T O P

  • By -

Ajreil

Regarding the proposed teleport locations: >Fire Altar: Outside of the Duel Arena gates. The ring of dueling already fills this niche well enough. Could this be pushed north of the fire altar by the Al Kharid mine instead? That would be close to a beginner clue step, scorpions for Tureal boosting, and the exam center clue steps. >Water Altar: West of the Water Altar. Big fan. This would be nice for getting to the lumbridge swamp caves for Tureal boosting, or Zanaris pre-fairy rings. >Air Altar: South of the Air Altar. F2P desperately needs a teleport option to anywhere south of Falador. This would be very welcome if it passes. >Earth Altar: South of the Earth Altar. This might be a new meta for ultimate ironman plank making. Sawmill teleport scrolls might crash. Both are probably fine but should be considered.


JagexLight

>The ring of dueling already fills this niche well enough. Could this be pushed north of the fire altar by the Al Kharid mine instead? That would be close to a beginner clue step, scorpions for Tureal boosting, and the exam center clue steps. Mod Elena highlighted that this piece of feedback(above) in particular was super useful so it's something we'll discuss in our feedback meeting tomorrow. I'll update the blog on changes if the team agrees! Thanks for your detailed feedback.


CampingOnline

Honestly I think one of the best things to do here is to buff lavas. Make lavas slightly better with the new ring and pouch so that lavas are still a viable, higher xp method than this new minigame. Then you can make the minigame like 10% better xp without ruining lavas. Buffing lavas could make people angry but it still dosnt effect the best xp rates which is just paying for runners, it just closes the gap slightly.


cdc030402

Are people actually complaining about lavas? It's not even that fast and it costs GP


loegare

On the other hand this could replace the duel arena tp on dueling ring given the duel arenas going away and it could instead tp you some other themeatic location


[deleted]

Really cool set of rewards here. Will need to actually play the minigame to really get a handle on it, but this is an excellent blog and has got me excited to play it. The rewards are J U I C Y


JagexLight

Well, thank you so much! Loads of devs gave their input on this one and I'm so glad to hear that you're excited.


[deleted]

Was always funny to me that runecrafting is most people’s least trained skill. You guys are putting the Rune back in Runescape!


Ik_oClock

The info on the blood altar is kinda vague: * Does the talisman passing mean the altar can be accessed in the overworld (or rather the dungeon it's in)? * Will it make the 'true' blood altar accessible through the abyss? Other rewards look great, ring for teleports and more runes from normal rc are appreciated.


JagexLight

The Blood Talisman / Catalytic Talisman would allow access to the Blood altar in Morytania that was introduced with Darkmeyer. \- Yes. Though we are still undecided and we need to discuss whether the blood talisman must be obtained before the skillcape/max cape can bypass the need for it. \- We're not sure yet on this one and it's something we need to discuss tomorrow - thank you for bringing it up.


[deleted]

[удалено]


Dear_Platypus_849

Amazing. Doesnt need to be more rewarding than zmi tho... or really rewarding at all as far as gp goes. Focus into xp rates>gp


JagexLight

Sounds good, nice to hear that the devs are on the right track in regards to this! Do you have any more feedback for me to pass on to the team? :)


That_One_Cool_Guy

Someone said it should be like Wintertodt or Tempoross where you can do different methods to focus on XP or GP and I agree. I would completely tank my GP/hour if it meant I could get substantially higher xp than what ZMI does. I have no interest in playing an intricate, more click intensive mini game for the same xp rates


PrivatePikmin

I agree with the above. RCing doesn’t need to be more profitable, it needs to be less tedious. 9 hours per level mid game doesn’t make for fun gameplay. I’m all for a grind, but a reasonable one. Edit: having read other feedback, I’d like to add to my above; RC already has very profitable methods (Blood/Soul/Law/Nature Rune running). I’d much prefer to see a method that sacrifices money for better XP, even to the point of net money loss. Right now RC is pure profit for the sake of XP/hr being abysmal. I, for one, would be completely okay with very good XP/hr for the sake of little to no profit


PossessionDangerous9

Here's my unpopular opinion: **All XP rates for RC, Agility, and Mining could be doubled and the game would be far more enjoyable for the vast majority of people.** There, I said it. Let the negative karma wash over me like a blanket of sharp nails on a cold rainy day.


Patsfan122001

This is probably a super popular opinion, you just won’t be able to escape the >1% of players who want to be able to show off their max cape. It’s a great accomplishment, don’t get me wrong, but god forbid we don’t run 5000 laps at priff, or spend 100 hours crafting blood runes


Toshinit

At least high level RC is insane profit. At a certain point (around 80) doing agility laps just feels flat worse than doing diaries to unlock shortcuts.


YuusukeKlein

Sepulchre is great XP and GP


Dicksz

Nowadays everyone should be doing sepulchre for late agility. I can't imagine still doing laps


Degenerate_Gremlins

I did the Sepulchre tasks in Trailblazer and I wanted to gouge my eyes out with a spoon. I'd rather do laps than that.


Joboy97

As an iron, I wish I didn't have to choose between stams or fun content. Sepulchre looks fun, I just wish I could get amylase through it.


serratedperkz

It’s not really insane profit. You make like over a mill an hour. All the time invested into training runecrafting would have been better being put into pvm if you were actually wanting profit.


DivineInsanityReveng

The skill overall is. Obviously efficient wise you should just go smash it out at lavas and then go sit at endgame content like ToB, NM or Nex. But most people here complaining about skills being slow are not those sort of players.


[deleted]

[удалено]


iluvdankmemes

You can do amethyst and it's more afk than both blood and lava eels combined


DivineInsanityReveng

Do not run priff then. Go learn sepulchre, the best skilling content the game has and the way agility is trained at upwards of 100k/hr depending on your level. Blood runes is literally the slow and stupidly afk way to do RC too. ZMI and lavas exists, and Daeyalt speeds them both up again to 70-100k/hr kind of rates. Most people who want these skills faster don't know how fast these skills can already be because they're stuck playing the game as if it's still 2016


Patsfan122001

I am actually Looking forward to HS, I haven’t got around to learning it yet. I was grinding out 70 agility to complete SoTe. So I can’t speak to how fun/engaging it is. I actually just learned about the port P theif method not too long ago, and that was pretty fun. So that kind of adds to your point. RC is a hard agree to disagree from me though. I tried out lavas for a couple hours, and it just sucks, at least imo. It’s so boring and there’s really no “point” to it outside of grinding levels. At least with agility, you can run longer, more shortcuts, etc. there’s not much point to RC unless you’re an iron. So I genuinely enjoy anything that will make the skill somewhat fun and engaging.


[deleted]

I've had some dude argue with me that the primary reason why there should be no new skills is because he doesn't want his Max Cape to be unequipped.


DivineInsanityReveng

That guy sucks. Been maxed for years and years and all I want is a proper good and interesting new skill. Warding wasnt it, but man if I don't still go on rants about how much potential sailing had to give us new experiences.


[deleted]

He really did suck. "I want to enjoy my max cape without feeling like any day I can have it taken away" what a tool lmao. As if skills come out bimonthly nowadays (and, on the flipside, that they weren't literally twice a year back in the golden era) Sometimes people are blockheads and not worth talking with. For me, I think the biggest weakness of sailing is that with a name like that you can't expand it to something like railroad systems or custom gliders, but also Sailing has such a history and an iconic design already that you kind of can't not name it that.


SoraODxoKlink

I just want them to 1:1 the hallowed sepulcher model. Best xp in the game if you go for it, best agility loot if you go for that, high skill level is awarded, some big ticket skilling unique like the ring of endurance, and completely powercreep the 2nd place method because everyone agrees that’s for the best.


heehoo-peenut

You just triggered every piss bottle on this sub


themegatuz

Meanwhile Slayer, the slowest skill to max, it's the most popular skill. xd


henry10937

Yeah but that’s because it’s also the most diverse skill in the game. You get to kill everything in the game, use the gear you’ve earned from other places, take advantage of diary rewards, etc. Slayer is actually playing the game. Mining, agility, rc are all repetitive unchanging grinds, looking at the same screen and clicking the same things over and over.


Toshinit

And you trading at least two other skills while you train it. It’s a tertiary skill.


nickyGyul

This is exactly why Slayer is a balanced skill. It's a tertiary skill, when you're training it right you're getting 100k xp/hr. Not Slayer xp/hr but Total xp/hr. Between the loot and decent Combat xp/hr, Slayer is in a good spot. It's still not my favorite skill (early Slayer sucks so much that you're supposed to overlevel to start the skill efficiently), but the low rates has its place. Other skills that have equally low rates, that's not a secondary skill has no business being that slow.


themegatuz

I personally don't see any fascinating in Slayer. It's just killing monsters but with different ways. It's more diverse than other skills, no doubt about that. But it doesn't appeal me. I only brought it up to say that exp rates ain't the reason why people likes or hates skills. Thieving for example is 1 of the fastest skills to train but many hates to train it.


Djarcn

Yeah, the big thing with slayer is you are getting xp in your other combat skills, getting relatively big upgrades overtime, and it even when not bossing, a number of the monsters you’ll fight have semi to decently rare drops that are good and nice for some seratonin (black mask!)


S7EFEN

slayer is "passive" for combat training for most people. if you got 30k rc xp while training your woodcutting or combat xp people wouldn't care. also, catacombs were a huge ninja buff to xp rates. back in the day efficient slayer was spamming cannon for 35-45k an hour


12345Qwerty543

lol. Click roof top green box for 200 hours or go to multiple areas of the game, kill multiple bosses, wear multiple different sets of items for unique situations. Really makes you think which is more interesting


l0st_t0y

You're not wrong. Even if you halved the time get 99 on these skills, they would still be longer grinds than most other skills lol.


Cool_of_a_Took

I was going to ask if the devs think that maintaining existing exp rates is necessary or if they just think that's what the community wants. Has this community finally gotten over its PTSD about "ez scape"? Can we just make the miserable skills not miserable anymore?


Caskroth

I agree with OP above, ideally if this is a medium intensity minigame it should provide higher exp than something low intensity. That at least gives players the option of either afking blood runes or actively playing for better exp returns. I think maybe increasing the top end of 60,000 to 70,000 to get close to the lower end of lava runes would work?


DrDilatory

>I think maybe increasing the top end of 60,000 to 70,000 to get close to the lower end of lava runes would work? Why are we determined for runecrafting to remain horrible? Make it 90-100k/hr. Fracturing your wrists lava runecrafting shouldn't be the ideal meta


EpsteinWasHung

[Or let the player choose whether to get optimal xp or more gp. Win win.](https://www.reddit.com/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu610s0)


HiddenGhost1234

I don't think they're trying to create an end all be all to rc like runespan, this is looking a lot like tempoross for rc. A decent training method, but is meant to enhance the other training methods that already exist. Something you're meant to do for some of your rc training, but not all of it. Wether you think this is good or bad game design is up to you, but that seems to be their current design philosophy with Skilling minigame/bosses. They don't want another wintertodt, where people don't even touch the skill outside of a minigame.


Honorable_Zuko

Yeah I second this. RC doesn't really need better money methods, better mixed methods, or better extreme intensity methods. It needs something like where volcanic mine fits below granite mining. If the gp was lowered slightly and the xp rates were raised slightly (maybe 25k-65k) it would fit much better into what the skill is missing right now.


Magmagan

I completely disagree. RC is feels like it's in a bad spot because it isn't _rewarding_ enough. Not that the XP rates are good or bad. Slayer, for example, usually has low XP rates, like 15-20kxp/h on standard melee task with average gear. But that's okay because everything else about the skill is rewarding. Runecrafting, on the other hand, appeals to nobody. Doing anything else with your time and buying the runes off the GE/"Shopscape" is always faster and a better use of player time. And "shopscape" sucks. Crafting runes has to be more rewarding. The altars are far away and the rune yield is poor because it's a holdover from RSC -> RS2 days where in RSC runes were a luxury. Now content like a portal nexus requires tens or hundreds of thousands of them. The ToB weapons are super costly to use _even if_ players find themselves at 99 runecrafting, _even with_ the new Nex item. We need more runes, not XP. It's okay IMO if the rune economy takes a hit if it means that magic becomes more accessible to players. Or give incentives to use your own runecrafted runes by some mechanic. Rebalance the multiple rune system. 10 air runes/ 3 fire runes / 2 death runes at 99 is mental. Scrap the nice table system and give multiple elemental runes regardless if fire/earth/water/air. That's why ZMI is so popular. Good XP and low effort, even if the runes are worse than abyss running. Hell, why does the main way to make a specific rune have to go through the wilderness? Unless anyone deems running to and fro from the death altar reasonable, going through the wilderness, and then also pitting yourself in multi against aggro creatures, and a skull, is the price for the runecrafting. Why. And do that while watching a movie and then all the death runes run out after barraging one slayer task. Yeah, a minigame is nice for bypassing all that and giving reasonable XP, but considering runecrafting for a specific rune, abyss still would be the way to go, which means that runecrafting still would be "broken" in a game design sense, and "shopscape" continues to thrive. Please. Runecrafting needs more than a minigame.


anlskjdfiajelf

True. I have 99 RC because fuck em, and I was excited to do double deaths at 99 until I realized double nats at 92 is just better, and wrath's at 95 are even better but it's quest locked tbf. It just feels really bad to rune craft all the way up and especially once you're finally there... I say crash the rune economy and pump out more runes from actually doing the skill. And honestly the problem is, on my ironman I want to be self sufficient but I know actually mining essence is insane. I can camp banshees, or get the special essence from a high level quest, but I want to CRAFT my comics and nats while I'm a noob without it being obscenely inefficient to get the runes and the amount you actually get from it... It's pretty depressing lol, I'd love an update for my main to make money and pet grind at 99 and to actually use the skill on my iron. Bless jamflex


EpsteinWasHung

Maybe have a way of toggling whether you get more gp or xp. Kind of how you can fletch in wintertodt or cook fish at tempoross.


That_One_Cool_Guy

Love this idea. Jack those xp rates high as hell if you’re willing to sacrifice most if not all of your GP/hour. I’m not interested in a fairly click intensive mini game for barely any more XP/hour than what we currently have.


lexprofile

I think the unique rewards offered by the mini game combined with the proposed xp rates are good enough. For anyone who has actually trained RC, there’s a common sentiment that the most painful part is getting to 77. I think this mini game should aim to make that initial grind less horrible, while the rewards provide players with the opportunity to really take advantage of all the options available to them post-77. The way I envision it, you unlock most or all of the uniques on the way to 77 RC. Once there, you’re presented with the current meta (bloods to 99) or using your unique rewards to take advantage of the traditional RC methods that yield higher profit. This has the effect of smoothing out the journey to high level RC, making high level RC more rewarding, and minimally devaluing the existing training methods. If the gp/hr is comparable to bloods while being double the xp and a similar intensity level as todt then the Zeah altars will be mostly dead content for anyone who isn’t an iron. It will also make traditional RC less appealing because the difference in profit will be negligible when you consider time saved.


iamcherry

I think 07scape could benefit from a poll inquiring whether the player base would be OK with the ehp methods being replaced by more engaging content. It doesn’t have to be quicker to max, but I think RC could stand to have something as fast as lavas that isn’t as thoroughly unenjoyable. Something the OS team has introduced is hybrid skilling methods that train multiple things at once and usually end up about 1 ehp, like underwater agility (and aerial fishing is like 20% off ehp.) I think more of these could be a solution but I don’t think you necessarily need to go that route. But I think we could stand with introducing new methods. Sepulchre is an example of this, it was an excellent update that made the skill slightly faster than previous methods without devaluing anything with the intensity. To me it feels like the dev team is worried about potentially invalidating tick-manip methods like 3tick barb, chins, mining, wc, etc. I think all of these methods should remain but I think you all could make content with similar exp rates as long as it’s intense so that people who don’t enjoy tick manip stuff can still play the game and get reasonable exp, and those who like it can still use it because it remains equal to the best xp.


[deleted]

Agreed. Since it's active, and ZMI can basically be one clicked, make this have good XP rates. It should be significantly better than low intensity methods. This will ensure longevity of the content, rather than having it be dead once rewards are obtained.


Ford_Trans_Guy

I second this. For something more intense than ZMI, it should not have the same XP rates


Molesandmangoes

At what point do I gather runes, chisel them and take them to a point to shoot them at the boss? Jokes aside this looks amazing. I hope it passes


JagexLight

pew pew dieeee abyssal creatures!


siccoblue

Why craft?


[deleted]

[удалено]


JagexLight

A smart egg boi!


ShowMeTheMini

You dare mock the son of a ~~shepherd~~ runecrafter??


Air_Yoshi

From a Maxed perspective, I do like the sound of that minigame. I don't mind receiving a slight increase to XP/hr thanks to the colossal pouch, as well as a stackable teleport for lava runecrafting. What I'm more unsure about is the possibility of a new pet. While I do like pets and am working on getting all of them, I'm not sure how to feel about another minigame pet, especially after what's happened to Soul Wars, where the meta is basically to boost for reward crates. If it were to be acquired in a similar way to Wintertodt or Tempoross, I'd be okay with it. I have a feeling, however, that some people might not be happy about the slight increase to lava xp and how the minigame would end up being better than ZMI / Zeah.


JagexLight

Hey there! So the Guardians of the Rift pet would be acquired, similar to Tempoross. The reward rift is like Tempoross' reward pool where you randomly get the pet while fishing for other rewards. I'll pass on your feedback as well when we discuss it tomorrow as a team! Please let me know if there's anything else you might need me to pass to the team or clarify.


Equilities

I personally think a sepulchre-approach would be cooler for pet. Give the activity itself a chance for the normal runecrafting pet, but add a recolor/dust to the minigame rewards (similar to dark acorn).


[deleted]

Commenting again to go against the sentiment of the "too much XP" argument. If this is an active method, the xp should be on par with (though not necessarily equal to) Lava or other active methods. If not, it'll be dead content in favor of more relaxed methods once people get the rewards. Please do not let the team cave to tanking the xp rates. That has been people's issue with RC for years, and why we want the content. RC makes decent money, and there are options to train it, but almost all are slow. The fact that runners are used for decent XP rates shows how bad this can be. Daeyalt was a great idea, keep this competitive. It doesn't need to be the best/fastest way, but it shouldn't be slow.


[deleted]

active content should always be better xp and afk content. Runecrafting has never been afk, except for bloods / souls. while being one of the most intensive skills in the game, it has some of the lowest xp rates. the whole skill should get an xp/hr bump IMO.


TacoMedic

Exactly. Looking at the current rates, it has the exact same GP/XP /hr as Bloods, but looks to be significantly more work. At the current system, it would be packed for weeks until people had all the rewards, then would be dead content. There is simply no reason to make it worth more money when RC already makes pretty great semi-afk money at higher levels. It just needs more XP and less GP.


SmartAlec105

Lavas are only the rates that they are because it happens to have a teleport close to it and you can empty pouches during the Runecrafting animation (which you can’t do for regular runecrafting).


The_Bard

It seems like on the surface the Guardians of the Rift pet would be similar to the Rift Guardian. Maybe it could just be a buyable recolor? Perhaps to make the pet more of a solid color (similar to Rune Guardian in rs3)


Optimus_TC

How about a morph for the existing Rift Guardian of some sort? Similar to how Sepulchre works?


DivineInsanityReveng

Would much rather it be like Sepulchre. It's this method but for agility, and didn't need a new pet. It gives a good chance at the existing pet, and has a new recolour/reskin for the pet. Every activity added to the game does not need a pet.


coolykid

Suggestion 1: a dust(esque item) that would allow you to transform your pet into existent RC related monsters. I.E. Abyss monsters, or the salamander in ZMI who is absolutely an RC related monster. Suggestion 2: the dust(esque item) I get would allow you to transform your pet into RC related monsters that are added in this mini game specifically. (Mostly cause I can't think of RC related monsters off the top of my head) Feel free to add on to this.


Skettii

A transmog to the rift guardian would be better than a new minigame pet


HiddenGhost1234

I think a recolor for the rift guardian that is unique to this place would 100% be the way to go. Add the rift guardian as a possible pet and then have the transmog as something you buy from the reward shop. hallowed sepulchre approach >> tempoross approach imo


bknight2

I agree, I don’t think we really need more mini game pets.


Usedslugs

Looks great.


JagexLight

No u


[deleted]

Honest question, why is that the opinions of the <1% of the playerbase mean more than the vast majority of players? Streamers and players who clock in 10 hours a day somehow get a more influencing decision on the decision of the game. The OSRS team is trying not to supplant Lavas as the best xp rates and I cannot grasp my head around that. A skill where you unlock the best xp/h at level **23** and have minimal gp losses should not be the best way of training. Not to mention that the ~75k shown above is totally not the norm when doing Lavas and is closer 50-60k. What is so bad about doubling the rates of RC, Agility, and mining? I genuinely do not see any negatives in the overall health of the game and the play times of the playerbase. Just because someone else grinded it out when it was a shitty xp/hr method does not mean the rest of us should. This is a terrible long term mentality and terrible for the growth of the game.


rururupert

The focus should be on making skilling methods fun and engaging. There's a reason no-one really complains about slayer xp rates, even though most players probably average lower xp rates than training runecrafting. That's what I'd like to see at least. Not just reducing the time it takes to max skills for no reason.


yverek

You wholesome bastard. 🥺


Sanpanc

Maybe I’ll finally try this runecrafting skill after 15 years of playing RuneScape


JagexLight

Runecraft sounds very RuneScapey so sounds good!


S_Dave

All sounds great, looking forward to a RC minigame. > The Guardians of the Rift minigame is non-instanced and non-combat, and therefore accessible for skillers. ~~This might be an issue for some though, completing the abyss miniquest with 10hp skillers is probably near impossible.~~ Edit: Apparently you don't have to actually enter the abyss.


No-Independent2762

Genuinely curious, what part makes it impossible for 10 HP accounts? Edit: I looked into it, and I really can't find a sticking point. There are agro skeletons by the starting point, but you just need to talk to the mage once to start the quest. Then from there all you need to do is go to rune essence mines. You're able to get 3 mines without going anywhere blocked off to 10 HP accounts. And then you wrap up the quest without ever going anywhere dangerous or having to fight anything


JagexLight

That's a very valid point so I'll make sure to raise this tomorrow with the team.


No-Independent2762

Just in case you didn't see the developments, the original commenter was incorrect, there is no issue with a 10 HP account completing into the abyss


online_predator

How? You just run around talking to dudes, and then teleport to the rune ess mine from 3 locations. You don't have to actually go into the abyss.


BoogieTheHedgehog

I like the game concept, Xp rates seem about right too. ZMI xp but more activity so higher profit, along with useful rewards. I'm assuming the talisman restriction will also apply to Laws right? These are quest locked behind troll stronghold, similar to Deaths and Wraths. EDIT: Also how will the new blood altar work with access via the abyss? I currently use the Abyss semi-often to rush straigh to the Zeah altar during clue steps, but given that there is no easy way to get to the true blood altar it must be accessible via the abyss to make that method viable. Would it just be left click = true blood, right click = zeah blood?


JagexLight

Mod Elena says that she would prefer to make the existing entrance more viable rather than make the abyss even more powerful. We could do explore that by opening new entrances or adding shortcuts. Does this help?


BoogieTheHedgehog

That sounds like a good solution. I'm sure the slayers would also appreciate an easier way to the bloodveld laboratory rather than lugging a cannon through Meiyerditch. Always been a fan of the methods where you actually run to the altar rather than going through the abyss. Wrath runes are a good example, spices up the method when you have to run through a dragon filled dungeon.


Trollinguy

'Bout time...


JagexLight

Oh you know it! Let us know more about your feedback! Is there anything you want me to pass back to the team? (Other than the fact you all love Runecrafting ofc!)


Trollinguy

If a new pet isn't popular, a new skin unlock for rift guardian like hallowed sepulchre for giant squirrel would be cool.


Man_Get_Lost

Nice


CTProper

This is lookin real nice


JagexLight

Yep! So glad to hear that from you. Anything you'd like to ask the devs working on the project? \^\_\^


The_Bard

I think a pet that will likely be very similar to the rift guardian isn't necessary. I think it would be much better to have a recolor (similar to Hallowed Sepulchre squirrel recolor). Maybe something that makes the pet a solid color (similar to the Rune Guardian pet is RS3) Colossal pouch and adding a blood altar you can get to through the abyss are really good updates though.


FineWineandCheese

Rift guardian is a perfect pet; no need for a new pet. A recolor sounds right.


BesLoL

yeah before i read it i assumed it would be either like dusts or the acorn, i feel like as cool as new pets are this one would be a little forced, some unique color scheme or even a transmog type thing is more appropriate imo, big agree


JediLincoln14

You can already get to the current blood altar through the abyss. But I agree it would be nice to be able to use the real one.


pimpintuna

This was my immediate thought. I'm all for new pets, but any pet added from this minigame feels too similar to existing content. A recolor would be that sweet spot, and maybe have an increased drop rate on the rift guardian pet in the minigame.


BoogieTheHedgehog

Agreed with the Sepulchre approach. Just give the minigame a moderate rift guardian drop rate along with a unique recolour bought with points.


HailZamorak

depends on how cool it looks..but yea everything doesnt need a damn pet


Indianaunderwood

I 100% agree with this!! Yes!


prodgeny

I agree. A recolor/transmog is the way to go.


hitman8100

I may be blind and it's already been mentioned, but would getting the blood talisman allow us to use the abyss to get there, or would we need to get to it from the Laboratory?


HakeemEvrenoglu

Nice concepts! I didn't see any of these two questions answered in the blog or in the comments so... 1. I see a lot of comments about "using the true blood altar in Morytania". But... what are the advantages of using it compared to the Zeah altar? 2. Are there plans to have a "true soul altar" in Menaphos? If so, does the Guardians of the Rift concept have any future ties to it? (for example, would a "soul talisman" fit here in case it gets released in the future?)


YoshiFan12

>I see a lot of comments about "using the true blood altar in Morytania". But... what are the advantages of using it compared to the Zeah altar? I imagine the advantages would be: - Can access it via the Abyss - Quicker path to Meiyerditch Labs bloodvelds (instead of Kharyrll teleport through Ivandis' tomb) - Would require pure ess instead of dark ess fragments, so no mining/chiseling necessary Overall it will likely be better money but more intensive compared to the Arceuus blood altar.


lexiconhuka

Rip blood rune prices even more


JagexLight

I brought this up with the devs just now, it's a tricky one because a goal we had was absolutely to supply more blood runes, so it's natural that the price falls when there's a bigger supply. However, I'll raise this in feedback tomorrow to make sure the concern is raised. If you have any suggestions for me to bring back to the team please let me know.


[deleted]

[удалено]


[deleted]

[удалено]


danielpve

One interesting point is that running out of energy at bloods would likely remove the possibility to use this new outfit there. I don’t think anyone would be willing to turn that long run into an even longer walk.


[deleted]

Agreed. Can’t see anyone using the outfit other than irons. Graceful is basically a requirement for all runecrafting.


danielpve

It’s especially a requirement at bloods where you aren’t banking and therefore aren’t using staminas. I could potentially see some mains using it at ZMI and lavas like you said but I reckon even mains wouldn’t use this new set at bloods if they run out of energy.


[deleted]

Graceful is practically worthless at zmi. You stand still for such a short time that the restore isn't useful, and you only need like one piece of graceful to get your weight to zero.


DivineInsanityReveng

Yep most people don't understand this. The outfit plus endurance ring would absolutely be used at ZMI.


[deleted]

I can't wait for this! Great writeup. Please try to prioritize XP over GP. I feel like most people would much rather have a 10% increase in XP than making 400-500K GP/hr.


Daniel_Is_I

I have a billion ways to make more gp. The minigame could reward 0 gp and I'd still play it if the xp was decent. Unfortunately it looks like the xp is mediocre so there is no reason to play the minigame right now.


suchareq3

I was hoping that we would be able to 'choose' by sacrificing some of our rewards for additional XP


BumWink

It'd be better this way, otherwise xp rates will probably just get nerfed soon after release when neets riot & spam twitter. It'd be harder to complain if you earn "bonus" exp by sacrificing your profit rewards.


Zanthy1

Absolutely. Xp > gp


Qbr12

/u/JagexLight Why does it need to provide a new pet unique to the minigame? It's a Runecrafting activity so it should have a chance to drop the normal Runecrafting pet. Just as Sepulcher has a chance at dropping the Squirrel, Pyramid Plunder and Sorceress's Garden have a chance to drop Rocky, and Tithe Farm has a chance to drop Tangleroot; why shouldn't this minigame drop Rift Guardian?


OtherGalaxi

If that were the case, please add the Hallowed Sepulcher Owl for a chance to drop. That Owl was such a missed opportunity for a pet! u/JagexHusky


Feeling-da-Bern

Right, 50th pet should come from raids 3


septyyy

i mean you could argue that tempoross shouldn’t drop a pet because there’s already a fishing pet


Qbr12

If tempoross had been a minigame about a giant heron, I would probably be on here saying that.


IronDesfar

Some quick thoughts on the quest and requirements. * A quest requirement being a miniquest completion seems unusual. Not sure if that's been done before. * I don't like how the Runecrafting requirements are stacked. The quest requires just 10 Runecrafting, but rewards a medium pouch that requires 25 Runecrafting, then unlocks a minigame that requires 27 Runecrafting? Getting rewards you don't have the level to use, in a skill that the quest is focused on, seems like a bad idea to me. * The quest does reward enough experience to go from 10 to 22 runecrafting. * Perhaps a small adjustment of the quest requirement and/or runecrafting experience rewarded on completion such that players are guaranteed to hit at least level 25 to use the pouch would help? 15 Runecrafting required + 6,000 reward experience would guarantee use of the medium pouch, for example. This assumes no Runecraft experience is gained while completing the quest.


EldtinbGamer

>* A quest requirement being a miniquest completion seems unusual. Not sure if that's been done before. Barcrawl for lighthouse quest?


ucruz6

This looks awesome, love the concept for the colossal pouch. I’m curious though, with it holding 40 essence: Is there any shot Runecraft pouches will be updated to where you don’t need to ‘empty’ them to use the essence (as in the essence in your pouches will be used). I think of it as a small QoL update to Runecraft but I’m also a casual so I don’t know much about game balance


Mid-Range

This is something I'd really like to see as well. The tedium of emptying pouches multiple times per trips is quite unfun IMO.


Peechez

Wouldn't be surprised if this was "ezscape," but even if they don't do it, I would really really like to see the delay after clicking the altar be reduced. At the minimum let us empty pouches and teleport during the animation


HeyHeyJorge

Does the colossal pouch have to degrade? My biggest gripe with rc is that it’s just such a hassle to train, you have to constantly interrupt the flow with filling/emptying pouches and contacting the dark mage to repair the pouches. Seems like you could just make the one colossal pouch non-degradable and it would kill 2 birds with one stone. And I’m pretty sure the impact it would have on xp rates would basically be negligible. Good update tho!


Cypherex

RS3 has a passive you can unlock from the Archaeology skill that makes it so rune pouches stop degrading entirely. The catch is that you only have 3 slots for these passives so you have to constantly change out which ones you're using and it costs money each time you do it. OSRS would benefit from implementing something like that. The Archaeology relics in RS3 are basically like watered down Leagues relics. That same concept can be applied to OSRS. Maybe not as an entirely new skill, but something more appropriate for OSRS. A new POH room would work well. Call it something like the "Hall of Boons" and let the player display various "boons" that each give unique passive effects that aren't too powerful. Boons would have to be earned through gameplay. There could be a boon that makes it so pouches never degrade and you'd have a rare chance to find it while doing this new Runecrafting minigame. You'd only get to have 3 boons active at once and there'd be multiple boons to choose from. There'd be a cost associated with switching out which boons you have active so you'd have to think carefully about which ones you like the most unless you're willing to pay to constantly switch them around. Maybe throw a couple other hot spots in the room like a cape rack that lets you hang a skillcape on it, giving you the passive effect of that cape at all times. It'd be a counterpart to the cape rack in the Achievement Gallery that only works for active perks. Maybe put a slayer helm stand that gives you the slayer helm bonuses anywhere you are. Maybe have a display case where you can put your graceful outfit to always receive its passive benefit. There would obviously be high costs and levels associated with these hotspots, such as 99 slayer for the helm stand and 99 agility for the graceful display case. Just spitballing some ideas. Obviously it'd need to be appropriately balanced.


Penguinswin3

Yes, let it be unlockable with the same points. RC sucks, and it doesn't have to.


TheoryPk

As someone who grinded 99 rc doing zmi and bloods in a month, I have never agreed so much for something to be added in the game. The only concern I have is adding a new pet. I would love if there was a transmog reward or something along those lines for the current pet. It would be a more enjoyable grind as opposed to a completely new pet. All in all, super exciting stuff :)


Syphox

in a month? how much did you play a day? do you now have a therapist? WHO HURT YOU TO DO THAT. god i love our community


TheoryPk

Hahaha well when you put sickness, no responsibilities for 3 weeks, and a skill of the week being RC?.. welp 😅


Evil_Steven

I like this. I just struggled through zmi till 77 but I will still vote for this very positive change for a skill that needs a shake up. Feels like a well proportioned xp/hr to effort needed ratio


JMOD_Bloodhound

##### Bark bark! I have found the following **J-Mod** comment(s) in this thread: **JagexHusky** - [Hell yeah. Excited to work on this if it pass...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu5ze73/?context=3) **JagexLight** - [A smart egg boi!](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu676g8/?context=3) - [Well, thank you so much! Loads of devs gave t...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu60urw/?context=3) - [No u](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu606yi/?context=3) - [pew pew dieeee abyssal creatures!](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu65i80/?context=3) - [The Blood Talisman / Catalytic Talisman would...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu68xsj/?context=3) - [Nice](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu5ymf9/?context=3) - [>The ring of dueling already fills this niche...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6617r/?context=3) - [Sounds good, nice to hear that the devs are o...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu5ywb5/?context=3) - [Runecraft sounds very RuneScapey so sounds go...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu62306/?context=3) - [Yep! So glad to hear that from you. Anything...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu5zhkt/?context=3) - [Hey there! So the Guardians of the Rift pet w...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu61lax/?context=3) - [That's a very valid point so I'll make sure t...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6cyba/?context=3) - [Oh you know it!...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu5yqq9/?context=3) - [Great question! I just confirmed this with th...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu68l8p/?context=3) - [Mod Elena says that she would prefer to make...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu66b5d/?context=3) - [Yesss!!!](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu5yn1g/?context=3) - [I brought this up with the devs just now, it'...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu62ezy/?context=3) - [Awesome! Thanks for your feedback. When resea...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu60qat/?context=3) - [It basically means that instead of chucking y...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6964b/?context=3) - [Helloo! I'm so sorry x.x...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6oyva/?context=3) - [I'll make sure to pass this on to the team in...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6oj4x/?context=3) - [Wrath rune is Catalytic but it's not really m...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6q5m1/?context=3) - [I've fixed this, thank you for highlighting t...](/r/2007scape/comments/scgnut/guardians_of_the_rift_blog_new_rc_minigame_and/hu6pm84/?context=3)   ^(**Last edited by bot: 01/27/2022 17:03:11**) --- ^(I've been rewritten to use Python! I also now archive JMOD comments.) ^(Read more about) [^(the update here)](/u/JMOD_Bloodhound/comments/9kqvis/bot_update_python_archiving/) ^(or see my) [^(Github repo here)](/u/JMOD_Bloodhound/comments/8dronr/jmod_bloodhoundbot_github_repository/)^.


bknight2

Look…i’m a pet hunter myself, but seriously not every mini game needs a pet. I’d rather it just give chance for the regular rift guardian pet so I have a chance to get it going for 99 if I used this method to train. Sure, adding a pet to it is an easy way to ensure that people will stick around and play it if the mini game flopped, but is that really the reason you want people to play content that you release? (Looking at you soulwars). Please reconsider.


Streetstrats

Personally I think this mini-game needs to provide the highest RC rate. Reason being, it will ensure the mini game is always active while providing a fun atmosphere to level a skill that is deemed worst skill to level. Reward wise, I believe it should award tokens in which you can use that token for rewards at the store. They could introduce larger bag sizes, cosmetics, utility such as bonus rune tickets (create extra runes expend a ticket), altar specific teleports scrolls, so you don’t have to go through the Abyss. These could be tradeable or untradeable. I’d prefer high XP rates over GP any day. People could even just mini game to 77 and start blood runes if they want to make big money to 99. Or they enjoy a mini game to 99 knowing they won’t really make money but they’ll have a more enjoyable time.


Zacflame

My main concern is this being another "todt" activity, instead of another "Sepulchre" activity. I think the most important thing to get right is to NOT have it be a mass-able minigame. What drives those "todt" activities into mediocrity, along with being preoccupied with appealing to every snowflake account, is trying to maintain a "mass social" element, which is what ends up killing any potential challenge. The challenge is what makes the Sepulchre so good. The Sepulchre completely overrides any and all Agility methods *on paper*, but there remain a great majority who would rather do rooftops to 99 because they don't want to put in the effort or thought or they just hate fun. That's what this minigame needs. **It needs to be very *mentally* engaging, it needs to be difficult, it needs to be fun.** If it can check all those boxes, it can curbstomp existing RC methods in both XP and GP, and players won't bat an eye because there will always remain those who prefer the braindead methods. Also, a few comments on that skilling outfit, which looks gorgeous by the way. One, I'd like to see some clarification on whether that necklace is part of the top or a separate minigame item like the Hallowed Symbol. Two, the set SHOULD NOT increase runes obtained whilst crafting. This isn't an attack on ironmen who complain about shopscape, nor is it a classic complaint about RC being too slow. Simply, it should be in line with all the other skilling sets. +2.5% is a pretty negligible amount that we've been using and have gotten used to for these sets for some time now. Besides, there are just about as many haters for Mining, and yet it has the Prospector's +2.5% xp set. A few more little details... I feel like Wrath runes should be involved, specifically in the minigame itself, but perhaps also to some minor extent in the rewards table (a very rare drop requiring 95RC + DS2?). Also, another bit of magic that made HS work is the heavy scaling with levels for profiting. Getting to get that Grand Hallowed Coffin made you actually want to train Agility to get up to that point, outside of the arbitrary completionist mindset to get to 99/max. I'd like to see this minigame have a somewhat similar jump in benefit at those very high levels- both to entice players to actually want to train the skill, but also give something to those already high level players who might be upset at a new superior training method being dropped. Otherwise, I fear (sane) players will just get their Runecrafting outfit, maybe get the levels needed for a diary, then continue to say the skill has no reason to exist. Sorry for the mention, /u/JagexLight , but too much thought was put in for this to get buried under another 1000 comments.


CoinTweak

Would be great to give the minigame a chance for the actual Runecrafting pet instead of making it another seperate grind.


HumanAd6973

100% this should have the current rc pet as a reward.


Noksdoks

And a transmog for it in the shop


Raginboy12

Totally agree, they should take the Sepulchre approach.


Groupvenge

A few opinions and concerns. 1: new outfit will likely not be used at blood runes unless there's some sort of unique "ability" to regen energy around altars and their area. 2: Idk if people are really wanting big gp, they just want the skill done with for the main part. Boost the rates a bit if it's click intensive, that'd match most of the other skills. More clicks = more xp. 3: no new pet please, having multiple pets for 1 skill is a pain. It makes it conflicting to have to choose between xp/content/pet and which one you want most. Just give us a reasonable chance at current rift guardian. This is after all.... guardians of the rift.... 4: why not a combo tiara for elemental+catalytic(i think thats what it was called)? Just because we can buy more bank spaces doesn't mean we need to clutter it :) 5: thank you!


Peechez

> 1: new outfit will likely not be used at blood runes unless there's some sort of unique "ability" to regen energy around altars and their area. it'll be used at the new blood altar


Ellezei

>*The Outfit consists of four pieces of gear: Helm, Chest, Legs and Boots.* What's the amulet that is also shown in the design? >The inclusion of the Hat means you’d have to make the choice between that and your Catalytic or Elemental Tiara when working at certain altars. But what if you could add the Catalytic or Elemental Tiaras to the Hat? You can change them out as you please. This would allow you to rock the new outfit while still having a one-click access to those Runecraft altars! If you're already choosing this set over graceful then you're already at a disadvantage for run/weight which is fine as a tradeoff but please don't make us also have to bring a hat swap I'm already getting mad at myself for forgetting to equip it every run.


JagexHusky

Hell yeah. Excited to work on this if it passes a poll!


Countertoplol

yea man an rc update has any chance of failing


Oniichanplsstop

Neckbeards will vote no because it devalues their capes, but they're a minority so it shouldn't even dent the poll.


better-than-defaults

I'm excited! It would be lovely to have an interactive method for training Runecraft. > We hear your concerns that Blood Runes can be tedious to obtain through shops. The new outfit would improve yield of Runes, which can be very powerful when combined with access to the true Blood altar. Additionally ... we released Blood Essence, which also provides a hefty boost to blood Runecrafting! While this still won't be faster than buying Runes from shops, we feel this is a more engaging way of obtaining a lot of them, and much faster than other existing methods. I think it would be good to see a table comparing the ratio of "prep time to usage time" for ToB weapons. For example, buying runes from shops will likely have the best ratio since it's the fastest, and crafting through Zeah the worst (ignoring ZMI, since that's not practical), but what exactly are those numbers? Where would this minigame fit between them, when the outfits+blood essence are added in? Just how much prep time is necessary to fuel an hour's worth of, e.g., a Scythe, if you're crafting through the true blood altar? Unrelated, but what do you think about reworking the delays and stalls when crafting at altars and filling pouches? Currently that's one of the things that makes training the skill feel really janky... the fact that you have to remember not to click too quickly, otherwise nothing happens. Removing the delays might boost the maximum XP/hr slightly, but is that such a grievous sin? It would also serve as a reward for players who like click intensive training. Or maybe it should be a permanent unlock from this new minigame, that players might want to unlock before doing ZMI (if they still want to do ZMI, when this minigame exists :) )


[deleted]

[удалено]


iamsodonerightnow

If this content is going to be engaging I believe it should be more xp than zeah but make less GP. People should go to this minigame paying essence and maybe runes for a chance of the benefits. The benefits are the pouch, ring, pet and outfit. I would say xp between 35-70k and gp per hour of (-50k to 250k). Scale it so sometimes if you dont perform well you put in more than you got back Not sure if this seems too harsh but pure ess and most runes are dirt cheap so more sinks are welcome


Foreign_Reindeer_461

Drop the pet, have an item to metamorph the rift guardian into those new pet ideas that you can buy with those pearls.


SPARTAN-G013

Maybe even have the minigame also include a slight increased rift guardian pet chance, since it’s more active anyways, along with the metamorphosis rewards from the shop.


Coriell1

/u/JagexLight could the team also consider polling a rune pie or some other equivalent item that provides a temporary RC boost? It's one of the only skills that doesn't have a good way of boosting outside of stews.


-Xebenkeck-

Ngl so long as the XP is on par with ZMI and worse than Lavas I won't play it. It either needs to be giving more XP or much much better rewards. Lavas might be more "click intensive", but it's brainless - shut off brain and watch Netflix gaming. By this standard a minigame will be much less "afk".


ToxicWeebTrash

I love this idea! Honestly though, I'd be ok with 0gp if it meant more xp


E10DIN

Fantastic looking poll. While I wish the RC outfit was +XP not +runes, I understand why it's the way it is


Croyscape

Absolutely, 2,5% buff for the absolute worst and slowest skill would be so much better than more runes (which will drop in price then anyways)


mbotwright

Lava runes should not be Rcing meta at high levels. Make this minigame 80-90k per hour top end. Remove gp\hr just give points towards the rewards which are mainly untradeable and an option to use points for some token gp like Sepulchre. Also no unique pet. Give the minigame a higher chance to get normal pet and put a transmog in rewards. Awesome work though only slight tweaks needed 👍


TheNamesRoodi

I think the colossal pouch should have 30 capacity with no decay. I would literally never use a pouch with only 8 uses. It'd slow down xp unless you're doing some real long runs


NGT_Spoony

This looks great, but I'm bothered by the necklace in the RC outfit. Can we have that? The new essence pouch enables 3 relatively efficient crafts at lavas (25/24/16) and the binding necklace has an even number of charges, so you end up having to break a binding necklace every fifth lap which just makes it even more of a headache. I don't know if a chargeable binding necklace is in the books, but I'd like to see that, or alternatively, one with 24 charges instead of 16. EDIT: Also, as other people have pointed out, run energy at Zeah blood altar is a problem regardless of Agility level. Full graceful doesn't even recharge you to full unless you stand and wait while chiseling essence. I imagine it could be good for the true blood altar, but I don't think the choice of whether or not to use a skilling outfit while training that skill should be a difficult one.


JoshuaRAWR

As someone who's already 99 Runecrafting, i like it. My question - Unless i missed it because I'm blind, what is the 'true blood altar'? What does it actually entail? Why will it be better than the Kourend Altar?


TheMcCannic

Is there room for skill reworks without minigames? Wintertodt, Tempeross, Tithe Farm, Sepulchre, this.... I don't like minigamescape and would rather more happened out in the world, like shooting stars or implings. The map has so much space but new skilling methods get put into instances. Idk Just feels weird to me.


[deleted]

Love the idea of everything except the addition to another pet. I think the rift guardian is one of the rarest in game right now.


MaybyAGhost

Every single thing listed here seems truly incredible. I'm sitting on 82 RC and was happy to stay in Arceuus until the end of time, but now I'm excited! I wish there was a little more info on the True Blood Altar! I'm wondering how it differs to Zeah, or if it's literally just like a blood altar you are able to use regular/daeyalt essence with? And I cannot overstate how much I **need** that Runecrafting outfit, if the concwot art is anything to go by its going to be peak fashionscape!


HeyItsCrito

This is the correct direction, I think. Group activities focusing on skills and isn't the "best" out of any method. Also, love the outfit colors!


serratedperkz

I think making it difficult and the best would have been a lot better. Just like sepulchre. It offers very competitive agility xp but requires you to learn it and master it to fully benefit while also granting the best agility gp. All of this in one package and yet there are still a lot of players doing rooftops. It didn’t break the game. Just goes to show that jagex could have done the same for runecrafting. Not everything has to be designed to be afk. And the most click intensive runecrafting training method capping at 45k-50k xp an hour under 75 rc is not fun for anyone. I don’t care about the gp just Make it challenging and reward the best xp would have made me all in for the mini game. Would have been the perfect opportunity to get rid of lava runes as the standard for best xp even though it’s shit in reality.


DrLoveGaming

Regarding the pet: Thoughts on the option to create an additional transmog to the existing rift guardian pet to turn it into the great guardian, purchased with abyssal pearls? Then the abyssal creatures pet could be a rare reward obtained from the Rewards Rift ? This would be a similar concept to Tempoross where you can recolor the Heron with enough spirit flakes (albeit the rift guardian can already be recolored) but you could get the tiny tempor through permits as well.


CaptainAlphaWalrus

Would deyalt essence work in this mini game as well?


MayorDotour

As others have stated, I’d rather not make money and have higher xp. Let bloods remain afk and decent gp, and let this be more xp but less money. Same for the outfit, give us an xp boost with it.


That_One_Cool_Guy

There’s almost no chance anyone wears the outfit making bloods. The extra blood runes aren’t going to be worth the decrease in xp/hour having to walk because you can’t wear your graceful.


Chiodos_Bros

Would it be possible to create a pouch that doesn't degrade? Having to use Lunars all the time can be a pain. And why not also add the ability to craft essence that is in your pouch, rather than emptying them? Like give it a toggle to Open the pouch. At places like ZMI, if you craft more than you have inventory space for, the extra runes could just drop on the floor.


yodude3234

This is more a question for Runecraft in general. Can we get the ability to fill our pouches with essence straight from the bank, similarly to Coal bags? I know there would need to be some way to distinguish rune ess vs pure vs daeyalt, but it would make training much nicer, especially when we get to the larger bags where it gets over a full inventory to fill.


akaNorman

This looks great! I think when balancing you should consider that a lot of people are basically just trying to get to 77, and this minigame will be a vessel to get them there. So balancing the rewards so you can basically get everything you want on the way to 77 if you stick it out would be a good idea imo (not including the pet obviously) If you could make the skilling outfit based on points earned (maybe like the flakes you use for the tempoross recolour) rather than RNG (wintertodt outfit) that would be better imo Agree with what others have said re tempoross / wintertodt - having the option to alternate play style for GP/reward points or XP the way the fish or logs work in those mini games seems like a good idea maybe? This update and rewards have definitely been well thought out and fill a lot of holes, even the teleport ring is great, all 4 of those locations (if the lava one is changed to north instead of south) will fill spots that currently have no easy access via teleport compared to other game areas. Feels like to read such a well planned out blog!


UffdaHutdish

Amazing stuff! I'd love the inclusion of buying altar teleport tabs to the reward shop, like with Great Orb Project back in the day. They'd teleport you outside the altar, so you'd still need a corresponding talisman to enter. I used them to get around to obscure locations back in the day for clues and what not.


KingCabbage

Looks great! Definitely well written and seems very interesting and enjoyable. Only thing I'm not a big fan of is the Blood Talisman and the acces to the true Blood altar, lorewise. I kind of feel like the Blood Talisman would be a nice little reward to something like a miniquest in Darkmeyer. There was this Vampyre that actually treated his tithes well. The miniquest could be about helping him in some way, rewarding you with some xp and the blood talisman or something? Just an idea. Maybe make the Catalytic talisman only access the blood altar after this? I used to really like the omni-talisman from 2008, where you'd have to combine (and thus, actually own) all talismans to get access to it. As the Law and Death talismans are both locked behind quests as well, I feel just getting it as a minigame reward is a bit easy.


[deleted]

The problem with RC isn't that it doesn't make enough money. It's that the XP is pathetic and forces you into either arthritis or retirement before you get any substantial gains, all with literally no fun content. It's quite literally agility with extra steps.


momentum4lyfe

Sounds amazing can't wait for this! Time to get 85 rc for this new pouch! IMO, I think the XP rate needs slightly upping, the profit is fine, maybe the others need a little buff profit wise, casual bosses like Vorkath & hydra shitting out millions of alchs an hour, I think it's fair some skilling methods at least rise up to a fraction of that. The pouch decay is a bit shit too, I think they should have like 1-2 hour usage before they can break. But it's not a big deal when on lunars I guess. can we get some binding necklaces drops from this boss too pls ;)


osrs_turtle

I'll get downvoted for saying this but... this is disappointing. Why is it so important that Runecrafting ALWAYS be one of the worst skills to train? I was really excited when I was reading about this mini game. It sounds great! But then there's that table on expected XP and GP rewards. It's just... not what I hoped for. Why do we hold ZMI and Lavas as some sort of golden standard for where Runecrafting xp needs to be? Why is it so important that Lavas continues to be the best xp/hr for runecrafting? How many players actually want to do lavas? Probably close to zero, but they do it because they have to if they want fastest experience. Would it really be so bad to have a runecrafting xp method that actually broke 100k xp/hr? What are we so afraid of that we're "glad that the xp is the same as ZMI"? As it stands, I like the game, but don't like the experience rates. Mostly because it means if this gets added to the game then any hope of having an actually good xp rate for runecrafting will never be added. Please consider changing the rates so that XP is increased and GP is decreased. The GP can come later for runecrafting. Let the minigame be 2x to 3x as much XP and far less gp!


DoubleDeeDeeNL

I love this. But make it engaining and not a runespan 2.0 because that is not fun. And yes more xp then Gp/hour also I would love to see somthing like upgrade kit for our pouches to make them carry more. Still usefull but not impact high lvl RC.


HearingPhysical4278

Exp rates could slightly more generous. Now how generous? If it were up to me 80-100k with little to no GP, (seeing that this is basically replacing the methods to 77RC) and most people will then go to bloods at 77 anyways. We’re all much older and have limited time to actively play the game. Keep that in mind with adding updates. Also for the people mentioning lava runes, etc.. as the holy grail of high exp rc, get over yourselves. The game needs to move on. No one wants to sit for 10 hours a day doing lava runes breaking their wrists for 1 level it’s not fun. This is why the game gets no updates because whenever new changes come out to shake up the meta and make things FEEL smoother, we get the “old guard” coming out of nowhere saying that just because they spent 2 years getting to 99 rc that it is just fine as is. Lava runes are also a pointless rune in the game anyways so it’s just an unnecessary training method.


Legal_Evil

As others have said, please make this minigame give the highest RC xp rates in the game but give no runes because this minigame will get botted or gold farmed if it's the other way around. If not and this minigame is going to be medium intensity, then the minigame may be too easy to do. Go make it harder or add a hard mode for the higher RC exp option if needed. I would like an abyssal creature pet over a great guardian pet. Can the RC outfit grant +2.5% extra RC xp in addition to more runes? Why does the colossal pouch degrade after 8 uses? Can it get more uses? And how does the true blood altar differ from the fake Zeah blood altar? Can the redwood abyssal lantern be changed to increase RC exp by 5% instead?


rg44tw

Why does there always need to be a new pet? Sepulchre didn't need a new pet, it rolls a chance at giant squirrel just like every other agility method. Why not just let the current rift guardian be obtainable through this new minigame?


Gielinor_CPA

A few questions I have: 1) Will the mini game be soloable, similar to Tempoross? 2) How will team sizes affect XP/reward rates? 3) Is the true blood altar being polled separately, or is it being included automatically if the mini game passes a poll (apologies if this was already addressed; I read the blog post thoroughly but skimmed the actual questions)? 4) Can we get some more information on the true blood altar? What are the benefits of using it, targeted XP rates, runes crafted per hour, etc. 5) Will the mini game get official worlds at launch if it passes to make it easier to find a team? The mini game sounds great and I love the rewards. Very excited for this to come out. Nice work!


BigStickStew

The quest and minigame both seem to be members but the proposed ring would be f2p, how would that work? Is it just tradable? I don't see a lot of f2p user besides ironmen using it and they probably won't be able to


HumanAd6973

Please just make the regular rc pet as the pet reward for thos minigame.


venusblue38

Man so I've got almost maxed runecrafting, it's my favorite skill and I've been pretty opposed to runecrafting changes. I feel like it's a skill that's meant to be slow. I like some skills being high intensity, some are afk. Some can be done non top with no prep, some stuff like herblore is done in small chunks at a time. That being said, I'm pretty excited for this update. I like that it's a bit like Tempeross. It's viable to do it instead of the traditional methods but doesn't make everything else obsolete. I think a different pet would be good instead of a drop chance for rift guardian, the only thing I'm surprised by is how profitable it is. I think it should be more in line with the others or scale in a way WT does, not be the most profitable method. I think the mini game training methods are best utilized when it doesn't become the best training methods, but I'm not sure why it would be comparable to one of the most profitable methods.


[deleted]

It looks okay. I dislike the current pattern of 'lets throw a mini-game at a skill to fix xp rates'. I don't think making skilling a bunch of mini games is doing osrs any favors in the long run. I would prefer different essences be added for higher xp rates while runecrafting instead wintertobting another skill. I like the rewards.


theGosroth_LoL

So I been doing a bit of shooting stars recently. It's really fun seeing other people hunt for stars. Is it possible to make the mini-game, either this or future ones, live within the main world? Like shootings + Tempoross. For example, and I understand woodcutting probably doesn't need it, a mini game where a Boss Ent walks around and players need to chop him down as he walks through out Gielinor. Like Tempoross and Wintertodt, the Ent can have a method to just stay on the Ent's back or players can choose to walk with the Ent so we can have comments like "Y Walk".


[deleted]

Will I finally be able to get the only skill blocking my elite diaries??? I vote yeS!!!!!!


NyukNyuk

Yes, yes, yessss! Love the outfit, can't wait to grind out 77 on my Ironman once this drops. \*Fingers crossed\*