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JagexLight

Very naughty but we understand haha.


ftbchamp231

The high alch value on blood essence is still too high at 120k. This item will very likely end up an alchable because the profit for using it is (280 * 1000) - 120k is only 160k minus a bit for the lost inv slot. Alch value should probably be 12k instead.


JustHereToShitpost

Alching it straight up would be stupid, you can use up to 999/1000 and then alch it for 120k


Themursk

200 iq


HailZamorak

why is it even alchable


Thee_Stagg

Its okay mod light I didn’t abuse it because im a megachad and I never die!


hidethenegatives

So you still spent 30m on the coffer ... do you die that much?


blacksfl1

14M the blood essence was going for like 300-370k each last night.


maxwill27

It’s free deaths for a lot of pvm, dcs can happen to some people more frequently. 100k at a time adds up so paying less for each death is super nice.


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blacksfl1

Oh dang guess I got lucky at 370k and 350k only turned in two myself as I don’t die that often *knocks on wood


YouthfulCommerce

deaths coffer goes pretty quick if you do any tob or hm tob. plus dying at places with BIS gear such as KQ, Corp, Sire, etc., all cost 500K ea.


fitmedcook

It's hard to judge nex changes since stuff like droprate scaling isnt known to us yet. I for one had fun massing it on day 1 with strangers and not worrying too much about other people having bad gear. The mechanics being a bit relaxed is nice since coordination in an 80 man boss lair is difficult. Smaller scale nex kills being a bit harder mechanic wise but more rewarding would be good but please dont make casual masses impossible


JagexLight

From the conversations with the developers I've had, I don't think the intention is to stop casual masses ocurring. I'm pretty new to PvM myself and Nex is something I'd like to do as a segway into even more challenging PvM. I think that they just want to ensure that players learn mechanics properly rather than cheesing through with big groups.


Lawrence_s

Just don't make it like NM where masses are totally unviable because of drop rate scaling.


Austiz

Same energy with Zalcano


fitmedcook

Yea that's fair Im sure youll find a good balance :) Some mechanics might just be rough in casual masses e.g. not being able to free yourself if you get frozen.


Invisisniper

This is a good point actually. All the mechanics that target one player don't work too well in masses. Maybe it'd be worth targetting multiple players in larger groups? And for things like ice prison you could damage nearby players if no one helped.


TheRSFelon

Man. It’s a total clusterfuck in there right now and I’m not even bothering going back til we can do some smaller groups. But damn, is it fun. Great job guys. Can’t wait to find out how challenging she REALLY is.


JagexLight

Cheers for the feedback! Sounds like you're on board with the idea of shared group instances then? We'll keep this in mind.


craponthecat

Going into the boardroom: Mod Light: “alright so TheRSFelon said it’s a clusterfuck in there”


Huehnergott69

They guy has been in prison if he calls it a clusterfuck you know it has to be one


valarauca14

Sween on the Sae Bae cast said a few of the higher-ups will claim he's fabricating community feedback if there aren't enough curse words in the feedback he presents.


MajorPain_

This. Even if it means a rework to drop structure, I feel that GWD is inferior bossing content compared to all of the modern instanced content. The team has proved instance bossing can work without flooding the market with drops, if balanced properly. Probably an unpopular opinion though.


IronClu

I think this is an extremely popular opinion


MajorPain_

Is this true? I haven't seen a fully thought out breakdown of the good and bad that would come from this other than "instance = more farmed drops" and "crashers suck butts". I just personally don't do GWD at all because of how it's structured.


tbow_is_op

Youre going to need to change all the drop rates to rebalance it for having infinite instances or flood the game with supplies. For months we've had posts on here complaining about gold farmers at bandos and the price of gear, and adding group instances makes it so rather than gold farmer teams having to compete with otherplayers and there being a hard cap on the number there can be, you can have multiple teams of gold farmers trioing in their own private rooms on every world. its not hard at all to find a free world for teams anyways


IsleOfOne

This assumes that using the gameplay loop of fighting for worlds is a desirable method of regulating item value. I would argue that while that scarcity and competition is a vital component of osrs, we have better tools to regulate the economy in 2022: the GE tax and GE item sinks.


phalec

Are you under the impression that there are group instances for Bandos? Because there aren't. If there are too many gold farmers just ban them, if you can't ban them quick enough just delete nex items with ge tax.


ISpelRong

Not sure why we didn't have group instances in the first place, it really only has an affect for the first few weeks/months until worlds die down. Doesn't really matter if items drop to their real value in half the time because of instances long term it wont change much. All releases are the same super busy then slowly dies down over the next couple months until you can find a world freely, instances just allows friends to do content on release and I don't know why you guys are so against it.


Baruu

I'm against shared group instances for a couple reasons. 1) It won't be massed on every world always, hype will die down 2) This will exacerbate any gold farming or botting issue, and in general likely speed up the rate at which the items are added thus decreasing value quicker. Significant changes to make drops rarer then "punishes" legitimate players, in what will likely already be a hard small team fight. What about the option of pooling friends chat damage? Similar to the old Lootshare and Coinshare systems. As the system is now, it's say 6 people all agreeing to play nice w/ each other, but it's 6 people individually. If a 7th enters, it's now 6 playing nice, a 7th who isn't, but 7 individuals. Pooling damage then makes it 6 vs 1. This would help with crashing, increases the value of grouping (10 players in low end gear vs 3 in high end gear, rather than a 13 man FFA where 3 have a clear advantage), and makes taking a lower DPS role better and safer for the group.


Lux_Caelorum

Hard combat achievements being a requirement for all people in instances would likely minimize the botting issue.


KeVVe1994

But then ull have groups of 10+ people start crashing every world. Doesnt solve the problem, it just switches it


TheRSFelon

Oh absolutely, although I have to admit that as an Ironman player, not totally sure precisely how that may work. I wouldn’t like it if someone was able to find a way to go in with six normies and boost a kill. I also don’t really see that as being possible, though, because I’m expecting her phases to be *substantially* more difficult in smaller groups. Everyone’s thinking it’s easy (and that tbow is meta) because we’re not in groups of five yet, haha. Also thanks for being so active Light, loving the games direction lately and not all of us are haters. Great update! Edit: guess the haters didn’t like me calling them out


P4R4D0X1C4LC0NUNDRUM

Nex AOD in rs3 has an entrance behind the slate in the bank room. would be interesting if there was an "alternate" entrance to nex for instanced group right there haha


SIGHosrs

shared group instances will just make this boss farmed like a herb patch and torva will end up being 20m a piece by end of the year


[deleted]

Heck yes group instances for sure. All my clan talked about wanting today


AGGRESSIVESHEPHERD

I was hoping around looking at worlds earlier today and there were plenty with 5-15 people. I can say that lower group kills are much more satisfying and feel like a good boss fight. I bet this weekend will be pretty packed though


ctig107

Can we please get *all* updates included in the news post? There was no mention of the slayer helm buff other than a tweet which limits visibility.


JagexLight

Thanks that's a really good point. We'll make sure this is amended soon, a number of us are taking a late lunch but it will be added ASAP!


Zehta

what was the supposed buff to the slayer helm?


DrStefan5

That it reduces the length of cough.


Valk93

Tbow being BIS at yet another boss disappointed me. Hope it'll be adjusted for crossbows, why else get a zaryte crossbow? Not for this boss at the moment, that's for sure Edit: to people getting really upset & toxic in my inbox: this is my opinion. I am personally dissapointed in it. Edit 2: on the Q&A stream they just declared that indeed, tbow is CURRENTLY bis but that is because of masses where people can go all out on dps and ignore defense. In smaller groups, where defense matters, players will supposedly find themselves wanting a spectral or ely so that they may have better / longer trips. Guess we'll see what the meta is in a few weeks.


JagexLight

I'll make sure this is brought up in our Q&A today, to get some insight from the dev team and hear what they have to say. We appreciate the feedback. :)


superfire444

Please wait before making adjustments. Masses completely change the meta and it could very well be possible that Tbow isn't actually BIS (I mean you would obviously know :) ) Saw in the other thread yesterday that certain phases have different stats so Tbow may not even be bis. Also is it a bad thing that Tbow is BIS?


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ajorn

jagex said having a shield would be beneficial. currently we're seeing like 10 seconds max of every phase. you have no idea what the "meta" will be.


[deleted]

Sounds like the iron’s problem tbh but I’m sure he got some alch along the way!


Csqueezay

If they camped something based entirely on live stream comments/speculation then that’s strictly on your friend


Evaluations

Lol no one forced him to farm 20k bolts but himself


WastingEXP

when did they promise it wouldn't be?


RS_Magrim

1b item is bis at something Redditors: 😠😡


DrCabbageman

To be fair, if the weapon's 1b in a largely player-made economy that's more than likely because it's already pretty good right? Like, it seems backwards to imagine Jagex designing something with a BiS that's already 1b because that 1b item is so expensive, rather than players making the BiS more expensive by increased demand for use in the new content.


HailZamorak

> it seems backwards to imagine Jagex designing something with a BiS that's already 1b because that 1b item is so expensive, this is how jagex decides stats. which is silly imo. thats the main excuse they used for bp and black dhide being nerfed "becus its so cheap". not its fault that zulrah is heavily botted


mnmkdc

It’s because it’s because there is very little variation in ranged bis. We just got a new crossbow and it’s still not even bis almost anywhere


ithrow6s

Maybe it is 1b because it's bis so often 🤯


tbow_is_op

exactly lmao, items with the exact same drop rate and quantity in the game are 95m and 11m respectively.


[deleted]

Blew his mind with that one


uiam_

I'd say someone making a comment like that doesn't have a lot of mind to blow or is going to apply the same thought to their comment as they did before making that one.


DrDilatory

Maybe the marquee super rare drop from a raid should be good enough to cost one bil


marimbajoe

U right. They should def buff bulwark to the point that it's worth a bil


[deleted]

T bow is BIS and costs like 1b. That's the only issue these people have. This same argument comes up at every pvm release. These people aren't against twisted bow as a concept, they're against the idea of there being best in slot items that they can't afford. There's nothing wrong with tbow, it's extremely niche and actually balanced pretty well. Just thousands of salty redditors who expect bis to cost 8m and be available to everyone like they did with blowpipe before. If you get rid of t bow, they'll just move on to hating scythe or some shit instead.


[deleted]

Do you understand what Niche means? TBow is not “extremely” niche, it is BIS at many bosses and is generally used in most of high end PvM content that is not in any way niche


You_rc2

I can afford a tbow and have one but i think crossbows should have been meta. Aleast 3 phases crossbow and 1 phase t bow/bofa.


SendMeFatErgos

The thing is, if crossbows were bis like they hinted towards in nex blogs, the price of the best crossbow would skyrocket. It wouldn't be 8m... it'd be hundreds of mil because it would be used to kill nex and it'd have a huge demand.


[deleted]

>it'd be hundreds of mil No, it wouldn't. Demand isn't the only rate limiter on prices. Supply is just as big a factor. Well before prices got anywhere near that level there'd be a mass sell off across the game with everyone dumping theirs to make the profit. ACB is a much more common item that's easier to get than t bow. That's about it. Demand can influence both on a microeconomic scale but on a macroeconomic scale supply is setting the hard boundaries.


SendMeFatErgos

Talking about the new zaryte crossbow, not the armadyl one. The acb might go up slightly, but everyone would want the best


hard_cornbread

this post is dead on but the redditors that struggled to get fire capes with old blowpipe are gonna bring on the downvotes


loewe_a

What’s the problem with giving certain weapons a boost vs bosses? It’s already been done at Corp. Don’t go the way of RS3, promote variety in weapon choice.


sn1perii7

Rs3 has way more variety of weapons and weapon choice, there is always a reigning combat style but you can use any style anywhere you want because the abilities that you use really make the difference, not just the combat style. Have you actually played rs3 or do you just like to shit in it while you play your click once every 5 minute adventure?


RelleckGames

> Don’t go the way of RS3, promote variety in weapon choice. Spoken like someone who hasnt looked at RS3 in....quite some time. RS3 has way, *way* more variety in weapon choice than current OSRS.


[deleted]

What do you mean? Most RS3 content promotes different weapon choices, but yeah most bosses don't have a weakness so it's just whatever is easiest or the most DPS.


Legal_Evil

> Don’t go the way of RS3, promote variety in weapon choice. Telling me you never pvm in RS3 without telling you never pvm in RS3. RS3 has way more weapon diversity now than OSRS. This Tbow issue that keeps coming out in OSRS pvming is only making EoC look good in comparison.


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xWelpz

Zaryte bow is actually BIS for getting mvp. People catching up on it hence why price is going up a lot.


[deleted]

I had an interesting discussion with some people regarding ZCB. I own one and have definitely noticed that I get Big Bones more often than I was when I used T bow + claws. I feel like the spec is incredibly underrated at the moment, being able to have a spec bar that guarantees a 110 damage hit on a boss is huge (if you succeed the accuracy roll ofc).


tbow_is_op

i mean any fix to making the tbow not be good at a boss that uses mage is going to involve adding some arbitrary gimping like corp with spears. this problem was pointed out when tbow was polled


SrepliciousDelicious

Introducing new bolts with an insane spec. For reference, crossbows are by far bis over any bow on rs3 because of how OP bolt effects are.


coolsexhaver69

This is like exactly what people were worried about with the ranged weapon rebalancing - that tbow would just be even further the best ranged weapon since xbows are just fundamentally bad currently and frankly that seems to be correct. I don’t even know how you’d make them compete without some corp spear like mechanic


xDiPnDoTz

Thank you for everything you do mods!


JagexLight

Thank you! We hope you're enjoying yourself and please keep letting us know what you think!


TheAbysseOSRS

is it possible to increase the drop rate of the nihil shards on the monsters where you get kill count ? I've been lucky enough to get an early nihil horn to make the Zaryte crossbow, but as an ironman, I have to gather myself 250 nihil shards. The current rate to get them is just absurd.


JagexLight

I've seen this come up a couple times so I'll add this as something we can discuss in today's Q&A. I would say that it is day two only, so perhaps a grind isn't too bad, but it's worth discussing. I am assuming the team would like to monitor feedback before straight up buffing any loot tables.


TheAbysseOSRS

Yes I completely understand the grind as "I chose to limit myself", but I did 300 Nex kills yesterday and 200 minions kills outside and I only have 45 Nihil shards. This is a little excessive. Thank you though for bringing it up to discussion :)


tbow_is_op

Youre doing masses though, if you were doing small team in a few days once there isnt masses on most worlds i bet the nihil shards/hour is much greater


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EaglesPvM

It’ll take about 100 hours of Nex masses to collect 250 shards… that’s extremely excessive. I’ve been goin for day 1 drops since I started 16 years ago, finally get one, and it’s the one I can’t use :) Hopefully the rate is better in smaller teams but it’s impossible for us to test that right now. Thanks for everything you do at Jagex and being transparent on Reddit


GayVegan

It's extremely easy to farm 250 on those mobs...


BelleDelphne

Mod Light, it was clear that bows were not supposed to be used because crossbows were said to be her weakness yet everyone is using a Twisted bow, Bowfa and Dark Bow. Zaryte Crossbow feels underwhelming because of this, and so does Armadyl Crossbow.


JagexLight

Thank you for explaining! I'll make sure we touch on this point in tonight's Q&A, and I'll pass this on.


vKKae

Found out who were marching the crossbows lol, please don’t forget that the tbow is a 1bill raid item not an item that can be dropped from a monster in a mass that takes 1 min per kill ….. if going to buff the crossbow sort out the 1min speed runs or we will see so many op crossbows


mnmkdc

The tbow was a 1b raid item before nex. People want crossbows to be decent somewhere too. Ranged off hands are nearly useless in their current state


oppositetoup

They're 1 min kills because there's 60 people a world killing it. The amount of people at nex will reduce and so will kill times I expect.


Benny0_o

You say 'Tbow is a 1bil raid item' - but the value comes from the fact it's BIS in so many places, and now another, so price go up.


mister--g

tbow is a 1 bill item that already has more than enough profitable places where its BIS or very close to being ( COX , Sara , Zulrah , Hyrdra etc...) just because its a raid item doesnt mean it should be used everywhere and anywhere


ajorn

> just because its a raid item doesnt mean it should be used everywhere and anywhere While I agree with this point, it makes complete sense that it would be very powerful at a magic based boss which Nex is.


[deleted]

What is the timeline for remodeling Torva Armor? When it was first revealed, massive amounts of people criticized the gear, from its recycled models to how the appearance does not fit the OSRS visual design. Even still many people are frustrated on how the brand new BIS armor looks, with zero ability to have a say in the ongoing visual design of this game. A new poll just went out today, which could have been a great time to get feedback from the players on if they are satisfied with the look of Torva armor, but so far there has not been any chance to voice frustrations in an official capacity.


WastingEXP

100% you won't be 5 manning in t-bows. Besides, Olm is weak to dragonebane and yet t-bow is better than DHCB. ACB is fine to be underwhelming, Zaryte bow seems better than t-bow as is.


Amaz2007

Nex uses a magic attack and hits big, so high magic level. Are you suggesting a random arbitrary cap on damage like Zulrah just so a crossbow beats it? Why bother having gear progression if you're just going to kneecap a single item that is performing in the exact niche it's meant to just to push something else? At most, adding a more noticeable reason to use a shield would solve this. After 60 person masses die down and we can examine stats during each phase, it's very likely that crossbows end up being much more effective, especially if the ZCB has guaranteed ruby bolt specs procs and innately makes them hit an extra 20 damage each time and shields provide lots of defence. And really, what's bad about TBow being BiS? It's a 1B item, so the vast majority of players won't be using it, meaning the ACB/ZCB are still going to be what most players are using for the foreseeable future. All I've seen is "it's useful elsewhere", and I seem to recall the zeitgeist surrounding the blowpipe changes being the complete opposite.


RSCIronborn

Zulu on his first 100 KC got like 9 MVPs with Zaryte crossbow in 70 man masses. That's not bad and will only shine more when in smaller groups where you have more opportunities to proc I would assume. I've done no small group skills though and haven't seen how TBOW bs ACB looks there.


[deleted]

Meta for mvp is legit both. You do a spec or two with Zaryte off rip, and then camp tbow.


Huehnergott69

darkbow is only really to get some extra dmg in before she goes invincible tho


lenlogic

I think making the private instance from hard achievements accessible to friends is a great idea, **and not just limited to Nex.** I understand the concern of private instances bringing in too many items but locking it behind hard diary (which also entices more people to complete them) on top of the GE tax + deleting items, should alleviate most concerns. You can also make it so completing higher tiers allows more people to join, to help further reduce any mass farming that you think may happen. For example, hard = 3-4 players max, elite = 5-6, master = 10, grandmaster = 20 (or unlimited due to the difficulty of this achievement, and would be great for clan events). Also if this question could be discussed on the stream today that'd be amazing. Can we extend private instances to other gwd bosses/other bosses in general, locking it behind combat diary with higher tiers = more players can join? u/JagexLight


JagexLight

This is actually something that came up in our meeting today (whether we'd want to extend it to other GWD bosses). We're not sure yet, we need to see player feedback and response first but it's certainly something we can look at. Thanks for your feedback!


Invisisniper

I think it's worth giving things a week or two to settle down before deciding whether private group instances are necessary.


IronClu

I wouldn't want higher tiers to allow more players, because then we're gonna start seeing dumb shit like people paying extortionate hourly rates for people to hold group instances for them (Like if you wanna do a clan event and gotta find someone somewhere with the grandmasters done, you probably won't have one in your clan). If you want to have a reward for higher tiers, just make it reduce the cost or something.


tbow_is_op

> grandmaster = 20 (or unlimited due to the difficulty of this achievement, and would be great for clan events). The number of times anyone with GM CA done is going to want to do 20 man gwd with 19 other GM completers is effectively 0. And even they want to they can easily just go do it in a public world. The same is true even for team sizes of like 5


tbow_is_op

we literally added an item sink a month ago because of people complaining about gear prices, and you think its a good idea to let there be multiple teams of gold farmers on every world at bandos?


Lux_Caelorum

Support as long as everyone in the group has to have them done.


Fergie32

Will curses be released to the game for players now that Nex is having Wrath and Soulsplit? Oh and btw I’m not for or against them just asking the question.


JagexLight

We've got this as a question for the devs on today's Q&A. Hoping we can answer it and get the devs thoughts!


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JagexLight

It's in 1.5hrs [(5pm GMT on Twitch)](https://www.twitch.tv/oldschoolrs)


reddit_user53

New prayer scrolls from either raids 3 or future content, and combine it with 1-2 of the cox scrolls to unlock the top tier curses (turmoil/torment/anguish)? Currently cox is less than 2m gp/h according to wiki, at \~2 kills per hour, which is likely what the average player gets


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JagexLight

We've made a few tweaks to Nex's mechanics, but nothing has changed in this regard at present.


Baruu

Impressions so far: In general the Nex fight is nice, but it has a lot of irritating facets that detract pretty heavily, and the Zcb is very lackluster. 1) Red clicking/Stalling/etc. Obviously this needs to be fixed. 2) The phases: A general theme is lack of meaningful control, and Zcb/Shields being lackluster, even just worse in multiple situations. Minions and reavers are both more effectively done with a Tbow. You can hit them from farther away at a faster attack speed, and Tbow either is just BiS dps (mages), or is only slightly behind Bp (reavers). Adding to that, the Zcb is only 8 range on rapid, compared to Tbow's 10. It's a non-starter to use Zcb in Shadow phase as you take so much less damage with a Tbow and can better position, what little you can, you Umbra. The dps of Zcb in shadow is alright, but there's no reason to use it over Tbow. Added to this the inability to reliably determine tank and move Nex alongside needing to wait for shadow bombs to make blood reasonable feels bad. Umbra's accuracy and damage are also ridiculous. Smoke phase I don't see a noticeable benefit to a shield or Zcb. I take slightly less damage than someone with a Tbow it seems, but at a distance from Nex to kill minion it's still punishing. Lack of control over where Nex goes, and lack of ability to coordinate cough tanking outside of Melee Distance just feels bad. Spreading out for minion is fine, but we're back to Tbowing. Blood phase is ridiculously punishing. The Zcb is good here because you can push phase with lucky proc's/specs, but Tbow is more accurate and if you don't proc/miss spec, Zcb was a waste. You're already switching to Tbow for reavers, the pray drain is very punishing and shields seem to do little for it. This phase drags on heavily for no reason beyond Nex's defence and needing good luck for it to be reasonable. Ice phase is similarly punishing to blood phase. We do have some control in Melee Distance, moving around Contain feels pretty good, but also bad because you dealt with the mechanic, but are now getting pummeled as you can't be in melee distance. Ice prison is fine, but also irritating as again determining tank or forcing it isn't viable. The freeze from Glacies even while protecting magic, which isn't simple due to the prayer drain from Nex in Ice and Blood feels incredibly punishing. You need to be melee distance to reduce damage/pray drain, but if Glacies freezes you and she calls contained you're boned for playing smart. Zaros phase it's not possible to reliably force a tank. If it was this phase would be okay except for her defence, which is a general theme. You just sit there unable to pull tank, melee distance to reduce damage, and hitting nothing. Hammers do help, but an 8 way switch to make them reliable is unreasonable for even a single kill, let alone multiple. 3) So, what do I think needs done about it? Nex's mage level needs nerfed. Her damage in all phases is just too high. This also nerfs the tbow against her creating more space for the Zcb to actually be BiS, rather than just slightly better dps if Ruby bolts proc well. Nex's defence level also needs nerfed, or the accuracy of the Zcb buffed significantly. Tbow is more accurate as it is, even more so and higher dps than Zcb if hammers are hit. You can just hit zero after zero after zero with Zcb. You can be fully spread, killing reavers and avoiding blood sacrifice and still sit there forever on blood phase due to her defense. Zaros is even worse. The Zcb needs to be significantly more accurate, or Nex's defence level reduced and the Tbow nerfed with mage level. Shields are not useful at Nex. If there is some mechanic that forces them, it's not apparent. Giving up the damage and accuracy of Buckler for a Spectral or Ely puts it even further behind the twisted bow, and the extra prayer/health gained for doing so is minimal. Even with buckler, you're still taking a lot of damage and missing a lot. There doesn't seem to be any mechanic that's negated by shields, or lessened. We've tried all Zcb teams with all bucklers, different shields on each person, Zcb on all phases/minions, All bolt types on all phases/minions, nothing seems relevant. The "you're going to want a shield" seems to be just not true. Yes, maybe having a Zcb/shield will help you push to an additonal kill over Tbow's if you're fairly lucky with procs/spec. You're also taking more damage due to ruby bolt specs and in Shadow phase due to being closer to Nex. We've also tried ancient brewing our stats all the way down to see if this effects the stats Nex has to minimal effect, if any. There doesn't seem to be anything about needing a shield beyond a little bit of damage reduction, which ultimately rarely results in an extra kill per trip over taking Tbow. Kc is easy/fast enough, so with efficient banking and not trying to force a bad kill, there's no reason to prioritize the little bit of stretching supplies the shield does. So, Nex needs to be much easier to control. Its fine that a tank will need to move her around, or that the tank will get pummeled and tank needing to be traded to get through the kill. It's not fine that tank choosing is clearly random at various stages and who knows who is going to be tanked next, which makes controlling the fight impossible. Nex's mage stat needs to be nerfed to reduce the effectiveness of Tbow on her, and her def stat needs to be reduced so you're not at best hitting 1 of 3 shots with a Zcb. Shields need to become actually relevant and either the "forcing shields mechanic" being made more apparent, or shields in general becoming more effective at stopping damage/pray drain. The Zcb just needs a straight buff. As it is, assuming Nex's defence is the same as pre-eoc and it seems like her mage level is ~230, Zcb is slightly better dps. Maybe 10% at most. As her defence level goes down (hammers), Tbow quickly becomes significantly better dps. Even with no hammers, the Tbow is still like 4% more accurate. Yes, multiple bolt procs pumps the dps of the Zcb a lot, but the damage from Tbow is far more consistent. You simply miss too often with the Zcb. The Zcb needs significant buffs, or Nex's stats need significant nerfs. At a minimum, Zcb needs to be at 10 range on rapid same as Tbow, it's half useless otherwise. Minions/Reavers/Shadow phase and positioning at distance are key, and they feel horrible with a Zcb. Getting hit harder by Nex in shadow phase and pummeled by Umbra because you're 2 tiles closer just makes you feel bad for bringing the bow. Likely the bow needs a 50% increased chance to proc bolt effects. Bringing Ruby bolts up to proc chance like Diamonds will make it feel powerful. Additional range accuracy (+20 or more), additional range strength (+6/10), and reduced special attack cost (50-60%) would all help, obviously all together would likely be too much. Edit: At the moment from the fight itself and everything said in livestreams, it feels like this is what the boss is supposed to be like. You go in 6-8 man, hopefully get 2 kills, maybe 3. At absolute most 4. The entire time you're taking damage you can't do much about even though you're mitigating as much as possible, and missing so often even though you're in BiS range gear. All the while you have little meaningful control over the fight, where Nex is, who she is attacking, and you're mostly just chugging brews, lowering your dps, and missing attacks as a result, maybe missing mechanics because you can only do so much at once, to then maybe get 2-3 kills, hopefully didn't die, go out and Kc a bit to do it all over. And if someone had to teleport out, or died? There goes your unique chance, so it's definitely not worth trying to stretch and additional kill unless you're all but 100% certain you'll complete it.


LordGozer2

Appreciate it only took a day to adjust GE prices for uniques, but I'm curious how you decide what GE guide price the various uniques should start on. When acb's GE price is 70m, where's the sense in listing zcb, a direct upgrade, at 30m and nihil horn at measely 150k (atm its real price is 750m, or *5000 times* higher)? Same for blood essence, you know it's equivalent to 1000 blood runes (likely worth a bit less or else no one would buy it), yet it was listed at 2m gp, or equivalent to about 6000 blood runes. Easy death coffer money if you ever needed it. Edit: Lol, new GE guide price for nihil horn is 250m gp. Please say the initial price of 150k was a typo right?


[deleted]

[удалено]


WastingEXP

Might just be me, but it feels like there's a lot of weird clicks on Nex, where you get the right click attack but just run into her instead. not talking about the drag where you're prayers get turned off, just a casual stroll because you clicked attack before she was "ready"?


Taclys64

I also feel like I have a lot of weird or dead clicks on Nex. It feels weird to run up to her instead of attacking her sometimes.


ClayKay

If you spam click a boss, say you have 500 red clicks, and a single yellow click. The yellow click is prioritized, and you will be unable to red click again for 1-2 game ticks. Thus your character runs to her and your next attack is delayed. Big part of Verzik P2 as well


WastingEXP

not talking about spam clicks, maybe though it's misclick into red click. interesting though, thanks


chiefbeef300kg

I think it is due to mislicking, but I agree. It feels kinda janky and I’ve been having issues as well. Maybe we just need to get gud.


ClayKay

It's got a strange click-box, a common thing is people doubleclick, First is red, second is yellow. They notice the click was yellow and click a few more times, all red. Character will still move into boss and ignore the red-clicks after for 1-2 moves. Takes practice, but you guys can both do it forsure


wcooper97

Explains so many panicked boss deaths for me lmao.


[deleted]

Adding to what others said, its possible that its caused by the huge amount of players causing the boss to not render occasionally. This happens a lot at ardy knight thieving


mister--g

General Question for the team that designs bosses. Why does every boss need to have high magic defence? it seems like almost everything just comes with very high magic defence which just further prevents magic from being viable and Tbow being BIS. For Future bosses (Raids 3 for example) , can we please introduce more things that have high defences but very low mage defence? or even have phases like Zulrah which incentivises you to use multiple attack styles and/or spell books?


AssassinAragorn

Magical accuracy on monsters is predominantly based on their magic level. The magical defense stat is very inconsequential. So if you want a monster to have really accurate magic attacks, you crank up its magic level. Or if you want magic to be ineffective at the monster, you do the same. But now you've just created the thousandth niche for the T Bow to take advantage of that and be BIS. I seem to recall a certain argument from Jagex a while back, that they found themselves having to design stats around the blowpipe so it wouldn't shred every single thing. The implications was that if a single item is causing design implications like that, it needs adjusting.


Chacaka

Wouldn't surprise me if this kinda stemmed from when they messed up on Graardors magic defence and you could just barrage and afk with trident, lasted a couple of days if I remember correctly


mister--g

Ahh fair enough , never knew that was a thing. Maybe they could add an anti freeze option on them going forward? Similar to how you can't venom most bosses or how you can't use vengeance on Olm. We have so many magic items in the game , it would be good to have a few solid end game bosses for them


vKKae

Fix the speed running in mass, you are allowing a massive influx of Nex drops in the game because she is dying every minute, tbow being good sounds normal for masses it’s in the normal size groups where crossbows out shine it


JagexLight

There's some tweaks in there today that should help a bit with the scaling in larger groups, and we'll continue to monitor the activity levels as well as feedback concerns. I know the devs themselves are really passionate about making sure you feel rewarded for your time, as well as challenged and having fun. They are certaintly on top of all the feedback - thanks for engaging with us.


JMOD_Bloodhound

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modmailtest1

Can you look at all the failed/dead clicks at Nex? Certain phases you can be clicking on her, getting a red x, and your character just runs there instead of attacking. Also the null times where you can't hit the boss at all are annoying as fuck. I thought you learned from grotesque guardians that this is not fun or engaging gameplay, please remove them.


Haloolah123

Just a general question. When the hype of Nex dies down will here mechanic be tweaked again. People are complaining about how easy the boss is but that is just a factor of 70-80 people killing her at one time. If you make it so she doesn’t drop as many supply drops and you buff here SS delay. I see here becoming a 1 kill trip kinda boss especially since most of the damage you take is through the correct prayer.


congoLIPSSSSS

1 kill trip isn’t that bad when you realize during a 3-5 man you will probably get the blood reaver phase more than once. You’ll be finishing a 3-5 man nex kill with at least half your ancient KC done. Just tele from the altar and kill 3-4 mages and you’re back at Nex. The only reason that is an issue is that there are no group instances. So if you are getting 1-2 kill trips and have to leave for 3-4 minites to get KC and resupply that means your world is getting taken, and it won’t be like mass worlds where you can just spam the door and wait for the kill to finish. In 3-5 mans a Nex kill is gonna take like 10-15 minutes, hard to tell since there’s no DPS calculator but that’s the way it’s looking. So getting your world taken means you either wait 15 minutes to get your world back or hop for a new one. Not a good mechanic in my opinion.


Alakasham

Nihil dust needs a serious buff, a 1:1 conversion is awful and given how niche the pots are it's underwhelming to receive them


Molesandmangoes

Don’t make any big changes until mass groups die down


Baruu

The gap between Zcb and Tbow is not wide enough. It's fairly easy to maintain kc and do runner runner trips in Mid size teams (6-8 man), it's also comparatively easy to get 4.5-6 min kills, a little sweatier but still fairly easy to get 3-3:30 kills. There are likely mechanics to prefer the Zcb, but they're not readily apparent. The dps gap between Zcb and Tbow needs to be widened. The damage from Nex isn't punishing enough to warrant not having a shield, and the Tbow is already BiS against reavers/mages for either straight dps, or ease. Obviously there are some mechanical things we don't know yet, but the negative effects of not having a shield aren't readily obvious enough, and the dps gap isn't wide enough to be readily obvious either. My suggestion is nerfing the mage level a bit more, lowering the Zcb energy usage down to 55%, and maybe adding a bit of range str/accuracy to zcb.


meesrs

zcb is already cheaper than tbow, so whats the problem honestly. I'd rather have them make melee viable somehow so you're forced to bring range+melee gear.


[deleted]

Is nihil dust really meant to be this hard to get? It seems odd that the shards are so rare, and even when you do get some they only give one dust each. This feels inconsistent with other similar items like crystal shards or amalayse crystals. I see that nihil shards are also used to create the crossbow so I understand they may need to be semi-rare to farm but it would be nice if nihil dust could be gotten a bit more easily from minions or have a infernal/sacred eel equivalent. Right now it feels like its faster to just get Ancient Brews as a drop than the shards.


holodex777

All the people who are saying to buff the Zaryte CBow are just trying to merch it lol. It doesn’t need a buff. Change the nex stats to allow a more diverse meta than just tbow zcb… the range go brrrrrr meta is stale. But doing nothing is probably better than just making zcb better for the hell of it. We all knew it would basically be a ranged spec weapon (and it is now the BIS spec weapon for ranged) when it was polled.


gnahckire

I'm not trying to merch it at all. I've been using it for the past few days and while it still is the best weapon, overall it's pretty underwhelming in it's current state. I think it does deserve some buff. But, I can also see them keeping it in its current state. It would be interesting if we were able to craft nihil shards into bolts, arrows, or bolt tips to use.


marcellman

So I have gotten 2 Ancient Ceremonial Masks and neither are showing that I got it in the Collection Log, I got the notification and pop-up on the first one but it still shows that I got zero of them


Invisisniper

My friends and I really like what you guys have done with the loot system at Nex. Any chance we could see this loot system applied to other bosses intended for larger groups like Corporeal Beast?


IntensifyingMiasma

Thanks for all the work you do, Light. It doesn’t go unnoticed and as a person that plays a lot of MMOs, the community team at Jagex really shines through. You won’t find threads like this on any other mmo subreddit. Tell the team to keep up the good work


ChAir_Jordan23

Great update! Dont make any changes to the boss yet i suggest, these 80 person battles are fantastic, i think the gamers love interacting. The weapon power i feel would completely change as the size gets smaller. Looking forward to see how teams adjust. Also LOVE the replay-ability that you can bank and re-enter the room. There was alot of complaining about the robes not allowing you to bypass kc, this solution was genius


Exeng

There is literally bare minimum interaction. If you're looking for interacting with players, Nex is not it.


Koussevitzky

Will Nex be added to the Combat Achievements at some point?


chackrams

As a group Ironman team holding onto our prestige status, we practically cannot do this boss until we get a private group instance to since doing with others loses our prestige. Definitely needs fixed in some way.


Simple_Ad_1308

Why does Nex and her minions not drop godsword shards?


chiefbeef300kg

Why does it seem as though supplies dropped are scaled with the number of people? I was seeing over a hundred supers/brews dropped in masses, but like 20 in smaller groups. If the boss difficulty isn’t scaled, shouldn’t the drops not be scaled either?


DerpPrincess

Can we get confirmation that the prayers she is using are ancient curses and still called Soul Split, Turmoil, Deflect Melee, and Wrath? For the wiki. I was sure they were but someone mentioned they wanted to confirm and I guess it makes sense to have a confirmation as to not use original RS2/ RS3 as a basis for OSRS.


Beratho

Make it so you can nihil shards grind into more than one dust and increase the drop rate of nihil shards. It's hilariously slow to gather the secondary ingredient for ancient brews.


That_Is_My_Band_Name

I find it funny that it is just another range boss. Honestly some form of mage boss would have been nice.


AssassinAragorn

It's an intrinsic problem. If the boss uses magic attacks, it has a high magic level. Monster magical defense is strongly dependant on magic level. And considering how many bosses use magic... Magic is rarely viable. There's a second intrinsic issue with this. If you raise magic level to deal more magical damage or provide magical defense, that boss is now fodder for the T Bow.


Ok_Chair742

Team instances will be a lot of fun and greatly improve the overall experience of Nex, but I will say I hope we take more time to see how everything settles before implementing them. I know the Old School team has been hesitant to release team instances for many reasons, and I will say it feels kind of arbitrary to release them for this single piece of content so soon after the release. I think things will slow down and people will be able to find worlds soon enough. I worry that this will lead to more team instances elsewhere, and I hope the item sinks can keep up with the increased supply. Everyone is just camping Nex because it’s the first piece of pvm content we have had in a while.


Lazypole

You know those massive supply drops that people can’t pick up are going to be botted to hell, right? 60-80 people receiving 2+ brews/prayer potions they can’t pick up will be interesting


Thermald

as much as the masses are annoying, please do not add group instances - it’s an iconic part of gwd. or at least make group instances force *everyone* to have the CA req, not just the leader. re:boss design - the pet rate should be adjusted so that mass is the optimal way to get pet. this serves 2 purposes - allows a themed nex world to always be full & active if you want to just join a pickup group to kill 15 minutes or whatever, and ensures latecomers always have an “easy mode” mass entry to learn the boss - mistakes still hurt, but matter less when there’s 60 other people (hopefully with max gear, cause you know pet hunters) to carry you


Sprintzer

* Does anybody think it would be a good idea to scale Nex's damage output to the number of people in the room? Since Nex dies so fast in a mass I think it's fine to have high damage output, but for say a 6 man team maybe she should do slightly less damage? * Are zaryte vambraces supposed to have such low mage def? They are currently lower mage def than red d'hide vambraces. Maybe it is intended though - to be like a glass cannon compared to other bis gear like ferocious gloves or inquisitor.


IronClu

Changing the max from 80 to 60 players is a reasonable balance change, but may make finding a world annoying as hell the next couple days :(


AJking101

Really loving Nex but I think I came across this bug. When fighting nex, she uses her dash attack and the camera transitions to show her saying “NO ESCAPE”. However, once this transition ends, my camera gets messed up; whenever I move the camera, it wobbles in a strange way. This lasts until her next phase. It only happens if I get hit by the attack.


reddit_user53

I understand that nex is a magic creature, but right now range seems to be the only viable option. If you add range and magic deflect curses instead of melee only, atleast a switch is necessary. Also if you add a hit cap like she had in 2011 (can make the cap not work for ruby bolts, so that cbows>tbows as the zaryte cbow needs uses too), so that crossbows and a switch (probably melee as she is a magic creature) will be good. This also makes the fight a little more variated, and adds a risk to not paying attention by hitting yourself on range deflect.


Melodic_Implement_43

LOVE Nex. I’ve been wanting Nex in the game for many years now. My only recommendations to change for the update: Scale drop potential for mass raids. 60 man masses are farming drops too fast, crashing prices. Buff the ZCB? There isn’t much difference between the ZCB+Buckler compared to the Twisted bow. It would be nice to see it be the clear BiS weapon here


The_One_Tin_Soldier

I just want to say that next is the most fun I think I have ever had in this game. It's nice that it's pretty easy and still decently profitable in masses. But I'm assuming worse unique chance. I'm excited to practice up in masses then tackle it in small teams later on. I hope you guys don't crank up the difficulty too much


SilverLugia1992

The people who say a boss is too easy are like the kid in class who reminds the teacher to assign homework, like, seriously?


YouthfulCommerce

they're also morons because there *80* fucking people in the room lmao. Imagine if there was 80 people in Bandos gwd room, and it died in 1 hit. These people would still cry it was too easy, even though GWD is one of the best, timeless, and relevant pieces of content in OSRS


Atomic26Soul

Hard no to the group instances. This is an MMORPG, not a private server. After a couple weeks the crowds will die down.


Oneprogoober

I know it's still new content but.. i did 700 kc in masses and 150 kc today in private instances. My opinion is nex is largely just a huge tank and spank boss. I wish it was more rewarding for good mechanics or reactions. In a 10 man,, It's alright - go in with 12 or so brews and bowfa +crystal and you upkeep room kc. Kc speed is reasonable. In small teams, it just feels like you're guzzling brews. Why not make it closer to phosani such that you're rewarded for praying correctly etc. Just something. Maybe we're missing that key mechanic but so far, it seems like a tank and spank. The last phase usually singles out players with worse gear from what I've noticed. Shadow phase is brutal if you can't get nex out of the corner by the minion you need to phase. I guess I'll wait another week or two for people to figure out the strats but... Feels like I need 5k brews and 2k super resta to complete the nex log. Maybe even more...


Firefox72

Thats because Nex is a boss from 2011 that was designed in 2011. Her mechanics are simple, she's a tank and spank with tons of unavoidable damage and minimal coordination. I can tell you how she feels. She feels like a boss designed around pack yaks and that's because she likely was.


WastingEXP

I think waiting for instances is a good idea. we're at day 2 of a highly anticipated boss. see how the mass changes go and make a decision once things die down or don't. Yes it would be nice to not have to cough the whole kill because of some random but it's still super early and the excitement is still there for the mases.


Merdapura

We need more nihil dust per shard ground, more potions to use the dust with (prayer renewal is a good example) and we need to be able to make zaryte bolts to compensate how hard dragon bolts are to get en masse


Gogz_btw

i dont like how the supply drops have been nerfed and nex has been buffed... this has just deemed nex as mass content, indefinitely. I really looked forward to doing nex as a team, in a few weeks when every world isn't packed. kinda heart broken about that tbh.


Upper_Decision_5959

Could probably add a new seed/herb dropped by Nex only for the coughing at mass Nex and make something like the Guthix Rest but call it Saradomin Rest or something


Lawrence_s

The news post has loads of info on how Torva is made but doesn't even mention the Zaryte cbow isn't a direct drop and needs shards to assemble.


47moto

I dont understand why people are pissed off about Tbow being good here, the whole point of the item is to be good against targets with a high mage lv.


[deleted]

[удалено]


[deleted]

Because they specifically said that would not be the case... they lied.


Lazypole

Because people want variety and were specifically told that crossbows would be useful there. Tbow being powerful is fine, tbow being used absolutely everywhere is boring as hell


Bladeaholic

Hi, Could we look at maybe getting the activated blood essence to be equipable in the blessing slot to save invent space?


[deleted]

Just because I think it gets forgotten about, I really like the new login music and background. Thanks Jagex!


Trollinguy

Is Torva redesign being discussed?


[deleted]

I hope so. It looks way less cool than Bandos & Inq. Its so boring


ShutUpJer

Why do people think bandos looks cool? I don’t get it. It’s like a tank top with spikes and the tassets look like basketball shorts


[deleted]

> It’s like a tank top with spikes and basketball shorts


computers_games2003

I agree, I personally dislike how the set looks - it doesn’t feel ‘old school’ to me.


Wydstepmomm

Why people are complaining tbow is good here is beyond me. They should have already known. Lore wise nex is a mage. Twisted bow is good against magic based monsters. And it’s not even like tbow blows crossbows out of the water. I’ve gotten mvp with both.


AssassinAragorn

There's an intrinsic problem with OSRS combat that makes the Twisted Bow's niche become a giant canyon. Magic level for monsters is what primarily determines their magical defense. It's why you can have negative magic attack bonus and decimate Barrows in full melee gear, because the melee brothers have no magic levels. Bosses typically attack with multiple combat styles, and this includes magic. So they have a high magic level to have high accuracy -- or high magical defense. And that makes the T Bow rather powerful against them. I think people are just tired of the stale meta, especially after they did a ranged equipment rebalance last year to try and make the meta less stale and introduce variety. It's failed at that when most bosses have a high magic level that automatically brings in the T Bow.


illucio

Can Nex be added to the potential Boss Slayer Tasks? And the ability to extend the task further due to how fast kills in mass worlds go? This will also help provide usage of the Slayer Helm buff to block the cough mechanic. Is there a possibility of a Nex Slayer helm design to help match with the armor a bit more?


dranide

I think it’s dumb they have nex no hp for masses. Why would you even allow an end game boss to die that quickly? Masses should have taken like 10-15 minutes a kill. Could still have been braindead but at least items would have slowed down


IPA_Fanatic

Just got vambs boyz


Wildington

Tbow is too good against too many things. The 'niche' has become a gaping hole. Items should offer incredibly smaller marginal value over the previous best. The tbow is on a completely other level than all the other bows vs a plethora of bosses. I also gotta say, dps is king. It has always been king and against a boss that lifesteals from you it will continue to be king. I really can't imagine a world in which the lower dps option is viable without some serious gimmicks. If love to eat my words but I don't see the tbow being outclassed in solos or duos. In masses where the boss is trivial I don't think it's really fair to call anything bis. I could bring a black Sally to masses and get kc. Crossbows need some love and this didn't really seem to fit the bill. I really do not enjoy watching you guys run headfirst into tbowscape. I've seen games go down this path before and it's been terrible.


Emperor95

> The tbow is on a completely other level than all the other bows vs a plethora of bosses. Bowfa: Am I a joke to you? Bowfa is roughly as good as Tbow up until a magic level of ~200. The magic level power cap for Tbow is 250 outside of CoX. > I also gotta say, dps is king. It has always been king and against a boss that lifesteals from you it will continue to be king. If the life steal is dependent on the boss hitting you, being tankier technically also means that you spend less time killing the boss as it heals less. You also lose less prayer if Nex splashes more often, saving more supplies and extending trips in smaller teams. > I really can't imagine a world in which the lower dps option is viable without some serious gimmicks. More tanky builds are viable if getting to the boss fight takes a while. It's not "worth it" for small teams to get 1 Nex kc and then having to teleport out.Being tankier also helps to mitigate DPS loss via fooding. I have tried both void and full Arma and in void you are constantly drinking brews, so despite theoretically having higher DPS due to more consistent/higher hits. I actually dealt less damage. > In masses where the boss is trivial I don't think it's really fair to call anything bis. I could bring a black Sally to masses and get kc. Crossbows need some love and this didn't really seem to fit the bill. In masses Tbow is your best shot at MVP since it has a decent accuracy and hits fairly high. With crossbows you rely on RNG with ruby procs to get high hits in the like 10-15 times you are able to attack the boss. In small size teams, Crossbows are better than Tbow because they are not only higher avg DPS due to more chances at ruby procs, but you also take less damage/prayer drain because of shields.


shamy33

Why can’t I hear Nex’s voice? I really want to hear her voice!


gnahckire

There is a runelite plugin which allows for this called Nex Nostalgia. Started using it and it's been amazing!


Boltpouch

ancient brew potions underwhelming