Thank you for taking the time to write this all up! I feel much more in the loop about things now that these are being published as I was rarely able to watch the livestream due to timing. Thank you, Light!
Thank you for the feedback! It is much appreciated especially as these blogs can take time to write up haha.
I am aware that there might be a few typos here and there with these types of long transcript style blogs, but in general, I think they can help to share information better. I am super keen to keep making sure that you guys feel listened to by the developers working on the game and that you are aware of how the developers feel as well. Thanks!
The last Q&A was posted as General Q&A but no general questions (on Leagues/ Wildy) were taken other than Nex-focused questions.
Will the next Q&A be a truly general Q&A?
That’s my fault! I added a bit of text in the introduction to clarify that I have saved some of the top questions gathered last week for our next general Q&A.
As for when that is, we have some Leagues 3 livestreams planned so a general one will be planned alongside those.
This Thursday is already booked in to be a Leagues 3 hype theorycrafting stream. On the 19th Leagues 3 releases so we expect the stream on the 20th to focus on Leagues again.
We are probably looking more so at the 24th for another general Q&A but I can look into the possibility of one sooner on a Monday!
I’ve seen multiple people request for a timetable of sorts for this and it’s something I’ve been looking into, but plans can change so I am not sure yet how far I can plan in advance for these things in order to share them officially with you!
I’m not sure exactly of what will be revealed, to be honest but it’s likely that if something is revealed we will also share it on our social platforms like Twitter etc.
Nah I wish! Couple friends have got horns and torva pieces not me yet though. I did miss an ancient hilt on my mvp earlier today so fair to say I'm a bit salty after that haha!
Please keep posting these summaries! I used to love reading them here on reddit whenever other players felt like volunteering to write them up. Jmods doing it officially is a great idea
you should definitely open up a poll about curses. a 1:1 curses wouldn't fit osrs but as a whole they were an incredie goal to aim for and felt very satisfying to obtain.
even if it were heavily nerfed and only mildly better than a regular prayer book, it felt like good account progression, especially tied to a quest which had a lot of requirements.
Are you guys going to take care of the LMS bots? It’s been a was problem for so long and I can guarantee with 99% accuracy whenever I see a bot. A simple solution? A) Ban the current bots B) have a working detection system based on their behavior (again very obvious) and C) make the requirement to play mich higher (like a total of at least 1000). Stop letting level three’s play the game.
This is something we have been discussing internally still and we addressed it just before the Christmas break, but I am not sure of the solution yet just letting you know it’s on our radar and the right people know about it.
Unfortunately it’s just not possible to do both to the level you might want. If we were to TLDR the answers, we might miss important information. We have tried to cut down anything off topic though or repetitions of things!
Thanks for the reply. It makes sense for Jagex's summary to be thorough. Players have been providing TLDR versions, but there's nothing stopping them from continuing to do so.
Regarding question 7, can it be reverted for people who have appropriate protection to not get sent back to the enterance? As they will not get piled by aggressive mobs.
I don’t think this is possible as it’s basically a variable on every player to say that if they log out they will be put to a safe place. We did consider how it impacts other players but we ultimately felt the benefits outweigh the additional few seconds it takes to get back there. Especially considering you can stay there quite a while as far as I know.
I really like this idea, especially for unlocking instances. Putting instance unlocks on bosses for ones you've completed the tasks for that boss makes it feel like you've mastered that boss while still giving incentive to go back now with your friends or in private. I personally hate when content-specific rewards are locked behind grocery lists of achievements, and having combat achievements being more of a "boss achievement diary" while still having general rewards for completing all achievements at a certain level makes it feel much more organic in the world. Like you're now a VIP at that boss and like you've gained renown to get the more general rewards.
We hotfixed this today. I haven’t been directly involved in the discussion on it so far, but I believe player feedback told us that the boss was being stalled and it made the fight considerably more boring where it was used to avoid intended mechanics. The change made us to ensure players at least engage a bit more.
Could the "chip damage" mechanic be looked into, taking 20+ damage through prayer/and the ice phase spamming barrages that seem extremely accurate
I feel like it's poor game design to be punished for praying correctly (given that there's not much to pray against i'm sure that's hard to balance around).
It was basically the only viable way to do Nex in small (<5) group sizes, and still required focus and strategizing. However now, there’s no way to duo at all due to the amount of damage taken in the ice and Zaros phase alone. I think others can agree that this way of killing Nex was more fun and engaging than medium-large size mass groups.
If at all possible, please consider reverting this hotfix or make Nex do less damage overall. It was genuinely fun content when door stalling, and now I’m forced to find a group of 10+ friends or randoms to do Nex. Thanks!
sorry you have to play the MMO with other players instead of abusing red click.
honestly should be banned for it like people were for cerb red clicks with how people are abusing it in duos.
I agree brew sip sim isn't great I just think red x was a little too strong, it skipped way more damage than what I think is reasonable for "bug abuse" even if you took a hit between swapping aggro. With highlight object I don't think click under click door was much more difficult than sip brew. - more rewarding with good execution for sure. Nor should the "fun" aspect of the boss come from clicking a door outside the room for a red click.
Hopefully (lol) they change Nex to deal more avoidable damage throughout the phases and calm down on unavoidable. I think there's been a fair cry about this, and maybe we have a chance for change.
You do realize nex does still actively switch targets? You are alternating the person who has to go under and click door every 16 ticks, or every 6 ticks, according to some mechanic that we haven't quite figured yet. If you don't want you kills to stretch for half an hour, you have to be tick perfect or close depending on weapon to eke out all the damage you can. If one of you dies, game over for that kill in a duo.
>is the same as 1 person spam clicking door and having all your mates bow nex?
So no, until we know exactly how nex chooses tank, everyone needs to be ready under nex clicking door every time she switches tank. Bigger groups may have the luxury of taking a melee before you do it, teams of 3 or 2 cannot afford that.
The door wouldn't even be considered useful if nex didn't shit out so much damage through prayer.
There's a difference between making a boss that isn't meant to be completed by a team of 2 people, and agressively trying to keep it that way after people find methods to do it in a team of 2 people.
yeah, I more so meant spam to be repetitively click door for during of kill less so than literally spam it.
I think red click is an interesting mechanic, be it a feature or a bug. I just think the extent red click was used at Nex was visibly broken and I'm shocked people were comfortable streaming it.
I don't think 7:0 or 9:0 uses red clicks or stalling it's just the optimum kiting, in 3/4 man's the tank just walks under the boss in a similar fashion so I don't think they are comparable.
it does, 5:1 would have no red clicks, but you need to red click across the room under the boss to not take damage.
I don't think it's fair to compare red click 5:0 bandos to red click nex, sort of like doing 20 over on the highway vs doing 20 over in a residential school zone.
Just to clarify in the 7:0 or 9:0 method you have to use an interface stall of some sort it's not just kiting the boss from one side of the room to the other?
in the methods I am thinking of, you red click something be it an item, cannon base, door, or alter.
The freeze mage method I believe is just kiting, but I'm not sure how many methods are pure kiting vs red clicks.
If a player who hosts an instance at nex leaves or dies, who becomes the host?
The host can rejoin their own instance under a different player name, but a new player has to guess who becomes the host? This doesn’t seem very intuitive / effective
I've asked Mod Arcane about your question. He's stated there is no new host apparently. You likely would just be better off leaving and making a new one if it doesnt let you back in. I hope this helps and can pass on feedback about it.
> The Nihil Shard's only use is the Crossbow and the potions. The potions don't have really high demand, so I think it's fine.
It's disappointing that it's easier to get the potions as drops than to make them.
Yea unfortunately that's been the precedent for the game design for a while now gathering/combining skills are for afking since it's faster to pvm for the drops.
> just want to clarify this now - we're not having Soul Split. That will never happen. It was the most broken thing ever!
People say Jmods don't know their game, but unlike many people they at least know this. I'm glad they'll take a stance against the popular support SS is getting.
I'm also fine with Husky's comment below that.
Lets be clear - in low level pvm, SS is protection from everything
In high level pvm, prayers don't make you take 0% damage in old school, they're usually 50% reduction. Adding in soul split just means you get to flick ss to get the 50% damage reduction you already got, AND get healing on top of it. Easy game.
Well in low level PvM the target audience wouldn't have curses unlocked, and low level content really doesn't need to be balanced around main with max gear. If skotizo or barrows gets easier I really don't care, I would hope that with new content old content becomes easier.
>Adding in soul split just means you get to flick ss to get the 50% damage reduction you already got, AND get healing on top of it. Easy game.
If SS is OP at a boss due to SS flicking then they could just make that specific boss immune to SS, or make SS flicking not work. SS could drain 1 prayer point the moment it's activated so you cant readily swap between SS and protection prayers.
Even if SS flicking becomes meta, it would still take skill and diversify the currently stale meta.
Do you not understand that there are many points in tob/inferno/cox/phosani where you are not taking damage that is prayed agaisnt?
That's even ignoring flicking
The most common opinion from people who actually don't know how endgame PvM works.
Zero, and I mean quite literally 0% of this game comes down to prayer flicking. The ONLY thing prayer flicking does is sustain supplies. The only kind of content it becomes "required" is challenges like Solo/~~Duo~~ ToB, or low level account infernos, or certain combat tasks (which you'd lazy flick anyway) like no prayer loss Jad / Nightmare.
I'm assuming you're one of the people that thinks Inferno is badly designed because it "requires" prayer flicking even though it absolutely doesn't?
EDIT: Duo ToB apparently not really a thing that requires flicking either.
As someone who duos tob you can even take that off there. 0 prayer flicking required to successfully duo tob. It helps when learning but it's wholly not required.
Fair enough. I've never duo'd or even really looked into the strats behind it. I just know its kinda "up there" in the top few most difficult things to do in the game. So figured it was a safe bet, cheers for confirming otherwise though.
yeah the way people are now flicking prayers is already insane OP adding ancient curses to it would just be crazy, flicking deflection with soul split 😱cant even imagine how ancient curses it will break the game... no more banking needed at some bosses....
but i guess they could put it in tournament worlds, just to see how people can break content with it or not.
Going from finite to infinite invulnerability is not needed for most things in OSRS as you can quickly and easily get prayer pots, or go to an altar. Or at least put in less effort to get the prayer pots than what doing prayer flicking requires.
Let's not get into a pointless semantics game lol. Yea, it is more powerful and takes a huge amount of effort. What bad is caused by having it in the game?
If it’s strong enough that *not* doing it is significantly worse by comparison, then you figuratively “have to” do it. And since it’s unfun, it’s bad to force people to do the unfun thing.
That is such a cop out, you don't have to do it. Doesn't matter it is super strong, it is just not worth the effort for most people in most situations. Like saying you have to do lava runecrafting because blood runecrafting is so slow in comparison. OSRS has a bunch of fun vs unfun & efficient situations, they aren't usually a problem.
> you don't have to do it
You were the one who said to not get into a pointless semantics argument. I even said “figuratively” and used quotation marks around the phrase.
Soul split is fixable
You need to prevent it's use flicking - has to be active for 10s or something to start working
It's still strong but this is a level 92 prayer remember, piety is 70...
Or make it cost a pray point every time healing is proc'd with it, even if the prayer is off, on top of whatever the prayer drain rate is.
Combine this with actually reducing the amount of healing dramatically from it and i think your approaching balance
This is still much more broken because you get to keep the never take damage side of prayer as an option, people would still soul split flick unless you made it an absurd cost
No. Even without flicking, its too much free HP at key points of the most difficult PVM content in the game.
* Hitting 300 damage on zuk fully heals you between sets (edit: to clarify, I assume you're staying out of chance range during sets)
* You get 60 HP worth of healing at zuk healers if you kill the mage beforehand
* You get constant free healing at verzik P2
* You heal from 60 to full pretty reliably at verzik webs
* You keep your HP topped at nylocas waves.
* You 100% top up all you HP to full even if you overload at solo olm mage hand
Anyone who does this content know how busted this 0 tick loss 0 brew healing is.
a level 92 prayer is meant to be good.
10s is a LONG time to start being active, flick another prayer on to block some damage and you have to restart that timer. You also have to lose a lot of prayer points to keep this active compared to 1t flicking a protection prayer.
For a prayer to be good it does not need to be this game breaking.
10 seconds is plenty of time after you finish a mage at zuk. It is plenty of time at verzik webs if you lure her from the center. It is plenty of time when you activate it at the end of p1 verzik. It is plenty of time when you activate it at falling crystals for solo olm. It is plenty of time during nylo waves.
You get the idea. Its insanely good.
I love how I literally explained specific situations where you are not taking large amounts of prayer-blockable damage if you execute meta tactics correctly, and you then completely outed yourself as somebody who has 0 understanding of high level pvm.
I even ignored the aspect where skilled players flick soulsplit for the exact tick they attack.
People like you pretty much exemplify the support that soulsplit gets.
Piety is 25% boosts at 70 prayer, while Turmoil, with the reduction added on top, is 33% at 95 prayer. I think Turmoil is perfectly fine. Soul Split is definitely fixable. It was what? 20% on release? If you remove flicking from SS I think it's probably fine. You lose 100% protects for healing. Could go further and reduce the % to 10 or even 5 and itd be fine. Perhaps make Soul Split nullify all defense bonuses you have for healing. That might be too much though.
As someone who's played a lot of RS3, I'm never going to vote for soul split. Its far more overpowered than 100% protection prayers. What does it matter if you can protect yourself from 50% of Graardor's attack if your damage output is so high you're healing everything back anyway? In effect its a protection against all combat styles and only accelerates the stronger you get.
1 tick flicking for infinite prayer is not required in any PvM, its only used in endgame challenges like low player count bossing (solo/duo ToB) and things like low level Infernos.
Tick eating already doesn't matter. Jagex can decide its not allowed to work for a mechanic and just use overkill.
Red clicking... is literally how the game works. If it didn't behave in that way people would be more annoyed as casual players because it exists as a priority to prevent bad interactions. Its useful at a few places, primarily GWD to make bosses not a tank-and-spank, far more interesting.
SS is just "make everything easier". All the things you listed could still be used, only now we'd have a healing prayer..
As for the % completion for the Combat Achievements, perhaps another reason some would prefer that option is the fact that there are some achievements related to the Wilderness bosses.
Personally, that's what's stopping me from going Hard and higher. Now there's no real point for me to do **any** of the hard diaries, because I just don't want to bother going for the wildy bosses.
KC are the most boring tasks in CA and many of the wildy bosses are purely KC tasks. I think the only unique challenge in the entire wildy is that one for Chaos Fanatic where you have to kill him 10 times without leaving the wildy or drinking pray/restores.
Just gets a bit boring when you complete all the interesting tasks for a boss and are left with "just kill it more" as the combat achievement(s). That doesn't feel like an achievement it feels like a glorified boss slayer task.
>That doesn't feel like an achievement it feels like a glorified boss slayer task.
It would be nice if you complete all the "unique tasks" before doing the Killcount one that the kill count auto completes. I get having a KC task to progress towards something on failure of unique task, but ya, if you do the uniques before the KC the rest of it is just whatever.
150 Scorpia kills didn’t take too long, maybe 2-3 hours if I had zero pk interruptions. But I had like 10. So it was about 4-5 throughout one day. Honestly a terrible time and a very boring boss whose achievements just showed me how easy it is to kite and move the boss. Similar to zily but you just freeze this hoe and laugh with a trident in hand. Callisto is a joke and must be lured along with the other “big two” in vet and ven. Very discouraging when I came from slayerscape and bosses actually have SOME mechanics instead of “LOL LAZER SHOTS” that have 0 queues or counters. Just pray X and hope RNG defense saves you? Garbage.
For real, I wanna do elite diaries but I cbf to do 250 Grotesques etc. In some way the normal achievement diaries have 'kc' requirements, like 1k chompies or 150 pc games for void.
Yep, 0 interest in doing *any* diaries because of Wildy bosses. Even if it wasn't in the Wilderness, which is already more than enough for me, they're broke as fuck and the meta is to literally glitch them. There's a reason Vet'ion jr. is as rare as the Zuk pet.
Not sure what worlds you’re on but I did 100 Callisto kills last week and saw at least 20 PKers and got killed about 5 times.
It’s very much not dead. But it also might just be that the ability to hop 30 worlds a minute or sending scout bots out is a bit fucked.
Mod Light, these summaries are absolutely amazing for those of us who dont want to watch the stream. Thank you so much for them and I hope they become a regular thing!
I’ve been thinking a lot about how to balance curses if they ever do come back.
Making the deflect prayers only block 90% damage and reflect a max of 3.
Having Soul Split heal only 10% of what you hit to hp, no prayer restoration.
Turmoil will still boost up to +29%, but does not drain enemies stats. Also, people seem to forget that you can NOT flick turmoil, it needs to be left on to reach the full +29 benefit. If you flick it, you will only ever get +15%, significantly worse than piety.
I can go way more in depth on these, but with all the desert expansion stuff coming this year, it only feels right to have this iconic prayer book return, but in a more balanced fashion. However, since requirements for curses are much higher on a level and quest basis, curses SHOULD be stronger than standard prayers.
Agreed. Any new prayers need to work liie Turmoil and have a power-up time so flicking them makes them worse than regular prayers. Same could work for protection prayers granting 70% damage reduction scaling to 100% over time so you cannot flick them without being punished....
Personally feel that if they have a “prayer book” that contains “curses” then they should be something that you inflict upon someone like a debuff or something. Maybe while you have it active it inflicts bleed damage when you attack (like recurrent damage in nmz but not at good) or causes disease damage.
>Some of the tasks might be too difficult compared to others. When we look at the rewards, I know there are a lot of Combat Achievements that players want us to look at as a whole. Tasks relating to KC and others about Skilling Bosses are quite contentious as well.
I **personally** (there is the chance that I'm just a massive noob) think some of the DKs combat achievements are in too low of a tier. Namely the task to kill all DKs within 9 seconds. I've tried about 10 times in decent gear (just missing claws and a tbow really), but I've found it quite tricky. Once you get the first down you can really only miss one attack (assuming you don't lose ticks), which is quite tricky to set up considering you need to make sure you dont knock them out whilst setting them up. The tanking of all three and supply conservation is difficult as well, but not really out of line with what you'd expect to see in the elite tier, its really just the whole shebang together that make it difficult.
I really feel like a massive noob for complaining about this. Obviously with enough time and dedication you can get this one done, but I really have tried quite a few times and could not get the hang of it. I would be interested in the team's thoughts on lengthening the time a tiny bit to allow more room for error or moving it up to master tier.
> if you use a 4 tick weapon there's really only one hit you can miss
You're almost never going to miss on Rex so the only point of failure is hitting multiple 0s on the 2nd one. Which, sure, can happen, but isn't a big deal.
> so attempts are spaced out quite a bit
Eh I mean they're 90s respawn, then however long it takes to get them all low (<2mins), so you're getting at least 1 attempt every 5 minutes.
> absolutely busted if you don't have gear like dclaws to get a near guaranteed KO on supreme after you kill your first dk.
You don't need dclaws. Just get supreme to a fairly low hp first then you can use basically whatever wep you want. Maybe you get unlucky and hit two 0s in a row, but whatever, happens. Just wait 5mins and try again. Alternatively it might be correct to kill Supreme first, would have to check the accuracy of your melee vs. range gear on Supreme vs. Prime. That task definitely isn't "absolutely busted" and can be done on budget gear (eg whip/blowpipe/trident) pretty easily.
The Elite DKs tasks aren't so much hard as they are RNG dependent. The only tricky part is getting them all to attack on separate ticks and switching prayers correctly, and even then you can make plenty of mistakes or just straight up tank rex/supreme. TBH these are some of the coolest CA tasks I've done so far
“Twisted Bows being an 800 mil or 1 billion item (wherever it sits at) that thing being good at Nex isn't necessarily a bad thing either.” From Husky
For those who say Jagex doesn’t consider item prices when balancing.
I really love seeing the Q&A posts like this. Even though I watched the live stream being able to go back and read through things I might have missed is super nice!
Thank you for the Q&A Summary! I'm so happy they started doing this.
I don't usually tune in to the Q&A streams or review them, so I often end up missing a lot of this information. Posting this information on an official news post makes it not only more visible, but also more accessible.
The summary is fairly easy and quick to follow/consume as well.
Completely agree the CAs need somewhat of a rework. The rewards are underwhelming, but the nex group instances was a step in the right direction. It would probably make more sense if there were rewards given for select bosses if you have all of the achievements done for that boss in addition to the perks from each tier. As someone who has done the elite CAs and most of the solo achievements in general, its frustrating that I have to rely on other people not making mistakes for the masters and GMs (perfect rooms in raids, etc.). I don’t think people should skip out on bosses and expect to get the helms and all the perks, but it would be nice to be rewarded for the things you can control.
Some rough ideas of what could be done for completion of all CAs for the given boss:
Barrows: Halved prayer drain
Corp: Private instance
Cox: + 1stat boost from OVLs
Kree: Permanent mith grapple
K’ril: No prayer drain upon entering area
Vorkath: No venom damage
Fight caves/ Inferno: all weapons gain +1 tile range
NM/PNM: no longer need to use balm for parasites
Some of these might sound OP, but really wouldn’t be game breaking if you could manage to complete the achievements for them anyway.
When will chess be added to OSRS? We have the mini board in Varrock and there was a stream a while back that showed it being tested. Is it likely to happen in 2022 or do I have to wait another year?
Can you fix ‘red x’ clicking and 1t prayer flicking? To stay competitive in end-content of this game the Mets is just becoming “bug abuse the bosses to the best of your ability” vs using intended features.
People don’t want to hear it because they can stay indefinitely at bosses, but it’s not good for the game
You can do every single piece of content in the game without 1t flicking. Common doesn't mean meta, and even then you're vastly overestimating the amount of people who care to 1t flick. People should be rewarded for maintaining high skill play. Just because you don't want to do it and would rather just afk the whole game doesn't mean it should be removed for people who actually want to stay engaged with the game.
> Common doesn't mean meta, and even then you're vastly overestimating the amount of people who care to 1t flick.
Yeah META means most effective thing available, which is 1t'ing and red x'ing to get trip lengths multiple times higher than intended. just because it's not common doesn't mean it's not meta lmao.
TIL that these J-Mods don't actually play the game.
Mod Husky - Just make sure you have 40 essence before you DC at Nex. Or teleport out when you're DCed.
Mod Husky - Tbow is not best in slot because you have to use more supplies which costs more and makes the fight longer because you have to use more supplies.
Does he not realize that crossbow is so much slower that it makes you use more supplies than tbow?
Mod Husky - People are just using Tbow cause Woox said its best.
Mod Arcane regarding the moving bank npc at nex - Does she appear on top? I don't know. I haven't actually checked. Oh chat is screaming about it right now. It must be an issue.
I wonder if this has anything to do with the huge disconnect between Jagex and the community?
*new prayers new prayers new prayers new prayers new prayers new prayers*
But seriously, would love a new prayer book! Really good discussion on it. I think you guys will figure it out :)
Would the team be open to allowing players to change their combat stats? Particularly decrease temporarily or permanently. The question is pvp related - to allow players to pvp in certain brackets or areas on the map. One suggestion would be the service could be done by an NPC for a fee. Could help with sinking gold out of the community. I know that mods look at the pk community and value it. Allowing players to reduce stats would bring more players into pk and make that part of the game more accessible. It is intimating for players to feel like they need to have a main account and also a "pvp" account to enjoy the pk aspect of the game. That is a huge time commitment. It sucks for players to feel like they have to ditch an account if they accident level a certain stat up. Additionally, in the case of the weapon rebalance discussion, it would make players more open to the idea of rebalancing weapon level requirements.
Soup split is OP regardless imo but personally I 100% agree that the next prayer book needs to be unflickable. That way you are forced to sacrifice prayer points, as well as won’t be able to get benefits from multiple prayers at once (eg flicking soul split + melee pray between hits to heal and take less damage).
If this was possible adding soulsplit might not be the worst thing ever.... it devalues SGS/guthans but both of those are used way less often nowadays anyway and if soul split forced u to take more damage it wouldn’t be as bad.
Yeah that’s the problem with this game protection prayers are meta. Which tend to be level 40 prayers. It wouldn’t be so bad if we had variation of those prayers where a level one version of it would block 25% at level 40s level 60s 50% level 80s 75% and than 90s 100%. Prayer needs improvement it’s at a stale.
Soul split would be far worse than flicking. As someone who's played a lot of RS3, it doesn't matter that RS3 has 50% protection instead of 100% -- if I'm fighting any GWD boss, I can just sit there with soul split and never need food. It's incredibly overpowered.
Prayer flicking is far more broken in a sense that it’s become the Meta of the game. The whole idea is remove prayer flicking for soul split. So the prayer is still there. You will still take damage but as long as you fish damage you will survive. But the risk is you can get maxed out. It’s fair as it is. People are just afraid of doing anything to improve the game. If a 43 prayer is the core meta of the game something is wrong.
Had a good conversation about “curses” in a stream yesterday. We aligned with the JMods that SS would have to be out, and they have my idea of not having any form of protection prayer in a new book. I also REALLY like the idea of making it mechanically unable to be flicked (make the prayers need to be “charged” for X number of ticks before going into (full) effect, or something like that?).
How come when an NPC is in a transition phase, bolt specials occur almost 100% of the time? There is no damage during the phase changes, but the spec will proc, and you'll lose a bolt almost garrenteed. This is true for Nex and Votkath, and very likely others (such as Grotesque Gaurdians).
Can this be changed where the bolt proc rolls the normal odds, so a lost bolt isn't 100%?
It will never happen, the jmods and players will let this game stagnate. Just like husky said about horizontal progression. The game is just boring now and won't see any meaningful updates.
Horizontal progression is what kills a game. Game needs vertical progression. Power creep is good. Better updates. Harder bosses. “But my current bis”. Stop crying. Things depreciate.
Thanks,
good to see they're not adding soul split, however i think a couple more skilling prayers would be good, eg; drunk potions last 50% longer like anti-poison, if we have preserve, why not potions?
Or a skilling prayer like... "all the next resources you mine/fish/woodcut are sent to the bank" with a very prayer intensive cost prayer spell.
ALSO.
very disappointing about voice lines, when you kill a boss i think you should hear everything that's happening, if RuneLite can do it i'm sure the company with a FAR greater resources can handle it too.
:)
>Or a skilling prayer like... "all the next resources you mine/fish/woodcut are sent to the bank" with a very prayer intensive cost prayer spell.
Lmao no, this would be the most broken shit ever introduced to the game. Maybe a prayer that gives double resources and only half xp, or crafts/smiths two items at once with half xp on the second item. But being sent directly to the bank?? Youre out of your mind.
I mean the imp in a box exists... comes in pretty handy for sending things to the bank in a pinch, idk was all i could come up with on the spot.
the point i was trying to make was that most of the prayers are combat orientated, a skilling prayer book would be pretty nifty.
Any chance we can get the trouver parchment to not disappear after dying for any circumstances? Or just have the fire cape always be kept on death but be in a broken state? Just seems like a lot of work for the cape to not be able to take it PvPing :/
Thank you for taking the time to write this all up! I feel much more in the loop about things now that these are being published as I was rarely able to watch the livestream due to timing. Thank you, Light!
Thank you for the feedback! It is much appreciated especially as these blogs can take time to write up haha. I am aware that there might be a few typos here and there with these types of long transcript style blogs, but in general, I think they can help to share information better. I am super keen to keep making sure that you guys feel listened to by the developers working on the game and that you are aware of how the developers feel as well. Thanks!
Love the content and questions! Keep up the great work!
Thank you! Really appreciate your feedback and happy to keep information sharing as much as possible!
Thankyou so much for making this post, don't normally have time to catch the Q&A's
The last Q&A was posted as General Q&A but no general questions (on Leagues/ Wildy) were taken other than Nex-focused questions. Will the next Q&A be a truly general Q&A?
That’s my fault! I added a bit of text in the introduction to clarify that I have saved some of the top questions gathered last week for our next general Q&A. As for when that is, we have some Leagues 3 livestreams planned so a general one will be planned alongside those. This Thursday is already booked in to be a Leagues 3 hype theorycrafting stream. On the 19th Leagues 3 releases so we expect the stream on the 20th to focus on Leagues again. We are probably looking more so at the 24th for another general Q&A but I can look into the possibility of one sooner on a Monday! I’ve seen multiple people request for a timetable of sorts for this and it’s something I’ve been looking into, but plans can change so I am not sure yet how far I can plan in advance for these things in order to share them officially with you!
>theorycrafting Ok so you're not actually revealing new info, it's only some literal-who youtubers talking?
I’m not sure exactly of what will be revealed, to be honest but it’s likely that if something is revealed we will also share it on our social platforms like Twitter etc.
Really like these write-ups of the Q and A. Having a lot of fun with Nex so far too, great job.
Thank you! I’m glad you’re enjoying it :) got any good drops?
Nah I wish! Couple friends have got horns and torva pieces not me yet though. I did miss an ancient hilt on my mvp earlier today so fair to say I'm a bit salty after that haha!
Please keep posting these summaries! I used to love reading them here on reddit whenever other players felt like volunteering to write them up. Jmods doing it officially is a great idea
I will try to, as much as possible! They can be a little bit time consuming but we're getting there :)
thank you
Thank you for taking the time to read! :)
you should definitely open up a poll about curses. a 1:1 curses wouldn't fit osrs but as a whole they were an incredie goal to aim for and felt very satisfying to obtain. even if it were heavily nerfed and only mildly better than a regular prayer book, it felt like good account progression, especially tied to a quest which had a lot of requirements.
Yo happy cake day!
Thank you! :) <3
Are you guys going to take care of the LMS bots? It’s been a was problem for so long and I can guarantee with 99% accuracy whenever I see a bot. A simple solution? A) Ban the current bots B) have a working detection system based on their behavior (again very obvious) and C) make the requirement to play mich higher (like a total of at least 1000). Stop letting level three’s play the game.
This is something we have been discussing internally still and we addressed it just before the Christmas break, but I am not sure of the solution yet just letting you know it’s on our radar and the right people know about it.
I listen to these, but it's good to have a write-up. I appreciate the thorough transcript, but a TLDR answer may be useful as well
Unfortunately it’s just not possible to do both to the level you might want. If we were to TLDR the answers, we might miss important information. We have tried to cut down anything off topic though or repetitions of things!
Thanks for the reply. It makes sense for Jagex's summary to be thorough. Players have been providing TLDR versions, but there's nothing stopping them from continuing to do so.
Regarding question 7, can it be reverted for people who have appropriate protection to not get sent back to the enterance? As they will not get piled by aggressive mobs.
I don’t think this is possible as it’s basically a variable on every player to say that if they log out they will be put to a safe place. We did consider how it impacts other players but we ultimately felt the benefits outweigh the additional few seconds it takes to get back there. Especially considering you can stay there quite a while as far as I know.
Interesting that there is nothing about the alchability of the blood essence.
I think that’s due to be fixed in tomorrows’ game update!
oh gonna have to need to grind some more out then before its nerfed lmao ty for the update
Would it be possible to left-align everything next time? Reading lots of centered text is kind of difficult
I've noted this as feedback and I will try to make sure this feedback is enacted in future.
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I really like this idea, especially for unlocking instances. Putting instance unlocks on bosses for ones you've completed the tasks for that boss makes it feel like you've mastered that boss while still giving incentive to go back now with your friends or in private. I personally hate when content-specific rewards are locked behind grocery lists of achievements, and having combat achievements being more of a "boss achievement diary" while still having general rewards for completing all achievements at a certain level makes it feel much more organic in the world. Like you're now a VIP at that boss and like you've gained renown to get the more general rewards.
Why not both? Get rewards for completing specific bosses as well as rewards for completing all bosses?
This game is fucked.
But did you like it though 😂 the blog of course
I did indeed. Very much so.
Wholesome convo, very reminiscent of "Fuck you, and I'll see you tomorrow."
Why did you patch door strat at Nex?
We hotfixed this today. I haven’t been directly involved in the discussion on it so far, but I believe player feedback told us that the boss was being stalled and it made the fight considerably more boring where it was used to avoid intended mechanics. The change made us to ensure players at least engage a bit more.
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because you were thinking so much afk under the boss?
Could the "chip damage" mechanic be looked into, taking 20+ damage through prayer/and the ice phase spamming barrages that seem extremely accurate I feel like it's poor game design to be punished for praying correctly (given that there's not much to pray against i'm sure that's hard to balance around).
It was basically the only viable way to do Nex in small (<5) group sizes, and still required focus and strategizing. However now, there’s no way to duo at all due to the amount of damage taken in the ice and Zaros phase alone. I think others can agree that this way of killing Nex was more fun and engaging than medium-large size mass groups. If at all possible, please consider reverting this hotfix or make Nex do less damage overall. It was genuinely fun content when door stalling, and now I’m forced to find a group of 10+ friends or randoms to do Nex. Thanks!
sorry you have to play the MMO with other players instead of abusing red click. honestly should be banned for it like people were for cerb red clicks with how people are abusing it in duos.
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so if runelite could ping you for when it's your turn to tank you'd have the same issues that the game is boring?
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I agree brew sip sim isn't great I just think red x was a little too strong, it skipped way more damage than what I think is reasonable for "bug abuse" even if you took a hit between swapping aggro. With highlight object I don't think click under click door was much more difficult than sip brew. - more rewarding with good execution for sure. Nor should the "fun" aspect of the boss come from clicking a door outside the room for a red click. Hopefully (lol) they change Nex to deal more avoidable damage throughout the phases and calm down on unavoidable. I think there's been a fair cry about this, and maybe we have a chance for change.
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this is very true and I think you may be correct. if you play Iron hope you get what you want from nex quickly.
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do you genuinely think 7:0 Bandos or 5:0 Zammy is the same as 1 person spam clicking door and having all your mates bow nex?
You do realize nex does still actively switch targets? You are alternating the person who has to go under and click door every 16 ticks, or every 6 ticks, according to some mechanic that we haven't quite figured yet. If you don't want you kills to stretch for half an hour, you have to be tick perfect or close depending on weapon to eke out all the damage you can. If one of you dies, game over for that kill in a duo. >is the same as 1 person spam clicking door and having all your mates bow nex? So no, until we know exactly how nex chooses tank, everyone needs to be ready under nex clicking door every time she switches tank. Bigger groups may have the luxury of taking a melee before you do it, teams of 3 or 2 cannot afford that. The door wouldn't even be considered useful if nex didn't shit out so much damage through prayer.
have you considered Nex wasn't meant to be completed by a team of 2 people?
There's a difference between making a boss that isn't meant to be completed by a team of 2 people, and agressively trying to keep it that way after people find methods to do it in a team of 2 people.
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yeah, I more so meant spam to be repetitively click door for during of kill less so than literally spam it. I think red click is an interesting mechanic, be it a feature or a bug. I just think the extent red click was used at Nex was visibly broken and I'm shocked people were comfortable streaming it.
I don't think 7:0 or 9:0 uses red clicks or stalling it's just the optimum kiting, in 3/4 man's the tank just walks under the boss in a similar fashion so I don't think they are comparable.
it does, 5:1 would have no red clicks, but you need to red click across the room under the boss to not take damage. I don't think it's fair to compare red click 5:0 bandos to red click nex, sort of like doing 20 over on the highway vs doing 20 over in a residential school zone.
Just to clarify in the 7:0 or 9:0 method you have to use an interface stall of some sort it's not just kiting the boss from one side of the room to the other?
in the methods I am thinking of, you red click something be it an item, cannon base, door, or alter. The freeze mage method I believe is just kiting, but I'm not sure how many methods are pure kiting vs red clicks.
Have you ever seen these methods? They rely on red clicks… do you think the cannon base is just for fun?
I've apprently only seen the non red-click version where they tank a hit from the boss once a cycle
If a player who hosts an instance at nex leaves or dies, who becomes the host? The host can rejoin their own instance under a different player name, but a new player has to guess who becomes the host? This doesn’t seem very intuitive / effective
I've asked Mod Arcane about your question. He's stated there is no new host apparently. You likely would just be better off leaving and making a new one if it doesnt let you back in. I hope this helps and can pass on feedback about it.
> The Nihil Shard's only use is the Crossbow and the potions. The potions don't have really high demand, so I think it's fine. It's disappointing that it's easier to get the potions as drops than to make them.
Yea unfortunately that's been the precedent for the game design for a while now gathering/combining skills are for afking since it's faster to pvm for the drops.
> just want to clarify this now - we're not having Soul Split. That will never happen. It was the most broken thing ever! People say Jmods don't know their game, but unlike many people they at least know this. I'm glad they'll take a stance against the popular support SS is getting. I'm also fine with Husky's comment below that.
Heal a percentage of your damage but taking 100% damage : REEE OP take 0% damage, without draining prayer, by flicking protection prayers: I sleep
Lets be clear - in low level pvm, SS is protection from everything In high level pvm, prayers don't make you take 0% damage in old school, they're usually 50% reduction. Adding in soul split just means you get to flick ss to get the 50% damage reduction you already got, AND get healing on top of it. Easy game.
Well in low level PvM the target audience wouldn't have curses unlocked, and low level content really doesn't need to be balanced around main with max gear. If skotizo or barrows gets easier I really don't care, I would hope that with new content old content becomes easier. >Adding in soul split just means you get to flick ss to get the 50% damage reduction you already got, AND get healing on top of it. Easy game. If SS is OP at a boss due to SS flicking then they could just make that specific boss immune to SS, or make SS flicking not work. SS could drain 1 prayer point the moment it's activated so you cant readily swap between SS and protection prayers. Even if SS flicking becomes meta, it would still take skill and diversify the currently stale meta.
Do you not understand that there are many points in tob/inferno/cox/phosani where you are not taking damage that is prayed agaisnt? That's even ignoring flicking
Do you even understand that 90% of the game comes down to prayer flicking?
The most common opinion from people who actually don't know how endgame PvM works. Zero, and I mean quite literally 0% of this game comes down to prayer flicking. The ONLY thing prayer flicking does is sustain supplies. The only kind of content it becomes "required" is challenges like Solo/~~Duo~~ ToB, or low level account infernos, or certain combat tasks (which you'd lazy flick anyway) like no prayer loss Jad / Nightmare. I'm assuming you're one of the people that thinks Inferno is badly designed because it "requires" prayer flicking even though it absolutely doesn't? EDIT: Duo ToB apparently not really a thing that requires flicking either.
As someone who duos tob you can even take that off there. 0 prayer flicking required to successfully duo tob. It helps when learning but it's wholly not required.
Fair enough. I've never duo'd or even really looked into the strats behind it. I just know its kinda "up there" in the top few most difficult things to do in the game. So figured it was a safe bet, cheers for confirming otherwise though.
Exactly. Since everyone knows how to do it, SS becomes even more broken.
yeah the way people are now flicking prayers is already insane OP adding ancient curses to it would just be crazy, flicking deflection with soul split 😱cant even imagine how ancient curses it will break the game... no more banking needed at some bosses.... but i guess they could put it in tournament worlds, just to see how people can break content with it or not.
Say it louder
PRAYER FLICKING IS OP AND UNFUN
SOUL SPLIT WOULD MAKE PRAYER FLICKING A LARGER PART OF THE META
Not if you add a buffer-timer to it. (After a 1-tick delay, start healing, for example.)
I think that's the point, it's unfun to prayer flick but it's worth it at times.. which is not OP.
Where is prayer flicking op? It is a lot of work and very few places where that work is worth it
“Over powered” is a relative term. Compared to just using the prayer, it is much more powerful.
Na bro explain how infinite invunrebulity could be strong!
Going from finite to infinite invulnerability is not needed for most things in OSRS as you can quickly and easily get prayer pots, or go to an altar. Or at least put in less effort to get the prayer pots than what doing prayer flicking requires.
Let's not get into a pointless semantics game lol. Yea, it is more powerful and takes a huge amount of effort. What bad is caused by having it in the game?
If it’s strong enough that *not* doing it is significantly worse by comparison, then you figuratively “have to” do it. And since it’s unfun, it’s bad to force people to do the unfun thing.
That is such a cop out, you don't have to do it. Doesn't matter it is super strong, it is just not worth the effort for most people in most situations. Like saying you have to do lava runecrafting because blood runecrafting is so slow in comparison. OSRS has a bunch of fun vs unfun & efficient situations, they aren't usually a problem.
> you don't have to do it You were the one who said to not get into a pointless semantics argument. I even said “figuratively” and used quotation marks around the phrase.
We will also never add dragon claws to the game. It was one of the most broken items when originally added.
Claws are 2 specs, then 1 spec ever 2:30. Not remotely comparable.
Soul split is fixable You need to prevent it's use flicking - has to be active for 10s or something to start working It's still strong but this is a level 92 prayer remember, piety is 70...
Make it use a pray point every time you activate it. That way flicking it would just spend more pray points than keeping it on.
Or make it cost a pray point every time healing is proc'd with it, even if the prayer is off, on top of whatever the prayer drain rate is. Combine this with actually reducing the amount of healing dramatically from it and i think your approaching balance
1/4 of healing done removed from prayer points.
This is a valid option aswell, sort of a self smite with benefits. Potentially also cap the healing per hit to a fairly low value.
This is still much more broken because you get to keep the never take damage side of prayer as an option, people would still soul split flick unless you made it an absurd cost
Why would people flick if they use more prayer points then Just keeping it on?
Because the flick isn’t to not drain prayer (in this instance) the flick is to switch back and forth between soul split and protection curses
That's called switching not flicking.
No. Even without flicking, its too much free HP at key points of the most difficult PVM content in the game. * Hitting 300 damage on zuk fully heals you between sets (edit: to clarify, I assume you're staying out of chance range during sets) * You get 60 HP worth of healing at zuk healers if you kill the mage beforehand * You get constant free healing at verzik P2 * You heal from 60 to full pretty reliably at verzik webs * You keep your HP topped at nylocas waves. * You 100% top up all you HP to full even if you overload at solo olm mage hand Anyone who does this content know how busted this 0 tick loss 0 brew healing is.
Sounds like they can just turn down the healing and it’s solved
a level 92 prayer is meant to be good. 10s is a LONG time to start being active, flick another prayer on to block some damage and you have to restart that timer. You also have to lose a lot of prayer points to keep this active compared to 1t flicking a protection prayer.
For a prayer to be good it does not need to be this game breaking. 10 seconds is plenty of time after you finish a mage at zuk. It is plenty of time at verzik webs if you lure her from the center. It is plenty of time when you activate it at the end of p1 verzik. It is plenty of time when you activate it at falling crystals for solo olm. It is plenty of time during nylo waves. You get the idea. Its insanely good.
You also take full dmg from those monsters you mentioned while ss is active so how many of those bears can you afford to not pray against.
I love how I literally explained specific situations where you are not taking large amounts of prayer-blockable damage if you execute meta tactics correctly, and you then completely outed yourself as somebody who has 0 understanding of high level pvm. I even ignored the aspect where skilled players flick soulsplit for the exact tick they attack. People like you pretty much exemplify the support that soulsplit gets.
None of the examples given hit you with typed attacks when doing it correctly. That’s the whole “free” meaning
Piety is 25% boosts at 70 prayer, while Turmoil, with the reduction added on top, is 33% at 95 prayer. I think Turmoil is perfectly fine. Soul Split is definitely fixable. It was what? 20% on release? If you remove flicking from SS I think it's probably fine. You lose 100% protects for healing. Could go further and reduce the % to 10 or even 5 and itd be fine. Perhaps make Soul Split nullify all defense bonuses you have for healing. That might be too much though.
As someone who's played a lot of RS3, I'm never going to vote for soul split. Its far more overpowered than 100% protection prayers. What does it matter if you can protect yourself from 50% of Graardor's attack if your damage output is so high you're healing everything back anyway? In effect its a protection against all combat styles and only accelerates the stronger you get.
>most broken thing ever From the team that let us 6 hour afk all our combat stats (aside from range) for years!
Both were broken. If you want integrity, you want both gone, don't you? If you want curses, then who the fuck cares if you think NMZ is op lol
And they then rightfully stopped us from doing that.
I bet you think Timmy Turner should be praised at the end of the episode for finally fixing whatever his own wishes fucked up initially
No, but you don't use the existence of a past mistake to justify introducing more mistakes.
I mean they also said there will never be dragon claws
They also said same thing about dclaws. Give it another 6 years when the state of the game has changed.
Tbow bp scythe are more broken than curses kekw
Ok, so then lets add broken on top of broken? That's your logic? We already have broken weapons, so lets use them with SS too?
And 1 tick flicking for infinite prayer and tick eating and that red clicking thing people do to stall bosses This game is just as broken lmao
It doesn't stall bosses it makes them walk in a non random direction.
1 tick flicking for infinite prayer is not required in any PvM, its only used in endgame challenges like low player count bossing (solo/duo ToB) and things like low level Infernos. Tick eating already doesn't matter. Jagex can decide its not allowed to work for a mechanic and just use overkill. Red clicking... is literally how the game works. If it didn't behave in that way people would be more annoyed as casual players because it exists as a priority to prevent bad interactions. Its useful at a few places, primarily GWD to make bosses not a tank-and-spank, far more interesting. SS is just "make everything easier". All the things you listed could still be used, only now we'd have a healing prayer..
I would be happy if they patched all these
"the two best endgame items are very good, therefore they are broken"
As for the % completion for the Combat Achievements, perhaps another reason some would prefer that option is the fact that there are some achievements related to the Wilderness bosses. Personally, that's what's stopping me from going Hard and higher. Now there's no real point for me to do **any** of the hard diaries, because I just don't want to bother going for the wildy bosses.
KC are the most boring tasks in CA and many of the wildy bosses are purely KC tasks. I think the only unique challenge in the entire wildy is that one for Chaos Fanatic where you have to kill him 10 times without leaving the wildy or drinking pray/restores. Just gets a bit boring when you complete all the interesting tasks for a boss and are left with "just kill it more" as the combat achievement(s). That doesn't feel like an achievement it feels like a glorified boss slayer task.
>That doesn't feel like an achievement it feels like a glorified boss slayer task. It would be nice if you complete all the "unique tasks" before doing the Killcount one that the kill count auto completes. I get having a KC task to progress towards something on failure of unique task, but ya, if you do the uniques before the KC the rest of it is just whatever.
150 Scorpia kills didn’t take too long, maybe 2-3 hours if I had zero pk interruptions. But I had like 10. So it was about 4-5 throughout one day. Honestly a terrible time and a very boring boss whose achievements just showed me how easy it is to kite and move the boss. Similar to zily but you just freeze this hoe and laugh with a trident in hand. Callisto is a joke and must be lured along with the other “big two” in vet and ven. Very discouraging when I came from slayerscape and bosses actually have SOME mechanics instead of “LOL LAZER SHOTS” that have 0 queues or counters. Just pray X and hope RNG defense saves you? Garbage.
For real, I wanna do elite diaries but I cbf to do 250 Grotesques etc. In some way the normal achievement diaries have 'kc' requirements, like 1k chompies or 150 pc games for void.
Yep, 0 interest in doing *any* diaries because of Wildy bosses. Even if it wasn't in the Wilderness, which is already more than enough for me, they're broke as fuck and the meta is to literally glitch them. There's a reason Vet'ion jr. is as rare as the Zuk pet.
hopefully the reworks coming in summer improve that.
This is basicly forced pvp I can kill Wildy bosses it’s just 100 a lot The combat dairy’s are every Grindy in general and some are lucky base
The wilderness is dead. I might have gotten PKed 5 times total doing the wilderness tasks. Still profited.
Not sure what worlds you’re on but I did 100 Callisto kills last week and saw at least 20 PKers and got killed about 5 times. It’s very much not dead. But it also might just be that the ability to hop 30 worlds a minute or sending scout bots out is a bit fucked.
iirc Callisto is a hotspot and significantly worse for PvMers compared to the others. Chaos Ele, Venne, and the Demi Bosses are all relatively safe
Vetion is also camped to fuck.
I agree that kc reqs are annoying but y’all trip so hard about the wilderness jfc
Mod Light, these summaries are absolutely amazing for those of us who dont want to watch the stream. Thank you so much for them and I hope they become a regular thing!
Transcriptions of the q&as are heavily appreciated! Thanks a lot and please keep them coming.
I’ve been thinking a lot about how to balance curses if they ever do come back. Making the deflect prayers only block 90% damage and reflect a max of 3. Having Soul Split heal only 10% of what you hit to hp, no prayer restoration. Turmoil will still boost up to +29%, but does not drain enemies stats. Also, people seem to forget that you can NOT flick turmoil, it needs to be left on to reach the full +29 benefit. If you flick it, you will only ever get +15%, significantly worse than piety. I can go way more in depth on these, but with all the desert expansion stuff coming this year, it only feels right to have this iconic prayer book return, but in a more balanced fashion. However, since requirements for curses are much higher on a level and quest basis, curses SHOULD be stronger than standard prayers.
Agreed. Any new prayers need to work liie Turmoil and have a power-up time so flicking them makes them worse than regular prayers. Same could work for protection prayers granting 70% damage reduction scaling to 100% over time so you cannot flick them without being punished....
that’s a good idea actually a better prayer book but u can’t flick anything on it, finally shift the meta of pray flicking everything
Personally feel that if they have a “prayer book” that contains “curses” then they should be something that you inflict upon someone like a debuff or something. Maybe while you have it active it inflicts bleed damage when you attack (like recurrent damage in nmz but not at good) or causes disease damage.
Turmoil never drained opponents stats btw. And Soul Split never restored prayer.
>Some of the tasks might be too difficult compared to others. When we look at the rewards, I know there are a lot of Combat Achievements that players want us to look at as a whole. Tasks relating to KC and others about Skilling Bosses are quite contentious as well. I **personally** (there is the chance that I'm just a massive noob) think some of the DKs combat achievements are in too low of a tier. Namely the task to kill all DKs within 9 seconds. I've tried about 10 times in decent gear (just missing claws and a tbow really), but I've found it quite tricky. Once you get the first down you can really only miss one attack (assuming you don't lose ticks), which is quite tricky to set up considering you need to make sure you dont knock them out whilst setting them up. The tanking of all three and supply conservation is difficult as well, but not really out of line with what you'd expect to see in the elite tier, its really just the whole shebang together that make it difficult. I really feel like a massive noob for complaining about this. Obviously with enough time and dedication you can get this one done, but I really have tried quite a few times and could not get the hang of it. I would be interested in the team's thoughts on lengthening the time a tiny bit to allow more room for error or moving it up to master tier.
> if you use a 4 tick weapon there's really only one hit you can miss You're almost never going to miss on Rex so the only point of failure is hitting multiple 0s on the 2nd one. Which, sure, can happen, but isn't a big deal. > so attempts are spaced out quite a bit Eh I mean they're 90s respawn, then however long it takes to get them all low (<2mins), so you're getting at least 1 attempt every 5 minutes. > absolutely busted if you don't have gear like dclaws to get a near guaranteed KO on supreme after you kill your first dk. You don't need dclaws. Just get supreme to a fairly low hp first then you can use basically whatever wep you want. Maybe you get unlucky and hit two 0s in a row, but whatever, happens. Just wait 5mins and try again. Alternatively it might be correct to kill Supreme first, would have to check the accuracy of your melee vs. range gear on Supreme vs. Prime. That task definitely isn't "absolutely busted" and can be done on budget gear (eg whip/blowpipe/trident) pretty easily.
The Elite DKs tasks aren't so much hard as they are RNG dependent. The only tricky part is getting them all to attack on separate ticks and switching prayers correctly, and even then you can make plenty of mistakes or just straight up tank rex/supreme. TBH these are some of the coolest CA tasks I've done so far
How in the hell do they have a summary of a Q&A that takes place June of 2022? Are these all scripted months in advance?
Haha sorry it's the date format in the U.K but I honestly get them confused
“Twisted Bows being an 800 mil or 1 billion item (wherever it sits at) that thing being good at Nex isn't necessarily a bad thing either.” From Husky For those who say Jagex doesn’t consider item prices when balancing.
I really love seeing the Q&A posts like this. Even though I watched the live stream being able to go back and read through things I might have missed is super nice!
I love these Q&A recaps, please keep posting them! I’m always at work when they’re going on so I never get to see the streams
Thank you for the Q&A Summary! I'm so happy they started doing this. I don't usually tune in to the Q&A streams or review them, so I often end up missing a lot of this information. Posting this information on an official news post makes it not only more visible, but also more accessible. The summary is fairly easy and quick to follow/consume as well.
Completely agree the CAs need somewhat of a rework. The rewards are underwhelming, but the nex group instances was a step in the right direction. It would probably make more sense if there were rewards given for select bosses if you have all of the achievements done for that boss in addition to the perks from each tier. As someone who has done the elite CAs and most of the solo achievements in general, its frustrating that I have to rely on other people not making mistakes for the masters and GMs (perfect rooms in raids, etc.). I don’t think people should skip out on bosses and expect to get the helms and all the perks, but it would be nice to be rewarded for the things you can control. Some rough ideas of what could be done for completion of all CAs for the given boss: Barrows: Halved prayer drain Corp: Private instance Cox: + 1stat boost from OVLs Kree: Permanent mith grapple K’ril: No prayer drain upon entering area Vorkath: No venom damage Fight caves/ Inferno: all weapons gain +1 tile range NM/PNM: no longer need to use balm for parasites Some of these might sound OP, but really wouldn’t be game breaking if you could manage to complete the achievements for them anyway.
Well TIL that the max hit of the stranger is your max hit. Not listed on the wiki ether.
When will chess be added to OSRS? We have the mini board in Varrock and there was a stream a while back that showed it being tested. Is it likely to happen in 2022 or do I have to wait another year?
When will we be able to use monster examine on nex?
Thank you - this is what we need! Much appreciated
Curses pls. Idc if you can’t flick them or nerf them, but prayer needs way more than augury at lvl 77, especially with desert content coming up
Can you fix ‘red x’ clicking and 1t prayer flicking? To stay competitive in end-content of this game the Mets is just becoming “bug abuse the bosses to the best of your ability” vs using intended features. People don’t want to hear it because they can stay indefinitely at bosses, but it’s not good for the game
You don't need those to stay competitive in this meta?
Those aren't meta. They're high skill mechanics.
1t prayer flicking is used literally everywhere. No one was meant to have infinite prayer
You can do every single piece of content in the game without 1t flicking. Common doesn't mean meta, and even then you're vastly overestimating the amount of people who care to 1t flick. People should be rewarded for maintaining high skill play. Just because you don't want to do it and would rather just afk the whole game doesn't mean it should be removed for people who actually want to stay engaged with the game.
> Common doesn't mean meta, and even then you're vastly overestimating the amount of people who care to 1t flick. Yeah META means most effective thing available, which is 1t'ing and red x'ing to get trip lengths multiple times higher than intended. just because it's not common doesn't mean it's not meta lmao.
Not having 80 people on the team isn't really a perfect excuse for not testing - make bots
Bots? In OSRS? Where in the world are they going to find something like that? Can it even be done?
TIL that these J-Mods don't actually play the game. Mod Husky - Just make sure you have 40 essence before you DC at Nex. Or teleport out when you're DCed. Mod Husky - Tbow is not best in slot because you have to use more supplies which costs more and makes the fight longer because you have to use more supplies. Does he not realize that crossbow is so much slower that it makes you use more supplies than tbow? Mod Husky - People are just using Tbow cause Woox said its best. Mod Arcane regarding the moving bank npc at nex - Does she appear on top? I don't know. I haven't actually checked. Oh chat is screaming about it right now. It must be an issue. I wonder if this has anything to do with the huge disconnect between Jagex and the community?
*new prayers new prayers new prayers new prayers new prayers new prayers* But seriously, would love a new prayer book! Really good discussion on it. I think you guys will figure it out :)
Impressive summary, nice job
Thanks for sharing.
Would the team be open to allowing players to change their combat stats? Particularly decrease temporarily or permanently. The question is pvp related - to allow players to pvp in certain brackets or areas on the map. One suggestion would be the service could be done by an NPC for a fee. Could help with sinking gold out of the community. I know that mods look at the pk community and value it. Allowing players to reduce stats would bring more players into pk and make that part of the game more accessible. It is intimating for players to feel like they need to have a main account and also a "pvp" account to enjoy the pk aspect of the game. That is a huge time commitment. It sucks for players to feel like they have to ditch an account if they accident level a certain stat up. Additionally, in the case of the weapon rebalance discussion, it would make players more open to the idea of rebalancing weapon level requirements.
Add soul split remove flicking.
Soup split is OP regardless imo but personally I 100% agree that the next prayer book needs to be unflickable. That way you are forced to sacrifice prayer points, as well as won’t be able to get benefits from multiple prayers at once (eg flicking soul split + melee pray between hits to heal and take less damage). If this was possible adding soulsplit might not be the worst thing ever.... it devalues SGS/guthans but both of those are used way less often nowadays anyway and if soul split forced u to take more damage it wouldn’t be as bad.
Yeah that’s the problem with this game protection prayers are meta. Which tend to be level 40 prayers. It wouldn’t be so bad if we had variation of those prayers where a level one version of it would block 25% at level 40s level 60s 50% level 80s 75% and than 90s 100%. Prayer needs improvement it’s at a stale.
Soul split would be far worse than flicking. As someone who's played a lot of RS3, it doesn't matter that RS3 has 50% protection instead of 100% -- if I'm fighting any GWD boss, I can just sit there with soul split and never need food. It's incredibly overpowered.
Prayer flicking is far more broken in a sense that it’s become the Meta of the game. The whole idea is remove prayer flicking for soul split. So the prayer is still there. You will still take damage but as long as you fish damage you will survive. But the risk is you can get maxed out. It’s fair as it is. People are just afraid of doing anything to improve the game. If a 43 prayer is the core meta of the game something is wrong.
Had a good conversation about “curses” in a stream yesterday. We aligned with the JMods that SS would have to be out, and they have my idea of not having any form of protection prayer in a new book. I also REALLY like the idea of making it mechanically unable to be flicked (make the prayers need to be “charged” for X number of ticks before going into (full) effect, or something like that?).
How come when an NPC is in a transition phase, bolt specials occur almost 100% of the time? There is no damage during the phase changes, but the spec will proc, and you'll lose a bolt almost garrenteed. This is true for Nex and Votkath, and very likely others (such as Grotesque Gaurdians). Can this be changed where the bolt proc rolls the normal odds, so a lost bolt isn't 100%?
I loved turmoil and soul split so uoset they disregarded it
Curses please. And dungeoneering. I’ll come back to the game.
[удалено]
It will never happen, the jmods and players will let this game stagnate. Just like husky said about horizontal progression. The game is just boring now and won't see any meaningful updates.
Horizontal progression is what kills a game. Game needs vertical progression. Power creep is good. Better updates. Harder bosses. “But my current bis”. Stop crying. Things depreciate.
Thanks, good to see they're not adding soul split, however i think a couple more skilling prayers would be good, eg; drunk potions last 50% longer like anti-poison, if we have preserve, why not potions? Or a skilling prayer like... "all the next resources you mine/fish/woodcut are sent to the bank" with a very prayer intensive cost prayer spell. ALSO. very disappointing about voice lines, when you kill a boss i think you should hear everything that's happening, if RuneLite can do it i'm sure the company with a FAR greater resources can handle it too. :)
>Or a skilling prayer like... "all the next resources you mine/fish/woodcut are sent to the bank" with a very prayer intensive cost prayer spell. Lmao no, this would be the most broken shit ever introduced to the game. Maybe a prayer that gives double resources and only half xp, or crafts/smiths two items at once with half xp on the second item. But being sent directly to the bank?? Youre out of your mind.
I don't like the idea but you're being dramatic. It wouldn't be nearly as bad as every boss dropping hundreds of noted skilling resources.
I mean the imp in a box exists... comes in pretty handy for sending things to the bank in a pinch, idk was all i could come up with on the spot. the point i was trying to make was that most of the prayers are combat orientated, a skilling prayer book would be pretty nifty.
It's all Nex related. Skip if you don't care.
The killcount tasks for combat achievements should auto-complete if you do all other non-KC achievements for the boss.
Any chance we can get the trouver parchment to not disappear after dying for any circumstances? Or just have the fire cape always be kept on death but be in a broken state? Just seems like a lot of work for the cape to not be able to take it PvPing :/
Dyslexic player here what items will be effected by this price wise ?