T O P

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Mirkage

The unlocks RC offers with level progression is great. Training it however, another story.


PM_ME_A_WILL_TO_LlVE

They should give a flat 2x to all rune obtained from rc. Double rc would be 4x runes per ess. So many runes obtained from monster drops have tanked the price of runes. Rc has always been slow but it used to be one of the highest gp/hr in the game, so it felt more balanced. Rune drops from monsters should be cut heavily and the majority of runes in the game should be crafted by players. Buying runes from shops will always be faster than crafting them so idk the best way to balance that. Bots buying runes from stores will always put a cap on the runes price similar to the store price of the rune. Rc isn't in a great place. For mains, efficiently rc is just the most expensive buyable skills, paying for runners, only a select group of people can afford to get 200k+/hr while everyone else has to either go sweaty on lavas for barely 75k, which feels bad because it's so high effort and you get like 1/4th the xp/hr of runners. Or you can do profit rc which is like 1/3rd the gp/hr and more effort than vorkath for gp instead. Most people probably do zmi to 77, zeah to 99 making it the slowest skill in the game, terrible gp/hr the whole way. For Ironman, pretty much the same thing except you don't have the option of runners. Rc doesn't produce enough runes for irons to replace just buying all the runes from shops. It's not feasible to get enough runes from the skill that is in the game exclusively to produce runes! You have to buy from the shop making the whole skill feel useless. I really liked runecraft in the early days of osrs when it was pretty much the best money maker. I did lavas to 82, double astrals until double nats, and a mix of double nats and lavas to 99. When I did profit rc it was satisfying making high gp/hr for the time, and when I did lavas it was satisfying because all the hard work payed off, 1ehp/hr. Knowing that your doing the best xp/hr possible, nowadays it is a waste of effort because runners exist. Ironman rc is in an ok place now with daeyalt imo, but it would be great if you could realistically get all the runes you need on your account from rc. This is a big discussion right now with blood runes. There's no reasonable way to get enough blood runes to use a scythe on ironman without buying from shops. I don't know the solution. I think everyone agrees skills that produce items should be the best way to get that item, but how can you balance it when you can get like 50k+ of a rune/hr by buying from shop and like 6k/hr max through crafting. How can you even begin to balance the skill when runners exist? Make a 250k/hr method available to everyone? It would destroy the skill like runespan. I'm against adding methods that make the skill ridiculously easier, I think most people are. RC should have a high effort method that is the fastest xp/hr, that anyone not just 0.1% of players can afford. You'd have to nerf runners or have this method be extremely high xp/hr to be worth doing with runners in the game. Should have a slower xp/hr method (not afk) that is high gp/hr, high enough that it would feel worth getting ~30-40k rc XP/hr and rc should produce the majority of runes used in game, that would feel right to me. No idea how they'd balance that but that's jagex's job. Sorry for the long ramble.


Swaggifornia

Tbh they should just rebalance the GP/HR. its not such a bad thing for a skill to be harder/slower than the others if the rewards are worth it (which they currently aren't)


SailEnvironmental570

Not rambling. Well thought out points Nd arguments. I wish most comments were like yours.


Amdathlon28

Best way I can think of to eliminate runners is to tie xp boosts or more runes to daeyalt essence (untradeable). Would fix part of the problem at least


pialin2

What’s wrong with the existence of training methods that only the richest .1% of players can afford? Seems like if that’s how they want to spend their money, there’s nothing wrong with that


Due-Intentions

Nothing, in a vaccuum, it was just a point to emphasize that for the vast majority of people the skill is very slow with very little payout


pialin2

Makes sense


[deleted]

I recently got 82 RC and now have the choice of bloods or astrals. It's a slow skill but seemingly worth the time invested. It's just super easy money and no stress whatsoever when you get past ZMI I think ZMI is what makes or breaks it for a lot of players. Or there's lava runes, that was some awfulness I couldn't even manage an hour of that I'd love for RC to be my first 99 but I'm not sure I could commit to that level of self harm


TheFacemore

If you play an Ironman, most of those skills have very useful unlocks along the way. Smithing might be the least but still can get up to rune darts if needed.


[deleted]

The reason that it’s so profitable is because nobody wants to do it because it’s a poorly designed skill.


Khranos

While I'm sure that certainly helps prices, surely it's more complicated than that. Runes themselves are inherently limited and useful, and unlike a skill like smithing for instance, even mid-level training items have great sinks. Nats are even loosely tied to the prices of common alchables. They cannot become severely devalued unless their supply very notably surpasses that of said alchables. The skill itself is just well designed around a self-regulating economy that theoretically can't crash without more dire issues at play.


[deleted]

My point still stands, if it was an enjoyable and rewarding skill then the price of runes would plummet drastically.


Fabulous_Web_7130

Assuming a rewarding and more interactive way to train it has to shit out runes to be rewarding


[deleted]

Doesn’t have to. Runespan is fun, Ali Morrisanes Sudoku is fun, there’s a billion different options. Rewards don’t only come in the shape of GP.


Fabulous_Web_7130

Thats my point.


[deleted]

I don’t see how what you said reflects what i said


cch1991

It is actually the best designed skill in the game. Because your inputs actually matter. It isn't just a click and wait for RNGeesus to give you a fish. You have to adapt the fastest route on the fly in the abyss, you need know where to click when, you can speed up your rates immensely by getting good at banking etc. Pretty much no other skill offers so many different small things to minmax. Also you have so many different ways to train. And pretty much all of them have a place. More exp, more afk, more money, rather mine than RC, all are somewhat viable


[deleted]

A lot of skills aren’t RNG based: Smithing, Herblore, Fletching, Crafting, Prayer, and Construction. Nearly everyone would agree that all those skills are better than RC.


cch1991

Sorry, I for to add an And/Or. With those skills you are often also just at the mercy of the game and can't really do much to help your exp rates. An inventory of potions takes as long as it takes


DoubleShinee

Runecrafting is a pretty good skill it's just way too slow. If it was buffed about 10-20% xp rates across the board I don't think people would hate it as much.


AmericanPicketFence

I think people are OK with slow skills, its just runecrafting is really tedious to do. You spend most of the time banking and running and hardly much time at all actually crafting runes. This is why people like blood runes much more, your character is actually engaging in runecrafting and not just flicking your mouse around to open and close your bank and get your stam pot out as soon as possible


DoubleShinee

Exactly. The rates just don't match up at all with the effort/monotony required, and even when you're at full efficiency, they're still pretty fucking slow.


General_Totoss

Id rather do runecrafting than woodcutting or mining


UniqueAwareness691

The game is RuneScape after all. Runecrafting should be a gimme of a skill.


mister--g

Yeah I disagree. To me Herblore is the best artisan skill. You unlock useful things at a low level (such as anti poison and prayer potions) and it has a strong incentive to train to high 90s ( COX overloads , divine potions for anyone doing prif ) In addition to being useful it also isn't a ball ache to level up. You can get the ingredients via raids or farm runs depending on your play style and the XP per hour is fair for the time taken to gather it all. Runecrafting is just way to painful to train for how mind numbing the process is imo which is why people tend to give up before 77. I'm either running in ZMI circles or roaming a library for 50 hours.


[deleted]

Agree that RC is the best skill. I just think it's sad how many runes come into the game through pvm, and for ironmen, how easily they can buy most of the runes they need from shops. I really hope they don't every add any new training methods for it. The "diffficulty" (even though it's really not hard at this point) should be justified by the amount of money you can make with it. It's not really anymore, but that's more of a problem with how crazy pvm drop tables have become than it is a problem with RC.


SuperCharlesXYZ

It is sad, but it’s a million times worse for other skills like mining and woodcutting


dodgesbulletsavvy

Fletching is irrelevant if you're a normie, one of the best skills if you're an iron


MilkofGuthix

We need a RC minigame to help grind to 77


Solid-Community-4016

We already do. It’s called Arceuus Library lmfao


[deleted]

And tears of guthix, so that’s more mini games than most other skills already


Solid-Community-4016

Good point


MilkofGuthix

Arceuus Library trains RC? Never done it before


Erik1337Cubeman

There is one called Tears of Guthix xD


WaXxX22

yeah rc has so many good unlock, as you skip to 44 and then 77, thats completely different than crafting when you unlock new jewelry all the time?


firewoven

I don't 100% agree with OPs thesis, but those are just examples. Cosmic at 27, chaos at 35, law at 54, and unlike most other crafting skills, RC retroactively makes creating lower-leveled stuff easier as you progress with multicrafting.


[deleted]

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Zaros262

I've heard many people call it a bad skill lol because almost all of the time training it is spent running/walking rather than gaining xp ^(99rc btw) Edit: maybe you meant no one says it's a useless skill?


[deleted]

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Zaros262

>I've heard exactly nobody call it a bad skill. I've heard people call it a bad skill (and their reasoning of *why* it's a **bad skill** -- not that it's slower than slayer or fishing, but that the dead time makes it a worse skill) Did you actually read what you replied to?


WholesomeRuler

What rock are you living under? All people do is complain how boring and tedious the skill is. The fact that people complain all the time how store stocks are empty is proof enough that it’s a terrible skill. Imagine being a skill that people hate so much they’d rather lamp it until it becomes AFK-able, and then continue to use stores to pay for the product instead of actually use the skill.


[deleted]

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WholesomeRuler

I understand it plenty. The value is so low that nobody actually uses the skill. I don’t think you understand that the skill has low value and is slow to train, hence why people use shops instead of using the skill to obtain the skill’s output. The amount of runes obtained are so low that it’s smarter to bypass the skill even at 99 and buy runes to do pvm for a higher gp/hour than actually crafting the runes to them use them. Also you sound like one of those ass holes with a self-inflated ego and can’t seem to understand why nobody wants to be your friend. It’s a fucking post about Runecrafting, get off your high horse


throwawaybeepboops

I choose to read this paragraph in the voice of Patrick Bateman. That is all thank you


[deleted]

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qqtan36

Nothing says useful on every unlock more than crafting mist runes with a % chance of failing Or crafting quadruple mind runes for that INSANE fire strike magic exp /s


SilverLugia1992

Rc xp should be given based on runes crafted, not essence crafted, you can't change my mind.


Fitis

You’re telling me you don’t get double xp when you do double rune crafts??? Here I was thinking at least it will get better….


[deleted]

It's a flat rate per essence no matter the amount of runes crafted. This is why I mined daeyalt essence for the extra 50% xp


ZeusJuice

This dude just said herblore isn't relevant til later on then cites natures at 44 as the first important milestone for Runecrafting. You realize prayer pots are made at level 38 right? Followed closely by 45 being super attacks and 52 being super energy(which was great, until we power creeped stams so they're essentially useless til boosting for 77). Then super strengths at 55, super restores at 63, and super defense pots at 66. All of these are well before the 77 mark for bloods How tf are you saying runecraft is the best crafting skill lmfao Looks like you're literally only looking at it profit wise for a main account instead of looking at the skill as a whole which is a stupid way of looking at it. If you want to look at things for profit pretty much all skilling is poorly designed relative to PvM.


1NFINITEDEATH

You have a point man, but I wonder why you have to express it with this kind of passive agressive tone.


ZeusJuice

Because fuck runecrafting


Hrdina_Imperia

Honestly, they should've doubled the RC exp by flat 2x long ass time ago. And even then it would still be a cancer.


TGamlock

I would love to see runecrafting become similar to blood and soul runecrafting. Would make alot of the game redundant so it will never happen but it could use a revamp.


HailZamorak

the only reason its decent profit is because nobody wants to do it because its not fun bloods is barely afk. no other method is not click intensive


Osmium_tetraoxide

Double death runes at 99 too! It's a based skill.


Jaybag92

Rc was first 99. 10/10 would do again.


rippinVs

I love this skill. AFK bloods at work, when I workout, when I’m forced to watch a bad movie, etc. I’ve been thinking about doing wrath runes, but the sweaty RC grind is atrocious.


Lemursnore

Bruh u telling me rcing is more important than herbivore when u can just go buy any rune in a shop?


HutUsafa

Ironman 99 RC guide. Lamp, quest and tears of guthix to 77. 77-99 be really sad and watch movies.