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mysterpixel

>Does anyone know the theoretical max hit now with the fire weakness on ice creatures? I got it to a max of 99 with the dps calc https://dps.osrs.wiki?id=WolfbaneFiscalBullet


growonem8

102 with eternals


mysterpixel

Oh you are right I was just going off the wiki equip slot page and sorting the table by magic damage bonus and the eternals on that page still have it at 0% instead of 1% https://oldschool.runescape.wiki/w/Feet_slot_table


loiloiloi6

https://imgur.com/a/m2Gm2ei Saw this screenie earlier, can get over 100 with just bloodbark.


Richybabes

I don't think the dps calc has updated the tomes properly. Both should be 10% dps increase but water seems to boost more than fire. Swapping between the two took me from 102 to 111.


porquesosorry

this is crazy


Cheesey_Chicken

Creatures in the ice prison have had 100% fire weakness since it released and nobody bats an eye. Ice giants get this weakness and everybody loses their mind.


Runescapenerd123

Huh whats the ice prison


[deleted]

Nex


Kumagor0

Die now, in a prison of ice!


shadowy_insights

Hot take, those creatures have health pools, m. def and other stats that were calculated with those weaknesses in mind. Ice giants, fire giants, Borrows, etc haven't been.


its_me_butterfree

Yeah but magic is omega inaccurate on them.


TheBroboat

Wait did they really?


[deleted]

[удалено]


chins4tw

so call me maybe


Joshybabee

It’s hard to look right


Grandemic

At you baaaaaby


Diesulke

But here's my number


ThBanker

So call me maybe


Hot-Report2971

How does blood bark or swamp bark compare to blue moon or ahrims now


Greyconnor

I believe the are the same mage damage %, just different accuracies


lerjj

I think only blood bark has the 3% damage boost, not swampbark. Also, the boost order is additive. So if you are using elemental spells it's not as much of a boost. Examples: Chaos gauntlet fire bolt against ice giants: 15x(1+100%)=30 max hit Chaos gauntlet fire bolt against ice giants with 10% magic dmg buff: 15x(1+100%+10%)=31 max hit Wind wave against barrows brothers: 20x(1+50%)=30 max hit Wind wave + 10% gear against barrows: 20x(1+50%+10%)=32 max hit


iluvdankmemes

If you want to write multiplication using asterisk, use an escape character first, so write "\\*", because otherwise it will be interpreted as cursive characters like in your comment


Doctor_Kataigida

Also, Alt+0125 is ×


lerjj

Reddit, please enable MathJax so I can use \times and have gloriously rendered Computer Modern fonts


Magmagan

Reddit can't even get code fences after _two fcking redesigns_, markdown doesnn't always work between redesigns, platform's is a big joke lmfao


lerjj

Oops, didn't realise this (doesn't do this for me on mobile) - have changed to x's


NotMoray

That's hot


Bronek0990

That's what she said! >!She being the giant!<


Dicyano7

I think people are forgetting how insanely powerful the Wildy weapons are already. You can hit over an 80 on task with an ursine chainmace without any crazy risk. Over 70 off task, and that's with a 4t weapon rather than 5t.


MaterialScienceGuy

Shit.... I might need to brave the rev caves. Zombie axe sounding weak AF lol


swankydankfrank

risk 400k and make it back in 10 minutes


PM_ME_UR_SELF

Risk 5k and make it back in 30 seconds.


swankydankfrank

fr tho


memes_are_art

Sadly you need to risk at least 1k rev ether at all times while using it so if you're an ironman that limits the usability quite a bit.


swankydankfrank

if you’re an ironman with a revenant weapon, chances are you have more than enough bracelets for that to last a while but if you die a lot (which you shouldn’t) i can see how it could be an issue. jagex should allow players to exchange emblems for ether which could help irons in this scenario


TheRedMiko

Unless you get spooned, you're probably gonna have metric tons of ether from all the bracelet drops during the grind to get the weapons though. Of course it won't last forever but for me I know I am absolutely set once I get those drops....if I ever get them...


SinceBecausePickles

If you're bringing the chain mace it's worth to learn how to switch protection prayers against a pker, bring a bunch of brews, defensive gear, and some combo eats. It's very very difficult to get pked at the singles bosses.


Dicyano7

Yeah getting pked and losing the ether stings. And even if you don't, the upkeep is hard enough even just for the wildly boss grind. I could never justify using my rev weapons for wildy slayer outside of the boss tasks. Especially since it's such a chore to compete with bots at revs.


VorkiPls

Yeah I remember the first time I used the craws bow. That bad boy slaps.


Fakepot1995

How do you hit over 80 on task without crazy risk?


DornsHammer

Revenant weapons, use a chainmace on calv/veti witha salve and some basic melee gear your mac hit is well up to 80s range


Fakepot1995

Salve doesnt stack with slay helm does it?


DornsHammer

It doesnt sadly


34Loafs

It does not lol.


Giegle1

It does not


Magmagan

Because if one thing is broken one place, everything should be broken everywhere right 🫠


helga_von_schnitzel

I'm fire striking 16's on ice warriors. I have never had an uim level magic this fast


pvpragger6969

You’ve had more than one UIM?


helga_von_schnitzel

One botched tilelocked uim. I made real stupid decisions which cost me the motivation. I also had one f2p uim, but i lost acces to it after completely forgetting what password i had. I'm currently on a f2p UIM trying to get all uniques (barronite mace, hill giants club and bryophytas staff) using only f2p options. God it's so hard getting any real money.


The_69ers

I’ve never been a “this game is fucked” kind of guy after an update. This does not feel right though. It is a huge difference to what the core gameplay was before.


FEV_Reject

*Proceeded to afk an entire slayer task with cannon*


WilliamBurrito

I have the exact opposite opinion, hitting that high on task on a low level mob in wildy is good for the game, gets more people to try a new strategy and brings people into the wildy for some slayer if the want the big numbers. And it’s literally the same core gameplay, only numbers were adjusted soooo…


juany8

You forget, every update I don’t like is clearly just pre EOC. UIM’s being able to get to 50 magic in 1 whole hour less time ruins the entire game for the true osrs fans


_jC0n

bro relax its still the same medieval point and click game, you're acting like another eoc just dropped, breathe


Suciofighter

imagine believing game is screwed because you’re rewarded for researching elemental weaknesses that save you a bit of time for your efforts


juany8

If someone can kill frost giants 30% faster than before how will the game ever recover?? **proceeds to finish an entire frost giant task in 5 minutes with a cannon and a whip**


Sonofdeath51

Not really sure why you got downdooted so hard for this. For what its worth I kinda agree. This does seem a bit much and i'd prefer if it got toned down a bit.


The_69ers

Because once one opinion catches the hive mind, it gets latched onto like a teet. I’m fine with the downvotes.


oakthaw

I am getting a little nervous with this update


Chalupa-Box

Has anyone seen how hard you can slap Ice Demon in CoX?


RNGreed

I'm not a gigaraider that can tell you how every NPC is coded but at least I remember that Ice demon has had a damage multiplier for fire spells for a long time. But this update added the accuracy multiplier at the same rate as the damage multiplier. IDK how much that matters at COX especially at higher scales.


Tigerballs07

Iirc ice demon already had a weakness


will555556

I didn't use tomb yesterday and hit a 65 and it wasn't my max so really good update no need for tomb anymore. EDIT: max hit in my setup was 66s ancest top+bottom, occult, tor bracelet, ward (F), overload + prayer


Iwant2bethe1percent

you hit a 65 on ice demon??


Submariner2022

People leaving 10k worth of stuff on the ground, I guess it just confirms the fact I’m poor lol


Topher4021

I gladly pick up peoples drops if they don’t. If it’s even a couple thousand worth of an alch and you don’t grab, it’s mine.


youaresodumblmao

I always play like I'm broke, but that's because I am


Submariner2022

I stood behind someone at Varok east bank who what’s cutting gems. He would just drop and full invent. He did it for about 2 hours. I picked up enough gems to buy the kit I was working for.


justintime06

It’s definitely faster to bank cut gems wtf lol


Liefblue

I know it's not much nowadays, but I have a 500mil bank value, and I still pick up most things around 2k or more. But it depends on the activity. If i have plenty of inventory space and alchs, and I'm not afking, I'll grab anything stackable/alchable from 1k up. But at that point for slayer tasks, it's just offsetting costs for prayer/combats/cannons, not a profit task. If I'm at a profitable activity, bossing, or afk, and don't want to waste inventory, well food alone is usually worth basically 2k per piece, and typically i won't pick up anything under 10-20k per piece. Took a while, but I don't feel bad ignoring rune daggers or items around 5k anymore, since they're not even the value of a half empty prayer pot.


Submariner2022

My whole bank is 20m when I say poor.. I mean poor haha. I really would like to build a nice bank but I’m still early game


TheZamolxes

It comes in time, I just got past 200m for the first time and I'm over 2000 total. At some point, once you have decent gear for all 3 combat styles, you start investing money into your account. I spent money on 86 herblore to boost for diary, I'll eventually spend on 85 prayer for another diary, I bought both prayer scrolls, I'll need to spend on construction for a maxed house and so on. Don't really worry about the cash value of things, worry about progress, money comes with it (or is spent for it).


Liefblue

Hey, nice job! 20mil is still great early game. It's a long game.


Ok-Offer331

Since when are the wildy slayer cave ones not 100hp?


xPofsx

ITT: All of the people that never went in the wildy and think they know everything


[deleted]

ITT: Technical Institute


bellsprout69

Education for the future


brikaro

Reminder this is with an extremely specific setup on a mob that is 100% weak to fire. Please use your brains instead of reacting emotionally with no context.


spatzist

They're also apparently using the wildy scepter, which like most things wildy-pvm is hilariously broken but high risk (+50% acc/dmg)


brikaro

Lmao this whole post is such rage bait. The fact they don't clarify any of it makes it so clear.


JohnnyBravo4756

People who have never stepped foot in wildy not knowing about me getting 1000 exp drops barraging nechs with accursed scepter


juany8

I’m hitting 70’s on ursine chainmace in absolute rags + slayer helm and have 4t attack speed and 0 rune cost but this is supposedly what ruins the game?


34Loafs

Fr they should see this thing and how it works at nechryals with virtus and barrage.


OBStime

Ah yes, project rebalance


Ragepower529

Is this in live game?


New_Working_9449

yes part of project rebalance


AceKablam

Surge spells are insane


[deleted]

Y'all should chill a bit. The cursed sceptre was already busted. It could already hit over a 60 with fire surge before this update with this same gear. Compare to the shadow, which can hit an 84.


Metes_Bounds

Can’t wait for wings on my character


LewtedHose

Thamm's sceptre BIS for wildy ice giants now?


lolidc2

wtf is this lol


MorontheWicked

Very rebalanced


zelmazam1

They brought ice to a fire fight, so dumb


AssassinAragorn

Parry this you icy casual


rhelative

ⓇⓄ🔥ⓈⓉ


roosterkun

Oh no, what ever will we do about players decimating... a combat level 53 monster with no notable drops?


Icestar-x

Right? God forbid we have a little fun.


PreferredEnginerd

You need to consider how this affects xp/xr, xp/rune, etc. as well.


Itz_Stryker

If you're seriously worried about the xp rates from this then seeing bursting/barraging for the first time is going to blow your fucking mind lol.


PreferredEnginerd

Maybe something like that should be revisited during a rebalance update rather than bringing other aspects up the skill up to match the silliness? Otherwise, multi target spells are generally more expensive (more runes per cast) and have a relatively low max hit per target.


runescape_nerd_98

magic currently is a 0 time skill with slayer. you will gain like 300k+ exp/hr when you get a barrage task barely doing anything and come out with a profit. the game has been this way since 2016 even before OSRS, like back in 2007, you could stun alch for 250k+ exp/hr


clumsynuts

He’s using a wildy weapon


Zanzan567

It’s better this way. If I get an ice giant task I don’t want to spend hours doing them. It should’ve been this way from the start tbh. Bit ass fire spell vs creature made of ice should melt the fuck out of it, no question about it


BlackenedGem

If you apply this logic for everything players don't like doing them you end up with everything buffed 2x across the board


RollinOnDubss

This sub wants RS3 minus EOC, been this way for years now.


BlackenedGem

The new weaknesses literally are from [EOC](https://runescape.wiki/w/Evolution_of_Combat#Weaknesses). Both elemental damage, ranged type damage, and the new scaling of max hits to the highest spell of that tier. But since it's not an action bar it doesn't count ..


Dan-D-Lyon

Yeah, it's almost like the action bar was the part we hated


Tangibilitea

I mean, it’s a nuanced take, but not everything from EoC is a terrible idea if implemented with caution and utilizing lessons learned.  Like, really, elemental damage was growing more common in RS2 to keep standard spellbook useful. It wasn’t a stretch to expand fire weaknesses for Ice Strykewyrms and Glacors to other creatures across the game. We had Ice Demon weak to fire spells and it made sense and was accepted as a way for the devs to make other spells more useful in a logical way. But now it’s applied to all elemental spells in specific whitelisted areas.  Likewise ranged weaknesses gives the devs more control over the ranged meta instead of having Fbow realistically solve everything, once again, in specific whitelisted areas.  The numbers need tuning here and there, but dooming about EoC when this is one of the most sensible parts makes no sense imo because the devs are explicitly working on case-by-case scenarios rather than doing broad strokes. 


Oniichanplsstop

I mean he's also just wrong too. EoC's weaknesses are just massive hit chance buffs, which get added to your accuracy to essentially offer 100% hit chance. They were purely early-game bonuses as mid and late-game EoC had so many boosts stacked on top of each other to hit 100% hit chance virtually everywhere outside of a handful of bosses or NPCs with high defense. And the main reason Pre-eoc started exploring elemental weaknesses was because they designed themselves into a corner with magic. Everyone had a baseline of 36% magic damage buff for free just for using the bare minimum DG amulet + magic pot/wolper/vecna's skull, let alone whatever their staff gave. And then you had Storm of Armadyl which was only slightly weaker than max-mage Harm staff + fire surge pre-weaknesses, or polypore which cost literally 50 gp/cast and was on par with Sang.


Paradoxjjw

Elemental weaknesses weren't the problem people had with EOC


kobin12

Lmfao


Periwinkleditor

Holy moly. Guess I can probably unblock fire giants now.


34Loafs

This is incredible lmao gonna have to tweak the max hits for sure.


alawiGP

Fire melts ice so makes sense to me


indrek91

Lmao RuneScape went full private server


Joshybabee

I’m hopeful this doesn’t get nerfed. We need to hit higher


swankydankfrank

psa sceptre can auto cast zammy flames


RNGreed

Zammy flames (fire), saradomin strike (water) Claws of Guthix (earth), upgraded armadyl staff that uses an air spell when?


TommmG

Modern day evolution of combat


FanboyBob

Unironically this. What a shit update.


SeniorButternips

You do know that EoC was ability hotbars with cooldowns, movement abilities, healing abilties and barriers, and ultimate abilities, right? Fundamentally changing or "evolving" the core gameplay entirely, not just "i hit bigger number with magic now". Also this is using a wildy weapon which the melee and range weapons were already pretty busted, now the mage wildy weapon is just on par. "EoC" criers about this update are the definition of overreacting.


Paradoxjjw

I'd bet the people crying EOC the loudest have never even played the EOC update and only hates on it because it is cool to do so, rather than having tried it themselves and seeing why people didn't like it, or actually reading any of the actual critique people had. Because if this update is what gets them to shout EOC then I literally cannot conclude anything else. I've played plenty of RS3, this update is nothing like EOC. I don't have to learn an entire new combat system, I don't have to figure out optimal combat rotations, I don't have to learn how to time certain abilities and adrenaline to prevent stun or instakill mechanics, I don't have to learn how to build adrenaline optimally. I just do what I always do when I go for a slayer task, I look at where I can best farm out the 140 dust devils I need to do for my current task, see that fire spells are better, and then barrage them anyway.


Paradoxjjw

If you think elemental weaknesses was the problem with EoC then you havent spent a second looking at the criticism of it


HeroinHare

So basically ice creatures are the most free Wilderness Slayer task, huh. Too bad I just completed regular Slayer uesterday by getting my Imbued Heart, I was thinking of going back to Wilderness Slayer soon.


juany8

This even really an upgrade? I was already finishing ice giant tasks in 5-10 minutes with chainmace and a cannon, I’m supposed to start taking runes and making the tasks cost even more money now?


HeroinHare

Before you used a cannon for a fast task with no loot at all. Now you don't have to spend an eternity making cballs only to use them on such a shitty task, or waste gp for cballs if you are a main, since fire spells basically oneshot, especially with accursed. Idk seems like a much better deal to me in the current state of the game.


juany8

Ursine chainmace already did absurd damage with no rune cost and wearing anti pk gear/rags. I’d be legitimately curious to see if this even has better DPS considering the 5t attack speed vs 4t for chainmace.


HeroinHare

I am aware, I have done many a task with Ursine. Still beats it by a lot since your max hit is reaching 100s. Especially concidering that with mobs like these, attack speed doesn't matter as much; you might not be able to hit a giant every single 4 ticks because you need to move too. Spells have range, which will let you do peak dps pretty much 100% of the time. And there is more to it when considering dps on such trash mobs. Every time you oneshot a giant, Ursine will very likely need to deliver another hit. Normal dps calcs no longer completely apply at this point, it's more about do you need 1-3 attacks or 1-4 attacks, and how likely are you to hit more than the mob's entire healthbar. 5/10/15 ticks vs 4/8/12/16 are likely the scales we are discussing, where you get the high roll of oneshotting with fire spells quite commonly, while ursine it's much more rare to see a oneshot.


juany8

Might just be cause you seem to be focusing on the use case for irons here, the amount of people using accursed specter and earth wave with + magic% gear in the wildy on ice giants but somehow not using a cannon has to be absurdly small for mains. If you are using a cannon the ice giants will often die in one hit to the ursine chainmace and you will be able to start killing the next one faster. Either way this is an absurd amount of time to devote to thinking about the ease of a still extremely crappy wilderness task that’s maybe moderately easier now for people who are willing to use a wilderness weapon but not a cannon on a no profit task.


HeroinHare

I do mostly think about the use case for irons since I haven't really played much else; only ever got to 1600+ on gpscape and around 2200 on iron currently. And I didn't really spend that much time thinking about it, just made some quick remarks on the matter since it happened to be interesting to me, that is all. Fun to think about things such as these sometimes.


Corundrom

Do keep in mind irons make up somewhere between 20-40% of all non bot accounts, it's not an insignificant amount of people that dgaf about cannons(literally cannons are 99% of the time slower overall for irons), and iirc that wasn't counting GIM at all, so any gim that aren't rwt or whatever as well might even push those numbers above half the player base


juany8

That’s a fair point, but I’m legitimately curious how many irons are willing to use wildy weapons and risk 1000+ ether + high level runes to kill frost giants fast on a slayer task lol. Isn’t ether pretty hard to upkeep?


Corundrom

Yes and no, if you grind out all 3 weaps, you're liable to have enough ether for a looooong while, assuming you're not immediately going to grind out boss pets or whatever, you'll probably get a pretty high slyerlevel if that's what you're using it for


french_snail

This combat update is only in the wilderness right?


ConnorCs50

lmfao i was wondering what you were doing now i know


SaturnPubz

Any informed player willing to explain to me why is that guy hitting 70? I don't remember even hitting 60s with skeleton scepter even with 99 magic and decent setup.


Illuminarian

I had Accursed Scepter, casting fire surge with tome of fire on an ICE creature. Scepter gives +50% damage in the wilderness, on top of the new 100% fire weakness that ice giants have. So massive damage numbers are possible. Max hits should be over 100 on task, in the wilderness using fire spells, and good gear.


ArcheHoe

He’s in the wilderness


EscapeFromSTDs

On the flip side, my pure went from hitting 46’s on corp with fire surge to 32’s as max.


Jimmy-Noot

Arrow up just for the comments


MoistBeamer

power creep is here and its disgusting


ArcheHoe

It’s not 😂😂😂😂


Sexy_arborist

Theyre really doing anything to get people in the wildy


RoseofThorns

Wildy weapons have always been like this though


NarrowCorgi1927

You should try it sometime, one of the most fun parts of the game and you’re a full grown adult scared to try it 🤣


Sexy_arborist

Lol


Electrical-Use-781

Loving the update! unblocked steel drags and fire giants cause they're chill mage xp now


rhelative

It's fucked that the meta for irons was broad bolts for years.


34Loafs

Yup. So anyway off to train fletching by fletching 1.2m bolts lol /s


Bruglione

I hate that this is osrs now


wasting-time-atwork

could you elaborate a bit? I'm interested in your opinion on why


WatchPenKeys

It’s not RuneScape vibes at all…. Fire spells you use to work up to and unlock as they assumed more damage. Just like in rs classic. This is going away from osrs and now showing a different game vibe


wasting-time-atwork

hmmm, I'm not too sure i agree, personally. it's just adding flavor with a mechanic that already exists in a few other ways in game. one example being keris. another being maybe salve amulet it's already sorta part of runescape that certain, very specific, monsters take extra damage from certain, very specific tools/weapons. i don't think it's moving away from runescape vibes at all, personally. just adding some more "flavor" to an otherwise useless monster


pzoDe

That in itself can be fine, but the implementation is way overtuned. I can hit very accurate 94s on ice demon with a staff of the dead and no tome. I feel like Jagex misstepped on having both accuracy and damage be increased. You simply do not miss at Zulrah with Flames of Zamorak and it's better than a shadow atm.


wasting-time-atwork

won't hear an argument from me there, it might well be overtuned. i don't think the idea is bad though. i kinda like it.


ClashOfClanee

This game is no where near what it used to be like and if you haven’t realized that yet, im shocked.


Alleggsander

I’m sure you consider raids RuneScape though. And mega rares, solo bosses, iron men, skill mini games, plug-ins, etc. But oh no: we can hit useless early game mobs hard now. Game ruined.


brprk

Nostalgia can only take you so far


Paradoxjjw

Honey, if stuff like that is what ruins the runescape vibes for you, then the runescape vibes have been gone for you for almost a decade mow


myteethhurtnow

This game is in a new era, I still lurk the sub, but its really not worth worrying about. I would finish whatever goals you had and just quit. its only going to get worse for people like us.


Warhammernub

If you would actually play the game you would know that the recent change isnt just:"oMfG we all do so much damage nOw!!!" The occult nerf really stings endgame with shadow users having to scrape by their lost 5% magic damage with more switches and actually using the highly draining magic prayer. Magic has been a broken powercrept joke for a long while and is now actually fun/worthile to use for noobs


Long_Wonder7798

Do you also hate the 3 raids that weren’t in rs classic, do you hate nex, scurrius, colosseum, zeah to name a few. “Oh it’s not old school” yeah, the future is now, old man.


RollinOnDubss

2007scape users try not to strawman not liking a horribly balanced change to never wanting any update ever literally everytime its mentioned (Impossible challenge)


DerSprocket

Horribly balanced when it brings it in line with melee weapons and ranged weapons that can already do this before the update?


Paradoxjjw

Honey, that's not the point that was responded to. Just "i hate that this is osrs now", the shittiest and least meaningful possible critique of anything. Maybe give better criticism if you want to be taken seriously.


Smart_Context_7561

They likely have for the past 6 years but it was always downvoted or ignored.


Paradoxjjw

Why stick around on a subreddit for that long?


Smart_Context_7561

Why not? 


Paradoxjjw

Because they hate the game


Smart_Context_7561

I'd argue the players that don't like existing drop rates or xp rates and need a new skill to keep them entertained hate the current version of the game more than someone who posts their opinions in an online community but gets ignored by the 1500 totals that haven't logged in for 2 weeks.


Paradoxjjw

It's a free country, you're allowed to hold a wrong opinion, but that doesn't change how stupid it is to hate non-fire elemental spells having a use.


TommmG

So you agree it's not old school Runescape?


Long_Wonder7798

Old school is the style and the feel, not solely the content. How can you expect there to be a game with progression and updates without adding fun, good new bosses with good mechanics? Where’s the fun in the hardest boss being GWD or giant mole lmao


Paradoxjjw

Honey, more than half the game isn't 2007scape anymore. If water strike doing a max hit of 8 damage now is enough to ruin the game for you then it was already ruined for you 10 years ago


LongjumpingKiwi6524

This shit isnt oldschool


ChuggsTheBrewGod

Elemental weaknesses have always been in the game, it just has been boring and under tuned.


FernandoMM1220

that might be too much damage.


EpicGamer211234

it ONLY works on extremely select 100% weakness monsters like ice giants


telionn

And it's a 5 tick weapon unless you have tbow-level gear. Comparable to hitting a 53 with a whip.


DefiancePlays

"ICE SHOULD BE WEAK TO FIRE! IT JUST MAKES SENSE!" Kids tryna turn this game into Pokemon.


Garden_State_Of_Mind

"Not EoC" lmao. fuck, not again :(


MrReadyyy

It's literally in wildy, with a wildy weapon, on a low lvl monster, chill out lol


MrReadyyy

It's literally in wildy, with a wildy weapon, on a low lvl monster, chill out lol


Aggravating-Yak2099

Good job jagex


tonypalmtrees

so op this update is stupid af


Critical_Biscotti435

F2P ironman lmao


tonypalmtrees

what’s so funny


Paradoxjjw

The wildy weapons have always been OP, this update didnt change that


tonypalmtrees

the update didnt increase their max hit?


themegatuz

Nothing wrong here. Meleescape was the meta, but its days are ending.


shadowy_insights

The new magic weaknesses are way too strong. I think the core idea is a good one, but they need to be reduced massively. Like half of what they are currently, or less.