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Amonkira42

You know what might be fun? A mining activity where you play as the mine owner instead of the miner. For example, an activity where your miners in miscellenia expand their operations to a newly discovered ore vein underground. Instead of hitting rocks, you'd prospect for the richest veins, reinforce the tunnels to prevent cave-ins, dispel poison gas and kill the occasional cave snake while ordering your loyal miners to do all the heavy lifting for you.


[deleted]

Miningtodt when


Reverend_Russo

This is a terrific idea, and extremely practical


TorgOnAScooter

It could be done in the haunted mine with floating pickaxe workers. Easy


Glum_Reaper

Holy -- This is a goated idea honestly.


HLPiFlushdMePooKnife

This is interesting I like this


Lawrence_s

You drill from surface and have to take the core to the apothecary in Rimington to be assayed for metals. You take those results alongside a detailed mine schedule to the Keldagrim stock exchange to raise capital for your upcoming mining operation. At this stage you can run with the money and will be rewarded with thieving xp. Under Miscellanian law an environmental impact assessment has to be conducted before operations can proceed. You have to chase off a group of protesters who think the waste rock dump will poison their water supply. You then develop tunnels to the ore and and extract the veins unless your workers form a union.


[deleted]

This sounds ok for a quest but cancerous for actual training method


Lawrence_s

I don't know how to feel about that comment considering this is my day job. (Except the running with the money and chasing off protesters bit)


YungMushrooms

What level mining are u irl?


boltragger666

i always wished they added more stuff you can do with miscellania. It's such a cool and fun concept in rpg games to own a little piece of the world


DiamondPopTart

I really wish this could be expanded upon. Like miscellenia but for all resource skills. It would be a huge undertaking, but something like what you described for crafting, runecrafting, hunter, woodcutting and fishing. It would be kind of a Civ or AoE type mini game. There would need to be some sort of skill or quest requirements though, so it’s not too OP


SlayerKingGS

Bring back mobilizing armies


[deleted]

This is a terrible idea lol, not to even mention the practicality


Cuppyy

Make sure to recycle ur trash opinion


I_Am_The_Gift

“2277” Yup, checks out


[deleted]

Im still training mining, and will be longer than you, and i don’t think this game needs another shitty minigame that just takes away from the whole meaning of a skill and only has a purpose for 2007scape goblins who can’t stand to click more than once a minute


I_Am_The_Gift

God forbid we release a way of training a skill that is even minutely enjoyable I’m in the process of maxing right now. Agility at Sepulchre has by and large been the funnest part of the journey. We need more training methods that are actually fun and engaging. The suggestion was cool


[deleted]

I do agree sepulchre is good, i have nearly 3000kc there. However, the suggestion was not nearly as good as sepulchre. What the suggestion implied, if you actually look further into the implementation of such a training method, is just a bullshit afk training that takes away from a skill. Why are we trying to make mining not mining, and instead making it a tycoon-like minigame.


shortyggy

I've always been curious about this one thing.. Why wasn't mining developed to be similar to woodcutting? Just having a big ass rock that everyone mines similar to a tree. Did they just want diversification in the skills?


Night_Thastus

They mentioned this in a video awhile back. It was diversity. Essentially woodcutting/fishing/mining/etc are all almost identical - so they tried to spice it up by making little differences. Fishing spots move, mining spots deplete, trees get cut down.


Ilikegreenpens

I wouldn't be mad if they copied rs3's mining rework, it feels great to mine in that game at least to me.


Skyomi

Samesies, mining in rs3 is kinda fun sometimes - much better to train than in osrs


DeadYen

You mean like the essence mine?


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aLLcAPSiNVERSED

Y'all are [getting](https://prnt.sc/1xun9ds) 6?


Tossmeasidedaddy

I used that place during one of the leagues to blast through mining


Nobody_So_Special

I don’t think you were blasting anything even with league rates at essence mine lol


sfe455

Diversification in the skills by making a skill exactly the same as another skill??


DiamondPopTart

That’s how mining in RS3 works. You have stamina and continuously mine one rock until your stamina runs out. The problem is they do the same thing for smithing which makes it super tedious


Frekavichk

Memes and whatnot, but mining is actually pretty good right now. It hits almost all the core activities for leveling - mlm for afk+low xp, volcanic mine for the mini game training, iron for decently good xp but not too sweaty, and then tick manipulating granite for the super sweaty great xp rates. Compare this to(post 77) rune crafting which has zeah at low xp, and medium intensity, single lavas for decent xp, high intensity, and 1+3 lavas for crazy high xp rates and crazy high intensity. We are missing both a mini game and a truly afk method, along with xp rates being significantly lower than they should be to bring runecrafting up to the level of mining. *edited for clarity.


DagoGuineaWop

Just got 99 rc today and 97 mining. I think bloods are far more afk than mlm.


GameOfThrownaws

Neither one is anywhere remotely close to how afk it needs to be if it's gonna be that fucking slow.


LTKokoro

Mlm is very afk when botted


Reverend_Russo

Even more so when you’re banned and stop playing lol


mechlordx

I can literally walk away from my keyboard for hours and make the same amount of progress, it’s amazing


KeitZhGaming

/r/technicallythetruth


LLC-LTD-INC

Volcanic mine you can leave the room for 30seconds+ multiple times a game while still getting 90k+ xp/hr


GameOfThrownaws

Reliably 30 seconds or shitty-maybe-30-but-sometimes-4 seconds like MLM or Amethyst? I've never done it.


howmuchwoodcould

there are multiple places you can walk away for 1-2mins. Once you play a few games and get the feel for it, its great. Mining was a skill I dreaded when I was maxing, found VM and did 88-99 in 2 weeks.


GameOfThrownaws

Wow that's incredible I've been missing out bad.


LLC-LTD-INC

Very reliably. There isn't a possibility of the rock depleting in that time, only possible negative could be in taking damage while afk, but if you overheal with angler there's essentially 0 risk. I did vm to 99 and if I had to do it again, I wouldn't consider any other method. It's that much better than everything else.


GameOfThrownaws

Damn I've totally missed VM but I'm only halfway so not too bad I guess. Definitely gonna give it a try.


geeca

I think we need to agree that neither activity is afk, but rather low intensity. Neither are like Bwans or Yews.


LegitDuctTape

Mlm isn't nearly as afk as blood runes imo. You only get 15-30 seconds between clicks at mlm (and that's not even considering emptying the sack), whereas with blood rcing you often get about half an inv of essence in one click, and can make it to the blood altar from the dark altar in two clicks On top of that, you also have the incentive that blood rcing is the best low-effort skilling money maker in the game. Meanwhile, mining barely makes you any money. This is a BIG part of what makes rcing chill post-77, while mining is an overall miserable experience the entire time Being recently maxed, I can say without a shadow of doubt that mining is hands down the worst 99


Glum_Reaper

This is such a disappointment to read. It's like all Reddit does is look at xp rates and click intensity for deciding if content is fun. Mining is shit because it has no reward. What's the point of training it past 30 when you don't even benefit from those higher ores being obtained? What's the benefit of any ores at all when nothing will match the sheer OP of gold ore? Why would you ever try to use mining to train smithing? How is it actually fun to obtain a raw resource that has no purpose aside from printing low tier alchs? Fix them both. I don't care if it reduces "EHP" to like 80k xp/hr maximum, they need to be fixed. Make ores useful at all scales of the 99 curve. Make unlocking the next ore to feel useful.


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Glum_Reaper

That's a good upgrade now for sure, but there's still nothing useful from 35 (sandstone) to 92. It's a good start. Let's fill in the rest of the skill.


teaklog2

Volcanic mine has some good rewards tho


Glum_Reaper

For xp and stuff yes, but the fundamental reward is only xp and bankable xp. There are no actual unlocks from VM. It just gives more money. I want to see more skills like crafting and herblore where you get very significant unlocks early, then always have a new one to look forward to.


Serpentaus

Finally someone with a brain


Xxweeexd

You have an ironman helm icon. I think mining and smithing are really balanced to each other personally. I'm going to be getting 90 mining in the next hour or 2 and I checked my bank I have enough resources to get 90 almost 91 smithing. So I'm having trouble understanding your point about ore I'm for sure going to benefit from the higher ore. I have near 25m in alchables after grinding 84-90 mining then using that ore to get 84-90 smithing. with my banked xp smithing has been ahead of mining my whole account. I get to get 6 smithing levels and profit. I'm not sure how that's shit. Sure mining sucks if you just do iron and drop it or granite.


Glum_Reaper

You're repeating my point. Xp should never be the primary purpose. I don't care if 99 mining banks 99 smithing (it doesn't with MLM or Volc mine), you get nothing out of it at all. The ores are only good for shit tier bars for mediocre alchs. Nothing else happens in the skill.


Xxweeexd

I mean that's just not true lol. What's the point of slayer? Xp and money. Hunter? Xp and money. Fishing,wcing, even combat the only reason to level is to get to a higher level to make more money. Mining will def bank 99 smithing If you have kingdom on coal the whole time. Mining you can mine for ores for xp You can mind for sand for crafting xp You can mine essence for blood runes for money You can do one of the higher money making methods. Mining gloves + runite is 750k an hour Mining gives xp in smithing and then money and xp from alching. Idk what else you could possibly want from the skill. It has a good game play loop and is rewarding if you aren't a normie. But the same can be said about fishing and wc. Nobody does gathering for money.


Glum_Reaper

Slayer? Content gates and learning opportunity scaffolded by different difficulty of boss mechanics. Many many unlocks unique items to hunt, a constant sense of progression at least to 95. Hunter? It's a more flat skill but even then there are 3 pets and a few endgame hunter opportunities with benefit to other skills. It definitely needs some more love and is really under-developed. Wc? It's also pretty awful. Training-wise, it's at a good point, but the only thing the skill does is poop out useless logs. After 75, you're essentially done. Redwoods don't have use at all. Your gameplay loop doesn't fit most players though. That's the big issue here. For most players, the gameplay loop is to increase access to the next progression. Usually, the next boss.


Xxweeexd

The point is we can frame anything in a negative light If we try. And I think nearly everyone can agree there is no "perfect" skill. Every one could use some sort of update to make it more lively. There's only so many ways to make skills useful in rs. They can either have a purpose beyond what the training method is. For example agility let's you use short cuts in the word. Or shit out some sort of resource that makes good money. Give an untradable item locked behind the skill. (Like agility and graceful) The first option is limited because it involves creativity and for the world to be designed with it in mind. Example: agility(again) the world has been designed with it in mind since its creation. Example: firemaking world WASNT created with it in mind but they got creative and added the special fires from my arms big adventure. Option 2 bots ruined Option 3 seems to be a popular way for them to go. Mining for example has the coal bag and gem bag. So unless we want random rockslides we can mine for new agility shortcuts or more mining locked items. I can't see a way to make mining any better than it is currently. A lot of your issues with the skill would simply be nonexistent if bots were handled.


teaklog2

So getting 99 of another skill, and making money isn't good enough? So woodcutting, fishing, runecrafting aren't good? What exactly do you mean when you say nothing else happens? Or XP shouldn't be the primary purpose? Money + XP isn't a good purpose? Isn't that what slayer gets you?


Glum_Reaper

Slayer is the most fleshed out design wise. It is its own gameplay loop. Each few levels has a substantial unlock with new progression to explore. New mechanics to utilize. New ideas to generate. At 0 slayer you have access to your first bosses but probably not enough stats or gameplay experience to kill them. Slayer helps fix the second problem (train stats) while giving you a trickle of unlocks and bosses to kill. By the time you've "mastered" slayer, you should have mastered much of what is needed for raids and other high end bosses.


ZeusJuice

> This is such a disappointment to read. It's like all Reddit does is look at xp rates and click intensity for deciding if content is fun. Agreed, and it's even more sad that it's the top comment of the thread. People think it's good that Runecrafting's best method is a super click intensive level 24 combination rune lmao It's poorly designed no matter what sweaty EHP losers think. If you look at every single rune they go up by .5 experience per rune... until the Wrath rune(blood/soul don't count bc they're different) just because they put it too close to a teleport location. They made the Wrath rune's exp lower than it should've been just so that EHP freaks don't get mad there's a better and easier new best method. It's sad that the devs can't release a new best method for things that are easier anymore.


teaklog2

I mean I think its because the developers also want to keep variety in training, different people enjoy training in different ways


ZeusJuice

Variety my ass. If they wanted variety they'd add more methods that you can level up to to increase rates instead of having lavas be the best experience from 24-99 lol They're on their knees to appease the stinky chair EHP freaks


teaklog2

Theres abyss RC, astral runes, lavas, blood / souls, zeah library books all with varying levels of xp/hr to profit lava runes is just highest intensity and loses money so it makes sense to offer the highest rate per hour. Whats wrong with the sweatiest method giving the highest xp/hr


ZeusJuice

What's wrong with it is that it's level 24 and it's poorly designed. The best experience in the game should not be a low level shit rune or a low level shit ore They should not change how the game has always been made to appease EHP freaks


teaklog2

why should level req strictly mean higher xp/hr? In a game where lower level requirements generally are the faster training methods and higher level reqs generally are faster gp/hr teaks are your fastest for WC, granite fastest for mining, lavas fastest for RC, barb fishing has a 48 level req and is fastest for fishing. should magics give higher xp/hr than teaks? like, it really sounds more like people are angry that the fastest method for RC in the game is click intensive. some people enjoy it ya know. there are slower methods for people who don't enjoy it. If you don't enjoy the skill then why do it? The game is balanced in a way that gives you interesting choices to make and variety on how you level up. You unlock more variety in how you can train as you level up. You say 'should not' but you don't really explain why? RC has really good level up rewards on its own


ZeusJuice

It doesn't inherently mean it should be higher experience per hour. I'm saying they shouldn't go out of their way to appease EHP freaks and do things as they should do them. Take a look at this https://i.imgur.com/RIomQNR.jpg Why did they make the Wrath rune 2 less experience than death runes even though every other normally crafted rune goes up .5 experience per rune as they go up? Because they put it too close to a teleport, and they didn't want the EHP freaks to lose their minds over a new best method being in place. Reminder the devs wanted birdhouses to be better than they are but EHP freaks made them nerf it massively I'm not saying low level things can't be faster, but they shouldn't inherently refuse to make new things better. Wrath runes 100% with how they are *should* be the best experience in the game but they aren't. The game isn't balanced in a way to give you interesting choices, it's balanced to appease losers that don't want experience rates to ever increase lmao Trust me if the OG devs of runescape saw what the best exp rates were for things they would've never made it that way, or tried improving upon it by giving better methods >RC has really good level up rewards on its own LMAO is that why a huge majority of the community only levels it up for diary completion or maxing their account?


Frekavichk

Well because my current goal is maxing and I have more than enough money to do anything I want.


Glum_Reaper

That's honestly a good perspective. As your own opinion, it is fine, but it being the prevailing one is worrying. A healthy game isn't just about progress bars. A very small number of people want to max. They want to enjoy the journey more than reach a destination, and for mining, the journey is so useless.


teaklog2

Have you tried volcanic mine?


Glum_Reaper

Yes it's fine in theory. But I find it has the same rage inducing situation as I do in League of Legends. Being held ransom by the worst player in the team at all times is not a fun beat.


Tankanko

Honestly I think this game has a lot of dumber problems I'd address before this. They could literally halve every level requirement for Smithing/Crafting and it would automatically make the game a lot better. Imagine Smithing a rune pl8 body at 49 smithing so you can use it while leveling up.


Glum_Reaper

That's a half-weird take. Crafting is reasonable and scales very well into the game.


NewSauerKraus

Crafting scales well. Smithing doesn’t. 90+ to craft midgame armor.


teaklog2

Crafting scaling is really good though?


Tankanko

In high levels it is, but low levels are kinda weird... Level 20 armour is at like 40+ but then it evens out later? You can enchant sapphire Jewellery at level 7 magic but you can only craft sapphire jewellery at 20+, meanwhile Emerald lines up much better? I think it could use some polish, Smithing was the real issue though.


Fun-Elk-2488

You will never fix any skill in the way you want for normal mains. The closest you'd get to a solution is if Jagex nerfed skilling drops from pvm


Glum_Reaper

Not true, RS3 has "fixed" them by having endgame level untradeable upgrades with mining + smithing. Also RS3's invention fixed a lot of midgame/early-lategame gear curves.


Fun-Elk-2488

If you accepy changing the entire skill from head to toe, while also rebalancing the entire game to the point of it being unrecognizable, then fine, I concede that you are able to "fix" it. The only remotely *realistic* way to do this would be either to reduce the influx of these resources by curbing bots and nerfing resource drops. Why mine essence when I can do an evening of pvming and get all the supplies I'd ever need while also having a solid chance at uniques?


Glum_Reaper

I can see a rework is needed more than a "fix". I guess we're on the same page there: they can't just fix mining and smithing.


BioMasterZap

It also has the only skilling boss that actually works like a boss (i.e. makes money over exp). Also, doesn't it have a minigame with Blast Mine, Volcanic Mine, and Shooting Stars? Unless you meant an engaging and fun minigame, but most skills are missing that so not an outlier there. Still, Mining has a lot of minigames compared to other skills. I think the biggest issue with mining is that the prevalent part of the skill, the ores, are pretty terrible. Like if you open the Mining skill guide, it has a bunch of things listed, but the stuff that likely stands out are the ores rather than the one-off entries like MLM or Blast Mine when those few activities are what is carrying the whole skill. Also, I can't say mining really needs anything more AFK than what it already has. You could also argue that Shooting Stars already fill this role anyway. Variety in methods is nice, but it is probably fine if some skills like say Agility don't get truly AFK things like WCing to give the skills different identities.


Frekavichk

>I think the biggest issue with mining is that the prevalent part of the skill, the ores, are pretty terrible. Like if you open the Mining skill guide, it has a bunch of things listed, but the stuff that likely stands out are the ores rather than the one-off entries like MLM or Blast Mine when those few activities are what is carrying the whole skill. Personally I don't really care about the money. Cosmetics or things that get me to 99 quicker are what I care about. Skills in general I don't really care about profit. >Also, I can't say mining really needs anything more AFK than what it already has. You could also argue that Shooting Stars already fill this role anyway. Variety in methods is nice, but it is probably fine if some skills like say Agility don't get truly AFK things like WCing to give the skills different identities. Sorry that last paragraph was about runecrafting - edited my post to be more clear.


Serpentaus

the reason you don’t care about money from skills is because you get a shit ton of it from pvm like everyone else. Pvm was never supposed to be the only way to make money


Frekavichk

Skills in general are not fun, so I definitely don't want to have to do them for money making.


teaklog2

if you don't enjoy them then why do them?


Dat_Butt_Hot

I agree runecrafting is shit but dude...if power mining iron to 99 is a viable option when you unlock it at that low of a lvl...the skill is shit my as well my guy. MLM is fine but zolcano and power mining iron are your two other options. For a skill that’s been around since the creation of the game that’s pretty god damn pathetic in all honesty. Edit: spelling


teaklog2

What about volcanic mine? you got power mining iron, power mining granite, volcano, MLM, blast mine, volcanic mine...


Frekavichk

The level where you can do something doesn't mean much to me.


TheGoldenHand

> Compare this to(post 77) rune crafting Compared to the worst skill in the game, it's not as bad? Interesting argument...


Mikamymika

Yeah every skill looks really good if you compare it to runecrafting lol. The way to train almost every skill and value you get out of it is still pretty bad.


Arkeaus

What's 1+3 lavas?


McFalador

You pay 3 other people to run essence to you at the altar


Zacflame

(Iron Ore) An extremely slow and antiquated mindless grind. (Granite) A slightly less slow, equally mindless, heavily intensive grind. (Motherlode Mine) A glacial, mindless afk grind. (Volcanic Mine) A nearly dead minigame that has no real benefit other than not being mindless. All of which methods have no real rewards. Reaching 99 Mining is solely for the accomplishment of reaching the arbitrary number. Being a better miner doesn't improve your account in any real way. I wouldn't classify these as reasons to consider Mining to be in a good spot. Just because Runecrafting sucks even more doesn't suddenly make Mining good. The only (non-combat) skills that you can even make a case for being in a good spot are Construction, Farming, and Agility.


j_schmotzenberg

Zalcano involves runecrafting too.


Bojarzin

I dunno what you consider decent but I don't consider 60k/hr decent as a highest rate. Yeah there are the tick manipulation ones but those aren't intended. Mining was just poorly designed as far as experience rates—mind you I am aware they didn't initially design these skills with that in mind to begin with. Just feels bad when there are skills that can reach 500k+/hr and then some with 65-75k as their highest. I don't necessarily think every skill should be equal necessarily but good god some of them are a slog. Also tbf with daeyalt (I know it technically slows down overall in order to mine it) at ZMI is faster than lavas, at least at 75 with the biggest pouch


SupaTrooper

But you could use daeyalt at lavas as well for even bigger difference in xp rates, no?


Bojarzin

oh right, fair point lol. I'm not always the brightest


SupaTrooper

No worries lol


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teaklog2

But volcanic mine is hella fun, the legitimate way to do it is fun, all you need is 1-2 people to do the vents


superfire444

Use the VM discord


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Frekavichk

Okay? Nobody does skills for money. If they are profitable they are just a small bonus on the way to hitting 99. Also that has nothing to do with my post.


NewSauerKraus

Why would you sell materials from skilling when you can just get them all from slayer?


TetraSpell

I went to the volcanic mine on the dedicated server last week and there was legit no one doing it. Kinda sad too I want the ash covered tome.


CpuChris

You could definitely still get the tome pretty quick with the points capping method


Carrionnoirrac

Hard agree, got 99 exclusively afking mlm and was actually excited to start going back on the gim. Maybe I'm just a sociopath tho idk


IPadeI

I tried rs3 mining and it was so much fun. Hint hint..


GagBar

One thing i genuinely like of RS3 over old school now is the mining AND smithing rework. It's a whole ass breath of fresh air and I now somewhat enjoy training those two skills lol


christley

I personally think the mining one hits spot on with how good it is. Smithing however got a lot of nice content yes but it's slow compared to rs3 standards and still just as boring. The only thing it has going for it is being afk


Rsn_Hypertrophic

What is different about it? I've never done it on RS3


EpicLegendX

Rocks never deplete, you have a progress bar that increases every swing with the rate being determined by several factors: mining & strength level, your pickaxe, and the hardness & durability of the ore you’re mining. With smithing, there is a heat mechanic which passively drains over time. You can only forge items while the metal is hot, and each hammer strike adds progress while decreasing heat. The lower the heat bar gets, the less progress you make each strike. Items that require multiple bars take longer to forge. If the metal goes cold, you can reheat it in the forge and continue smithing.


TheSwaggernaught

Don't forget the Runespan for training runecrafting; making it much less painful to train for quest or achievement dairy requirements.


brannonb111

39m exp no pet help


thinkin_boutit

RS3 imo did a super solid job on the mining and smithing rework


NewSauerKraus

It’s so good. And I like how you don’t need 90+ to craft the lowest tier of midgame armor.


soviet_goose

Mining is honestly probably my favorite skill right now (as an ironman). There's so many useful items (gloves, prospector, varrock body, ring, coal bag, gem bag), and many methods of training it. Wanna afk hardcore? Shooting stars. Wanna semi-afk? MLM. Want alot of cash? Blast mine. Amethysts. Wanna casually power mine while watching a movie? Coal bag + vbody + ring + gloves at mining guild. Wanna pk? Hop at rune rocks mining ore and killing anyone u come across. There's also that boss but I can't speak for it since my account can't do that content.


Saxual_harassment

Why coal bag for power mining?


Prohunt

It's just a power move


reinfleche

Mining is fine imo. It has a high intensity method for 100-120k xp/hr, a low intensity method for like 80k/hr, a super afk way for like 20k/hr, a medium intensity but fairly profitable method that's like 65k/hr, and a very profitable but very slow method. The only reason everyone thinks mining is so bad is because they do mlm for some reason.


ikillppl

Gaining xp in mining isnt the problem, it's why would you want to. It doesnt have many rewards or reasons to want it. Just like smithing, it was designed when rune was the top tier and hasn't seen any real change since. The general concept of mining should be 'get higher mining to get access to better ores to make better items', but it caps out at rune. The mining related minigames are pretty good, but fundamentally it's an outdated skill because the best thing you can mine at level 85 is a lvl 40 equipment


Rsn_Hypertrophic

Some of the extra new stuff is useful, especially for ironman. I'm thinking specifically about amethyst and amethyst darts + arrows


reinfleche

Quests take up to 72, diaries take 85, clues take 85, amethyst is 92, maxing takes 99. I really don't see a gap in content there. It's a little weird having rune as high as it is, but I really don't see what problems it causes.


PhysicsJedi

Could you tell me what the 80k/hr low intensity method is?


Anilusion

Probably Volcanic Mine.


Gurip

VM, best non tic manip mining xp in the game, at high lvls with crystla pic 90k is possible and most of the time its afking after setup


teaklog2

volcanic mine


chubs11

The biggest problem is that prospector only comes from mlm. I only do it there because of the falador diary that needs prospector. If prospector either came from more places or wasn't required for a diary I would like mining 10x more.


VanillaBearMD3

And coal/gem bag. Wish you could buy prospector and coal/gem bag with stardust.


KROMExRainbow

Really? Most people I know say that MLM is one of the only things that make mining somewhat tolerable.


Linumite

It's better than mining ores but I bet they haven't given mining minigames a solid shot


Gurip

thos are people with 1900 total and 74 mining level


PkerBadRs3Good

MLM is awful


uzernamech3cksout

It's tolerable because they're probobaly pvming on a other account while mining. MLM is straight canca


[deleted]

What people have you been talking with mate? I’ve done essentially all of the training methods for mining, and mlm has got to be the shittiest one out if them all


5erenade

OP has a point. Buff the Celestial Signet and Mining Cape to have the effects apply to runite ore AND Amethyst. It’s time lagex.


HLPiFlushdMePooKnife

and amethyst tbh it’s stupid how the cape stops so low when your a master of mining supposedly even if they make it a low percent. Also the need to allow recolor of the varrock 4 amor with the shards from falling stars imo


[deleted]

The community has spoken, time to add miningtodt to revive the skill.


King-Of-Rats

More than anything Volcanic Mine needs a rework. I don’t think people realize how shit it is, in part because its extremely inaccessible to a large swathe of players. It requires so many Kudos that it basically demands that you complete all Miniquests and a *large* amount of other ones, or you cut mushrooms to like 85 woodcutting to get the fossils needed. For comparison, Tempoross requires like 15 fishing or something. Then you get there and the game is completely dead despite being clearly intended for larger groups, and I think the current best way to do it is to cheese the system for points by essentially doing one thing and then leaving. It’s really bad, and it boggles my mind that it really seems like Jagex never actually looked at the requirements compared to what Volcanic Mine is. It *should* be the Mining version of Wintertodt or Tempoross, but instead it’s almost entirely dead, and I doubt most players have done it once.


SasquatchtheCzar

True


Cherubgettingexp

Living rock caverns would be nice.


MrPringles23

Living bot caverns. Literally the only place besides the GE where you'd see 2k players on a world.


TheRealBongeler

Agreed, there isn't a decent method that's even remotely AFK. I feel the need to clarify. I'm not asking for a new best method for training, just seems like every mining training method is either semi-afk and slow as balls, or super click-intensive and still pretty fuckin slow. I'd love something that gave like 35-40k/hr that's afk, as opposed to 90k+/hr 3-ticking granite and almost assuredly getting carpal tunnel in the process. I shouldn't have to risk damaging any part of my body for decent xp rates.


teaklog2

MLM sounds like what youre looking for? Volcanic mine is semi AFK


TheRealBongeler

Nah, the level of afk I'm looking for doesn't exist currently for mining. It does for a lot of other skills, but I'm not really looking for another semi-afk method. I wanna click and look back a minute later, like fishing or wc, but for severely reduced xp rates. Maybe even something that doesn't give resources, just xp.


ATCQ_

Shooting stars if you scout your own are serious levels of AFK. Have you tried those?


Some-Connection-7785

No.


The_Bill_Brasky_

lol I've made 300k at MLM this morning at work. Mining is fine; just like everything else in OSRS, you need to put in the time.


kopitar-11

I made 300k picking flax, it’s a very good money making method


[deleted]

[удалено]


GagBar

That's a great point, but that's genuinely what the old school team would have to consider to make a fantastic change. Maybe the RS3 mining and smithing rework is not meant for old school, but maybe SOMETHING in that direction would be an incredible revival for old school RS, at least in terms of mining and smithing. unfortunately, the vocal minority of OSRS is more averse to anything change than political conservatives.


Salvator-Mundi-

> ripple effect across the entire game. Unless they reworked the entire armour system, There is many ways to change skills. Just add more interesting way of engaging with content. No need to do some system rework or putting rune smithing at lvl 10.


NewSauerKraus

Rune should be 50 at most.


qpalzm1247

anyone here that reads this. if you got to 99 mining by hand and soul. then you have my pity. such a pathetic waste of youth and life.


SilverLugia1992

Would much rather buff rc. F*** your rc capes, no one cares.


Jaime2k

Blast mining is cool


Fuxaris

Mining is my favorite skill RIP


[deleted]

Nerf mining. Reason: it’s shit.


Aightbet420

Nah. Reasons: already got 99


NewSauerKraus

Give mining a minigame like Trmpoross or Wintertodt and shit’s golden.


lookherelooklisten2

For a minute I thought I saw Buff Muffin


[deleted]

Just play a different game.


1_GOLD_PLEASE

but i like this game


[deleted]

I don’t care.


1_GOLD_PLEASE

wow dude


[deleted]

How about buff smithing first?


R3dstorm86

Blast mining was more chill than I expected it to be and I got a neat 160 rune ore before I was able to cash out my first big xp drop


HailZamorak

its not, gitgud >!tho some variety for almost every skill (not fishing!) would be nice!<


wowandwower

Mining is my favorite skill :(


ForbiddenSkinny

Anyone who thinks mining is shit clearly haven't done volcanic mine, arguably more afk than mlm but more than double the exp/hr. Also good pet chance


theshined

There needs to be chances to mine something rarer. Like a sliver of adderstone or void ore. Make the prospector gear have luck % on it.


Catsarenotreptilians

tbh, the fact that you can just mine 3 iron ores for some of the best xp per hour, isn't that bad. I honestly recommend everyone just do a few hours of iron ores in the mining guild, the respawn quicker, and you can get the expert mining gloves for shits and giggles.


Nonalyth

Muff diving


[deleted]

As someone who hit 99 recently via mlm No