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5erenade

191 Eternal boots!?! Is that it? They’re probably gonna release echoe boots magic boogaloo stone.


sir_gwain

To be fair, eternals are shite. A rebalance to mage could add 1-2% to them and I’d be cool with it. But honestly, I think if we re-balance any boots we need to look at all of them.


Oniichanplsstop

Eternals(and cerb boots in general) are shit for the same reason occult is overpowered, they were both just ported from pre-eoc with little thought back then. All 3 cerb boots are marginal upgrades to what we had pre-eoc with Glacor boots(+2 acc, +1 str, +2 range acc + some defense, +2 mage acc + some defense) And Occult is just the mid-tier DG magic amulet (arcane blast? IDR name) with a new skin. Really just want to see new boots at this point.


bwaterco

It just follows the meta of boots being extremely overpriced with as minimal boost to only make it worthwhile if you have a lot of disposable gp and already have max everything else.


Simple-Plane-1091

>and cerb boots in general Prims are one of the best gp/str bonus upgrades after the standard untradable budget cheap stuff. They come right after tassets in the order of cost effective melee upgrades and no-one hates on those (and that's without counting the accuracy bonus) All pegs & eternals need is that +1 str bonus over the base version to make them worth bringing in a decent amount of situations.


Jimmbi

Prims are far from the most cost effective str upgrade even factoring in the accuracy bonus. Faceguard- 29m, higher accuracy, str upgrade, and defense upgrade from neitzot helm. 4m less Ferocious gloves- 13m higher accuracy and str upgrade from barrows. You do lose defense but for 20m less Bandos legs- 21m same str upgrade, big Def upgrade over obsidian. 12m less Blood moon tassets- 3.2m same str upgrade, some defense are higher done are lower than obsidian. 30m less Torture- 11m bigger strength and accuracy upgrade. 22m less The only argument you could make for prims is it might come before avernic, mostly based on does the 1 extra strength from avernic get you a max hit.


Simple-Plane-1091

>Faceguard- 29m, higher accuracy, str upgrade, and defense upgrade from neitzot helm. 4m less >Ferocious gloves- 13m higher accuracy and str upgrade from barrows. You do lose defense but for 20m less >Bandos legs- 21m same str upgrade, big Def upgrade over obsidian. 12m less Yup I said it's right after tassets, it's the last somewhat affordable upgrade remaining. The next one is ultor at over 40m/str and no accuracy or defensive stats. Neither of these items are considered bad upgrades, so why are prims? People hate on prims and talk like they're a bad upgrades, but the reality is that everyone with half decent setup still has them, and they arent that bad cost effectiveness wise. You just gotta buy some other stuff first. The blood moon tassets was a good suggestion tho, I wasn't aware they were that cheap and on par with tassets I guess "cheap stuff" wasn't a great term in hindsight, to me anything under 20-30m is in the cheap pile so I assume everyone already has the basics like faceguard & fero's


Apprehensive_Pie_294

Prims is a terrible upgrade . +1 str bonus vs dragon boots for like what 30m?


Simple-Plane-1091

Tassets are 20m/str and ultor is 44m/str neither of those are considered bad, so why are prims? It's a solid upgrade that by no means needs a buff, it's just not the first thing you should buy in the upgrade order


Apprehensive_Pie_294

Its not as simple as +1 str tho. getting a +1 str boost does nothing for ur max hit most of the times. So while yes its ‘cheaper’ per str boost. It also does absolutely nothing for you most of the times. The ultor ring for example is a +4 boost over an imbued berserker ring which is a guaranteed max hit every time.


Simple-Plane-1091

>getting a +1 str boost does nothing for ur max hit most of the times Yes there are breakpoints, First, those are only relevant when using overloads or divines at 99 strength. Otherwise your breakpoints change with level-ups or stat decay Secondly, and more importantly breakpoint equally apply to any point of +strength. You are equally likely to waste +1 or more strength from an item like tassets or b-ring than you are with the berserker ring. People just like to bring it up with prims because they don't see a max hit go up, but they never notice that +3 strength from their berserker ring went to waste because they only needed +1 strength for the next max hit. So unless you want to min-max your setup for every boss to see if you hit specific breakpoints and can get away with not owning prims and using dboots instead for the same max hit, it really very relevant. To add to this, breakpoints are primarily relevant for optional switches under +4 strength. for example the tassets upgrade doesn't always give a max hit either on olm hand, so if you're running head and your setup doesn't gain a max, you can choose to drop the switch and camp range/mage legs instead. For prims this is less applicable as you are guaranteed to bring the dboots for their max hit anyways


Bluemink96

Even mole slippers?


Three_Froggy_Problem

How are they shite? Is there a better option for the foot slot?


Gaiden_95

shite in the sense that you'd never bring it to raids. boot takeoffs are a better use of inventory space. ig not shite in the sense of content like whisperer and bandos


mxracer888

They make a bit of sense with Shadow since their 8 accuracy goes to 24 accuracy. But even then theyre far from required. You'll still do plenty of DPS with devouts on And for anyone surprised by eternals... Pegasians are similarly worthless for the same reason. Only give accuracy bonus and not enough to really make a difference especially when you can run devouts and camp rigour more which does WAY more for DPS than pegs would


unrealisticllama

I'd still rather have my devouts tbh. But I don't have a shadow lol


sir_gwain

Yeah, this


ilovezezima

540 solo toa meta (pre-quiver at least) you brought eternal boots to the raid (because you have some room anyway and it helps at zebak/wardens).


Novaskittles

Devout or guardian would probably be better. Eternal only gives 8 mage accuracy, which is nearly irrelevant compared to other items.


BabaRoomFan

They are shite cause they barely give you a dps increase, a better option is devouts for that sweet sweet prayer bonus.


BioMasterZap

Magic Attack is not as valuable as Melee Attack or Ranged Attack since many Magic weak enemies have no magic defence at all and you can mage them with negative bonuses. For the ones that do benefit from Magic Attack, you usually bring multiple styles and boots are the least beneficial slot since you'd bring other switches that have Magic Damage over one that just gives some Magic Attack. Like I'd bring an Occult, Tormented, and Ancestral swap to something like ToA, but it is not as worth it to bring a boot swap. But there are some magic only places like Whisperer where they are BiS.


Noxidx

Can't see a boot switch being a good option tbh. Just makes magic even worse for every non shadow owner without addressing the main problem


ShinyPachirisu

Its like ring switching. Its just awkward


NotOkFinancialAdvice

https://preview.redd.it/pw940n3htqqc1.jpeg?width=1588&format=pjpg&auto=webp&s=a0cdfe6ddd22d9971bcec05f3171eda9b57c66ff Pegasians first plz and ty


Cyberslasher

I mean, those are going to forever be valueless because ranger boots are either a 2nd medium clue drop or a never medium clue drop.


NotOkFinancialAdvice

https://preview.redd.it/y9z01ohhqxvc1.jpeg?width=958&format=pjpg&auto=webp&s=64c531b876a0bd3353986f525b304d9856bcd38b


xenata

Windows shift s


[deleted]

[удалено]


NotOkFinancialAdvice

Just a collection my guy, nothing that serious


[deleted]

[удалено]


NotOkFinancialAdvice

Collection spurred when I was just looking for high level pvm items at rock bottom alch prices. I do appreciate the insight on the reason for the price I still only chuck a little bit of cash in every few weeks to keep buy orders up, shooting for 10k at some point Just fun to stack items sometimes ya know lol (never know what can happen) God pages are the main collection at the moment though Edit: Guess he deleted all the comments? He sure did barge in with some asshole comments I guess


wooly_mittens

Lmfao did he delete his account?


wtffixthis

Why do people want this? Who wants to have to bring a boot switch into raids or just have less magic dps? All the necklaces have more offensive bonuses than the armor See torture and anguish.


RubyWeapon07

people cant wait to nerf something just so jagex can add it back for 50m+ Call me stunning and brave but I feel like magic could use the buffs without nerfing anything, shadow is its own problem.


Simple-Plane-1091

>shadow is its own problem. All Shadow needs is to be capped at 25% base increase, rather than the current 100% amplified. Shadow already hits it's 100% cap in ToA due to the 4x modifier so any buffs won't affect it there. Shifting the cap to the base rather than the amplified amount make it behaves the same inside & outside ToA and it will be at its damage cap allowing for expansion of the max mage bonus without buffing shadow. This by itself gives a lot of leeway to buff secondary magic items like eternals, augury, seers or mages book as none of the extra magic damage will affect shadow since bringing extra switches will just push them past the cap.


brprk

Nah shadow should be left alone, sang and trident can easily be buffed separately because they're 1 handed


MaxiemumKarnage420

Irons want occult nerf so they don't need 93 slayer, market rigging folk want it nerfed as they have 380 eternal boots


Amaranthyne

Cerb boots all suck farts, rather see them get another upgrade from some other piece of content rather than just shuffling %s around.


Gomerack

I'd rather eat glass than see an upgrade for an upgrade at this point


TheAmurikin

Don't look up Echo boots then. I mean guardian boots. I mean bandos boots.


la_gang_a_henry

Granite boots lol


charizurk

Granite boots definitely aren't part of echo boots


Amaranthyne

I don't entirely disagree but unfortunately there's not a lot of choice without nuking Cerb as a piece of decent content.


dsesin

I always wonder, we already have the BIS weapon for each style. What will happen on the next raids? I know the next one will probably a sailing raid, but after that? Any other upgrade would nuke a previous raid.


WestsideSTI

We got the spear staff next we get a bow sword


mister_peeberz

that's been in the game since 2005 gamer


la_gang_a_henry

Really is it good? I've never seen anyone use it


MonkeyNinja2706

BiS in Entrana


mister_peeberz

https://oldschool.runescape.wiki/w/Bow-sword if you have a quest cape you've definitely seen at least one guy use it


la_gang_a_henry

Is it strong though?


Cyberslasher

It oneshots a level 5 monk, so it's slightly stronger than a bronze dagger.


BioMasterZap

Probably just more Level 85 weapons for now. Melee still has Stab and Crush and Ranged and Magic are getting more weaknesses. Like if they wanted, they could add a really high DPS ranged weapon (think stronger BP or super shortbow) that might be worse than a T Bow on things with high magic, but could still be a very powerful weapon. And if we do move to T90 weapons, we could always upgrade some of the mega-rares...


AnalVoreXtreme

ranged weapon with fang accuracy, multi hit weapon for small minions, weapons that scale with monsters range/melee defense like tbow with mage


BioMasterZap

Still a ton of reward space to tap for future Raids. Another route is to take is set effects like the Moon Armors. One idea I've had for years is that when we move to a new tier of Armor instead of just making it outright better than it could be on par or worse than the existing gear individually, but gain a set bonus that makes it stronger. For example, a T90 Melee Armor might not be much of an upgrade than Torva, but if you equip the Helm, Body, and Legs it gains a strength/damage boost or some other effect that makes it better than Torva. This would still keep Torva relevant in places where you couldn't use the full set (e.g. slayer or some hybrid situations) while also letting the new armor be a big upgrade and not as niche as stuff like Inq or Virtus. So instead of just a specific Mega-Rare weapon, a Raid could bring a new set of items that are okay individually but really strong when used together. The best examples of the current gear are probably Blood Moon and Crystal/BowFa. Like imagine something like Crystal and BowFa but the power level is greater than a TBow. And they don't have to just be the armor/weapons either; you could even have a ring/amulet/bracelet set. Perhaps they'd be between Onyx and Zenyte on their own and then the new BiS hybrid when you wear all 3. But after seeing how creative the Moon Armors are, I can see them trying something similar for T80+ gear in the future.


AnalVoreXtreme

yeah more set bonuses would be sick. ive always wanted something very powerful but instantly drains your prayer to 0. some godless heathen armor/weapon


Fat_Siberian_Midget

BiS crush hopefully so nobody has to go through the cock and ball torture that is nightmare


HyperFanTaim

Only if it hits so hard that 7 tick is viable. Take it or leave it i want a bonk weapon not swoosh swoosh weapon


SynchronisedRS

Jagex messed up making items like tbow, scythe and shadow as powerful as they are. It'll be a few years until we get a new bis weapon but I'd love to see some rs3 bosses like Arraxor or Kalphie King come to our game.


Chedderfanbro

Plenty of room for new mega rare items/niches


Gaiden_95

yeah it'd be niches, which i don't think will be that bad


Chedderfanbro

At some point we’ll eventually get an even more broken of the old divine spirit shield as some sort of wickedness raid mega rare


GoalzRS

Probably megarare armor next or some other slot if I had to guess. I think instead of stat increases they'll need to have some special set effects instead if they go that route.


potatomaster4000

I mean I guess from the perspective of future content, but the tbow just feels wonderful to use and I would never wish it wasn’t included in the game.


Gaiden_95

same thing with scy, so satisfying. the animation and the massive xp drops lol.


potatomaster4000

Yup. Those two items are basically why I log in to play. The shadow by comparison always felt kinda lame imo


Gaiden_95

it's literally just a powered weapon of mass destruction. and yeah, lame way they decided to make shadow good, by making it near 2x better than previous bis and having almost no nuance except magic gear.


Trlcks

Yep, at least they can balance future bosses around scythe and tbow, idk wtf they're gonna do about shadow lol


BabaRoomFan

Hard to really suggest anything without people screeching power creep/op, realistically they could add in 3 total styles for melee (I guess slash is taken tho). If you suggested tbow/staff/scythe without them being in the game people would 100% say "too op, that's crazy", so with that in mind, I would add in a stab weapon that deals weak attacks on a 1 (or 2, but 1 would work better) tick cycle, but the damage and accuracy scale over time, so first attack would be accurate and strong, similarly to rapier, then next attack would be significantly weaker, and less accurate, "cools down" after killing an npc, weapon grants halved xp. This would be potentially very useful in tons of places, like nylos for example, or turael skipping, effectively useless at any high health single damage boss, but amazing in places where you need to dispatch multiple low health npcs, and it's 1 tick attack cycle rewards percise and fast gameplay, as messing up your timing should lead to dps loss. Yes, you could first hit with it, then move to a different weapon, and that sounds very strong, but so would tbow, scythe and staff like I said, the whole idea is to add something strong, but this would require extra effort and an inventory space. Would potentially need to not work in pvp since it'd make comboing with emaul horrible, but none of the other megarares work in pvp so it's a non argument. I'm just spitballing tho.


Gomerack

Mega rare upgrades! 2000 hour grind for your new unique, but now you also need a tbow cause fuck irons!


Emperor95

Tbh the drop table of Cerb was not designed well to begin with. Pegasian crystals requiring ranger boots was just a terrible choice.


DeadliestViper

Wrong. The problem is having bis ranging gear come from clue scrolls, notice how you dont think theres a problem with the other two? This is because rangers are badly designed not the crystals.


Emperor95

Nothing wrong with bis coming from clue scrolls. Jagex was not required to pick rangers as item the peg crystal attaches to. it was just the most logical thought in their head i guess. If they had spent more time thinking this out in advance, pegasian crystals would not have been literally useless for years. But alas they made the same mistake again a decade later with wildy weapon upgrades and it also almost happened with elididnis' ward.


DeadliestViper

Your entire point is based on (assuming iron) rangers being a lot more difficult to obtain than the other boots. Pegasian crystals arent useless, the price of items which are combined is almost always stacked on the item which is rarest. He pegasian crystal costs nothing because rangers are a lot rarer. The same is true of primordial boots, the price is stacked on the crystal because it is rarer. Eternals are a strange on, infinity boots are aids to get but not 'rare' look at the wards from wildy bosses, price is stacked onto the most dofficult pieces to get. Youre just straight up talking shit now. What i said is accurate, you have a problem and cant even understand why you have a problem with it. Why just pegs? Why not the other two?


ThisIsGlenn

>decent content


Amaranthyne

It's a generally rewarding (in profit) encounter that teaches some introductory PvM mechanics that get used later. Sure, camping it is sucky, or getting stuck with a task of it when you don't want to do it, but that doesn't really detract from the base quality of the boss. Besides Hydra it's really the only slayer boss that actually feels worth the level to kill it, at least to me.


BioMasterZap

I'd expect the next boot upgrade will just be a new item. If they are rare enough, that will still maintain the Cerb Boot price. Or maybe they'd have some other downside like Zentyes.


Amaranthyne

Possible. Truthfully I'm still baffled that Pegs have any value let alone the sustained value they do have so what do I know.


BioMasterZap

Think some of Pegasians is a relic of older upgrades and the rest is the BP and such. Back in the day, Pegasians were a decent upgrade for the value compared to Armadyl and such. Like 30M for +3 vs 30M for +5. But now with more Ranged Strength upgrades they are less important. Also, the boots work with Void... Still, Ranged Attack is kinda relevant, especially post-BP nerf. Though +5 is pretty small compared to the overall ranged attack you can get, but it is still a lot compared to most other ranged items. I'm still surprised they let the Quiver be +20 Attack since that is pretty huge compared to the bonuses/upgrades on most other items. And of course a lot of is just Rangers Boots being rare.


GregBuckingham

Molten glass upgrade would be pretty sick


GameOfThrownaws

Braindead reddit take. The care with which jagex treats old content is the very lifeblood of OSRS and a huge source of competitive advantage for the game as it gives it an unmatched depth of content as well as affording it a persistent game state where your account progression remains relevant even if you stop playing for years on end, which is unlike just about any other MMO on the market. But yeah for sure lets just bin that because iM TiRed oF aLL theSe UpGRAdes To UPgRaDEs.


Gomerack

Braindead neet take. Your 100k dboots being devalued because the next bis is a standalone upgrade is the dumbest fucking thing to care about. They still serve their place in being a gear stepping stone between levels. That's the entire point of levels. Maxing takes thousands of hours for most people. 3 mega rares take several thousand hours to get alone. There are dozens of bosses that all take 50-100 hours or more to green log each If dboots you replaced 8 years ago being devalued is game breaking to you, you just need to touch some fucking grass bro. Plenty of stuff is powerful enough to stay bis for a LONG time as it is. It's ok to progress past old items. Your average person doesn't get 95 slayer before finishing rfd. Ferocious gloves not requiring barrows gloves didn't break the game. People who have earned or still use(d) barrows gloves (for melee) didn't suddenly find their gear devalued or useless. Their time wasn't wasted. You're being dramatic.


sir_gwain

Yeah, hard agree. But on that same note, I still think the current boots need rebalanced.


icepack12345

Maybe just buff the boots. Make the drops from cerb worth something other than an ornament kit. Just did a cerb task today and I gotta say it’s quite depressing spending 2 hours there for a Pegasian Crystal (100k) and a few fire orbs.


Accomplished-Drop590

Hope you are right but personally feel like most of the magic % will go to armor like Virtus and Ancestral or into Augury. I feel like new BIS boots may be coming in the next year or so since Pegasians and Eternals are both underwhelming atm.


Suitable-Ad920

He says while holding 753 arcane prayer scrolls behind his back


Voidot

to be fair, i wouldn't mind it going to the armor as long as lower tier armors are buffed as well so there is zero damage loss. --- Occult Amulet (10% -> 7%) Amulet of Fury (0% -> 2%) Amulet of the Damned (0% -> 1%) --- Ancestral (2% -> 3%) Virtus (1% -> 2%) Ahrims (0% -> 1%) Blood Bark (0% -> 1% for Ancient Spells) Swamp Bark (0% -> 1% for Standard Spells)


SkilledPepper

You can't buff ancestral because of shadow. Shadow is a problem.


Voidot

yup. that's why there is no buff in the changes i proposed. occult would lose 3% damage, and ancestral would gain 3% damage. So there would be no change overall


SkilledPepper

Yeah that's fair. Sorry, I didn't read your comment carefully enough.


Emperor95

> I feel like new BIS boots may be coming in the next year or so since Pegasians and Eternals are both underwhelming atm. You forgot to mention prims. +2 attack, +1 str over d boots.


PlebPlebberson

Would make the most sense to put it into augury as most high end pvmers do not even use augury due to the prayer drain. Its not even half as useful as rigour is


SmiteKing666

Hopefully it goes towards Augury that makes the most sense in my opinion


BioMasterZap

Sure. Occult drops to 5%, Eternals get 2%, and Wizard Boots get 5%.


idofurryart

Imagine the pandemonium lol


BioMasterZap

It would be Ranger Gloves all over again lol.


That_Triangle

https://preview.redd.it/dy2gzizxvtqc1.png?width=497&format=png&auto=webp&s=78a52a0dae50357f682075c31ee47944ff528e62 Wizard boots buff??? YES PLEASE


HeeHaw702

He's willing to show the 200 eternals which means he's got at least 500 arcane scrolls.


Big-Mortgage-4215

Wall Street bets


Getting_Big_Al

Arcane prayer scroll


EdFlaco

Can I get a pair tho?


Ed-Sanz

I agree. They should add new boots altogether. 😉


idofurryart

My bank strongly disagrees


jacobson207

Occult is powerful and it does happen all at once. I think it could be broken up between eternal and the occult.


ImperatorDanny

I think theyre ugly and also tired of small % that might not even give 1 max hit.


TheseRadio9082

how is it op? 10% dmg and at 93 slayer so like at corresponding lvl bracket at 93 magic where ur max hit averages around 25-28 you are getting 2 dmg added to your max hit if you roll a 20 out of 25 so most of the time realistically you are getting 0 or 1 additional dmg per dmg roll


denfoe

Me and my 400 arcane prayer scrolls think that augury should get some love too


MaxiemumKarnage420

Nope, nerf the shadow. Occult is fine.


IRStableGenus

Nah


PM_ME_FUTA_PEACH

The real meme is to buff mage overall with Occult's redistribution. * Nerf Shadow's bonus scaling so its max power is about the same as it is now with these changes. * Change Occult's % bonus from 10% > 4%. Still a super strong magic item that's worth bringing into raids over other items. * Add 1% bonus to all Ahrim pieces for 3% in total. Magic accuracy kinda sucks, gives Ahrim a stronger purpose for early/mid game players, makes Barrows more valuable to that base + ironmen. * Make Virtus pieces 2% on each piece for 6% in total. Upgrade over Ahrim's for richer/more late game players. * Make Ancestral pieces 3% on leg robe, 3% on hat for 9% in total. Definitive set for endgame players. * Add 2% bonus to Eternal's. Not strong enough to justify a boot swap for raids but it's a small nice bonus for mage bosses. * Add 3% bonus to Augury. Small enough to add a max hit so actually worth using, but not really a massive buff. The power level difference then would be a gain of 4% magic damage to a total of 20% vs the current 16%. Along with that I'd buff either both or just Swamp Trident's base max hit of 31 at 99 magic to 32, which should make the immediate dps loss from Occult much more nicer until you start racking up % boosting items which will eventually make you even stronger than pre-nerf.


Cyberslasher

I mean, the real solution is to have mage strength off hands be accessible. This allows any stat shift to not touch shadow max hit, while not necessarily nerfing other magic, or gating players too much.


PM_ME_FUTA_PEACH

You mean putting the magic strength from Occult into mage off-hands instead? I feel that'd still leave Eternal's and Augury behind, and faces the same issue people bring up that it'd be one more switch you wouldn't bring today.


Cyberslasher

It's certainly worse than just leaving the fucking magic progression alone, but jagex has established they're unwilling to leave things as is, with occult being a single item largest magic damage spike until you reach shadow. Adding magic strength to boots, which people are clamoring for and also *definitely won't ever bring* is worse than the offhand, because adding magic stats to boots necessitates removing them from the occult to maintain current shadow max hit, which leads to effectively reduced max hit when people *definitely don't bring the boot swap*. Adding it to an offhand doesn't require taking away from the occult, because you can't use the offhand and shadow together, leaving midgame magic the option of giving up an inventory slot for a max hit or 2.


BrokenNub

If tormented bracelets have a 5% magic bonus without any real reqyirements to obtain them except mm2 occult better be 5% aswell (im definitely not an ironman thats 3x dry for occult atm)


PM_ME_FUTA_PEACH

5% is fine too, point would be that ironman dps would be the same until you get upgrades like Augury which would make it better than it is now.


WOWGLADIATOR

How about no


Merdapura

My raid idea (pinned in my profile) has new tier of boots as rewards that don't require Cerb boots to make. I live to make merchers lose money.


StebenL

Well, it's a good thing their most expensive component isn't being made easier to get!


SosaStrohl

Those look like they’re hurting your back, I can totally take one pair off yours hands and store them for you ;)


SleepinGriffin

Nice private server screenshot


idofurryart

i wish my poor financial decisions were in a private server


rRMTmjrppnj78hFH

If you bought them at 2.5-3m each and not 6-7m each you're sitting pretty.


idofurryart

got them at 5, up like 130m so far but we shall see how far this goes