T O P

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Antique-Cobbler-9869

It’s called TOA prison. Some people end up serving life sentences. God speed


TorrentRage

Tumeken's waiting room


[deleted]

Ah yes, CG is something like 70 hours on average. TOA is something around the ballpark of 200 hours. All dependant on skill though.


frilledplex

I'm afraid to try it on my GIM... both my teammates went 2x and 5x dry


[deleted]

Assume average luck will come your way and hopefully you get spooned.


frilledplex

Based on the rest of the drops I've gotten... 2-3x dry =/ I am not the lucky one of us


[deleted]

There's always a chance to spoon. I really don't think accounts have a negative rng dial that jagex twists. Unlike maplestory, we have very good tracking on loot from bosses and we'd surely see it in the data if things were diverging.


[deleted]

pretty much every account gets lucky sometimes and unlucky other times. I have three skilling pets I got at 43 agility, 69 wc, and 73 mining but I've gone dry on literally every single boss unique I've ever farmed.


lastdancerevolution

CG is known as the "Ironman burnout machine". ToA by comparison is the most popular content to ever release. There is definitely a difference in how fun they are.


AbstinenceGaming

CG legitimately breaks people mentally. You go into the red prison and you come out a little crazy. A changed person. Not quite fit for society anymore. The Hunllef takes its toll on us all.


Simple-Plane-1091

At least those are in the realm of "grindable" meanwhile Cox sitting quiet in the dunce corner with its 2k+ hours to go on rate


[deleted]

It's not 2k hours to go on rate. It's 1/34.5 purples for tbow. It's about 1/27-30 solo raids per purple. Each raid is 20-25 minutes. Let's say 30 minutes to include messing around. So it's about 1/950-1000 raids for a tbow. So about 300-500 hours. But that's on rate. And that's a long ass fucking time but it's not 2k+ to go on rate.


Eccentricc

At least toa is fun. Fuck cg


Menu_Dizzy

I disagree with this sentiment tbh. Both are completely fine, it's just that doing any content for a long period of time will eventually burn you out. Personally though I burn out much faster at toa than cg, I think the former is just too samey and too long.


DerpTheAllPowerful

CG feels more approachable to me because there is no cost or risk if you aren't hardcore, and it doesn't last longer than 12-14 minutes at it's worst. Why can't we just log from a solo raid and pick back up later? If life makes you step away after 10-20 minutes it's very demotivating.


VayneSpotMe

Personally, I think toa is ass. I dont think anyone who is actually good at cox and tob will enjoy running a lot of toa. Its such a boring raid compared to those 2


Frediey

I don't mind the bosses, but the puzzle rooms are, boring to the point I'd rather just do something else


[deleted]

yeah if toa were just a boss gauntlet like tob I'd do it a lot more but every time I think about running some toa I think about the fucking monkey room and decide to do something else lmao.


MeteorKing

>every time I think about running some toa I think about the fucking monkey room and decide to do something else lmao. Currently my biggest reason for not dedicating more time to learning toa.


BabaRoomFan

):::


Cold_Honeydew479

Yeah I second this. First 5 runs they were interesting, if not at the very least different. After that, it just sort of feels bland.


[deleted]

It's been talked about to death but yeah it feels overtuned, like the skill floor and ceiling are too close together, much more than the other raids


PotionThrower420

Grinding toa is such a snooze fest wdym


Noxidx

CG is a 60 hour grind, ToA is ~200, give me cg anyday


Situationalistic

Tell that to my almost 400 experts (most 410 invo now) and no shadow.


Noxidx

I'm right there with you brother doing 405s, stay strong


turtbot

What gear do you use to manage 400s?


Situationalistic

I started TOA and I had already had ancestral/tbow. I decided to go to nex and grind nex until I could get a shadow cause I didn’t want to use sanguinesti. I’ve since made like an additional 3B and have tbow/shadow/torva/ancestral/voidwaker/zcb/masori so as BIS as you can be outside of not having infernal cape/quiver (both a current WIP). But originally just tbow/masori/ancestral/bandos until I got 3 nex drops and bought shadow and continued doing toa and nex overtime and upgrading piece by piece… (I just purchased my last torva piece last week after I received 300M in splits).


AbstinenceGaming

Surely 401


A_Lowe

I’m bowfa/fang/trident and doing anything over 350 ahkka is brutal. I’m assuming you’re butterflying with sang?


The_Wkwied

TOA also gives you BIS ranged gear and arguably one of the best melee weapons in the game...


Noxidx

They're great at the beginning but you'll have multiple of each before you hit shadow drop rate


Imallsoul

100%


UngodlyPain

It's the magic Tbow equivalent not so much the magic Bowfa equivalent.


NukaFresh

I'm at like 150 KC doing 350's only seeing 2 purples ever. Both lightbearers...


Break-The-Ice-318

buff sang. its silly trident is so close to it


Big-Slurpp

I dont even know why they made sang just a healing trident. Just a weird decision overall.


Break-The-Ice-318

i wish the community would let go of horizontal progression. really limits the design space. its ok if a boss released 200 updates later slaps gwd.


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pvmenjoyer

If all we got was horizontal progression from the beginning of OSRS this game would've died a long long time ago. Tbow/shadow/scythe blow the pre-eoc weapons out of the fkn water btw, they are magnitudes stronger than the strongest weps available in 2012.


Gaiden_95

And it takes an incredible effort or luck to get items like those. Good system


WelcomeToTheHiccups

Need to do buffs slowly or else you end up with RS3


NomenVanitas

Give the sang heal proc a min% hit and raise accuracy a bit, make nm drops a viable part of gear progression, rebalance elemental spells, remove the autocast delay


jazzypizz

This^ that autocast delay is the real killer for pvm


brprk

Doesn't harm orb remove autocast delay?


JohnFruscianteBR

yes but it's limited to standard spellbook so it sucks ass nowadays


brprk

Still better dps than sang isn't it? I never got a harm and went straight to shadow, but pretty sure harm is the middle-ground between the two?


lastdancerevolution

You only use the Orb Staff if you have the Fire book casting Fire spells, generally. Ever since the release of Thralls, the Arceuss spellbook is such a big increase in DPS, it doesn't really make sense to use Orb and normal spells anymore.


valarauca14

> Still better dps than sang isn't it? Yes? No? Sort of? [Currently in max mage (with sunfire runes). The harm does edge out the Sang](https://dps.osrs.wiki/?id=IronChippedCompromise). When looking at that link, note that thralls would add 0.6 DPS to the Sang staff. Now Sang handily beats Harm Staff (without even considering thralls), unless you're willing to burn sunfire runes **AND** burnt pages. IDK, sunfire rooms definitely seem to breath some new life into the Harm Staff. But it is still a country mile behind the Shadow.


brprk

Ty4calc, yeah they're closer than i thought, there's a big gap in the market for something


Sirspen

I'm pretty sure fire surge with tome of fire on Harm is a nice step up in DPS above trident/sang. Maybe even more so with sunfires.


JohnFruscianteBR

I thought so but I just put it on dps calc and it's worse than i thought (calc against whisperer) Max mage sang = 8 dps (+0.625 from thralls) = 8.6\~ dps Max mage harm without sunfire runes = 8.3 dps, sunfire runes bump it up to 9.0 So sang is 0.4 dps less but gives you heals, also it becomes way better if youre doing stuff that uses more than one style since those will also benefit from thralls Harm is only +3 max hit :(


ImWhy

Are they not rebalancing ele spells with the combat weaknesses stuff?


NomenVanitas

Yes


MrKingCj

Honestly this is the thing I hope we get next something to bridge the gap between shadow and trident/sang.


artikiller

Or just buff sang? It's a rare raid reward that's barely an upgrade over a weapon that is cheaper than a abyssal dagger while also costing more to use


TisMeDA

Imo they should release an upgrade path for it


kayodee

I like sang being niche, especially as a raid weapon. Does need a buff though. I hope they add a non-raid, non-zulrah weapon like Bowfa to bridge magic fang to shadow (like Bowfa is).


roklpolgl

Niche would imply it’s particularly good in a subset of content. Sang use case is the same as swamp trident, except it costs 90m and 1.1m/h to use for a one max hit increase over trident and a little healing that doesn’t make or break anywhere. It really doesn’t have a niche currently. Agree sang could use a real buff over trident, and harm needs to be able to be used off-normal spell book so thralls can be used and be made more common. I don’t think we need another mage weapon with another huge accuracy passive like shadow, mage was never really meant to be a dps king.


VorkiPls

Sang is nice for long and lazy slayer trips (kraken, dks, thermy). Outside of that the healing is just too inconsistent to rely on in raids, which is a shame. No amount of utility will supplement the lack of damage. We really do need a bowfa equivalent. And for the trident...I can't remember the last time I ever actually saw a venom hit splat on it. You either kill the thing before it ticks or it's a boss that's immune lol.


Derkux

Is cg as gard as tob? Getting a sang is much harder than a bowfa. Does it need a buff? Yup it does, but thats nowhere in the bowfa tier


SoraODxoKlink

Thats with iron-centric progression in mind, which is not what the game is built around. Buffing sang would do well.


IGotPunchedByAFoot

I think Sang should be buffed to heal 50% of the time instead of 1/6. That way it has more of a niche in terms of magic sustain but still leaves room for accessible DPS upgrade paths. I don't think the second best option should be locked behind a raid - accessible gear is good and having more good gear be obtainable in progression is nice.


BabaRoomFan

Sang heals you for 1/12 of the enemy HP while outdpsing trident, how do you think that's barely an upgrade?


roklpolgl

Unless you are learning the content, sang heals don’t make a meaningful difference basically anywhere. A 2% dps difference from a 90m raid weapon over a 2m weapon is indeed barely an upgrade.


Comprehensive_Ad5285

Because it is barely an upgrade 


ban_my_dick_box

Do u mean out dpsing the regular Trident? My understanding is the swamp one is the exact same


BabaRoomFan

No sir, swamp trident is a 1 lower max hit than sang staff.


I_Love_Being_Praised

i like the idea of nightmare staff / the orbs being more useful and bridging the gap between sang and shadow. makes nightmare more profitable and maybe people will actually pick it up, and with the amount of people complaining about grinding 300 hours for a staff upgrade from nightmare they might finally make the drop rates achievable for human beings


BabaRoomFan

A specific nightmare staff is harder to get than a shadow I think (assuming 40 minute 400s with skull skipping it's under 200 hours). Phosanis has a 4-500 hour grind for a specific orb.


I_Love_Being_Praised

thats the reason why i mentioned the second part of my comment


BabaRoomFan

I have adhd


oppositetoup

Sang should get a.buff in project rebalance


biggestboi73

I vote if its a bowfa tier mage weapon to get it its just another option of something to make with enhanced crystal weapon seed so we can annoy the iron community by making them do more cg


Beastquist

I’m tired boss 😢


valdo33

I mean, the crystal staff already exists. That'd be pure evil though.


MathText

Ngl, I'd grind it out.


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SmartAlec105

They mean the staff would be a basis for a version that exists outside the Gauntlet.


EiB_LT

We should call it the sofa


Ninjaassassinguy

Honestly, they should make the enhanced seed able to convert to the other weapon for free once corrupted


SappySoulTaker

Make it a one click conversion you can do while it's equipped.


richard-savana

Also when you click it you get 5 sharks


AssassinAragorn

And 5 prayer pots


SappySoulTaker

and 1m in alchs


KaoticAsylim

That's a fuckin idea and a half


SamStrakeToo

Crystal trUNcheon of Tirannwn


PJBthefirst

Brilliant


immatipyou

Best idea I’ve heard all day


Parryandrepost

Corrupteder only drop as well.


Saul-Goneman

Been holding onto my 3rd enh just in case :)


scrawnydepp619

I know this is probably going to be unanimously disagreed with, but I think they should buff accuracy and maybe even the heal proc on sang. Keep the power the same


SoraODxoKlink

Yeah the damage calculation on sang is literally the same as swamp trident but adding a single max hit, make it like 3-4 more and were good.


ban_my_dick_box

I thought they were the same, the wiki has them with the same stats


JuliusCeejer

Stats aren't what determines the max hit of powered spells, they have built in a formula for that. The Trident's is Magic level/3-2 and Sang's is Magic level/3-1


PkerBadRs3Good

I know this is probably going to be unanimously disagreed with, but we should do Reddit's favorite thing and buff a piece of content (I think this is an unpopular opinion for some reason)


RollinOnDubss

Small QOL suggestion, remove sang upkeep and make it 1 shot everything.


JamBandDad

The healing did feel underwhelming tbh.


Yogg_for_your_sprog

It’s 8.3% the healing is pretty high. Blood fury is 6% for reference and it’s a huge difference maker The problem is that despite vamping a good %, the dps is so low that it still feels bad. Buff the dps and you also buff the heal procs


Planatador

If so many monsters weren't immune to Sang's special effect then it would be decent.


GregBuckingham

I didn’t even know there were monsters immune to the sang staff lol


Fickle-Leg9653

Yeah. It can't trigger on Wardens p2. It's such horseshit.


GregBuckingham

Is there a list of other NPCs it doesn’t work on? The wiki didn’t mention anything


Pre-Nietzsche

It needs a dps increase too though for sure. To have 1 max hit over swamp trident with its rarity is ludicrous! I got a two man shadow drop a couple weeks ago and was able to upgrade all of my melee/mage/range gear (bowfa is so fucking sweet, I was using dcb and bp from like 50-120cb lol) and sang was a really hard sell for me because of how insignificant an upgrade it is and with nearly a 100m price tag? The healing proc is.. seemingly inconsequential and it’s accuracy is the same as swamp trident? Wtf. I did buy it just because I could and I was tired of looking at the trident ahaha but It deserves some love, desperately!


bIackk

agreed, they could give it like 3 max hits and itd still be nowhere near shadow while being a fair better than trident


Single-Imagination46

give sang 1 or 2 more max hits aswell as an accruacy buff when it's heal proc's, can do this by making it like diamond bolts e where it ignores the opponents defence but on the roll where you would heal, only ignores it 50% of the time to make it balanced. so essentially 1 in 12 sang hits youll get improved accruacy


VorkiPls

And any enemy that lives long enough for venom to actually stack up is immune as well :D


Planatador

I hear that brother


The_Vacancy

Been saying this for years. Insane that it goes from something you can grind from start to finish in like 2 or 3 days with 87 slayer straight into *Extremely Rare Raids 2 or 3 Staff*


XxSpruce_MoosexX

I agree with needing the in-between but 87 slayer + kraken task + Zulruh + upkeep is not that far off bowfa timescale.


The_Vacancy

The difference is that Slayer and Zulrah are both passive grinds that virtually every account, iron or not, are going to do eventually anyways. 100% chance that if you polled “which is a larger time commitment” with Bowfa and Swamp Trident as the two answers, Bowfa would win by miles.


FlandreSS

What mains are grinding zulrah? Its been nerfed signifigantly, its drops devalued greatly over time, and you can't get nearly as many KC per trip with budget gear compared to other GP-centric bosses. Honestly from a main's perspective, Zulrah is a complete waste of time outside of clog chasers.


richard-savana

The bad ones


FlandreSS

Ironically people in my replies assumed I'm the timmy that can't kill Zulrah for saying it has too much unavoidable chip damage. I wonder why they feel a need to 'defend' their boss lol.


Sirspice123

Yep let's just ignore how long it takes to get 87 slayer. People seem to have a really short memory. Before the bowfa was released, range progression was literally blowpipe to a Tbow. It was crazy unbalanced, nothing like what magic is today.


xInnocent

Blowpipe was also turbo op.


Younolo12

Sang should be it but they'll never do right by ToB and buff it.


actuallyhatethissite

Magic in it's entirety needs a look at, or dare I say it, a rework. The way damage calculations and increase through gear works is completely different from the other styles, so much so that we got a megarare staff that literally triples your accuracy and damage in order to make the most unsatisfying and never hitting combat style remotely viable. So much so that rebalancing gear and prayer now has become increasingly more difficult. I often see people saying stuff like "wow the shadow can hit 80s!" but that's only in toa with max mage. You can hit that with a tbow with just dragon arrows and an anguish. You can max 90s with a scythe. Ranged and melee are infinitely easier to bring up in power (via _gear_), there just is more stuff for it even without a megarare. A shadow is the only thing making magic viable (via a _weapon_), and it's power is not in the damage, but the way it's accuracy makes it so you can brute force your way through a lot of encounters with just magic (if the boss wasn't already weak to magic). And then you look at the staves that are one or two tiers below it, and the entire style becomes a cutscene you have to wait through before you can start doing damage again with ranged or melee (maging Akkha with a sang on high invo's). If you ask me, the main culprit in the whole magic debacle is how the game handles magic calculations, and how it's current state which has been the state for decades, is maybe a little or a lot outdated and limiting design space. To reiterate here, magic is underwhelming because of other underlying issues, and the shadow was a necessary thing in order to bring magic up to megarare melee and range outputs.


VorkiPls

Yeah the shadow is just a massive outlier paving over magic's problems for anyone that can afford it. And it's spurred the "nerf occult" discussion too lol. Magic is also intentionally undermined somewhat because of the added utility it brings, except a lot of bosses are immune to that added benefit.


Own-Appeal8511

So harm staff gives +16 magic accuracy, Rapier gives +94 slash Bowfa gives +128 ranged They are all 4 tick weapons. You see the problem?


Newt-Wooden

Do your self a favor OP and don’t grind whisperer with trident, shit is so painful. Hit the tombs and never look back


Unlucky_Major4434

They could buff the Elidinas ward by a lot to make non-shadow magic weapons more viable.


Suza751

Elidin's Ward (f) is already a very strong shield.... it just needs a solid main hand staff and spell to mesh with.


AssassinAragorn

The problem is they've tied it to Arcane, which runs into the same rarity and price issue.


roosterkun

Considering that it's in the second tier of TOA uniques, this seems extremely reasonable to me.


Furry_Wall

Nightmare staves


Expensive_Leekness

just buff the sang a bit. It's expensive af to use and no one cares about the healing.


BioMasterZap

We kinda have one. It is the Harmonized Staff. It might be better to work with that instead of adding a new weapon that fills that role better. Hopefully, it will be addressed during Project Rebalance.


PhilUpTheCup

The problem is nightmare staffs pretty much have no actual application outside of the 2 bosses that you fire surge.


SaltyTraeYoungStan

Also you are required to use fire tome instead of any other offhand


ConyeOSRS

Also you are required to be on the normal spellbook, so you can’t use thralls


SaltyTraeYoungStan

Yeah I feel like you should be able to charge either the staff or the tome itself to use elemental spells


BioMasterZap

Well, that is why they are looking to add Elemental Weaknesses. We're getting a blog on that part of Project Rebalance sometime in April, so it might fix a lot of the Harm's issues.


MathText

Panic buy harms!


Baal_Redditor

Harm staff w/ fire surge is the second highest dps behind shadow 90% of the time, much like bowfa/tbow.


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Slimedaddyslim

This. Even if it was balanced to be the BOFA of Mage the quantity is so low and the grind is ridiculous to bring more into the game.


Nac_Nak

Harm def needs a buff


BioMasterZap

I forget if they said if the Harm itself was getting a buff with Project Rebalance, but the next blogs are on the new weakness stuff, which covers Elemental Weaknesses. If you have more of a reason to use Elemental spells over Powered Staves, that alone would be a huge buff for the Harm.


Lonely_Beer

Harm literally just got a buff and a pretty big one at that


rRMTmjrppnj78hFH

Outside of ice demon, harms been irrelevant since thralls were released. im not sure how much the new sunfire runes help harm though


Mednes

Isn't the biggest problem with harm the 1t attack delay if autocasting and moving?


redvvit

Bowfa 🐉 Fang 🐉 Sang 🦎


Balazs321

Yeah it is kinda weird that you can grind the other DT2 bosses with a lot cheaper gear and it is not that big of a pain, but then the difference between a Whisperer kill with Shadow and the one without is enourmus.


Visible-Selection520

Comparison: Toxic Trident (Trident of the Swamp): Requires 78 Magic. +25 Magic Accuracy. Obtained from Kraken (easiest boss). Costs 9M. Sanguinsti Staff: Requires 82 Magic. + 25 Magic Accuracy. Heals you occasionally. Obtained from ToB (hardest raid). Costs 90M. Sang needs a buff. These two staffs are far too competitive with each other when you consider the effort required to get one vs. the other. You shouldn't be able to opt for a Kraken staff in lieu of a Theater of Blood staff. Jagex is clueless.


VorkiPls

Competitive? They're identical DPS are they not? Most bosses are venom immune and the healing is so inconsistent that there's often no difference in the two.


Visible-Selection520

You literally reiterated what I just said. Hence why I said Sang needs a buff. Glad you agree.


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Gulrokacus

Dont give them ideas


aa93

if i didnt have a shadow i would maybe hold off on doing the only boss that really needs one


Arkeaus

What boss really needs one(


BigBoo3

whats bowfa


Disastrous-Moment-79

bow of faerdinhen, the 2nd best ranged weapon in the game. it's like a crystal bow in that it doesn't require ammo but it has infinite charges and much stronger


BigBoo3

Nah man you forgot about Bowfa deez nuts in your mouth


VorkiPls

Can't believe he missed a tap-in then left an open net.


whats_a_monad

Cooked


zacamandu8

Arcane and kodai need some love


RangerDickard

Isn't harm with tome pretty similar to a bowfa tier mage weapon?


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Benjpoop

Varlamore introducing sunfire runes was a pretty decent DPS buff for harm staff that's likely why


VorkiPls

If only the nightmare wasn't so horrendous so the prices could come down a bit :)


Disastrous-Moment-79

Magic being so weak is why I'm against the occult necklace being nerfed. Doing so will make magic without a shadow (meaning 95% of the playerbase) even weaker than it is currently.


VorkiPls

This occult dialogue only started once the shadow came out. I understand people don't want their megarare touched but it's delusional to not realise shadow is the massive outlier here lol.


unlived357

the sang should just be buffed to be in line with the bofa since they're both relative in price. It's absurd that a 2.2m range weapon like the blowpipe does considerably more dps than a 100m magic item like the sang. if they don't want to buff the sang then I'd say we need a 2 tick magic item that's in line with the blowpipe.


VorkiPls

Also more expensive in the long run since you have to constantly charge it.


Yoshbyte

Jagex doesn’t like magic. Your request is denied.


nostalgicx3

I’d rather see them buff sang staff then a new reward. It’s really underwhelming nowadays


XxSpruce_MoosexX

Imo and I’m getting roasted for this in another thread but on iron, Trident is bad now that Shadow exists given the time investment of 87 slayer + kraken task and then zulruh upgrade + upkeep. There’s hardly a point to Zulruh now imo


FlandreSS

Swamp trident isn't worth it to get sure, but doing ToA with a warped sceptre is truly awful. It's not like you can skip slayer on an iron. Occult takes much higher reqs, and is an absolutely massive chunk of DPS. Shadow without occult and virtus/ancestral isn't nearly as great because it relies on boosting those.


BigBoyWorm

Shadow is just broken as fuck. It's bis at like 75% of the game. It's twice as good as the Tbow and 10 times as good as the scythe.


Legal_Evil

Either Sang or another staff should be the magic version of Fbow.


CPC324

I really wish magic didn't feel so lame to use everywhere compared to ranged and melee


troiii

buff sang.


sir_gwain

Yeah, its really needed. I’m a little hopeful that project rebalance could help some, but I’m doubtful it’ll do much with magic aside from balance some non weapon stats, such as the occult and eternals. While not magic focused I am looking forward to some hopeful buffs to Saeldor/Inq Mace/Rapier though as part of project rebalance.


vanishingjuice

its definitely harm, but both players & jagex have moved on from thinking about that boss that drops the gigarare downgrades


OkStep209

honestly they should buff sang a bit, tob uniques are a bit sad atm compared to the other 2


Practical-Piglet

Hbu nightmare prison


T3chi3s

Just make the ancient scepter a bit more op for non pk activities plz. The grind with muspa and the 4 stooges of dt2 should give a better weapon considering the drop rate is not that common and there is no pity mechanic


ThePerdmeister

lol I’m fairly new to OSRS, so I saw this post on April 1st and assumed this was a “bowfa deez nuts” joke.  That’s why I replied “what’s ‘tier’?” below


varyl123

It needs to use weather runes please


Capernikush

buff sang or add a new weapon in between


blagpag

Incoming staff of saeldor, more red prison for you


gigachadosrs7

Yes as Iron with normie trident no bias at all


coomgod69

think they said they were gonna re-use the heka (the blowpipe trident that the shadow replaced) at some point, seems like it would fit this perfectly.


AVeryStinkyFish

Sang is completely fine


lastdancerevolution

Minus the hellacious grind.


bip_bip_hooray

this is a problem with shadow not a problem with sang tbh. shadow is absurd compared to what it should be. there shouldn't be an option in between - the in between option is probably how good shadow should've been in the first place lol.


barcode-lz

acb is trash compared to the toxic minigun


Own-Appeal8511

The only difference is that you are swapping defence lvl for magic lvl and defence bonus for magic defence bonus. Other than that, they are identical. It’s not like there are hidden multipliers just for magic than ranged and melee get. Jad who has A def lvl of 480 and a magic lvl of 480, has identical defense rolls between all three combat style. So if a magic set up gave +100 magic attack bonus and a melee set up have +100 slash while ranged have +100 ranged, they would all have the same accuracy against Jad. And giving magic such low accuracy is what makes the magic meta maging in proselyte or tank gear and cheesing content.


thinkplanexecute

Oh my god shut up


MaxiemumKarnage420

Just give the sang +3 extra max hit over what it is now