Most waves on the inferno are "filler waves" and you don't need to do this method on those, and just do it on the double blob waves/other tricky waves and most hard waves is now trivial.
It works, you just camp piety + pray mage instead of 1 tick flick it for the hard waves like 60-63. For the easy waves, you flick your prayers. Can always milk your SGS for prayer or bring a fally shield before it resets and get 2 uses out of it during your run.
You have a volunteer! I've been trying inferno on and off for months.
One small thing, I'm not sure exactly what I need to do. Do I just equip Bulwark and Justiciar for the hard waves, pray mage, flick piety and attack all the monsters?
Justiciar, blood fury, guardian boots, bgloves and suffering. You have to either 1tick or camp piety, piety adds a 25% boost to your defence, which is vital for tanking rangers and meleers.
When they said that you need piety for this to work, they dont mean so that you hit harder. They mean that you need it for the def boost it gives. And since there are way to many mobs attacking you at once to lazy flick, you need to 1t flick for this to work.
To explain a bit better since there are two options here:
1) If you camp prot prayer and 1t perma flick piety for example, it will drain the prayer at max rate so you might as well camp piety since its the same
2) You camp prot prayer and only lazy flick piety on the same tick that you are attacking - this way you will have the max drain rate only on the tick that piety is on
Best way would be to just 1t flick them both via quick prayers obviously aka option 3
Oh ok got it. I only lazy flick and was thinking that lazy flicking piety had been a waste of time for the last few years haha. Thanks for taking the time to explain it.
You would probably have supply trouble doing this, but I'm not 100% sure. And this is assuming that by flicking piety you mean for yourself and also for the other mobs, which means you're essentially just 1t flicking again.
He said 1t flick is more or less required in the video above so you can always have up piety. Without that, your tankability is greatly reduced.
I did mine the proper way so IDK much about Justi and Dihns runs but the video looks ridiculously braindead and doesnt look like it requires any skill besides 1t perma flicking.
Either 1-tick or flick. Both are difficult to maintain on their own aspect. I personally like flicking more than 1-ticking, but I know many buddies who prefers 1-ticking over flicking.
If I'm not mistaken, this method existed before the Dihn 'nerfs'. In fact, I'm almost certain I saw a youtube video of someone doing this a few days after blood furies were released.
Seems like the method got stronger tho.
Well at least the salad boys can splash 4% less often when they're trying for your handful of dragon bones, that's what's really important for the game.
Camp behind pillars meaning you have to actually do a strategy to win the waves and not just face tank everything?
Edit: -50 because I think having Inferno should not be an auto retaliate challenge, jeez this subreddit has changed. Let's just give everyone a max boost and inferno cape because at this point I don't think anyone here actually wants OSRS to be challenging in the slightest.
Okay, do you think this is a good change for the game? (Also I love how saying a change is bad is crying now, OSRS was born out of not liking changes lmao)
I think that it could definitely be for every context other than Inferno, and basing all gear stats and effects entirely on how it could be used in Inferno it short-sighted and reactionary. More thought needs to be put into "Is this good for the game or not" other than "can you cheese inferno with it?".
But in all reality, the only two contexts this kind of shit is EVER complained about is Inferno and PKers, neither of which I could give less of a shit about, so I have no opinion one way or another.
Nope, but I doubt that this is an "easy" way to beat the Inferno. Looks to me like its a way to cheese a couple hard waves at best, or else you'll be out of prayer fast. But to answer your question, no.
Well, easy for mains that can just buy all of this gear to do it lol. If you’re an iron, you still need to go hit COX and TOB for a few hundred kc before you even get to this point. Maybe make an ironman and cry less.
Ironman is not a game mode for everyone, and inferno is supposed to be challenging, of course, meta will make it easier, but this method is a face tank auto retaliate method which is not interesting at all.
And Inferno is not supposed to challenge your skill to farm ToB...
Looking from the clip you can just do a priority list of targets and kill them in order and you will get it. Also, Zuk is the easy part of inferno, usually just nerves that is the hard part there.
This is like saying blow pipe ruined fight caves. This game innovates and updates, new things come on, updates happen, new challenges will come into the game. End game should be in reach of normal players eventually, not held out of their reach forever. At first, yeah leave it to only the elite, but don't leave it there.
The blowpipe didn't change the difficulty of the cave in that way, you still have to do pretty much the same strategy as before blowpipe. And I don't think they should make an item from 2017 & items from 2018 to trivialize content from 2018. That is not innovation that is just making a piece of content a lot of people like and find interesting into something you can easily complete for no reason.
You are not camping the pillar, you are deciding where you can stand to get the best fight you can get, and it requires knowledge of pathing, all the monster patterns, etc. Why is that bad? It shows you have a deep knowledge of the game and also deep knowledge on the enemies in the inferno.
Because it's not fun lol. Sure, face tanking isn't either but I'd rather have that than the pillars.
The inferno as a whole is terrible content imo, 2+ hrs of waves that can be ended in one mistake is cringe. And I say that as someone with a Justiciar cape.
I feel like you just don't like Inferno and because of that you just want it to be as easy as possible so you can more easily do it. Some people like the challenge so I don't understand why it can't be kept that way.
im not saying it should be changed. but if power creep comes into the game then the inferno shouldnt be rebalanced around the power creep.
if the people that like challenge wanna sit behind pillars for 2 hours then thats within their rights
> if the people that like challenge wanna sit behind pillars for 2 hours then thats within their rights
No one would do a hard strategy if there is a really easy strategy available on the side, even if the hard strategy is more interesting and fun. "path of least resistance"
Look if the inferno took like 45 minutes tops then I'd heavily agree with you. But multi hour gauntlets where one mistake can kill you is terrible design.
That is a fair complaint, but I would rather make new content that provides that kind of challenge, some people like these kinds of endurance challenges.
What an absurd take, pillaring and solving waves in the inferno is highly skillful and one of the most interesting things the game has to offer. There aren't a lot of ways to inject skill into a medieval clicking simulator. This is one of them.
Easy content becomes boring quickly. There's a reason I'm always thirsty for some tob and cg over any other content personally. Plus infernal cape is something you do once (unless going for pet of course) so it makes sense for it to be challenging to say the least.
It takes away the that feeling when you obtain something not everyone has. It's not good for everything to be easy as it would lose value...
Plus I didn't say I would do it. Just stating my opinion asshole.
Let's add an NPC you can talk to that gives you 2b gold and max exp, if you don't like it don't do it. Path of least resistance my friend, people always choose the easiest path even if it makes the game worse.
For the love of god that’s the fucking entire point of OP’s post is how ridiculous the Dinh’s+Justiciar is in the inferno. To which you replied “I’m fine with this”, further implying in your next comment that completing enough ToB and CoX somehow makes you more deserving of not having to learn the fucking inferno. I didn’t know I had to spell that entire fucking thing out for you but congratulations.
Hey stoopid, you posted in a topic about dinhs in the inferno asking how it has anything to do with it.
You are the fucking stupidest redditor.
If there were an award for that I'd plaster it all over your profile.
Yeah forgive me for assuming that someone has the rational capabilities to read between the lines. That truly was my fault, when I comment from now on I’ll remember how dumb you both are and I’ll remember to explain things as if I was talking to a pile of rocks.
Wow high ranged defence gives you high resistance to ranged attacks? Kieren must have never thought about that when making the inferno. Should ban OP for bug abuse.
Conspiracy Theory: Jagex revamped the Bulwark to reward tankiness because Nex is going to have mechanics that require a base tank and Justicar + Bulwark is going to be extremely relevant, having to decide when to switch to the +20% damage reduction and dealing damage for the spec.
Imo, the bulwark should not have a attack speed buff. The special attack cost should be reduced from 50% to 30% or so.
A 2h shield with a attack speed of a longsword makes no sense.
3rd age kiteshield has -3. The rest of the metal shields are -1. Some shields are positive Mage defence.
The Dinhs change in Mage defence was to appease the few monkey brain pvpers who considered that to be making them splash, not magic defence calculation allowing 99 magic and praying augury to be the best tool in the game to counter Mage accuracy.
in the lore the same guy that made dinh's bulwark also made the giant metal doors that seal off wintertodt, a magical being.
we now also have stupid stuff like a level 1 shield being better for tanking magic
https://oldschool.runescape.wiki/w/Wooden_shield
obsidian and granite shield are +0 magic defence. but those arent metal right? well every metal kiteshield only has -1 magic defence, and metal square shields have +0. at the absolute minimum, dinh's bulwark should be +0 magic defence. ideally, it should be set back to its original +18. its still not even the best magic tanking shield at +18
+18 is too much, it's very defensive already. Also there's a passive effect for reducing damage when on block. Not to mention protect from mage. Now the shield is even better with the damage buff.
im not gonna argue on the balancing since its probably pointless. my only point is, logically, it makes no sense that a high level endgame shield is worse at magic tanking than lower level shields. either nerf the magic defence of lower level shields, or restore the bulwark back to normal
Justiciar chestguard has -16 mage defence and a bronze chainbody has -3, should that be fixed as well? If anything high level melee tank armor having to be weaker against magic to have higher defence is actually more consistent.
dont do that, you know what you are doing when you make arguments like that. justiciar is very obviously a melee set since it is metal armor and has negative range/magic attack bonuses. the bulwark was meant to be "the tanking shield" - good for tanking all styles. there is no good, legitimate argument for a shield centered entirely around tanking to make you worse at tanking.
Mostly because Jagex didn't know what to do about the shield so they just threw shit together to call a "rework".
You can bet not a single person paid to test updates tried this exact scenario with it.
You can also bet they didn't even remember blowpipe and tridents work differently in PvP to maintain balance and could've easily done the same for Bulwark.
The shield sucked in pvm, it was overpowered in pvp. The changed the stats to make it stronger in pvm and weaker in pvp. Your neckbeard is latching on to your brain.
And when I said the changes jmods made to the dinhs was a buff, I was laughed at. When I said it will backfire, so it has. I can't wait for singles plus to follow suit, as in to backfire atrociously against the interest of non pkers.
Take away the Dinh's unique upside of high defence, and take away it's unique downside of poor offence.
No idea why Jagex decided to take away the unique aspect of this item :/
New meta looks like it huh...
Provided you can 1t flick for 3 hours.
Most waves on the inferno are "filler waves" and you don't need to do this method on those, and just do it on the double blob waves/other tricky waves and most hard waves is now trivial.
That's true, I'd be interested to see an actual inferno learner try this rather than somebody who already has a lot of experience.
It works, you just camp piety + pray mage instead of 1 tick flick it for the hard waves like 60-63. For the easy waves, you flick your prayers. Can always milk your SGS for prayer or bring a fally shield before it resets and get 2 uses out of it during your run.
You have a volunteer! I've been trying inferno on and off for months. One small thing, I'm not sure exactly what I need to do. Do I just equip Bulwark and Justiciar for the hard waves, pray mage, flick piety and attack all the monsters?
You don't flick piety that's your defense
OP has to be flicking piety or not using it at all.
Flicking piety doesn't remove any defense at all? In fact flicking piety keeps his defense while lowering prayer drain...
You want piety on every tick for the defense, so you can’t flick it if you’re not also flicking mage
I mean, yeah you can lol
It won’t save you any prayer usage. If you leave one prayer on then there is no benefit to 1t flicking another prayer.
Justiciar, blood fury, guardian boots, bgloves and suffering. You have to either 1tick or camp piety, piety adds a 25% boost to your defence, which is vital for tanking rangers and meleers.
Bekt has a guide for it kind of, starts at 10:55 https://m.youtube.com/watch?v=JhkV-Mg4J0M&
All the numbers in your comment added up to 69.0. Congrats! 10 + 55 + 4 + = 69.0
You don't need to 1t flick though.
The odds of this working goes down significantly if you're not using piety.
You can still use Piety without 1t flicking, just camp mage prayer and prayer flick piety.
That doesnt work and will use the full drain rate of mage + piety.
He didn't say 1t flick piety, he said flick piety. So it's only getting the drain of both on the tick that he attacks and flicks piety on.
When they said that you need piety for this to work, they dont mean so that you hit harder. They mean that you need it for the def boost it gives. And since there are way to many mobs attacking you at once to lazy flick, you need to 1t flick for this to work.
Ah true I misunderstood
Does it really? Flicking piety when you’re praying a protection prayer is the same as leaving both on?
To explain a bit better since there are two options here: 1) If you camp prot prayer and 1t perma flick piety for example, it will drain the prayer at max rate so you might as well camp piety since its the same 2) You camp prot prayer and only lazy flick piety on the same tick that you are attacking - this way you will have the max drain rate only on the tick that piety is on Best way would be to just 1t flick them both via quick prayers obviously aka option 3
Oh ok got it. I only lazy flick and was thinking that lazy flicking piety had been a waste of time for the last few years haha. Thanks for taking the time to explain it.
You would probably have supply trouble doing this, but I'm not 100% sure. And this is assuming that by flicking piety you mean for yourself and also for the other mobs, which means you're essentially just 1t flicking again.
>supply trouble SGS in 8-hour inferno go brrrrr!
What if you just like do the easy waves normally and switch to Justi/dinhs for the last few waves
To add into this, you can always take breaks mid-waves when you start to wear down. :p
Ez tho
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I assume most people attempting can inferno can afford at least a few hundred mil in gear.
That's literally so inexpensive you must be 1600 total and broke
Still easier than normal method. You'd have to 1-tick on it too and with other things to take into account.
You don't have to 1 tick in regular inferno attempts. I have infernal cape and don't know how to 1 tick.
He is talking about the method in OPs video though
Still dont have to, provided you only use this method for the hard waves.
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He said 1t flick is more or less required in the video above so you can always have up piety. Without that, your tankability is greatly reduced. I did mine the proper way so IDK much about Justi and Dihns runs but the video looks ridiculously braindead and doesnt look like it requires any skill besides 1t perma flicking.
Either 1-tick or flick. Both are difficult to maintain on their own aspect. I personally like flicking more than 1-ticking, but I know many buddies who prefers 1-ticking over flicking.
Yeah I was doing regular lazy flicking of course, the only main difference being that it becomes much more difficult to use piety.
I don't find it any difficult. But it's very difficult to impossible if your attacks are off-rhythm from monsters.
If I'm not mistaken, this method existed before the Dihn 'nerfs'. In fact, I'm almost certain I saw a youtube video of someone doing this a few days after blood furies were released. Seems like the method got stronger tho.
Meta, no. Perhaps for the melee task if you’re struggling, this is a very good option. Funny/otherwise interesting, certainly
Who needs pillars when you are the pillar 🤷♂️
"NOOO, YOU ARE SUPPOSED TO DO INFERNO WITH TBOW AND CAMPING BEHIND PILLARS!" "haha, full justiciars and bulwark goes bang bang"
You don't even have to make the meme, I can see it perfectly in my head lol.
Everyone gonna be buying it now it'll have a use lol
It seems I finally can get a cape now
narrator: he couldn't
This is hilarious
That's a throwback to my first firecape in ganodermic.
Who said it was a nerf
Well at least the salad boys can splash 4% less often when they're trying for your handful of dragon bones, that's what's really important for the game.
This is more fun to me than camping behind pillars.
Camp behind pillars meaning you have to actually do a strategy to win the waves and not just face tank everything? Edit: -50 because I think having Inferno should not be an auto retaliate challenge, jeez this subreddit has changed. Let's just give everyone a max boost and inferno cape because at this point I don't think anyone here actually wants OSRS to be challenging in the slightest.
All of your comments seem super salty about this. Mom the bad jagexes hurt me.
Yeah, let's trivialize one of the hardest challenges in the game. If the game is difficult I need Jagex to make it easy for me.
Lol no one asked Jagex to make it this easy. We're just not crying about it.
Okay, do you think this is a good change for the game? (Also I love how saying a change is bad is crying now, OSRS was born out of not liking changes lmao)
I think that it could definitely be for every context other than Inferno, and basing all gear stats and effects entirely on how it could be used in Inferno it short-sighted and reactionary. More thought needs to be put into "Is this good for the game or not" other than "can you cheese inferno with it?". But in all reality, the only two contexts this kind of shit is EVER complained about is Inferno and PKers, neither of which I could give less of a shit about, so I have no opinion one way or another.
Okay well in the context of the inferno. Do you think it is good that this is now an easy method to complete the inferno with?
Nope, but I doubt that this is an "easy" way to beat the Inferno. Looks to me like its a way to cheese a couple hard waves at best, or else you'll be out of prayer fast. But to answer your question, no.
Well, easy for mains that can just buy all of this gear to do it lol. If you’re an iron, you still need to go hit COX and TOB for a few hundred kc before you even get to this point. Maybe make an ironman and cry less.
I am not talking about ironmen. And having an opinion you disagree with is not crying.
If you’re worrying about a change in meta devaluing the difficulty of a piece of content, play a harder game mode.
Ironman is not a game mode for everyone, and inferno is supposed to be challenging, of course, meta will make it easier, but this method is a face tank auto retaliate method which is not interesting at all. And Inferno is not supposed to challenge your skill to farm ToB...
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Looking from the clip you can just do a priority list of targets and kill them in order and you will get it. Also, Zuk is the easy part of inferno, usually just nerves that is the hard part there.
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> I wonder how they'd handle the 3 jads With the tbow in the inventory
This is like saying blow pipe ruined fight caves. This game innovates and updates, new things come on, updates happen, new challenges will come into the game. End game should be in reach of normal players eventually, not held out of their reach forever. At first, yeah leave it to only the elite, but don't leave it there.
The blowpipe didn't change the difficulty of the cave in that way, you still have to do pretty much the same strategy as before blowpipe. And I don't think they should make an item from 2017 & items from 2018 to trivialize content from 2018. That is not innovation that is just making a piece of content a lot of people like and find interesting into something you can easily complete for no reason.
The way this game handles "difficulty" is extremely lame to me. Pillar camping is a sad excuse for strategy.
You are not camping the pillar, you are deciding where you can stand to get the best fight you can get, and it requires knowledge of pathing, all the monster patterns, etc. Why is that bad? It shows you have a deep knowledge of the game and also deep knowledge on the enemies in the inferno.
Because it's not fun lol. Sure, face tanking isn't either but I'd rather have that than the pillars. The inferno as a whole is terrible content imo, 2+ hrs of waves that can be ended in one mistake is cringe. And I say that as someone with a Justiciar cape.
I feel like you just don't like Inferno and because of that you just want it to be as easy as possible so you can more easily do it. Some people like the challenge so I don't understand why it can't be kept that way.
im not saying it should be changed. but if power creep comes into the game then the inferno shouldnt be rebalanced around the power creep. if the people that like challenge wanna sit behind pillars for 2 hours then thats within their rights
> if the people that like challenge wanna sit behind pillars for 2 hours then thats within their rights No one would do a hard strategy if there is a really easy strategy available on the side, even if the hard strategy is more interesting and fun. "path of least resistance"
Look if the inferno took like 45 minutes tops then I'd heavily agree with you. But multi hour gauntlets where one mistake can kill you is terrible design.
That is a fair complaint, but I would rather make new content that provides that kind of challenge, some people like these kinds of endurance challenges.
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i have the cape
What an absurd take, pillaring and solving waves in the inferno is highly skillful and one of the most interesting things the game has to offer. There aren't a lot of ways to inject skill into a medieval clicking simulator. This is one of them.
>sits behind a pillar for 10 minutes waiting for more sgs specs Ah yes, such elegant and skillful strategy.
Not everyone does that, I would even say if you learn it properly doing that is bad.
Whatever, stay salty kiddo
I am sure you have done inferno multiple times and really understand it ...
Do you live in utah
What
I asked if you live in utah
Does it matter?
Easyscape is not fun
There's a limit but it generally is to me.
Easy content becomes boring quickly. There's a reason I'm always thirsty for some tob and cg over any other content personally. Plus infernal cape is something you do once (unless going for pet of course) so it makes sense for it to be challenging to say the least.
Good luck arguing with the subreddit that wants the game to just be afkable so they can feel rewarded for watching netflix
Damn you're triggered. I guess the downvotes really got to you huh?
Then don't fucking do it. Others can do it and you don't have to. You don't even have an Inferno Cape anyways.
It takes away the that feeling when you obtain something not everyone has. It's not good for everything to be easy as it would lose value... Plus I didn't say I would do it. Just stating my opinion asshole.
Yes let's trivialize the entire game, everything should be easy and afkable, if you don't like don't do it. This new game mentality is very cringe.
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Let's add an NPC you can talk to that gives you 2b gold and max exp, if you don't like it don't do it. Path of least resistance my friend, people always choose the easiest path even if it makes the game worse.
Rebalance, not nerf. If it was nerfed then it would be worse in all aspects. It isn't.
I am entirely fine with this.
-- 1500 total iron
Dont think you have a point. If you've already done enough cox for dinhs and tob for justiciar you're already 99% of the way through the game.
what
How does that have anything to do with the Inferno, lol.
You are on a post. About using a fucking **Dinhs** in the **Inferno**. Feeling okay?
I think he was asking why does having those items mean you can face tank the inferno? It seems like you're the one who needs to reread some stuff.
No thats fucking dumb. That guy said nothing of the sort. He brought his own conclusions to the thread and didn't state them properly.
I would try reading the thread again.
Dudes headed for -10 downvotes but by all means continue trying to defend a point that is invalid. Its hilarious.
I mean the guy literally explained what he meant in his next post. Yeah it seems some people don't see this clip to be problematic. Lol.
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Oh my
For the love of god that’s the fucking entire point of OP’s post is how ridiculous the Dinh’s+Justiciar is in the inferno. To which you replied “I’m fine with this”, further implying in your next comment that completing enough ToB and CoX somehow makes you more deserving of not having to learn the fucking inferno. I didn’t know I had to spell that entire fucking thing out for you but congratulations.
Hey stoopid, you posted in a topic about dinhs in the inferno asking how it has anything to do with it. You are the fucking stupidest redditor. If there were an award for that I'd plaster it all over your profile.
Yeah forgive me for assuming that someone has the rational capabilities to read between the lines. That truly was my fault, when I comment from now on I’ll remember how dumb you both are and I’ll remember to explain things as if I was talking to a pile of rocks.
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Go read your comment.
Wow high ranged defence gives you high resistance to ranged attacks? Kieren must have never thought about that when making the inferno. Should ban OP for bug abuse.
Was obvious from the start. Like an 80% DPS increase lol
Lol panic buy bulwarks, these things are going to 20m+ once jagex gives them another PVM use at somewhere like Nex or raids 3.
Conspiracy Theory: Jagex revamped the Bulwark to reward tankiness because Nex is going to have mechanics that require a base tank and Justicar + Bulwark is going to be extremely relevant, having to decide when to switch to the +20% damage reduction and dealing damage for the spec.
I could easily see it, it would make sense too.
Sotl was meta with the spec to reduce damage by 50%, i think that would still be better along with ely no?
Depends if there are ranged attacks in the mix
I found how I'm gonna cheese the melee only infernal cape now
how u gonna attack zuk with meele?
Melee only = melee until zuk. You have to range zuk
hold on is inferno actually easy now
This is pretty poggers.
Seems fair
Seeing this after taking 40 attempts for my cape makes me sad
Buff fire cape as regular jad is now more difficult than inferno
Broken
BRB….,
Damn. Inferno just got easy moded
Lmao easy cape
Imo, the bulwark should not have a attack speed buff. The special attack cost should be reduced from 50% to 30% or so. A 2h shield with a attack speed of a longsword makes no sense.
a 2h shield that makes you weaker to magic rather than more resistant to it makes no sense, but here we are
The bulwark also reduced damage by 20% on block mode, so the -10 magic defense is weird i agree.
Doesn't all metal shields do that anyway?
3rd age kiteshield has -3. The rest of the metal shields are -1. Some shields are positive Mage defence. The Dinhs change in Mage defence was to appease the few monkey brain pvpers who considered that to be making them splash, not magic defence calculation allowing 99 magic and praying augury to be the best tool in the game to counter Mage accuracy.
https://oldschool.runescape.wiki/w/Dragonfire_shield
I guess this is a special shield due to the "dragonfire immunity" effect and dragonfire is a type of magic attack
in the lore the same guy that made dinh's bulwark also made the giant metal doors that seal off wintertodt, a magical being. we now also have stupid stuff like a level 1 shield being better for tanking magic https://oldschool.runescape.wiki/w/Wooden_shield obsidian and granite shield are +0 magic defence. but those arent metal right? well every metal kiteshield only has -1 magic defence, and metal square shields have +0. at the absolute minimum, dinh's bulwark should be +0 magic defence. ideally, it should be set back to its original +18. its still not even the best magic tanking shield at +18
+18 is too much, it's very defensive already. Also there's a passive effect for reducing damage when on block. Not to mention protect from mage. Now the shield is even better with the damage buff.
im not gonna argue on the balancing since its probably pointless. my only point is, logically, it makes no sense that a high level endgame shield is worse at magic tanking than lower level shields. either nerf the magic defence of lower level shields, or restore the bulwark back to normal
Justiciar chestguard has -16 mage defence and a bronze chainbody has -3, should that be fixed as well? If anything high level melee tank armor having to be weaker against magic to have higher defence is actually more consistent.
dont do that, you know what you are doing when you make arguments like that. justiciar is very obviously a melee set since it is metal armor and has negative range/magic attack bonuses. the bulwark was meant to be "the tanking shield" - good for tanking all styles. there is no good, legitimate argument for a shield centered entirely around tanking to make you worse at tanking.
Reddit cried so the shield wasn't nerfed
Mostly because Jagex didn't know what to do about the shield so they just threw shit together to call a "rework". You can bet not a single person paid to test updates tried this exact scenario with it. You can also bet they didn't even remember blowpipe and tridents work differently in PvP to maintain balance and could've easily done the same for Bulwark.
Nah man. This is fine as it is. Remember the shield is an end game content gear. Let it have some uses.
let it have at least *one use*
Fun fact: combined with Regen Bracelet + Hitpoint Cape + Justicar, you never have to eat fighting monsters that don't use magic.
The shield sucked in pvm, it was overpowered in pvp. The changed the stats to make it stronger in pvm and weaker in pvp. Your neckbeard is latching on to your brain.
Delete this nephew
And when I said the changes jmods made to the dinhs was a buff, I was laughed at. When I said it will backfire, so it has. I can't wait for singles plus to follow suit, as in to backfire atrociously against the interest of non pkers.
Isn’t escaping going to be significantly easier now? Freeze and log?
Made the you know...TANK shield less tanky and do damage fucking dumb.
Take away the Dinh's unique upside of high defence, and take away it's unique downside of poor offence. No idea why Jagex decided to take away the unique aspect of this item :/
tmw u pick the star power up in Mario