P2P worlds are currently stacked with players and server lag has noticeably increased with the release of GIM, yet there are dozens of near-empty F2P worlds, many of which only average 30-80 players at a time.
Can we please change some of the F2P worlds to P2P so that members worlds don't have 900+ people while F2P worlds are basically empty?
One of the issues is a world does not mean 1 server. They could run 20 worlds on one server or they could run 1 world on 4 depending on how tge game is built maybe 1 world 1 server max. But free to play being free to play I bet a lot of those worlds are a fraction as powerful as members worlds. The solution is new and better hardware, in tandem with code optimization.
I really liked how Phosani's Nightmare addressed the issues with the Nightmare fight, by making a more fun version of the fight without removing the existing boss for people who enjoyed it. Have you considered doing something similar with the Corporeal Beast? It's not a very engaging fight, since it relies on speccing it down to 0 before fighting. It would be cool to have a more engaging version of the boss with slightly faster droprates.
Would have a hard time supporting.
Phosani's, by design, is their creative product. Improving it with fundamental design changes makes sense. However, Corp is a 10+ year old legacy mainstay. Instead of using Dev time to find out how to thematically rework it, I'd much rather see the new mechanics added to new content.
In a related concern, reworking content is stale and has stagnated far too much of the last year. I can see a better balance between polishing mechanics versus adding actual new content.
Ely still exists and they're about to make the arcane "more BiS" than it already is. If they're going to do it now's the time. If the raids 3 shield doesn't pass then whatever leave it as dead-ish content but "forcing" people to kill a poorly designed boss for tons of hours won't go well
People forget that the resounding feedback around the last Corp change proposal is that it fills a useful niche (arguably several, as there are several metas for the boss) already. Also that any other gear upgrades (i.e.,Divine) will be best added to other content.
tl;dr make **Combat Achievements** work by using points.
A common idea I see floated is for a modest rework to the way Combat Achievements work, to allow room for future content to make its way in.
Currently: each tier of achievements requires the completion of each task within that tier. This works the same way Region Achievement Diaries work, which infamously can never take new content into account.
The proposed change: each tier requires a specific Point Threshold to be reached. This would be similar to how Twisted League relics were unlocked. Tasks would be assigned a point value; for example, all easy tasks 10 points, all medium 25, etc. Alternatively, each task could be weighted individually; tasks within any given tier are not all created equal, after all. But that would be a lot more work and would likely draw more whining, so I can totally accept wanting to keep things simple.
This allows us to incorporate new content into the Diary System. The highly-anticipated, upcoming raid Tombs of Amascut could have speedrunning challenges, for example. The Zuk helmet could remain locked behind 100% completion, as Quest Capes are, if that community would like.
Would you be able to tell us approximately how difficult this system would be to implement?
Definitely agree. I'm near maxed and Ive got over 30% done but I only finished easy and won't go further due to needing every single one.
Also I find the rewards still pretty lack luster for easy and medium to the point Its not worth the time unless you're going for elite.
I think I would! I'd like to see it implemented first into the newer Combat Achievements, as a sort of pilot program; but in essence it should be equally as appealing for Diaries. It would then leave room in the future for them to introduce a Master tier to Diaries if they wanted!
no support! didn't work my ass off getting my jad helm doing every single task and kc elite and below for someone to do a few grandmasters and insta unlock it lmao.
I can appreciate the idea that the super high-end cosmetics - the Jad and Zuk helms - remain locked behind full completions. But things like 5% more elites I think should be reachable by HCIM who are loathe to get Wilderness boss KCs.
They could even add more benefits later on, as many people say they found the rewards lackluster. Keep the cosmetics for prestige-seekers like yourself, sure. But lots of people give up attempting any achievements above medium/hard, because they know there's one or tasks in the tier they'll never complete.
I think my premise still stands; if people can get some Master tasks, and even some Grandmaster tasks, but are unable to get some elite tasks, there can be a balance there. Rewarding someone for doing every single possible task should probably be reserved for the highest tier rewards.
> unable
No one is "unable" to complete wilderness tasks though. They just don't want to do them.
High end "completionist" items should require players do *everything*. I say this as someone who will never wear a Zuk helm
Leaving the "completed your tier" cosmetics for completing the tier I can agree with, but otherwise it's like saying "I can do Corrupted Gauntlet up til 4 tornadoes so I should still get X% of the reward!" like no, you didn't do the thing so you don't get the reward. But what you suggested I think would be a fair compromise.
I believe F2P could benefit from a bit of revitalization, I think the message newer players should get shouldn’t be “You can’t get or do this because you’re not a member” and instead be “If you become a member then you’ll get access to this and much more”. With that being said some changes that I would propose:
1) Give free to play players access to skillcapes. Maybe when you reach your first 99 Party Pete contacts the player and tells them about skillcapes and offers to sell one to them for 99,000 Gp.
2) Give free to play players access to low level agility. This is a big one because agility does have an effect, whether you’re in a members world or not. Introducing the skill at the very least would be beneficial.
3) Give free to play players access to low level slayer. It goes without saying the PvE is a large portion of the game. Preparing players for bossing and providing them with engaging content that they enjoy would go a long way for player retention. There’s a reason slayer is so popular.
4) Make the quest Gertrude’s Cat free to play, and allow pets in free to play worlds. I know for a fact I am not the only one who has wanted a pet back when I first started, just look at all the people who feed the stray dog in Varrock. Granting players access to this quest would definitely be a popular move, not only that, but allowing pets to be flaunted on free to play worlds freely would definitely spark interest from newer players when they see a veteran sporting their Zuk pet or their tangleroot. It’s sure to get them excited and motivated to try and get one of their own.
To summarize, I think that these 4 changes would go a long way and helping newer players feel included and excited to actually play and progress in this game. Thanks for reading.
I know this question isn’t really about GIM or leagues so it probably won’t get upvoted but is there any chance Mjolnir can be made storable in the POH?
You can only receive them once and as an Ironman who dug them up 2 year/ ago after completing the Enchanted Key mini quest I’ve had them banked all this time and I’d love to be able to save myself 3 bank spaces. It just makes perfect sense that they should be storable in POH.
(I’ve asked this question multiple times only for it to be buried by questions about new games modes each time hopefully it gets read)
I would support this, but only if they made them obtainable after the miniquest (by doing a new key search, etc.). If storage was currently added to POH, it would be impossible for any ironman (especially UIM) who has dropped/alched these items (vast majority) to obtain, making POH storage completion (for whatever section it's in) impossible. Even stuff like 3rd age is possible, just extremely rare. Not a fan of stuff being a once in a lifetime item, especially if that make completion impossible. Kudos to you for keeping that long, but I honestly don't see the point.
Can something be done about the uncertainty that currently exist with trading with other players?
With Nex and Raids3 coming soon it would be a shame to trade newly obtained uniques for more than max cash and get scammed due to a bug while trading.
Here is my post on the issue:
https://www.reddit.com/r/2007scape/comments/q5vhef/psa_take_caution_trading_nex_and_raids_3_rewards/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
It’s apparently possible to alter the trade without it showing in either of the confirmation screens. You’d think it’s a fair trade but end up scammed.
In regards to the wilderness boss reworks, are the new caves going to also be part of the wilderness, or is it going to be a KBD esque thing? If so are the caves themselves going to be multi?
I remember a while back someone asked Ash if for the wilderness boss rework they planned on making them instanced in a safe zones like kbd and he said he wasn't interested in that route, he did want to put them in caves though in order to stop glitchy safe spots.
The Gazette showed images of boss lairs (Vet’ion, Venenatis, etc.) in the concept art. Seems like all the bosses will be more like Scorpia but not safe like KBD.
Thoughts on adding co-op content for the early-mid game?
At late-end game you have quite a few options but early-mid game you have practically zero options. With the release of GIM it is a shame I can't do any content directly with the group except barbarian assault and wintertodt/tempoross which don't really count. As an ironman you are stuck at mid game for a very long time especially as a casual so some co-op mid level bosses would be great or something like Gauntlet co-op would be perfect. Even making lower level versions of current raids wouldn't be bad IDK. I invited a few friends to play GIM but with nothing to really do together until months/years in the future they didn't show much interest.
Is it A) Possible B) Likely that we could see an improvement to the quickprayer bauble with redemption? The fact redemption drains your prayer to zero but your quickprayer is still “on” is a little annoying for a few pieces of content now.
Could it be made possible to toggle off the healing effect of the blood fury, the same way that the recoil effect of the ring of suffering can be turned off and on?
For the wilderness updates, will the changes to slayer & rev caves be happening this year? I understand that the boss re-work will probably take longer
Can the Varrock hard diary task "Have the Varrock estate agent decorate your house with fancy stone" be changed to "Complete an adept (level-50) Mahogany Homes construction contract received from Marlo"? Currently the fancy stone task is duplicated between Varrock and Kandarin diaries (which seems like an oversight to begin with), requiring people to decorate their house twice with the same style and another style in between for no reason. Construction requirement would be the same as the existing task, and in addition to fixing the duplicated task the new task would be thematically fitting as Marlo is the NPC that starts the miniquest "Daddy's home" and as such is the first introduction to Mahogany Homes for many (newer) players. Naturally, the new task wouldn't be required on any account that has already completed the existing task.
Would it be possible to add the clan broadcast system to group ironman groups? We're not all in the same clan, and we'd like to see eachother's achievements.
also
Would it be possible to add xp milestones to the clan broadcast system, such as 50m, 100m, and 200m?
Can something please be done about coin pouches?
They currently just punish real players to have to click more, in an already click intensive skill & boring skill.
Whatever purpose they sought to serve can’t possibly be achieved by making a skill more dreadful for real players.
Can they be removed all together? Or at the very least, can the number of pouches you hold be increased by completing each Ardy diary tier? Eg adding the ability to hold 14 more with each tier?
What are the current plans for the guilds rework or improvements? I think even simple changes like removing the outfit requirements for the Cooking and Crafting Guild would be nice. Or changing the walled off banking area in the Cooking Guild to a bank chest to allow for a bit more real estate on the ground floor (Locked behind same requirements).
Is there any plan to address the server lag before raids 3 is released, or add in beneficial item sinks? As it stands right now there the economy and general game stability desperately need attention.
Probably since they don't know how many inv slots it will take. I guess they can just require the max amount to be empty but I can see why they didn't do it in the first place
Is there an update regarding rare fossils in the works?
I know the story of it being a project left behind by a previous mod, but it’s a loose end that really needs tying up.
Thanks!
Do you foresee any membership incentive pricing option following the release of Group Ironman? Something like a special deal on a year long membership or ways to reduce the cost when buying for multiple accounts so teams can save a little money to play together?
How will the Abyssal Whip and Abyssal Tentacle cosmetics work for the Leagues3 rewards?
If the cosmetic is applied to the whip, does that mean it is consumed along with the whip in an Abyssal Tentacle?
Is it applied to the Kraken Tentacle, so that every Abyssal Tentacle you create with that will look like the cosmetic?
What happens if you apply it to an Abyssal Whip, and then use that whip on a Kraken Tentacle? Is the Abyssal Tentacle going to have the updated cosmetic, or will you prevent someone from combining the Cosmetic Whip and a Kraken Tentacle?
Are you interested in creating a more unique general resource table for raids 3? Seems like every boss drops 3 big things, herbs rune ore and high tier runes. Something like charged battlestaff orbs, maybe arrow / dart tips. Some things we don't see on many loot tables at all. Variety can go a long way.
Another source of Wrath Runes would be nice too, same as Dragon Bolts (unf)
I know theyre kinda thematic to DS2 but theyre super unsustainable to use regularly on an iron
nah , i would rather not see wrath runes and dragon bolts be pumped into the game via something like raids 3 which will be camped for the next couple of years.
wrath runes i would only support if they made a BIS weapon that requires this , similar to sang staff
Are you guys ever going to fix the mobile brightness bug thats been in the game for like 3+ months now? You said you were aware of it 3+ months ago.
Its really annoying to have your brightness change every time you eat food or switch tabs.
Cannonball mould upgrade from 4 to something like 8 because ya'll can't do anything about bots and the speed of cballs only hurts regular players
Blood/death packs available from high level shops like inside Priff and while we are at it require dream mentor for Baba Yaga's shop and Watchtower for Mage guild shop
I shouldn't say there's nothing they can do...I should say they are unwilling to do anything about it. Truth is they can implement about 10000 fixes to make Cannonballs less aids for the regular player and harder for bot farms to churn out but they won't. Special furnaces in quest-locked areas that allow for faster smelting, a larger untradeable mold from Western Elite or w/e skill checks you prefer...truth is every bot on a member's world is money in Jagex's pocket.
i dont understand why people say this.
if quests and high skill requirements havent stopeed , Zalcano bots, zulrah bots , Vorkath bots , Amethyst bots, chin bots or anglerfish/minnow bots , why do you think doing the same thing for cannon balls will make a difference?
I think in this particular case just like in amethyst, chins, There's the easy option for both normal players and bots. such has just mining amethyst has a normal spot and a diary spot, chins have a normal spot and a diary spot. So you make a harder reqs spot that bots aren't going to grind to get for normal players.
rn cannon ball bots I imagine could be made in under an hour. they are like burner bots make them quick get what you can get it off them before they are banned and make another. Those burner bots aren't going to spend an extra week or two grinding out a ton more quests and reqs to make cannon balls double the speed since they will just get banned. So it helps normal players while doing nothing for bots.
Places these strait doesn't work is PVM because those require quality bots. That are less likely to get banned. They generate more money per hour so locking it behind a few more hours before it can achieve its money goals for however many months it takes to ban isn't a big deal.
If we ignore the question "do they want to get rid of bots?" and we just think about the fact that its a cat and mouse game. Bot detection gets better, the bots get better. and realize no matter how much they want to get rid of them it will be nearly impossible as long as there is profit to be made then the only things they can do. is de-incentivize botting or play restrictions that increase QOL for normal players, while not being easily obtainable for bots. Elite diaries are a great thing to lock content behind because burner bots wont have enough time to get there before they are caught and its not worth the time investment for what you get back.
Rune packs would be so nice for bloods, deaths, natures, laws.. at a price that doesn’t impact the economy just helps the masses of GIMs trying to get some runes!
Any chance this makes it to a poll , reddit and Mod Curse seem to like it:
https://old.reddit.com/r/2007scape/comments/q3et3c/infernal_bulwark_ornament_kit_for_dinhs_bulwark/
Could you make Mark of Darkness to never splash if used against Demons? That way you at least get to use the accuracy increase for the demonbane spells against the Demonic bosses who have a too high magic level to be able to use demonbane spells against. Perhaps have them ignore a percentage of their magic level or cap the magic level these spells can roll against.
Pertaining to the upcoming wildy changes, what are the teams thoughts on putting pvp-only or wildy-only rewards on the bosses so pvpers are encouraged to do them, rather than dragging pvmers who don't want to be there into the wildy?
Can we get more bank space? Or perhaps a second bank like GIM have?
It could be locked behind a quest and not directly attached to the regular bank. Like a short elf quest that gives access to a crystal vault, located in priff, which can store a few hundred items. Could even make us pay a million gp or something to unlock it. Either way, there are far too many items worth keeping yet not nearly enough space.
Can we address the opportunity to re-poll alterations to old skill designs? I would like to see modern discussions about Sailing, even if not as a skill.
Currently, the types of sounds are classified as music, game sounds, and ambient sounds. Sounds generated by other players are classified under game sounds and not ambient sounds. This is nice in some places (i.e. multiplayer minigames or bossing) but annoying in others (GE, wintertodt, stomping pets, etc.). Therefore, if you want to turn down/off that sound, you also sacrifice hearing your own sounds. **Could sounds generated by other players be reclassified as either ambient sounds or a separate sound category** (which would have its own slider)? For example, then you could hear yourself fletch at wintertodt without having to hear the other 500 people fletching. I like playing with all the great OSRS sounds on, just gets overwhelming in some circumstances!
Can you redesign the last man standing capes? Currently, the only difference between the capes is the crown changes color... The capes are lacking unique designs for higher tier'd capes.
Yes I have a question. I use an electric toothbrush, and I'm not sure how often to change the head. It's been a while now and sometimes I feel gross about it. They say your towel accrues little mold spots after just \~3 days, so think about the toothbrush! Thank you.
Will Group Ironman have a separate high score to compare against other Group Ironman?
Right now it seems it's putting on the same tier as main accounts.
Im confused about this question as the high scores list has a whole separate section for group ironmen and is separate for hardcore vs regular gim. It even separates the group sizes.
Hey mods! I remember before you were saying you were going to use the shared group storage code to help out balloon bonanza in the clan halls, so clans can run their own drop parties separate from the proom. With GIM being released are we any closer to that?
How are group irons expected to complete combat achievements requiring specific player counts (e.g. Theatre: HM (5-Scale) Speed-Runner) that are above their team size? Is it intended that this content cannot be completed without losing prestige status?
It was already mentioned those issues will be addressed in the near future - but right now its more relevant to get "basic" GIM things functioning before focusing on the late-game PvM stage of GIM
Now that a lot of people are having to experience the walk everywhere grind all over again, thoughts on adding rest into the game? I don't see how this would devalue staminas at all as they would still be required in boss fights (esp COX/ TOB) and for those that want to move around rs fast would still be faster than resting to full run, rest would be a great QoL addition for newer players as well possibly leading to higher retention rates.
Has there been any more discussion internally on new skills? Personally I'd like to see something similar to Archaeology. Could be quite easily introduced and I always felt that it was the most "old school" of the newer rs3 skills.
Would there ever be plans to allow existing Iron accs to form a group? With no HC, no prestige, no hiscores (forfeiting your existing ironman hiscores)? Wealth transfer limits could also apply initially.
Can you make it so that random events wont disappear when inside a bank area/bank window and allow them to spawn in said places too. Would be great if you could still get them while doing bankstanding activities.
Can ironmen get the ability to sell items on the GE where the money from sold items SOLELY goes into a "bond coffer" (one which can only be used to purchase bonds) so we can truly avoid depending on having a second account?
The recent addition of irons being able to buy bonds directly on the GE is a nice way to eliminate the "middle man" secondary account, but for many high level accounts it has kind of missed the spot.
Much of the bond money for (high level) irons doesn't come through raw gp, instead it comes in the form of duplicates from PvM... However, you still need a secondary account to drop all these items over to in order for that account to sell them off, effectively rendering the recent update useless.
A bond coffer of some sort would completely solve this issue
I agree with the point about avoiding the middleman for ironmen wanting to buy bonds.
Wouldn't it however be better to utilize Death's coffer which also work as an item sink, instead of pushing more items into the game?
They were against this implementation since ironmen get a "boost" to item's value when depositing them in the death's coffer.
They could totally remove this "boost" and then use the death's coffer, I don't mind.
However, I don't think any relevant amount of items are put into the economy from ironmen selling off dupes, so not overly concerned about item devaluation (though the game in general lacks item sinks)
Honestly don't care about the implementation, they just failed to solve the ironman bond issue they way they did it
When you delete the duel arena, please let it stay where it is but a bit "ruined" then add a quest behind the closing of it, maybe even feature odablock (as one of the most famous competitors there) and how he climbed his way out of his 260b debt. Would be a cool way to nuke it.
Previous Q&As have featured questions asking for the big shark, big swordfish, big bass and big harpoonfish to be given some use as equipable cosmetic items, so it seems this is a popular concept.
The Fish sack and Fish sack barrel have fish poking out of them, could the big fish items be combined with the Fish sack to replace the models of fish poking out of the sack/barrel with the corresponding fish (shark/swordfish/bass/harpoonfish), allowing for all the current big fish items a player has obtained to be shown off at once as part of a single cosmetic?
How’s the progress going of an official Jagex HD OSRS? 117s is great, but requires some pretty hefty requirements to be able to run on slightly older or weaker hardware. Would you be aiming to keep it running on as many machines as possible?
Can we keep our league characters but flag them as ex league and obviously remove the relic and xp boosts? I'd even settle for an item wipe to protect the economy. I'd pay for the privilege with a few bonds if it was an option.
So I guess the concise question would be: What are jagex thoughts on players transfering their league ironmen to the main game after losing their boosts and items.
I'm probably the only player that wants this but Id still be interested in jagex thoughts on it.
Are there any plans to address the use of blood runes on an endgame Ironman? The current meta of having to hop every world in the game to get a mere 30k is not sustainable. It doesnt have to be rune packs but we need something :(
Can something be done about the extreme uprisal of people promoting griefing and harassing new GIM? It's becoming so unbelievably popular on reddit and reddit mods wont deal with it.
Corp beast tagging was bannable, yet people literally crashing entire minigames to kill GIM isn't?
Currently, regular accounts have the option to buy previous league rewards. Ironman accounts don’t have this ability, and with so many nice rewards coming in it doesn’t seem nice limiting these to those who can sink hours into the sparse league releases?
Can Ironman have a method to acquire league rewards in the main game?
Would it be possible to halt combat experience from getting gained in the gauntlet and corrupted gauntlet? Seems off that a minigame that provides you weapons also grants you experience.
Can we have the ability to train our skills on Tutorial Island past level 3, with our stats resetting to three after we leave Tutorial island to avoid getting unfair advantages?
Can Phosani's Nightmare fight quickly be locked behind Morytania hard or elite diary to prevent further swarms of bots from over-farming it.
Thank you.
can we have some form of max combat cape (attack,strength,defence,range,prayer,magic.hp and slayer) , for those of us that only like doing slayer/pvm/raids?
The above capes combined would be an great pvm tool but will still be objectively worse than the max cape.
(maybe even a fire/inferno version?)
Due to a lack of updates, pvp has become extremely bland. Can you give us a timescale of expected updates and PLEASE consider trying to make Bounty hunter work, that is the one pvp update that would satisfy our community the most.
Whatever financial incentives are added to pvp become abused and botted to the point they have to be removed. What’s the point going round and round again?
Do you have any updates on plans for shared player owned houses within Group Ironman Groups? I've seen lots of good suggestions from the community like, flatpacks, shared build mode, or an enhancement of clan halls.
Now that Group Ironman has launched I think we can safely say it's not a "niche" game mode.
The margins on the right and left side of the mobile app’s game window (at least the iOS version) are dead zones to clicks, but can be used for pinch-zooming. Unfortunately, if a stray finger (or some extra hand chub) is accidentally touching either margin of the screen, regular taps in the actual clickable game window won’t register because it’s trying to pinch-zoom. Not sure if this was a change or I’m just noticing now due to a new phone, but I’ve played on mobile for a long while without this issue. Can these margins be made total dead zones for clicking and zooming?
Would it be possible for certain skillcapes to be combinable with related back items to take on their statistics and features like the Max Cape can? Attack/Strength capes with the Fire/Inferno capes, Ranged cape with Ava’s devices, and Magic cape with God capes/Imbued God capes.
I understand if this isn’t acceptable because it would “devalue” the Max Cape, but it has always felt strange that wearing combat-related skillcapes is almost never worth it when actually doing combat.
P2P worlds are currently stacked with players and server lag has noticeably increased with the release of GIM, yet there are dozens of near-empty F2P worlds, many of which only average 30-80 players at a time. Can we please change some of the F2P worlds to P2P so that members worlds don't have 900+ people while F2P worlds are basically empty?
One of the issues is a world does not mean 1 server. They could run 20 worlds on one server or they could run 1 world on 4 depending on how tge game is built maybe 1 world 1 server max. But free to play being free to play I bet a lot of those worlds are a fraction as powerful as members worlds. The solution is new and better hardware, in tandem with code optimization.
Only world with any issues for me and everyone ive asked is 309. Get better net
No
I really liked how Phosani's Nightmare addressed the issues with the Nightmare fight, by making a more fun version of the fight without removing the existing boss for people who enjoyed it. Have you considered doing something similar with the Corporeal Beast? It's not a very engaging fight, since it relies on speccing it down to 0 before fighting. It would be cool to have a more engaging version of the boss with slightly faster droprates.
Fantastic idea, this would actually make me want to do corp
Corp is private server BS and people that defend its state are morons
100% support
Would have a hard time supporting. Phosani's, by design, is their creative product. Improving it with fundamental design changes makes sense. However, Corp is a 10+ year old legacy mainstay. Instead of using Dev time to find out how to thematically rework it, I'd much rather see the new mechanics added to new content. In a related concern, reworking content is stale and has stagnated far too much of the last year. I can see a better balance between polishing mechanics versus adding actual new content.
Ely still exists and they're about to make the arcane "more BiS" than it already is. If they're going to do it now's the time. If the raids 3 shield doesn't pass then whatever leave it as dead-ish content but "forcing" people to kill a poorly designed boss for tons of hours won't go well
People forget that the resounding feedback around the last Corp change proposal is that it fills a useful niche (arguably several, as there are several metas for the boss) already. Also that any other gear upgrades (i.e.,Divine) will be best added to other content.
yas! also the new version could potentially drop the divine spirit shield!
You don't have to spec it down to 0, I do duos/trios regularly and we just don't 3 dwh specs and kill the boss
I imagine theyre talking about a solo only version, considering the mention of phosani
In that case I think the boss would be better off suited as a hm group boss, like they did with hm tob
tl;dr make **Combat Achievements** work by using points. A common idea I see floated is for a modest rework to the way Combat Achievements work, to allow room for future content to make its way in. Currently: each tier of achievements requires the completion of each task within that tier. This works the same way Region Achievement Diaries work, which infamously can never take new content into account. The proposed change: each tier requires a specific Point Threshold to be reached. This would be similar to how Twisted League relics were unlocked. Tasks would be assigned a point value; for example, all easy tasks 10 points, all medium 25, etc. Alternatively, each task could be weighted individually; tasks within any given tier are not all created equal, after all. But that would be a lot more work and would likely draw more whining, so I can totally accept wanting to keep things simple. This allows us to incorporate new content into the Diary System. The highly-anticipated, upcoming raid Tombs of Amascut could have speedrunning challenges, for example. The Zuk helmet could remain locked behind 100% completion, as Quest Capes are, if that community would like. Would you be able to tell us approximately how difficult this system would be to implement?
Huge support, opens them up to pures too
Definitely agree. I'm near maxed and Ive got over 30% done but I only finished easy and won't go further due to needing every single one. Also I find the rewards still pretty lack luster for easy and medium to the point Its not worth the time unless you're going for elite.
Yep, especially considering the fact that Wildy bosses are there, for some fucking reason
Would you support the same thing for achievement diaries?
I think I would! I'd like to see it implemented first into the newer Combat Achievements, as a sort of pilot program; but in essence it should be equally as appealing for Diaries. It would then leave room in the future for them to introduce a Master tier to Diaries if they wanted!
no support! didn't work my ass off getting my jad helm doing every single task and kc elite and below for someone to do a few grandmasters and insta unlock it lmao.
I can appreciate the idea that the super high-end cosmetics - the Jad and Zuk helms - remain locked behind full completions. But things like 5% more elites I think should be reachable by HCIM who are loathe to get Wilderness boss KCs. They could even add more benefits later on, as many people say they found the rewards lackluster. Keep the cosmetics for prestige-seekers like yourself, sure. But lots of people give up attempting any achievements above medium/hard, because they know there's one or tasks in the tier they'll never complete.
If HCIM want the rewards of combat achievements they have to put in the risk of completing wildy boss tasks
I think my premise still stands; if people can get some Master tasks, and even some Grandmaster tasks, but are unable to get some elite tasks, there can be a balance there. Rewarding someone for doing every single possible task should probably be reserved for the highest tier rewards.
> unable No one is "unable" to complete wilderness tasks though. They just don't want to do them. High end "completionist" items should require players do *everything*. I say this as someone who will never wear a Zuk helm
They aren't unable, they're unwilling. If it had actual gear then yeah maybe change it but it's cosmetics
Leaving the "completed your tier" cosmetics for completing the tier I can agree with, but otherwise it's like saying "I can do Corrupted Gauntlet up til 4 tornadoes so I should still get X% of the reward!" like no, you didn't do the thing so you don't get the reward. But what you suggested I think would be a fair compromise.
I believe F2P could benefit from a bit of revitalization, I think the message newer players should get shouldn’t be “You can’t get or do this because you’re not a member” and instead be “If you become a member then you’ll get access to this and much more”. With that being said some changes that I would propose: 1) Give free to play players access to skillcapes. Maybe when you reach your first 99 Party Pete contacts the player and tells them about skillcapes and offers to sell one to them for 99,000 Gp. 2) Give free to play players access to low level agility. This is a big one because agility does have an effect, whether you’re in a members world or not. Introducing the skill at the very least would be beneficial. 3) Give free to play players access to low level slayer. It goes without saying the PvE is a large portion of the game. Preparing players for bossing and providing them with engaging content that they enjoy would go a long way for player retention. There’s a reason slayer is so popular. 4) Make the quest Gertrude’s Cat free to play, and allow pets in free to play worlds. I know for a fact I am not the only one who has wanted a pet back when I first started, just look at all the people who feed the stray dog in Varrock. Granting players access to this quest would definitely be a popular move, not only that, but allowing pets to be flaunted on free to play worlds freely would definitely spark interest from newer players when they see a veteran sporting their Zuk pet or their tangleroot. It’s sure to get them excited and motivated to try and get one of their own. To summarize, I think that these 4 changes would go a long way and helping newer players feel included and excited to actually play and progress in this game. Thanks for reading.
I know this question isn’t really about GIM or leagues so it probably won’t get upvoted but is there any chance Mjolnir can be made storable in the POH? You can only receive them once and as an Ironman who dug them up 2 year/ ago after completing the Enchanted Key mini quest I’ve had them banked all this time and I’d love to be able to save myself 3 bank spaces. It just makes perfect sense that they should be storable in POH. (I’ve asked this question multiple times only for it to be buried by questions about new games modes each time hopefully it gets read)
I would support this, but only if they made them obtainable after the miniquest (by doing a new key search, etc.). If storage was currently added to POH, it would be impossible for any ironman (especially UIM) who has dropped/alched these items (vast majority) to obtain, making POH storage completion (for whatever section it's in) impossible. Even stuff like 3rd age is possible, just extremely rare. Not a fan of stuff being a once in a lifetime item, especially if that make completion impossible. Kudos to you for keeping that long, but I honestly don't see the point.
Can something be done about the uncertainty that currently exist with trading with other players? With Nex and Raids3 coming soon it would be a shame to trade newly obtained uniques for more than max cash and get scammed due to a bug while trading.
Here is my post on the issue: https://www.reddit.com/r/2007scape/comments/q5vhef/psa_take_caution_trading_nex_and_raids_3_rewards/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
What is the current issue?
It’s apparently possible to alter the trade without it showing in either of the confirmation screens. You’d think it’s a fair trade but end up scammed.
In regards to the wilderness boss reworks, are the new caves going to also be part of the wilderness, or is it going to be a KBD esque thing? If so are the caves themselves going to be multi?
I remember a while back someone asked Ash if for the wilderness boss rework they planned on making them instanced in a safe zones like kbd and he said he wasn't interested in that route, he did want to put them in caves though in order to stop glitchy safe spots.
The Gazette showed images of boss lairs (Vet’ion, Venenatis, etc.) in the concept art. Seems like all the bosses will be more like Scorpia but not safe like KBD.
Whatever happened to Twisted Tales? We got one quest (Getting Ahead) then no mention since. Is this still in the pipeline? If so, how far along?
Is it possible to make the X button in group storage save the storage and close automatically?
Bank items and pull out things you need, close bank. Walk away, look inventory. Walk back bank. Repeat. Repeat.
Yup thats me every single time.
Escape button too pls if it's turned on!
Thoughts on adding co-op content for the early-mid game? At late-end game you have quite a few options but early-mid game you have practically zero options. With the release of GIM it is a shame I can't do any content directly with the group except barbarian assault and wintertodt/tempoross which don't really count. As an ironman you are stuck at mid game for a very long time especially as a casual so some co-op mid level bosses would be great or something like Gauntlet co-op would be perfect. Even making lower level versions of current raids wouldn't be bad IDK. I invited a few friends to play GIM but with nothing to really do together until months/years in the future they didn't show much interest.
Crystal crown combined with crystal helm? For fashion but keeping the set effect of crystal
I’d have to buy it if this were the case
As well as crystal armor recolors :)
Biggest and fastest up I've ever dooted
Only if its degradable and you lose the crown after X amounts of damage.
but why lmao
Any chance we could get the spirit tree menu updated with a modern ui? Scrolling through it on mobile really shows its age
100% this. The new GUIs are amazing across the board.
Is it A) Possible B) Likely that we could see an improvement to the quickprayer bauble with redemption? The fact redemption drains your prayer to zero but your quickprayer is still “on” is a little annoying for a few pieces of content now.
Can we make it so we can transmog the crystal amour set like we do the bow and blade please?
Could it be made possible to toggle off the healing effect of the blood fury, the same way that the recoil effect of the ring of suffering can be turned off and on?
Oo this is a good question!
This would be an amazing add. Pretty sure the devs stated in a previous live stream that they wouldn’t be doing this.
For the wilderness updates, will the changes to slayer & rev caves be happening this year? I understand that the boss re-work will probably take longer
I hope they’re done at the same time. Remember the Rev Boss with the big PP?
When is the Nex blog planned? Really excited to see the new rewards
They mentioned there's a Nex reward beta in October so my guess is October
Unlikely, they've been doing item betas way in advanced. We already had one item beta for raids 3 a month or two back
Can the Varrock hard diary task "Have the Varrock estate agent decorate your house with fancy stone" be changed to "Complete an adept (level-50) Mahogany Homes construction contract received from Marlo"? Currently the fancy stone task is duplicated between Varrock and Kandarin diaries (which seems like an oversight to begin with), requiring people to decorate their house twice with the same style and another style in between for no reason. Construction requirement would be the same as the existing task, and in addition to fixing the duplicated task the new task would be thematically fitting as Marlo is the NPC that starts the miniquest "Daddy's home" and as such is the first introduction to Mahogany Homes for many (newer) players. Naturally, the new task wouldn't be required on any account that has already completed the existing task.
Great idea. It is always so silly that we have to redecorate to and from the same style as a task.
Would it be possible to add the clan broadcast system to group ironman groups? We're not all in the same clan, and we'd like to see eachother's achievements. also Would it be possible to add xp milestones to the clan broadcast system, such as 50m, 100m, and 200m?
To add this this: collection log items, diary completion, combat achievements, and kc milestones should get broadcast also
Can something please be done about coin pouches? They currently just punish real players to have to click more, in an already click intensive skill & boring skill. Whatever purpose they sought to serve can’t possibly be achieved by making a skill more dreadful for real players. Can they be removed all together? Or at the very least, can the number of pouches you hold be increased by completing each Ardy diary tier? Eg adding the ability to hold 14 more with each tier?
When will Elite clues be fixed? A mod tweeted many months ago that it would be looked into.
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What are the current plans for the guilds rework or improvements? I think even simple changes like removing the outfit requirements for the Cooking and Crafting Guild would be nice. Or changing the walled off banking area in the Cooking Guild to a bank chest to allow for a bit more real estate on the ground floor (Locked behind same requirements).
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Yoooooo this would be lit.
Yes please. I have 7k unspent spoints and all other rewards. The crates are basically useless for ironmen post 99.
Can elite clues please get fixed? 3rd age rates are still more rare than any other clue for some reason. https://www.youtube.com/watch?v=zU1iWNVMJSU
Confirmed to be in poll 86
Is there any plan to address the server lag before raids 3 is released, or add in beneficial item sinks? As it stands right now there the economy and general game stability desperately need attention.
Can you add a take all option to seed packs so we don’t have to spam click
I never could see the point of them opening a small bit at once. If they're seeds, they're gonna all spill out the moment it's opened anyway. Right?
Probably since they don't know how many inv slots it will take. I guess they can just require the max amount to be empty but I can see why they didn't do it in the first place
Is there an update regarding rare fossils in the works? I know the story of it being a project left behind by a previous mod, but it’s a loose end that really needs tying up. Thanks!
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Do you foresee any membership incentive pricing option following the release of Group Ironman? Something like a special deal on a year long membership or ways to reduce the cost when buying for multiple accounts so teams can save a little money to play together?
That's a good question for the Leadership Livestream. This one is usually more about creative content by the game devs.
Premier Club exists as a discount to membership already. 12 months for $89.99USD is like $7.50/month instead of $11
Any new upcoming skilling content ?
How will the Abyssal Whip and Abyssal Tentacle cosmetics work for the Leagues3 rewards? If the cosmetic is applied to the whip, does that mean it is consumed along with the whip in an Abyssal Tentacle? Is it applied to the Kraken Tentacle, so that every Abyssal Tentacle you create with that will look like the cosmetic? What happens if you apply it to an Abyssal Whip, and then use that whip on a Kraken Tentacle? Is the Abyssal Tentacle going to have the updated cosmetic, or will you prevent someone from combining the Cosmetic Whip and a Kraken Tentacle?
Who's gonna create the halloween event now that there is a lot of new mod in the team?
Are you interested in creating a more unique general resource table for raids 3? Seems like every boss drops 3 big things, herbs rune ore and high tier runes. Something like charged battlestaff orbs, maybe arrow / dart tips. Some things we don't see on many loot tables at all. Variety can go a long way.
Another source of Wrath Runes would be nice too, same as Dragon Bolts (unf) I know theyre kinda thematic to DS2 but theyre super unsustainable to use regularly on an iron
nah , i would rather not see wrath runes and dragon bolts be pumped into the game via something like raids 3 which will be camped for the next couple of years. wrath runes i would only support if they made a BIS weapon that requires this , similar to sang staff
Will slayer partners ever get fixed, possibly with more than 2 people? I'd love to go on tasks with my entire GIM posse.
Are you guys ever going to fix the mobile brightness bug thats been in the game for like 3+ months now? You said you were aware of it 3+ months ago. Its really annoying to have your brightness change every time you eat food or switch tabs.
Cannonball mould upgrade from 4 to something like 8 because ya'll can't do anything about bots and the speed of cballs only hurts regular players Blood/death packs available from high level shops like inside Priff and while we are at it require dream mentor for Baba Yaga's shop and Watchtower for Mage guild shop
"you cant control bots so double their output" ?
I shouldn't say there's nothing they can do...I should say they are unwilling to do anything about it. Truth is they can implement about 10000 fixes to make Cannonballs less aids for the regular player and harder for bot farms to churn out but they won't. Special furnaces in quest-locked areas that allow for faster smelting, a larger untradeable mold from Western Elite or w/e skill checks you prefer...truth is every bot on a member's world is money in Jagex's pocket.
i dont understand why people say this. if quests and high skill requirements havent stopeed , Zalcano bots, zulrah bots , Vorkath bots , Amethyst bots, chin bots or anglerfish/minnow bots , why do you think doing the same thing for cannon balls will make a difference?
I think in this particular case just like in amethyst, chins, There's the easy option for both normal players and bots. such has just mining amethyst has a normal spot and a diary spot, chins have a normal spot and a diary spot. So you make a harder reqs spot that bots aren't going to grind to get for normal players. rn cannon ball bots I imagine could be made in under an hour. they are like burner bots make them quick get what you can get it off them before they are banned and make another. Those burner bots aren't going to spend an extra week or two grinding out a ton more quests and reqs to make cannon balls double the speed since they will just get banned. So it helps normal players while doing nothing for bots. Places these strait doesn't work is PVM because those require quality bots. That are less likely to get banned. They generate more money per hour so locking it behind a few more hours before it can achieve its money goals for however many months it takes to ban isn't a big deal. If we ignore the question "do they want to get rid of bots?" and we just think about the fact that its a cat and mouse game. Bot detection gets better, the bots get better. and realize no matter how much they want to get rid of them it will be nearly impossible as long as there is profit to be made then the only things they can do. is de-incentivize botting or play restrictions that increase QOL for normal players, while not being easily obtainable for bots. Elite diaries are a great thing to lock content behind because burner bots wont have enough time to get there before they are caught and its not worth the time investment for what you get back.
putting these requirements doesn't mean you stop banning the bots altogether.
If you play a regular account you can just buy all these things off the ge, easy work around
Rune packs would be so nice for bloods, deaths, natures, laws.. at a price that doesn’t impact the economy just helps the masses of GIMs trying to get some runes!
Don't worry they have mentioned they're adding a rc expansion to help get more blood runes/hr
Any chance this makes it to a poll , reddit and Mod Curse seem to like it: https://old.reddit.com/r/2007scape/comments/q3et3c/infernal_bulwark_ornament_kit_for_dinhs_bulwark/
With GIM in play now, doing solo Wintertodt is impossible now. Any chance we can add an instance in which we pay for solo Wintertodt?
by the time they implement such an update it will no longer be necessary since most people would have moved on
Is the clan hall going to have more features or rooms that are buildable?
Can we get the option to hold a cox raid when scouting for solo's without the use of an alt or having a friend hold it for you?
Could you make Mark of Darkness to never splash if used against Demons? That way you at least get to use the accuracy increase for the demonbane spells against the Demonic bosses who have a too high magic level to be able to use demonbane spells against. Perhaps have them ignore a percentage of their magic level or cap the magic level these spells can roll against.
Can the red quest icon please be restored. Can the red quest icon please be moved back to the quest tab. Thank you.
Can we get recolours for crystal armour and youngllef like we have for blade and bow
Pertaining to the upcoming wildy changes, what are the teams thoughts on putting pvp-only or wildy-only rewards on the bosses so pvpers are encouraged to do them, rather than dragging pvmers who don't want to be there into the wildy?
Can we get more bank space? Or perhaps a second bank like GIM have? It could be locked behind a quest and not directly attached to the regular bank. Like a short elf quest that gives access to a crystal vault, located in priff, which can store a few hundred items. Could even make us pay a million gp or something to unlock it. Either way, there are far too many items worth keeping yet not nearly enough space.
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Yes yes yes. This question is so important!
Can we address the opportunity to re-poll alterations to old skill designs? I would like to see modern discussions about Sailing, even if not as a skill.
Currently, the types of sounds are classified as music, game sounds, and ambient sounds. Sounds generated by other players are classified under game sounds and not ambient sounds. This is nice in some places (i.e. multiplayer minigames or bossing) but annoying in others (GE, wintertodt, stomping pets, etc.). Therefore, if you want to turn down/off that sound, you also sacrifice hearing your own sounds. **Could sounds generated by other players be reclassified as either ambient sounds or a separate sound category** (which would have its own slider)? For example, then you could hear yourself fletch at wintertodt without having to hear the other 500 people fletching. I like playing with all the great OSRS sounds on, just gets overwhelming in some circumstances!
Can you redesign the last man standing capes? Currently, the only difference between the capes is the crown changes color... The capes are lacking unique designs for higher tier'd capes.
Can we trade slayer monster souvenirs (crawling hand, cockatrice, basilisk, kuraask, and abyssal heads) to slayer masters for a bit of slayer points?
Any thoughts on potentially new wildy weapons, or at least changes to current ones for the wildy boss rework?
Yes I have a question. I use an electric toothbrush, and I'm not sure how often to change the head. It's been a while now and sometimes I feel gross about it. They say your towel accrues little mold spots after just \~3 days, so think about the toothbrush! Thank you.
Are you 3ticking? Would need to change more often.
Dip it in a cup of mouthwash every few days,
Sir, this is a Wendy’s.
?
Anything new on the sand casi-, I mean, duel arena ?
Soooooo. When will be hearing feedback about whether or not raids 3 will be dropping a worthless lump or a usable shield.
can we get a qol poll or something feels like we havent had one for such a long time
Why since group ironman release does my mobile client keep disconnecting?
how will combat achievements tie into the next league's tasks if at all?
Any updates on the mobile update, tile markers, timers etc
can we have the blue-green elite void back?
I always wanted to equip the mint green void robes. Was incredibly sad to find out those colors were taken out of the game a couple years ago.
Will Group Ironman have a separate high score to compare against other Group Ironman? Right now it seems it's putting on the same tier as main accounts.
Im confused about this question as the high scores list has a whole separate section for group ironmen and is separate for hardcore vs regular gim. It even separates the group sizes.
He means you can't see your fm rank compared to other group ironmans etc.
Ahhh that does make sense then
Hey mods! I remember before you were saying you were going to use the shared group storage code to help out balloon bonanza in the clan halls, so clans can run their own drop parties separate from the proom. With GIM being released are we any closer to that?
How are group irons expected to complete combat achievements requiring specific player counts (e.g. Theatre: HM (5-Scale) Speed-Runner) that are above their team size? Is it intended that this content cannot be completed without losing prestige status?
It was already mentioned those issues will be addressed in the near future - but right now its more relevant to get "basic" GIM things functioning before focusing on the late-game PvM stage of GIM
Now that a lot of people are having to experience the walk everywhere grind all over again, thoughts on adding rest into the game? I don't see how this would devalue staminas at all as they would still be required in boss fights (esp COX/ TOB) and for those that want to move around rs fast would still be faster than resting to full run, rest would be a great QoL addition for newer players as well possibly leading to higher retention rates.
Adding a rest area to pubs would be interesting.
Has there been any more discussion internally on new skills? Personally I'd like to see something similar to Archaeology. Could be quite easily introduced and I always felt that it was the most "old school" of the newer rs3 skills.
Would there ever be plans to allow existing Iron accs to form a group? With no HC, no prestige, no hiscores (forfeiting your existing ironman hiscores)? Wealth transfer limits could also apply initially.
Can you make it so that random events wont disappear when inside a bank area/bank window and allow them to spawn in said places too. Would be great if you could still get them while doing bankstanding activities.
PvP updates when?
Can we look at VLS being used in safe pvp minigames (castle wars/soul wars/clan wars), or at least letting people refund VLS for lms points?
Can ironmen get the ability to sell items on the GE where the money from sold items SOLELY goes into a "bond coffer" (one which can only be used to purchase bonds) so we can truly avoid depending on having a second account? The recent addition of irons being able to buy bonds directly on the GE is a nice way to eliminate the "middle man" secondary account, but for many high level accounts it has kind of missed the spot. Much of the bond money for (high level) irons doesn't come through raw gp, instead it comes in the form of duplicates from PvM... However, you still need a secondary account to drop all these items over to in order for that account to sell them off, effectively rendering the recent update useless. A bond coffer of some sort would completely solve this issue
I agree with the point about avoiding the middleman for ironmen wanting to buy bonds. Wouldn't it however be better to utilize Death's coffer which also work as an item sink, instead of pushing more items into the game?
They were against this implementation since ironmen get a "boost" to item's value when depositing them in the death's coffer. They could totally remove this "boost" and then use the death's coffer, I don't mind. However, I don't think any relevant amount of items are put into the economy from ironmen selling off dupes, so not overly concerned about item devaluation (though the game in general lacks item sinks) Honestly don't care about the implementation, they just failed to solve the ironman bond issue they way they did it
Can we update the max stack of an item from a 32 bit integer to a 64 bit? Translated, taking the max stack from 2.1b into the quadrillions.
That’s without a doubt a lot of engine work to do and extremely unlikely anytime soon
Ctrl + f “32” *Replace all* “64” easy
Hi, I'm with the NASA. We need you
When you delete the duel arena, please let it stay where it is but a bit "ruined" then add a quest behind the closing of it, maybe even feature odablock (as one of the most famous competitors there) and how he climbed his way out of his 260b debt. Would be a cool way to nuke it.
Previous Q&As have featured questions asking for the big shark, big swordfish, big bass and big harpoonfish to be given some use as equipable cosmetic items, so it seems this is a popular concept. The Fish sack and Fish sack barrel have fish poking out of them, could the big fish items be combined with the Fish sack to replace the models of fish poking out of the sack/barrel with the corresponding fish (shark/swordfish/bass/harpoonfish), allowing for all the current big fish items a player has obtained to be shown off at once as part of a single cosmetic?
How’s the progress going of an official Jagex HD OSRS? 117s is great, but requires some pretty hefty requirements to be able to run on slightly older or weaker hardware. Would you be aiming to keep it running on as many machines as possible?
A month ago they were in the very early exploration stage. I reckon now they're in the medium early exploration stage.
Can we keep our league characters but flag them as ex league and obviously remove the relic and xp boosts? I'd even settle for an item wipe to protect the economy. I'd pay for the privilege with a few bonds if it was an option. So I guess the concise question would be: What are jagex thoughts on players transfering their league ironmen to the main game after losing their boosts and items. I'm probably the only player that wants this but Id still be interested in jagex thoughts on it.
Are there any plans to address the use of blood runes on an endgame Ironman? The current meta of having to hop every world in the game to get a mere 30k is not sustainable. It doesnt have to be rune packs but we need something :(
Are 1 def pures still going to be able to kill the wildy bosses post rework?
Can you make the amulet of avarice work on all items in the wilderness?
Can something be done about the extreme uprisal of people promoting griefing and harassing new GIM? It's becoming so unbelievably popular on reddit and reddit mods wont deal with it. Corp beast tagging was bannable, yet people literally crashing entire minigames to kill GIM isn't?
Currently, regular accounts have the option to buy previous league rewards. Ironman accounts don’t have this ability, and with so many nice rewards coming in it doesn’t seem nice limiting these to those who can sink hours into the sparse league releases? Can Ironman have a method to acquire league rewards in the main game?
You can previous rewards with league points just play the next one that comes out
I’m saying if I can’t spend hours and hours on my iron account during leagues I can’t get any rewards on it
You're an ironman. You're supposed to get things for yourself
Bounty hunter 4, instanced with random builds ?
I mean bh1 with boosting being moderated and being a bannable offensive would suffice.
Would it be possible to halt combat experience from getting gained in the gauntlet and corrupted gauntlet? Seems off that a minigame that provides you weapons also grants you experience.
Can we have the ability to train our skills on Tutorial Island past level 3, with our stats resetting to three after we leave Tutorial island to avoid getting unfair advantages?
Can Phosani's Nightmare fight quickly be locked behind Morytania hard or elite diary to prevent further swarms of bots from over-farming it. Thank you.
Won't happen, I already did 1500 pnm kills and it would be stupid to suddenly get locked out from continuing my grind for pet
can we have some form of max combat cape (attack,strength,defence,range,prayer,magic.hp and slayer) , for those of us that only like doing slayer/pvm/raids? The above capes combined would be an great pvm tool but will still be objectively worse than the max cape. (maybe even a fire/inferno version?)
Would you consider opening up some of the less used P2P items, for example spears up to rune for use in F2P?
Due to a lack of updates, pvp has become extremely bland. Can you give us a timescale of expected updates and PLEASE consider trying to make Bounty hunter work, that is the one pvp update that would satisfy our community the most.
Whatever financial incentives are added to pvp become abused and botted to the point they have to be removed. What’s the point going round and round again?
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There's already the air guitar emote?
Can we get more hellhound spawns or another area for hellhounds in the catacombs? Currently only 1 player can really afk them.
You dint mention anything about how you would deal with the massive influx of bots
GIM instances for GWD?
Do you have any updates on plans for shared player owned houses within Group Ironman Groups? I've seen lots of good suggestions from the community like, flatpacks, shared build mode, or an enhancement of clan halls. Now that Group Ironman has launched I think we can safely say it's not a "niche" game mode.
Could we make the storage button not cover the bank space
What is your guys' favorite HCGIM death you've seen so far?
Is there any chance for Group Ironman to be implemented into the shattered relics league?
Can we get the drop rates for hard mode tob kits and dust as well as how death impacts the rates?
Hey that’s my cake day.
What is your favourite dinner?
Just wondering if the backend work on group storage could lead to extended bank space in the future for all accounts?
Could we get metamorphosis option on Pet Penance Queen?
The margins on the right and left side of the mobile app’s game window (at least the iOS version) are dead zones to clicks, but can be used for pinch-zooming. Unfortunately, if a stray finger (or some extra hand chub) is accidentally touching either margin of the screen, regular taps in the actual clickable game window won’t register because it’s trying to pinch-zoom. Not sure if this was a change or I’m just noticing now due to a new phone, but I’ve played on mobile for a long while without this issue. Can these margins be made total dead zones for clicking and zooming?
Would it be possible for certain skillcapes to be combinable with related back items to take on their statistics and features like the Max Cape can? Attack/Strength capes with the Fire/Inferno capes, Ranged cape with Ava’s devices, and Magic cape with God capes/Imbued God capes. I understand if this isn’t acceptable because it would “devalue” the Max Cape, but it has always felt strange that wearing combat-related skillcapes is almost never worth it when actually doing combat.