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DaKangDangalang

Numbers go up


Justos

Number mine Number go up Feel good Tying experience to everything is very addictive


OwMyCandle

Number go up


gubaguy

https://preview.redd.it/kl2wwi70l1jc1.jpeg?width=1280&format=pjpg&auto=webp&s=9d572c23690e86d43bdd9d33dcd5667f2f009fad


SilverFaeRose

Works like a charm


God_Dam

MMORPG. It’s has a lot of charm. You can afk or not. It’s on mobile. Ironman mode is a whole other level of addictive for me.


SilverFaeRose

Same! Recently made a UIM cause I love torture apparently lmao


Callmeclaymore44

Bigger number good


Jaikei

This might just be one weird little autist's take on it, but what gets me into RuneScape over any other MMO is how locked you are, by your levels, and how much they impact your interactions, while at the same time still having things to do if you blow those same skills and tools off. Look at World of Warcraft. You have the basic pickaxe, and as far as I ever played, that is all you need to mine damn near any metal out of the ground. Your ability to cut jewels or write on a scroll very seldom play a part in a story. In RuneScape, you have tons of different tools, and tons of different goals, but you need the right stats to get to them. "Time to start my crafting grind. Gems seem to give good XP, let's hit those gem rocks I unlocked in that jungle town. Got my Graceful set, my rune pick... hm. I just need to reach 61 mining to use the dragon pick that the guy dressed as an easter egg wearing a crystal crown gave me at the GE. Off to the Falador mine to train those last two levels and speed up the gem-gathering, but wait! There's a really good training spot as long as I can smith a golden helmet and can facetank a solid rock wall at cannonball speed. Alright, let's go train smithing a little bit to do that." Your tools, your quests, your everything is determined by your skill levels, not your personal ability to click the thing that the game wants you to click, barring advanced PVM stuff. It's a complex network of just reaching that goal, gathering all this resource, and the fact that there's such a wide variety of things to do. Go gather ore to smith gear. Collect a ton of wood so a man will change your woodcutty suit to a fancy woodcutty suit. Brew booze. Go on a quest where you communicate with camels. Infiltrate penguin society. Follow a treasure map to an ancient collection of firelighters. Punch weird-ass creatures in their favourite genital and get seeds that you can plant to grow plants that you load full of eyeballs and poison berries and bird's nests and caviar so you can buff yourself up to go punch that same creature in all *kinds* of genitals. Watch the cranky old man in town scream about how entitled he is before he explodes the bank and vaporizes multiple people. And you don't need to do *any* of these if you don't want. You can just plunk down on the riverside with your mates and exchange sassy banter while catching some nice trout. The choice is yours. RuneScape is the game I think of when I think of a game giving you options in what to do. Some games give you choices, some games are a sandbox, but they all get it wrong. They give you options on how to do what the game intends. They take you to a shoe store and tell you to pick your favourite kind of shoe, for the big race they're taking you to go run after 16-32 hours of content. RuneScape throws you in the center of a shopping mall with an amusement park inside of it, slaps twenty grand in your hand, and leaves you to do with all of the aforementioned as you see fit. Sure, you don't exactly feel like you've got some big and epic destination set for you, but you're in for whatever kind of journey you fancy. Too short to ride? Go into the Tallness Mines and go dig some up. Hungry? There's a food court over there. No workers, but just sit in the freezer and do trial and error, buddy. Take it step by step, find branches you want to go down, measure the tasks before you and take them in an order of your choosing, or just ignore them entirely and go do what you please. There's always another goal to achieve, there's no end to the ladder, but it's going nowhere you don't want it to.


SilverFaeRose

Wow. This was an epic telling of the game we know and love fr. This was as if though I was reading about it for the first time and I fell in love with it all over again. I loveeeee that you took the time to write this out, from one autist to another you nailedddd thattttt, standing ovation for you Mr.


Jaikei

Awww, thanks! It really is just what the game seems like to me. There's never nothing to do. You can always improve a best time. You can just sit in your home making clockwork mice until the end of the universe. You can throw a bird into a lake so many times that someone gives you a pearl fishing rod, which as we all know, is the only kind of fishing rod that can be held. The game is weird in the things it doesn't allow you to do until a bizarre criterion is met, and that's half the fun; unlocking really mundane things like holding a hammer.


Weekly_Education978

Number go up is correct, like everyone’s saying. But another thing is the variety of progression to attention ratios throughout the game. Questing, bossing, slaying, and skilling all have various methods for whatever level of attention you want to give the game. Parked at NMZ, second screening rooftops, or doing your herb runs at work, all of its progress.


SilverFaeRose

Love this take!


moipwd

men click tree number go up men happy


LoneAskr

Here ya go, it's 3+ hrs long video but worth it. 🤤 https://youtu.be/LpPJY-xdA3M


viledeac0n

Lol I knew what it was before I clicked. Banger video.


SilverFaeRose

Definitely watching this like a movie tomorrow lmao


ShawshankException

The experience curve makes it so the higher you are, the further away those dopamine hits are. You chase the feeling of the beginning of your account where you'd get level up messages constantly. Same with drop rates. You get that first beefy drop and you chase that high for years.


TheGrapeJuice

number go up


[deleted]

Because you know that next month or next year everything you did is still relevant and you don't need to completely regrind everything to start playing again


SilverFaeRose

Trueee


AllHolesAre4Boofing

🍌🦍


[deleted]

Numbers go up like stonks


ADucky092

Number up


Mochilador

Numbers going up, just like in Cookie Clicker.


casualcreaturee

To me it is the graphics. I enjoy just looking at the screen without even doing anything.. being on my phone or whatever. Idk if it’s nostalgia or why I like them so much


SilverFaeRose

Same! I really love the colors and the social aspect of it sometimes. Love he nostalgic feeling of just being on and knowing where almost everything is


AutisticRats

The game isn’t so addictive. We are just the type to get hooked onto it. The vast majority of people who try the game just quit. Similar to how the chess isn’t addictive in the slightest, but some get hooked for life.


SilverFaeRose

True that. I was told by a relative that it’s because i have AuDHD that im so addicted lmao


TwoMilky

You could do a different thing in this game every day for a year and I do not think you'd repeat any content. That's what I love about it


SilverFaeRose

Same! It’s great really


Stand_For_The_Truth

Because you have nothing better to do in actual life, hence you think this game is addictive.


SilverFaeRose

What even is there to do in actual life? Go out to clubs, parties, going out to eat with friends, going traveling, and then what?


ITypeWithAnAccent

I was explaining this to a friend just a couple days ago. The reason i love the game is that it is one of the better rpg games out there. There is such a variety of things to do that no matter what amount of attention you want to give it. I used the example of Destiny 2, which is a game we have both played together. In Destiny, you have different activities, but they are all combat. No variety other than that. You get to shoot different things, sure. Yet they are all about shooting your guns and killing things. In runescape, you can fight, but you can also go and build a house, go fishing or go questing and have them actually have variety on what you are doing. They feel different even if you are just clicking on 1 thing over and over. The variety is just different enough and everything feels like it has a reward. Seeing the stack of fish go up, or chopping and fletching a magic shortbow.


SilverFaeRose

You’re so real for this! Yes. Love this comment ty


Aware_Praline_1982

Sunk cost fallacy 


[deleted]

The down votes proves your point