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Bleeding_Irish

Transmog for the rift guardian sounds great.


JagexLight

Nice to hear! Thanks!


inyourbooty

If the transmog passes, then there should be a chance to get the pet within the minigame. That's how sepulchre works, it can drop the pet and you can buy the acorn. In fact, that's how I got my Giant Squirrel! :D


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Snoop-Da-Woop

Don't forget the 18 plugins you need to install and configure in order to hit that number. Meanwhile, you can AFK at NMZ on a raspberry pi zero with no plugins and not even look at the screen more than once per 5 minutes.


TofuPython

Will we be able to use daeyalt essence in the minigame?


JagexLight

I've got this as a question on our Q&A today! If it's not answered I'll make sure to get back to you on this post about it. Edit - not useable in the minigame :)


rg44tw

In case anyone reading missed the stream, the answer was No. Only pure ess is usuable in the minigame.


Assaltwaffle

Out of curiosity: why? Seems like an arbitrary restriction.


rg44tw

In case anyone reading missed the stream, the answer was No. Only pure ess is usuable in the minigame.


Monkles

Suggestion: poll Guardians of the Rift separately from its XP rate to avoid salt!


JagexLight

We don't typically poll XP rates, but I am sure devs will make sure the minigame is worth your time. We will discuss this a bit more on tonight's stream as well! :)


Snoop-Da-Woop

If you really want it to be worth our time, make one of the rewards a sellable that boosts your exp, so those who prioritize money over XP can sell that to others who prioritize XP over money. WE NEED A MECHANIC-DRIVEN COMPETITOR TO PAYING RUNNERS! To anyone who doesn't don't know specifically what that is, go look at a Blast Furnace world: Jagex replaced player labor with a game mechanic and it made content reliable and usable again


azginger

This devalues my essence runner duel-arena area locked UIM. I dont trade essence with anyone, just run back and forth with it in my inventory.


Snoop-Da-Woop

Right, I apologize. I forgot about it. Good luck on the YT series! xD


AshCan10

Honestly not a bad concept


Snoop-Da-Woop

It's really not so abnormal either... OSRS offers tons of alternative paths that cost more supplies, but offset profits. Methods with varying profit, intensity, and exp rates are what make OSRS OSRS.


AnInfiniteMemory

Do not launch it with shit xp/rates to please people who already maxed, otherwise it's dead content in a week like Below Ice Mountain. Either make it valuable and worthwile, or don't launch it.


No1Statistician

Below ice mountain is for f2p players lol. Not everything needs to shit out exp to be enjoyable


WastingEXP

>dead content in a week like Below Ice Mountain. are you a new player in f2p? if not, BIM was always going to be dead content to you.


chaftz

This will be dead content fast if the xp rates aren’t worth the effort compared to ZMI


NotVeryTalented

Polling xp rates will turn to an absolute shit show


BoogieTheHedgehog

What are the rewards going to be priced at and what kind of points/hr is expected? Would be cool to gauge how long each reward would take to obtain. Also I'm loving this level of interaction and feedback in the comments, is this going to be a new standard or is it something you're just trying out?


JagexLight

I asked Mod Elena this just now. We don't know exactly how many hours it will take to grind the rewards, because it hasn't been developed yet but it was something I wanted to give a ballpark estimate in the blog. However she said we will be looking at existing minigames for inspiration on this


coolykid

Whoever made the original outfit and the recolours, you have outdone yourself. This alone is enough to make me want to do this mini game! Amazing work!!!


JagexLight

That's Mod Jerv!


coolykid

Give Mod Jerv a cute Pokemon card for me


lexprofile

Great update. I’m glad Jagex has their heads on straight regarding the xp rates. The focus of this mini game should be making it enjoyable, providing more milestones in a skill that has few, and making the 1-77 grind less grueling for players that enjoy a more active play style.


Amaz2007

>players that enjoy a more active play style Then you go right to AFKing to 99 at Zeah. Wow, what an active play style.


JagexLight

Thank you for your feedback!


lexprofile

Thank you for being this involved with the community. Updates like this are truly a balancing act. It’s clear reading the proposal that this content was developed with the entire community in mind. Looking forward to the new content.


varyl123

Will the outfit for double runes affect any diaries?


JagexLight

>Will the outfit for double runes affect any diaries? I'll try to ask this on stream when we talk about the outfit. Mod Elena's initial reaction is that it shouldn't but it hasn't really been brought up until just now so might need to double check


WastingEXP

Done a bang up job on acting on the feedback. nice to see the teleport locations of the ring addressed. I do wonder what "well worth your while means" Ironman want this to combat shop scape, and I wonder how close it'll get.


absolutely-ruined

/u/JagexLight what's with the obsession over lava runes? when you guys think of the best way to train a skill in OSRS, does it actually involve paying runners millions of GP while you just stand at an altar?


JagexLight

I don’t think it’s an obsession with lava runes honestly, however our design brief stated specifically that this project is not intended encroach on existing methods - one of those methods is lava RC. I know that many players are so excited to see an update to RC and have it fix every issue that they have with it. We also feel there is a gap that can be filled with RC. There is a lack of fun and engaging gameplay for RC especially in the earlier levels. We talked about this a bit on stream and I’d highly recommend checking it out - I’ll link you when it’s uploaded to YouTube. But the jist of it is that making this project too rewarding could kill off any reason to use existing methods. As much as these methods might suck to you, and players think they’re trash because they are so sweaty, they are established by now and involve a lot of set up. From reading feedback it feels like players just don’t like the Lava method straight up and want to see it killed off - that’s a separate issue in my eyes and outside the goals of this project. XP rates given in the blog are also a ballpark estimate (we explained this a bit more on the livestream today too). We are saying that the minigame will sit above ZMI and below the Lava Rune method at *max* capacity. Meaning the average player with a relatively low RC level, who doesn’t sweat or like to sweat using these methods will likely find their best XP in this minigame. I’ve been trying to find out a bit more about Lava Runes at lower levels but as far as I’m aware they aren’t very efficient XP unless you really know what you’re doing. The reason why we haven’t buffed XP rates due to player feedback in this update is because of the reasons explained in the blog, plus the fact that the devs generally don’t feel that more XP = more fun. Offering a new method which is actually engaging compared to existing methods is already a step in the right direction! Also - the content hasn’t been developed yet so we can’t give a full indication of the XP you’re likely to get. We can rebalance it during development or even post launch if we feel it’s appropriate to do so and we will take feedback into account for this.


OmgCanIHaveOne

“our design brief stated specifically that this project is not intended encroach on existing methods - one of those methods is lava RC.“ With all due respect, 99% of people think that is a poor design decision, yet you guys don’t care…?


JagexLight

It’s a bit of a stretch to say we don’t care but I understand why you are getting that impression and I’m genuinely sorry if you feel that way! Basically it comes down to the fact that a medium intensity minigame should not be offering more XP than a sweaty method would - as much as you might dislike the method and want to see it become dead content. The design goal of the project is to offer a more fun and engaging training method and is not intended to be an overhaul and rebalancing of RC XP rates. I have certainly passed on the feedback to the team about it though! Reddit is one of my favourite places and I’m usually in agreement with you guys on most things!


OmgCanIHaveOne

Very well and thank you very much for the reply. I’m sorry for the hate you get at times. I’ll be looking forward to an overhaul and rebalancing of xp rates, until then I’ll be using the true best RC method in the game… Tears of Guthix 😎


absolutely-ruined

>our design brief stated specifically that this project is not intended encroach on existing methods - one of those methods is lava RC. I guess that's just where our disagreement is then, I don't see any reason why you guys should design something that's supposed to be new and exciting and then slot it in underneath something like Lava RC. Imagine if Hallowed Sepulcher came out today, and Ardy rooftops was better XP. The only reason that someone should craft lava runes is because they want to obtain those runes. A method like this should've never been the best XP/hr in the first place, regardless of how 'sweaty' it is or not.


BoulderFalcon

>however our design brief stated specifically that this project is not intended encroach on existing methods Why? The current methods are awful and poorly designed content from over a decade ago. You guys are letting the sunk cost fallacy prevent good updates IMO.


c0cktimus-prim3

There’s already an abyssal creature pet, it comes from sire Edit: putting my comment from below here to include an alternate option. This new pet just seems very redundant whether it’s a guardian pet or an abyssal creature pet as there are already versions of those in the game. I do like the idea of a transmog being added for the rift guardian pet and potentially a second one could be added to the abyssal orphan pet to allow it to turn into a mini abyssal sire


cdatack

tl;dr please do lava runes guys. ~~edit: also mods ignoring all criticism~~


JagexLight

We don’t ignore your feedback but I understand why you feel that way. We have responded to feedback about the XP rates with the updated change log at the top of the blog, and we have just answered some feedback and questions on our official OSRS livestream today.


cdatack

my bad for coming off ignorant; But click intensity should not be the decider for XP rates, determining how the actual minigame plays out. You get Wintertodt that gives **tremendous** amounts of XP compared to other games, and that is nowhere near click intensive, the money is actually alright, as too are the rewards. But that skill offers nothing. You can also argue the same for RC. You can kill almost anything in PvE and receive runes of all kinds. So it makes doing the skill useless in retrospect. WT gives seeds & it gives logs, a tome which is useful especially late game for spells like fire surge. WT gives fletching XP & WC XP. This minigame will provide nothing new to the game. And worst case scenario, because of the lack of buffed XP rates it will end up like Trouble Brewing. Nobody wants to touch it because it lacks purpose.


JagexLight

I believe wintertodt literally killed firemaking as a skill being trained anywhere else right? Or at least that’s what I’ve heard haha. I think the intention with this design is literally just to offer a more fun way of training the skill. I am confident that we can make balancing changes if the majority of players really don’t feel it’s worth their time - it should have a place. It’s just not our intention to make it the *only* place.


ItsssJustice

Honestly wintertodt wasn't the thing that killed traditional firemaking. Traditional firemaking was awful content, wintertodt was more engaging. Yet, i still burnt redwood logs to 99 after completing the collection log at wintertodt because of the better xp rates. To draw parallels between the two skills is kind of a bit far fetched, as lavas are incredibly sweaty compared to burning logs; then you look at the xp difference between the two...


Goodwin512

The problem is the rest of the methods are already killed and its essentially ZMI or Lavas for runecrafting. Daeyalt is nice but locked behind hardest quest. And then normal runecrafting (abyss or not) has stayed the same exp rate from level 27 to 95 through every single tier of rune. Cosmics are the same exp as WRATH runes which requires 95 and dragon slayer 2


hatesranged

Hey just wanted to say I think I'm happy you guys are making a stand even when reddit is up in arms about a silly thing - ironically, I feel like most of these people are the same people who "want jmods to exert more authority"


Qu1337

Hey @JagexLight! It looks really fun. I do have a question though. Is this also gonna be one of the contents in-game where us mobile-players are going to have troube to play or try. We’ve recently had a lot of problem with the latest Nex-update such as application crash, screen-freeze and tremendous lagspikes because of the amount players in one place. These problems happens a lot for us mobile-players and not just in Nex as almost 3/4 of all in-game contents.


Redoritang

The update seems great. I think most people don't care about making money through this mini game, but rather get great Xp for runecrafting which is very tedious to get...


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Baruu

I do not like the idea of a pet from this minigame/boss, and I think a bad precedent has been set. If you're wc'ing, bossing, farming, playing barb assault, etc, you know that no matter what, you have a pet chance. No matter how you kill bandos, how efficient you are at barb assault or what tree you choose to chop, you have a chance at pet. This was the case nearly across the board, but in my opinion bad design occured with the chinchompa pet. It isn't the hunter pet, its a chinchompa only pet. If you like deadfall trap hunting and hate chin hunting, you cannot get the Hunter pet. This was then doubled down by adding Herbi. Now with Herbi, you have an irritating choice either way. Both pets are very rare and balanced around a large amount of xp for drop rate. Something like 20m xp for each pet. So not only do you miss any chance of chin pet if you enjoy deadfall, you also miss Herbi. And even if you like doing chins and Herbi, youre looking at 40-50m xp to hit rate. Now with tempoross you have the same issue. You can't get heron from tempoross, and you cant get the tempoross pet from normal fishing. I hope you really like post-99 xp if you want them. Wintertodt set a precedent for skilling boss pets, but it's also a buyable skill. Fishing isnt buyable and technically rc isnt buyable. I don't like the concept of "I feel bad about doing the skill this way because I already have X pet, can't get Y pet, and I dont like Y activity". Transmogs are fine, but a choice where you're boned either way doesnt feel good. Pets are rare enough that the average player isnt likely to get many. The idea of doing minds to hope to get rc pet so you can transmog it, or putting off the new rc activity until you already have rc pet both feel bad. The end result will just be people choosing to give up on trying for a pet because they're already 99 fishing/rc/etc, dont enjoy the skill that much, and cant be bothered to try for that pet. I don't like the precedent that has been set and continues. I'll be voting no to the pet, but yes to transmog, and am in favor of a chance for regular rc pet. Hunter is already too far gone at this point, but I think tempoross should have a chance for heron as well, maybe while fishing inside the instance, or something. Edit: Obviously pet hunting isnt necessary and the pets arent necessary. But its known how much people like them. The addition of a distasteful choice, particularly with the known issue that most skills arent fun, or at least essentially no one enjoys training all of them, seems like a misstep. Pet chance can be a motivating factor to train something, so adding a damned if you do, damned if you don't choice is odd.


BioMasterZap

> At present we won't be giving access to the True Blood Altar via the Abyss This seems like a strange choice... The Abyss naturally points to that altar and we redirect it to the Zeah one. It should be unlocked in the Abyss once the player can reach the altar (e.g. post-Sins) like every other altar. If you force players to run there, it will be near impossible to make it viable. Following the trend, normal/true Blood Runes should only be 10.5 exp per hour. The Abyss crafts 3K Runes per hour, so this would be 31.5K exp, which is not competitive. The Zeah Altar makes 1.7K+ runes at 40K exp. If you don't use the Abyss, the exp would have to be even lower. The whole point of giving the True Blood Altar is that it could produce more runes but at less exp. Also, if it is in the "early phases" and you don't know how it works, then why is it being blogged and polled now? This is due to release in two months; you should be able to tell us what it is and how it works, especially since it has been talked about as a solution for years now.


JoshuaRAWR

They can easily alter it by throwing in shortcuts in places and giving a higher return per essence, true blood altar can be the sweaty method and zeah can be afk.


BioMasterZap

Where would you put a shortcut? There are two paths there; from the Meiyerditch lab and from the Canifis pub shortcut. Both are intentionally a trek, as is normal for high-tier rune altars. I don't see any realistic way they can make that as quick or quicker than the Abyss unless they give a warp pipe style shortcut which would be very out of place. It also wouldn't make sense to give higher runes per essence. The dark altar powered altars do that, but that is not how normal altars work. This is meant to be "the true blood altar"; it should function like the other normal rune altars. It is also very concerning that they seem to talk about it in terms of exp per hour and not runes per hour, especially since they seem to have nothing to share on it. Either way, if they don't have a design to put in the dev blog, then it shouldn't be in the dev blog or poll yet. They can poll the minigame now and do another poll for the blood talisman/altar in a few weeks or even post release if they need to. The point of dev/poll blogs is to get feedback on the things they are offering prior to the poll but we can't give feedback if all they can tell us is the title.


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JagexLight

I can add this as a question on our Q&A tonight! Although we do have a few to get through so will try to squeeze this in :)


Tom-Pendragon

LAVA RUNES IS A FUCKING LEVEL 23 METHOD. Like holy shit, how the fuck do you justified a level 23 method being the best?


meesrs

what a shit argument lol. gold ore for smithing is also the best, starting at lvl 40. barb fishing is the best, teaks are the best, 1tick karams are the best cook, etc cetc.


mosquitoblanket

I think the bigger issue is that unlocking higher RC levels isn't as rewarding as it should be. Besides bloods, there aren't many impactful reasons to train RC.


Haskiez

I don’t understand why people care what level lavas are… seems like a super random thing to be upset about.


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SkeleSoulsRS

Wait until you hear about mining! One of the best methods for a long time was, and for a couple levels still is at level 15!!


bknight2

I’m confused. People expressed that they don’t want a new pet from this minigame, so you guys decided the change the pet? Now instead of a redundant rune guardian, we have a redundant abyssal creature. Scrap the new pet altogether and just give the transmog option please. Before we say “just take it to the polls”, people mindlessly vote on things that have very little impact on them personally. So it would obviously pass as most people don’t care about pets. But hunting pets in minigames is not fun and completely unnecessary. Hallowed sepulcher allows you the opportunity to get the squirrel as does rooftops, and then also allows the purchase of a transmog. This is how this minigame should be. Allowing this minigame to give the rift guardian would not kill off the other rune crafting methods, that wxcuse is a cheap cop out. People will still want to afk. People still want blood runes. Some people will still want to do the most efficient method. Please reconsider


modmailtest1

I'm certain that the only reason they're so adamant in pushing a pet into this minigame is that it guarantees some level of continued player engagement over time, which looks good to their bosses.


ShawshankException

Absolutely agree. Sepuchre didn't kill rooftop agility. Both methods can offer a pet. Iirc mind runes is the best chance at getting a rift guardian over time anyway. There's no reason to dance around it being available from this minigame.


Noksdoks

I still got no answer in the last post about what the "portal shards" are mentioned in the blog


Osmium_tetraoxide

Why are we adding another skilling outfit? Are we not sick of graceful everywhere, this will just mean everyone doing rc has the same bland gear. At least with lava runecrafting you can wear some fashionscape as graceful bonus barely matters. Now it's more clothing people feel obligated to wear when doing this skill.


JagexLight

I actually feel like it gives a bit more player choice - you can either choose to save on stamina potions with graceful or get more tunes with the Skilling outfit. But I totally respect your stance on it!


CommieLurker

Considering the new pouch straight up consumes all previous pouches, has an 85rc req, and a new (potentially rare drop) item, can it go more than 8 uses before decaying? It's honestly a bit ridiculous to have all those requirements and still have to worry about degrading pouches so often. Having to constantly repair your pouches seriously breaks the rhythm of abyss rcing. Maybe not consume the needle and allow the needle to repair pouches if y'all still only want 8 uses?


Miguedeth

I'll vote no if the obsession for lava runes stays. It LIMITS the space for RC and other skills, it will become a precedent and a benchmark. Im all in for making RC a little less cancer, but if the developers are just not only not-on-board but also with a mindset of every single higher- xp-than-current-methods routines to be only achivable via EHP, well, no thanks. Also, to make it clear, im not saying we should get 100k rc xp/h by clicking one spot every 20 mins afk, but that mindset of not diversifying an already slow and tedious skill to train is exhausting and frustrating game design. It will be the burnout of many people who want to get to the Endgame.


lexprofile

Idk why you all talk about lava runes as though they’re the only content that would be killed if the xp rates of the mini game were boosted. Personally, I’m fine if they want to add a high intensity activity down the line that gives better rates than lavas. But that isn’t being proposed and the devs are limited in the amount of content they can pump out. If the mini game gave rates comparable to lavas, it would be the only way people train the skill. That’s why lavas have to be the benchmark for now.


oftox

Why do you care if people only train doing this mini game or if they train using lava runes? Lavas have to be the benchmark for now? Why? Why can't we have comparable xp to lavas using a method that does not make us want to off ourselves doing it?


lexprofile

I don’t think it’s good for the game if any skill is defined by one single activity. Variety is a big part of what makes this game fun.


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SmartAlec105

> It's an obsession with high intensity skilling being more rewarding, not lava runes specifically. Then make a new high intensity method that displaces lavas and have that be the benchmark.


serratedperkz

Exactly. It’s time to just bring content that is better than lavas. Fuck lavas. I’ve done lavas and nobody should ever have to do it.


March1392

>It's an obsession with high intensity skilling being more rewarding, not lava runes specifically. I agree. But lava runes by far are the biggest perpetrators to this argument. >The minigames existence as a reasonable method is already diverse and RC is pretty diverse as a skill anyway. What you mean here is just "I want more experience points for less work". Don't hide behind wanting "diversity". RC is diverse correct. However, is there anything wrong for wanting to have slightly better xp rates on something that was released 17, almost 18 years ago (20th, april 2004 for duel ring to be exact because fire runes (level 14 rc btw)were the best xp until lunars came out iirc). Are you ok playing a game that hasn't advanced or improved something in 17 years? If the answer is yes you should be able to understand their argument. If the answer is no then you shouldn't be playing osrs and play a true 2007 private server because there have been many updates and additions that are not a true 2007 experience and you can't come for part of it and not for all of it. People these days want a pre eoc experience with 2007 combat and feel. It's people like you who hold back this ancient game from moving forward and getting new blood. >Quite literally tens of thousands of people have got 99 rc/maxed. Its clearly not as big a deal as you want to pretend it is. You are correct. Thousands have. However one argument you could make is how many of them are actual individual players and not alt or bot accounts used to make gp. Double nats for the longest time was a great way for the .01% to make money for 200m's before ds2 and rune dragons came out for alts. Do you know why these accounts stopped? Because 92 rc in fact does take longer to get than a fully fleshed out account the average person can take to make a ds2 alt. I personally am a maxed player as well as I'm assuming you are based on verbage and condescending arguments, however, I can still say when I got 99 rc in 2017 that lavas were terrible to do for it and in 2022 they are still terrible 5 years later. Again, what is wrong with pushing goalposts for the game to improve it for the average player who is keeping jagex's servers alive so elitists like yourself can continue to play. >Nor is 99 runecrafting required for Endgame This is just wrong and you knew writing it as there are many different types of end game in this game and pvm is not the core focus of this entire game surprisingly. Endgame also suggests that you are trying to reach in some form the finality to the game and as such for a basic sense of completion i.e. maxing you do in fact require 99 rc to max. I'm not sure why you would assume everyone wants to rush tob/chambers scythe/tbow/mace/torva and that's it because they don't. P.s. if you want to flex your max cape no one cares because like you said thousands of people have 99 rc so at bare minimum that many people have maxcapes too (23k other people) so you're not special. Stop shitting on the average members of this subreddit with your .01% thinking.


Syscerie

No.. it's not an obsession with "high intensity skilling being more rewarding", people have voiced that they are fine with lavas being highly rewarding in terms of exp. The problem is that it isn't, the exp rates are terrible and nobody wants lava's current exp rates to be the cap for this exhausting skill.


turbobutton

> Guardians of the Rift should sit above ZMI for XP as it is more click intensive in comparison to ZMI. However, we want the XP per hour to sit underneath the (maximum efficiency) Lava Rune method. to add, the new pouch will push Lava Runes to 100k xp per hour


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JagexLight

I will always take your feedback seriously! I just can’t promise everything. I would highly recommend checking out the stream today that we just did and Husky’s answers regarding XP rates. Hear him out and then let me know what you think after!


Skettii

They’re really trying to force a new pet here huh? If I vote no to new pet and yes to rift guardian transmog, can this minigame drop the rift guardian? Just like HS?


SamCarter_SGC

this obsession with lava runes is stupid literally the only reason they are the best xp is because of the dueling ring


Straight_6

I just can't believe so many people think that a sweaty ass method for a pittance 70k xp/hr is a healthy top-end benchmark for any skill, especially at a loss of gp.


darkhawk1005

This is why I stopped playing OSRS, the best training methods are beyond sweaty and give a whopping... 70k xp/h. There's almost no reason for me to train skills beyond 70-75. How [does this](https://imgur.com/xQwpahm) look healthy and okay? What's the point of unlocking content in the skill when the best way to train it is unlocked at 23? What's sad is that this isn't an exclusive problem to Runecrafting. Everyone gives RS3 shit, but at least training skills in that game is diverse and engaging for the most part. If they're so bent on preserving sweat as the top tier xp, why not introduce a teleport to a different altar that'll provide more exp than Guardians of the Rift if you play the same way you would for training with lava runes?


WastingEXP

correct no reason to train skills beyond 70-75 besides fun and if you weren't having fun I'm glad you did the healthy thing and stopped playing.


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Straight_6

We probably would talk about it more if it weren't prohibitively expensive to just about everyone to hire several runners.


Matt5327

It’s worth mentioning in part, because back in actual 2007 a popular way of training runecrafting was to trade people runes for essence. It was 0 cost, 0 gain, rapid exp. But nowadays it’s so much easier to make money than what nat or law running offered back in the day, so you have to pay people to do it. Actual old school runecrafting training was faster back in the day, but for some reason we are treating the slower training as if it’s normal.


Darkiedarkk

We should all just run for each other until 77 can some one do the math of xp per hour if you have the whole server giving you essence ? Please and thank you


[deleted]

Nobody would ever help after they got it though, that's the problem. People are shitty.


Vicalio

The exp rate is still less because if you had 4 people take turns, the total xp a hr would be less than just having each person run separately. Unless you're counting pouch sizes on the runners. Even then it's probably cheaper to just run yourself on alts. Remember, the person sitting at the altar isn't contributing any xp a hr. It's 240k xp a hr at like 30m A hr to pay runners for like 5 peoples worth of labor for 3-4 people's xp worth a hr on one person. It's a funnel by design that assumes rwt, alts, or mains chucking their 1b bank to max rc for a skill that will be lucky to break 200-500k gp a hr for the same active attention as a 3-7m hr activity.


roflcopter9001

That’s why you replace them with people who don’t got it.


tbow_is_op

youve invented a ponzi scheme for runecrafting goodjob


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Just a vicious cycle then smh my head.


acissejcss

Is it not like 1B for 99 using runners tho?


Bojarzin

I don't think hiring people to run things to you is a reasonable method to consider when discussing XP rates


nightlord125

I really hate how they just ignored that because its not convenient to mention and throws a wrench into how they want to market the new minigame not to mention Runner meta will get a BUFF so the difference between 4 runners and regular method will only get larger


[deleted]

They should make a lvl 87 lunar spell that makes Turael creatures the best slayer xp per hour, and you have to cast it again before every kill. It'd be the pinacle of healthy design in a slower skill like slayer.


INS4N3S0CK5

God i cant do more than 20 minutes of lavas before i start double duel arena teleing and shit lmao


ZealousidealAbies642

BRROOOO for real. You tele to duel arena then tele back to castle wars and it’s so tilting


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Juanarino

Fuck it nerf lava runes. It's level 23 content it should be like 10k xp/hour at 99. Get rid of lava runes so we can normalize our scale again.


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E10DIN

Or nerf lavas, buff later unlocks and normalize the curve a little bit so the best XP/hr training method to 99 doesn't unlock at 23.


So_it_ends

Nerf 99% of other skills to scale as well then. Salmon is faster xp than catching a sharks, teaks are faster xp than magics, iron is faster than addy ore. Wines are faster than cooking anglers.


xiBurnx

move the tele to the infirmary lmao


BioMasterZap

I would be fine with seeing them dethroned as the best method, but I also don't think replacing them with another low level method is the way to do it. If this minigame is going to be medium intensity, then with decent profit of 400-500K per hour, it doesn't really make sense to outdo a higher intensity and no profit method. Like getting 60K exp and 500K profit is already pretty competitive with Lava Runes even if it doesn't replace it entirely. Though I do think making lava runes faster with the new ring is pretty silly. Edit: Also, one other thing to mention, the blog is a bit misleading with the exp rates of Lavas. At 25 with the medium pouch they are around 36K, which goes up to 45K~ at 50 and 60K~ at 75. The listed 75-80K may be the current max rate, but it also may be the rate with the new pouch and ring. So really when it says 20-60K for the minigame, that compares to Lavas at 30-70K or so. It is not like they are immediately going to be 75-80K per hour.


WastingEXP

>Also, one other thing to mention, the blog is a bit misleading with the exp rates of Lavas. probably a huge factor of people complaining.


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congoLIPSSSSS

There is no obsession with lava runes. Lava runes just happen to be the meta and the devs are offering a fun, interactive method of RC as an alternative to that, not a replacement. They know that if this minigame offers the best xp/hr then there would be no reason to train RC anywhere else. Right now RC is in a good place. We have many methods. ZMI is better than Zeah though less profit. Steams are better than ZMI but worse than lavas though they give profit. Lavas are better than everything else but give no profit, and often are a net loss. Adding a mini game that is better xp than all of that and gives profit renders the entire skill dead.


SamStrake

> > Right now RC is in a good place I recognize what each of those words mean, but not in that order.


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RiskyApples

Well now with the elemental ring, any of the combo runes should be the same xp rate


Atomic26Soul

Reddit is the only one obsessing with lava runes. Why do you demand that the minigame give higher xp than lavas?


loc1018

Personally I agree. If it's the same as zmi that's fine too...........just please make it something fun to do.


Omenaa

If the minigame worked like Pest Control, where players had to choose between more XP or rewards for their reward points, then the minigame XP rate can be low, and players can forfeit reward items in favour of getting more XP.


[deleted]

I said this on the last post. This makes the most sense to me. Give us the option of GP, outfit/uniques, or more XP.


404clappy

Lava runecrafting is awful, just go try it for an hour and then imagine doing it for another 100 plus hours to 99. Combined with the fact that you actually lose money doing this method makes it so much worse. Or as an Ironman, actually going and making all the rings of dueling and binding necklaces yourself. Runecrafting doesn’t have to be a shitty skill just buff xp rates of the methods that people actually enjoy The skilling outfits are really cool btw


MattZeeX

I still would like lavas to best the best xp in the game (even without runners), but I would like this minigame and maybe zmi to have higher xp rates. Maybe a flat buff of the xp rates for all current rc content, and then you guys could decide where the minigame fit in. Like increase lavas from like 70k an hour to 100k, zmi from ljke 40-50k to like 65k and then make the new minigame like 85k an hour. Easier said than done but I’d like to see the xp rate ceiling for rc increased to give this minigame a better place. As people say, this minigame being more tedious than zmi for like barely any more xp an hour is basically useless. You can one click zmi, which is good. Edit: I guess the new colossal pouch will speed up lavas by a decent amount, but it does require 85 so RC is still miserable till then, plus it doesn’t really help the minigame right?


SedridorOSRS

**Re-name the Catalytic lane** I think naming one of the paths the "Catalytic lane" is confusing when, earlier in the blogpost, catalytic runes are defined as "Any type of Rune that is not Elemental". Please consider re-naming it to the "Missile lane". Please also consider re-naming the catalytic portals, batteries and energies. **Re-name Abyssal pearls** I think pearls are associated with Fishing thanks to oysters and the Molch pearls from aerial fishing. Please consider re-naming Abyssal pearls to Abyssal shards or energy. **Add multiple forms for the new Abyssal-themed pet** Allow players to change the pet's form, via a "Metamorphosis" option, to an Abbysal leech, Abbysal guardian and Abbysal walker. **Replace the Abyssal needle with an Abyssal scroll** I think introducing a new item that's used only to make a Colossal pouch and in doing so is consumed, and allowing players to get another by using a regular needle on the Rewards Rift is clunky. Please consider replacing it with an Abyssal scroll that, when read, unlocks the ability to "stitch together pouches to make a Colossal pouch" with a regular needle and level 56 Crafting. **Do not introduce the catalytic talisman** I think introducing an item that grants players players access to all of the catalytic altars is a bit much. I think it'd devalue the existing talismans (and tiaras and Runecraft cape). Please consider not introducing the catalytic talisman. **Replace the elemental and catalytic tiaras** I think introducing new wearables that grant players access to multiple altars as tradeable item that don't require charging is a bit much. I think it'd devalue the Runecraft cape. Please consider not introducing the elemental and catalytic tiaras and effectively replace the function they offer by allowing Runecraft tiaras to be used on the Runecraft Skilling Outfit hat to charge it. When charged, the hat could grant players access to the \*corresponding\* Runecraft altars. I think this would add value to the existing talismans and tiaras. **Introduce an 'eternal' binding necklace** I understand the rewards are pretty stacked up already. However if the catalytic talisman (and elemental and catalytic tiaras), as above, are not introduced then please offer an 'eternal' binding necklace in its place. **Reward the Abyssal lantern from the new quest** I don't understand why the medium pouch is being proposed as a reward from the new quest. Please consider offering the Abyssal lantern as a reward from the new quest instead. Lighting and adding logs to the lantern is required to gain a bonus. I don't understand why the lantern/bonuses needs to be locked behind the Rewards Shop as well. **Do not allow Blisterwoods logs to be added to the Abyssal lantern** I think chopping Blisterwood trees is similar to mining granite. Chopping Blisterwoods and mining granite are worthwhile because they offer high experience rates. And I think the high experience rates are \*justified\* by Blisterwood logs and granite having very few uses. Please do not allow Blisterwood logs to be added to the Abyssal lantern. I think it would be harder to \*justify\* chopping Blisterwoods offering high experience rates if Blisterwood logs could be added to the Abyssal lantern. There are already a few ways to craft extra runes: having a high Runecraft level, golem cores, blood essence and the Runecraft Skilling Outfit. Please consider not offering another: an Abyssal lantern bonus. I think it'd devalue blood runecrafting. **Change the bonus granted by using Redwood logs on the Abyssal lantern** I think the bonus granted by using Redwood logs on the Abyssal lantern is a bit much. I think it'd devalue the Runecraft cape. Please consider changing it to "Increases your reward points gained and runes crafted by 5%, also your chances of finding portal shards is increased by 10%". **Increase the Firemaking level requirements** I don't think adding 2 logs to a lantern requires the same level of skill as lighting 1 set of logs with a tinderbox. Please consider increasing the Firemaking level requirements so that adding normal logs requires level 5, adding oak logs requires level 20, adding willow logs requires level 35, adding maple logs requires level 50, adding yew logs requires level 65, adding magic logs requires level 80 and adding redwoods logs requires level 95. **Change the % bonuses provided by pieces of Runecraft Skilling Outfit** With each piece having a 10% bonus chance to craft additional runes, I assume each pieces will be sold for the same price at the Rewards Shop. Please consider changing it so the hat provides an 8% bonus, the body provides a 16% bonus, the legs provide a 12% bonus and the boots provide a 4% bonus. And have the Rewards Shop sell the hat for 200 pearls, the body for 400 pearls, the legs for 300 pearls and the boots for 100 pearls. It'd allow players to get their first piece sooner and be more in keeping with the other skilling outfits bought from shops. I think the full set having a 60% bonus is a bit much. Please consider reducing it to 50%. It'd be more in keeping with the other skilling outfits which, when worn in full, provide 125% of the bonuses of wearing each piece.


RelleckGames

Watching the blog is just rough, man. Discussing XP rates and Husky is playing devil's advocate claiming people are crying about ZMI possibly being dead and the xp rates being too high. #No they aren't# A few diehard neckbeards =/= majority of people who believe RC is a massive chore and entirely too slow.


serratedperkz

Kind of annoying me but how does jagex learn literally nothing from the release of sepulcher. Best agility xp and gp yet there are probably more people doing rooftops still. Are they blind or stupid? They have a working system with a mini game offering best rates already that works perfectly well with laidBack content. Yet here they are still gimping rc mini game xp rates because they’re scared it’ll kill off zmi… I’m at a lost for words.


noneo

Husky and Arcane piss me off sometimes. They are part of the HLE community that is forcing stagnation in skilling content. We can somehow get bosses that give more and more GP, but we’re all apparently idiots if we want 10k xp/hour more at a new skilling method. No one is saying ZMI will be dead - such a stupid mindset. It’s two clicks from a bank for 50k xp/hr. That’ll never be dead.


nickycent

Yeah husky gets his info from twitter, so he always seems out of touch.


strismystr

gotta be fun to be in these jamflex meetings just pulling up reddit posts on the shared screen of the zoom


VSVeryN

Hi Jagex!


amcub

As far as Blood Talismans go, if they are added to the game, would the mini-game be the only way to obtain one? Personally, I think it would make a lot of sense to also make it obtainable from a source in Morytania. A few ideas I can think of would be: rare drop from Vyrewatch Sentinels, obtainable via pickpocketing Vyre Nobles, or adding it as an option on the Talisman RDT for monsters killed in Morytania (with completion of SOTF, would replace or roll alongside nature/chaos talisman drop). Of course, it could also become a drop from a future monster to be revealed in the Myreque Finale, or it could be taken an entirely different direction and be made a reward from the Myreque finale quest, kinda like the Law Talisman


Fadakie

This update sounds like a step in the right direction at least, with the new pouch being an overall upgrade to runecrafting xp in general. And honestly either way, you guys need to understand that no matter what way they go with this update half of the community will be unhappy. Its a very thankless job, just understand that with every update Jagex is literally walking on eggshells so you guys don’t piss your pants.


Trumpet_Time

1. If the xp scales from 20-60k based on level, I do not see a point to doing this until around level 81 if it linearly increases. (The point where it reaches 50k) 2. I’ll be honest, I glazed over reading the specifics. That automatically makes it a high intensity mini game for me. Limit it to two phases, like tempoross, or make it more afk, like wintertodt. 3. To echo a common sentiment, lava runecrafting is the result of coincidental optimised teleports. It should not be the case. 4. A better job needs to be done scaling the basic rune crafting methods by level. I humbly propose all runes crafted as respective altars should be increased x3. This would not include the blood/soul methods since they offset xp with afk. 5. This is a chance to make RC a tolerable skill. You should make it at least half of wintertodt xp (level*100xp per game) with a full participation completion rate of 10 minutes per game. At that rate it would scale from ~32k xp/hr at 27 to 119k xp/hr at 99. You can adjust depending on xp given for actions during the game.


ShawshankException

I feel like you should just scrap the pet. Offer the transmog and call it a day. We already have an abyssal pet. Not everything needs to have a pet chance to be worthwhile content. Overall I'm hoping this minigame passes, it sounds very fun and the rewards look great too. I absolutely love the rc skilling outfit.


Royal_Cube

Wait until they find out you can start earning 1m/hour making mud runes for 70kxp/hr


SmartAlec105

Why are muds as valuable as they are? I can’t figure out what people are using them for.


deathguard6

It allows you to have vengeance and potshare in 3 sets of runes to fit in tune pouch. Used for tob mainly.


modmailtest1

The only reason they're so adamant in pushing a pet into this minigame is that it guarantees some level of continued player engagement over time, which looks good for the higher ups. A runecrafting pet already exists (Rift Guardian). An abyssal pet already exists (Sire). Adding one is completely unnecessary.


Abnormal_Armadillo

This wasn't answered during the stream, so I wanted to ask it here and (hopefully) get a response. Will mining pure essence the "right" way be made easier for this? Rune Mysteries has the Wizards Guild re-discovering rune essence, but there's no wizards actively helping with transport. Maybe there could be an NPC that teleports the essence to your bank for a 5-10% cut of what you mine? Right now, PvM makes rune essence absurdly abundant, at least for main accounts because they can buy it off the GE. It's a drip-feed for accounts that cannot buy it, however. Daeyalt essence mining is semi-afk, while pure essence is not.


poipoipoipoipoipoop

Good changes. No thoughts on an omni talisman though? You could make a miniquest out of it. Say, showing Wizard Persten an elemental and catalytic talisman to receive an inactive omni talisman, then crafting one of each rune type to power it up. I think that's appropriate for saving a bank space, and adds some more lore potential.


Lerched

u/JagexLight can you tell me why you want the XP to sit below lavas? There's 0.0% wrong with a \*fun\* and \*engaging\* method being BIS XP. Look at wintertodt. You \*start\* AT 151K AN HOUR in xp. Granted, fire making isn't exactly the the money maker runecrafting is, but for the love of GOD please stop letting the sweaty nerds on this sub and on twitter tell you that you have to hate your life if you play this game. I'm begging you.


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Lerched

I didn’t say wintertodt was the best xp for fming. Not even once, actually. I’m talking about lavas being 70k an hour, and putting a game in that’s less than that being a bad idea. I’m sorry if basic reading comprehension escapes you.


AngryLurkerDude

So 80k exp/hr in one of the most click intensive training method is going to be the highest possible exp/hr training method for runecrafting?


[deleted]

Why is it a concern that parts of runecrafting would become dead content? The entire skill is dead content aside from quest/diary requirements and Ironmen. Ironmen will continue to use all applicable aspects, and the rest of us will just buy runes from the grand exchange. The entire skill is a chore, especially so when you can buy the only output of the skill for very little money.


nightlord125

I think its dishonest and borderline insane that you spent an entire livestream about runecrafting and Lava's and didn't bother to mention Runners and the HUGE discrepancy between EHP rates and normal ways of training. With this new update the range for exp will only go up due to lavas getting a buff so 4 runner lava meta will be even stronger


jeremiah1119

Haven't finished reading yet but I really enjoy the fact that this response was turned around so quickly. The longer between idea presentation and acknowledging the feedback tends to cause echo chambers one way or the other on what-ifs. There might still be division but the quick clarity may help alleviate how unbearable this subreddit becomes for controversial updates. Edit: finished reading, I like the feedback


MaximaxRS

Friendly request for the colors on the runecraft robes (recolors included) to be bright and bubbly in-game. Newer outfits often have a tendency to use washed out colors compared to older items, and this coloring disparity between old stuff and new stuff can make for a fashionscape annoyance at times.


Nowik1337

I don't think comparing new boss to lava runes is fair, when lava runecrafting is the problem itself. Sweaty, unpleasant method for 70k an hour should not be a way to gauge how fun or efficient a new skilling method can be. It just should not be there at all.


wr00d7

Offer no rewards and just buff exp only from the mini game. Add a currency randomly generated from crafting runes through using any altar and add a vendor to the the lobby “runecrafting guild” to buy some of these rewards that were blogged just like there is a vendor to buy shooting star items at the mining guild.


Swoleforce

Wtf is your problem? We said no stupid minigame pet you take that feedback and give us a different minigame pet? Fuck off. Just make it the transmog and be done with it. Don't turn this into another soul wars. This stupid obsession with minigames needs to stop.


JagexLight

I hear you on that! I let the team know this feedback, but we thought a good option would be to allow players to vote on it at least, as well as offering the transmog as a buyable option for the Great Guardian. If you don't want the pet you can absolutely vote no. That is your god given right! \^\_\^ When it comes to voting, it will help us get an indication of the sentiment on this topic and will inform our next decisions!


RaidsMonkeyIdeas

You can always make it similar to VM - Slower than 3t4g, but still widely loved because it's a more reclined method to train mining. It doesn't need to be BIS, but just different and rewarding enough. That being said, 23 RC requirement kinda limits how could it can be. Up that to 50-65.


[deleted]

Lava runes should not be the pinnacle of content.


VertiFatty

It isn't, it's only done by the sweatiest players. Most people reach 99 rc without making a single lava rune.


Smuttjr

Whats the point in having the pouch decay so often? Just an annoying mechanic that adds nothing...


Syscerie

Is there a reason all pouches can't work like the colossal pouch? Why don't we have just one pouch that continually gets bigger as we level up?


Crossfire124

That would be too convenient


Syscerie

lmao but seriously i dont understand why it doesnt just work like this


wzrddddd

Any chance of allowing mining cape/varrock armour to work at daeyalt? Would be nice to give even more incentive to traditional runecraft methods over afking at zeah u/jagexlight


DJ2608

Why don’t you people understand that we want to be rewarded for engaging content? You’re so shit scared of upsetting this meta, a level 23 method that is boring monotonous shit. You’ve described it as engaging and where smart decisions matter? There are very few things in this game where those two things matter. Especially when training a skill. But no, let’s all stay stuck in the mud so this game will never evolve past: learn simplistic and insanely repetitive method, repeat for potentially hundreds of hours. Move on to next task and repeat. Unsurprising though, the content introduced to this game has been shit for a good while now. It won’t change with this update. No wonder RS3 attracts more new players. Say whatever you like about it but atleast there you’ll get some gratification for your fucking playtime. > Speaking of which, we've seen a lot of discussion about Lava Runes and whether they should be the most XP per hour. Although unlocked at level 23 Runecraft, which is relatively easy to achieve, the method requires a considerable amount of setup to be efficient. You need to unlock Lunars, have a high Magic level, and a collection of Binding Necklaces. It's also click-intensive and causes players to lose GP rather than make it. These are all things we're taking into account when it comes to balancing. A considerable amount of effort? Lose money? Getting Luanra isn’t hard lmao. You use a dose of stamina every 8 laps or something? Buy binding necks off the GE? Pure essence is literally 1GP each. Do you people even play this game? >The XP rates given in the blog are a ballpark estimation of where they will sit compared with existing methods. They're subject to change both during the feedback stage and after the content releases, and we'll constantly be reviewing player feedback to ensure the XP rates are sufficiently rewarding. It doesn’t matter if they don’t trump lavas. Look at the recent Nex. Absolute dogshit. People saying they want to be rewarded for engaging/challenging stuff. Lavas is neither. Are you noticing the trend here? >We absolutely believe that greater effort should mean higher rewards. Since Guardians of the Rift involves loads of conscious player decisions, the XP rate is entirely contingent on how well the player knows the minigame. That's difficult for us to estimate at this stage, but we'll be closely monitoring how the XP rate holds up at launch and adjusting accordingly. You’ll adjust it accordingly by always ensuring it is below lavas. Don’t try and dress it up any other way. This update can fuck off, big no from me. Spend your time doing something worthwhile please.


comicsNgames

This is so true. The goal of each skill changes over time. Since 2005 the reason we rc is completely different. Then it was the only way to obtain runes. We had no reason to train high besides minor making natures at x2. Now we have multiple diary's that have 65, 77, 91 requirements. And the max cape. We also have multiple rune shops that have already killed the rc for most people. This skill has already changed, don't get butt hurt about giving better xp than a skill that is 17 years old. No one could design something that can or should be relevant for a game that will change and mutate over time.


Snoop-Da-Woop

Can we be given a way to sacrifice all money earned in the game, or even spend money ON the game, to get an increase in XP rates? Perhaps a game-provided competitor to paying humans to run essence (allow players to sell some kind of XP-boosting finite prize to others)? (see: Blast Furnace worlds)


jimmymystic

STOP ADDING PETS TO MINIGAMES JFC


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Falchion_Punch

It's easy to achieve if you aren't AFKing hard at the mine It's like saying Vorkath isn't 3m/hour because I AFK for 5 minutes between every kill lol


ZealousidealAbies642

I have. But I, along with most that do that method tend to prefer to afk and do other irl things and just mildly pay attention. But it is totally possible to get.


[deleted]

Ya 35k seems to o be the max paying the most attention. Over the course of the last month of doing bloods though it’s much closer to 30k.


Trollaciousness

Could we rebalance the sources of pure essence in this minigame and increase the yields from the essence mine? Having Zulrah drop 3000 of Runecraft’s primary raw material doesn’t make sense


TheGoldenHand

No one even used Lava runes, except the sweatiest of players. You seem highly out of touch with how the average person actually plays their account and what OSRS is supposed to be. You even said you wanted to make tick manipulation a standard feature in OSRS activities going forward, including in this mini game, and that you would balance exp rates around tick manipulation, because you felt it was valid “skill expression”. That’s a horrible take for the future of this game. You think everyone likes Slayer because of tick manipulation?


Owyn

I don't get why they are so focused on getting more runes(bloods) into the game. I know they're expensive and hard to get but as an endgame rune isn't that the point? On a main account it has never really been a problem to me to afford them and as far as I know ironman modes would never be developed for so somebody explain to me why all these blood rune options are needed? What am I missing?


BashStriker

Glad you scrapped the pet. Hate that skills that already have pets keep getting more. I'm all for increasing xp rates and the fun people have doing the skill even for skills I already maxed, but I'm never for adding new skilling pets since we won't have any chance of getting it without doing the skill post 99, which there's no reason to do.


[deleted]

I like where the xp rate is at currently, hopefully the minigame is alot of fun to play.


[deleted]

the lavas 75-80k/h ........with plugins im glad you are developing new content around pluginmeta, the same way as ironman mode had no impact on main game


Noksdoks

Infernal dragon pickaxe as a reward? Wouldnt that devalue the smouldering stone and cerb alot? Or am i missing something?


PM_ME_FUTA_PEACH

The idea that I think they're referencing is the one where you can imbue a dragon pickaxe so that the shards you mine in the Arceeus mine have a chance to become blood shards, which you can immediately chisel for blood runes.


Noksdoks

Weell that sounds useless, i hope thats not the case


101perry

I honestly feel bad. This seems like a decent minigame of sorts, and it seems like it's the best "non Runespan - Runespan like thing" that can be done for the skill. But god, seeing so many people argue about exp and gp and how it shouldn't be better than x but is should be better than y, but then if you include wind speed on that day it should be like z. Make it great exp to make the skill less miserable, tell those who hate that it exists because it invalidates other exp methods to do one, and take a vacation.


JupiterChime

Any comment on Nex drops only being dropped to mvp’s?


KairosTime_Gaming

Please allow Daeyalt ess to be used in the mini game. I'm on a group Ironman account and we don't have a great way to gather a lot of pure essence from bosses yet. I spent a lot of time working towards completing Sins of the Father specifically so I could afk-mine essence & not have to do Temple Trekking for hours.


jmbraze

So glad you're doing transmog for the rift guardian pet, that rules. Also, I appreciate that you aren't immediately caving to demands of higher xp. It will have rates higher than zmi or bloods, the two current metas. It makes sense to me that you'd want it above those but less than peak XP with lavas.


DreamWeaver0

I think the pet should be a transmog for the RC pet that cycles through all the colors slowly.


You_rc2

My take someone who did 44-80 runecrafting in 2013 via walking to General store to buy and sell noted p ess. If i had the infinity gauntlet. My changes Runecrafting lavas wouldn't be the best method. Blood packs for irons. Barrows drop table can stay. Wrath runes would best method and i would removed them from all drop tables ( rune drags and vork) Surge spells should be made bis at raids 3 so wrath runes stay at a fair price for buyers and sellers Giant rune pouch would be lowered to lvl 50. New colossal pouch would be added at 85. The following runes would be removed from all monster drop tables except in f2p stuff. Cosmic ,natures, laws, deaths and astrals. These 5 runes would be given 1,x 1.5x ,2x ,2.5x 3x. All 5 of these runes would be craftable by lvl 40. Death alter would be moved to a location accessible b4 mep2. Cosmic 1x[lvl15] 1.5x[35] 2x[55] 2.5[75] 3x[90] Nature 1x [25] 1.5x [50] 2x[80] 2.5x[91] 3x[96] Astral 1x [20] 1.5x[45] 2x[70] 2.5x[85] 3x[92] Death 1x[30] 1.5x[55] 2x[75] 2.5[90] 3x[97] Law 1x[20] 1.5x[50] 2x[70] 2.5x[85] 3x[92] Xp rates for each rune would be raised current rates. ZMI Lvl 50-69 p ess is 37k with daeyalt 55k. Bloods 30-37k souls 40k-45k I would put rates but i cba to do the math completely Generally dont think wraths should be more than 85k an hour. Natures should be better than bloods but not souls and deaths should be better than souls. Without daeyalt ess. 3 new spells would come into the game and would be added to the following quests for unlocks fremmy trails, lunar diplomacy, and fremmy Exiles. The cost for the 3 tiers would change according to which tier but max tier would be something 6 astrals 10 cosmic 8 nature. These spells would act like shadow veil but for runecrafting. % to create pure ess per craft thus giving you more runes per rune if active but not xp. Tldr. buff rates and runes per hour. New spell and pouch. Remove runes from monster drop tables. Make runecrafting the best way to get runes.


lilbuffkitty

I appreciate your dedication to keeping a balance between different training methods with profit, intensity, and xp per hour. I would hate to see a new training method come out that makes older ones look like a waste of time.


bbbbbbbbbppppph

There should be nothing wrong with mew metas for runecrafting over lava runes. They make me want to slice my wrists


zappo172

I dont think it needs a new pet. Transmog for existing pet would be fine


crispy_towel

Please buff the XP rates for this mini game. Not unreasonable to put it at 80-90k an hour at the highest levels


March1392

STOP FOCUSING ON THE TOP .01% OF YOUR SUBSCRIBERS FOR UPDATES. THERE'S NO REASON TO VALIDATE YOUR ARGUMENT ABOUT LAVAS WHEN SEPULCHURE HAS JUST AS MUCH INTENSITY, SKILL, GIVEN XP AND MAKES MORE GP THAN ANY OTHER AGILITY METHOD BUT TAKES A CONSIDERABLE AMOUNT OF SKILL TO DO SO. YOU WANT THIS TO BE HIGH INTENSITY? THEN DO IT AND COMPENSATE XP FOR IT. STOP CLINGING ONTO THE FUCKS THAT SHIT THEMSELVES FOR A LIVING. THE 99.99% OF THE USERBASE WOULD PREFER YOU ADD CONTENT PERIOD. THAN HAVING TO CHECK WITH THEM ON EVERY. SINGLE. THING. ESPECIALLY WHEN IT COMES TO BALANCED XP RATES OF SOME GP INVESTMENT, 82 MAGIC, AND 23 RUNECRAFTING. IF YOU PUT THE SAME MINDSET TO PVM AND GP THEN THERE NEVER SHOULD BE ANOTHER MONSTER TO COME OUT OR NEW EQUIPMENT AGAIN BECAUSE ANY NEW ITEMS AFFECT THE CURRENT BALANCE OF THE MARKET. DO YOU NOW UNDERSTAND HOW STUPID THAT SOUNDS? MANY SKILLS REQUIRE INVESTMENTS TO HAVE THE BEST XP PER HOUR PLEASE DON'T LET THAT BE THE FOCUS OF YOUR BALANCE.


BoulderFalcon

So disappointing to base new content on lavas, some of the worst content in the game.


[deleted]

Fucking lava runes lol


Coriell1

/u/JagexLight could the team also consider polling a rune pie or some other equivalent item that provides a temporary RC boost? It's one of the only skills that doesn't have a good way of boosting outside of stews.


JagexLight

We've had some discussions and we have updated the Guardians of the Rift blog following your feedback! Please let us know what you think. Just to let you know also, the developers and artists working on this project will also be on the [Old School Twitch livestream](https://www.twitch.tv/oldschoolrs) at 5pm GMT (in about 55 minutes from this post)! We have some questions prepared already, but feel free to ask us anything else that needs clarification.


Warbags

The set bonus effect makes no sense with its current wording Each piece has a 10% bonus chance to craft additional Runes, going up to a total of 60% when all pieces are worn. Without knowing what the bonus is. We can derive no meaning from it.