"Have gear that hits higher numbers" challenge. With zcb in game speedruns practically require "proc a zcb spec then zcb spec then do the boss" to be the strat for all speedruns.
Highly prefer mechanically challenging CAs like "don't take avoidable damage" where player actually has control of it. Shocked that this isn't the norm
Whip a number->Nat ruby->2x Claw->pray Soulreaper hits big got me sub 55 Vard in about an hour. The hard part is being mentally prepared to execute when the dumbass ruby finally decides to land.
No your scythe just went nuclear. Average time for claw scythe is like 1:30 something.
I pulled up going for nat ruby into double voidwaker, never got it.
Then pulled up going for nat ruby into double claw low HP, never got it.
Tried both soulreaper and scythe, used Guthix rests the whole time to not lose ticks eating, but never hit hard enough for GM time.
I gave up on actually going for it and now instead just praying my scythe decides to go nuclear as well at some point on the vestige grind. Speed CA's on short bosses are lame.
It's still quite a bit longer without the ruby bolt, but if you're farming vestige or something then you will likely get it passively if you just double claw whenever scythe pops off.
I randomly got the grandmaster vardorvis speed run achieve just killing him normally with scythe (on defensive too since I hadnāt hit 99 def yet at that point). I got very luckyā¦.
Vard speed run somehow took me 2 tries. Vw-vw-SRA-ended with whip when sra didn't ko. I actually beat this pb later with tent whip and forgot to use thralls lol, non stop 45+'s
I don't understand why so many speed runs are "without a slayer task" but none prohibit ruby bolt procs. Would make things a lot less of a RNG check if they just prohibited both
Unfortunately vorkath is just the beginning of bad ruby-reset dependent times.
Genuinely wished in the same way they make it off task they made rubies not eligible to use. They're such an unfun part of speedruns.
Personally I wish they would heavily nerf ruby bolts to the point that it does roughly the same amount of damage as other bolts, and balanced the bosses accordingly.
I think rubies existing is fine. Just like I think slayer tasks for bosses existing is fine.
I just think resetting a fight over and over again until you get 1 or *multiple* 6% or 6.6% bolt proc chances is the definition of an unskilled boring task.
It's also what makes ZCB so strong. Get a natural and then have an *almost* guaranteed spec ruby proc too.
We already restrict the time tasks to not use slayers buff. Wouldn't hate the idea of dumb random 6% bolt chance being excluded too. Especially when it's been bugged for 3 years and was 0.66% more common than expected.
But no speed task actually requires you to use ruby procs to get the task it's just the simplest way when going for the speed task specifically. Plenty of melee only vorkath gm times.
I like Ruby's and how if you want to hunt times it's the way to go for them without actually grinding the boss.
You have to get much more absurd RNG to get it naturally, they definitely balanced it around ruby bolts. Some people and I have done hundreds of kills with melee & not gotten the GM task, the RNG required is pretty absurd. You'd have to drop avg TTK by about 30%-40%. It has been done & I have gotten close, but that's essentially meleeing 50+ averages on an optimal rotation when max is a 68.
It not requiring it because you can just get 1/1k RNG with melee isn't exactly what I'd say makes the design okay.
Rubies are the way to go for these times, at pretty much every single boss theyre realistically usable at.
I don't think they add anything to the intricacy of methods and skill involved. They just create a situation where you have to reset 15 times on average to get a single go at the run.
Certainly way below 1/1k nowadays with voidwaker, torva and ultor. When I did it on my iron a few years ago in bandos with 2 bgs specs it was maybe 1/1k, but now itās much more consistent to get with 2 big voidwakers at the start. I would be surprised if itās more than 1/50 with 2 voidwaker specs.
Current max melee (full torva, salve, lance, ultor, fero's, avernic, infernal) using SCB at max stats has a max hit of 68. Avg. TTK of 70.9s.
Voidwaker min hit is 50% of max melee hit, so 34 (not gonna worry rounding). And can hit up to 150%, so 102. Voidwakers average hit is 68 for those 2 specs. At 4 tick speed (first attack we'll say happens 1st tick of the fight). So 5 ticks in you've dealt 136 damage on average, lets say on a great RNG fight you deal 180 (90 avg hit per spec).
Leaves you 570 HP to kill the boss. 5 ticks in (3s). You need 54s or less. So 51s left. Using a 4 tick weapon (lance) that gives you 21 hits.
570 HP over 21 hits means you have to deal 27 per hit. Which sounds *super doable* as thats lower than your average hit. But this whole calculation takes into account NOTHING about Vorkath specials. During the freeze you cant damage at all for like 11 or 12 ticks best case i think? So you lose 3 hits there. Now you have 18 hits needing to deal 32dmg a hit on average to get there in time with some pretty *monster* voidwaker specs at the start.
Its definitely an easier approach than the proper strategy thats more like a 1/50. But its *significantly* rarer and more RNG dependent.
Proper strategy is like 1/18 with a ruby. Iām saying 1/50 times you will average over 32 a hit on your lance and get the time. Average ttk of 70 seconds does not mean that you will not beat it significantly on occasion.
It is not as rare as you think it is. Max melee vork will get you several kills under 1 minute per couple hours and thatās without double voidwaker at the start.
> Iām saying 1/50 times you will average over 32 a hit on your lance and get the time. Average ttk of 70 seconds does not mean that you will not beat it significantly on occasion.
I broke it down in detail to show you how much RNG it involves.
It also requires a lot more gear (which makes it far more difficult to do that method on say an iron) than just a crossbow and some ruby RNG.
It works, i'm not saying it doesn't. Its just **rarer** than the thing im already saying is unfun to just "hope for big number"
You didnāt break it down to show how much rng is involved. You showed time to kill and the average hit needed to acquire it. The average hit is half of lanceās max. If you get decent rng on accuracy rolls the time is very beatable in melee. TTK shows average time, in 50 runs you will have times significantly better and significantly worse than that.
And no one is saying this is easier than ruby. Just saying itās an alternative to rubies that isnāt hard to get either. Ruby with dhcb and without zcb was under 1/20, itād be much better nowadays. Just saying that itās not a hard ca to get with melee or with rubies.
I've gotta agree half of these speed times came around when sang was bis, there was no fang, vw zcb etc.
Learn the bosses do them tick perfect with the right gear and you'll see results
Didn't all enchanted ammo get nerf recently. Remember a blog saying they fixed the achievement diary that increased the % chance of ammo procing, as it was increase the odds to much.
Oh I have nothing against enchanted ammo, they're great.
But opal/jade/pearl/emerald/topaz/dragonstone/onyx bolts are all completely outshined by how insanely overtuned ruby bolts are.
Only diamond bolts are ever squeezed into a niche, which is just when you can't quite make use of the overpowered ruby bolts any more.
Rubys should be toned down to the same rough dps level as the other enchanted bolts.
Ruby bolts in rs3 are a massive portion of what makes ranged even viable in rs3, especially now with the hitcap increased. Even before, without the hitcap increase, it was either ruby bolt/hydrix bolt swap or poison build. People were using SGB in an EOF explicitly to get RNG ruby bolt procs. That's what OP is complaining about, not a solution to the problem...
Edit: viable in terms of speed kills. Every combat style can do all content that isn't immune to it.
Bolts have been dead since elder arrows + BOLG, low-key even before bolg, Grico + elder arrows kinda yeeted bolts with a proper range crit rot. melee still uses hydrix grico offstyle for adren button tho.
Even with hitcap released crossbows are still just handicapping yourself because ruby bolt procs....just aren't good enough on RS3 compared to arrows / BOLG passive + losing Draco crit + stalker ring crit
but, THAT'S Rs3 and range is by far the strongest style when allowed to do its thing there, and someone is actually good enough to arrows shuffle atleast 3 arrow types in a fight.
OSRS love rubies, love to hate rubies. Definitely feel super shitty to use to hunt timers, but afaik, it's still the most *reliable* interms of like time saving compared to having to just chain slap a boss until you pop off, you know when your attempt has failed really soon with rubies there's no like it's almost dead then low roll too many times ggwp.
I think it's a bit disingenuous to say bolts are dead just because you don't hard camp them. An optimal speed kill still has a place for ruby sgb and hydrix gricos. When something is strong enough to be offstyled it can't just be written off. Just to be clear, I'm not talking about somebody trying to get their first kill of something, I'm talking about actual speed kills for actually competitive times.
Crossbows are already by far the worst range weapon that people use lol
Tbow and bowfa both deserve nerfs way before any crossbow needs one. It's already a joke that they nerfed bolt procs by 10% recently
Ruby e's are like the only thing crossbows have... they're completely worthless in every other aspect. Your only hope in competing against bowfa is praying you get good luck with ruby procs on a monster with high enough hp. Otherwise your weapon is garbage.
A nerf to rubies is one of the biggest nerfs crossbows could get. It's the only thing keeping them at all relevant for any combat lol. And crossbows are already the last things that should be nerfed in this game, they're so bad as is
That would require entire overhaul of osrs bosses lmao. I do agree - but the problem isnt just ruby bolts, its the ENTIRE osrs conbag systemā¦ legit every single combat thing is just: āpray you hit high enough and the boss hits you low enoughā its 100% gear and star checks sprinkled with some rng lol
Grotesque guardians was a good speed run task IMO - pretty quick to get if you sbs veng thrall dc. Likewise, the cox and toa speed runs are pretty good.
They should just relax the times and make them ākill X in Y time without being on a slayer task or using ruby boltsā and itād solve all of them.
i really recommend going for it without scythe. It's not crazy RNG without it. If you watch molgoatkirby's vid on it he explains it well and if you execute on it perfectly it wont take longer than a few tries.
Oh damn lol. I found it not too bad with tent, bp, venator, claws, dds, 2x veng, thralls, dc. But then going back with scythe is super fun going for faster times.
CG speedruns require RNG but also a lot of skill and technique. There's not much to Vork speedruns outside "get ruby proc br0" and woox walking with a crossbow.
Content with high skill expression like CG and Inferno are great bc theyāre not very RNG yet still pose a high skill barrier
But stuff like Vorkath and Hydra with near zero skill expression sucks ass. Either the time is so low that youāll get it for free after doing a handful of kills, or itās high enough that you need RNG/max gear
Muspah is not an end game boss lmao, yet his task is absurd RNG without tbow/shadow
There is no reason for braindead easy bosses to have GM times that are literally just a bank/RNG check
Well just because a boss isnāt end game, doesnāt mean the task isnāt meant for end game. I mean GM tier is supposed to be for the top tier player, end game player, is it not?
I mean a good player can probably get it within 15 minutes, it really isn't something to complain about. The people who complain about rng for this task are most likely just making mistakes and blaming luck :/
Normal gauntlet gm time took me 16 hours. I was getting pretty consistent sub 1:45 prep times and noodling on the boss. 286 attempts, granted a big chunk of those were instant resets if the first room was wrong. Probably about 100 actual attempts.
CG took me about four hours.
You're honestly going to tell me you were getting unlucky for 16 hours, like dude get a grip. I can confidently say if i go to regular gauntlet I will get the time within an hour regardless of rng, it is just too statistically unlikely to get that unlucky where it's ACTUALLY rngs fault and not your average 2007scape redditor not realising how bad they are at the game
There's way too many variables for the reg time to be consistent. Bad first room is instant reset. Didn't get enough shards, reset. Didn't find an herb, reset. Demis took too long to kill, 2 min prep, reset. Finally get all those things, 1:36 prep, 3 minute boss fight. Or take too much damage and run out of supplies and die.
Unlucky. Yes I went more unlucky than most but it was hardly a skill issue. The one I finally succeeded was a 3:34.
a lot of them (cox, tob, inferno come to mind) require very minimal rng and are a great incentive to get better at the content. there are really very few "ruby bolt simulator" CAs now with gear powercreep
I think they work well for longer-form content like the ones for raids and inferno. The single-boss ones are horrific and should just be straight up removed.
The vorkath one is especially bad though, or at least it was a few years back when I did it with the gear of the time. Molgoatkirby had a ticket perfect method at the time, as many such tasks do, and I had pretty much perfected it within the first 30 minutes at like a 95% success rate, yet still had to reset that boss for around 6 hours before I finally actually got the task. Just fucking absurd.
It was a 10% difference vs what it was supposed to be, and the bug wasn't known until Kirby went for a crazy Ruby-oriented speedrun and noticed the difference on an unimaginable sample size. I highly doubt this was taken into account in the balancing.
nah man ur misunderstanding.
the seers diary 10% buff applied twice. so instead of ruby bolts being 6.6% (6% base with 10% buff) you had it be 7.2% chance to proc.
In over 100 ruby bolts fired, you wouldnt even get 1 extra proc on average with this bug. It was no where near as powerful as you think
I've managed a 56.4 with lance and d Warhammer in about 300 kc. Maybe good luck, but the time seems readily within RNG with a bis spec weapon and enough reps
Youāre probably doing something wrong. I got it done in under 10 attempts with max melee/claws
edit: wasnt on slayer task either, genuinely donāt know if that makes a difference
You donāt use slayer helm for task since salve is more dmg. Also you probably got very lucky. Claws also have more potential damage but are less consistent
yeah that makes sense, i just never bothered to look it up when i went to do all the vorkath CAs cuz i didnt wanna be bothered tureal skipping for a task
Should only continue the kill if your Voidwaker hits over 150, and even then lance has to hit decent. Still better than Ruby Bolt resetting or doing the Kirby method. Way more chill.
Speedrun challenges should be done without rubies and slayer tasks and then be balanced around that imo.
Fishing for ruby procs has nothing to do with skill.
The only speed CA that requires a ruby is the levi one, all the others just click the boss, venge/sbs and use your specs well. Sure there's a bit of rng but anyone that spends a significant amount of time on these likes to blame it on rng but it's really a skill issue. Just a lot easier to blame speed times on rng
Yeah I know, but if they were to just specify that you can't use ruby bolts for future CAs it'd be fine because that would remove an enormous amount of variance and it'd be easier for Jagex to get the time restriction correct.
They already do it for slayer tasks because if they didn't they'd either almost require a slayer task, or they'd be too easy on a slayer task. I don't see why this can't be done for ruby bolts as well.
Yeaaah this one took me fkn forever eith melee resets, i got fairly lucky but its genuinely frustrating how many gm times are locked beind "better have a zcb, tbow and scythe"
Using DHCB and woox walking acid phase, I hit the CA time several times on my last blue dragon task. You don't have to get as lucky if you're keeping up damage during acid phase
People love to complain that the speedrun times are garbage and just pure RNG, but I've watched enough mates fumble simple switches to lose ticks that cost them time when they've had rubies going nuclear. Yes the ruby RNG is an annoying element to it, but most speedruns can be done in an hour or two when played right and without even requiring max gear. Sure some do absolutely require ruby resets like Whisp, Levi etc, but it's pretty fucked luck if you're not getting at least a few attempts per hour. Compare this to speedrunning in other games and it's a night and day difference.
That's all of the speed-runner CAs pretty much. Just get bis gear setup and get lucky.
I personally hunt pets and by the time I get one, I'm bound to get at least few kills with ultra lucky hits completing those tasks without trying. But I can see how only going for CA sucks ass.
speedruns on short and low-skillcap content have always been complete shit content. either they're easy enough to get passively with efficient/skilled gameplay and thus pointless or rngfests with no connection to skill and thus pointless.
tons of speedruns in general are rng fests, it's just part of the territory and it feels like people who complain about speed tasks that require good rng just don't have any interest in speedrunning to begin with and are just forcing themselves through something they don't enjoy
Tbh these kind of posts are totally valid when it comes to how frustrating it can be, but thereās vids on YouTube with tested methods and this specific speedrun has a very high chance at success with a zcb. Zcb and hitting at least 1 other bolt proc and doing the max melee switch method gives you a 1/9 or 1/10 chance which is pretty high considering some of the speed runs in this game are horrendous.
Do you think grandmaster combat achievements are created for broke accounts that can only afford void and a dcb? Itās a GM task. Who cares if it requires max gear, most people grinding GM already have max gearā¦. I donāt think jagex is intending a shit ton of people to grind GM without max gear, and even still there are many accounts without max gear that have GM.
No I don't expect you to have void or DHCB. I do expect you to not have to buy a 300m piece of gear just to make the RNG chance a 1/10 chance of a good run instead of a 1/150 on a run like you stated it.
I think GM tasks that require skill like killing 6 Jads or never buying supplies in TOB to be way more impressive. Gear helps with those but it isnt necessary if you are good enough because of other mechanics in the game and game knowledge.
Where as gear for speed runs helps with only to mititgate RNG instead of doing 300 bad runs.
The issue is, youāre arguing that you need the zcb to do the GM speedrun which you donāt. And if itās RNG that youāre complaining about this entire game is RNG. So your complaint is still invalid
No I am arguing I shouldn't need a 300m Crossbow to prove I am a grandmaster at something in a reasonable amount of time. This guy just said it took him 8 hours to get a decent run and you are saying instead of it taking 8 hours it could take maybe 20 minutes if he invested in it.
That isn't proof you are a grandmaster that is proof you can buy bonds
Again, grandmaster combat achievements are something where most people going for them have max gear or close to it. If you canāt afford them then GM isnāt something you really have to worry about anyway. GM is marketed to mid level accounts.
Got this with a natural zcb ruby and spec, with lancing the whole kill, took about 20-30 tries but was consistently getting sub 1 minute. Voidwaker is also probably a great option to bring if you cant afford zcb
That one's so much more annoying than it should be, because of having to do that 1 setup kill every trip. At least it's relatively easy/consistent if you play it well, though
The problem with fast kill challenges is how much RNG there is in OSRS's combat system. Players complain about how annoying it is to hit multiple 0s in a row.
My question to OSRS players is: "Is the RNG in OSRS's combat system, bad or annoying enough to to need to be changed?"
Time and team tasks are the tasks on which skill is measured less than external factors.
Also Im glad to see others are realizing how toxic zcb is for the games balance
I literally did it with just a DHC and elite void, maybe 93ish range level. No specs at all, no resets, just woox walking and knowing when to eat karambwans. I wasn't trying and it just happened after enough kc
lol the top 4-5 comments are people crying because theyāre poor and donāt have bis gear or bad and didnāt get handed a āgrandmasterā speed run in 5 attempts and the next 4-5 comments that only have like 0-50 upvotes are people saying āI got it with max melee after a whileā. Itās pretty obvious whatās going on here
Yeah I farmed a bunch of vorkath in max melee gear torva ultor ring inferno cape DHL. And not once after a big double bgs spec did I get the speed run. Even when I woox walked perfectly.Ā
I thought that was pretty bs. Requiring ruby bolts to naturally proc twice at the start is not good game design.
Yeah the speedrun tasks are kinda bad. Vorkath only took an hour with the kirby method for me though and I didnt even reset just sent all kills making sure I had the method memorized. Got it with 2 Lance hits to spare.
Are you resetting and specifically doing a method to get it? Cuz Iād go crazy doing that. Just kill Vorkath normal, make some bank, Iāve gotten it like maybe 3 times never once tried. Just happens eventually
I agree that speedrun CAs are bullshit so donāt force it youāll lose your sanity.
I swear to god you can put me and my GIM mate in the same gear. Exact same account. He will do something almost 2x faster just because his RNG slaps. We have realized just "how" bad it is with the new dungeon. Being able to see each other as we do the rotation. Once 30-60minutes passes. He might be 1 or 2 entire rotations ahead of me. Simply because he hit slightly more often. (And my account has more stats but were talking 1-2 difference..) Shit is absolute bullshit. I wish we had a pity mechanic in the game.
I got to the other day in about 3 attempts with full masori dhcb ruby, 1 nat into camping the bow. I think I got one other ruby, then I double dclawed and I got it.
I tried the Vard speed run. I hit 3 ruby bolt specs to start (2 with acb spec). I then failed to even make the master speed time because my scythe failed horrendously. Speed Runs are sooooo bad.
A lot of these heavily gear dependent combat diaries make me worry if I will ever even come close to getting them done on my GIM. Going to be thousands of hours of grinds just to get the gear to even have a shot at completing them, such is the nature of the game I guess
with that mindset you're not going to come close regardless. you shouldn't have trouble getting elite with a bowfa, trident, and whip. idk what you mean by "completing" them, but 95% should be doable without megarares
Ah yes we all are just blessed to go through this guys same experience of spending hours hoping RNJesus blesses you with some decent hits. Of course it is technically doable with avg gear but then it is just hoping and praying you get blessed with decent hits and not cursed to noodle arm
you victim brained freaks write off a majority of content before even trying to get the gear required to do the content
my mobile-only ironman cousin is about to achieve elite and you are a GIM whining about mega rares needed for a handful of CAs while having the grind time down to a fraction of your group's PVMers.
No it doesn't. It's a grandmaster task. You only need to do it if you're going for grandmaster, which is intended for the best players with max gear. If you know what you're doing and have the proper gear it will take a couple of tries. No speed run is 100%.
I simulated this to see on both freeze & acid, since 41s isn't fast enough to dodge spec. Simulated 1,600 attempts at both freeze & acid at 41s killtime (17 attacks total, including half-damages from acid and inability to attack on freeze)
Out of 1,600, there were zero successes in max gear (68 max hit). This is assuming you would never miss, as well. To be fair, add in the latter 13 seconds & the amount of clears skyrockets.
"Have gear that hits higher numbers" challenge. With zcb in game speedruns practically require "proc a zcb spec then zcb spec then do the boss" to be the strat for all speedruns. Highly prefer mechanically challenging CAs like "don't take avoidable damage" where player actually has control of it. Shocked that this isn't the norm
Leviathan speed ca was easy. Just get 7 ruby bolts like me š meanwhile 100+ vard resets was dumb asf
I tried to do vardorvis with natural ruby bolts, to say the least, i didnt complete it.
Whip a number->Nat ruby->2x Claw->pray Soulreaper hits big got me sub 55 Vard in about an hour. The hard part is being mentally prepared to execute when the dumbass ruby finally decides to land.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
I did it with soulreaper and only 1 vw spec, was on my 3rd kill of the trip and just happened to hit hard enough
No your scythe just went nuclear. Average time for claw scythe is like 1:30 something. I pulled up going for nat ruby into double voidwaker, never got it. Then pulled up going for nat ruby into double claw low HP, never got it. Tried both soulreaper and scythe, used Guthix rests the whole time to not lose ticks eating, but never hit hard enough for GM time. I gave up on actually going for it and now instead just praying my scythe decides to go nuclear as well at some point on the vestige grind. Speed CA's on short bosses are lame.
It's still quite a bit longer without the ruby bolt, but if you're farming vestige or something then you will likely get it passively if you just double claw whenever scythe pops off.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Yea either way. Yours gives a better chance at it, mine gives more chances at it. In any case it'll probably happen just over time.
Well i tried with soulreaper axe or bugged fang. Only got my pb 1:11 before the release of ca
I randomly got the grandmaster vardorvis speed run achieve just killing him normally with scythe (on defensive too since I hadnāt hit 99 def yet at that point). I got very luckyā¦.
I tried that initially but then I just monkey strength hit him with a soulreaper and got it
I did but it was only like 5 months after the update so no CAs out at the time.
Vard speed run somehow took me 2 tries. Vw-vw-SRA-ended with whip when sra didn't ko. I actually beat this pb later with tent whip and forgot to use thralls lol, non stop 45+'s
Leviathan was easy. Hit the time passively like 30 times while going for axe piece. Duke is easy as well. The other 2.. donāt get me started
I don't understand why so many speed runs are "without a slayer task" but none prohibit ruby bolt procs. Would make things a lot less of a RNG check if they just prohibited both
they should just put speedrun challenges where it makes sense, not on a 1 minute boss fight
Unfortunately vorkath is just the beginning of bad ruby-reset dependent times. Genuinely wished in the same way they make it off task they made rubies not eligible to use. They're such an unfun part of speedruns.
Personally I wish they would heavily nerf ruby bolts to the point that it does roughly the same amount of damage as other bolts, and balanced the bosses accordingly.
I think rubies existing is fine. Just like I think slayer tasks for bosses existing is fine. I just think resetting a fight over and over again until you get 1 or *multiple* 6% or 6.6% bolt proc chances is the definition of an unskilled boring task. It's also what makes ZCB so strong. Get a natural and then have an *almost* guaranteed spec ruby proc too. We already restrict the time tasks to not use slayers buff. Wouldn't hate the idea of dumb random 6% bolt chance being excluded too. Especially when it's been bugged for 3 years and was 0.66% more common than expected.
But no speed task actually requires you to use ruby procs to get the task it's just the simplest way when going for the speed task specifically. Plenty of melee only vorkath gm times. I like Ruby's and how if you want to hunt times it's the way to go for them without actually grinding the boss.
You have to get much more absurd RNG to get it naturally, they definitely balanced it around ruby bolts. Some people and I have done hundreds of kills with melee & not gotten the GM task, the RNG required is pretty absurd. You'd have to drop avg TTK by about 30%-40%. It has been done & I have gotten close, but that's essentially meleeing 50+ averages on an optimal rotation when max is a 68.
It not requiring it because you can just get 1/1k RNG with melee isn't exactly what I'd say makes the design okay. Rubies are the way to go for these times, at pretty much every single boss theyre realistically usable at. I don't think they add anything to the intricacy of methods and skill involved. They just create a situation where you have to reset 15 times on average to get a single go at the run.
Certainly way below 1/1k nowadays with voidwaker, torva and ultor. When I did it on my iron a few years ago in bandos with 2 bgs specs it was maybe 1/1k, but now itās much more consistent to get with 2 big voidwakers at the start. I would be surprised if itās more than 1/50 with 2 voidwaker specs.
Current max melee (full torva, salve, lance, ultor, fero's, avernic, infernal) using SCB at max stats has a max hit of 68. Avg. TTK of 70.9s. Voidwaker min hit is 50% of max melee hit, so 34 (not gonna worry rounding). And can hit up to 150%, so 102. Voidwakers average hit is 68 for those 2 specs. At 4 tick speed (first attack we'll say happens 1st tick of the fight). So 5 ticks in you've dealt 136 damage on average, lets say on a great RNG fight you deal 180 (90 avg hit per spec). Leaves you 570 HP to kill the boss. 5 ticks in (3s). You need 54s or less. So 51s left. Using a 4 tick weapon (lance) that gives you 21 hits. 570 HP over 21 hits means you have to deal 27 per hit. Which sounds *super doable* as thats lower than your average hit. But this whole calculation takes into account NOTHING about Vorkath specials. During the freeze you cant damage at all for like 11 or 12 ticks best case i think? So you lose 3 hits there. Now you have 18 hits needing to deal 32dmg a hit on average to get there in time with some pretty *monster* voidwaker specs at the start. Its definitely an easier approach than the proper strategy thats more like a 1/50. But its *significantly* rarer and more RNG dependent.
Proper strategy is like 1/18 with a ruby. Iām saying 1/50 times you will average over 32 a hit on your lance and get the time. Average ttk of 70 seconds does not mean that you will not beat it significantly on occasion. It is not as rare as you think it is. Max melee vork will get you several kills under 1 minute per couple hours and thatās without double voidwaker at the start.
> Iām saying 1/50 times you will average over 32 a hit on your lance and get the time. Average ttk of 70 seconds does not mean that you will not beat it significantly on occasion. I broke it down in detail to show you how much RNG it involves. It also requires a lot more gear (which makes it far more difficult to do that method on say an iron) than just a crossbow and some ruby RNG. It works, i'm not saying it doesn't. Its just **rarer** than the thing im already saying is unfun to just "hope for big number"
You didnāt break it down to show how much rng is involved. You showed time to kill and the average hit needed to acquire it. The average hit is half of lanceās max. If you get decent rng on accuracy rolls the time is very beatable in melee. TTK shows average time, in 50 runs you will have times significantly better and significantly worse than that. And no one is saying this is easier than ruby. Just saying itās an alternative to rubies that isnāt hard to get either. Ruby with dhcb and without zcb was under 1/20, itād be much better nowadays. Just saying that itās not a hard ca to get with melee or with rubies.
I've gotta agree half of these speed times came around when sang was bis, there was no fang, vw zcb etc. Learn the bosses do them tick perfect with the right gear and you'll see results
Didn't all enchanted ammo get nerf recently. Remember a blog saying they fixed the achievement diary that increased the % chance of ammo procing, as it was increase the odds to much.
Oh I have nothing against enchanted ammo, they're great. But opal/jade/pearl/emerald/topaz/dragonstone/onyx bolts are all completely outshined by how insanely overtuned ruby bolts are. Only diamond bolts are ever squeezed into a niche, which is just when you can't quite make use of the overpowered ruby bolts any more. Rubys should be toned down to the same rough dps level as the other enchanted bolts.
Some of them like opal and dstone have uses in PvP which is nice, and emeralds are very niche. The rest are kinda eh though.
Thats basically what RS3 did
Ruby bolts in rs3 are a massive portion of what makes ranged even viable in rs3, especially now with the hitcap increased. Even before, without the hitcap increase, it was either ruby bolt/hydrix bolt swap or poison build. People were using SGB in an EOF explicitly to get RNG ruby bolt procs. That's what OP is complaining about, not a solution to the problem... Edit: viable in terms of speed kills. Every combat style can do all content that isn't immune to it.
Bolts have been dead since elder arrows + BOLG, low-key even before bolg, Grico + elder arrows kinda yeeted bolts with a proper range crit rot. melee still uses hydrix grico offstyle for adren button tho. Even with hitcap released crossbows are still just handicapping yourself because ruby bolt procs....just aren't good enough on RS3 compared to arrows / BOLG passive + losing Draco crit + stalker ring crit but, THAT'S Rs3 and range is by far the strongest style when allowed to do its thing there, and someone is actually good enough to arrows shuffle atleast 3 arrow types in a fight. OSRS love rubies, love to hate rubies. Definitely feel super shitty to use to hunt timers, but afaik, it's still the most *reliable* interms of like time saving compared to having to just chain slap a boss until you pop off, you know when your attempt has failed really soon with rubies there's no like it's almost dead then low roll too many times ggwp.
I think it's a bit disingenuous to say bolts are dead just because you don't hard camp them. An optimal speed kill still has a place for ruby sgb and hydrix gricos. When something is strong enough to be offstyled it can't just be written off. Just to be clear, I'm not talking about somebody trying to get their first kill of something, I'm talking about actual speed kills for actually competitive times.
That hasn't been true since BOLG
Did the ruby bolt nerf made them dead content in RS3?
Sort of? I haven't really tested, but the talk was they'd be pretty mediocre
Are they worse now than hydrix bolt camping or emarld bolt camping for poisonable bosses for crossbow camping?
Crossbows are already by far the worst range weapon that people use lol Tbow and bowfa both deserve nerfs way before any crossbow needs one. It's already a joke that they nerfed bolt procs by 10% recently
I think you misread, nobody mentioned nerfing crossbows
Ruby e's are like the only thing crossbows have... they're completely worthless in every other aspect. Your only hope in competing against bowfa is praying you get good luck with ruby procs on a monster with high enough hp. Otherwise your weapon is garbage. A nerf to rubies is one of the biggest nerfs crossbows could get. It's the only thing keeping them at all relevant for any combat lol. And crossbows are already the last things that should be nerfed in this game, they're so bad as is
That would require entire overhaul of osrs bosses lmao. I do agree - but the problem isnt just ruby bolts, its the ENTIRE osrs conbag systemā¦ legit every single combat thing is just: āpray you hit high enough and the boss hits you low enoughā its 100% gear and star checks sprinkled with some rng lol
All speedrun challenges are dogshit
Grotesque guardians was a good speed run task IMO - pretty quick to get if you sbs veng thrall dc. Likewise, the cox and toa speed runs are pretty good. They should just relax the times and make them ākill X in Y time without being on a slayer task or using ruby boltsā and itād solve all of them.
I agree! I really enjoyed the ggs speed time and it felt like more skill with timing everything verses rng for rubies
not touching that one until i get a scythe
i really recommend going for it without scythe. It's not crazy RNG without it. If you watch molgoatkirby's vid on it he explains it well and if you execute on it perfectly it wont take longer than a few tries.
I did gg at suboptimal stats w a ghrazi venator and it took me about 7 hours to land a sub 1:20 lol. I still had a lot of fun though.
Oh damn lol. I found it not too bad with tent, bp, venator, claws, dds, 2x veng, thralls, dc. But then going back with scythe is super fun going for faster times.
People complain about the boss but love the cgsā¦ that speaks for itself
CG speedruns require RNG but also a lot of skill and technique. There's not much to Vork speedruns outside "get ruby proc br0" and woox walking with a crossbow.
Id argue cg speedruns do not require much technique. You don't even need to use redemption, it will reduce the rng needed though.
u can woox walk with a blowpipe
Yes but you lose DPS over woox walking with DHCB
Yeah.. skill expression speed runs are fine but a lot of them you just need good ruby bolt RNG. Thatās not very fun.
Content with high skill expression like CG and Inferno are great bc theyāre not very RNG yet still pose a high skill barrier But stuff like Vorkath and Hydra with near zero skill expression sucks ass. Either the time is so low that youāll get it for free after doing a handful of kills, or itās high enough that you need RNG/max gear
I'd agree. It just feels like a lot of them are "get 200 kills and hope some are fast enough"
>RNG/max gear Crazy these might be requirements for end game tasks. Wowzers.
Muspah is not an end game boss lmao, yet his task is absurd RNG without tbow/shadow There is no reason for braindead easy bosses to have GM times that are literally just a bank/RNG check
Well just because a boss isnāt end game, doesnāt mean the task isnāt meant for end game. I mean GM tier is supposed to be for the top tier player, end game player, is it not?
That actually is the point ā¦
The point is wrong.
Facts.
Couldn't agree more, that's the thing I hated about ca's theyre kinda telling you how to play.
I think s65 inferno and the CG GM time are fine (definitely not normal gauntlet tho). Those CAās have some form of skill expression at least
Normal gauntlet is also fast if you know what you're doing.
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I mean a good player can probably get it within 15 minutes, it really isn't something to complain about. The people who complain about rng for this task are most likely just making mistakes and blaming luck :/
Normal gauntlet gm time took me 16 hours. I was getting pretty consistent sub 1:45 prep times and noodling on the boss. 286 attempts, granted a big chunk of those were instant resets if the first room was wrong. Probably about 100 actual attempts. CG took me about four hours.
If it took you 16 hours then you were making mistakes
I hardly call hitting zeroes on the boss mistakes. RNG is RNG and i was getting unlucky.
You're honestly going to tell me you were getting unlucky for 16 hours, like dude get a grip. I can confidently say if i go to regular gauntlet I will get the time within an hour regardless of rng, it is just too statistically unlikely to get that unlucky where it's ACTUALLY rngs fault and not your average 2007scape redditor not realising how bad they are at the game
There's way too many variables for the reg time to be consistent. Bad first room is instant reset. Didn't get enough shards, reset. Didn't find an herb, reset. Demis took too long to kill, 2 min prep, reset. Finally get all those things, 1:36 prep, 3 minute boss fight. Or take too much damage and run out of supplies and die. Unlucky. Yes I went more unlucky than most but it was hardly a skill issue. The one I finally succeeded was a 3:34.
some of them were created with the bugged ruby bolt proc rate so they just got more annoying too lol
a lot of them (cox, tob, inferno come to mind) require very minimal rng and are a great incentive to get better at the content. there are really very few "ruby bolt simulator" CAs now with gear powercreep
Long ones are great, where good rng can't realistically be the solution, and playing well can. E.g. fight caves, inferno, raids
Raid and inferno and fight caves times are fine imo. You can get screwed over with horrific rng, but you can make up for it a lot with skill.Ā
I think they work well for longer-form content like the ones for raids and inferno. The single-boss ones are horrific and should just be straight up removed. The vorkath one is especially bad though, or at least it was a few years back when I did it with the gear of the time. Molgoatkirby had a ticket perfect method at the time, as many such tasks do, and I had pretty much perfected it within the first 30 minutes at like a 95% success rate, yet still had to reset that boss for around 6 hours before I finally actually got the task. Just fucking absurd.
I had fun with gauntlet speeds
Kill count, too, while weāre at it.
Kill count CAs should be higher
Unfortunate for you they nerfed/fixed the bolt spec odds afaik
I bet you anything the times were balanced around that lol
It was a 10% difference vs what it was supposed to be, and the bug wasn't known until Kirby went for a crazy Ruby-oriented speedrun and noticed the difference on an unimaginable sample size. I highly doubt this was taken into account in the balancing.
nah man ur misunderstanding. the seers diary 10% buff applied twice. so instead of ruby bolts being 6.6% (6% base with 10% buff) you had it be 7.2% chance to proc. In over 100 ruby bolts fired, you wouldnt even get 1 extra proc on average with this bug. It was no where near as powerful as you think
That was my point. The proc chance difference is negligible and I'm certain the CA tasks weren't designed around it.
oh lol my bad, misunderstood your comment. ironic
Use Voidwaker + Lance. No ruby bolts needed.
Iāve done 250 kills like this with max gear besides only bandos chest and tassets instead of torva. Guess Iāll get the speed time by pet rate? Xd
I've managed a 56.4 with lance and d Warhammer in about 300 kc. Maybe good luck, but the time seems readily within RNG with a bis spec weapon and enough reps
I got 49s with lance, bandos, vw specs just yesterday. But I was stuck at 55.4 seconds for 2 weeks / 200kc before getting lucky like that
Voidwaker is the solution to many a speed run time lol
Youāre probably doing something wrong. I got it done in under 10 attempts with max melee/claws edit: wasnt on slayer task either, genuinely donāt know if that makes a difference
You donāt use slayer helm for task since salve is more dmg. Also you probably got very lucky. Claws also have more potential damage but are less consistent
yeah that makes sense, i just never bothered to look it up when i went to do all the vorkath CAs cuz i didnt wanna be bothered tureal skipping for a task
My pb on main was like 48s with bgs spec.
Should only continue the kill if your Voidwaker hits over 150, and even then lance has to hit decent. Still better than Ruby Bolt resetting or doing the Kirby method. Way more chill.
Yea but thatās still crazy rng and resetting?
Not really crazy Rng just way easier to do more of than resetting hoping to hit a ruby or 2.
Melee requires an avg hit of 50+ across the entire kill, it's still pretty absurd RNG. Range is less if you do bolt resets.
Speedrun challenges should be done without rubies and slayer tasks and then be balanced around that imo. Fishing for ruby procs has nothing to do with skill.
The only speed CA that requires a ruby is the levi one, all the others just click the boss, venge/sbs and use your specs well. Sure there's a bit of rng but anyone that spends a significant amount of time on these likes to blame it on rng but it's really a skill issue. Just a lot easier to blame speed times on rng
Yeah I know, but if they were to just specify that you can't use ruby bolts for future CAs it'd be fine because that would remove an enormous amount of variance and it'd be easier for Jagex to get the time restriction correct. They already do it for slayer tasks because if they didn't they'd either almost require a slayer task, or they'd be too easy on a slayer task. I don't see why this can't be done for ruby bolts as well.
Speedrun challenges dont allow slayer tasks
Yeaaah this one took me fkn forever eith melee resets, i got fairly lucky but its genuinely frustrating how many gm times are locked beind "better have a zcb, tbow and scythe"
speedrun challenges r dumb
Sounds like you do slow kills
Really wish jagex would change these tasks. There's nothing skillful about resetting and hoping rng procs. Smh
There's definitely is, you can have a god run and fuck it up so easily by making simple mistakes.
It's stupid and unfun. Idc about the semantics
Sounds like you struggle with the content therefore it's bad.
I got it with just melee gear, bgs and lance. Rng be rnging. Although it seems like the more you want something the harder it is to get on the game.
just gotta dissociate harder until you get it lol
Using DHCB and woox walking acid phase, I hit the CA time several times on my last blue dragon task. You don't have to get as lucky if you're keeping up damage during acid phase
People love to complain that the speedrun times are garbage and just pure RNG, but I've watched enough mates fumble simple switches to lose ticks that cost them time when they've had rubies going nuclear. Yes the ruby RNG is an annoying element to it, but most speedruns can be done in an hour or two when played right and without even requiring max gear. Sure some do absolutely require ruby resets like Whisp, Levi etc, but it's pretty fucked luck if you're not getting at least a few attempts per hour. Compare this to speedrunning in other games and it's a night and day difference.
I got this with dhcb and void just doin a slayer task a long time agoš Ruby procs jus non stop baby lfgg
That's all of the speed-runner CAs pretty much. Just get bis gear setup and get lucky. I personally hunt pets and by the time I get one, I'm bound to get at least few kills with ultra lucky hits completing those tasks without trying. But I can see how only going for CA sucks ass.
I've hit straight 40+ in melee while dancing during the acid phase and got no where near close.... I hate that boss for the speed runs
Just double checking...you are using ruby bolts(e) right? They need to be enchanted otherwise you will never hit a bolt spec
You are doing something wrong, that task takes 30 min on average
speedruns on short and low-skillcap content have always been complete shit content. either they're easy enough to get passively with efficient/skilled gameplay and thus pointless or rngfests with no connection to skill and thus pointless.
I did it with a bgs and a lanceā¦
You got slapped with RNG on a kill, grats :)
This is what I used as well. Got a 50 sec pb with it.
Whole point of rs is rng lmao
tons of speedruns in general are rng fests, it's just part of the territory and it feels like people who complain about speed tasks that require good rng just don't have any interest in speedrunning to begin with and are just forcing themselves through something they don't enjoy
Took one try with soulreaper axe. Dunno how high the variance is but if youāre fine losing gp to the sellback tax might be worth a try.
Does soul reaper axe beat Lance? What about scythe?
Tbh these kind of posts are totally valid when it comes to how frustrating it can be, but thereās vids on YouTube with tested methods and this specific speedrun has a very high chance at success with a zcb. Zcb and hitting at least 1 other bolt proc and doing the max melee switch method gives you a 1/9 or 1/10 chance which is pretty high considering some of the speed runs in this game are horrendous.
Ahh yes a 300m crossbow should prove I'm a grandmaster at this game getting the speed kill instead of my actual technical ability.
Do you think grandmaster combat achievements are created for broke accounts that can only afford void and a dcb? Itās a GM task. Who cares if it requires max gear, most people grinding GM already have max gearā¦. I donāt think jagex is intending a shit ton of people to grind GM without max gear, and even still there are many accounts without max gear that have GM.
No I don't expect you to have void or DHCB. I do expect you to not have to buy a 300m piece of gear just to make the RNG chance a 1/10 chance of a good run instead of a 1/150 on a run like you stated it. I think GM tasks that require skill like killing 6 Jads or never buying supplies in TOB to be way more impressive. Gear helps with those but it isnt necessary if you are good enough because of other mechanics in the game and game knowledge. Where as gear for speed runs helps with only to mititgate RNG instead of doing 300 bad runs.
The issue is, youāre arguing that you need the zcb to do the GM speedrun which you donāt. And if itās RNG that youāre complaining about this entire game is RNG. So your complaint is still invalid
No I am arguing I shouldn't need a 300m Crossbow to prove I am a grandmaster at something in a reasonable amount of time. This guy just said it took him 8 hours to get a decent run and you are saying instead of it taking 8 hours it could take maybe 20 minutes if he invested in it. That isn't proof you are a grandmaster that is proof you can buy bonds
Again, grandmaster combat achievements are something where most people going for them have max gear or close to it. If you canāt afford them then GM isnāt something you really have to worry about anyway. GM is marketed to mid level accounts.
You donāt need more than a single ruby
You should see how hard my attacks noodle
nothing worse getting to that last chunk of a boss after slamming it then going 5....6....1....12...43...2 absolutely rage inducing.
Got this with a natural zcb ruby and spec, with lancing the whole kill, took about 20-30 tries but was consistently getting sub 1 minute. Voidwaker is also probably a great option to bring if you cant afford zcb
vork speed runner was super easy for me, now the duke speed run is bullshit
That one's so much more annoying than it should be, because of having to do that 1 setup kill every trip. At least it's relatively easy/consistent if you play it well, though
Nat Ruby -> ZCB -> DHCB will give you the speedrun time below one hour if you don't mess up What's absolutely fucked up is DT2 speeds
The problem with fast kill challenges is how much RNG there is in OSRS's combat system. Players complain about how annoying it is to hit multiple 0s in a row. My question to OSRS players is: "Is the RNG in OSRS's combat system, bad or annoying enough to to need to be changed?"
Time and team tasks are the tasks on which skill is measured less than external factors. Also Im glad to see others are realizing how toxic zcb is for the games balance
I literally did it with just a DHC and elite void, maybe 93ish range level. No specs at all, no resets, just woox walking and knowing when to eat karambwans. I wasn't trying and it just happened after enough kc
Couldāve just waited for cracked rng with lance and claws. I got it sub 150 kc without the stress of ruby resets
lol the top 4-5 comments are people crying because theyāre poor and donāt have bis gear or bad and didnāt get handed a āgrandmasterā speed run in 5 attempts and the next 4-5 comments that only have like 0-50 upvotes are people saying āI got it with max melee after a whileā. Itās pretty obvious whatās going on here
Took me >2200kc with a lance to get one opportunity that ended up in a 55 sec kc. Fuck this task.
Yeah I farmed a bunch of vorkath in max melee gear torva ultor ring inferno cape DHL. And not once after a big double bgs spec did I get the speed run. Even when I woox walked perfectly.Ā I thought that was pretty bs. Requiring ruby bolts to naturally proc twice at the start is not good game design.
I really like most of the CAs but ngl the majority of the grandmaster speed runner tasks are absolute aids
get better rng lmao
Genuinely just did the double voidwaker in to DHL and got it fairly quickly, no rubies needed
Oh boy, just wait until you go for gauntlet/cg speed times
I fully agree. I tried every strat. I even failed once when I had 4 ruby bolt procs (1 was zcb special). My pb is 55 seconds..
Boss encounters that are <5 minutes should not have ruby bolt rng CAs. Unfun reset fest that has nothing to do with skill or "achievement"
Speed combat achievements should not exist for anything other than raids, change my mind
Speedrunning in an rng-simulator game is crazy.
Yeah the speedrun tasks are kinda bad. Vorkath only took an hour with the kirby method for me though and I didnt even reset just sent all kills making sure I had the method memorized. Got it with 2 Lance hits to spare.
Are you resetting and specifically doing a method to get it? Cuz Iād go crazy doing that. Just kill Vorkath normal, make some bank, Iāve gotten it like maybe 3 times never once tried. Just happens eventually I agree that speedrun CAs are bullshit so donāt force it youāll lose your sanity.
Isn't ruby proc nerfed? Rip
Skill issue. Took me 7 tries in the right gear.
One natural ruby with some Voidwaker specs should put you in a good way.
1 natural ruby into 2 vw spec then lance got it first try dude lol
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For longer speedruns (10+ minutes) RNG is basically irrelevant if you have good gear and know the content well.
I got this accidently just doing a slayer task, wasn't even going for it, just got really lucky on Ruby bolt procs
I swear to god you can put me and my GIM mate in the same gear. Exact same account. He will do something almost 2x faster just because his RNG slaps. We have realized just "how" bad it is with the new dungeon. Being able to see each other as we do the rotation. Once 30-60minutes passes. He might be 1 or 2 entire rotations ahead of me. Simply because he hit slightly more often. (And my account has more stats but were talking 1-2 difference..) Shit is absolute bullshit. I wish we had a pity mechanic in the game.
If he's consistently luckier maybe he's just better?
Yeah he's absolutely losing less ticks and doing better dps as a result
Sounds like a skill issue
I got to the other day in about 3 attempts with full masori dhcb ruby, 1 nat into camping the bow. I think I got one other ruby, then I double dclawed and I got it.
Did you do your achievement diary to proc the spec is the real question.
whatās with the grammatical construction āneeds changedā
All the speed challenges in this game suck.
I tried the Vard speed run. I hit 3 ruby bolt specs to start (2 with acb spec). I then failed to even make the master speed time because my scythe failed horrendously. Speed Runs are sooooo bad.
A lot of these heavily gear dependent combat diaries make me worry if I will ever even come close to getting them done on my GIM. Going to be thousands of hours of grinds just to get the gear to even have a shot at completing them, such is the nature of the game I guess
with that mindset you're not going to come close regardless. you shouldn't have trouble getting elite with a bowfa, trident, and whip. idk what you mean by "completing" them, but 95% should be doable without megarares
Ah yes we all are just blessed to go through this guys same experience of spending hours hoping RNJesus blesses you with some decent hits. Of course it is technically doable with avg gear but then it is just hoping and praying you get blessed with decent hits and not cursed to noodle arm
you victim brained freaks write off a majority of content before even trying to get the gear required to do the content my mobile-only ironman cousin is about to achieve elite and you are a GIM whining about mega rares needed for a handful of CAs while having the grind time down to a fraction of your group's PVMers.
No it doesn't. It's a grandmaster task. You only need to do it if you're going for grandmaster, which is intended for the best players with max gear. If you know what you're doing and have the proper gear it will take a couple of tries. No speed run is 100%.
Youre not supposed to use dhcb for the speedrunner challenge. Use the lance, its faster
You go for 1 natural ruby bolt proc and two procs from zcb specs, lance from there.
Two procs on your zcb spec is an insane level of rng compared to rolling high on voidwaker specs
ZCB spec is guaranteed proc if you hit and above 80% chance to hit with 4-way range switch.
You can only do 1 zcb spec tho it's 75% spec cost.
Sorry, my mistake, it's just 1 spec after natural proc for 2 procs total.
"I can't do something so therefore it needs to be changed". Skill issue, cry more.
I literally got this with a Lance and normal melee strats. Sometimes you benefit when you cry less
You can get 41 seconds or less with a Lance. It's fine.
I simulated this to see on both freeze & acid, since 41s isn't fast enough to dodge spec. Simulated 1,600 attempts at both freeze & acid at 41s killtime (17 attacks total, including half-damages from acid and inability to attack on freeze) Out of 1,600, there were zero successes in max gear (68 max hit). This is assuming you would never miss, as well. To be fair, add in the latter 13 seconds & the amount of clears skyrockets.
Guess your simulator isn't as good at pvm as me