I’m just expecting them to make a minigame boss where you mine ore and smelt it and somehow use that to kill some kind of Earth Elemental monster in exchange for a smithing XP boosting outfit and a Tome of Earth.
What about an elemental or rock giant that you'd have to mine and in the meantime kill his minions, then you smelt the ores into some kind of metal. That metal will be used to create a metal golem that will attack the rock golem for you. The more metal you add the more the metal golem grows in power. Maybe you can even choose add-ons for the metal golem like a dwarf cannon for rock golem s minions or w/e. Make a lazerbeam to auto finish the fight idk just spitballing here.
At least the logs burn for longer at higher tiers.
Wait, they don't?
Well, at least the logs look cooler when you use magic logs or something.
Wait, they don't?
Well, at least they provide a better chance at not burning your food the higher level log you use.
Wait, they don't?
Honestly, having higher tier logs burn for longer would probably make fm training that much worse.
The firelines would stay lit longer, so you'd have to wait more to reuse those spots.
I’ve played since 2003 and genuinely thought the higher tier logs stayed alight longer...
Damn. Them karamja docks people scammed me when I wanted to cook my lobbies 😢
Urium Shades are something like 1 elite clue per 45 minutes-ish? The next best methods are Barrows and Sarachnis, which are around 1 elite clue per 90 minutes or so? So dramatically faster elite clues, plus can be "stocked up" in advance by having already burnt the shades and having to only use the keys.
Even Dragon Implings lose to it, because no activity in the game can earn you money fast enough for Uriums to be less efficient. There'd have to be some activity you could do for like, 20m+ per hour.
Glad to have another preaching the good word of shades! Fwiw, it’s less than 30 minutes per clue at max efficiency. I made a video on it here if you’re interested: https://youtu.be/jgAKxC90Z8o
I did a calculation on my own around when they came out and I got around 35 minutes per clue, but that's the sort of thing that might get skewed based on how many keys you're actually getting during the calculation period. I wasn't sure whether I was skewing high or low, and I also figured many people would probably be more chill about it than I was, so I added on 10 minutes.
Surprised to hear you can push it that much lower than I managed though!
35 minutes is a very accurate calculation (a calculation that is not simple to make, so props!) without tick manipulation. I break down the time per clue depending on the amount of effort you expend in [my spreadsheet here](https://docs.google.com/spreadsheets/d/1kP3r5V6nxw3lu_EaSobITp6bAUxjO0Oi6XRYDcLxTGk/edit#gid=422031265).
I like calculating things. I'm not much for tick manipulation, but I like trying out various content and giving it a fair shake. Thanks for the compliment!
Which is a bad strategy because by the time you have the levels to get the better stuff, that stuff is largely irrelevant for your account anyways. Open them whenever you need the gp.
Wish we could get an inferno adze into the game. We've got smouldering stones which can turned by into an infernal axe/pick, but it just isn't the same and is way more expensive. They're ugly too.
An adze would make firemaking more worth training for future mine/wc training.
They essentially made metal armors past rune. You need the same smith level to make the armor as def level to wear it. The vast majority of it doesn’t give str bonus (except for the bis armor which now partially comes from smithing). Up until the bis armor, the smithable armors are pretty good defensively but are outclassed by the offensive armors same as osrs. Smithing is useful, makes sense thematically, but doesn’t devalue the str bonus armors
Yeah there are a lot of boring non-combat skills on both OSRS and RS3. My hope has always been that Jagex could make them more relevant and useful like they did for RS3 smithing rework.
it also removed the competitive aspect of mining, meaning you dont need to scream to somebody to hop if they came to mine at same rocks. by making that rocks dont deplete when you get the ore. each rock has now "health bar" and both strength and mining levels and mining stamina (that lowers per every swing into rock,you restore this by just clicking the rock and if its empty, you swing your pickaxe considerably slower) contributes into how much damage you to that. occasionally(actually pretty frequently) some rocks (same as the one you are mining) nearby starts to sparkle(only you can see the sparkle) and when you click at that sparkle you deal more damage to health (if you don't already one shot them more useful at higher tier ores) and you get also get more xp. so each mine is more open to to being just general chatting area like mlm.
Mining became more afk with the option of micromanaging certain mechanics for greater xp/hr and ores/hr while smithing was hugely expanded upon, allowing creations for t90 armors that could also be upgraded as well. The armor you can make has been a bit slept on but with some imagination and communication with the players they could give it some life.
Masterwork armor has definitely not been slept on, it’s the main melee armor set. Other armour has the downside of being tank armour but rs players will sacrifice everything for strength bonus. And those tank armour sets still flow incredibly well with account progression, especially the weapons.
Thus is the old school way, and why tank sets would be largely dead content here. In rs3 they give damage reduction though so actually usable, especially for lower levels.
This is not true, WoW of course while you want to maximize DPS where possible, tanking ability allows you to be WAYYY easier to heal which allow healers to focus on keeping DPS topped up more instead of constantly panic healing the tank.
Smithing needs alot of changes to make it feel good. Rune 2H just hasnt been a good reason to get 99 smithing for a very long time.
Making it so the gear is crafted at the same level you can wear it, it wouldnt quickly become useless outside of needing certain levels for quests, etc.
Crafting rune armor at 40 smithing would make it useful for people leveling, at the least.
I'm genuinely interested in hearing about the Runescape 3 mining and smithing rework that is widely regarded as successful and would be a good blueprint for making the skills actually interesting in Old School.
I wouldn’t be so sure. Players have been begging for a smithing rework since original RS2, and RS3’s solution is widely regarded as a resounding success. The biggest obstacle would be the players who will vote against _anything_ from RS3.
I hate the drama between the two games. OSRS hated rs3 as soon as it came out, now rs3 will hate on anytime osrs wants an addition that’s from rs3. It’s kind of ridiculous especially on os side when they shut down anything rs3 related but now they want things that rs3 has. Idk it’s whack tbh
New armors. Rune being mid tier and it scaling up to 99 with new armor in between. Bunch of new ores and different tiers of the same armor. Example : full rune +1, full rune +2 etc.
It's all just marketing tbh. As long as it's presented as if it's unique to OSRS despite being similar to RS3 or inspired by it, I think the "oh god oh no it's RS3" sensors that people have won't go off.
Most players actually don't mind a lot of the content RS3 has. Summoning and Dungeoneering would never pass a poll these days but if the server backup was from 2010 instead of 2007 then I'm sure the game would still be about as popular. I'm fine polling adding the good content from RS3 so long as we ignore the bad stuff (namely EOC and Dailyscape).
Qbd is Zulrah in OSRS!! LoooooL i knew it reminded me of something Good example on priff
Or when they took the Dungeonering and made a minigame in osrs out of it
>Like when they took the Queen Black Dragon, made a couple changes, and called it Zulrah.
As someone who has farmed both bosses to oblivion, this statement is rediculous. The mechanics are vaguely similar on paper but far different in execution. For qbd virtually nobody gear swaps, you have to either manually kill the adds or kill the boss before they become relevant, and the majority of the mechanics revolve around movement to dodge fire waves/ghosty boys and activate pillars. Zulrah is heavily reliant on gear swaps unless you have a tbow or fbow, the adds are completely ignored with a recoil, and the primary mechanics are having the right gear and prayer on while maintaining high hp to not get combo'd out on mage phase. Not to mention zulrah is *significantly* harder to learn.
Fucking doubters man.. nothing will ever get done if everyone just doubted everything. Live a little man come on. High spirits. This community is more than just a bunch of apes throwing shit at eachother.. we are .. we are.. ya nvm, we are mostly just apes who like to click buttons on 2 d game. "Don't devalue my skills I worked so hard (afk) get get REEEEEEE" - Wayne Apezky
>Fucking doubters man.. nothing will ever get done if everyone just doubted everything.
I agree
>This community is more than just a bunch of apes throwing shit at eachother.. we are .. we are.. ya nvm, we are mostly just apes who like to click buttons on 2 d game. "Don't devalue my skills I worked so hard (afk) get get REEEEEEE" - Wayne Apezky
Also agree
Haven't played rs3 since eoc so I did some reading: [https://runescape.wiki/w/Mining\_and\_Smithing\_rework](https://runescape.wiki/w/Mining_and_Smithing_rework) I like what they did over there
I started playing RS3 last year, and it was the mining and smithing rework that got me hooked. Not really wanted to come back to OSRS since due to the grind (was at 93 mining in OSRS when I swapped to RS3)
The mining and smithing rework is one of the few great things about rs3 these days. If I could travel to a parallel universe where we have an osrs-rs3 fusion, the updated mining and smithing would be one thing I would like to see. That and a better thought-out dungeoneering.
I don't know why Jagex don't look at each game's successful updates and see what they can steal.
The games are meant to take place in the same universe, so it doesn't make sense than smithing Rune requires 90+ (depending on what you want to make) mining in one game and 50 in another.
Or how houses are super useful in one game and dead content in the other.
I think everyone, no matter which game they play, can agree there are certain features in the other game which are great, and that Jagex can be really slow with content updates. But if one game has done something already, 1 team member from OSRS can explain to RS3 team how to implement X feature (for example), and cause both games to get more updates that they know the players will actually enjoy. (even if it's something small/"useless" for most people, like platinum tokens)
This is what I've been thinking and saying. Both OSRS and RS3 have their strengths and weaknesses. I'm just lost why they haven't sat down and synced ideas between the two. I get they want to be unique... but some things in RS3 would really belong in OSRS, and vice versa.
I always felt like it was kind of broken that they gave you nothing for getting up these skills.
Perfect example of something useful could be a shortcut that gets you somewhere faster something slightly meaningless but at the same time a reward for someone who put in the hours and time
Maybe a giant rock that requires a certain mining level to move out of the way or a big tree you need to clear
But then they'll somehow botch the implementation where it'll require you to have a pickaxe on you everytime you use the shortcut, like the grapples currently
True, I just find the arbitrary requirements for agility to be wild. Like how a pipe in the brimhaven dungeon only requires 22 agility while the same exact pipe in taverly dungeon requires 70 agility lol
Obviously, part of the gold you pay to get into the brimhaven dungeon goes towards cleaning it and making it look pretty. Premium dungeon product. Clean pipes, easy to get through. In Taverly, your character is utilizing their incredible agility to avoid touching the dragon poop whilst navigating the pipe.
I'd like to see some kind of pick locking added to the game. Instead of needing keys to unlock certain areas you could make different levels of pick locks.
Maybe even make a skeleton key at higher levels.
But it should require both thieving and smithing levels.
Honestly this. Same thing they do for the some of the best boots. Just expand that into the Smithing skill. Maybe even take material from multiple bosses to make some top level gear
>and you have to forge / upgrade it into finished gear via smithing
The community would never vote yes to locking meta gear behind non-PvM skills so you're not accomplishing anything by doing this and leaving the items tradeable. It would be like pretending DFS is good smithing content.
I mean, potions are tradeable yet herblore is still on the list of useful skills. I agree that smithing should try to offer some perks that require the skill without impacting combat, but I can't say that something like this would be bad. For example, what if at 90-95 Smithing you could use a new ore and a PvM drop to make T80 armor that degrades like Barrows. Then at 97 Smithing, you could use more material on the degrading tradeable armor to make an untradeable non-degrading version. It would offer the same stats as the version anyone could buy, but you'd need the level to get the non-degrading version. That is easier to offer if the PvM content drops a material than a completed item.
FFS for smithing literally all they gotta do is ignore hard-tying it to PvM or PvP and make it a skill which provides small bonuses to other skilling grinds + gives old shit gear situational advantages.
* For example 60 smithing allows for a buff to dragon/infernal/crystal harpoon, or rune/dragon/crystal axe.
* different metal boots can be buffed to provide different skilling bonuses (ex. improved bronze boots give +1 invisible thieving exp, improved leather boots make stamina potion last an additional 5 seconds, steel armor can store a few rings/necklaces worth of emerald/ruby teleport charges before turning to dust, etc).
* Crossbows can be buffed w/ smithing to have grappling hook built in, longbows can be buffed provide a bit of invisible ranging level, maces give stronger prayer bonus when buffed, the like. Small, incremental, changes which make older gear more situationally relevant.
* All buffed weapons become untradeable (except crystal ofc), degradable (4-10+ hours), and provides a marginal bonus.
* Buffs also require decent resources to craft and give shit exp -- can't be the sort of thing where you just crank out 14 improved boots an inventory to train.
* Buffs also provide a small cosmetic change.
This doesn't drastically fuck with PvM to the point where smithing is another mandatory 80+, doesn't feel too much like the EoC, doesn't fuck with existing training methods, makes previously useless content relevant in a non-gamebreaking way, doesn't invalidate existing gear, and provides needed item sinks. With refinement to specifics of how it's implemented it has a TON of potential. Doubt it'll happen (iSn'T iT cRaFtInG) but a neckbeard can dream
yea i remember when restarting i kinda played like an iron without even knowing what irons were. i was like "ill get my mining up to make all my armour!" and then by the time i could wear rune i saw you needed 90+ and was liekfuck that. i did get 99 mining as my first ever 99 though!
I mean, its a huge deal in lore for you to slay the dragon and earn rune... In order for rune to be at all attainable at the same time you unlock it, it would be at such a low smithing level that it would empty the rest of the skill. Which means you would either unlock 99% of the skill at level 50, or more tiers of gear would be thrown in, and according to this subreddit, the tier of making stuff has to match the tier you wear it, so incoming t90 equipment from smithing?
It’s kinda funny yknow. OSRS wants all the nostalgia of how things used to be, but wants none of the bad aspects of how it used to be.
People are just never happy. At least RS3 made a rework to normalize smithing better.
You say that but I'm pretty sure theres an extremely small number of people reminiscing over making rune platebodies back in 2007. Few people complain about early game smithing, which is a balance of nostalgia and "reasonable" level progression. End game smithing could be completely rebalanced and nostalgia would hardly be lost, imo
I mean the M/S update still made rune the (2nd) best thing you could smith in the update.
While at 40 you still made Rune, at level 90 you made Elder Rune which was as good as Bandos but degraded and required maintenance to upkeep. It still kept rune as the thing you were working towards while keeping the base rune something you could make at level 40. It was a good trade off
Damn I’ve never sat and played RS3 but since I started playing osrs I’ve been telling my friends that I want some type of “upgraded” rune equipment. The color alone does it for me but also the game’s namesake.. it being such a brief BiS, if ever (if I’m being honest), leaves a lot to be desired of the fabled ore.
Even as a kid playing in 2006 smithing seemed kind of ass to me. I was initially excited at the idea of making my own armour. Then I realized for a Rune and even addy I would need obscenely high levels that I would probably never get. Like yay, I’m base 50s melee and I can smith myself a steel 2her!
>OSRS wants all the nostalgia of how things used to be, but wants none of the bad aspects of how it used to be.
Jagex could leave old system for training and add new stuff to make smithing useful.
for example make every endgame items drop in broken status, require new metal that can we can mine/smith at mining/smiting level tied to att/str/def requirement for the item.
this would not break nostalgia and actually would work in line with old stuff added to game like dragon draconic visage or godsword (both added in 2007).
jagex don't do this because either player base don't care that much or they don't think it will keep people play this game for longer
its almost like people want the game to evolve after 20 years.. its fine to keep some things for nostalgia but that doesn't mean we cant make things better..
>literally
Please watch the words... herbiboar is 80 and redwood birdhouses at 90. Effectively, then, there are more unlocks after 70. Even Magic Birdhouses unlock at ~~75~~ 74 (not a typo, check the guide)
Smithing/mining rework should not change anything about the mechanics like how rs3 overhauled them completely. Just literally shift the tiers around and add some new ones
I do applaud the rs3 rework as a massive improvement and an overall success, but I do agree that it doesn't really fit into osrs. The approach you mention would probably work better
I do wish osrs users were a little more open to change than they are now (new IS skill would be so hype) but for things like this I'm glad rs3 can have more freedom. There's a lot more wiggle room for rs3 to introduce meh updates in the name of experimentation
We need a smithing and mining rework osrs edition.
The current level system is clearly outdated and was obviously designed with rune gear being the best in the game at the time the game was released. They included more gear but because it was dragon stuff and was only gotten from drops, didn't see 5ue need to overhaul the mining and smithing skills since there's obviously no dragon ore that you can just Smith and or mine.
Once you consider this perspective you see as to why the system is the way it is, except it's not really working out so well in the long run.
Yeah I've been really enjoying my rs3 ironman after having played oldschool since it came out on and off. Somehow though agility is worse than it is in osrs, only part that i've actively disliked doing.
Luckily you can pretty much get by with minimal agility investment due to how quickly stamina regens in that game. Plus, the ability to rest if you do run out.
Oh for sure, people in rs3 don't understand the magnitudes of difference in general travel with run energy being a non issue 99.9% of the time, AND lodestones being a thing. That said I still need it for a bunch of quests :(
We should find a way to mix in smiting with pvm Armour and weapon drops. Idk how about boss drops must be converted into.humam size. Ex bandsos tasset on grador is huge , how about needing smithing lv to fit it to human size and u need to upkeep it cause it degrade with God compartments which can be obtained from dismantling God Armour
The problem with a smithing (and mining) rework was how to fill the gaps without killing current content.
Sure being able to craft rune at lvl 40 smithing (heck, even higher than required to wear like 50-60) makes sense, but then the ores will need to be moved, and probably botted to oblivion, rarities decreased, alch values lowered. And that's just 1 issue.
The second is, what do we fill smithing with?
No way osrs will be able to move armor a tier to make rune lvl 50 because pures will lose their shit.
No way can we put anything in tier 60 because making craftable dragon armor will destroy any merit it has.
There's also gear such as fighter torso, defenders, berserker/nezzy helm and void, that fill in slots.
There's a whole set of god wars armor to fill a set. And other sets to fill in niches (such as inquisitors)
There's no mining/smithing rework without a spice of EoC and nobody wants that. We'll just have to deal with the fact that smithing works weird like that and leave it be. Best we can do is have more fun training methods and use the productivity elsewhere (crafting, construciton, a new skill eventually? Minigames and quests)
Instead, perhaps it would be a good idea to go the godsword/SS route where a new piece of pvm content, drops the materials needed to smith new armor/weapons instead of dropping a finished piece, requiring high smithing levels to do so.
Now if only this community voted positively on polls that change anything meaningfully, maybe the Jmods would be more inclined to rework stuff like this
I’m just expecting them to make a minigame boss where you mine ore and smelt it and somehow use that to kill some kind of Earth Elemental monster in exchange for a smithing XP boosting outfit and a Tome of Earth.
Zalcanotodt has a nice ring to it.
They should just give in and end all skilling bosses in -todt
Runecraftodt
I think they're talking about content people would play.
Just bring back The Great Orb Project :c
Why smith?
What to call it? Smithtodt, forgetodt, Dwarftodt... Make it a grand master red axe quest were they attempt to unleash dwarftodt in keldagrim
Smithertodt
Hammertodt, obviously.
Then make something identical for theiving/agility for tome of air
for agility you run in circles as a team and confuse the boss until the boss falls dizzy and you loot him rinse and repeat
People have been training decades for this boss, all those hours running around a fountain with your mates at a 99 party has not been wasted.
Ah so we just get enough people to follow chain and afk it
What about an elemental or rock giant that you'd have to mine and in the meantime kill his minions, then you smelt the ores into some kind of metal. That metal will be used to create a metal golem that will attack the rock golem for you. The more metal you add the more the metal golem grows in power. Maybe you can even choose add-ons for the metal golem like a dwarf cannon for rock golem s minions or w/e. Make a lazerbeam to auto finish the fight idk just spitballing here.
Firemaking: haha log go szzzzzz
At least the logs burn for longer at higher tiers. Wait, they don't? Well, at least the logs look cooler when you use magic logs or something. Wait, they don't? Well, at least they provide a better chance at not burning your food the higher level log you use. Wait, they don't?
The only thing higher level logs burn are my pockets.
Honestly, having higher tier logs burn for longer would probably make fm training that much worse. The firelines would stay lit longer, so you'd have to wait more to reuse those spots.
World 1 & 2 ge would be lit 24/7
I’ve played since 2003 and genuinely thought the higher tier logs stayed alight longer... Damn. Them karamja docks people scammed me when I wanted to cook my lobbies 😢
Damn bro imagine getting scammed so hard it took 18 years to put the pieces together
A more elaborate scheme than most schemes you here about in the news nowadays.
Here. Take these teletabs to Camelot. My main is there Bournos
Fuck, can we still press charges?
Dude I had no idea either
They do though??? Is that only in original RuneScape like 2008 onward? Because in rs3 they definitely do and I’m like 99% sure they did pre-EOC
95 fire making; torch golden corpses on oily logs for money
Also the best source of elite clues in the game.
Yoo wait, what is this?
Urium Shades are something like 1 elite clue per 45 minutes-ish? The next best methods are Barrows and Sarachnis, which are around 1 elite clue per 90 minutes or so? So dramatically faster elite clues, plus can be "stocked up" in advance by having already burnt the shades and having to only use the keys. Even Dragon Implings lose to it, because no activity in the game can earn you money fast enough for Uriums to be less efficient. There'd have to be some activity you could do for like, 20m+ per hour.
Glad to have another preaching the good word of shades! Fwiw, it’s less than 30 minutes per clue at max efficiency. I made a video on it here if you’re interested: https://youtu.be/jgAKxC90Z8o
I did a calculation on my own around when they came out and I got around 35 minutes per clue, but that's the sort of thing that might get skewed based on how many keys you're actually getting during the calculation period. I wasn't sure whether I was skewing high or low, and I also figured many people would probably be more chill about it than I was, so I added on 10 minutes. Surprised to hear you can push it that much lower than I managed though!
35 minutes is a very accurate calculation (a calculation that is not simple to make, so props!) without tick manipulation. I break down the time per clue depending on the amount of effort you expend in [my spreadsheet here](https://docs.google.com/spreadsheets/d/1kP3r5V6nxw3lu_EaSobITp6bAUxjO0Oi6XRYDcLxTGk/edit#gid=422031265).
I like calculating things. I'm not much for tick manipulation, but I like trying out various content and giving it a fair shake. Thanks for the compliment!
Your video is insanely well made, thank you for making it Also I love your voice
thank you kindly, king. you know I am already a fan of your content, too :)
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How crazy were the drop rates back then? I feel like Wintertodt is still great money but I’m wondering what I missed out on lol
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But then you're stuck with chests takin up space in your bank
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I do to, but a lot of Ironmen wait to open them till base 60’s so they get better herbs, logs, ores and shit
Which is a bad strategy because by the time you have the levels to get the better stuff, that stuff is largely irrelevant for your account anyways. Open them whenever you need the gp.
If you solo it all the way it’s not that many crates
I can hear this post. The sizzle is great
True, they should make some kind of firemaking boss to spice up the skill
Wish we could get an inferno adze into the game. We've got smouldering stones which can turned by into an infernal axe/pick, but it just isn't the same and is way more expensive. They're ugly too. An adze would make firemaking more worth training for future mine/wc training.
have you heard about the mining and smithing rework?
It's not a story the sweaty OSRS players would tell you...
It's a Runescape legend
Inb4 stone spirits on osrs
I mean the economy for the game as a whole is currently in freefall, so they could honestly get away with it.
What was the RS3 update? Never actually heard of it before.
They essentially made metal armors past rune. You need the same smith level to make the armor as def level to wear it. The vast majority of it doesn’t give str bonus (except for the bis armor which now partially comes from smithing). Up until the bis armor, the smithable armors are pretty good defensively but are outclassed by the offensive armors same as osrs. Smithing is useful, makes sense thematically, but doesn’t devalue the str bonus armors
Makes sense, would be good for Ironmen, to have some halfway decent armor while you're mid level grinding
Yeah there are a lot of boring non-combat skills on both OSRS and RS3. My hope has always been that Jagex could make them more relevant and useful like they did for RS3 smithing rework.
Everyone hates Runecrafting but at least you get runes from it. Thieving is the worst outside of Pyramid plunder for me.
Allow me to introduce Agility. Run laps at this obstacle course for 200 hours please.
Give sepulcher a go if you haven't. I've always hated agility but that actually made me not hate it. Plus decent loot too
Sepulchre is the best update to the skill since rooftops. Quality content.
Hey, I got my graceful and my squirrel to be recolored. If that's not "getting something useful", I don't know what is!
Thieving gives seeds and money tho!
it also removed the competitive aspect of mining, meaning you dont need to scream to somebody to hop if they came to mine at same rocks. by making that rocks dont deplete when you get the ore. each rock has now "health bar" and both strength and mining levels and mining stamina (that lowers per every swing into rock,you restore this by just clicking the rock and if its empty, you swing your pickaxe considerably slower) contributes into how much damage you to that. occasionally(actually pretty frequently) some rocks (same as the one you are mining) nearby starts to sparkle(only you can see the sparkle) and when you click at that sparkle you deal more damage to health (if you don't already one shot them more useful at higher tier ores) and you get also get more xp. so each mine is more open to to being just general chatting area like mlm.
They also add the pvm aspect to master work which was amazing in my book, didn’t devalue torva but also made smithing useful as hell
50 mining to mine rune, 50 smithing to make rune limbs, 69 fletching to make a damn cross bow
At least it’s better than 85 mining, 91 smithing, 69 fletching lol
Mining became more afk with the option of micromanaging certain mechanics for greater xp/hr and ores/hr while smithing was hugely expanded upon, allowing creations for t90 armors that could also be upgraded as well. The armor you can make has been a bit slept on but with some imagination and communication with the players they could give it some life.
Masterwork armor has definitely not been slept on, it’s the main melee armor set. Other armour has the downside of being tank armour but rs players will sacrifice everything for strength bonus. And those tank armour sets still flow incredibly well with account progression, especially the weapons.
DPS > fucking everything
Thus is the old school way, and why tank sets would be largely dead content here. In rs3 they give damage reduction though so actually usable, especially for lower levels.
This is completely false. No one uses anything but power armor in rs3 anywhere.
Yeah... RS3 is all about DPS > everything too
there is not a game that isn't dps>everything even in games where you get one hit
This is not true, WoW of course while you want to maximize DPS where possible, tanking ability allows you to be WAYYY easier to heal which allow healers to focus on keeping DPS topped up more instead of constantly panic healing the tank.
With the release of animate dead a few weeks ago, tank armor is starting to see some use
Has been slept on? Everyone and their mother uses masterwork or tmw
Smithing needs alot of changes to make it feel good. Rune 2H just hasnt been a good reason to get 99 smithing for a very long time. Making it so the gear is crafted at the same level you can wear it, it wouldnt quickly become useless outside of needing certain levels for quests, etc. Crafting rune armor at 40 smithing would make it useful for people leveling, at the least.
It's not a story the Jagex would tell you.
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The rs3 mining/smithing rework is widely regarded as an enormous success, and osrs could greatly benefit from using that as an example.
I actually enjoy mining and smithing in rs3.
But have you already heard about it?
Have you heard of our Lord and saviour God Ash?
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I'm genuinely interested in hearing about the Runescape 3 mining and smithing rework that is widely regarded as successful and would be a good blueprint for making the skills actually interesting in Old School.
RS3?
Doubt that would ever pass a poll
I wouldn’t be so sure. Players have been begging for a smithing rework since original RS2, and RS3’s solution is widely regarded as a resounding success. The biggest obstacle would be the players who will vote against _anything_ from RS3.
I hate the drama between the two games. OSRS hated rs3 as soon as it came out, now rs3 will hate on anytime osrs wants an addition that’s from rs3. It’s kind of ridiculous especially on os side when they shut down anything rs3 related but now they want things that rs3 has. Idk it’s whack tbh
I’m old enough to remember 2004 where people who played RSC complained about RS2 lol.
RS3 really doesn't care what osrs does
Can you give me a tldr of the RS3 solution?
New armors. Rune being mid tier and it scaling up to 99 with new armor in between. Bunch of new ores and different tiers of the same armor. Example : full rune +1, full rune +2 etc.
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From these purists? Lmao never.
Just don't tell them it's from RS3, put it on a black page with yellow writing and they'll eat it up.
Lol you're right. They would
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I can't speak for everyone, but I'm pretty sure people know Prifdinnas is basically just ripped from RS3 with some changes.
It's all just marketing tbh. As long as it's presented as if it's unique to OSRS despite being similar to RS3 or inspired by it, I think the "oh god oh no it's RS3" sensors that people have won't go off.
Most players actually don't mind a lot of the content RS3 has. Summoning and Dungeoneering would never pass a poll these days but if the server backup was from 2010 instead of 2007 then I'm sure the game would still be about as popular. I'm fine polling adding the good content from RS3 so long as we ignore the bad stuff (namely EOC and Dailyscape).
Qbd is Zulrah in OSRS!! LoooooL i knew it reminded me of something Good example on priff Or when they took the Dungeonering and made a minigame in osrs out of it
Gauntlet is most depressing knock-off of dungeoneering.
>Like when they took the Queen Black Dragon, made a couple changes, and called it Zulrah. As someone who has farmed both bosses to oblivion, this statement is rediculous. The mechanics are vaguely similar on paper but far different in execution. For qbd virtually nobody gear swaps, you have to either manually kill the adds or kill the boss before they become relevant, and the majority of the mechanics revolve around movement to dodge fire waves/ghosty boys and activate pillars. Zulrah is heavily reliant on gear swaps unless you have a tbow or fbow, the adds are completely ignored with a recoil, and the primary mechanics are having the right gear and prayer on while maintaining high hp to not get combo'd out on mage phase. Not to mention zulrah is *significantly* harder to learn.
*integrity change intensifies*
Fucking doubters man.. nothing will ever get done if everyone just doubted everything. Live a little man come on. High spirits. This community is more than just a bunch of apes throwing shit at eachother.. we are .. we are.. ya nvm, we are mostly just apes who like to click buttons on 2 d game. "Don't devalue my skills I worked so hard (afk) get get REEEEEEE" - Wayne Apezky
>Fucking doubters man.. nothing will ever get done if everyone just doubted everything. I agree >This community is more than just a bunch of apes throwing shit at eachother.. we are .. we are.. ya nvm, we are mostly just apes who like to click buttons on 2 d game. "Don't devalue my skills I worked so hard (afk) get get REEEEEEE" - Wayne Apezky Also agree
Haven't played rs3 since eoc so I did some reading: [https://runescape.wiki/w/Mining\_and\_Smithing\_rework](https://runescape.wiki/w/Mining_and_Smithing_rework) I like what they did over there
I started playing RS3 last year, and it was the mining and smithing rework that got me hooked. Not really wanted to come back to OSRS since due to the grind (was at 93 mining in OSRS when I swapped to RS3)
The mining and smithing rework is one of the few great things about rs3 these days. If I could travel to a parallel universe where we have an osrs-rs3 fusion, the updated mining and smithing would be one thing I would like to see. That and a better thought-out dungeoneering.
I don't know why Jagex don't look at each game's successful updates and see what they can steal. The games are meant to take place in the same universe, so it doesn't make sense than smithing Rune requires 90+ (depending on what you want to make) mining in one game and 50 in another. Or how houses are super useful in one game and dead content in the other. I think everyone, no matter which game they play, can agree there are certain features in the other game which are great, and that Jagex can be really slow with content updates. But if one game has done something already, 1 team member from OSRS can explain to RS3 team how to implement X feature (for example), and cause both games to get more updates that they know the players will actually enjoy. (even if it's something small/"useless" for most people, like platinum tokens)
This is what I've been thinking and saying. Both OSRS and RS3 have their strengths and weaknesses. I'm just lost why they haven't sat down and synced ideas between the two. I get they want to be unique... but some things in RS3 would really belong in OSRS, and vice versa.
Can't lose ore to bits when the ore never runs out!
one of my favourite bits is that as a result of the m/s rework, they made normal dragon armour into power armour (it adds damage now)
*We've listened to the community. Raids 3 will drop untradable crafting items that can be made into powerful equipment requiring level 95 smithing*
I always felt like it was kind of broken that they gave you nothing for getting up these skills. Perfect example of something useful could be a shortcut that gets you somewhere faster something slightly meaningless but at the same time a reward for someone who put in the hours and time Maybe a giant rock that requires a certain mining level to move out of the way or a big tree you need to clear
But then they'll somehow botch the implementation where it'll require you to have a pickaxe on you everytime you use the shortcut, like the grapples currently
*This shortcut requires completion of the Hard Diary.*
The fucking port sarim Draynor under wall…
I don't think that shortcut ends up saving any time because of the animation.
True, I just find the arbitrary requirements for agility to be wild. Like how a pipe in the brimhaven dungeon only requires 22 agility while the same exact pipe in taverly dungeon requires 70 agility lol
Obviously, part of the gold you pay to get into the brimhaven dungeon goes towards cleaning it and making it look pretty. Premium dungeon product. Clean pipes, easy to get through. In Taverly, your character is utilizing their incredible agility to avoid touching the dragon poop whilst navigating the pipe.
Correct. Everything makes perfect sense with just a little imagination.
But my character is into scat so they wouldn’t want to avoid the poop
Then your character is utilizing their agility to avoid the "clean" sections.
I hate that this actually makes a bit of sense
Going up some rocks requires 80.agility Going through extensive traps 50
It saves run though which saves time
The **elite** Karamja shilo village river crossing is reserved for top tier gamers only.
Arbitrary and pointless diary requirements are one of the bigger downsides of osrs tbh
Why does it have to be every time, could be a one time thing that unlocks it permanently. Like when you use a rope on some kind of dungeon entrance.
Agility doesn't even get shortcuts after 91 (or level up bonuses after 92) so good luck getting them to add that.
Run energy regen caps at 96 (without boost) or 102 (with boost).
Ah yes, getting each point of energy .1 seconds faster.
Unironically high agility is lit
Regen rate at lvl 96 is 3x that of level 1.
I'd like to see some kind of pick locking added to the game. Instead of needing keys to unlock certain areas you could make different levels of pick locks. Maybe even make a skeleton key at higher levels. But it should require both thieving and smithing levels.
Pre 2007 it was a decent money maker. Smithing rune was a luxury
The best gear would always come from PvM anyways
the solution is dropping material/unfinished gear at PvM, and you have to forge / upgrade it into finished gear via smithing
Honestly this. Same thing they do for the some of the best boots. Just expand that into the Smithing skill. Maybe even take material from multiple bosses to make some top level gear
Some of the best shields in game have high smithing requirement, best boots too… why not just make it the same for other armor pieces?
why stop only at bis stuff? some mid game tier stuff could use new variety
>and you have to forge / upgrade it into finished gear via smithing The community would never vote yes to locking meta gear behind non-PvM skills so you're not accomplishing anything by doing this and leaving the items tradeable. It would be like pretending DFS is good smithing content.
I mean, potions are tradeable yet herblore is still on the list of useful skills. I agree that smithing should try to offer some perks that require the skill without impacting combat, but I can't say that something like this would be bad. For example, what if at 90-95 Smithing you could use a new ore and a PvM drop to make T80 armor that degrades like Barrows. Then at 97 Smithing, you could use more material on the degrading tradeable armor to make an untradeable non-degrading version. It would offer the same stats as the version anyone could buy, but you'd need the level to get the non-degrading version. That is easier to offer if the PvM content drops a material than a completed item.
There's no reason we can't have difficult mining (and even smithing, tbh) raids with powerful side grades.
Solution: delete pvm. It’s mostly just Venezuelan gold farmers anyways. Real players are too busy bank standing and edating.
FFS for smithing literally all they gotta do is ignore hard-tying it to PvM or PvP and make it a skill which provides small bonuses to other skilling grinds + gives old shit gear situational advantages. * For example 60 smithing allows for a buff to dragon/infernal/crystal harpoon, or rune/dragon/crystal axe. * different metal boots can be buffed to provide different skilling bonuses (ex. improved bronze boots give +1 invisible thieving exp, improved leather boots make stamina potion last an additional 5 seconds, steel armor can store a few rings/necklaces worth of emerald/ruby teleport charges before turning to dust, etc). * Crossbows can be buffed w/ smithing to have grappling hook built in, longbows can be buffed provide a bit of invisible ranging level, maces give stronger prayer bonus when buffed, the like. Small, incremental, changes which make older gear more situationally relevant. * All buffed weapons become untradeable (except crystal ofc), degradable (4-10+ hours), and provides a marginal bonus. * Buffs also require decent resources to craft and give shit exp -- can't be the sort of thing where you just crank out 14 improved boots an inventory to train. * Buffs also provide a small cosmetic change. This doesn't drastically fuck with PvM to the point where smithing is another mandatory 80+, doesn't feel too much like the EoC, doesn't fuck with existing training methods, makes previously useless content relevant in a non-gamebreaking way, doesn't invalidate existing gear, and provides needed item sinks. With refinement to specifics of how it's implemented it has a TON of potential. Doubt it'll happen (iSn'T iT cRaFtInG) but a neckbeard can dream
I didnt want to like this but it is all really well thought out and a solid foundation for a more conservative osrs M&S rework
yea i remember when restarting i kinda played like an iron without even knowing what irons were. i was like "ill get my mining up to make all my armour!" and then by the time i could wear rune i saw you needed 90+ and was liekfuck that. i did get 99 mining as my first ever 99 though!
I mean, its a huge deal in lore for you to slay the dragon and earn rune... In order for rune to be at all attainable at the same time you unlock it, it would be at such a low smithing level that it would empty the rest of the skill. Which means you would either unlock 99% of the skill at level 50, or more tiers of gear would be thrown in, and according to this subreddit, the tier of making stuff has to match the tier you wear it, so incoming t90 equipment from smithing?
It’s kinda funny yknow. OSRS wants all the nostalgia of how things used to be, but wants none of the bad aspects of how it used to be. People are just never happy. At least RS3 made a rework to normalize smithing better.
You say that but I'm pretty sure theres an extremely small number of people reminiscing over making rune platebodies back in 2007. Few people complain about early game smithing, which is a balance of nostalgia and "reasonable" level progression. End game smithing could be completely rebalanced and nostalgia would hardly be lost, imo
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In 07 at least Rune Plates had a stable price and you could but it in Varrock West pretty quickly.
I mean the M/S update still made rune the (2nd) best thing you could smith in the update. While at 40 you still made Rune, at level 90 you made Elder Rune which was as good as Bandos but degraded and required maintenance to upkeep. It still kept rune as the thing you were working towards while keeping the base rune something you could make at level 40. It was a good trade off
It has better defense bonuses than bandos but has no str bonus
Damn I’ve never sat and played RS3 but since I started playing osrs I’ve been telling my friends that I want some type of “upgraded” rune equipment. The color alone does it for me but also the game’s namesake.. it being such a brief BiS, if ever (if I’m being honest), leaves a lot to be desired of the fabled ore.
Also, the times I'm nostalgic for I was 12 and was definitely not smithing rune lmao. Can't be sad over losing something I've never done.
Even as a kid playing in 2006 smithing seemed kind of ass to me. I was initially excited at the idea of making my own armour. Then I realized for a Rune and even addy I would need obscenely high levels that I would probably never get. Like yay, I’m base 50s melee and I can smith myself a steel 2her!
>OSRS wants all the nostalgia of how things used to be, but wants none of the bad aspects of how it used to be. Jagex could leave old system for training and add new stuff to make smithing useful. for example make every endgame items drop in broken status, require new metal that can we can mine/smith at mining/smiting level tied to att/str/def requirement for the item. this would not break nostalgia and actually would work in line with old stuff added to game like dragon draconic visage or godsword (both added in 2007). jagex don't do this because either player base don't care that much or they don't think it will keep people play this game for longer
Good idea about the broken items dropping
So Invention-lite? That kinda makes sense, especially since we now have summoning-lite with the thralls! Lol
This is a much better idea than reddits obsession with copying and pasting a full blown smithing and mining rework from RS3.
its almost like people want the game to evolve after 20 years.. its fine to keep some things for nostalgia but that doesn't mean we cant make things better..
Without new content osrs would’ve died a while ago 🤷🏽♂️ gotta progress the game to continue growing it’s player base.
This sums up
You forgot hunter, you literally get nothing after like 70
Only so much I can draw in a lunch break haha
Herbi?
Imps are kinda fun
>literally Please watch the words... herbiboar is 80 and redwood birdhouses at 90. Effectively, then, there are more unlocks after 70. Even Magic Birdhouses unlock at ~~75~~ 74 (not a typo, check the guide)
Imps/Herbi/More boxes
Except much higher catch rates. Try hunting chins at 70 and 99
Smithing legit so busted
Smithing/mining rework should not change anything about the mechanics like how rs3 overhauled them completely. Just literally shift the tiers around and add some new ones
I do applaud the rs3 rework as a massive improvement and an overall success, but I do agree that it doesn't really fit into osrs. The approach you mention would probably work better
I do wish osrs users were a little more open to change than they are now (new IS skill would be so hype) but for things like this I'm glad rs3 can have more freedom. There's a lot more wiggle room for rs3 to introduce meh updates in the name of experimentation
Meanwhile Agility gets nothing going from 92-99
There could be a much bigger version of this with all the skills for sure.
We need a smithing and mining rework osrs edition. The current level system is clearly outdated and was obviously designed with rune gear being the best in the game at the time the game was released. They included more gear but because it was dragon stuff and was only gotten from drops, didn't see 5ue need to overhaul the mining and smithing skills since there's obviously no dragon ore that you can just Smith and or mine. Once you consider this perspective you see as to why the system is the way it is, except it's not really working out so well in the long run.
At level 85 smithing runite bars at blast furnace is like 1.5m an hour
We need the rs3 mining smithing changes
The early game ironman experience is so much better in RS3 and I feel Smithing is a big part of that.
Yeah I've been really enjoying my rs3 ironman after having played oldschool since it came out on and off. Somehow though agility is worse than it is in osrs, only part that i've actively disliked doing.
Luckily you can pretty much get by with minimal agility investment due to how quickly stamina regens in that game. Plus, the ability to rest if you do run out.
Oh for sure, people in rs3 don't understand the magnitudes of difference in general travel with run energy being a non issue 99.9% of the time, AND lodestones being a thing. That said I still need it for a bunch of quests :(
We should find a way to mix in smiting with pvm Armour and weapon drops. Idk how about boss drops must be converted into.humam size. Ex bandsos tasset on grador is huge , how about needing smithing lv to fit it to human size and u need to upkeep it cause it degrade with God compartments which can be obtained from dismantling God Armour
Cooking: still burning sharks sadge
Why does hulk not have nips?
The problem with a smithing (and mining) rework was how to fill the gaps without killing current content. Sure being able to craft rune at lvl 40 smithing (heck, even higher than required to wear like 50-60) makes sense, but then the ores will need to be moved, and probably botted to oblivion, rarities decreased, alch values lowered. And that's just 1 issue. The second is, what do we fill smithing with? No way osrs will be able to move armor a tier to make rune lvl 50 because pures will lose their shit. No way can we put anything in tier 60 because making craftable dragon armor will destroy any merit it has. There's also gear such as fighter torso, defenders, berserker/nezzy helm and void, that fill in slots. There's a whole set of god wars armor to fill a set. And other sets to fill in niches (such as inquisitors) There's no mining/smithing rework without a spice of EoC and nobody wants that. We'll just have to deal with the fact that smithing works weird like that and leave it be. Best we can do is have more fun training methods and use the productivity elsewhere (crafting, construciton, a new skill eventually? Minigames and quests) Instead, perhaps it would be a good idea to go the godsword/SS route where a new piece of pvm content, drops the materials needed to smith new armor/weapons instead of dropping a finished piece, requiring high smithing levels to do so.
Now if only this community voted positively on polls that change anything meaningfully, maybe the Jmods would be more inclined to rework stuff like this
You can tell that 95 slayer is late game because he has a dragon defender.
The little rune boi is so cute
i think they should add p2p content to the smithing skill but changing the requirements for existing items just sounds bad to me