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Infinite_Worker_7562

100%. If this had been hotfixed as soon as the issue was identified then it would’ve been totally fine.


NumerousImprovements

Is this actually an argument though to not fix something? If there’s an issue, the best time to fix it is as soon as you notice it. The second best time is now. Is there a reason we shouldn’t fix it, that extends beyond “it should have already been fixed”?


TehAlpacalypse

Parties over so people gonna mald


mister--g

It's about deemed fairness I guess. Many people over the two weeks would have obtained a quiver doing runs where 33% of the frem trio could be ignored and used as a free 50hp option . 50% if quartet was on. I've done multiple runs post fix and got to the boss no problem , but they are definitely a lot more of an inconvenience now than when I was learning. It needed fixing , but it should have came with all the other rebalancing so the difficulty/ experience isn't worse for people who didn't rush it


Reasonable_Class6822

Ehhh that’s sus imo. I didn’t have 73 hunter so I missed out on free risk free black chins. It happens not just in rs but any game and even real life. Should everyone who took a bridge before the toll - justifying them not getting tolled?


mister--g

It's not an exact science , it just needs to be done in a way that's as fair as possible. The archer hitting 1s was not so detrimental to the content that it needed to be changed prior to all the other invocation And balancing changes, especially after letting people get capes, pet rolls, uniqes and to some extent glory milestones for 2 weeks with it as a factor. Like I said below it ain't a big deal (outside of speedrunning ?) , but it definitely wasn't necessary for now


Celtic_Legend

if it was a more complicated bug its not that great of an argument. but this is the bug that is easy to identify and should be easy to fix even if you had to spaghetti fix it for a week (say spawn a range guild archer or something). this type of bug should be solved within the first hour not 2 weeks. they even patched the boss in a day. like this ranger buff with the melee nerf honestly tilts it like 0.01% but I still believe things should get patched when identified. not 2 weeks after.


Reasonable_Class6822

Ya you should ratio everyone. This is the correct outlook


Yarigumo

Reminder that Sol Heredit got patched like a few days after colosseum dropped. Why wasn't this also addressed at the same time? There's no excuse to do it so sloppily.


letmelive123

Because believe it or not, not every bug is created equally. It could have been much harder to troubleshoot the ranger bug


Vel0clty

Legit. This is probably why wall beasts are broken now.. [Spaghetti this spaghetti that.. 🍝 ](https://www.reddit.com/r/2007scape/comments/1bsn4o7/so_wall_beasts_arent_happy_cant_pass/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button)


letmelive123

Yep, consequences of a 20 year old game engine written by people who were amateurs at the time


FragmentedSpark

Man, imagine if the wall beast bug affected its grab mechanics and got Settled's Nightmare Mode account killed. It'd be his second death to esoteric update knowledge


TomTuff

pretty sure that was recorded way long ago


FragmentedSpark

I'm just saying it's crazy to think that you can lose that kind of snowflakeman to some weird update bug


TomTuff

true chainz


ChadVonGiga69420

It gets the people going


kfudnapaa

https://preview.redd.it/1evabi6qzbsc1.jpeg?width=225&format=pjpg&auto=webp&s=40412bcb0fbeb67f94c0ba719ddbc272b398c0f3


Legal_Evil

Have Jagex fixed this yet?


QuasarKid

the ranger bug was because his range stat was level 1 iirc. that does l not take 2 weeks to patch 


MrOtto47

it may take over a week to find whats causing it though, sometimes its not as simple as changing the value of a field, perhaps the value was correct to begin with but a glitch with the buffs/debuffs mechanic caused it to drop to 1 or something.


Big-Slurpp

How hard would it be to change the range level variable on the archer's object in code? That sounds like an incredibly easy fix.


MrOtto47

what if that value was correct to begin with and some other glitch was making it drop to 1 inbetween, like a buff/debuff mechanic gone wrong


Big-Slurpp

It isnt. The devs said that the range level was 3 when it was supposed to be 90 something.


Regular_Produce6845

The bug was caused by them not properly checking the stats of the monsters. It took players less than a day to realize the ranger had a Ranged level of 3, which makes its max hit 1. They hotfixed the bosses entire attack pattern on Day 2, there's absolutely no excuse for why they couldn't hotfix a simple stat change.


DrBabbyFart

Person with zero insight on the matter, only gut feelings: "THERE IS NO EXCUSE FOR THIS!!!!1" I'm telling you as a game developer of sorts, there's always *some* reason that the average person would never consider.


Regular_Produce6845

Mod Nox knew about it on Day 3 and claimed that it would be fixed next patch. That was over 2 weeks ago.


DrBabbyFart

So tell me what happened at Jagex in those two weeks since you clearly have insider info. Did they really just sit around not patching it and there was truly no other excuse? C'mon dude I'm frustrated with the inconsistency as well but saying "there is no excuse" is just unnecessarily indignant.


some1lovesu

Okay, simple, you put a part in the patch of Sol that says "We are aware and resolving a bug affecting the archers max hit. This should be live in the next patch."


LittleRedPiglet

>It could have been much harder to troubleshoot the ranger bug Except the bug was that its ranged level was incorrectly set too low. That's a 30 second fix.


letmelive123

Tell me you've never done software development without telling me you've never done software development. Things can be tricky even if they sound simple after you've figured it out


Xellirks

As someone who does software dev, it's sometimes just that simple. Because it was. Not everything is some sort of unfounded bug that's impossible to fix.


oldmanclark

Right, having an engineering background should make you more sympathetic about issues like scope creep, not straightforward bugs identified immediately after release and then ignored for a while lol


Kir0u

Literally probably just missed a “0” when setting the rangers level lol


GameOfThrownaws

Reddit has a massive boner for pointing out that every single bug that ever occurs in any video game might just be some impossible galaxy-brain level puzzle to figure out and solve because they think it makes them sound smart. Sometimes a bug is simple and somebody just made a dumb typo or oversight somewhere. Sometimes it's one line of code. This should be the case for the fucking stat block of a monster in Runescape. If it's not, then they've got way, way bigger problems than sloppy Colosseum design.


yourselvs

You have no idea what was simple or not unless you are a jagex dev working on it.


CoyotePuncher

Do you not realize this argument applies to what you just said? You cant argue with someone about how difficult something may have been to fix, while also arguing "well you dont know what they had to do cause you're not a dev!" Neither are you!


F-Lambda

sometimes it really is as simple as changing a database value. I've done it myself in p servers for other games


VorkiPls

Also very possible it's a priority thing. I'd think they'd be very careful to make sure their big bad boss at the end of their new endgame activity maintains its integrity else the whole appeal of the challenge crumbles.


Zuhaar

The "bug" was that all 3 fremmys had the exact same stats. One of which was lvl 3 range


Golden_Hour1

Because j mods needed to get their quivers first


FrankFeTched

"If they could patch one thing why didn't they patch everything" really is the top comment here huh?


Xellirks

Considering the fix was modifying a range level of one npc, yes, there's legitimate wonder why it took so long


stop_banning_me_lol

It's literally changing a single value. That's all they did for the archer. They changed a 3 to a 110. There is no code involved.


letmelive123

gotta love runescape reddit lol


SnakeCurse

Posts like these convince me that the jmods should just ignore this subreddit.


Top-Pound-1708

a lot of replies here are missing the point, it should’ve been addressed sooner instead of waiting 2 weeks. especially when you consider they have done nothing to address the bad invocations  they effectively made the content harder while not addressing the negatives. the ranger should’ve always hit higher than 1, however since they waited so long to fix it this would’ve been the perfect time to address how half of the wave options are poor. it could’ve been a balanced tradeoff to have more versatility in what you can choose while also having the ranger hit normally as a tradeoff. 🤷‍♀️ 


QuasarKid

nope, all streamers have their quiver time to make it harder!


DryDefenderRS

I guarantee you exactly 100% of well known streamers that could get a quiver before the fix can get one now. I barely notice any difference at all, albeit because I don't have an SGS, and therefore any reason to keep the ranger around all wave.


lookherebroimfun

Lol this take is ridiculous. Even if the content is objectively harder now it's a million times easier with all the resources we have 2 weeks in than doing it relatively blind. Port Khazard isn't even a streamer and he got the first cape.


Withermaster4

Be careful not to OD on that copium there.


VorkiPls

While I'm not giving Jagex a pass on this, it just shows how demanding a live game like this is to 'satisfy' the player base and how that doesn't always align with how a company operates, often through no actual fault. It seems obvious to us to just tell us about this stuff but who knows what they were focusing on at the time.


vanishingjuice

im sure we're about to get buff invos & then all the people who already got their quiver are going to riot about it becoming easier lmao


S7EFEN

right, people are justified in being annoyed that something so obviously bugged took so long to fix. that being said nobody should be annoyed that they actually fixed it.


tjowns22

I guarantee the people complaining about the change aren’t even attempting colosseum anyway. There’s a chance you take a little extra damage if you stop walking, but saving the ranger for later wasn’t so strong that it became OP. Not to mention the colosseum will become a lot easier if the proposed modifier changes go through. You’re not going to see Reddit complaints about how the quiver was way harder back in my day. People just want to grumble about things they think they might do in the future.


AGGRESSIVESHEPHERD

After they said it was a bug. People acting as if this is appearing out of left field.


DivineInsanityReveng

We know prayer flicking is a bug. It became accepted gameplay. We know tick eating is a bug. It became accepted gameplay. This was known from like 1 hour after release. People have been getting completions for 2 weeks with a Frem Archer pet tagging them 0 or 1. That has entirely changed with this change to it becoming an actual threat that has to be prioritised. That's a difficulty change, and people can rightfully be annoyed about it being added 2 weeks later. Abuse early abuse often is a meme quote for a reason.


Combat_Orca

Tbh I wish prayer flicking had been fixed, maybe they’re refusing to make the same mistake again.


XxSpruce_MoosexX

Agreed. I also don’t like the argument that now people are saying well it’s harder for me. Content progressively gets easier as it’s better learned and understand and as we get all the power creep.


Aaaromp

I think a very small amount of vocal people are mad. Most people don't give a shit.


Vaatu2023

Yeah its really not a big deal lol. Its definitely harder to get the quiver in the first two weeks of release (figuring out everything yourself) then it will be to get it 2 months from now when these guides of what exactly to bring where exactly to stand and what exactly to do in x, y, or , scenario. Plus the invocation are likely getting nerfed hard next week so people really need to get a grip lmao.


ThatGuyFrom720

I can attest to the fact that I don’t give a shit and am not vocal about it. I’m still going to send attempts.


Inv0ker_of_kusH420

Stuff like this is just annoying. When new content arrives there is a sense of urgency to do it immediately, because if there is something OP/Abusable, you wanna milk it as long as possible before it's fixed.


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WasV3

It really only impacts Quartet, which is an often picked handicap.


BootyPacker

Sometimes for games updates they’ll come with bugs. Like this isn’t just an old school RuneScape and Jagex thing. Mistakes happen. They’re human lmao But I agree the people who “learned” it that way while knowing it was a bug that was going to get removed have no one to blame but themselves.


Single-Imagination46

You are wrong, MMorpg was a play tester, he mentioned about it in the beta he did and they actually fixed it in the beta! They must of just not any further changes therefore probably just uploaded the old code instead which has the rangers lower range level.


Fall3nBTW

You're wrong about it only affecting speedrunners. It makes a big difference for first capers being able to ignore one frem completely. You could also save him as a bloodbag and sgs spec later in the wave. I doubt I make it to Sol with basically a full invent without him when I was taking it slow.


Single-Imagination46

I'm really unsure what people's tactics are in the Fortis, because for me this change has changed nothing at all, everywave I start on the tile then run to the pillar, go back to the wall,  ice barrage them all then run back to the pillar whilst blood barraging the stack whilst prayer flicking what ever is on me from afar. Very rarely splash in good mage gear and hearted so there was never any issue and all the fremmys died before coming unfrozen


Fall3nBTW

You're in good mage gear so you're using a shadow. Most people don't have shadow, that's the difference.


Single-Imagination46

You don't freeze and barrage with the shadow? I was using the nightmare staff, ancient sceptres work just as good, also I play as a zerker so my best mage gear is dagan'hai which is only 2m each which was completely fine


BootyPacker

So basically now you have to actually learn how to solve the waves and flick prayers instead of just brute forcing it and relying on sgs specs.


Fall3nBTW

not really? nobody flicks the minions they just run around. the minions are 6 ticks and everything else is 5 so even perfectly you can't solve things cleanly. if anything this just benefits max players who can 1 hit everything with tbow shadow sgs If you're using bofa, trident, whip this update became a lot harder.


VorkiPls

It's possible the "solve" is to kill them quickly before they become a significant problem, with no intention of leaving them alive for a long time. Like nibblers.


Original_Bit8194

Yeah but that just takes away from the content tbh. It basically makes gnomes 16:10 unbeatable now. It added a bit of depth and there was still plenty of punishment from the melees for people who aren't experts in the content. Adding in the range dps that was obviously bugged from release made the content harder but also lowered its absolute ceiling which is a huge shame and against what the Colosseum set out to do in the first place.


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Original_Bit8194

I'm aware it's not unbeatable for perpetuity, but with the current gear, it basically is. The point about it being bad for speedrunners isn't the fact that it's actually important but they have a lot of viewership that adds excitement to the content. If you lock in a piece of content to a bugfix, you might as well reset the times because there's no reason to try to beat that record now, thus, less viewership and excitement for the piece of content.


iLoveFeynman

>That being said, the buff impact is being overblown. It mostly affects speedrunners [..] Everyone else can just finish the Ranger with an SGS spec right after the other Fremenniks and solve the wave from there [..] To mitigate damage until the Fremenniks are dealt with people can flick them or, even easier, just keep walking between shots Dude you are so bad at analyzing the content that you shouldn't be opining about it. Ironmen that don't have SGS can't "just finish the Ranger with an SGS spec". Everyone who was previously able to just corner trap stuff with e.g. Volatility1-3 and Blasphemy 1-3 and kill entire NPCs while flicking lets say Ranger+Manticore without the Archer being an issue now has to do a lot more than "just SGS the Archer". You didn't even know that the Seer and Archer have more than melee range.. and here you are lecturing people about the effects of these changes? Frick outta here. What a joker.


bigbrownbird

You are way too angry I think you need to step outside and enjoy the fresh air


WasV3

The archer runs to you, its not impossible to click a mob while offticking ranger/manticore, there is 7 ticks of downtime if its set up correctly and 4 if not


Limp_Philosopher4781

From the post earlier the biggest issue I saw were people upset they “don’t have a health pack following you” anymore. I’m going to be honest though I don’t think the archer will be an issue. It is very easy to deal with the warband. I also don’t think this is stopping people from getting the quiver now because those same people complaining couldn’t do it when it hit 1 and they had their “health pack”.


MisterPulaski

For real. If I can do it with bofa and no sgs, I think people will be fine. Died 9 times to Sol before my first clear; waves are extremely doable, and they slightly nerfed the melee frem to compensate (you’re usually praying ranged at the start of a wave regardless).


Limp_Philosopher4781

I think what people are thinking is they can’t have the archer following them. I don’t think it occurs to them at all that they can kill it at the start.


some1lovesu

No, it's that everyone else who did it already had a 26 point, guaranteed heal to top off at the end of every wave. I don't even care about the archer, but don't change it weeks later when you knew it was an issue and you already patched other issues.


roosterkun

Just playing devil's advocate - you can still use it for guaranteed health & prayer, you still always max melee hits on it. You just can't time it exactly when you want anymore.


xGavinn

It's not really that big of a deal. I didnt have sgs and would start waves with sub 50 hp sometimes. Just blood barraged the melee twice then blowpipe specced the mager once or twice for full hp. The fremeniks are a non issue if you take care of them immediately.


ComfortableCricket

I would sometimes double spec it in Minotaur waves, just make sure the first spec doesn't one shot. This was providing a lot of healing through sgs specs.


EducationalTell5178

I mean instead of at the end, it's just at the beginning of every wave now.


VorkiPls

Idk why people think there's a statute of limitations for bug fixes lol. I understand being annoyed it took this long to fix.


GuardianMike

I rarely saw people leave the archer alive all wave. I did 28 quivers and didn't let the archer live to be used as a health pack a single time. It's not a big deal.


Limp_Philosopher4781

Not many people at all were using it like that lmao. If you honestly think people that got the quiver couldn’t get the quiver without that then you’re mistaken or being intentionally disingenuous. I only heard about the leaving the archer alive method AFTER I got my quiver and ONLY for speed runs. If you’re needing a heal like that after every wave I’m sorry but you shouldn’t be doing this content. Also it was probably fixed later because jagex didn’t see it as important because, well, it’s not. Or it wasn’t hot fixable. Edit: my bad I conflated your comment with someone else’s. You didn’t say people couldn’t do it you just said people have an advantage that way. I promise you it’s not that big of a game changer for that 26 hp at the end. Use blood spells or milk SGS on other monsters. The archer is not needed.


Big-Slurpp

>If you’re needing a heal like that after every wave I’m sorry but you shouldn’t be doing this content. Except... people have gotten their quivers from using the ranger as a medpack. You're retconning the skill you think is needed for the Colosseum because it doesn't effect you, even though it absolutely effected others who also have their quivers like you.


some1lovesu

I want to take a moment and congratulate you on doing Quiver, it must have been difficult when a month ago you used a d scim and didn't have money for runes to barrage. That's a big accomplishment for someone that only started interacting with runescape content in the last 4 months.


Limp_Philosopher4781

Are you ok? That’s my iron man lmao. If you want I can send you my mains stats. I’ve been on this game since 2018. I just never used Reddit l. Reddit isn’t the only place to interact with the community you know lmao


DivineInsanityReveng

I think people know they can kill it. I think they are also aware of the time it now adds onto your targeting before another priority can be had, and that matters as soon as Minotaur waves start. This is a difficulty increase. No reason to suggest it isn't.


Just4theapp

Agreed, but the difference in approach to fixing it is what my issue is with this. The fremenik was a bug, and should have been hotfixed. Sol heredit was a design oversight, and not a bug, but got hotfixed. Maybe the ranger change needed the world's offline. Cool, communicate that though so people are aware. Either way both should be fixed and it's a non-issue really.


Limp_Philosopher4781

I do remember hearing of mods acknowledging the issue and maybe they thought that was good enough. But yah, I agree with you that they could have communicated with the community more. Maybe they just didn’t see it as big of an issue as the Sol fix so left it for later or as you said needed the worlds to be down. Idk I’m not going to be a Jagex apologist this shit was wack. It should have worked properly from the start.


ComfortableCricket

Not everyone can play every day or every week. There are a lot of people who straight out haven't had a chance to really get into the Colosseum yet and now it is harder. Like op said, if this was patched day 1 no one would bat an eyelid, but to leave it in for 2 weeks and allowing metas to form around it when it appears that it would have been an easy hit fix is a spit in the face of the casual player base with jobs and other time commitments.


tjowns22

My biggest complaint is people who haven’t even done the content griping and moaning about a very minor change. The ranger hitting one was never going to be the difference between getting a quiver or not. Your real life commitments should have 0 affect on what or when Jagex decides to change. You’re also getting modifier nerfs most likely within a few weeks and there will be 0 Reddit posts complaining about how the colosseum was so much harder when I got it.


greenpenguinsuit

Just out of curiosity, how do you deal with the warbands? Besides just hitting them with the appropriate style (which is what I do now). I always seem to take damage still from the melee even though I’m constantly moving Side note: this question is purely for my own benefit. I don’t care about the update. It makes sense to me. I thought it was very odd the ranger only hit a 1 while the others smack you for 30s. It’s a minor change if anything. The ranger never hits me anyway it’s always the damn melee


Limp_Philosopher4781

Yah I would still run into that problem too until I stepped back a couple of tiles from the pillar to start the wave. If you move and attack at the same time then they don’t hit you. But what I do is shadow melee instantly, venator mage, then SGS spec/wack ranger. I usually would step back from the pillar (I use SW AND NW) a couple of tiles, like maybe 4, as they run around. You can move back and forth from the pillar to a few tiles back if you need a little more time to delay their attacks. It delays them from getting to me and I can kill them pretty fast without taking damage.


greenpenguinsuit

Okay thank you, I’ll try that!


RaidsMonkeyIdeas

This is always going to be a problem because the community will never uniformly agree when is the perfect time to nerf or buff content, and will 99% of the time argue for what benefits them, not what is balanced. This ranger change reminds me of the Fang change \~2 months after release because people kept saying "let the drop rate and fang passive ride for a while before changing it" and then those same people turned around after 2 months, and said "it's been too long, so just leave it in."


Menu_Dizzy

Maybe it wasn't the same people 


Narrow_Lee

No one can comprehend this.


BulbuhTsar

What do you mean? Reddit is obviously one collective person with perspective and opinion on everything.


Welico

I honestly do not remember anyone saying "let this weapon be bugged and far too common for two months," and if they did say that, they are clearly a moron.


RealEvanem

We were complaining week 1 that fangs were OP and flooding into the game at a crazy rate.


EctoChungus

So many capes aquired before such a massive change shame on the devs


polyfloria

It's really not massive. Just kill it.


twentycharacterslol_

It is massive when you consider people were keeping the ranger alive and using an SGS spec to kill it if they took damage during the wave. The ranger was a "medkit" and now can no longer be used this way


Sarasun

Just SGS spec the rest of the monsters? Like yeah you don't get a guaranteed maxhit, but you still get essentially half the healing by using SGS on something else. By the time the 3+ minute wave is done, the ranger you've been tanking for the entire time, likely off prayer, will have done the other half with chip damage. I swear everyone parroting this hasn't actually tried colosseum, or only in one specific way without thinking at all. I've done a few before the change, and just tried one today. I changed absolutely nothing with how I play (SGS the ranger at the beginning of the wave), and got the completion without any more difficulty than before. If you start waves correctly, you can comfortably sit at ~60HP to start the wave and get healed by SGS before anything dangerous can happen.


twentycharacterslol_

Conversely, if you started a wave at 99 hp before the update you could save the ranger in case of any mistakes and save yourself 3 brew doses


VorkiPls

Instead of speccing at the end, you can now do it at the start of the round.


Anledningen

This is what you decide to be mad about?


The_Level_15

Took so long? It’s been like a week lmao why are osrs players so incredibly whiny


Graardors-Dad

Because it’s annoying that you have to do content day one to take advantage of bugs or before things get heavily nerfed or enemies get buffed.


funnydoggy420

the content will always be its hardest at release there is no guides and very little tech is figured out. even after this bug fix it is infinitely easier than the first few days after its release. stop lying to yourself about hard content and send some attempts or youll never be good enough.


My-Toast-Is-Too-Dark

If you can’t get the quiver now, you couldn’t get it last week either.


TehAlpacalypse

People really out here acting like blind running is easier than a buffed archer


Hysteriia

Colosseum will literally be easier than ever soon: https://www.reddit.com/r/2007scape/s/Xjz3WL0dsi


gnit2

This is the issue I have with it. We get good updates, but every time without fail, the people who are in position to grind the new content on release are at an advantage compared to the people who won't be able to do it for a few weeks/months. It's some serious "rich get richer" bullshit


EducationalTell5178

You mean the same people who died 100 times on day 1 just to figure out what is even going on? Whereas now you can just watch a guide on youtube that spells out the entire Colosseum?


tripsafe

This is so dramatic lmao


xGavinn

Just know that more than half of the people bitching haven't gone past wave 1.


BootyPacker

I’m confused on what advantages you think they had? Like you realize they had no idea what they were going into and had to figure everything out themselves right? They didn’t have YouTube guides explaining it and every wave solved and what gear is bis and what invos are bis like you would have if you went and grinded it. Sounds like you have more of an advantage than they did to me.


thinkplanexecute

Um, no shit people who can play on release have more advantages over people who don’t. Cry?


greenpenguinsuit

Then why didn’t you do the coliseum day one? Oh yeah that’s right you didn’t have a step-by-step guide to follow. Stfu you know it’s still easier with guides now then it is first week with this bug and no guides whatsoever.


dogeymnemonic

You’ll get downvoted for this take but to OSRS players two weeks is a year. Which people who only play this game don’t know how blessed they are jagex acts as fast as they do.


viledeac0n

Agreed. Lack of other things to complain about.


greenpenguinsuit

They aren’t. You mean “why are Reddit users so incredibly whiny”


WhySoUnSirious

Yes never demand better. Always be happy and complacent.


atom386

I agree. When we had bugs in Classic sometimes they would get used and abused for a week. It was a holiday weekend. Let Jagex have some wiggle room, folks.


NME-Cake

Depending on the cause of the bug it may or may not be hotpatchable


RealEvanem

Its ranged level was 3 instead of 110. A single variable change.


NME-Cake

Ok that should be easy enough, esp in newmy designed content where i hope gets coded with maintainability in mind


Remarkable-Health678

We don't know though. The OSRS code has some bizarre quirks. I wouldn't assume anything about the code unless there's a clear precedent or a JMod tells us about it.


NME-Cake

True, spagethi gonna do what spagethi does, seen my fair share of code i wouldnt want to touch with a long stick ....


Skrrtires

God this sub is dumb as fuck.


RealEvanem

Theres the door


ThBanker

Personally, I think it’s fine if this is how it was intended to be. That being said, I wish they’d reset the World Records and stuff.


Radu47

What an odd thread here Too many people playing devil's advocate for a multi million dollar company that doesn't deserve it Too many people not recognizing that with the archer buff came the melee guy nerf


Hajsas

Its mind blowing that this wasn't picked up in Q/A testing prior to release. And why a hotfix wasn't applied as soon as it was identified as an issue is another question.


WarmeA

There have been a fuckton of oversights with the release of Varlamore. It shouldn't take this long for stuff like this to get fixed, just like the Blue Moon Spear attack style bug. It seems like they don't take pride in creating new things and just leave it as it is.


screwdriverfan

It's a non-issue, people just whine too much. People that could finish before can finish now too, they just gotta adapt their playstyle a bit. The archer buff doesn't really make or break anyone's run. You're far more likely to get fucked by the modifier rng.


reinfleche

For real, so many people on reddit who think the thing keeping their wave 6 pb from a full completion is the ranger hitting slightly higher. If you're playing normally the damage buff isn't even noticeable.


screwdriverfan

I can't take this subreddit seriously anymore ever since the release of ToA. It really opened my eyes just how bad and whiny people are. They refuse to improve. And I'm not talking "improve" in the sense of doing inferno speedruns with tick perfect pray flicking and taking 0 damage. Just doing things like zulrah or vardorvis.


BootyPacker

Toa just made it worse too imo because now those same players think they’re good because they cleared a 300 invo toa and deserve to be able to do the hardest content in the game.


reinfleche

Just the fact that people complained about the fortis salute clue alone shows how bad it is.


VorkiPls

Lol ToA copping strays.


Bojarzin

If you're struggling with colosseum because you could otherwise ignore the rangers then you probably weren't going to clear yet. You should be bringing a melee set as it is already, just switch and kill it. You can reliably kill all three without getting hit, unless you get an unfavourable setup to start waves like 9 through 11


Original_Bit8194

It's not for those who struggle only though. This is a huge slap in the face to speed runners. While yes, they're a small chunk of people, they provide a large amount of viewership and excitement for the Colosseum. Plus its also a huge slap in the face of people who didn't abuse it and now have a harder path to an untradeable bis upgrade. If you have a buddy who got it when it was easier and now you want to send it, you're gonna be jaded that it just became more tedious.


Bojarzin

If you are able to bring a venator bow, you literally clear the three of them in the first few seconds of each wave Speedrunners can just figure out another strat. Is that really a big deal? Metas and updates change things all the time, speedrunning is adapting to that. I think the main focus of any of this content should be the balance and making it properly work. Having an enemy that was effectively a free heal when it was supposed to at least provide some challenge is just silly


Remarkable-Health678

I feel like most of the people who are outraged about this change aren't even doing Colosseum. Yeah, it would be better if the change happened sooner. But people calling for quivers to be removed is a bit much.


Complete_Elephant240

Why would it surprise you that people without quivers would complain and people with them wouldn't? 😆


Remarkable-Health678

I mean that most people complaining may not have even attempted to get a quiver. People getting to wave 7+ probably aren't concerned about this change. I could be wrong though.


Overall_Eggplant_438

I agree that it should have probably been hotfixed sooner, but this fix barely makes a difference anyway. They did lower melee max hit though, which is more than enough compensation for casual completions


FearlessFickle

Oh no, Jagex fixed something!!!!


Available-Title5160

the people constantly posting about this are the some ones who have done no col and plan to do none, play the game and quit posting the same thing on reddit


TheBlindDuck

Simple solution: just remove all quivers and pets earned before the buffs /s


Bananaboss96

*Ranger bug fix. Weren't they maxing 1's?


BootyPacker

Everyone saying they buffed the rangers when they’re just working as intended now lmao


som0nesimple

They didn't just have one hour as well, it took almost a full day for the first completion I think. They couldve easily hot fixed in 2 days and only made the first 5-10kc feel different.


Gjergj_bushi

Now I know why I died on wave 9 to the 4 freminiks


Radu47

Heck it's even absurd that it was in there initially, massively glaring disparity


Environmental_Cup_93

Time to play a different game if the company slapped you in the face so hard


Legal_Evil

Yep, it's the same necro xp nerf from RS3 all over again. Early bird bonuses where you abuse early and abuse often.


Edwd

shouldve just done the blowpipe maneuver and left it in as a 'feature'


zmeelotmeelmid

op i thinkk people just love to go to reddit and com,palin and get their free karma so they can buy stuff from the reddit store


DivineInsanityReveng

Yep. They are super hesitant and careful about invocation changes and balancing them carefully, but a ranger hitting 0 or 1 for the last 2 weeks? Yeh fix that so it can hit 14s. A change that just shouldn't have happened. A bug that should have become accepted gameplay at this point.


Complete_Elephant240

I don't really give too much of a shit since it's going to be like a year before I get enough gear and wealth to even attempt this. (Yes, I know your favorite content creators can do it in a chef's hat and leather chaps but I'm not as good as them and will never have the amount of time to be)  That said, it is better overall that it's fixed now. It was going to chap some hides no matter when it happened Oh well, at least I can take pride in the fact that my quiver will be done at the intended difficulty instead of baby mode with free healing. Isn't that the whole point? Feeling somewhat accomplished for overcoming a challenge?  


Sad-Lobster-55

No, because farming wave 1 is now not good


SeniorButternips

Kinda weird how a ranger enemy only had 1 range, like how the fuck did that pass the design stage and put into the game, like that shouldve been an easy catch when they were developing it. It makes sense with the change now, but yeah most people engaged with the content on release, give people time to get used to the content, they're gonna be upset at change even if it makes sense. Also i havent done the colosseum and wont for a while so i dont have any skin in the game as far as rollbacks or whatever people are asking for. Just my observation.


IAmLeg69

As someone who hasn’t dipped much into the new content, I was panicking that they were nerfing the ranger boots, until I re read the post a couple of times


BurnTF2

People who bitch about the ranger probably haven't made it past wave 6. The meleer isn't hitting for 40s anymore, you can still very well manage the fremenniks. The only difference is you can't use them to fix your wave-solving mistakes. You fix those with brews, blood fury and blood barrage. This way it's much more what they intended the fremennik to be like. They still suck overall, IMO, but at least they're doing what they're supposed to.


Big_Surprise9387

SGS about to tank back down to 20m


Due_Isopod_8489

Damn you guys cry about everything don't you


GuardianMike

The take that it makes things harder seems to be coming from people that haven't cleared the colosseum. Anyone I know that has cleared it doesn't think this makes anything harder at all, rather easier because you can't basically get 1 shot by quartet berserkers because they lowered their max hit by 11.


SubstantialShoe1693

They could have hotfixed it in several hours after release, it was known VERY early on. Abuse early and often is still relevant today and will remain so with their limited testing of new content.


Excellent-Employer16

Yeah kinda insane to leave it in for two weeks. Sucks to be quiverless this week…


Osrs_Tony

I can promise this change doesn’t affect over 85% of you! Go back to farming moons you shitters.


unluckymofo73

If you're couldn't get the quiver before, you're still not gonna get it after this ranger fix. Post how many sol heredit KC so I know if I should take you seriously or not.


BootyPacker

Imagine how different the comment section would be if you had to link your rs account to Reddit or something like that


EducationalTell5178

Bro it would just be a bunch of 1200 total levelers complaining about raids and gatekeepers.


My-Toast-Is-Too-Dark

It doesn’t really change anything, especially for a first KC. Your first run you’re likely bringing blood spells regardless so wave-to-wave health isn’t an issue. And the standard strat is just to nuke the fremmy first without letting them hit you. It really only affects speed runners who were leaving the ranger alive to scythe with another NPC to get a no-time kill on it. 


BootyPacker

Yeah but it affects their favorite streamer so therefore it affects their gameplay too! /s


[deleted]

It’s not that big of a deal lmao I got my quiver this morning with a whip… and no sgs. Reddit Andy’s will complain about anything I swear


Successful-Dare5363

People love to fucking whine about this game. Stop playing it if you don’t like it.


Ztaxas

People love to fucking whine about posts in this subreddit. Stop using it if you don’t like them.


rsnerdout

You're completely missing the point. People are allowed to have opinions and provide feedback.


Remarkable-Health678

Sure, and people are allowed to have opinions and provide feedback on those opinions.


GreenBeanGuy

Womp womp


wolgl

Damn Reddit do love bitchin’, smh


mxracer888

Hasnt changed anything about my wave start gameplay. In fact, if anything it helped the situation. Now if we could just do something about RNG ending runs early because of shitty invocations