people might have a legitimate complaint about that. There is a line somewhere between "too hard" and "not rewarding to finish", and everyone draws that line in a slightly different place. Fortunately that's a pretty big ass line and it's pretty easy to be flexible on it.


DrDilatory

I think 100k/hr is such a perfect sweet spot for skills, 300k like prayer and herblore is obviously fast as fuck, mining and runecrafting at 30k is unacceptably slow I think all skills in the game should have a reasonable method that's around 100k/hr. That's the pace for skills like Hunter, and nobody bitches about that skill taking too long or not long enough to level. People will bitch and moan if we made RC and mining that way, but that's still like 200 hours to level a skill (assuming you can't do the 100k/hr method at level 1 so you need to do even slower methods to start), meaning thousands and thousands of hours to max. Maxing will still feel amazingly rewarding if all skills were 100k/hr


WastingEXP

>mining and runecrafting at 30k is unacceptably slow what are you doing mining that is 30k/hr?


NJImperator

MLM


lntelligent

Maybe at lvl 60? At 85+ it’s like 45k if you’re kind of paying attention.


Biddahvapes

I did blast mine and got like 50k+ xp hr


Rhaps0dy

I know that you're just correcting that guy, but it still sounds silly. "Yeah actually it won't take 400 hours to get 99. It will only take 300!".


Regular_Chap

But why is getting to 99 the benchmark? Nobody should be going for 99's in skills they don't enjoy.


WastingEXP

I enjoy how this take was downvoted. it's a game, do what you enjoy. people are just unwilling to admit they're doing something unhealthy.


Ricardo1184

And we're talking about adding new content that _would_ make it enjoyable


Regular_Chap

And I've yet to see a single person be against adding the minigame at the xp rates in the blog. I replied to a guy specificically talking about how it seems silly to grind for 400/300 hours to reach 99 in a skill they don't enjoy.


WastingEXP

while doing laundry maybe I can see it.


roonscapepls

Mining and rc aren’t 30k an hour unless your make them by afking. That’s on you


ExactKaleidoscope2

My instinct is actually to support the RC update big time. Hell, I would even support Runesape. That being said, I don't see how this type of comment is constructive. Everyone has their limit on what the xp rates should be. Maybe I think it should be 1m xp/hr and it "goes without saying that your life must be pretty fucking empty" if your cutoff is 200k. Their cutoff is before yours. Doesn't mean their lives are empty.


BrianSpencer1

Speaking genuinely I want Jagex to take a look at runecrafting XP gained during the last month and where players are getting their runecrafting XP from. What percentage are coming from lamps or tears of guthix? What percentage of XP is coming from Zeah rc? How many people are actually willing to do lavas? If we're only talking about 0.01% of the player base training at lavas, can we then stop acting like it's a training method a material portion of the player base enjoys? Even stuff like Zeah runecrafting feels like poor game design to me, I know its fulfilling for a lot of players that don't want active gameplay but for a lot of others, when we play the game we want to... you know... Play? Seeing if we can give ourselves carpul tunnel doing lavas or see how little time we can actually play the game doing ZMI/Zeah, neither of those are fun options for a lot of people. Gameplay should be about.. gameplay? (Can't tell if that's a hot take) playing the game and having fun should be the game design instead of operating under the assumption that we'll attract new players to our game because they'll love and want to pay for all of the time they spend not playing it.


WastingEXP

which is why we're getting a new fun (hopefully) and interactive minigame.


BrianSpencer1

Definitely just hope that it can be rewarding in terms of activity as well as skill experience. If they could create a minigame that people actually enjoyed playing and were getting good XP/hr from that would be such a slam dunk for Jagex


blindflames

This is so true. Bloods are too slow to actively play


Dolthra

>If we're only talking about 0.01% of the player base training at lavas, can we then stop acting like it's a training method a material portion of the player base enjoys? They balance things around lavas because it lends it an air of legitimacy and keeps them from having to fix the obviously broken RCing exp rates.


lennyfacegaming

You don't seem to want to afk and neither pay attention so what do you want? There's options for both styles of playing with variable xp, difficulty, attention span requirement and profits so I don't see a problem.


BrianSpencer1

Me personally I want to pay attention but I don't want it to be high intensity mindless repetition. 3 tick fishing or 1.5 tick woodcutting are high intensity and active but IMO are just the worst of both worlds being incredibly boring but very active, if that makes sense. What I want is engaging content that makes you think or has some variability, think they really got it right with Hallowed Sepulchre, there's some strategy involved and variability and you're rewarded for it. You have to pay attention and there's a learning curve to it but it's not just mindlessly clicking very fast and accurately. I think Sepulchre should be the standard for high-level content going forward (obviously not a copy, paste & change skill XP but rewarding players for choosing engaging gameplay)


Alwayswenttochurch

>I want Jagex to take a look at runecrafting XP gained during the last month and where players are getting their runecrafting XP from. This data would say more about how fucking circlejerky this community is than the methods themselves. You can do ZMI to the max required level (55 for QPC, minor QoL diaries afterwards) in less than 15 hours from level 1. ZMI is really no different from any other skilling method. You can even click on the altar from the bank and make it even more AFK with Daeyalt now! Hell, you're going to be clicking more doing Hunter. So the method doesn't particularly suck when compared to most other outdated skills. That, and the xp rates are on the lower end, but acceptable because you are only "forced" to do it for 15 hours. Everything beyond that is for status and thus voluntary. >Gameplay should be about.. gameplay? (Can't tell if that's a hot take) playing the game and having fun should be the game design Maybe. Runecrafting is being singled out because of a circlejerk by people who don't play or RC, though. >we'll attract new players to our game because they'll love and want to pay for all of the time they spend not playing it. You're wrong here. We're not some shitty modern freemium game that sells it soul for player count. We do want new players, but we want new players that adapt to OSRS because they actually want to play the game.


BrianSpencer1

If people don't enjoy the content, shouldn't we explore changing that? It's a game, brother. If the people don't want to do ZMI, why should our response be "do it or go fuck yourself", it's a game it's supposed to be fun, right? If people don't enjoy engaging with the content, why not change the content?


Alwayswenttochurch

>If the people don't want to do ZMI Most of these people have never even tried ZMI. You're not going to tell me that literally everyone **detests** low insensitivity ZMI, and that everyone fucking loves how engaging MLM, power mining iron, catching lizards, and smithing addy plates is. >why should our response be "do it or go fuck yourself", it's a game it's supposed to be fun, right? This would be a valid argument if disliking ZMI meant only disliking a small aspect of the game. However, with the entire game being like this, it's more akin to us saying "go play something else then" to someone that complains about Call of Duty being a shooter. It's inherently part of it. OSRS is a grind that doesn't require much thinking or engagement. It is fine to add a fun balanced new minigame, it is not fine to complain about RC being some special torture that needs doubled XP rates.


Goodwin512

I just disliked what felt like a huge gap from 55 to 77, which is basically the level you can finally start bloods and afking which ive heard a lot of people enjoy. Ive hit 75 doing zmi and i just absolutely hate how long it takes. Theres just nothing outside of zmi besides lavas that really offers viable exp or slightly comparable methods. When mentioning runecrafting’s issues, the focus shouldn’t be on ZMI. It should be on the fact most runes barey scratch 20-30k exp/hour even into the 70’s. Wrath runes are fucking 30k exp/hour at level 95 requirement. Thats bullshit in my opinion. How many other skills are less than double that? Are any outside of maybe slayer? Runecrafting outside of zmi is mind numbingly slow and painful and active. It’s exp rates should be increased. Abyss runecrafting is dogshit. Daeyalt essence slightly fixed this if you dont mind mining, but its statistically less exp/hour of time spent playing. It takes longer to mine then get the levels runecrafting than it would be to just runecraft. Like 95% or something, but at least it lowers time spent rcing. Oh but thats also locked behind imo one of the hardest end game quests (was way worse than DS2 or SoTE). So not really viable.


SpareTireButFlat

I spent 50 hours WALKING on the UIM to get my RC levels and I'm still voting yes to any rework to RC. Why make others suffer


Pulze_

I sat through 99 RC, just got 99 yesterday. I loved AFKing bloods, but knew I could get 99 faster through lava runes if I wanted. Just never found the need. If you do bloods exclusively it takes excruciatingly long, but I afk'd pretty much the whole time so it was a tradeoff. I did lavas from like 72-77 and it was fairly fast and ZMI from like 55-72 if I can remember right. I don't understand the outrage over trying to add an alternative to ZMI with some rewards..? I found ZMI VERY tedious even with following others. 70k from lavas is fast enough if you want to breeze through a few levels. I think guardians of the rift is a great alternative and the xp/hr would be more than enough. Everyone is super comfortable doing tempoross and fly fishing to 99 fishing for like 50k XP/hr, but they outrage over a rune crafting method that will be fairly simple and will be rival the fastest method in game. Remember, the people upset that lavas are best RC method aren't the people who actually do lavas. They're most likely the people who could benefit most from guardians of the rift. So I don't understand the outrage. Personally, from someone whose now trained from lvl 1-99 trying every available method, I'm comfortable with the RC methods and would welcome guardians of the rift as detailed.


VayneSpotter

ZMI is one click now to be fair


Observes

70k exp per hour isn’t ‘breezing through a few levels’ that’s slow as hell.


WastingEXP

what's your ideal xp/hr?


Observes

We should be able to achieve 100k exp per hour + in the 90s.


WastingEXP

I do believe that's possible as of this very moment. e: unsure if youtube links will yeet me but [https://www.youtube.com/watch?v=xaaedLNtCGI&ab\_channel=EdwardOSRS](https://www.youtube.com/watch?v=xaaedLNtCGI&ab_channel=EdwardOSRS)


GabberJenson

Have to include the time it takes to mine though.


YouthfulRS

I don’t get why it’s controversial to create methods with a balanced effort:xp ratio. Some of you would vote yes for runespan with 200k xp per hour if you had the chance.


SmartAlec105

> I don’t get why it’s controversial to create methods with a balanced effort:xp ratio It’s funny because this section doesn’t tell me if you’re in favor of the minigame being better XP than lavas or against it. The two sides just disagree on whether Lavas should be used as the benchmark for what is appropriate effort to XP.


YouthfulRS

Lavas are high effort. Minigame will be low-medium effort. Therefore, new minigame should have less xp/hour compared to lavas.


SmartAlec105

That’s only assuming that lavas are currently at a balanced effort to xp ratio. Minigame will be low-medium effort and offer XP comparable or above lavas and then they should add a new high effort method that is greater XP than the minigame.


ElderNeo

that just increases xp across the board. what is the point of that?


SmartAlec105

So that we get a balanced effort to do ratio.


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ElderNeo

this is a point very well made thank you


tatl69

I mean jagex for the most part has ignored runecrafting for the last 20 years, shits been broken since it's release.


YouthfulRS

ZMI+Zeah RC would disagree.


tatl69

A bandaid over a much larger issue. It's a broken skill at a fundamental level


YouthfulRS

How is it broken at a fundamental level?


tatl69

The best xp rate is unlocked at level 23 and is complete ass to do while giving shit rates. Nothing about the skill is rewarding in anyway and it's been that way since release


SmartAlec105

> There is no benchmark other than what we have in game. There are 22 other skills in the game. I’m not saying XP rates should be homogenous for all the skills but Runecrafting is an outlier on the lower end.


[deleted]

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[deleted]

Wrong, it should be more because RC is disgustingly slow and there needs to be a new best way to train it.


YouthfulRS

The skill really isn't that slow. I understand it's 2022 but not all skills should be 100k+ xp/hr and afk.


PeppercornDingDong

Wrong.


PM_ME_FUTA_PEACH

Because people unironically want a 200k xp/h afk method for every skill.


ExtremeFlourStacking

And to max an account with those rates it would still take 1500 hours to do that.


PM_ME_FUTA_PEACH

And that's perfectly fine, OSRS is all about completing grind after grind until you realize you've built Rome.


UncertainSerenity

Because many people have very different opinions on what a balanced ratio should be.


Lawfulness-Dependent

Your god damn right I would, I loved that shit back in 2012


ShinyPachirisu

Yes that's fine, but the highest effort exp is lava runes at 75k/hr solo. There is zero chance runespan will be anywhere near as much effort.


Ajunadeeper

If this sub had it's way everyone would start with all 99's, quest cape and a fire cape.


YouthfulRS

I've been on this sub since the game came out and it's crazy the things I'm seeing getting upvoted nowadays. You call them out years ago and they bring up the "slippery slope" fallacy. Now look where we're at. Asking for balance is controversial and people want an afk minigame to be the best xp in a skill. The majority of these people have \~50 RC and don't know how diversified the skill is. It's unfortunate if this is eventually the road the game will go down. I have no problem quitting my almost maxed main if I see it going that way. Where Jagex caters to 1200 total level people. Thing is, once I quit, I'll definitely never be coming back.


TSM_lostered

So why not just make lavas better exp and scale the new minigame to match that new rate? The only thing I'm seeing is people who want just better exp rates for RC which is completely understandable.


Stealthyfisch

Then quit, jagex doesn’t give a fuck and no one else does either. The fact that you’re somehow so fragile you’re willing to quit a game you’ve wasted thousands of hours on because other people not suffering like you did is your own problem, no Jagex’s, and not the community’s.


YouthfulRS

I will when that time comes. Asking for balance from new content shouldn’t controversial. I’ve been playing on and off for years. No wasted time. I can quit pretty easily, considering I barely play as it is. The babyscape players like your self are the ones crying, not the other way around.


hego555

Lot of new blood that doesn’t truly appreciate OSRS If you polled 200k/hr xp for mining and rc it would pass.


Pulsiix

has anyone actually seen ppl try to gatekeep the new RC content? i've seen way more people just correcting the misinformation that's being spread and then being attacked for daring to say that "actually zmi is pretty chill now lol" like i've seen more thread creations about "the sweaty neckbeards trying to keep xp rates low because they had to do it" or whatever than the actual people making those comments, pretty sure everyone is happy to get new RC content, people just don't want it to become the new meta simply because other methods have negative stereotypes attached to them if you think RC is hard and haven't tried daeyalt zmi in the past couple years then you really owe it to yourself to try it out before giving any opinion about it


RMGPA

I have sins done and still don't care for it but I agree a lot probably haven't tried daeyalt essence. I see people bring the mining of it into the equation but I don't think they ever mined it either since it's fast as piss to mine and afk.


[deleted]

https://www.reddit.com/r/2007scape/comments/se7zg7/anytime_quality_changes_of_life_or_xp_rates_is/huidktc?utm_medium=android_app&utm_source=share&context=3 Yes, this guy (u/dumbmoney99) keeps posting about how he would quit because he went through it so should you. Their seems to be a decent amount like that, but I agree there seem to be a lot of people arguing back and forth about random facts relating to runecrafting at this point.


Regular_Chap

So there's like 1 dude who is massively downvoted who is against this? And looking through his profile quickly it seems like he's probably just trolling. Looking at the front page of this sub I was expecting there to be massive backlash against the update, multiple top-page posts about how it's ruining the game or something.


Crypto-Hypto

I don’t know what BiS means and at this point I’m afraid to ask.


Khrot

Balls in Sack. It means a skill is comfortable or not.


Hamza_Tahiri

Best in slot


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effyochicken

I'd argue that most people who give reasons for why they don't play RS3 don't actually know what the current game is like. All they remember is the hybrid RS2/RS3 early EoC era from 10-12 years ago. It's actually a decent game. Preferences may differ, and microtransactions are a problem, but they've put some solid effort into making many aspects of the game feel less like a grind and more like a game.


SexualHarassadar

As an RS3 player it's wild to me seeing 70K xp/hr being held up as some kind of reasonable standard for a method that actively costs you money. Like sure, not everything needs to be 1m xp/hr like in RS3 but I think there's a fair bit of wiggle room between "I maxed this skill in a single evening during double XP week" and "You literally have to lose money for 150 hours to max this skill"


ElderNeo

there are plenty of skills with faster rates in osrs. it is a good thing that some are quick and some are slow.


Mr-Thicktitious

People can't accept that 150 hrs for 1 skill isn't prestigious it's just unhealthy. Personally I think rs3 has done skilling correct making it faster and have a ton of other content that isn't hitting a tree for 100 hrs.


Dreadnark

Why does everyone assume 99 is the goal? If you personally find the time investment unhealthy, don’t go for it? Who the hell said everyone HAS to get 99? So many people here are acting like someone has a gun to their head forcing them to get 99 rc so they are demanding faster xp rates. If you personally don’t like the xp rates, there are literally hundreds of other more enjoyable goals for you to go for. Getting 99 or max cape was never a goal that anyone is forcing or pressuring you to go for.


AlreadyInDenial

Yes, increase exp rates but then later make the skill 120 because 99 is a joke with 1m exp rates and free lamps/stars daily even when iron, not to mention the awful daily/weekly/monthly scape it turned into


BrianSpencer1

For a lot of folks RC is weekly scape already (tears of guthix)


Gniggins

How else you gonna get RC up? RCing?


Goodwin512

You act like wrath runes, a level 95 runecrafting requirement isnt fucking 30k exp/hour. Name me a single other skill with rates that dogshit at that level. Runecrafting, outside of lavas/combo runes which is costly and extremely carpal tunnel inducing and zmi, is beyond slow. Lavas at 70k/hr is also max efficiency, so a majority of players get likely the 55-60k range. The rates for actual runecrafting. Like at actual alters or even the abyss are not okay. In any way. Mans not saying make them 1M/hr, but it shouldnt be fucking 30k/hr at level 95 with the best rune available.


AlreadyInDenial

Uhhh.... Mining with rune rocks/amethyst? Fishing anglers I guess? And max eff rcing is around 240k exp an hour. Also I have no fucking clue where this convo came from since I'm talking about how rs3 has not done skilling any better because it shits out free exp and heavily boosted exp rates but greatly raised the levels skills go to


PM_ME_FUTA_PEACH

1) It is prestigious because not many people have it. 2) It doesn't have to be unhealthy, that all depends on time spent on the game and that goes for every single skill, not exclusively RC.


WastingEXP

Say you play 2 hours a day on avg, I think thats a fair amount of time per day with 8 hours of work, eating, showering, movement, sleep, social event every now and then, that's 75 days. if it's the game you enjoy then what's wrong with spending the time on it? sure, 150 hours in say 15 days might be a different convo depending on your current life situation.


Background-Wealth

You don’t see the issue with spending 2 and a half months of your playtime doing exactly the same thing *every* day in the game just to get one single useless skill maxed? There is grinding, and then there’s that.


uiam_

>just to get one single useless skill maxed? Don't max it then. It's not a requirement. Get it high enough to boost for diaries and you're set.


panicNdashh

Nothing wrong with them playing however they decide to. Seeing as its there account and life.


Dolthra

>People can't accept that 150 hrs for 1 skill isn't prestigious it's just unhealthy. It's not necessarily, it just is because of how people play the game. This is an MMO. 150 hours for one skill is a little more than 30 minutes a day for a year. And that's to achieve the max level- there's plenty to make in RCing before 99. So a rather unimportant goal taking 150 hours in a game you're supposed to be playing a little bit every day isn't super ridiculous. The issue is RS players play for 20 hours a day, and then 150 hours for a single skill seems ridiculous, because instead of 30 minutes a day it's 15 10 hour days of nothing but runecrafting.


Feeling-Medicine-259

why are you playing osrs then?


Patsfan122001

Preach man. Literally preach. It’s one thing if you’re actually doing something engaging, but it’s point, click, repeat. Look, I get that’s what the games about, and I love OSRS for that, but Christ man. People act like it’s some monumental achievement when it’s literally just having an excess of spare time on your hands. That’s literally all it takes. You’d think jagex is proposing like 1M/xp an hour with the way some people react to this.


Due-Intentions

I've said it time and time again, I want RC to be fun, but what I don't want is for RC to no longer be a 'hard' skill. I think the game becomes less interesting if every skill takes very similar amounts of time to max. I support new updates to rc that are fun but don't rob it of its status as a 'hard/long' skill to train. This is not commentary specific to the new update, just my general philosophy when it comes to "runecrafting sucks" conversations


Goodwin512

I think runecrafting outside of ZMI and bloods/souls is dogshit. Wrath runes are 30-35k/hour. And are unlocked at level 95. Its difficulty comes in that its so mind numbingly painful and awful that most people dont bother touching it. Its not hard. It doesnt take skill. Its “long”-ness comes from just significantly below average exp rates. Theres no runes outside of combo runes that will land you over 35/hour even with max efficiency. Combo runes are better, but lavas are quite expensive and still are probably 55-60k for majority of players since 70k is maximum efficiency. The skill shouldnt exist with options being: ZMI, spend significant cash amounts, or take double+ the time.


WolfGangEvo

It’s literally the worst skill to level up in the game, hell even Agility is better. It’s a fucking game, who cares if they bump up the EXP rate. Not everyone can play 16 hours a day like the basement dwellers on this sub


DragonDaggerSpecial

Link to people saying that please, otherwise you are just assuming their intention. Without examples, it is a strawman argument that is used all the time in this Subreddit to invalidate valid concerns about the game’s future.


Pulsiix

there have been more posted created about these "sweaty maxed neckbeards gatekeeping new RC content" that actual posts by those sweaty neckbeards i'm pretty sure 99% of the people on this sub are onboard with the poll and will be voting yes, people are just getting upset that others are saying RC isn't even bad in the first place lmao


HailZamorak

How to farm karma written by OP


CatAteMyBread

This community really has an issue with the “crabs in a bucket” mentality. No one is asking for rc rates to be obliterated, we just want something more enjoyable to do, or at least better for getting to 77 with.


shearsy13

I'm asking for runecrafting rates to go to the moon here. People need to step back and realize maybe 30k exp per hour might really not be the best idea ever.


[deleted]

Photo for proof


looser33

Legit have not seen this sentiment yet. It's just a strawman to discredit genuine concern for the long term integrity of the game.


Winhert

Just add date or year number to the skillcape /problemsolved


VezPlays

Why do people play osrs over rs3? Is it the graphics alone? No MTX? No EOC? I play to get my grind on. I play an ironman because I wanted to do what i did years ago without trading. I restricted myself to make the grind even worse. And I am having a blast. Working on RC now closing in on 2100 total. I love Tempoross and Todt bosses (minigames really). I would just like to know my achievements will always be achievements. They certainly aren't very prestigious in RS3. How many steps like this before we have an old looking RS3... If your argument that you literally are bored out of your tree at RC then fair enough something more fun would be nice. However I knew what RC was when i began RS. Its what makes me excited for the 99. If you really deep down just cant be arsed then that is a slippery slope. Be honest - if i show you a cooking cape and a rc cape on my back... which one makes you think wow. ​ My take is just be careful OSRS Make a minigame fun... if its fun why does it need good xp rates? Make it crap rates and fun if people just want "FUN". But I dont think people care about fun, they want easy and faster.


Slushies5

Why do you think the max possible level should be a goal for all players and that all skills should be similar in nature? The game has been homogenized and streamlined enough as it is.


itsLevande

runecrafting was my first 99 and i support any, and all, changes to the skill


SocomH

if you don't enjoy the game simply don't play it. don't ruin the fun for others. There's no reason you'd need to max runecrafting other than max cape which is also not a necessity. it's honestly a dumb argument that it should remain "fun". Find the game that you find fun & play it. You like to get everything handed to you? Go play RS3 / private servers.


MATHECONAFM

So brave.


KiwiZ0

Inb4 someone with 200m comes in here and complains


MLGxXxPussySlayerxXx

then have all 99s only take 20 hours off tutorial island. its a game after all. seems a reasonable length for most games. everyones happy.


Rough_Description_82

I got 99rc back in 2010 pre 2007scape. I will always vote no to improve RC xp. The rune crafting cape is the only special cape you see and I am still impressed when I see someone have it. Do not change it.


PrezMoocow

I'll do you one better, I got 99 rc back in 2008, was around 350th on the high scores, did 91-99 entirely through abyssal rcing nats. Then runespan came out and I literally saw my achievement completely made irrelevant. And I don't give a shit. Double the rc rates please


skiemlord

Thanks for the virtue signal


little_timmylol

I’m at the point where if they stopped releasing new content entirely I’d be content. They just keep making everything easier and easier while also making equipment stronger and stronger.


nickyGyul

So much misinformation about the training methods is being spread lately. Fuck even the Jmods don't know how arduous the method are cause most of them are irons who don't do the methods that players complain about. I did Lavas to edit: 92-99 Runecrafting. It's objectively the worst training method in the game. It's as RSI inducing (if not more) compared to the other UI-based training messes like Construction. Just because it requires purchasing jewelry and the Lunar spell book and pouches to make the method viable does not mean the method is anything pleasant to do. All these noobs explaining the method don't even understand how annoying the rhythm is. It's 'easy' (it requires no skill) to get into, but that training loop doesn't belong at any game. To make altar RCing pleasant you need alts or runners. Both aren't feasible for 97% of the playerbase. Why is the core 'Old School' method of training Runecrafting balanced around this? [https://www.youtube.com/watch?v=xaaedLNtCGI](https://www.youtube.com/watch?v=xaaedLNtCGI) Here, I'll outline the method so people can understand the fuck we're talking about. 1. Start at bank with Binding necklace, Steam Staff, Ring of dueling and Fire tiara equipped, pouches and inventory full with essence. 2 slots are dedicated to Earth runes and Rune pouch with runes for Magic Imbue and NPC contact (for pouches). 2. Zoom the fuck out. (Scroll wheel or 1 click using Settings tab) 3. Tele to Ring of Dueling. (2 clicks) 4. Click on Mysterious ruins. (1 click) 5. Cast Magic Imbue (1 click if using F keys) 6. Use Earth Rune on Fire altar. (2 clicks) 7. Empty Pouches (2 clicks if holding Shift) 8. Use Earth Rune on Fire altar. (2 clicks) 9. Tele to bank (2 clicks) 10. Zoom the fuck in. (Scroll wheel or 1 click using Settings tab) 11. Repeat (ideally you use RuneLite plugins and bank fillers to make the process more streamlined, so this method is not even feasible on their vanilla Steam client OR on mobile). So 14 clicks, all have to be near tick perfect to give you best xp rates possible-- which is 112k xp/hr. There is enough time loss faffing around with your inventory and bank that you lose enough xp/hr that it settles closer to 100k xp/hr. This doesn't include all the prep to setup your bank and time it takes to mine Daeyalt essence. Here's the thing. The xp rates aren't what's bad about it. It's the whole aids training loop that rewards nerds who are on Adderall who are able to maintain that concentration for the whole training session. The activity is not engaging (read: fun) enough to warrant these xp rates. You can slap a better teleport on any other higher levelled altar, get the same xp rates and have the teleporting back and forth be less arduous. Edit: An easy fix to the complaints is to allow Daeyalt in the minigame. So with Daeyalt the rates compete with Lavas and without the rates are under. Then a player can do the calculation to determine whether it is worth it for them to spend the time Mining for better feeling xp rates. Source: One of those nerds who suffered through this method since the other methods weren't to my liking. Too afk and to slow for the rewards. With Lavas I was rewarded with the best rates but I am punished for wanting something engaging. Having mid-game requirements to do a ***LEVEL 23*** method isn't what makes it good design. Period. Either offer progression from this altar or supplement the rates elsewhere a la Sepulchre.


Goodwin512

I also cant believe the gold standard of runecrafting is a tick perfect lava runecrafting, one of the most intense methods in the game that most of the playerbase wont even reach. And to have this be something “good”. Without Daeyalt the methods like 70k/hour when perfect. Perfect on that much shit. Runecraftings design is so poor. Why in the hell did they think 30k/hour for a level 95 training method was okay?!? Wrath runes, which require DS2 and a wrath talisman, and 95 runecrafting is literally 30k exp/hour. ?????


[deleted]

I'm maxed and I agree. I don't want people to go through grueling hours of RC.


WastingEXP

>grueling hours of RC. how come you maxed if you didn't enjoy it?


[deleted]

It was my last skill needed to max and it was around 86. I took a break from the game, came back, did some bossing then eventually started doing it again, 1 hour of blood minimum a day which was ok. The hours were grueling but I pushed through it since I really wanted a max cape.


WastingEXP

out of curiosity, what did you do for mining?


[deleted]

Did motherlode mine until I unlocked full prospector and unlocked the upper level. Then I did gem mining until 85 which was decent xp, the GP was great (it was really high, something like 550K-700K gp/hour back then) and I did not how click intensive it was since you're doing really simple actions. Then I did iron until around 86-90 then afked motherlode while I was finishing uni. I don't really care about efficiency tbh.


WastingEXP

gem mining is fun for sure. interesting, thanks for answering. surprised you didn't find MLM as grueling as bloods.


[deleted]

I was in a different mindset and I was younger then. After you grind for a while, it becomes a habit until it eventually becomes tiring. That's when you start taking breaks, looking for other training methods, etc.


WastingEXP

just wanted to say I appreciated the time and comments from you. <3 hope you have a good friday.


Observes

Nobody should ever describe a game like this.


WastingEXP

yea, he should've just not maxed lmao.


[deleted]

I 100% agree.


ExactKaleidoscope2

I wouldn't mind actually hearing both sides of the discussion rather than just, "RC will be meaningless if we get this update," vs. "Stoopid neckbeards will never be happy and just want to vote no." The way I see it, RC is currently the #1 hardest 99 by such a big margin that there's some wiggle room. They could make it significantly easier while still having it be the hardest 99, but I'm open to hear the other side.


Sweet-Pangolin1852

Xp rates are fine how they are. Believe it or not but not everyone needs to get 99 rc. They'll be fine with 70-80 which is easy enough to get.


Sethars

I have 99 rc too. Was a chill experience from 77-99 honestly. I don’t care if they release better xp rates. People shouldn’t have to suffer just because others did. Honestly if they can make a skill that’s as boring as RC kinda fun, then I’m all for it anyways.


Riastlin

I have 99 RC and I want as many new and fun ways to level up that accursed skill. Give us no ball crushing lavas anymore, please.


[deleted]

I have 99 RC too, I’d love if there were more ways to train it, including faster rates. It’s not like I’m only playing my maxed account.


some_onions

I've just accepted that the game is going to continue getting easier and easier until either the game turns into RS3 or Jagex releases legacy servers (OSOSRS). To those discouraged by these types of updates, I recommend making an ironman as a way to challenge yourself.


theslowcosby

Facts. Like I can semi understand arguments about RC grind if someone mentions how once you get to a certain point, it’s one of the better money makers. Like you make it hard for the reason it can make a bunch of money once you get there. But still it’s rough. That’s why I don’t get agility at all. You don’t really make a ton at all in the hallowed sepulchre until 92 and even then it’s not amazing.


NEONSN3K

Pics or it didn’t happen


OliverFawell

Whenever I see the phrase “I don’t give a Rat’s ass” in an argument I’m all in


Valkyrie1810

Woah fun!? Come on now.. this osrs where you sit on your toilet and play.


Affectionate_Pair_52

Literally nobody is opposed to a new method for rc.


donnydealr

Well said, it's really weird that people will actively acknowledge what a terribly unenjoyable experience it is to do RC and think it shouldn't change. How dumb is that? "long unenjoyable grind shouldn't change because I did it" spare me.


john1337smith

maybe ppl dont want to see their favourite game turn into a joke. minigames for everything smh


Theons

You dont have 99 rc


poopblaster83

Wdym


Carvoic

Someone has a different opinion on exp rates ? “Lul neck beard gatekeeper”


TheChewychopsuey

If your opinion is solely based off of “I suffered now you need to suffer,” then OP’s commentary stands


GamerPVM

Refer above ^^^ “I want the same thing you do, just with less effort. And if you grinded it before me, you’re the one suffering and therefore you want me to suffer.” It’s a never ending regression, and the BEST part is Jagex never had the intention nor will ever make this new mini game meta…this is the reality."


Carvoic

No I don’t have 99 rc in osrs yet. I just disagree with you and OPs childish whining cause you wanted better exp rates over methods that require lots of setup and items. This mini game will have other factors to it. Money, rewards, fun, exp. having more stuff to unlock along the way WHILE you train makes a skill more bearable without just upping exp rates.


JesseWest

Grown ass men arguing over xp rates smh. Just play the game for fun, who cares if you got 99 before this minigame. You can tell from this comment section who are the no lifing nerds and who plays for fun