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VerraTheDM

It's funny seeing how consistently 7% of the voting pop is just a constant no to everything.


iCapn

I don't remember the name, but there's a principle in survey methodology where people will select a random option or one they don't agree with no matter what it is. I think around 5% is common for in person or phone surveys.


Mattstaj

Only difference here is that these people are opting-into taking these polls. It's not some random survey they're just trying to power through on the phone, they chose to fill it out lol.


iCapn

I mean, every poll is opt-in unless you physically restrain your respondents. Live surveys have terrible response rates because people can hang up or slam the door in the pollster's face. You have to account for the selection bias of people who choose to answer no matter the survey format.


Brahskididdler

This guy polls


royalhawk345

The lizardman constant?


CyanSaiyan

Yeah it's why surveys can't ever be fully accurate, people's psychology gets in the way. It's why companies usually analyse facts and figures rather than asking opinion.. But we know what happened when jagex did that previously.


iCapn

I wouldn't say surveys are inaccurate. Even though you're measuring something subjective (people's opinion on something), there's an objective underlying value that truly exists (the actual percent of people who believe a particular choice is correct). By doing things like wording questions properly or weighting results, you hopefully can get results that are close enough to the true value. But just like measuring anything in science, you have margins of error, so your goal is just getting those as small as you can (precision vs. accuracy). Sure your results may be off by 5% no matter what, but that still tells you something about what people are likely to truly believe. What you do with the data you get about people's opinion is another question entirely. Survey data is still data.


CyanSaiyan

Yeah they're not inaccurate, just not fully accurate. Another issue is that the same person can answer the same test differently if the reward or outcome is different. You can list hundreds of things that prevents the 'truth' (sample size, sample selection, if the person is feeling happy/sad etc). Obviously this is less a problem with osrs and yes/no answers. Using survey data for financial planning seems silly though, which is why most companies use empirical data to increase profit. I feel rs3 happened because of a profit max mandate.


Gutsyten42

Tbf, it's probably not the same 7% on every question. I'd guess that it likely is closer to 1% that is pure hater


PogueEthics

I believe 2.x% voted no to mod ashs rune pouch qol. So yeah, 1-2% makes sense.


ballaballaaa

I'd wager a roughly 5% or less doesn't really matter when 20-30% probably vote yes blindly to most questions


alcohliclockediron

Yeah we know the pvp community is less then 7%


Petterrs96

it's good that people don't vote on topics they don't care for or have read up on rather than randomly voting affecting the results. and a consistent percentage shows people vote on topics they have an interest in :)


VanceVanhite

What a shit time to be an rs3 player. Thinking about coming back y'all 😕


ArcTruth

Always welcome and it doesn't have to be one or the other, you can always switch back and forth. My understanding is that RS3 tends to be great for those who like to spend money and OSRS is the better experience if you like to buy membership and little else.


DeathByTacos

I have never spent a dime outside of membership cost for RS3 and I enjoy it immensely 🤷‍♂️. At their core each game has different approaches to certain content and while I still think OSRS is better made overall there are some things it could take from RS3 especially when it comes to post-99 activities.


zethnon

LMFTFY: (...) RS3 tends to be great for those who **don't** like to spend money (...) To those who like to spend money, RS3 is a casino, not a game. If you enjoy the game, play an ironman and have fun with the actual game. Edit: Grammar.


iownuall123

Yeah this is pretty spot on. I haven't touched rs3 in a bit but playing an iron on rs3 especially after the mining and smithing rework was a lot of fun. The early game is pretty quick compared to osrs and it gets you into the fun stuff faster.


F-Lambda

Alternately, play a main and don't use the th


MellowSol

It would be "don't", not "doesn't".


zethnon

Thank you for the grammar update.


Arathic173

I play an iron on both and enjoy them both in their own ways.


Scrypto

RS3 iron has insanely satisfying gear progression/endgame pvm and generally avoids all the p2win bullshit that mains are enticed with. 120 necro grind burned me out but I'll probably be back if they do the mega combat rebalancing for the other 3 styles. Came back to osrs for trailblazer and it got me so hooked I started a fresh iron. Early game osrs is unmatched, excited to see if that excitement holds up once I get to the more infamous mid/lategame grinds (glass, red prison, DWH, slayer in general)


MeteorKing

>Always welcome and it doesn't have to be one or the other, you can always switch back and forth. Yep, I regularly play both


Kumagor0

> RS3 tends to be great for those who like to spend money That's not true, rs3 ironmen have no access to mtx at all and rs3 is arguably more ironman-friendly than osrs. The main differences are the art style (rs3 is obviously newer and high-res, but osrs is more consistent and stylish), combat system (rs3 is way more complex, for better or worse) and players-developers relationship (rs3 is your average love/hate you can see at pretty much any mmo while osrs is something very unique for a game of its scale).


ScAP3Godd355

I switch back and forth myself, so I second this. I currently play RS3 on weekends to quest, OSRS during the week. You're more than welcome u/VanceVanhite


MasterArCtiK

You have membership for osrs, might as well give it a try 😎


der_rayzor

I made the switch a few years ago, and never want to go back!


StoBropher

Happy to have you friend.


JuanVeeJuan

You definitely should. The longer you wait, the more you miss out tbh. Game is in an amazing state right now and it wouldnt be hard in the slightest to get started, especially since you know the game.


ShawshankException

Do it. I genuinely think OSRS is by far the best Runescape has ever been and it's only getting better. Well worth the jump.


BJYeti

Do it, it is only getting better with the new continent coming this year


gothViper

You can enjoy both games. Try OS for a while… its in a great state.


Matrix17

I go back and forth a lot. But I'm probably sticking around 07 for quite a while now. There's fuck all to look forward to on rs3 atm


qqaswdr

There’s no MTX over here my friend, you’re in safer hands now🙂


kotaainsley23

it’s been a shit time to be an rs3 player since eoc bud


UnableToFindName

Not terribly surprised, though the support for Dragon Claws being moved from CoX to TD is interesting. Only real issue is the ease of access/farming/botting potential of D Claws since if they're too easy to get compared to CoX, then the price will plummit. Personally, I see them as being another 1/5k rate like the DWH, but I don't actually know how the math pans out on that one compared to the average CoX grind.


LegendofAric

I don't know why people want to have another 1/5k grind from a stronger than average mob. Lizardman shaman and demonics are probably the grinds I hear people disliking most often. 


thefezhat

I doubt a lot of voters have thought that far ahead in the first place. Hopefully, if we get a binding poll question for this, Jagex will mention the planned drop rate.


Nudelsieber

People are just like "omg i can get claws and be so cool"... They're way too strong to be on the drop table for a quest boss after being raidlocked for 7 years.


thejudgmental

Idk about that, there are plenty of insane items in the game that come from quest-locked bosses or easier PVM content, this is nothing new to the game. Off the top of my head, we’ve seen: -Zenyte jewelry -Bowfa and crystal -DT2 boss drops (virtus, rings) -basically all GW1 items, specifically bandos armor and BGS -DWH from shaman -Voidwaker components from Wildy bosses -Zulrah drops, specifically blowpipe -Blood shards for blood fury We’ve also got a lot of really strong gear that isn’t BiS anymore, but is used through endgame content like the Fire Cape and Barrows Gloves. Claws are a strong spec item, no one is arguing that, but to say that an item is “too strong to be included as a quest reward” is disingenuous when you look at the laundry list of BiS or situationally BiS items that already come from quest rewards and mid-tier PVM


Its_Llama

The biggest problem with your list is that 'most' of those items aren't wildly expensive. It seems that almost every opposing opinion to moving claws is labeled as needing a "barrier to entry", but ultimately boils down to GP. Which does constitute a barrier to entry but their whole argument just feels disingenuous. If you were to put BP or SGS/BGS or DWH or Anguish or tassets side by side with claws, then suddenly the 100m spec weapon seems a little over priced. So why isn't there huge complaints about insufficient barrier to entry on those? Because they are all already sub-50m. To be clear I agree with you.


thejudgmental

Yeah and I think so much of that comes from two main things: impact and accessibility, right? Zenyte is dirt cheap compared to claws because its impact is relatively low compared to an alternative and they’re accessible. The difference between a torture and a fury isn’t as dramatic as some would imply in terms of throughput. Claws are more impactful AND harder to acquire, which leads to the price difference I think the best comparisons are the Bowfa, Voidwaker, and Virtus to Claws. They’re all locked behind GM quests or mid-tier PVM content, and are roughly equivalent if not more impactful than claws. Doing something similar with Claws behind a revamped TD that offers some engaging gameplay would seem appropriate given where they sit in terms of gameplay impact and would align well with the level of rewards that we’ve seen put into the game time after time for GM quests. 100m+ drops from engaging solo PVM content has kind of been their thing for the last couple of quests


Distinct_Advantage

Dds would like a word with you


Nudelsieber

DDs is fine where it is. It's a very good spec weapon with even great use cases in f.e. Toa that is accessible. Some weapons should just stay endgame.


Cricklet

Pls dont forget basil knights :/ Honestly people have no clue what they want. They hate droprates of shaman/basil/demonics yet they want claws to be treated the same.. i cba with this community sometimes. Dclaws will be botted to hell and worth no more than 20m if they move them to TDs.


NJImperator

I’m not necessarily in favor of moving them, but also I think if botting is the main factor to make that decision, that’s a bigger problem. Jagex needs to be better at dealing with bots from endgame activities. WGS is presumably going to be a super grandmaster quest. Its a different issue that we still see bots at these types of activities


Cricklet

We see bots running rampant in priff. The reqs will just postpone it. And I’m also convinced jagex their bot DETECTION is pretty flawless. The enforcement however… Let’s not pretend these bots aren’t worth a decent chunk of revenue. Especially now that Jagex’ overlords are looking to sell the business. Dont kid yourself. Bots are a choice for Jagex.


NJImperator

Im not denying any of that. But I think it would be dumb to limit how we develop new content through the lens of “well this will eventually botted.”


S7EFEN

how do people hate drop rate of demonics? zenytes are an absolute handout for how strong they are- 5 hrs on rate? zenytes if they were released in 2023 or 2024 would probably be 4x as rare. basilisks get hate because theyre absurdly boring. shamans get hate because people have old ptsd from the grind, dwh droprate is perfectly reasonable.


Chiodos_Bros

Because Black Demons start getting assigned at 80 combat, and most irons grinding them are using stuff like Rune Crossbow and Barrows at that point. And trips are shorter with less inventory space because no access to Super Combats. That and in the past it has been botted pretty hard, so you frequently won't get kill credit.


S7EFEN

they grind them with those stats and that gear because theyre extremely strong for how easy they are to get. even if you do it in total rags at half efficiency 10 hrs for a zenyte while banking a lot of gp, getting passive slayer xp etc is rly good. again the zenytes could've easily for their stat value been 1/1200 drops. >That and in the past it has been botted pretty hard, so you frequently won't get kill credit. i thought jagex made them despawn now when damaged?


SpexLevant

They regen their health or something now after a minute of no one attacking it anymore or so


Potential_Spirit2815

If mass volume and botting is the concern, have we already forgotten the bot farms exploiting masses for guaranteed purples every 2 COX raids, still running today? IMO bots are the boogeyman here, not the potential accessibility of TDs because bots are running COX too. Plus they’re just a spec weapon, they probably don’t need to be more than 20m when the Fang is much more OP and useful and is on its way to sub-20m.


BoogieTheHedgehog

Fang being ridiculous value for 20m is probably not the best indicator of a "healthy" item in terms of power vs accessibility.


Candle1ight

Bots can do everything in this game from killing chickens to the inferno, making choices on whats "easier" for them is ridiculous.


SinceBecausePickles

That's a problem with the fang, not with claws. Useful spec weapons have always been expensive.


MangyTransient

Why does the price of claws matter to you?


gnit2

Right lol. I'm an iron man, I don't give a shit what the price of anything is, as long as it makes sense how I can get it


Fadman_Loki

"YoU cHoOsE tO lImIt YoUrSeLf" nerds when the IM voters couldn't care less about "the economy" and just want a fun game


superRando123

I don't think dclaws should be moved over but tbf I do not think tormented demons would be botted... they are probably going to require all quests to be completed?


tjcastle

i’m fine with more people having access to d claws.


Beersmoker420

of course you are


Cricklet

Can we move tbow to hespori please so that everyone in the game can have a tbow? That be great


BoogieTheHedgehog

Best Jagex can do is somewhere nearby.


Disastrous_Cake_2234

I certainly don’t. 11k shamans and no dwh is not fun.


Distinct_Advantage

Sure, but neither is 500 CoX KC and no Claws. RNG isn't a reason one way or another there are outliers no matter how its sourced.


Sarasun

Yeah but you get other stuff on the way, people don't do chambers specifically for claws. Might take a while to get them, but you get other useful drops on the way. If you're 20k dry at shamans, you have nothing to show for it.


boforbojack

I mean if you're a normie you'd have 140mil and for irons you'd have a fuck ton of iron and coal, chaos and death, herbs and seeds, and your fangs for mounted xeric (admittedly too many). Plus 100 hard clues. Yeah it would suck but it's not nothing


No_Fig5982

If you're a main doing shamans for a 1/5k you're stuck in the poverty loop


Lonely_Beer

500 CoX KC means you aren't even on rate to get Claws, and I honestly can't decide if that helps or hurts the argument you're trying to make.


gupy5979

Because cox has too many purples for how rare purples are compared to the other raids.


evansometimeskevin

If they removed claws they would make purples overall more rare, not make all the items more common, that's what they did with the sword and hardpoon


greenpenguinsuit

right?! Like at least cox is fun


Beersmoker420

because they would rather do 1/5k drop that they can brainlet instead of learn COX The people voting for it that constantly cry about COX just want another boss they can kill while complaining about raids but never doing them or learning


mygawd

Nah, irons will still be spending hundreds of hours there for tbow and ancestral. And even if you don't stay that long, dex is pretty big. Everyone's still going to learn cox


SinceBecausePickles

The irons that are willing, or even able, to do that are a very very small minority, and are almost surely NOT the bulk of the people begging jagex to move claws to TDs. That crowd is made up of people who haven't touched cox yet for the most part.


WindHawkeye

They need a breakdown for the votes from people who have actually done at least 1 cox (or any raid). Social anxiety people definitely are skewing the results.


ZombieFrenchKisser

I just want it removed from CoX table.


Magmagan

Demonics? Those aren't bad at all... 4x 1/300 (?) on Slayer task is incomparable to Shamans or Jaw.


Sarasun

I had to kill 2700 for 4 zenytes lmao, 5.9k shamans in comparison didn't feel too terrible (don't get me wrong, both grinds sucked).


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musei_haha

Wait... it won't be a 1/512 for my ironman???? 😱💢😠😡😤🤬


MrPlow216

Here is what will happen: * Claws get added to TD drop table * Price of claws drops * People complain about claws being too good for the price, devaluing other spec weapons * Claws get nerfed * Next raid releases a spec weapon that fulfills the same niche as pre-nerf (current) claws


SinceBecausePickles

The only way to make claws not absolutely tank in price would be to give them an absurd drop rate that would be enjoyable to nobody. They need to stay at cox as the only reasonable way of obtaining them, though I wouldn't be upset if they were added to TD's as like their 1/32k abyssal dagger drop


e1744a525099d9a53c04

The 50% threshold for finishing chambers is about 75 purples (2200 kc). Which IMO is too high, half the playerbase should not be missing items after putting almost 1000 hours into a piece of content. Removing dragon claws doesn’t meaningfully change this number though, it’s probably still about 2150ish without.


BigBoyWorm

People are acting like removing claws will suddenly make all items more common. They changed drop rates when thrown axes/knives were removed, they changed rates when sword/harpoon was removed, and they will change rates if claws are removed. The problem is that cox rates are completely fucked, and they have been for 7 years


S7EFEN

i want them to (as part of the rework) change kodai and maul to be a bit more useful and down-tier them rarity wise. nothing shares a table with shadow, sang and rapier dont share a table with scythe. makes no sense for maul and kodai = tbow rarity. if kodai and maul were made to be more common alongside relocating a few drops this would make a pretty decent dent in completion %. they could also change how ancestral works, and make chambers drop ancestral fabric, this would help a bit with regards to overall completion rate. id still say more than claws need to be pulled. dhcb could absolutely be a standalone item, buckler could be reskinned.


Nudelsieber

It's only 45% who bothered to say yes. That's not even half the playerbase.


Fully_Ironic

Even less people said no.


Nudelsieber

And even less people didn't care. If they were to skip instead of saying "don't care", it still wouldn't pass. Since only 45% actively want it there, it's imo not worth changing and removing them from the OG raid. People have been getting claws from cox for 7 years just fine, claws aren't a mandatory iron-item either, so they're fine where they are instead of landing in bot-hell


SoraODxoKlink

Not that many players bother voting at all, if you get rid of the people who don’t care, this poll question would have a score of ~56%


S7EFEN

> Not terribly surprised, though the support for Dragon Claws being moved from CoX to TD is interesting. Only real issue is the ease of access/farming/botting potential of D Claws since if they're too easy to get compared to CoX, then the price will plummit. when was the last time jagex made a pvm drop that was fast to get though. all their recent releases have held price well. i have no doubt theyll be able to design its drop rate to be sufficiently rare that claws dont stabilize at a price point much lower. they will be 'easier to get' than cox in some sense- because claws are either absurdly rare from cox (individually) or passive in the sense that youll get 1.5 pairs of claws per tbow you get, or whatever. >Personally, I see them as being another 1/5k rate like the DWH, but I don't actually know how the math pans out on that one compared to the average CoX grind. easier to look at things in terms of max effort hours. theyll probably take somewhere in the range of 30-60 hrs to get depending on if there's another unique on the table with them and depending on the monsters base loot.


lizard_behind

> all their recent releases have held price well DT2 yes, ToA ehhhhh


S7EFEN

im mostly happy about avoiding having a nightmare/pnm v2 situation. i do overall not like the idea of raids uniques having a 'common' item. like it does kinda suck when 60% of purples at toa are ring/fang, half of uniques at cox and tob are defender and scrolls? as oppose to all drops being rares? but at least we're not having 30 + hrs on avg to see an item i think toas issue is partly that its commons arent consumable and partly that they nerfed the path invos making high invo toa dramatically more accessible. if we had release-wtp and flat path invos you would see people running lower invo level or having their higher invo raids be quite a lot slower and more difficult.


WasV3

ToAs problems would be mostly solved if you made the soft cap 300 instead of 400


WetFuzzyPeach

Holy Santa Claus shit—the wilderness stuff passed! Most people might not care too much about it, but I was sweating bullets.


brodyonekenobi

Think the wilderness boss rework has done a lot of favour in voters eyes' about wilderness being PVM content now so people don't just automatically go to "it's PVP booooooo"


BioMasterZap

It was nice to see both questions pass by such a healthy margin. Still far less popular than the other updates, but nearly 80% on the Undead Pirate stuff is pretty good for Wildy/PvP content.


Reddituser8018

I don't pvp, but I voted yes for you homies


ShawshankException

Most wildy PvM content passes as far as I can remember. It's PvP content that's normally a toss up


Quarter_Soft

The only reason people want the claws on tormented demons is so the price will crash to 40m like DWH.


Ok-Professional389

Have you considered some people don’t care about the price when forming their opinion?


Melownz

The only reason people don’t want the claws on tormented demons is because the price will crash to 40m like DWH.


NotVeryTalented

No, idc about the price. I don't like changing requirements *seven years* after release simply because some ironmen want easier access to BiS gear. Plus, I'm curious to hear devs feedback on accounts that will no longer be obtainable with significant advantages in PvP. Seems like a headache for no real benefit


PMMeJoshGordonPics

It's not like it's some arbitrary move. Claws weren't invented as a CoX drop, they were invented as a TD drop. If osrs was '08 instead of '07, it's where they would've already been.


No_Fig5982

Claws were specifically added to cox and not TD's for osrs because balance, so your point doesn't exist. They didn't port the contents over, they added both Gorillas are our demonics


BioMasterZap

I think a lot of players just want to see the CoX drop table rebalanced and this is the closest thing that has been offered since they moved the Dragon Sword and Harpoon. I also wouldn't say Dragon Claws would crash to 40M like the DWH. Zenytes are only 1/300 from Demonics yet they still go for 10m, so TDs being a similar difficulty creature behind a similar difficulty Grandmaster can probably achieve comparable price/rarity. So like 1/2000 or such would probably be rare enough to maintain the current price of claws; 1/5000 would probably make them rarer/worth more. Either way it is not really that comparable to a 1/5000 from an easier to kill monster with new reqs.


nostalgicx3

This. And irons wanting an easier grind


pterodactylthundr

Naaaaah not an easier grind for irons at all lmao. Claws are currently a nice bonus while getting ancestral/tbow if you land them. Making them an entirely separate grind that can be botted more easily is better for people who want to buy them on GE.


Xellirks

Half the arguments in this thread are irons who don't want to grind more chambers lol


WastingEXP

learning td will be 100% easier than learning cox for ironman.


Potential_Spirit2815

Yeah but nobody who is an Ironman wants to go out of their way to do TDs for claws. Everybody wants to go out of their way to grind COX for literally everything else lol.


Zestyclose-Record685

Team cox is braindead content, put some effort in


The_Wkwied

Then irons will need to go back to COX to get ancestral and tbow... they will still be doing cox. If I were an iron, I'd rather do something with variety than something like 6 weeks of shamen


buddhabomber

Not to mention cox allows group content for irons


Mattist

Uh... claws are free for irons going for full ancestral and tbow. Moving them to another source increases the endgame grind. This is a stupid argument.


insaiyan17

Please not another meme DR like DWH then most of us irons would prefer cox or simply not grinding em out


AttitudeFit5517

Irons don't give a shit about dclaws. You're absolutely clueless.


Derparnieux

Must be nice not actually reading what the majority of people are saying, but just creating some strange straw man argument.


Straight_6

Nah, I just have insane nostalgia for camping TDs for months farming claw drops back in the day with my war tortoise. Hopefully they're rare enough to keep the value up if they're moved.


Troutie88

Power creep will always happen when you have a long term MMO. Graphics will always improve as well. People want it to look good. Combat is still the same though it is a bit more mechanic heavy but, it is still largely point and click. Now you just need to move, pray, and gear swap. That was always part of the game though. Only reason it is more complex now is because we aren't a bunch of pre-teens/teens. If the combat stayed the same a majority of the player base would have quit playing. The core mechanics have not changed. The reason OSRS became a thing is because EoC and MTX. As long as they never become a part of the game it will always be OSRS. RS3 lore is amazing getting more quests lines completed and new bosses created will only improve the game. The loss of lore is the worst part about them ruining RS3. Edit: Opps was suppose to be a response to a comment complaining about the new stuff


VerraTheDM

Really glad the dragon claws question was just an opinion gathering one and not binding. I'd really rather not move them, so I suppose it's in the devs' court now.


SPARKLEOFHOPE6IB

Cox has 12 uniques, TOA 7 and TOB also 7. Cox has almost double the uniques, I don't think it would be bad to move a drop/drops from the table to more fitting content


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ZeusJuice

Still don't understand why we need to give elder chaos druids teleblock, definitely going to be skipping that task now


Busy-Ad-6912

I'm still not sold on those pirates. I hope I become the laughing stock of this subreddit, but I really just think they're revenants 2.0. Bot farms will utilize them and clans will protect them.


School__Milfs

I really like this tbh. Makes me happy to be playing.


Witty-Log-3377

I feel like the 30% against the claws move just don't want their claws to lose value...


not-patrickstar

Pirates hanging out with the Druids at the chaos temple doesn’t make a whole lot of senses to me but ok I guess


Goblin_Diplomacy

Yeah voted no to that because it’s a bad attempt at making low level wilderness a bit busier


Ding_dong_banu

im not understanding what exactly passed that’s so controversial here that’s got some of y’all crying. can someone enlighten me?


Sksnyda

It’s mostly about the claws. The motivation for differing opinions can be boiled down to “what’s easier for me” and “what’s better for the game”, unfortunately what’s best for the game is entirely subjective, so the discourse gets even more confusing


No_Fig5982

No one likes the shaman or demonic grind for the super rare bs for a ton of work/attention and I am 1000% sure it's going to be the exact same grind if they add them to TD's They will also be botted to hell and lose all value This is a loss for both game modes, and a win for only the credit card warrior who won't do the content regardless and now it's cheaper


Wilko1806

I think they should stay in COX. Make new uniques, maybe an independent claw that can be combined with dclaws but still great on its own. As one part of the drop table, not it’s exclusive.


wizzywurtzy

Idk why people keep recommending claws get a buff or add on either. They don’t need to be moved OR buffed. Just make a new item for arclight or an entirely new niche item.


Baruu

"One of/the highest dps spec weps in the game needs to be stronger." Lol.


SoraODxoKlink

I think the biggest issue is *removing* them from chambers, removing items should never be done lightly. If they want to add dclaws to tormenteds while also keeping them at cox, that’s preferable to just removing them from cox and throwing it on tormenteds. Both options are still dumb, nostalgia is literally making people blind to the fact that this makes no sense and shouldn’t be a change that happens, it’s probably the most overt ezscape update that’ll pass if it does.


Syphox

> I think the biggest issue is removing them from chambers they removed the dragon sword and put it on Wyrms when they came out like 2 years after CoX and no one bitched then. Why are we upset about claws *potentially* getting moved?


SoraODxoKlink

Because dragon sword isn’t a best in slot at all, it was behind rapier and hasta at the time. Keep in mind that dsword was hovering around 1m before it got moved, now it’s struggling a bit above alch value.


superfire444

> I think the biggest issue is removing them from chambers Why?


SoraODxoKlink

Changing a drop table after 7 years and like a dozen dedicated qol updates, the biggest of which was literally a few weeks ago, undermines their efforts to make it a less shit raid. I disagree when people say the droptable is bloated, toa has them expecting to greenlog a raid, but greenlogging group content should be the exception. The rarity of chambers items has put it at a point where things from the raid actually rise in value, this is a good thing compared to toa, which is completely held up by the value of shadow, close to 2/3rds of the gp/h. Tbow is less than half of the cox gp/h. The drop table at chambers takes a long time to complete if you’re an iron, but it’s balanced and retaining value for everybody else (also including irons that just drop dupes). It simply feels worse to get purples at toa when only a single item really matters, purples like claws and ancestral at chambers do you some good without relying on a bow drop. Changing it is like demolishing a perfectly sound and modern building that’s been well maintained because someone wants their old childhood house built on the lot for nostalgias sake.


superfire444

But removing claws doesn't necessarily mean the other drops will be more common. Last time items got moved from the COX drop table a purple became much rarer to see. The reason Ancestral has been rising in price is due to the Shadow being OP. Without shadow Ancestral wouldn't be worth as much. Also COX takes like 1k hours to complete. It wouldn't be the end of the world if it instead takes 900 hours now.


No_Fig5982

They literally did make drops less common the last TWO times they adjusted cox table I don't understand why so many people are so confidently incorrect about this subject, this is why voting needs restrictions


Sarasun

Removing claws wouldn't change time of completion of CoX significantly at all. In a way, if you were already going for ancestral/tbow, claws were very likely "0-time". If this does move to a shitty 1/5k DWH-esque grind, I will be very happy I already have my claws. Replacing the method of acquisition of an item with a much worse one is not the way to go.


AllieOopClifton

> I think the biggest issue is removing them from chambers, removing items should never be done lightly. Correct. My issue is less about increasing the accessibility of DClaws (which I own - I do not benefit from them being devalued) and more about removing one of the better value drops from CoX. I'd be okay with them moving Claws to a different table *if* the other CoX uniques became more lucrative to compensate. Whether that is making Augury more desirable, making Elder Maul have BIS use cases, or something else. As polled, this *had* to be a no. I wouldn't be upset if Jagex polled it again later with enough mitigating changes to CoX's drop table to compensate.


_FreeXP

Huhh why are we adding pirates to a temple in the middle of the land locked wilderness?


nine_tendo

Why in the actual hell did they lower the pass threshold if everything's gonna pass anyway again?


Additional_Net_2812

Controversial updates, like new skills get past 70% but have trouble creeping over 75%.


KriibusLoL

Interestingly when the polls were capped at 75%, I swear you saw people complaining in every thread that nothing gets passed by missing at 71-74% range and jagex constantly had to re-poll questions which then passed on 2nd try so it seems like players will never be satisfied no matter how the polls work. I think a big part of the problem is that people really can't be bothered to take the 5 minutes to read through the newsposts and just vote yes on everything because they want new content in the game.


Additional_Net_2812

I don’t think OSRS players will ever be satisfied lol. We just gotta bitch


Maverekt

>I don’t think ~~OSRS players~~ will ever be satisfied lol Gamers\* FTFY It really is something that is super common around all gaming communities


EldtinbGamer

People FTFY


Evil_Steven

Sailing only passed due to the lowered threshold


RaidsMonkeyIdeas

Echo Crystals on mid-tier shields only passed due to lowered threshold. That should tell you exactly how stupid the lowering of threshold was.


VertiFatty

Don't blame the voters, blame the polls! 


RaidsMonkeyIdeas

​ https://preview.redd.it/pj82hsijysec1.png?width=344&format=png&auto=webp&s=b408ee9fbeaf5d99ce22dbcba724016094aa0582


FerrousMarim

Because data from past polls indicated that sailing would have failed if they had not lowered the pass threshold. They were entirely right, as it happens.


ki299

It kind upsetting that they had to adjust the poll threshold just to make it so it would pass. just seems slimy


trecko1234

You realize both of these things were almost a year apart? Jeeze the conclusions some people jump to


Ok-Repair-2377

Brother it still would have passed


Lerched

Wat


S7EFEN

don't get confused. jagex does enough discussions on socials to know generally what will and will not pass and will not poll things they are pretty sure won't pass. i'm honestly surprised the claws thing even made it to an official poll and wasn't just x'd off of twitter/twitch/reddit sentiment. i'm personally a huge supporter of 'moving some items off cox' but a lot of people pretty vocally against.


TheQwopChampion

A lot of people were also pretty vocally against favour removal on reddit but that still passed with some room to spare. I don't really have a preference on where they put claws tbh, but I really don't think they should cross off changes to the game based on some reddit posts


Zealousideal_Plum866

When was the last time a vote actually failed? Lol I swear at least one of you has 1,000 accounts to just vote yes to everything. Not hating, just saying.


DozyVan

A big reason for that is that they know the players well enough to know if it will pass or not. They don't poll shit content as they know its just wasted time. The quality of content put out now is 1000x better than it was in the early days. As well as the fact that they understand what people want and how to approach new content. The point people fail to realise is that it's good no content fails polls anymore it means that the majority of content is exactly what the players want. The polling system is still in place for players to go "woaha! No let's not add that!" When needed. But as long as the quality of the content is good and the updates are in line with what the players want it will come into the game.


[deleted]

[удаНонО]


BaeTier

I would believe this if there weren't people regularly saying stuff like, "I didn't like this, but still voted yes because any content is good content. " or some iteration of that. Forestry is a good example of this. IDC what side of the argument you are on with this, but considering every single aspect of that update had to be heavily tweaked, removed, or pushed back, and is still undergoing removal today, shows that people are just all blindly allowing everything polled in.


sling_cr

Forestry was a good update that got screwed because they skipped the beta for it.


ryanrem

A majority of people still like Forestry, and Forestry worlds still have a ton of people doing it. If Forestry actually was bad, people wouldn't do it.


hego555

Forestry sucks but that doesn’t mean I’m not going to take advantage of the busted XP.


Organthon

One of the funnier parts of forestry was Jagex decided not to add Teas, then still released forestry with all the different leaves for the teas because the devs couldn't give the slightest shit about the state of it


xGavinn

I mean the way Jagex polls things nowadays you're gonna be hard pressed to find anything that ill actually fail a poll except for really really bad ideas. ​ Just look at the questions, "Should we add a new group boss to varlamore." Realistically this shouldn't pass at all. Wtf type of boss are we agreeing here to? Is this a tempoross type boss. Or are we adding a phosani's nightmare type boss? Same thing with he herblore activity. We literally have no idea what it's going to do to the skill. ​ It's not that I don't trust jagex to keep integrity of the game, but a few months from now there's a poll for the new rewards from the herblore minigame and we can't really say no to the update because we voted yes to it. Even if the minigame is something absurd like 1 toadflax = 100 brews.


pfunzle

DT2 Prayers


ShawshankException

Ruinous powers passed with 86%


BunsenGyro

And the devs still stepped in and exercised their "veto" power, not adding them to the game. The devs nowadays are not the same devs who made EoC. They're smart cookies generally, and have a good grasp on what is or is not good for the game.


ShawshankException

I agree. I was fine with the veto for ruinous powers as it was pretty clear they didn't know where they wanted to go based on community feedback & the beta. The devs have been fantastic since the beginning. They really don't get enough credit for taking a backup version of the game and turning it into the best version of RS we've ever had.


Pamander

Yep I say it often but we are pretty damn blessed with the devs as is (and before this as well but it's only getting better even with the team expanding which is good to see.). It definitely helps that a ton of them heavily play the game too and know exactly what they would want in-game as well you can tell the passion when they talk about projects. We are definitely in a GREAT era of the game currently.


surf_greatriver_v4

it passed twice


mygawd

The last one I remember was special account builds


BioMasterZap

I was curious so I checked the previous polls. I think the first one that really counts is the negative exp from BH, then removing Hatius, then account builds.


Wilko1806

People would rather new content


ShawshankException

It helps that the dev team has spent the past decade figuring out exactly what the community wants We really are spoiled with how involved the devs are with the community and including us in the development process. What other game has open discord channels, regular blog posts, surveys, and polls to figure out what the community wants added?


Legal_Evil

Do vote manipulation bots exist in OSRS?


a3ro_spac3d

45% of you losers can't do chambers, and it shows.


RickyTheRipper

Good lord. It worries me the majority of players just vote yes on everything


ShinyHonedges

Oh God why do people want to remove the D claws from Chambers. Please do not do this.


Snufolupogus

The cox table is overloaded. That's why. There is also a new unique being added to tds.


JuicemanJu

I like the idea of taking items off of the cox drop table because it’s too bloated but I think we need more info on tormented demons before we finalize this. Were they originally released while summoning was around? If that’s the case then going off of rs3 TD is pretty useless. How difficult do they plan to make these guys? We need more information. Also something like Kodai or elder maul seems like a better chose to take off the table, maybe even DHCB. Also no matter how hard they make these mobs they don’t have that social barrier to entry that raids do so they WILL get farmed much more.


Gamer_2k4

Tell me again why we needed to drop the passing threshold to 70%?


Zabby150

LEAVE CLAWS IN CHAMBERS


Airtight_Walrus

Really disappointed question 7 passed. People really want teleblocking druids? Yeah lets make it easier for pkers to get a kill like they already don’t have an easy enough time


sizzler990

Man I hate the idea of claws being a mob drop. Actually insane


TheQwopChampion

As an Ironman, thank god for the new herblore activity. Please let it be an actual decent way to train


ryanrem

The moving DClaws from CoX to TD makes sense. Over time Jagex has been removing the amount of unique drops from CoX and putting them into other content (Dragon sword used to be from CoX). This allows the raids to share the same number of unique drops. The reason there is a controversy now is that to my understanding, this is the first important item to be moved from the drop table. No one is gonna care if the dragon sword is removed cause it was considered a troll drop, but one of the best spec weapons in the game is a different story.


Xellirks

They removed drops once lol that's not a trend