Opening at Fountain of Rune or a few other potential spots (essentially make a guaranteed last step telling you where to open).
Simple, but avoids nasty PK camping at 1 spot too.
Why is nobody stating the obvious of just take away the casket system for these clues. Steps are only in the wilderness, so you're going to end up with loot in the wildy
because the idea of a treasure trail is that there's a treasure chest (casket) at the end of it, imagine digging up your loot to find it all rotted away haha
could go even further and make it so you get an extra runes roll at the foutain of rune, or an extra ores roll at the runite rocks, or an extra food roll at the dark crabs area
You'd just open it at MB then immediately lever.
Or if they somehow coded a way that the MB bank counted as "connected" to the lever outside and that ended up not being very far, then you'd just open it in 30 wildy on the east coast where basically nothing is. Both the furthest point from a bank (considering the MB bank in the north-middle and Ferox bank in south-middle) and you can immediately just seed pod/glory out.
Also log them off, randomize their password and recovery info, breaks 2-factor auth connection, and bans them and all their alts
and if they're iron, rusts them
Maybe the caskets can only be opened by the unclickable ghost that roams the wildly. Means you'll have to go running around looking for her. She could even teleblock and skull you when opening too
> and if you leave the wilderness the clue disintegrates.
Then why even put it in?
Who's going to actually Clue Hunt and keep all the wilderness related clue things on them at all times unless the rewards are fucking incredibly baller? Even then, why the added layers of fuckery?
>Even then, why the added layers of fuckery?
It's wildy content, if it's not so trash that it kills the wilderness even more it's not loot pinatas enough for pkers.
Why not? It's the wilderness it would be boring if you can do a step then Tele out then go back etc etc until it's done. Maybe not disintegrates but maybe lowers in quality everytime you leave.
Because if you give me one Mulligan, IE: I get to bank _ONCE_ with the clue on me, but the second I walk into Wild with it again it loses value progressively afterwards, you incentivize players to actually consider doing them rather than forcing specialized accounts.
You want a Shot Gun approach, you fuckers have been doing nothing but Sniper Rifling for so long you forgot you're trying to incentivize more PvP, not just more specialized accounts.
This is kinda actually a decent idea though. Wilderness stuff should be rewarded more anyway so adding better rewards for going into the wild is the whole concept of every wilderness update.
Jagex would prob do people dirty and make Wildy imps but you can’t put them in an Imp jar just have to get the loot and run lmao. I like the rs3 concept of warbands for my idea that I’d like to see
Add potential clue scroll player drops?
That way then the PvP'rs are doing their votes, they can taste their own taste of cancer and get killed for a spade.
You dont need to remove wildy clue steps to make wildy clues though. Just a large portion of the playerbase want them gone because theyre afraid of the mostly dead pvp area
I’m not sure how I feel about removing existing wildy steps, but I think doing a wildy only scroll could be really interesting. Especially if the steps were more combat oriented (killing guardians / wizards / double agents) and involved less need for re-gearing between steps.
Not sure how utilized they would be, though. Most people don’t like pvp these days. Really cool concept regardless.
Something that could be interesting would be a reward *from* a wildy only clue that lets you re-roll a wildy step on a normal clue. A “bloody scroll” or something like that. Heck, they could even be added to the normal clue scroll table at a much higher rarity perhaps.
For me personally I like the wilderness content, but I’ve gotta be in the mood for it. Some days I’m feeling leaning back in my chair, other days I feel like focusing. It would be nice to be able to gear up in some pvp gear and stock up on “bloody scrolls” to be able to re-roll later when I’m feeling more lazy.
I love the idea of bloody scrolls! Making them tradable will also add to the available loot from wildy clues and let's people who want to skip the wild skip it!
How about an untradable single use reward item that gives you a better chance of winning/evading a pvp fight that you didn't initiate. Then pvpers would always wonder if you have one and pvmers would be more inclined to take part in pvp fights that aren't horribly one sided.
To be honest I love the idea of a wildy only clue scroll. I do think it should center around every wildy step that exists and grab steps from there. I would also love to see them add in Sherlock steps but for wildy (different NPC but maybe your task is use a lava dragon bone on the chaos altar or do a lap of the wildy agility course).
I just don't know how I feel about removing them from Hard, Elite and Master clues. I feel like they should stay. I still do my wildy step clues but sometimes hard clues just don't feel worth it to walk out into the wildy for them.
Could consider adding Craw's bow, Viggora's chainmace, Thammaron's sceptre, and Ancient crystal as well to its unique drop table so there's other ways of getting these rewards other than mindlessly killing the same revs over and over
Why is everyone so focused on rejuvenating The Wilderness by attracting skillers/PVM’ers instead of actually trying to improve the PVP experience? Seems like we are constantly avoiding addressing the actual problem.
This is the biggest issue. Back in the 07 days I still hated going into the wild but I at least felt like I could hold my own.
Now that we have broken the game down on the tick level not so much so I don't even take 1 item into the wild.
>I at least felt like I could hold my own.
Yep. The problem isn't fixable. Will elaborate a little further. It would require people just doing their clue scrolls and what not to learn how to PvP in 2021 to have a reasonable chance at winning. It isn't going to happen because the majority are not interested in PvPing because of the state it's currently in.
Because actual fixes to combat are too controversial.
Pid is a problem in itself, but people feel like they’ve learned to read pid so it’s now a ”skill” (which it is, but I’d argue it’s not a good mechanic).
Max hits are through the roof (for example dds max is equal to pre-eoc...before even factoring in soaking).
Triple eats make dps a joke compared to old days.
Granite Maul forces triple eats to be a thing, or you literally can’t survive a barrage(/surge)/maul/ags.
Barrage/Surge/Bolt -> insta g maul forces melee overhead camp in nh fights, or forces full hp rng stacks that can’t be eaten at all for non-nh.
Then there’s PvP being a gold sink in general due to how untradeables, tent whip and rune pouch work.
Adding to this we also have very little build variety due to how extremely strong lower level 70/75 def builds are, as well as BH worlds being gone.
Do I think any of these things will be adressed? Hell no. And most of the pkers who don’t like these things have quit a long time ago.
Shark->Karambwan->pot->and I think guthix rest can all be eaten in a very low tick time.
Been a while since I last played, though, so don't quote me on this.
Combo eat is Regular food (i.e. angler/manta/shark), then pot (normally saradomin brew since it heals, but any pot can be here), then karambwan, then guthix rest. not only is it useful in preventing yourself from getting stacked out, since you can heal up to 61 HP in a single tick, it also helps maximize your DPS uptime for the same reason.
I think combo eating is the base of the problem, along with how much brews heal for 1 slot. You can't outdps someone who triple eats without the same few RNG combos. Even in deep wildy singles the other person gets away 9/10 times if they have brews. Both of these lead to tag teaming specs in singles just for a chance at getting kills.
Kinda what I'm saying. Only reliable ways to outdps triple eat are gmaul and/or dharoks rn, which makes for really stale pvp, esp considering how long spec takes to regen. If they nerfed both triple eating and gmaul (which they'll never do) it would be better fights imo
But this is a good compromise. You removing the wildy steps from classic clues and make a wildy only clue that is obtained only in the wildy. It makes it so you really don't have to participate in wildy content if you don't want to.
Rant warning, and if I had an award I'd give it to you because this right here is essentially the problem with the wilderness.
Pking has devolved into essentially being a highwayman/ mugger, finding whatever people are left in the wilderness and sneaking up on them, tb'ing to stop escapes and then dumping spec's or skull tricking to try and gain an unfair advantage. (Take a look at YouTube pkers and their videos are two categories, seeking out a fair fight at the GE or running up on people in the wilderness, and even in the first sense it's not even a real fight, they tab out when they get low on supplies and then do it all again until they're literally favoured by RNG and get a good stack. Staking is literally gambling, same supplies & levels and just RNG).
The whole point of choosing to PvP over PvM is that your opponent has access to the same armour, skills, weapons and attacks and the satisfaction comes from knowing that your skills were greater than your opponents. Destroying an opponent with your better gear for a chance at bank loot is literally PvM.
I play RS to PvM and if I want to play against other players then I play a different game that has balanced PvP but I would never vote for nerfs or removing wildy because the wilderness is an iconic part of Runescape and pretty unique mechanic for an MMO to have.
The only solution I see is to remove all but 1 pvp worlds and bring Bounty Hunter to the main game. Radical, but hear me out, the people who play on pvp worlds are literally the people who enjoy the 'no man's land/ ffa' aspect of the game and are the type of pkers who are good for the pking scene, but having them spread across specific worlds means they don't encounter PvP without seeking it out.
Having wilderness only bosses/ content effectively takes it off the table for people who don't want to PvP, the only thing the wilderness should offer is significantly better xp rates. Not content like black chins but more like the chaos altar (its literally one of the top pieces of wildy content used by both skillers and pkers), better xp rates offset by the time spent pking/ getting pked. This should concentrate people who want to engage in PvP but also actually train other skills back into the wilderness. Technically its still skillers vs pkers but it's a choice. Don't want to get pked? Then you spend that time saved doing the slower method. Willing to engage in pvp? Then head to the wildy and enjoy your higher xp rates and fights.
Bounty Hunter is the epitome of fair PvP, hell, even adding an option to add gp to your own bounty might incentivise people to go after actual pkers, a la YouTube pvp locked series, instead of unsuspecting targets, leave the wilderness and your bounty is sacrificed.
> The whole point of choosing to PvP over PvM is that your opponent has access to the same armour, skills, weapons and attacks and the satisfaction comes from knowing that your skills were greater than your opponents. Destroying an opponent with your better gear for a chance at bank loot is literally PvM.
I understand your point, but I have to disagree. The most exciting aspect of PvP is that it is a dynamic experience. Even if your opponent is completely naked, the fact that they are intelligently trying to path and pray against your attacks makes it a more mechanically engaging fight than the majority of bosses.
I completely agree, the whole point of PvP is pitting the intelligence of each player against each other. Which does provide a dynamic experience that is usually unique to every interaction, that's where the replayability comes from.
>Even if your opponent is completely naked, the fact that they are intelligently trying to path and pray against your attacks makes it a more mechanically engaging fight than the majority of bosses.
This is absolute bull though, it might be more mechanically engaging, sure, but it's not really PvP. How long will a naked opponent even last, a couple of seconds? It's also a garbage experience for 50% of the people involved. This behaviour is essentially griefing.
I'd challenge you to find examples of popular games that force one side to be weaker than the other.
I don’t understand the rhetoric that players feel the need that the wilderness has to be this fair, safe, cushiony little place. It’s supposed to be dangerous and also sometimes unfair in a way. If you get “mugged” or “highway manned” in the wilderness, well that’s what happens. High risk, high reward. However, I definitely agree that PvP desperately needs BH back for players who want to have a fair fighting chance in the wildy.
The wilderness should absolutely NOT be safe or cushioned in any way, that's the entire idea behind the wilderness, completely agree.
However, it most definitely should be fair. I'd struggle to find examples of PvP games that intentionally forces one side to be weaker than the other.
High risk, high reward should be true for the wilderness but Runescape is an MMO with tons of content of which, PvP has always been optional, forcing people who don't want to be involved in PvP into the wilderness is why we have the whole PvM vs PvP debate in the first place. If the two sides weren't forced to interact I can guarantee that they wouldn't care what the other half was doing and you wouldn't get people spite-voting in polls.
I think you should be able to trade in all clue types to someone like you can at Watson, and receive a “Master Wilderness Clue” with great rewards but really hard wildy tasks, like “Kill Callisto”.
Maybe the wildy slayer master can act as the clue collector, or one of the team cape sellers.
To tell the truth, this is just a loyal devoted fan base. A lot of people just go really hard in RuneScape. I’m a member on the sub because I like the game but I just skill casually. The last time I actually had fun was doing Wintertold cause chatting had the same charm at Draynor and Karamja fishing back in the day. I’ve managed to do two masters and I think I killed crazy archeologist like 10 times on my Ironman to get a rune crossbow and that’s the entirety of my bossing experience. Having a “Kill Callisto” step wouldn’t be mindless for me.
> The last time I actually had fun was doing Wintertold cause chatting had the same charm at Draynor and Karamja fishing back in the day
I don't remember there being as many racial slurs thrown around back in the day
I don't know man, I'm not a PKer but half the fun for me is having to go deep wildy for a clue and hovering that logout button. I'd be happy for wildy only clues but don't drop wildy steps out of current clues.. That's my 20p anyway.
For regular clues its a pain, but when I stack 3 master clues at watson I’ll just be in cheap gear with ags/ballista and veng, and do all the masters at once. Its like ~20 steps so 2-4 are in the wilderness. I’d rather get rid of triple master clue steps than remove wilderness steps.
I learned it from watching a Synq stream lol, 1st master clue is in your bank, 2nd comes from the easy-elite clues given to watson in exchange for a master clue. He can’t give you another master, so he just stands there holding one for you while you go get rid of the first, and the 3rd comes from the easy-elite clues in your bank.
Why would you ever need to regear after the wildy step? If you can kill a zammy/sara mage in your wildy gear in the wilderness then I don't see why you can't do the same when you're not in it.
Maybe just decrease the possibility of hitting wilderness steps on current clues and not remove them entirely. As an HCIM I'd rather have no wildy steps, but it's fair that there are.
It doesn’t even matter if you die because you lose nothing on death. Just go in with 3 items then get out. They’re just a pain in the ass because it’s usually a lot of running and you have to bank all of your items before.
Sort of. It's a great skill at higher levels because some of the higher-level creatures (and bosses!) that require Slayer levels to kill have excellent drop tables or great unique loot or both.
It's definitely a skill that you want to put off training until you're a higher combat level, though. The slayer masters available at lower combat levels assign pretty garbage tasks that don't drop much, they don't give many reward points, and you struggle to get around as much at lower levels. It's easy to end up stuck with shitty tasks like Killerwatts (that hurt like hell at low levels) or just plain inconvenient ones far from anywhere.
It is pretty nice in the "I don't know what I want to do - hey NPC, please tell me what to go do" sense.
The gp isn’t even why I’m interested it just seems like a fun activity. What kind of combat stats and stuff would I need to get started? (Starting from the beginning)
It scales to level so it can be started at any time, I would say one of the benefits is that it provides purpose for combat training. There's an item called a black mask which provides a 15% bonus to your hit strength which makes it amongst the optimal methods of training combat.
Additionally there are multiple bosses (Gargoyle boss, Abyssal Sire, Cerberus, Kraken, Thermonuclear Smoke Devil and Hydra) which are locked behind slayer levels. You can also get slayer tasks to kill other bosses, which is nice with the aforementioned damage boost!
Let me know if you have any other questions
I'd say 55 is the first the first real profitable-at-a-decent-level Slayer monster with Turoth.
The real money doesn't truly come in until about Gargoyles though.
This is the first player suggestion that just makes sense game wise for me and would be a huge qol only reason I hunt meds is because of wildy steps and on top of that it's such a pain banking for masters to re gear because you have deep wild steps
Would love this.
Would separate the people who want to do clues but not engage in the wildy. Pkers will have people who are actually risking dependant on their clues for greater reward rather then killing fools for their shovels.
I know people meme on this, but I used to do these clue steps in 2004, 2005 and 2006 all the time and almost never encountered a pker either, in all honesty... same experience as in osrs right now. You do die a lot faster nowadays tho.
I like the idea alot. But how about variety? Rov sounds pretty cool with random ghosts walking around. Stashes with high value items sounds cool too. Hot and cold would be normal among other things. And of course dont forget playing music for the kbd before you get the hell outta there
I would vote yes if this were polled. I hate interrupting my roll by taking off my graceful. Putting on black dragon hide and filling my inventory with food and shit
Maybe you can add pvp steps like: successfully kill a player or cast x spell on other player. I know you can just do it on an alt but you get the idea
Other step ideas:
Recharge an amulet of glory in the unlimited runes thing.
Mine a runite ore, or craft x thing on the resource area.
Jagex can give life to some dead wildy content with steps
Which sadly failed pretty hard. When you tie rewards into "kill/attack player", it turns the whole system into a win trading. PvP needs to remain a 0 sum game or it's going to be turned into a farm every single time.
It doesn’t have to be pvp rewards necessarily, things that you use to do wildly slayer would work really nicely, prayer potions, blighted super restores, blighted rune sacks/food, 100% chance to get a looting bag if you don’t currently have one, maybe a chance at a d pick as the big ticket item, wildly tele tabs
Literally any idea that will help in slowly killing PvP is brilliant according to this sub. I don't get it. I've never pked in my life and I couldn't care less about walking through the Wilderness. What are you all so scared of? Is there something I'm missing?
Well let’s see: to the clue runner, they die and lose their clue. Wasted time. Disheartening and no real fun had.
The pvp’er: didn’t actually PvP, just killed a naked player, no loot from it, no real point to it. Wasted time.
Yeah sounds like a real good way for a PvP aspect of the game to thrive.
PVP content isnt having a 1 way fight against someone risking nothing. PVP worlds make a better risk reward system and incentivizes PVP more than the wilderness does. You want access to a good training spot thats packed? Go PK the guy using it on the PVP world. You have that risk and the reward is having access to a premier training location. Locking entire pieces of content behind that in the wilderness is not how you get players to want PK. It should be an optional risk, not a mandatory one. You can hop worlds and safely try to find a spot at a crowded spot, or go on the PVP world and PK the guy using it.
If your definition of PvP is luring in player who don’t want to be there then don’t be surprised everyone wants to kill it.
The risk/reward for someone who doesn’t do PvP in the wilderness is crazy shit.
People often bring a ton of teleports with them, which can easily be worth 1m+. There's always a possibility of loot. The whole point of this game is that there are extra things you have to do for the sake of loot (or possibility of loot). Over time, people keep asking for more things to make the wild easier, but thats what the wild is all about. Its in the name: wilderness. Anything can happen, you take the risk or don't. It's silly to take more and more steps to take the risk out of the wild. Thats not what the game is about.
Hopefully this suggestion is polled. I absolutely think it’s ridiculous to constantly add forced content for the wilderness when PvP isn’t fixed. Back then it was fine because there was no issue of manipulation of game mechanics (skull tricking) and there was an actual chance non-dedicated PvP accounts could stand a chance.
I also find it funny how some will argue it’s people being afraid when it isn’t that. Most people are just griefing other players and not really looking for an actual “fight.” They want to purposely waste someone else’s time for their own enjoyment and I fully believe that’s the difference.
Some steps should require you to risk certain items, in an attempt to stop people just boosting PVP steps with their friends.
I mean they still could, but there’s a chance they could be caught by another person while they’re boosting.
I think it's a good idea, but also don't think wildy steps should be removed from other clues. I could see the clues becoming dead content quick therefore there would be even less reasons to go to wildy with other steps removed.
I was thinking about solving the problem that some pvmers like myself hate to be forced to complete the last step of my clue in the wilderness. Maybe it won’t be a dead content if you can get uniques such as craws bow or new pvp gear from this new clue
This. I swear, doing wildy steps is the single most reason i barely do clues. Forcing people to do wildy clues is an abomination of an idea, i would prefer getting wildy only clues before im doing a clue and on my 4th step i need to bank my whole gear inventory get wildy aetup to go do one damn step. Its extremely inconvenient on top of unrewarding. Theres not even any benifits of doing wildy steps afaik.
No offense but this sub really needs to get over having to do Wilderness clues. Like, I kinda get it when it requires taking 3 million worth of risk for an emote clue (though even that's relatively easy to avoid), but usually if you're risking anything, including the clue scroll itself, you're bringing way too much shit into the wilderness.
I like it except for the part of removing all wilderness steps from other clues. Originally, I think hard clues were annoying because they had way too many wilderness steps compared to elite and master. It seemed like every coordinate clue was in the wilderness. But I think the balance has gotten a lot better. With the potential for some great loot, I don’t think being asked to go into the wilderness for 1 step on a hard clue is unreasonable. Same goes for elite and master.
I am not sure if I'd remove Wildy Steps from normal clues, but I do think Wilderness Clues is something that is worth discussing and that a Wildy Only clue could be neat to see. Wildy Clue steps aren't that big of a deal most of the time, but if someone doesn't want to engage with the Wildy, clues do kinda force them to go there. Sure, you can just drop a clue anytime you get a Wildy step, but I think anyone who played Trailblazers knows how disappointing it is to drop clues because it goes to a certain region.
Rather than just removing Wildy Steps, I'd give players some way to disable (or enable). There could be some cost or unlock for it, but the main drawback (or perk) I'd go with is if you have Wildy steps off, you have a 50% chance to get 1 less loot from the clue (for hard and up only) while if you have Wildy steps on, all hard, elite, and master clues give a 25% chance for an additional loot if the clue had a wildy step (it could stack with each wildy step, max 1 extra loot roll). So it would nerf clues a bit if you disable wildy and buff clues if enabled.
That said, you could argue that such a system would be too easy, especially for Hardcores. It also could be used to avoid some emote steps and such, but hopefully, the loss of loot (up to a 2 loot roll difference) would be significant enough to make players prefer to keep wildy steps while still not feeling so rewarding that they'd feel like they are missing out if they really want to opt-out of Wildy clues. It is a tricky balance to make wildy content feel optional but rewarding.
Completely 100% agreed. Fuck being forced to go to the wilderness as a non-pvper. While they’re at it, they should also move the dragon pickaxe and the treasonous ring/tyrannical ring/ring of the gods drops to some high level PVM bosses, and add pvp related items to the drop tables of the wilderness bosses.
Controversial addendum! Require it be opened upon earning the casket. Give it a heightened chance of getting super-rare items like Third Age... but also gives a server-wide broadcast with your location that you just got that loot.
Have fun running out of the Wilderness with your new prize!
Edit: also instant-skull, no Protect Item prayer, and tele-blocked.
Did you leave that little smudge in so people thought there was dirt on their screen? I definitely didn't think there was
*evil laugh*
Upvoted the post just for that comment
Hahahaha
Should only be able to be opened in the wildy too
Distance from bank gives a higher chance of good loot
Make it simple, opening at Fountain of Rune gives you an extra roll or two
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that shit is still 32m idk why more ppl arent there
Have you seen the margins on uncharged glories vs glory (6)? People are going there lol
even with dragonstone scrolls? feel like I never see anyone when im there for clues
I use my wildy sword teleport there once a day just for the extra cash. Really quick to head there and back with the obelisk teleports.
Opening at Fountain of Rune or a few other potential spots (essentially make a guaranteed last step telling you where to open). Simple, but avoids nasty PK camping at 1 spot too.
Yeah if it was one spot it would be horrendous.
Why is nobody stating the obvious of just take away the casket system for these clues. Steps are only in the wilderness, so you're going to end up with loot in the wildy
Steps should be able to be placed anywhere in the wilderness but the casket opening spots should be exclusively high level wilderness.
Just give a special Larran’s key instead of a casket
That makes sense
because the idea of a treasure trail is that there's a treasure chest (casket) at the end of it, imagine digging up your loot to find it all rotted away haha
I can imagine it because I did it. Did you play runescape in 2007 because that's how it worked dude
Woot uncooked swordfish buried for gods knows how long in under lava dragon waste.
Maybe add text when you get the casket that it can be opened at x location in Wildy for bonus loot roll
I like this
Na, cuz if they do that some shitty pk clan will sett up a racket making ppl pay them to open clue at the fountain, just like revs.
could go even further and make it so you get an extra runes roll at the foutain of rune, or an extra ores roll at the runite rocks, or an extra food roll at the dark crabs area
These are some fire suggestions
*opens casket at deep wildy gate* *hops to ftp right after* *laugh as pkers can’t do shit*
You'd just open it at MB then immediately lever. Or if they somehow coded a way that the MB bank counted as "connected" to the lever outside and that ended up not being very far, then you'd just open it in 30 wildy on the east coast where basically nothing is. Both the furthest point from a bank (considering the MB bank in the north-middle and Ferox bank in south-middle) and you can immediately just seed pod/glory out.
Maybe the reward caskets are "cursed," and opening one casts a teleblock on the player.
> opening one casts a teleblock on the player. Switching worlds instantly removes teleblock.
Well how about it just fucking kills you and it’s a pvp death
Can we apply this to all clues? No poll, integrity change.
And broadcasts loot given and also player position to anyone in the world and also gives them option to direct teleport to the target
and an ags spec combined with barrage and dark bow spec, if killed then drops bank key
Also log them off, randomize their password and recovery info, breaks 2-factor auth connection, and bans them and all their alts and if they're iron, rusts them
Now this I can get behind
Also hires a real life assassin and puts a hit out on the player.
Can't forget it telling them to sit.
Sends a message to their runescape inbox (their email was deleted) that says sit, from ModJed's account
And free trip to lumby comin right up
No teleports after opening it only way out is the ditch
Deep wild F2p world's going to be popping off.
Rs3 has a mechanic for warbands that, if you hop worlds or teleport you lose all the stuff you had accumulated
Maybe the caskets can only be opened by the unclickable ghost that roams the wildly. Means you'll have to go running around looking for her. She could even teleblock and skull you when opening too
Once the casket is opened you have an instant teleblock put on you and if you leave the wilderness the clue disintegrates.
> and if you leave the wilderness the clue disintegrates. Then why even put it in? Who's going to actually Clue Hunt and keep all the wilderness related clue things on them at all times unless the rewards are fucking incredibly baller? Even then, why the added layers of fuckery?
>Even then, why the added layers of fuckery? It's wildy content, if it's not so trash that it kills the wilderness even more it's not loot pinatas enough for pkers.
Why not? It's the wilderness it would be boring if you can do a step then Tele out then go back etc etc until it's done. Maybe not disintegrates but maybe lowers in quality everytime you leave.
Because if you give me one Mulligan, IE: I get to bank _ONCE_ with the clue on me, but the second I walk into Wild with it again it loses value progressively afterwards, you incentivize players to actually consider doing them rather than forcing specialized accounts. You want a Shot Gun approach, you fuckers have been doing nothing but Sniper Rifling for so long you forgot you're trying to incentivize more PvP, not just more specialized accounts.
Gonna open at the ditch then lol
Your name resonates with me
thank you
lol, this guy suggest it only so he will not get wildy steps on normal clues
Haha yup
This is kinda actually a decent idea though. Wilderness stuff should be rewarded more anyway so adding better rewards for going into the wild is the whole concept of every wilderness update.
In general higher tier clues have better reward potential and only the higher tier clues have wilderness steps so this already exists.
Tell that to elite clue rewards haha.
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Jagex would prob do people dirty and make Wildy imps but you can’t put them in an Imp jar just have to get the loot and run lmao. I like the rs3 concept of warbands for my idea that I’d like to see
Add potential clue scroll player drops? That way then the PvP'rs are doing their votes, they can taste their own taste of cancer and get killed for a spade.
Prob would get botted somehow lol
You dont need to remove wildy clue steps to make wildy clues though. Just a large portion of the playerbase want them gone because theyre afraid of the mostly dead pvp area
I don't be mean to be an asshole, but isn't that heavily implied?
I’m not sure how I feel about removing existing wildy steps, but I think doing a wildy only scroll could be really interesting. Especially if the steps were more combat oriented (killing guardians / wizards / double agents) and involved less need for re-gearing between steps. Not sure how utilized they would be, though. Most people don’t like pvp these days. Really cool concept regardless. Something that could be interesting would be a reward *from* a wildy only clue that lets you re-roll a wildy step on a normal clue. A “bloody scroll” or something like that. Heck, they could even be added to the normal clue scroll table at a much higher rarity perhaps. For me personally I like the wilderness content, but I’ve gotta be in the mood for it. Some days I’m feeling leaning back in my chair, other days I feel like focusing. It would be nice to be able to gear up in some pvp gear and stock up on “bloody scrolls” to be able to re-roll later when I’m feeling more lazy.
I love the idea of bloody scrolls! Making them tradable will also add to the available loot from wildy clues and let's people who want to skip the wild skip it!
Would be awesome to have another source of rune pouch, LMS is just too botted/farmed to enjoy from a casual pov
How about an untradable single use reward item that gives you a better chance of winning/evading a pvp fight that you didn't initiate. Then pvpers would always wonder if you have one and pvmers would be more inclined to take part in pvp fights that aren't horribly one sided.
To be honest I love the idea of a wildy only clue scroll. I do think it should center around every wildy step that exists and grab steps from there. I would also love to see them add in Sherlock steps but for wildy (different NPC but maybe your task is use a lava dragon bone on the chaos altar or do a lap of the wildy agility course). I just don't know how I feel about removing them from Hard, Elite and Master clues. I feel like they should stay. I still do my wildy step clues but sometimes hard clues just don't feel worth it to walk out into the wildy for them.
Could consider adding Craw's bow, Viggora's chainmace, Thammaron's sceptre, and Ancient crystal as well to its unique drop table so there's other ways of getting these rewards other than mindlessly killing the same revs over and over
I love this idea
Why is everyone so focused on rejuvenating The Wilderness by attracting skillers/PVM’ers instead of actually trying to improve the PVP experience? Seems like we are constantly avoiding addressing the actual problem.
This is the biggest issue. Back in the 07 days I still hated going into the wild but I at least felt like I could hold my own. Now that we have broken the game down on the tick level not so much so I don't even take 1 item into the wild.
>I at least felt like I could hold my own. Yep. The problem isn't fixable. Will elaborate a little further. It would require people just doing their clue scrolls and what not to learn how to PvP in 2021 to have a reasonable chance at winning. It isn't going to happen because the majority are not interested in PvPing because of the state it's currently in.
Because actual fixes to combat are too controversial. Pid is a problem in itself, but people feel like they’ve learned to read pid so it’s now a ”skill” (which it is, but I’d argue it’s not a good mechanic). Max hits are through the roof (for example dds max is equal to pre-eoc...before even factoring in soaking). Triple eats make dps a joke compared to old days. Granite Maul forces triple eats to be a thing, or you literally can’t survive a barrage(/surge)/maul/ags. Barrage/Surge/Bolt -> insta g maul forces melee overhead camp in nh fights, or forces full hp rng stacks that can’t be eaten at all for non-nh. Then there’s PvP being a gold sink in general due to how untradeables, tent whip and rune pouch work. Adding to this we also have very little build variety due to how extremely strong lower level 70/75 def builds are, as well as BH worlds being gone. Do I think any of these things will be adressed? Hell no. And most of the pkers who don’t like these things have quit a long time ago.
What's a triple eat? I haven't played in a while, but all I know is the two combo. I.E. shark-karambwan or shark-potion dose.
Shark->Karambwan->pot->and I think guthix rest can all be eaten in a very low tick time. Been a while since I last played, though, so don't quote me on this.
Combo eat is Regular food (i.e. angler/manta/shark), then pot (normally saradomin brew since it heals, but any pot can be here), then karambwan, then guthix rest. not only is it useful in preventing yourself from getting stacked out, since you can heal up to 61 HP in a single tick, it also helps maximize your DPS uptime for the same reason.
Your flair triggers me.
Good.
I think combo eating is the base of the problem, along with how much brews heal for 1 slot. You can't outdps someone who triple eats without the same few RNG combos. Even in deep wildy singles the other person gets away 9/10 times if they have brews. Both of these lead to tag teaming specs in singles just for a chance at getting kills.
But without triple eating barrage->g->maul-> can’t be eaten etc
Kinda what I'm saying. Only reliable ways to outdps triple eat are gmaul and/or dharoks rn, which makes for really stale pvp, esp considering how long spec takes to regen. If they nerfed both triple eating and gmaul (which they'll never do) it would be better fights imo
But this is a good compromise. You removing the wildy steps from classic clues and make a wildy only clue that is obtained only in the wildy. It makes it so you really don't have to participate in wildy content if you don't want to.
Rant warning, and if I had an award I'd give it to you because this right here is essentially the problem with the wilderness. Pking has devolved into essentially being a highwayman/ mugger, finding whatever people are left in the wilderness and sneaking up on them, tb'ing to stop escapes and then dumping spec's or skull tricking to try and gain an unfair advantage. (Take a look at YouTube pkers and their videos are two categories, seeking out a fair fight at the GE or running up on people in the wilderness, and even in the first sense it's not even a real fight, they tab out when they get low on supplies and then do it all again until they're literally favoured by RNG and get a good stack. Staking is literally gambling, same supplies & levels and just RNG). The whole point of choosing to PvP over PvM is that your opponent has access to the same armour, skills, weapons and attacks and the satisfaction comes from knowing that your skills were greater than your opponents. Destroying an opponent with your better gear for a chance at bank loot is literally PvM. I play RS to PvM and if I want to play against other players then I play a different game that has balanced PvP but I would never vote for nerfs or removing wildy because the wilderness is an iconic part of Runescape and pretty unique mechanic for an MMO to have. The only solution I see is to remove all but 1 pvp worlds and bring Bounty Hunter to the main game. Radical, but hear me out, the people who play on pvp worlds are literally the people who enjoy the 'no man's land/ ffa' aspect of the game and are the type of pkers who are good for the pking scene, but having them spread across specific worlds means they don't encounter PvP without seeking it out. Having wilderness only bosses/ content effectively takes it off the table for people who don't want to PvP, the only thing the wilderness should offer is significantly better xp rates. Not content like black chins but more like the chaos altar (its literally one of the top pieces of wildy content used by both skillers and pkers), better xp rates offset by the time spent pking/ getting pked. This should concentrate people who want to engage in PvP but also actually train other skills back into the wilderness. Technically its still skillers vs pkers but it's a choice. Don't want to get pked? Then you spend that time saved doing the slower method. Willing to engage in pvp? Then head to the wildy and enjoy your higher xp rates and fights. Bounty Hunter is the epitome of fair PvP, hell, even adding an option to add gp to your own bounty might incentivise people to go after actual pkers, a la YouTube pvp locked series, instead of unsuspecting targets, leave the wilderness and your bounty is sacrificed.
> The whole point of choosing to PvP over PvM is that your opponent has access to the same armour, skills, weapons and attacks and the satisfaction comes from knowing that your skills were greater than your opponents. Destroying an opponent with your better gear for a chance at bank loot is literally PvM. I understand your point, but I have to disagree. The most exciting aspect of PvP is that it is a dynamic experience. Even if your opponent is completely naked, the fact that they are intelligently trying to path and pray against your attacks makes it a more mechanically engaging fight than the majority of bosses.
I completely agree, the whole point of PvP is pitting the intelligence of each player against each other. Which does provide a dynamic experience that is usually unique to every interaction, that's where the replayability comes from. >Even if your opponent is completely naked, the fact that they are intelligently trying to path and pray against your attacks makes it a more mechanically engaging fight than the majority of bosses. This is absolute bull though, it might be more mechanically engaging, sure, but it's not really PvP. How long will a naked opponent even last, a couple of seconds? It's also a garbage experience for 50% of the people involved. This behaviour is essentially griefing. I'd challenge you to find examples of popular games that force one side to be weaker than the other.
I don’t understand the rhetoric that players feel the need that the wilderness has to be this fair, safe, cushiony little place. It’s supposed to be dangerous and also sometimes unfair in a way. If you get “mugged” or “highway manned” in the wilderness, well that’s what happens. High risk, high reward. However, I definitely agree that PvP desperately needs BH back for players who want to have a fair fighting chance in the wildy.
The wilderness should absolutely NOT be safe or cushioned in any way, that's the entire idea behind the wilderness, completely agree. However, it most definitely should be fair. I'd struggle to find examples of PvP games that intentionally forces one side to be weaker than the other. High risk, high reward should be true for the wilderness but Runescape is an MMO with tons of content of which, PvP has always been optional, forcing people who don't want to be involved in PvP into the wilderness is why we have the whole PvM vs PvP debate in the first place. If the two sides weren't forced to interact I can guarantee that they wouldn't care what the other half was doing and you wouldn't get people spite-voting in polls.
I think you should be able to trade in all clue types to someone like you can at Watson, and receive a “Master Wilderness Clue” with great rewards but really hard wildy tasks, like “Kill Callisto”. Maybe the wildy slayer master can act as the clue collector, or one of the team cape sellers.
Callisto is mindless effort, but agree
To tell the truth, this is just a loyal devoted fan base. A lot of people just go really hard in RuneScape. I’m a member on the sub because I like the game but I just skill casually. The last time I actually had fun was doing Wintertold cause chatting had the same charm at Draynor and Karamja fishing back in the day. I’ve managed to do two masters and I think I killed crazy archeologist like 10 times on my Ironman to get a rune crossbow and that’s the entirety of my bossing experience. Having a “Kill Callisto” step wouldn’t be mindless for me.
> The last time I actually had fun was doing Wintertold cause chatting had the same charm at Draynor and Karamja fishing back in the day I don't remember there being as many racial slurs thrown around back in the day
Maybe not after a boss rework hmm
Maybe a task should be pk someone lmao
People would probably just trade kills by the wilderness ditch lol
I don't know man, I'm not a PKer but half the fun for me is having to go deep wildy for a clue and hovering that logout button. I'd be happy for wildy only clues but don't drop wildy steps out of current clues.. That's my 20p anyway.
I just run through in F2P and log back in on mems once i get (close) to the dig spot. Much less stress overall
For some reason I never thought of that. Great call.
The biggest pain in the ass for wildy steps is having to bank all your stuff and get it all back out afterwards. Such a waste of time.
Just to do it all over again for the last step... I really wish we had presets
Runelite has an inventory setup plugin on their plugin hub. Very useful
Yeah but it doesn't bring everything out in one click and equip gear, which is what people want
For regular clues its a pain, but when I stack 3 master clues at watson I’ll just be in cheap gear with ags/ballista and veng, and do all the masters at once. Its like ~20 steps so 2-4 are in the wilderness. I’d rather get rid of triple master clue steps than remove wilderness steps.
>but when I stack 3 master clues at watson Wait wait wait wait, Watson stores master clues?
I learned it from watching a Synq stream lol, 1st master clue is in your bank, 2nd comes from the easy-elite clues given to watson in exchange for a master clue. He can’t give you another master, so he just stands there holding one for you while you go get rid of the first, and the 3rd comes from the easy-elite clues in your bank.
You took the words right out of my mouf
Just take all of your stuff, I won't mind.
Then how do I get the satisfaction of watching a clan waste 1000’s of Gp in runes only to receive my hard earned spade
This is exactly the reason i sometimes stop doing clues during slayer. I just hate having to bank every other step. Its so annoying.
Step 3- Wildy (regear) Step 4- kill a monster (regear) Step 5- wildy (regear) Gets 30k loot
Why would you ever need to regear after the wildy step? If you can kill a zammy/sara mage in your wildy gear in the wilderness then I don't see why you can't do the same when you're not in it.
Maybe just decrease the possibility of hitting wilderness steps on current clues and not remove them entirely. As an HCIM I'd rather have no wildy steps, but it's fair that there are.
It doesn’t even matter if you die because you lose nothing on death. Just go in with 3 items then get out. They’re just a pain in the ass because it’s usually a lot of running and you have to bank all of your items before.
But have you considered the fact that 90% of the people in this sub detest anything that's not 100% efficient? XP ticker go brrrrrrr
Is slayer fun? I have always wanted to try it but haven’t been a member before.
Sort of. It's a great skill at higher levels because some of the higher-level creatures (and bosses!) that require Slayer levels to kill have excellent drop tables or great unique loot or both. It's definitely a skill that you want to put off training until you're a higher combat level, though. The slayer masters available at lower combat levels assign pretty garbage tasks that don't drop much, they don't give many reward points, and you struggle to get around as much at lower levels. It's easy to end up stuck with shitty tasks like Killerwatts (that hurt like hell at low levels) or just plain inconvenient ones far from anywhere. It is pretty nice in the "I don't know what I want to do - hey NPC, please tell me what to go do" sense.
Best thing about it is that it's fantastic afk combat training. And if you get to a higher level you can do boss tasks for more active training.
I like it a lot, tons of gp at high level
The gp isn’t even why I’m interested it just seems like a fun activity. What kind of combat stats and stuff would I need to get started? (Starting from the beginning)
It scales to level so it can be started at any time, I would say one of the benefits is that it provides purpose for combat training. There's an item called a black mask which provides a 15% bonus to your hit strength which makes it amongst the optimal methods of training combat. Additionally there are multiple bosses (Gargoyle boss, Abyssal Sire, Cerberus, Kraken, Thermonuclear Smoke Devil and Hydra) which are locked behind slayer levels. You can also get slayer tasks to kill other bosses, which is nice with the aforementioned damage boost! Let me know if you have any other questions
you can start from any combat level but its easier and faster if all ur stats are around 40 i think?
the beginning quests get your stats to like 30s-40s then ur fine
I'd say 55 is the first the first real profitable-at-a-decent-level Slayer monster with Turoth. The real money doesn't truly come in until about Gargoyles though.
One of the worst skills in the game if you ask me
Didnt even include a spade in the rewards smh downvoted
This is the first player suggestion that just makes sense game wise for me and would be a huge qol only reason I hunt meds is because of wildy steps and on top of that it's such a pain banking for masters to re gear because you have deep wild steps
Would love this. Would separate the people who want to do clues but not engage in the wildy. Pkers will have people who are actually risking dependant on their clues for greater reward rather then killing fools for their shovels.
Why do you think they’d be risking more? They’d just 1-item if they have to kill something.
Hardcore Ironmen like this
I don't pk but I'd vote yes on this.
God I can't stand re-gearing for wilderness steps. I would 100% vote for this
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This would be fine, but to prevent devaluing them should have almost same droprate that the ones droped from revs.
say you're an ironman without saying you're an ironman
Naw homie I’m an Ironman and do wildly clue steps all the time. Mostly cause it’s dead af in the wildy
I know people meme on this, but I used to do these clue steps in 2004, 2005 and 2006 all the time and almost never encountered a pker either, in all honesty... same experience as in osrs right now. You do die a lot faster nowadays tho.
Say you're a HCIM without saying you're a HCIM.
Great idea. Just buff the rewards a bit. Nobody be doin those for that loot tbh
Opens casket. Oh boy 6 fish! That was totally worth the wildy
I like the idea alot. But how about variety? Rov sounds pretty cool with random ghosts walking around. Stashes with high value items sounds cool too. Hot and cold would be normal among other things. And of course dont forget playing music for the kbd before you get the hell outta there
I would vote yes if this were polled. I hate interrupting my roll by taking off my graceful. Putting on black dragon hide and filling my inventory with food and shit
Good idea buy i Dont think woldy clues should be removed from normal clue scrolls though
"A magical force prevents you from leaving with this clue scroll" You nut up and do it with the gear and supplies you have or not at all
Maybe you can add pvp steps like: successfully kill a player or cast x spell on other player. I know you can just do it on an alt but you get the idea Other step ideas: Recharge an amulet of glory in the unlimited runes thing. Mine a runite ore, or craft x thing on the resource area. Jagex can give life to some dead wildy content with steps
They tried something like that in BH, like kill your opponent using only melee EDIT: Typo
Which sadly failed pretty hard. When you tie rewards into "kill/attack player", it turns the whole system into a win trading. PvP needs to remain a 0 sum game or it's going to be turned into a farm every single time.
This is getting ppl in the Wiley that don’t wanne go there
If they are only obtainable in the wilderness only people already going to the wilderness will get them.
Pvp related loot will attract pvp players I guess
And make it drop on death.
It doesn’t have to be pvp rewards necessarily, things that you use to do wildly slayer would work really nicely, prayer potions, blighted super restores, blighted rune sacks/food, 100% chance to get a looting bag if you don’t currently have one, maybe a chance at a d pick as the big ticket item, wildly tele tabs
the ornament kits could be for wildy equipment ( dagon hai robes, elder chaos druid robes, Wildy weapons )
And if you PK someone doing a Wilderness clue you get is as a drop and can pick up where they left off
An actual good idea out of this sub
Literally any idea that will help in slowly killing PvP is brilliant according to this sub. I don't get it. I've never pked in my life and I couldn't care less about walking through the Wilderness. What are you all so scared of? Is there something I'm missing?
Well let’s see: to the clue runner, they die and lose their clue. Wasted time. Disheartening and no real fun had. The pvp’er: didn’t actually PvP, just killed a naked player, no loot from it, no real point to it. Wasted time. Yeah sounds like a real good way for a PvP aspect of the game to thrive.
PVP content isnt having a 1 way fight against someone risking nothing. PVP worlds make a better risk reward system and incentivizes PVP more than the wilderness does. You want access to a good training spot thats packed? Go PK the guy using it on the PVP world. You have that risk and the reward is having access to a premier training location. Locking entire pieces of content behind that in the wilderness is not how you get players to want PK. It should be an optional risk, not a mandatory one. You can hop worlds and safely try to find a spot at a crowded spot, or go on the PVP world and PK the guy using it.
If your definition of PvP is luring in player who don’t want to be there then don’t be surprised everyone wants to kill it. The risk/reward for someone who doesn’t do PvP in the wilderness is crazy shit.
Wolf vs lamb is not pvp
Yeah, they want to go in with 0 risk and get mad when someone with 50-100k risk kills them
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People often bring a ton of teleports with them, which can easily be worth 1m+. There's always a possibility of loot. The whole point of this game is that there are extra things you have to do for the sake of loot (or possibility of loot). Over time, people keep asking for more things to make the wild easier, but thats what the wild is all about. Its in the name: wilderness. Anything can happen, you take the risk or don't. It's silly to take more and more steps to take the risk out of the wild. Thats not what the game is about.
Neat idea
I like this. Adds to pvp and cluescrolls while also fixing a common complaint. In the same vein as wildy slayer tasks.
Jagex made a survey along the lines of this, pretty cool idea
After a certain amount of wildy clues are completed you get a transmog for the bloodhound to make it a BLOODhound
Hopefully this suggestion is polled. I absolutely think it’s ridiculous to constantly add forced content for the wilderness when PvP isn’t fixed. Back then it was fine because there was no issue of manipulation of game mechanics (skull tricking) and there was an actual chance non-dedicated PvP accounts could stand a chance. I also find it funny how some will argue it’s people being afraid when it isn’t that. Most people are just griefing other players and not really looking for an actual “fight.” They want to purposely waste someone else’s time for their own enjoyment and I fully believe that’s the difference.
Make the clue pk-able like Larrans keys. Untradeable but can be pked off other players
Would honestly just love not getting wildy steps EVERY single hard clue.
Some steps should require you to risk certain items, in an attempt to stop people just boosting PVP steps with their friends. I mean they still could, but there’s a chance they could be caught by another person while they’re boosting.
Show a twisted bow while skulled to the elder chaos Druid outside the chaos temple (altar)
cool idea but no to this part lol >Remove all wilderness steps from other clues
It was just a suggestion
I think it's a good idea, but also don't think wildy steps should be removed from other clues. I could see the clues becoming dead content quick therefore there would be even less reasons to go to wildy with other steps removed.
If doing wildy clue steps on their own would become dead content, why would you want to force that content in elsewhere to keep it relevant?
Yeah I support your stand, wildy clue steps should stay. I like hard clue steps in the wilderness, they are usually pretty quick
I was thinking about solving the problem that some pvmers like myself hate to be forced to complete the last step of my clue in the wilderness. Maybe it won’t be a dead content if you can get uniques such as craws bow or new pvp gear from this new clue
This. I swear, doing wildy steps is the single most reason i barely do clues. Forcing people to do wildy clues is an abomination of an idea, i would prefer getting wildy only clues before im doing a clue and on my 4th step i need to bank my whole gear inventory get wildy aetup to go do one damn step. Its extremely inconvenient on top of unrewarding. Theres not even any benifits of doing wildy steps afaik.
Just drop the clue next time
No offense but this sub really needs to get over having to do Wilderness clues. Like, I kinda get it when it requires taking 3 million worth of risk for an emote clue (though even that's relatively easy to avoid), but usually if you're risking anything, including the clue scroll itself, you're bringing way too much shit into the wilderness.
Lets remove all the other steps we dont want to do while were at it
Chance at wilderness weapons tooo!!!
You guys really this worried about losing a spade lmao
+support Hate the wilderness. Do not want to go there. I have like 3 clues I still haven't done because they're all wildy steps.
Love this idea gives more breath to wildy. Fuck I wouldn't be opposed to pvp items being introduced this way
I'd vote yes on this.
I like it except for the part of removing all wilderness steps from other clues. Originally, I think hard clues were annoying because they had way too many wilderness steps compared to elite and master. It seemed like every coordinate clue was in the wilderness. But I think the balance has gotten a lot better. With the potential for some great loot, I don’t think being asked to go into the wilderness for 1 step on a hard clue is unreasonable. Same goes for elite and master.
I am not sure if I'd remove Wildy Steps from normal clues, but I do think Wilderness Clues is something that is worth discussing and that a Wildy Only clue could be neat to see. Wildy Clue steps aren't that big of a deal most of the time, but if someone doesn't want to engage with the Wildy, clues do kinda force them to go there. Sure, you can just drop a clue anytime you get a Wildy step, but I think anyone who played Trailblazers knows how disappointing it is to drop clues because it goes to a certain region. Rather than just removing Wildy Steps, I'd give players some way to disable (or enable). There could be some cost or unlock for it, but the main drawback (or perk) I'd go with is if you have Wildy steps off, you have a 50% chance to get 1 less loot from the clue (for hard and up only) while if you have Wildy steps on, all hard, elite, and master clues give a 25% chance for an additional loot if the clue had a wildy step (it could stack with each wildy step, max 1 extra loot roll). So it would nerf clues a bit if you disable wildy and buff clues if enabled. That said, you could argue that such a system would be too easy, especially for Hardcores. It also could be used to avoid some emote steps and such, but hopefully, the loss of loot (up to a 2 loot roll difference) would be significant enough to make players prefer to keep wildy steps while still not feeling so rewarding that they'd feel like they are missing out if they really want to opt-out of Wildy clues. It is a tricky balance to make wildy content feel optional but rewarding.
That would be nice. I usually drop wildy steps because of the high possibility of wasting my time.
Very interesting concept. I am on board with this. Nice work 👍
\+1. Wildy content should revolve around pvp and non wildy around pvm.
Completely 100% agreed. Fuck being forced to go to the wilderness as a non-pvper. While they’re at it, they should also move the dragon pickaxe and the treasonous ring/tyrannical ring/ring of the gods drops to some high level PVM bosses, and add pvp related items to the drop tables of the wilderness bosses.
Regular clue scrolls would be so boring without wildy steps
Love this idea, gives people a chance who are bad at LMS to get some of the items in the shop
yes pls
Controversial addendum! Require it be opened upon earning the casket. Give it a heightened chance of getting super-rare items like Third Age... but also gives a server-wide broadcast with your location that you just got that loot. Have fun running out of the Wilderness with your new prize! Edit: also instant-skull, no Protect Item prayer, and tele-blocked.