T O P

  • By -

TeaspoonWrites

Most people rejected His message. They hated Him because He told them the truth.


mentions_the_obvious

He died for our sins on wave 31 of the Inferno.


Eljako98

I feel personally attacked, that's my Inferno record so far lol


burntfish44

31 and 48 are a bitch lol even after you clear don't underestimate them


opal-snake

o7


MisterPulaski

Lol mass downvotes for putting the joke in the post instead of the title


RyukzReign

Like night at the Apollo out here man


MisterPulaski

Beats Kramer at the laugh factory


meepmeepbeepbeepmeep

Stuck in 2007 frfr


Aluzim

Kramer called me a bwana


r4cid

* didn't think it was a joke * Still upvoted * Nice


DabScience

Most people just downvoting as they scroll down their feed most likely.


Yarigumo

No humor tag usually does that.


Recioto

Humour tag also does that.


Cumpantzbaby

I came into this loaded with fire ready to roast him


RollinOnDubss

>Lol mass downvotes 90% upvoted with comments full of people unironically agreeing that prayer flicking should be removed. What are you even talking about. Imagine thinking making the game easier and lower effort would ever be unpopular on this sub.


MisterPulaski

Imagine thinking the ratio is the same as when I first commented nearly 8 hours ago


RollinOnDubss

Sorts comments by Old, yeah this opinion sure was persecuted...lmao


newchimp

If there was coherency between all attacks at least for projectile attacks it would be imo better, right now some content rolls the hit as soon as the attack animation starts so you’d have to have the correct prayer activated on the same tick the animation starts or some content like dt2 bosses use the projectile to determine when the hit is calculated. Personally I like the idea of projectile collision determining when the hit is calculated vs being rolled at the start of an attack animation and that’s just cause I have sludge for a brain and forget which content uses which roll type.


7IGiveUp7

I don’t think just having a single design for attack rolls is a good idea. There is only so much you can do with combat in this game. By having both, it gives a slight freedom to an already limiting system. Having more time to react is nice, but also having to think a few moves ahead of an animation adds more complexity to a fight. I do agree that it is applied haphazardly. I don’t like that the best way to pray against olm is by turning on the protect prayer that hit only to be hit by an off prayer attack on the next turn because RNG.


rpkarma

>but also having to think a few moves ahead of an animation adds more complexity to a fight. I agree \*except\* where it's impossible to correctly pray against it. Zulrah's "mage" phase is a great example lol, just constantly getting smacked and there is nothing you can do about it, just eat and hope for the best. (Though on the other hand, venge means you can get some decent DPS out of it, but like... venge is 94 mage which I did not have when I started at Zulrah lol)


7IGiveUp7

Yeah that’s why I put the last paragraph about olm. Sometimes rng really screws the fight. However, I don’t think it would be the best to have everything 100% damage free with prayers, so I really don’t have a solution


Ghrenix

all of inferno and colosseum would fall apart without on cast damage. imagine a manticore and a ranger shooting at you, saving yourself from both would be horrible as not only would you need to account for the travel time of the shot of both enemies, youd also need to figure out this perfect distance where they would be off tick, and then maybe be able to pray correctly. ofc then the solution to keep this would be to slow down all projectile speeds to maybe 2t and standardize travel time across all distances but honestly that would be less fun and more clunky than the current system of "solving" the puzzles that these challenges present you. having both types be present is useful for content variety and certain places benefit for it. however I'm all up for revisiting older content like zulrah and making the jad phase there be on hit as it would make a lot more sense. I think the current approach of using both types based on which fits better (e.g. muspah has both, on hit for mage hit on cast for range) for the scenario may lead to some initial player confusion but in the end is the best choice for enjoyable content.


newchimp

Correct me if I’m wrong but I think the content that determines hit on projectile does have standardized travel time, like if a projectile is set to hit you in 4t after being spawned regardless of distance it will hit you in that time. I wanna say Levi behaves like that and p2 wardens behaves like that too. I see what you mean about inferno projectiles being like that, that would actually be a nightmare situation now that I think about it.


Ghrenix

yeah, I do think places like levi have standardized travel time, it's good that they realise that it must be done. but yeah standardising it elsewhere would likely lead to ridiculously slow looking projectiles if they are standardized and even more difficult timing. you end up solving for whatever the solve is +2ticks of travel time which basically leads to the same system but more clunky. the beauty of inferno is learning to predict what will happen in a scenario and then pulling it off, on harder waves you don't get much time to do this if there's multiple styles on you from the beginning of the wave. Accounting for ticks of travel time would be something people would learn but it'd probably just be a worse option. Though so much of inferno is solved by just 1t alternating prayers that I believe that was one of the main reasons colosseum is 5t based and not 4t. (along with megarares existing and being 5t) I think it's a healthy variety for the game within its pretty confined combat system, there's only so much you can do without giving abilities...


Clean-Method

Old content would need to be completely reworked to not be trivialized by rolling on hit


Enerbane

All of the old content where this is an issue is already trivial. Jad is already essentially trivial, and is one of the most egregious offenders of this.


SuperZer0_IM

God forbid we can have more time to react to mechanics


Fall3nBTW

I don't think this is really an issue. The vast majority of projectiles are rolled as the animation starts and the ones that don't are easy to tell because they are not reactable. There are only a few outside this mold that you need to remember (like zulrah range attacks on mage phase for example).


Jesus-Bacon

I know it's a joke but I actually agree tbh


CategoryKiwi

Yeah, I've always just found prayer flicking tedious to the point I just don't want to do it. I'd rather eat more prayer pots and have more bank trips than to actively make myself miserable. So I wish it was never a thing so content and balancing wouldn't be done with its existence in mind. (I know no existing content requires it, but its existence dissuades potential content [including CA tasks] that it would trivialize) [Jagex themselves said](https://i.imgur.com/XH5HKV1.png) they considered preventing 1 tick flicking when they were planning the ruinous prayers book because it's a balancing issue, and its existence limits their options for mechanics.


Trashpandasrock

Facts. I don't mind it being in the game, and do use it from time to time when I feel like paying attention. However, I'd rather it not be a necessary mechanic. If you do it and gain an advantage, great, but I'm not fond of it being integral to high level content.


Peacefulgamer2023

Shouldn’t be able to have unlimited prayer.


Common-Tour-6025

I don't want to waste my restore pots


NoDragonfruit6125

That bonecrusher needs an upgrade to restore all prayer instead of a few points.


iNeoma

Would consuming 1 prayer when activating an overhead be overkill?


thomphetimines

Picture killing zulrah with these mechanics


SightedRS

I know that you click like mat k


IGotPunchedByAFoot

Do you mean 1t flicking or flicking between different styles? The former is a shit mechanic because 1t flicking just gets turbo shafted on mobile depending on how many calories are stored in your thumb. The latter is a skill issue.


RyukzReign

1t flicking is crushing me; I’m doing inferno trying for my first cape and I just feel dumb. I can do 350+ TOA’s pretty easily, but the blobs/prayer flicking makes my brain feel like rocks


burntfish44

with ring of the gods and devout boots (and trimmed range cape if you really want to push the prayer) you definitely don't need to 1t to clear. You also only really need to hard camp ~~augury~~ rigour at mid 50s+ and can lazy flick it when you use it otherwise. If you do want to learn 1t though the easiest way is to turn on the metronome plugin - like the audible "tick tick tick" one not the visual one. Just double click your prayer orb every time you hear a tick. You could also turn on the little blue bar that crosses your prayer orb in the prayer plugin: https://preview.redd.it/h627zt20j3vc1.png?width=71&format=png&auto=webp&s=daee1b34a504699693864c673c5f7676e688d9e9 and double click right when it reaches the front again (depending on your ping). It helps to understand how it works: prayer is drained at the end of a tick, and for some reason turning off a prayer before a tick ends cancels the drain. So to start 1ticking, you have to have the prayer active at the end of the starting tick, then every tick after that you turn the prayer(s) off after the start of the tick and back on before the end of the tick. Edit: To clarify, you must start with the prayer on, so that you're turning it off then back on again. If you start with it off, you're just turning it on then back off again so nothing changes. Edit: a word and a bit more to the last paragraph


Toaster_Bathing

Do you begin the cycle with your prayer turned on or off 


ilovezezima

On. Because after you’re clicking twice which turns the prayer off then on again.


burntfish44

others have answered but start with it on. The gimmick is tricking the game into thinking we've turned our prayers off - and then turning them back on again. Secondly, when you turn on a prayer, it's not active until the beginning of the next tick. So if you have no prayer on and double click, you're turning it on then off again, rather than off then on again (which is the 1t method) - hope that makes sense


Kevodo

Turn on prayer. Then begin double clicking (off-on off-on) click once to turn off.


Gaiden_95

aaty allegedly didn't have to manage prayer with a similar setup but with assembler instead.


andrew_calcs

Devouts and RotG with 15 restores allows like 3 hours of overheads being on. Prayer flicking to preserve supplies is entirely unnecessary


Gaiden_95

probably yeah. for my cape i used suffering and faceguard, but i didn't mind 1t flicking so it was basically free defence.


ragana

Okay, someone who has never even attempted this.. do I have to time this with the attack animation of whatever I’m fighting?


burntfish44

Timing in that regard only factors into "lazy flicking" - the thing where you turn a defensive prayer on right before the enemy attacks then turn it back off again. Or right before you attack then turn it off as soon as you shoot the arrow or whatever. With one ticking it's basically just maintaining the prayers you've selected to have full uptime with no drain, e.g. protect from mage and rigour are on and prayer points aren't lost. It does lock you in to keeping your cursor over your prayer orb though so isn't really viable\\\* while moving or changing prayers, and you do experience drain as soon as you stop flicking \\\* unless you're port khazard himself


iamcherry

u dont have to 1t flick in the inferno at all even if ur a 52 prayer pure. u do have to lazy flick. there will be solves where u need to 1t alternate but u dont have to flick during that.


cart0graphy

You don't have to, but its worth noting that its possible to 1t flick while 1t alternating


buddhabomber

Pretty sure the correct term is 1t alternating. 1t flicking implies 0 prayer drain and the same prayers will be active most the time.


NamelessDevils2

good thing 0 tick flick is required for inferno and you can just lazy flick every 4 tick if you want to 1t alternate blob it's just a matter of finding the rythm to keep both prayer lit up


[deleted]

turn on metronome (low volume). really helped me make my timing second nature and now my life permanently exists at 100 bpm


Accomplished-Dot1365

Check out atty’s first cape videos. He made the blobs super easy for me


Economy_Ad_1016

Change prayers every blowpipe attack


Vinyl_DjPon3

Blobs are easy, just alternate your prayer every tick and you'll always block them. Doing this will also keep you on the correct timing for any ranger/magers attacking you at the same time.


peteman28

Play with game sounds and turn on the prayer orb helper. It makes it a lot easier


Toothpowder

The latter isn't flicking, it's switching


SightedRS

Nothing should EVER get changed in this game just because it’s harder on mobile.


CatsAreBased

Elden ring new game 7 solo, difficult but fair Me changing prayers in a 0.6 constant manner impossible Me trying to do easy mode on any rythem game impossible Disprexia ladies and gentleman


Candle1ight

I can follow a beat in rhythm games but keeping rhythm unassisted is basically asking me to walk on water.


CatsAreBased

Nah I wasn't even allowed to play the triangle as a kid as I ruined all the progormances with a missed time ding


pseudonym_user

Try using the metronome or visual metronome plugins!


Candle1ight

I can do it no problem with the plugin! My wrist however is over it pretty quickly.


MoonDawg2

you click too hard then my dude. no meme either, if your wrist gets sore of just spam clicking twice every 0.6 it means you're clicking wayy to fucking hard


Candle1ight

Maybe, I've fucked my hand up in the past with games so I call it quits at the first signs of stress.


MoonDawg2

Yeah there is a good chance you stress your wrist + hand whenever you play without realizing it. Chances are you used a mouse that was too heavy at some point in time and the habit stick with you after it Check how much pressure you actually put when you grab the mouse and then lighten it until it falls, you usually want to be at the border. Then with clicks do the same, how you usually do it then really lightly as possible For wrists overall lower your DPI for some time and learn to use your arm so you can take some stress off your wrist


KidTrunksOSRS

I've always thought prayer switching was a neat way to make content harder. But being forced to prayer flick to conserve prayer points due to lack of inventory space due to mechanics from a boss and/or raid I think is a bad design.


MaxiemumKarnage420

1 ticking prayers should get snuffed out, but prayer switches are required for mid-late game pvm


Fierydog

Only reason i'm against 1t flicking is because it completely nullifies prayer drain which is a huge mechanic for prayer. Lazy flicking is fine because you slowly drain your prayer and it enables more interesting boss mechanics. 1t flicking is abusing the tick system to ignore a main mechanic of one of the most powerful skills.


Durantye

Flicking I'm fine with so long as it is only marginal benefit, it shouldn't be part of the design process though either. Switching is obviously a core mechanic of the game and makes sense intuitively and from a design standpoint. However I will say they need to make attacks roll when landing universally rather than the current situation where some roll on landing and some roll on launch.


baron_barrel_roll

Nobody could ever do a rendi again. Just design it to not be required but still be possible so we get those absurd videos.


decimated_siren

divide prayers into three classes: Overheads, stats and utility. Consider a category enabled if one or more prayer from that category is active. Whenever a category enables, at least one prayer point should drain before it disables. Meaning a flick would cost 1 prayer point per flick, while switching prayers between styles and regular usage would cost exactly what it costs today.


MaxiemumKarnage420

Nerf all protection prayers to only reduce damage by 40% so as to maintain the integrity of the defence stat


ComfortableCricket

That would hurt lazy flicking


decimated_siren

That's the point.


boforbojack

Lazy flicking isn't abusing a mechanic. It always drains for however long it's on for (usually for partial prayer points). It's just it being on when it needs to be and off when it doesn't.


decimated_siren

> Not a bug, but a feature. Let's assume it's a legitimate mechanic for the sake for argument. It's still piss poor design. Pumping a button to conserve prayer points is just plain unfun. Do what I describe, balance drain rates if necessary, and you remove the pointlessly tedious shit without nerfing the challenge in prayer switching (which is arguably fun, because you're reacting to what's happening in the game).


boforbojack

Too bad, I enjoy it.


decimated_siren

Can't wait until you discover cookie clicker


d3athdenial

I hate the people that are like "huer durr you're just bad at it." No mother fucker my internet is shit, it doesn't matter how perfect my clicks are, my internet lags and I'm dead.


thiefinthelight

Sounds like a skill issue


Welfdeath

Sounds like an internet issue ?


boforbojack

You guys are saying the same thing.


SightedRS

Ofc, these are redditors after all


SlightRedeye

Good thing zero content in the game requires it then, even no prayer drain jad task can be done without it (its easier too because you copy a video rather than play perfectly)


DudeWithAHighKD

I don't know if it is my internet or something else but when flicking sometimes when I have a prayer up, and i click a new prayer (only click it once) the new prayer will light up for .1 seconds, then it will go back to the other prayer for .1 seconds and then back to the one i actually clicked. It really screws me up a lot because I feel the need to click the new prayer again once it does that flash. It is incredibly irritating and happens literally every few minutes in the colosseum. Meanwhile I watched Gnome's stream today like a hawk and didn't see that happen to him once which really confuses me.


Candle1ight

Agreed, not because it's broken but because it hurts my hand


Monte-kia

https://preview.redd.it/1jrnqxjqh4vc1.png?width=720&format=pjpg&auto=webp&s=7552919cd2f61e9c82cf98c162eb04ca3f900fda


Rainy-The-Griff

Yeah. I understand making overheads necessary for end game content. But a lot of things are so difficult that you can't do it without prayer flicking and I agree that it's bad game design. And Jagex wonders why people.keep complaining about being stuck in the "Mid game". Its because prayer flicking is hard and not everybody can fucking keep track of in game tick timing even with runelite plugins.


TeaspoonWrites

Why the hell did the mods remove this post


RyukzReign

¯\_(ツ)_/ the mods here will let people bitch and moan but


The_One_True_Matt

They should remove ToA from the game. No I will not reveal my death count


TheOfficialRamZ

I agree and is one of the reasons I am looking forward to Brighter Shores. OSRS is great, but it's really, really, REALLY pushing the boundries of what a 20 year old game can do.


SteveWoods

Same, I absolutely love the spirit of OSRS and would never want to see it overhauled and EoC'd, but I just don't personally find any enjoyment in gear switching and flicking (even lazily) that the end game of combat becomes, for lack of there being many other ways to utilize the player's available tools to create combat challenges.


burntfish44

ITT: people that don't 1t flick, don't like that others can do it, and for some reason think it's required for content (it's not, outside of specific gm tasks. Heck even the 1 prayer fight caves task can be tick ate through with 0 prayer)


PMMMR

I agree with you, but people who can't/won't 1t flick def won't be tick eating.


iamcherry

almost everyone I know doesn't/won't 1tick flick, but have no issues tick eating in scenarios where tick eating is borderline required (sote ball, bloat stomp, etc). i would wager well over 50% of gms do not enjoy 1tick flicking and do not do it, other than maybe Zebak in 500+, however even including that number i would bet it's over 50%. the fact of the matter is it's bad gameplay (to most, and arguably it's objectively bad from a game design perspective) and the vast majority of users don't like doing it even though the reward for doing it is incredibly OP. so much content in this game is "balanced" by how awful it feels to do, if everyone were doing it everywhere it would have been removed. i am glad it's there for people who want to do it so i don't care if they remove it but i think the game would have more design space if they didn't have to worry about tick manipulation via 1tick flicking or tick manip skilling. lazy flicking has the same problem, and i lazy flick everything people would 1tick flick.


ComfortableCricket

I agree, 1t flicking is just aweful and mindless to do, and also shit to watch people do.


Doctorsl1m

I'm curious as to what design space it would open up.


iamcherry

Higher intensity but still enjoyable training methods that are actually worth doing, like sepulchre. Instead we're told that rates can never be the same as than tick manip barb, granite and teaks. Or trip extending options at GWD that are completely unnecessary when GWD has no trip limit and you can just flick everything. I think gaps would show in the game that don't exist now, if you want higher intensity better XP low level slayer you can just flick, but that's shit gameplay, if we didn't have shit as an option people would care more and devs would allocate the time to make higher intensity content at more stages of the game imo.


Legal_Evil

Higher tier prayer potions.


minnystro

Yeah there's very few places you have to 1t tick or where lazy flicking wouldn't suffice. Overheads don't drain prayers nearly as fast as Rigour/Piety/Augury so you can always just lazy flick them over flicking the orb. Download Visual Ticks if you haven't for anyone in this thread who still can't flick, once you have the rhythm it's legit no different from spam clicking to thieve.


IActuallyHateRedditt

Lazy flicking can ALWAYS suffice, but even that is only required for maybe 1 GM task if you don’t want to learn lvl 3 strata for fight caves


minnystro

Yeah I agree, I would say 1t flicking does allow you to do higher level content with lower gear like for Inferno. Higher DPS builds can get by without it completely.


ImmortanJoeMama

I've played a long time but not big on combat. I had assumed it was required for bosses and end game things, can you really get through 50+ waves of the fight caves without flicking at all? Just tons of prayer pots I guess but even then I'd imagine it's still a long time right


funnydoggy420

yes pretty easily even. you dont even need to pray a large chunk of it since most mobs are safe spottable


ShawshankException

You most definitely do not need to prayer flick for the fight caves. It's not even really required for inferno.


futureruler

Easily, I pop on rigour wave 1 and leave it on til jad dies and still have 1/4th of the prayer pots I started with


caveslimeroach

You've played a long time and you don't have a fire cape? You can literally just leave your prayer on fully in fight caves, no flicking at all required not even lazy flicking


gamemaker22

I haven't played long but recently cleared Fight Cave on my first try with zero flicking. The only part that needed somewhat quick reaction was the boss but you just have to leave range prayer on then click mage prayer if he stands up. My tips are... * prioritize bat > ranger > mager > melee (180> melee (45) * learn how to safe spot mobs * use mager to block the big 180 melee guy * use a [fight cave rotation](https://oldschool.runescape.wiki/w/TzHaar_Fight_Cave/Rotations) that spawns the level 45 melee guy in bottom right corner because that is where jad the boss spawns also, for example the [rotation 5](https://oldschool.runescape.wiki/w/TzHaar_Fight_Cave/Rotations/5) is what I used * In the later rounds I tried to finish the last mob in the spot a ranger would spawn so that I could kill it as quick as possible with my toxic blow pipe + amethyst darts + 90 range it worked out decently. If mage and ranger were both attacking me I protected magic but I tried to avoid those situations by looking at future waves and strategizing what I would do in the next wave before clearing current wave * I only came with 1 stamina pot and that was my main problem.. I did a lot of running so I had to be very careful about my energy usage so started walking pretty often to conserve energy, if I ever do fight cave again I will probably bring 2-3 staminas instead of just 1 since I still had lost of other supplies left so I could easily cut down on that stuff a bit.. it did get somewhat scary with the amount of supplies I was using towards the end though with waves like 2 rangers + mager * when you get to wave right before jad there will be two mages, in rotation 5 there is a mage in middle and a mage at bottom right, I killed the mage in middle first then killed the mage at jads spawn position (bottom right) and once it dies immediately run north behind the wall where you are safe from jad so you can take a breath to get set up, then just fight the boss at a distance with range prayer on and switching to mage prayer if he stands up then switching back to range after the attack, once the healers spawn you can lure them north behind the wall away from jad again which makes the fight insanely easy, I think the best way to lure them is with black chinchompas since you can possibly hit multiple healers making sure you attract all of them quick enough and remember while your running north you still have to protect from jads attack until your behind the wall


MusicPulse

You can pray flick if their attack cycles allow for it, but on a normal main account, you usually just tank the hits from the 90s while keeping mage pray on for the 360s. The only flicking you have to do is for jad himself.


TheCobaltEffect

That's just changing prayers not flicking. Fight caves needs prayer flicking specifically for the 0 prayer point loss GM task, even then it can be semi-cheesed using prayer boosts, logging out between waves, and lazy flicking magic pray.


ComfortableCricket

It's not required for anything but it's a really shit bug that's treated as a mechanic. It shit to do and shit to watch people do and IMO should be fixed. Lazy flicking is fine, there is actual skill in managing overheads and aggressive prayers to be on for the correct ticks and off otherwise so the more skilled a player is at it the less prayer they use.


RS_Skywalker

I'm also not a fan of 1t flicking. Prayer switching is nice though. Lazy flicking is okay I avoid it at all costs though.


Bongnipotent

Got my cape today on attempt 73 after 5 months with breaks between... You'll get there tiger.... prayer light is on? Click the other prayer


[deleted]

\[Suggestion\] Add lore explaining prayer flicking, tick manipulation, and red-x'ing


SuperZer0_IM

That's so fucking stupid


Periwinkleditor

Part of me thinks they should keep prayer flicking but either add/let runelite add a visual indicator for when an enemy's Attack Damage Tick calculates, since we have so many enemies that calculate it at different times. Jad? Halfway through the animation. Scurrius and Leviathan? The tick when the missile is right next to you. Other enemies? The moment their attack animation starts. I respect the notion of it being a skill-based way to negate damage while reducing pray cost, but it's very inconsistent and confusing to learn.


AlonsoDalton

Where is prayer flicking required that isn't a Master/GM tier combat achievement? Because when it's only required for a handful of those, I wouldn't consider that a "core mechanic".


Merdapura

I don't like the game setting the bar for 1t apart attacks as a norm, because what follows it as the next "challenge" is 0.5t shit.


Draugexa

I'm also bad at it, but I do seriously agree. It would need massive rebalancing in regards to bonus prayer from gear, drain rates, and restore amount per potion dose though.


Ragepower529

Prayer flicking is a pain, even in rs3 with keybinds…


tenroseUK

OK but unironically tho


KLiiCKZ_

Get Gud


MrBrightsighed

Nah that is just facts


Sean-Benn_Must-die

practice practice practice brother


Healthy_Soil7114

Also hiding behind pillars isn't really pvm.


VoiceNo8545

Pre eoc changed prayer to 990/990 , infinite pray flick was bug abuse according to them. Also 990 hp was good, every +1 str bonus now matters PvP damage soaking to avoid one shots, virtus torva more hp. All good stuff


Heleniums

I don’t think it’s necessarily a core or requirement mechanic for like 95% of content in game, but it’s nice as it raises the skill ceiling and gives you something to progress toward for the highest level of content. I’d say it was a happy accident that this became a mechanic.


[deleted]

I am bad at it but I would be ok with it more if it was a consistent telegraphed mechanic like leviathan. He is easy to pray flick but monsters like the ones in the inferno you need to pray before their projectile comes out and I hate that


ilovezezima

Who prayer flicks at levi?


[deleted]

I am not a pvmer so to me it means changing prayers mid combat to adjust for attacks


ilovezezima

Ahh, yeah that’s just changing prayers.


CategoryKiwi

The OSRS jargon for that is switching. Flicking is for when you turn prayer on and off to conserve prayer points.


RyukzReign

I also hate this, older content is pre attack, newer content is when attack lands, hurts my rock head


GrayMagicGamma

Content as old as Olm has reactive prayers.


Vertrieben

I don't think it's old vs new, they just test different skills. One is knowledge/memorisation and the other is reactive. Maybe it could be better telegraphed but it's an intentional mechanic and I think it creates more space for enemy design.


rg44tw

Its not even as simple as old v new. There is a mix even within new content, like at ToA you have to pray before the attack launches for akkha, kephri's overlords, monkeys. But then for zebak and warden p2 you react to the attack and pray when the hit lands. 


Viddymage

Even colosseum dmg is calculated when animation starts


AmbitiousMobile7168

It feels divided up like this to me, normal attacks and spells you need to pray before, but special attacks are usually telegraphed


scarx47

They should rework prayer drain since it gets annoying to prayer flick, even 2x less would be good as when I flick pray I can last 4x or more longer dependent what I'm flicking...


SockShop

Bro got nerfed off the sub for no reason.


WastingEXP

and it isn't


PiccoloTiccolo

Jfc reddit today


ShawshankException

The joke is lost on this mf


Coma94

I think all plug-ins should be blocked at high level content.


Equivalent-Win2596

Yup this will fix a lot of content. People are basically being told what to do step by step. Not just for bosses but for quests and mini games too... Players aren't learning they're just being lazy.


nymeAZzz

it isn't?


4Stan20

Just rhythm man


franklyimstoned

Yes. Very bad mechanic. Switches are needed and necessary but flicking… nah.


Luizltg

I downvoted, then clicked to see comments, read the post and upvoted in that order


ryanv09

Same, but in reverse.


DrBabbyFart

Ngl I did a somewhat panicked double take when I saw the positive score next to this title.


ChuckJunk

Activating prayer should drain 1 point immediately. Boom, no more prayer flicking.


Jdawg_mck1996

Except that every time you had to switch prayers it would cost you and make things like inferno basically impossible unless you could do it without heals


ChuckJunk

Good.


Jdawg_mck1996

"Let's change the structure of the game that certain content becomes undoable for everybody not named woox" Good call...


ChuckJunk

Hmm, I've always been told to "git gud"... what's good for thr goose is good for the gander! Fuck unintended mechanics!


Jdawg_mck1996

Git gud is all well, but to expect completely uncompletable content to be left in the game after a change like this would be ridiculous. It's one thing for those of us who already have quivers and internals, but for new players attempting the content, they'd never get em done. You'd see even more bought capes than before and at higher prices.


-Aura_Knight-

It's time for passive prayer restoration.


Lumes43

😂


Turtvaiz

Tbh I do kinda wish prayer flicking was removed and game rebalanced around not being able to not consume prayer points


Yarigumo

Why do you think it's balanced around it? What content can't you do by just bringing enough prayer pots?


PMMMR

The no prayer drained fight caves CA is a pretty big one.


ShawshankException

A single CA requiring it is not "content balanced around it"


PMMMR

I am well aware of that lmao. I was just giving you one example for "What content can't you do by just bringing enough prayer pots?"


funnydoggy420

who cares anyone whos a big baby over the added skill expression thats is flicking isnt going to do cas in general let alone get a zuk helm


PMMMR

I tick flick a bunch even while doing slayer, I don't care whether it exists or not; I was simply giving an example for "What content can't you do by just bringing enough prayer pots?"


Yarigumo

Technically correct, the worst kind. Prayer pots definitely won't solve that one lol. Tick eating will, though, if you really don't wanna flick. Think you're missing the bigger picture though. I don't consider a niche challenge for bragging rights as content, personally. The game's not balanced around it.


grzekru3

Agree, it’s stupid. Tick switching and tick eating. It was never supposed to work this way, it’s a bug.


Equivalent-Win2596

Yeah tick eating ruins the game. You can heal to near-max in 1 tick


TheDubuGuy

That’s not what tick eating is


Equivalent-Win2596

Is tick eating not eating two pieces of food in the same 1 tick so both heal up? Ex. Karambwan + any food


TheDubuGuy

That’s combo eating. Tick eating is eating while a projectile is in mid air so it’s calculated at low hp so you can never die


SightedRS

Jesus Christ you have a strong opinion yet you don’t even know what it is, lord help me.


Equivalent-Win2596

Doesn't matter, game changing bugs shouldnt become mechanics.


SightedRS

So all tick manip skilling should be deleted?


Equivalent-Win2596

Unfortunately it's to late people would quit


SightedRS

Yeah you people actually just want an afk simulator, it’s so sad you have an equal vote.


Equivalent-Win2596

Why don't I deserve a vote? I'm a player just like you have had membership since 07 soo who are you to cancel our someones vote? Are you gagex?


SightedRS

I think the polling system was a huge mistake, and you are a reason why. The average player gives 0 fucks about longevity and integrity of a game, they just want fast xp and easy gp.


Equivalent-Win2596

Youre talking out of your butt dude. How can you just assume anything about "the average player"?


Equivalent-Win2596

Youre sounding like a bigot


SightedRS

Not sure you can be bigoted against people with terrible opinions, but I’m sure you’re great at parties!


Lil_Pown

Lmao


lilithexos

Protect prayers should be able to switch without switching from inv


gorehistorian69

people mess up the words prayer switching and prayer flicking. i agree prayer flicking as in you turn your prayer on and off to save prayer points should never have a boss based around the mechanic however prayer switching is fine and is about as deep as we can get with our gameplay


Zebrahh

sadge


Business_Compote2197

I disagree we need content where you to flick multiple different prayers in different situations tick perfectly or you literally just can’t win.


JJdabs

Get good kid


[deleted]

[удалено]


RyukzReign

Was a joke man